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NVIDIA Corporation
NVDA · US · NASDAQ
107.27
USD
-1.94
(1.81%)
Executives
Name Title Pay
Ms. Colette M. Kress Executive Vice President & Chief Financial Officer 1.51M
Ms. Mylene Mangalindan Vice President of Corporate Communications --
Ms. Debora Shoquist Executive Vice President of Operations 1.37M
Mr. Jen-Hsun Huang Co-Founder, Chief Executive Officer, President & Director 7.49M
Mr. Timothy S. Teter Executive Vice President, General Counsel & Secretary 1.36M
Mr. Ajay K. Puri Executive Vice President of Worldwide Field Operations 2.3M
Mr. Donald F. Robertson Jr. Vice President & Chief Accounting Officer --
Prof. William J. Dally Ph.D. Chief Scientist & Senior Vice President of Research --
Mr. Tommy Lee Senior Vice President of Systems Engineering & Application --
Mr. Chris A. Malachowsky Co-Founder 320K
Insider Transactions
Date Name Title Acquisition Or Disposition Stock / Options # of Shares Price
2024-07-31 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 188 110.9847
2024-07-31 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 3995 111.593
2024-07-31 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 3018 112.6752
2024-07-31 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 8003 113.461
2024-07-31 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 26149 114.6826
2024-07-31 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 34076 115.4724
2024-07-31 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 22893 116.5184
2024-07-31 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 20531 117.4189
2024-07-31 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 1147 118.0893
2024-08-01 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 784 106.9405
2024-08-01 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 15107 107.6353
2024-08-01 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 17879 108.5009
2024-08-01 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 6532 109.2986
2024-08-01 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 3662 110.4857
2024-08-01 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 7449 111.4435
2024-08-01 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 7018 112.4934
2024-08-01 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 11044 113.4906
2024-08-01 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 10088 114.4555
2024-08-01 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 4052 115.625
2024-08-01 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 4314 116.6285
2024-08-01 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 12130 117.5872
2024-08-01 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 12124 118.5049
2024-08-01 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 7219 119.4355
2024-08-01 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 598 120.0536
2024-07-29 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 23369 111.8076
2024-07-29 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 34315 112.3601
2024-07-29 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 22487 113.3188
2024-07-29 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 20817 114.6734
2024-07-29 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 17842 115.4828
2024-07-29 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 1170 116.1079
2024-07-30 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 1000 102.854
2024-07-30 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 8794 103.6757
2024-07-30 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 32562 104.5481
2024-07-30 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 24594 105.4372
2024-07-30 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 8540 106.5551
2024-07-30 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 10485 107.4363
2024-07-30 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 14960 108.5924
2024-07-30 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 5995 109.2693
2024-07-30 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 1523 110.4946
2024-07-30 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 11547 111.4202
2024-07-25 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 1978 106.7889
2024-07-25 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 2751 107.3842
2024-07-25 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 4487 108.5411
2024-07-25 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 4369 109.4555
2024-07-25 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 4597 110.621
2024-07-25 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 10062 111.5327
2024-07-25 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 13945 112.5003
2024-07-25 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 20036 113.5474
2024-07-25 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 33483 114.5484
2024-07-25 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 19117 115.4841
2024-07-25 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 5175 116.2227
2024-07-26 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 1093 111.7904
2024-07-26 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 40010 112.6801
2024-07-26 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 40254 113.4359
2024-07-26 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 29097 114.3478
2024-07-26 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 9546 115.3466
2024-07-23 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 44236 122.7186
2024-07-23 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 55031 123.5103
2024-07-23 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 20733 124.2004
2024-07-24 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 500 113.854
2024-07-24 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 12202 114.5506
2024-07-24 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 13850 115.5799
2024-07-24 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 23424 116.4168
2024-07-24 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 22424 117.6689
2024-07-24 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 37801 118.5046
2024-07-24 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 9799 119.2609
2024-07-19 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 17307 117.858
2024-07-19 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 44362 118.4147
2024-07-19 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 35282 119.4773
2024-07-19 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 20475 120.4709
2024-07-19 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 2574 121.2065
2024-07-22 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 300 119.9533
2024-07-22 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 15421 120.5776
2024-07-22 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 30698 121.567
2024-07-22 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 44933 122.5262
2024-07-22 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 28334 123.3972
2024-07-22 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 314 124.0245
2024-07-17 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 800 116.9026
2024-07-17 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 10711 117.7198
2024-07-17 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 50730 118.4823
2024-07-17 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 33137 119.4416
2024-07-17 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 12559 120.6708
2024-07-17 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 12063 121.2334
2024-07-18 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 3441 116.8258
2024-07-18 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 6082 117.5928
2024-07-18 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 17314 118.5076
2024-07-18 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 30773 119.5547
2024-07-18 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 46075 120.4543
2024-07-18 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 14717 121.3381
2024-07-18 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 1598 122.1224
2024-07-15 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 21020 127.7886
2024-07-15 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 47986 128.4358
2024-07-15 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 31099 129.4782
2024-07-15 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 18681 130.3399
2024-07-15 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 1214 131.1704
2024-07-16 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 2032 124.8385
2024-07-16 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 47007 125.6945
2024-07-16 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 48576 126.3402
2024-07-16 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 9695 127.7808
2024-07-16 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 12590 128.4396
2024-07-16 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 100 129.01
2024-07-12 STEVENS MARK A director D - S-Sale Common Stock 156023 129.8146
2024-07-12 Puri Ajay K EVP, Worldwide Field Ops D - S-Sale Common Stock 4530 127.7646
2024-07-12 Puri Ajay K EVP, Worldwide Field Ops D - S-Sale Common Stock 9996 128.4859
2024-07-12 Puri Ajay K EVP, Worldwide Field Ops D - S-Sale Common Stock 26323 129.5391
2024-07-12 Puri Ajay K EVP, Worldwide Field Ops D - S-Sale Common Stock 39651 130.492
2024-07-12 Puri Ajay K EVP, Worldwide Field Ops D - S-Sale Common Stock 19610 131.4041
2024-07-11 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 11338 127.6962
2024-07-11 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 34067 128.4863
2024-07-11 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 20834 129.474
2024-07-11 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 12338 130.5589
2024-07-11 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 10005 131.458
2024-07-11 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 2767 132.3813
2024-07-11 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 10990 133.6765
2024-07-11 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 13055 134.4253
2024-07-11 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 4506 135.5507
2024-07-11 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 100 136
2024-07-12 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 5383 127.7578
2024-07-12 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 13539 128.446
2024-07-12 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 33761 129.5522
2024-07-12 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 47394 130.4932
2024-07-12 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 19923 131.4011
2024-07-09 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 325 128.8846
2024-07-09 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 6145 129.6715
2024-07-09 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 32827 130.4642
2024-07-09 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 46346 131.4517
2024-07-09 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 27148 132.4945
2024-07-09 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 7209 133.3506
2024-07-10 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 5252 132.8281
2024-07-10 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 41010 133.5866
2024-07-10 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 73638 134.4833
2024-07-10 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 100 135.07
2024-07-09 STEVENS MARK A director D - S-Sale Common Stock 316092 130.6476
2024-07-09 STEVENS MARK A director D - S-Sale Common Stock 68908 131.14
2024-07-10 STEVENS MARK A director D - S-Sale Common Stock 400000 134.1619
2024-07-05 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 1061 125.9134
2024-07-05 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 48981 126.7294
2024-07-05 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 64455 127.3786
2024-07-05 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 5503 128.2262
2024-07-08 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 23016 127.7409
2024-07-08 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 72615 128.4858
2024-07-08 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 15716 129.4238
2024-07-08 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 8653 130.3304
2024-07-02 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 37998 121.6668
2024-07-02 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 75208 122.4405
2024-07-02 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 6794 123.1642
2024-07-03 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 12485 121.8738
2024-07-03 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 48562 122.2538
2024-07-03 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 3306 123.6096
2024-07-03 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 4195 124.5084
2024-07-03 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 15243 125.5593
2024-07-03 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 7260 126.5215
2024-07-03 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 26322 127.4541
2024-07-03 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 2627 128.085
2024-06-28 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 550 122.9018
2024-06-28 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 20330 123.6804
2024-06-28 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 45629 124.3141
2024-06-28 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 20877 125.6139
2024-06-28 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 25041 126.3882
2024-06-28 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 7573 127.1861
2024-07-01 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 200 118.945
2024-07-01 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 5973 119.6197
2024-07-01 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 11226 120.5477
2024-07-01 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 20311 121.5859
2024-07-01 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 13949 122.3601
2024-07-01 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 37339 123.5628
2024-07-01 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 31002 124.2454
2024-06-27 COXE TENCH director A - A-Award Common 2088 0
2024-06-27 JONES HARVEY C director A - A-Award Common Stock 2088 0
2024-06-27 STEVENS MARK A director A - A-Award Common Stock 2088 0
2024-06-27 Shah Aarti S. director A - A-Award Common 2088 0
2024-06-27 SEAWELL A BROOKE director A - A-Award Common Stock 2088 0
2024-06-27 Neal Stephen C director A - A-Award Common Stock 2088 0
2024-06-27 BURGESS ROBERT K director A - A-Award Common Stock 2088 0
2024-06-27 LORA MELISSA director A - A-Award Common Stock 2088 0
2024-06-27 Drell Persis director A - A-Award Common Stock 2088 0
2024-06-27 HUDSON DAWN E director A - A-Award Common Stock 2088 0
2024-06-27 Dabiri John director A - A-Award Common 2088 0
2024-06-26 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 1560 122.8817
2024-06-26 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 45036 123.5646
2024-06-26 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 24385 124.3984
2024-06-26 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 17263 125.4853
2024-06-26 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 18657 126.5406
2024-06-26 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 12699 127.3739
2024-06-26 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 400 128.045
2024-06-27 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 200 122.97
2024-06-27 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 30811 123.6578
2024-06-27 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 75300 124.5
2024-06-27 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 12602 125.3517
2024-06-27 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 1087 126.1549
2024-06-26 PERRY MARK L - 0 0
2024-06-26 MCCAFFERY MICHAEL G - 0 0
2024-06-24 Kress Colette EVP & Chief Financial Officer D - S-Sale Common 12864 118.7148
2024-06-24 Kress Colette EVP & Chief Financial Officer D - S-Sale Common 24506 119.6266
2024-06-24 Kress Colette EVP & Chief Financial Officer D - S-Sale Common 28778 120.5003
2024-06-24 Kress Colette EVP & Chief Financial Officer D - S-Sale Common 6670 121.6123
2024-06-24 Kress Colette EVP & Chief Financial Officer D - S-Sale Common 13538 122.6929
2024-06-24 Kress Colette EVP & Chief Financial Officer D - S-Sale Common 13044 123.5797
2024-06-24 Kress Colette EVP & Chief Financial Officer D - S-Sale Common 600 124.3317
2024-06-25 Kress Colette EVP & Chief Financial Officer D - S-Sale Common 3001 119.8649
2024-06-25 Kress Colette EVP & Chief Financial Officer D - S-Sale Common 10964 120.9954
2024-06-25 Kress Colette EVP & Chief Financial Officer D - S-Sale Common 25560 121.8755
2024-06-25 Kress Colette EVP & Chief Financial Officer D - S-Sale Common 2850 122.9669
2024-06-25 Kress Colette EVP & Chief Financial Officer D - S-Sale Common 16435 124.023
2024-06-25 Kress Colette EVP & Chief Financial Officer D - S-Sale Common 30430 124.8779
2024-06-25 Kress Colette EVP & Chief Financial Officer D - S-Sale Common 10660 125.9284
2024-06-25 Kress Colette EVP & Chief Financial Officer D - S-Sale Common 100 126.461
2024-06-24 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 12159 118.6297
2024-06-24 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 30307 119.5226
2024-06-24 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 36169 120.4533
2024-06-24 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 9324 121.5154
2024-06-24 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 13952 122.6326
2024-06-24 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 16885 123.5267
2024-06-24 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 1204 124.0656
2024-06-25 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 1948 119.6669
2024-06-25 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 8194 120.6128
2024-06-25 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 29021 121.599
2024-06-25 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 11089 122.2362
2024-06-25 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 9228 123.6424
2024-06-25 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 35500 124.5556
2024-06-25 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 19266 125.3699
2024-06-25 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 5754 126.1941
2024-06-21 HUANG JEN HSUN President and CEO D - G-Gift Common Stock 445000 0
2024-06-19 HUANG JEN HSUN President and CEO D - F-InKind Common Stock 63835 135.58
2024-06-20 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 822 129.8217
2024-06-20 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 7454 130.6168
2024-06-20 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 19931 131.4692
2024-06-20 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 15265 132.4967
2024-06-20 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 5555 133.4268
2024-06-20 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 1751 134.4189
2024-06-20 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 1462 135.3806
2024-06-20 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 4299 136.5668
2024-06-20 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 8902 137.5157
2024-06-20 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 25498 138.6648
2024-06-20 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 20837 139.5082
2024-06-20 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 8224 140.2401
2024-06-21 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 899 124.7483
2024-06-21 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 14073 125.6123
2024-06-21 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 56631 126.5165
2024-06-21 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 23763 127.5389
2024-06-21 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 13343 128.407
2024-06-21 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 9538 129.514
2024-06-21 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 1753 130.2868
2024-06-19 Kress Colette EVP & Chief Financial Officer D - F-InKind Common 64288 135.58
2024-06-21 Kress Colette EVP & Chief Financial Officer D - S-Sale Common 7384 125.3904
2024-06-21 Kress Colette EVP & Chief Financial Officer D - S-Sale Common 48416 126.3454
2024-06-21 Kress Colette EVP & Chief Financial Officer D - S-Sale Common 21930 127.1488
2024-06-21 Kress Colette EVP & Chief Financial Officer D - S-Sale Common 11941 128.1575
2024-06-21 Kress Colette EVP & Chief Financial Officer D - S-Sale Common 7529 129.2659
2024-06-21 Kress Colette EVP & Chief Financial Officer D - S-Sale Common 2800 130.0433
2024-06-19 Teter Timothy S. EVP, General Counsel and Sec D - F-InKind Common Stock 56731 135.58
2024-03-22 Teter Timothy S. EVP, General Counsel and Sec A - G-Gift Common Stock 14538 0
2024-03-22 Teter Timothy S. EVP, General Counsel and Sec D - G-Gift Common Stock 14538 0
2024-06-19 Shoquist Debora EVP, Operations D - F-InKind Common Stock 55575 135.58
2024-06-19 Robertson Donald F Jr Principal Accounting Officer D - F-InKind Common Stock 6442 135.58
2024-06-21 Robertson Donald F Jr Principal Accounting Officer D - S-Sale Common Stock 4500 128.1668
2024-06-19 Puri Ajay K EVP, Worldwide Field Ops D - F-InKind Common Stock 61719 135.58
2024-04-05 Puri Ajay K EVP, Worldwide Field Ops A - G-Gift Common Stock 45798 0
2024-04-05 Puri Ajay K EVP, Worldwide Field Ops D - G-Gift Common Stock 45798 0
2024-06-11 Drell Persis director D - G-Gift Common Stock 6500 0
2024-06-11 Drell Persis director A - G-Gift Common Stock 6500 0
2024-06-17 Drell Persis director D - G-Gift Common Stock 8500 0
2024-06-17 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 655 129.7985
2024-06-17 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 24748 130.7238
2024-06-17 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 38788 131.5125
2024-06-17 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 49162 132.297
2024-06-17 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 6647 133.3176
2024-06-18 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 905 130.8833
2024-06-18 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 16318 131.5792
2024-06-18 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 7255 132.5703
2024-06-18 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 33651 133.2829
2024-06-18 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 19078 134.4696
2024-06-18 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 38066 135.6103
2024-06-18 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 4727 136.1154
2024-06-13 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 15935 127.7824
2024-06-13 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 57977 128.5528
2024-06-13 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 46088 129.3184
2024-06-14 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 6125 128.8395
2024-06-14 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 12865 129.4266
2024-06-14 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 22908 130.6515
2024-06-14 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 62727 131.6038
2024-06-14 HUANG JEN HSUN President and CEO D - S-Sale Common Stock 15375 132.2372
2024-06-11 STEVENS MARK A director D - S-Sale Common Stock 150000 120.4219
2024-06-12 STEVENS MARK A director D - S-Sale Common Stock 320000 125.8773
2024-06-07 COXE TENCH director D - S-Sale Common Stock 1409 1197.3594
2024-06-07 COXE TENCH director D - S-Sale Common Stock 4008 1196.4958
2024-06-07 COXE TENCH director D - S-Sale Common Stock 20969 1195.543
2024-06-07 COXE TENCH director D - G-Gift Common Stock 30000 0
2024-06-07 COXE TENCH director D - S-Sale Common Stock 73614 1194.1402
2024-06-05 Shoquist Debora EVP, Operations D - S-Sale Common Stock 300 1221.95
2024-06-05 Shoquist Debora EVP, Operations D - S-Sale Common Stock 200 1222.85
2024-06-05 Shoquist Debora EVP, Operations D - S-Sale Common Stock 215 1224.04
2024-06-05 Shoquist Debora EVP, Operations D - S-Sale Common Stock 100 1175.67
2024-06-05 Shoquist Debora EVP, Operations D - S-Sale Common Stock 100 1178.97
2024-06-05 Shoquist Debora EVP, Operations D - S-Sale Common Stock 400 1180.56
2024-06-05 Shoquist Debora EVP, Operations D - S-Sale Common Stock 100 1181.22
2024-06-05 Shoquist Debora EVP, Operations D - S-Sale Common Stock 400 1183.42
2024-06-05 Shoquist Debora EVP, Operations D - S-Sale Common Stock 200 1184.54
2024-06-05 Shoquist Debora EVP, Operations D - S-Sale Common Stock 300 1187.19
2024-06-05 Shoquist Debora EVP, Operations D - S-Sale Common Stock 100 1189.8
2024-06-05 Shoquist Debora EVP, Operations D - S-Sale Common Stock 500 1191.52
2024-06-05 Shoquist Debora EVP, Operations D - S-Sale Common Stock 300 1192.14
2024-06-05 Shoquist Debora EVP, Operations D - S-Sale Common Stock 400 1193.82
2024-06-05 Shoquist Debora EVP, Operations D - S-Sale Common Stock 200 1194.75
2024-06-05 Shoquist Debora EVP, Operations D - S-Sale Common Stock 200 1196.29
2024-06-05 Shoquist Debora EVP, Operations D - S-Sale Common Stock 900 1197.55
2024-06-05 Shoquist Debora EVP, Operations D - S-Sale Common Stock 1444 1198.71
2024-06-05 Shoquist Debora EVP, Operations D - S-Sale Common Stock 1227 1199.39
2024-06-05 Shoquist Debora EVP, Operations D - S-Sale Common Stock 100 1203.97
2024-06-05 Shoquist Debora EVP, Operations D - S-Sale Common Stock 100 1205.02
2024-06-05 Shoquist Debora EVP, Operations D - S-Sale Common Stock 400 1207.83
2024-06-05 Shoquist Debora EVP, Operations D - S-Sale Common Stock 206 1209.94
2024-06-05 Shoquist Debora EVP, Operations D - S-Sale Common Stock 200 1210.96
2024-06-05 Shoquist Debora EVP, Operations D - S-Sale Common Stock 400 1212.63
2024-06-05 Shoquist Debora EVP, Operations D - S-Sale Common Stock 200 1213.59
2024-06-05 Shoquist Debora EVP, Operations D - S-Sale Common Stock 200 1214.7
2024-06-05 Shoquist Debora EVP, Operations D - S-Sale Common Stock 248 1216.47
2024-06-05 Shoquist Debora EVP, Operations D - S-Sale Common Stock 500 1217.22
2024-06-05 Shoquist Debora EVP, Operations D - S-Sale Common Stock 100 1218.11
2024-06-05 Shoquist Debora EVP, Operations D - S-Sale Common Stock 500 1219.56
2024-06-05 Shoquist Debora EVP, Operations D - S-Sale Common Stock 400 1220.83
2024-06-05 STEVENS MARK A director D - S-Sale Common Stock 8000 1197.2
2024-06-05 STEVENS MARK A director D - S-Sale Common Stock 8000 1199.25
2024-06-05 STEVENS MARK A director D - S-Sale Common Stock 670 1219.02
2024-06-04 Shoquist Debora EVP, Operations D - S-Sale Common Stock 400 1141.71
2024-06-04 Shoquist Debora EVP, Operations D - S-Sale Common Stock 1200 1143.28
2024-06-04 Shoquist Debora EVP, Operations D - S-Sale Common Stock 900 1144.12
2024-06-04 Shoquist Debora EVP, Operations D - S-Sale Common Stock 1400 1145.4
2024-06-04 Shoquist Debora EVP, Operations D - S-Sale Common Stock 700 1146.23
2024-06-04 Shoquist Debora EVP, Operations D - S-Sale Common Stock 600 1147.86
2024-06-04 Shoquist Debora EVP, Operations D - S-Sale Common Stock 1001 1148.97
2024-06-04 Shoquist Debora EVP, Operations D - S-Sale Common Stock 1200 1149.89
2024-06-04 Shoquist Debora EVP, Operations D - S-Sale Common Stock 2000 1151.14
2024-06-04 Shoquist Debora EVP, Operations D - S-Sale Common Stock 304 1151.88
2024-06-04 Shoquist Debora EVP, Operations D - S-Sale Common Stock 600 1153.55
2024-06-04 Shoquist Debora EVP, Operations D - S-Sale Common Stock 300 1154.67
2024-06-04 Shoquist Debora EVP, Operations D - S-Sale Common Stock 500 1155.5
2024-06-04 Shoquist Debora EVP, Operations D - S-Sale Common Stock 400 1156.72
2024-06-04 Shoquist Debora EVP, Operations D - S-Sale Common Stock 500 1157.71
2024-06-04 Shoquist Debora EVP, Operations D - S-Sale Common Stock 500 1159.21
2024-06-04 Shoquist Debora EVP, Operations D - S-Sale Common Stock 700 1160.57
2024-06-04 Shoquist Debora EVP, Operations D - S-Sale Common Stock 200 1161.38
2024-06-04 Shoquist Debora EVP, Operations D - S-Sale Common Stock 400 1162.53
2024-06-04 Shoquist Debora EVP, Operations D - S-Sale Common Stock 380 1163.74
2024-06-04 Shoquist Debora EVP, Operations D - S-Sale Common Stock 715 1164.44
2024-06-04 Shoquist Debora EVP, Operations D - S-Sale Common Stock 100 1165.27
2024-06-03 Shoquist Debora EVP, Operations D - S-Sale Common Stock 222 1121.75
2024-06-03 Shoquist Debora EVP, Operations D - S-Sale Common Stock 200 1124.7
2024-06-03 Shoquist Debora EVP, Operations D - S-Sale Common Stock 300 1125.97
2024-06-03 Shoquist Debora EVP, Operations D - S-Sale Common Stock 500 1127.26
2024-06-03 Shoquist Debora EVP, Operations D - S-Sale Common Stock 200 1128.59
2024-06-03 Shoquist Debora EVP, Operations D - S-Sale Common Stock 600 1129.71
2024-06-03 Shoquist Debora EVP, Operations D - S-Sale Common Stock 500 1130.82
2024-06-03 Shoquist Debora EVP, Operations D - S-Sale Common Stock 700 1131.92
2024-06-03 Shoquist Debora EVP, Operations D - S-Sale Common Stock 1100 1133.22
2024-06-03 Shoquist Debora EVP, Operations D - S-Sale Common Stock 900 1134.29
2024-06-03 Shoquist Debora EVP, Operations D - S-Sale Common Stock 1300 1135.31
2024-06-03 Shoquist Debora EVP, Operations D - S-Sale Common Stock 1161 1136.47
2024-06-03 Shoquist Debora EVP, Operations D - S-Sale Common Stock 2104 1137.45
2024-06-03 Shoquist Debora EVP, Operations D - S-Sale Common Stock 1100 1138.32
2024-06-03 Shoquist Debora EVP, Operations D - S-Sale Common Stock 1130 1139.38
2024-06-03 Shoquist Debora EVP, Operations D - S-Sale Common Stock 419 1140.38
2024-06-03 Shoquist Debora EVP, Operations D - S-Sale Common Stock 402 1141.72
2024-06-03 Shoquist Debora EVP, Operations D - S-Sale Common Stock 400 1142.84
2024-06-03 Shoquist Debora EVP, Operations D - S-Sale Common Stock 500 1144.16
2024-06-03 Shoquist Debora EVP, Operations D - S-Sale Common Stock 400 1145.28
2024-06-03 Shoquist Debora EVP, Operations D - S-Sale Common Stock 200 1146.45
2024-06-03 Shoquist Debora EVP, Operations D - S-Sale Common Stock 200 1147.79
2024-06-03 Shoquist Debora EVP, Operations D - S-Sale Common Stock 431 1149.14
2024-06-03 Shoquist Debora EVP, Operations D - S-Sale Common Stock 31 1149.93
2024-06-03 STEVENS MARK A director D - S-Sale Common Stock 4500 1138
2024-06-03 STEVENS MARK A director D - S-Sale Common Stock 4400 1140.43
2024-05-29 STEVENS MARK A director D - S-Sale Common Stock 17000 1148.01
2024-05-30 STEVENS MARK A director D - S-Sale Common Stock 9639 1130.14
2024-05-30 STEVENS MARK A director D - S-Sale Common Stock 300 1131.24
2024-05-29 HUDSON DAWN E director D - S-Sale Common Stock 5000 1150.03
2024-05-28 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 57 1147.34
2024-05-28 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 327 1103.68
2024-05-28 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 92 1107.3
2024-05-28 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 105 1109.28
2024-05-28 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 220 1111.47
2024-05-28 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 141 1112.76
2024-05-28 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 78 1113.52
2024-05-28 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 195 1114.51
2024-05-28 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 272 1115.45
2024-05-28 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 232 1117.53
2024-05-28 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 160 1118.09
2024-05-28 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 120 1119.41
2024-05-28 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 122 1120.72
2024-05-28 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 99 1121.85
2024-05-28 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 30 1122.81
2024-05-28 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 33 1125.14
2024-05-28 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 126 1126.65
2024-05-28 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 192 1127.82
2024-05-28 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 39 1129.16
2024-05-28 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 89 1130.56
2024-05-28 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 138 1131.97
2024-05-28 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 28 1133.07
2024-05-28 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 57 1134.73
2024-05-28 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 187 1135.63
2024-05-28 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 231 1136.91
2024-05-28 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 141 1138.33
2024-05-28 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 91 1139.59
2024-05-28 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 124 1140.63
2024-05-28 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 129 1142.08
2024-05-28 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 48 1143.77
2024-05-28 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 33 1145.27
2024-05-28 SEAWELL A BROOKE director D - S-Sale Common Stock 1438 1117.72
2024-05-24 HUDSON DAWN E director D - S-Sale Common Stock 9703 1058.57
2024-05-24 HUDSON DAWN E director D - S-Sale Common Stock 1446 1059.81
2024-05-24 HUDSON DAWN E director D - S-Sale Common Stock 3851 1060.57
2024-05-28 HUDSON DAWN E director D - S-Sale Common Stock 5000 1140.04
2024-05-24 Dabiri John director D - S-Sale Common 198 1043.95
2024-04-08 Robertson Donald F Jr Principal Accounting Officer A - A-Award Common Stock 1337 0
2024-04-08 Robertson Donald F Jr Principal Accounting Officer A - A-Award Common Stock 330 0
2024-04-05 STEVENS MARK A director D - S-Sale Common Stock 5500 877
2024-04-05 STEVENS MARK A director D - S-Sale Common Stock 5700 878
2024-04-05 STEVENS MARK A director D - S-Sale Common Stock 11500 882.36
2024-04-02 PERRY MARK L director D - S-Sale Common Stock 7000 887.8942
2024-03-28 STEVENS MARK A director D - S-Sale Common Stock 11000 905.65
2024-03-25 Dabiri John director D - S-Sale Common 128 940
2024-03-22 Robertson Donald F Jr Principal Accounting Officer D - S-Sale Common Stock 450 911.62
2024-03-20 Robertson Donald F Jr Principal Accounting Officer D - F-InKind Common Stock 875 903.72
2024-03-20 Teter Timothy S. EVP, General Counsel and Sec D - F-InKind Common Stock 16572 903.72
2024-03-20 Shoquist Debora EVP, Operations D - F-InKind Common Stock 17767 903.72
2024-03-20 Puri Ajay K EVP, Worldwide Field Ops D - F-InKind Common Stock 19346 903.72
2024-03-20 Kress Colette EVP & Chief Financial Officer D - F-InKind Common 20265 903.72
2024-03-19 HUANG JEN HSUN President and CEO A - J-Other Common Stock 2400 0
2024-03-20 HUANG JEN HSUN President and CEO D - F-InKind Common Stock 74895 903.72
2024-03-19 HUANG JEN HSUN President and CEO D - J-Other Common Stock 1200 0
2024-03-08 Teter Timothy S. EVP, General Counsel and Sec A - A-Award Common Stock 8608 0
2024-03-08 Shoquist Debora EVP, Operations A - A-Award Common Stock 8608 0
2024-03-08 Puri Ajay K EVP, Worldwide Field Ops A - A-Award Common Stock 9302 0
2024-03-08 Kress Colette EVP & Chief Financial Officer A - A-Award Common 9579 0
2024-03-07 STEVENS MARK A director D - S-Sale Common Stock 21600 919.2979
2024-03-07 STEVENS MARK A director D - S-Sale Common Stock 150 924.4875
2024-03-06 Teter Timothy S. EVP, General Counsel and Sec A - A-Award Common Stock 4832 0
2024-03-06 Teter Timothy S. EVP, General Counsel and Sec A - A-Award Common Stock 56170 0
2024-01-09 Shoquist Debora EVP, Operations D - G-Gift Common Stock 636 0
2024-02-01 Shoquist Debora EVP, Operations A - G-Gift Common Stock 136367 0
2024-03-06 Shoquist Debora EVP, Operations A - A-Award Common Stock 4832 0
2024-03-06 Shoquist Debora EVP, Operations A - A-Award Common Stock 56170 0
2024-02-01 Shoquist Debora EVP, Operations D - G-Gift Common Stock 136367 0
2024-01-09 Shoquist Debora EVP, Operations A - G-Gift Common Stock 636 0
2024-03-06 Puri Ajay K EVP, Worldwide Field Ops A - A-Award Common Stock 5880 0
2024-03-06 Puri Ajay K EVP, Worldwide Field Ops A - A-Award Common Stock 65637 0
2024-03-06 Kress Colette EVP & Chief Financial Officer A - A-Award Common 6160 0
2024-03-06 Kress Colette EVP & Chief Financial Officer A - A-Award Common 68162 0
2024-03-06 HUANG JEN HSUN President and CEO A - A-Award Common Stock 105060 0
2024-03-06 HUANG JEN HSUN President and CEO A - A-Award Common Stock 100982 0
2024-03-05 Drell Persis director D - S-Sale Common Stock 5000 845.128
2024-03-04 STEVENS MARK A director D - S-Sale Common Stock 6000 852.0608
2024-03-04 STEVENS MARK A director D - S-Sale Common Stock 6000 855.0229
2024-03-05 COXE TENCH director D - S-Sale Common 1000 852.5009
2024-03-05 COXE TENCH director D - S-Sale Common 9590 851.3375
2024-03-05 COXE TENCH director D - S-Sale Common 189410 850.0266
2024-02-23 STEVENS MARK A director D - S-Sale Common Stock 5000 795.14
2024-02-23 STEVENS MARK A director D - S-Sale Common Stock 5000 800
2024-02-26 STEVENS MARK A director D - S-Sale Common Stock 5000 800.74
2024-02-23 PERRY MARK L director D - S-Sale Common Stock 15000 796.4461
2023-08-28 MCCAFFERY MICHAEL G director A - G-Gift Common Stock 10132 0
2023-12-13 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 4250 481.9877
2024-02-23 MCCAFFERY MICHAEL G director D - S-Sale Common Stock 4000 800
2023-08-28 MCCAFFERY MICHAEL G director D - G-Gift Common Stock 10132 0
2023-06-29 JONES HARVEY C director A - G-Gift Common Stock 119724 0
2024-02-23 JONES HARVEY C director D - S-Sale Common Stock 2909 805.7369
2024-02-23 JONES HARVEY C director D - S-Sale Common Stock 1861 806.4855
2024-02-23 JONES HARVEY C director D - S-Sale Common Stock 4945 807.8962
2024-02-23 JONES HARVEY C director D - S-Sale Common Stock 1404 809.3397
2024-02-23 JONES HARVEY C director D - S-Sale Common Stock 1835 810.0574
2024-02-23 JONES HARVEY C director D - S-Sale Common Stock 900 811.4433
2024-02-23 JONES HARVEY C director D - S-Sale Common Stock 900 812.2833
2024-02-23 JONES HARVEY C director D - S-Sale Common Stock 400 813.3775
2024-02-23 JONES HARVEY C director D - S-Sale Common Stock 1500 814.4853
2024-02-23 JONES HARVEY C director D - S-Sale Common Stock 1317 815.5542
2024-02-23 JONES HARVEY C director D - S-Sale Common Stock 8960 816.8385
2024-02-23 JONES HARVEY C director D - S-Sale Common Stock 16290 817.7023
2024-02-23 JONES HARVEY C director D - S-Sale Common Stock 11185 818.6122
2024-02-23 JONES HARVEY C director D - S-Sale Common Stock 5282 819.6108
2024-02-23 JONES HARVEY C director D - S-Sale Common Stock 2854 820.599
2024-02-23 JONES HARVEY C director D - S-Sale Common Stock 1958 821.5435
2024-02-23 JONES HARVEY C director D - S-Sale Common Stock 400 822.68
2024-02-23 JONES HARVEY C director D - S-Sale Common Stock 100 823.72
2023-06-29 JONES HARVEY C director D - G-Gift Common Stock 119724 0
2024-01-12 STEVENS MARK A director D - S-Sale Common Stock 36000 546.954
2024-01-10 STEVENS MARK A director D - S-Sale Common Stock 18000 541.5919
2024-01-10 STEVENS MARK A director D - S-Sale Common Stock 3800 542.5
2024-01-10 STEVENS MARK A director D - S-Sale Common Stock 5000 543.5
2024-01-10 STEVENS MARK A director D - S-Sale Common Stock 8848 545.5
2024-01-11 STEVENS MARK A director D - S-Sale Common Stock 18500 549.8795
2024-01-08 Shoquist Debora EVP, Operations D - S-Sale Common Stock 5676 500
2024-01-05 Robertson Donald F Jr Principal Accounting Officer D - S-Sale Common Stock 450 484.62
2023-12-18 Shoquist Debora EVP, Operations D - S-Sale Common Stock 20000 500.043
2023-12-15 HUDSON DAWN E director D - S-Sale Common Stock 1000 492.525
2023-12-18 STEVENS MARK A director D - J-Other Common Stock 255500 0
2023-12-18 STEVENS MARK A director A - J-Other Common Stock 255500 0
2023-12-15 STEVENS MARK A director D - S-Sale Common Stock 6872 489.9
2023-12-15 STEVENS MARK A director D - S-Sale Common Stock 3328 490.82
2023-12-14 Teter Timothy S. EVP, General Counsel and Sec A - G-Gift Common Stock 5572 0
2023-09-29 Teter Timothy S. EVP, General Counsel and Sec A - G-Gift Common Stock 5573 0
2023-09-29 Teter Timothy S. EVP, General Counsel and Sec D - G-Gift Common Stock 5573 0
2023-12-13 Teter Timothy S. EVP, General Counsel and Sec D - F-InKind Common Stock 6545 480.88
2023-12-14 Teter Timothy S. EVP, General Counsel and Sec D - G-Gift Common Stock 5572 0
2023-12-13 Robertson Donald F Jr Principal Accounting Officer D - F-InKind Common Stock 1042 480.88
2023-12-13 Shoquist Debora EVP, Operations D - F-InKind Common Stock 7943 480.88
2023-12-13 Puri Ajay K EVP, Worldwide Field Ops D - F-InKind Common Stock 8463 480.88
2023-12-13 Kress Colette EVP & Chief Financial Officer D - F-InKind Common 8923 480.88
2023-12-13 HUANG JEN HSUN President and CEO D - F-InKind Common Stock 10459 480.88
2023-12-13 STEVENS MARK A director D - S-Sale Common Stock 10400 481.6
2023-11-29 Shoquist Debora EVP, Operations D - S-Sale Common Stock 400 479.3675
2023-11-29 Shoquist Debora EVP, Operations D - S-Sale Common Stock 2000 480.505
2023-11-29 Shoquist Debora EVP, Operations D - S-Sale Common Stock 4877 481.4336
2023-11-29 Shoquist Debora EVP, Operations D - S-Sale Common Stock 4652 482.3828
2023-11-29 Shoquist Debora EVP, Operations D - S-Sale Common Stock 1200 483.2842
2023-11-29 Shoquist Debora EVP, Operations D - S-Sale Common Stock 700 484.3629
2023-11-29 Shoquist Debora EVP, Operations D - S-Sale Common Stock 500 485.222
2023-11-29 Shoquist Debora EVP, Operations D - S-Sale Common Stock 1395 486.5039
2023-11-29 Shoquist Debora EVP, Operations D - S-Sale Common Stock 100 487.29
2023-11-27 Shoquist Debora EVP, Operations D - S-Sale Common Stock 317 477.7092
2023-11-27 Shoquist Debora EVP, Operations D - S-Sale Common Stock 2281 479.2621
2023-11-27 Shoquist Debora EVP, Operations D - S-Sale Common Stock 1834 480.2577
2023-11-27 Shoquist Debora EVP, Operations D - S-Sale Common Stock 5185 481.307
2023-11-27 Shoquist Debora EVP, Operations D - S-Sale Common Stock 3913 482.1824
2023-11-27 Shoquist Debora EVP, Operations D - S-Sale Common Stock 4647 483.3959
2023-11-27 Shoquist Debora EVP, Operations D - S-Sale Common Stock 1553 484.2081
2023-11-27 Shoquist Debora EVP, Operations D - S-Sale Common Stock 270 485.077
2023-11-28 Shoquist Debora EVP, Operations D - S-Sale Common Stock 2000 475.898
2023-11-28 Shoquist Debora EVP, Operations D - S-Sale Common Stock 7368 476.7445
2023-11-28 Shoquist Debora EVP, Operations D - S-Sale Common Stock 3996 477.7192
2023-11-28 Shoquist Debora EVP, Operations D - S-Sale Common Stock 1500 478.754
2023-11-28 Shoquist Debora EVP, Operations D - S-Sale Common Stock 1892 480.2148
2023-11-28 Shoquist Debora EVP, Operations D - S-Sale Common Stock 2244 481.1136
2023-11-28 Shoquist Debora EVP, Operations D - S-Sale Common Stock 800 482.0563
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Transcripts
Operator:
Good afternoon. My name is Rob and I'll be your conference operator today. At this time, I would like to welcome everyone to the NVIDIA's Fourth Quarter Earnings Call. All lines have been placed on mute to prevent any background noise. After the speaker's remarks, there will be a question-and-answer session. [Operator Instructions] Thank you. Simona Jankowski, you may begin your conference.
Simona Jankowski:
Thank you. Good afternoon, everyone, and welcome to NVIDIA's conference call for the fourth quarter and fiscal 2024. With me today from NVIDIA are Jen-Hsun Huang, President and Chief Executive Officer, and Colette Kress, Executive Vice President and Chief Financial Officer. I'd like to remind you that our call is being webcast live on NVIDIA's Investor Relations website. The webcast will be available for replay until the conference call to discuss our financial results for the first quarter of fiscal 2025. The content of today's call is NVIDIA's property. It can't be reproduced or transcribed without our prior written consent. During this call, we may make forward-looking statements based on current expectations. These are subject to a number of significant risks and uncertainties and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent Forms 10-K and 10-Q and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All our statements are made as of today, February 21, 2024, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary, which is posted on our website. With that let me turn the call over to Colette.
Colette Kress:
Thanks, Simona. Q4 was another record quarter. Revenue of $22.1 billion was up 22% sequentially and up to 265% year-on-year and well above our outlook of $20 billion. For fiscal 2024, revenue was $60.9 billion and up 126% from the prior year. Starting with data center. Data center revenue for the fiscal 2024 year was $47.5 billion, more than tripling from the prior year. The world has reached the tipping point of new computing era. The $1 trillion installed base of data center infrastructure is rapidly transitioning from general purpose to accelerated computing. As Moore's Law slows while computing demand continues to skyrocket, companies may accelerate every workload possible to drive future improvement in performance, TCO and energy efficiency. At the same time, companies have started to build the next generation of modern data centers, what we refer to as AI factories, purpose built to refine raw data and produce valuable intelligence in the era of generative AI. In the fourth quarter, data center revenue of $18.4 billion was a record, up 27% sequentially and up 409% year-over-year, driven by the NVIDIA Hopper GPU computing platform along with InfiniBand end-to-end networking. Compute revenue grew more than 5x and networking revenue tripled from last year. We are delighted that supply of Hopper architecture products is improving. Demand for Hopper remains very strong. We expect our next-generation products to be supply constrained as demand far exceeds supply. Fourth quarter data center growth was driven by both training and inference of generative AI and large language models across a broad set of industries, use cases and regions. The versatility and leading performance of our data center platform enables a high return on investment for many use cases, including AI training and inference, data processing and a broad range of CUDA accelerated workloads. We estimate in the past year approximately 40% of data center revenue was for AI inference. Building and deploying AI solutions has reached virtually every industry. Many companies across industries are training and operating their AI models and services at scale, enterprises across NVIDIA AI infrastructure through cloud providers, including hyperscales, GPU specialized and private clouds or on-premise. NVIDIA's computing stack extends seamlessly across cloud and on-premise environments, allowing customers to deploy with a multi-cloud or hybrid-cloud strategy. In the fourth quarter, large cloud providers represented more than half of our data center revenue, supporting both internal workloads and external public cloud customers. Microsoft recently noted that more than 50,000 organizations use GitHub Copilot business to supercharge the productivity of their developers, contributing to GitHub revenue growth accelerating to 40% year-over-year. And Copilot for Microsoft 365 adoption grew faster in its first two months than the two previous major Microsoft 365 enterprise suite releases did. Consumer internet companies have been early adopters of AI and represent one of our largest customer categories. Companies from search to e-commerce, social media, news and video services and entertainment are using AI for deep learning-based recommendation systems. These AI investments are generating a strong return by improving customer engagement, ad conversation and click-throughs rates. Meta in its latest quarter cited more accurate predictions and improved advertiser performance as contributing to the significant acceleration in its revenue. In addition, consumer internet companies are investing in generative AI to support content creators, advertisers and customers through automation tools for content and ad creation, online product descriptions and AI shopping assistance. Enterprise software companies are applying generative AI to help customers realize productivity gains. Early customers we've partnered with for both training and inference of generative AI are already seeing notable commercial success. ServiceNow's generative AI products in their latest quarter drove their largest ever net new annual contract value contribution of any new product family release. We are working with many other leading AI and enterprise software platforms as well, including Adobe, Databricks, Getty Images, SAP and Snowflake. The field of foundation of large-language models is thriving. Anthropic, Google, Inflection, Microsoft, OpenAI and xAI are leading with continued amazing breakthrough in generative AI. Exciting companies like Adept, AI21, Character.ai, Cohere, Mistral, Perplexity and Runway are building platforms to serve enterprises and creators. New startups are creating LLMs to serve the specific languages, cultures and customs of the world many regions. And others are creating foundation models to address entirely different industries like Recursion Pharmaceuticals and Generate:Biomedicines for biology. These companies are driving demand for NVIDIA AI infrastructure through hyperscale or GPU specialized cloud providers. Just this morning, we announced that we've collaborated with Google to optimize its state-of-the art new Gemma language models to accelerate their inference performance on NVIDIA GPUs in the cloud data center and PC. One of the most notable trends over the past year is the significant adoption of AI by enterprises across the industry verticals such as automotive, healthcare and financial services. NVIDIA offers multiple application frameworks to help companies adopt AI in vertical domains such as autonomous driving, drug discovery, low latency machine learning for fraud detection or robotics, leveraging our full stack accelerated computing platform. We estimate the data center revenue contribution of the automotive vertical through the cloud or on-prem exceeded $1 billion last year. NVIDIA DRIVE infrastructure solutions includes systems and software for the development of autonomous driving, including data ingestion, creation, labeling and AI training, plus validation through simulation. Almost 80 vehicle manufacturers across global OEMs, new energy vehicles, trucking, robotaxi and Tier 1 suppliers are using NVIDIA's AI infrastructure to train LLMs and other AI models for automated driving and AI cockpit applications. And in fact, nearly every automotive company working on AI is working with NVIDIA. As AV algorithms move to video transformers and more cars are equipped with cameras, we expect NVIDIA's automotive data center processing demand to grow significantly. In healthcare, digital biology and generative AI are helping to reinvent drug discovery, surgery, medical imaging and wearable devices. We have built deep domain expertise in healthcare over the past decade, creating the NVIDIA Clara healthcare platform and NVIDIA BioNeMo, a generative AI service to develop, customize and deploy AI foundation models for computer-aided drug discovery. BioNeMo features a growing collection of pre-trained Biomolecular AI models that can be applied to the end-to-end drug discovery processes. We announced Recursion is making available for their proprietary AI model through BioNeMo for the drug discovery ecosystem. In financial services, customers are using AI for a growing set of use cases from trading and risk management to customer service and fraud detection. For example, American Express improved fraud detection accuracy by 6% using NVIDIA AI. Shifting to our data center revenue by geography. Growth was strong across all regions, except for China where our data center revenue declined significantly following the U.S. government export control regulations imposed in October. Although we have not received licenses from the U.S. government to ship restricted products to China, we have started shipping alternatives that don't require a license for the China market. China represented a mid-single digit percentage of our data center revenue in Q4. And we expect it to stay in a similar range in the first-quarter. In regions outside of the U.S. and China, sovereign AI has become an additional demand driver. Countries around the world are investing in AI infrastructure to support the building of large-language models in their own language, on domestic data and in support of their local research and enterprise ecosystems. From a product perspective, the vast majority of revenue was driven by our Hopper architecture along with InfiniBand networking. Together, they have emerged as the de-facto standard for accelerated computing and AI infrastructure. We are on track to ramp H200 with initial shipments in the second quarter. Demand is strong as H200 nearly doubles the inference performance of H100. Networking exceeded a $13 billion annualized revenue run rate. Our end-to-end networking solutions define modern AI data centers. Our Quantum InfiniBand solutions grew more than 5x year on year. NVIDIA Quantum InfiniBand is the standard for the highest performance AI-dedicated infrastructures. We are now entering the ethernet networking space with the launch of our new Spectrum-X end-to-end offering designed for an AI-optimized networking for the data center. Spectrum-X introduces new technologies over ethernet, that are purpose built for AI. Technologies incorporated in our Spectrum switch, BlueField DPU and software stack deliver 1.6x higher networking performance for AI processing compared with traditional ethernet. Leading OEMs, including Dell, HPE, Lenovo and Super Micro, with their global sales channels, are partnering with us to expand our AI solution to enterprises worldwide. We are on track to ship Spectrum-X this quarter. We also made great progress with our software and services offerings, which reached an annualized revenue run rate of $1 billion in Q4. We announced that NVIDIA DGX Cloud will expand its list of partners to include Amazon's AWS, joining Microsoft Azure, Google Cloud and Oracle Cloud. DGX Cloud is used for NVIDIA's own AI R&D and custom model development as well as NVIDIA developers. It brings the CUDA ecosystem to NVIDIA CSP partners. Okay, moving to gaming. Gaming revenue was $2.87 billion, was flat sequentially and up 56% year on year, better than our outlook on solid consumer demand for NVIDIA GeForce RTX GPUs during the holidays. Fiscal year revenue of $10.45 billion was up 15%. At CES, we announced our GeForce RTX 40 Super Series family of GPUs. Starting at $599, they deliver incredible gaming performance and generative AI capabilities. Sales are off to a great start. NVIDIA AI Tensor cores and the GPUs deliver up to 836 AI tops, perfect for powering AI for gaming, creating an everyday productivity. The rich software stack we offer with our RTX GPUs further accelerates AI. With our DLSS technologies, seven out of eight pixels can be AI generated, resulting up to 4x faster ray tracing and better image quality. And with the Tensor RT LLM for Windows, our open-source library that accelerates inference performance for the latest large-language models generative AI can run up to 5X faster on RTX AI PCs. At CES, we also announced a wave of new RTX 40 Series AI laptops from every major OEMs. These bring high-performance gaming and AI capabilities to a wide range of form factors, including 14 inch and thin and light laptops. With up to 686 tops of AI performance, these next-generation AI PCs increase generative AI performance by up to 60x, making them the best-performing AI PC platforms. At CES, we announced NVIDIA Avatar Cloud Engine microservices, which allowed developers to integrate state-of-the-art generative AI models into digital avatars. ACE won several Best of CES 2024 awards. NVIDIA has an end-to-end platform for building and deploying generative AI applications for RTX PCs and workstations. This includes libraries, SDKs, tools and services developers can incorporate into their generative AI workloads. NVIDIA is fueling the next wave of generative AI applications coming to the PC. With over 100 million RTX PCs in the installed-base and over 500 AI-enabled PC applications and games, we are on our way. Moving to Pro Visualization. Revenue of $463 million was up 11% sequentially and up 105% year on year. Fiscal year revenue of $1.55 billion was up 1%. Sequential growth in the quarter was driven by a rich mix of RTX Ada architecture GPUs continuing to ramp. Enterprises are refreshing their workstations to support generative AI-related workloads, such as data preparation, LLM fine-tuning and retrieval augmented generation. These key industrial verticals driving demand include manufacturing, automotive and robotics. The automotive industry has also been an early adopter of NVIDIA Omniverse as it seeks to digitize work flows from design to build, simulate, operate and experience their factories and cars. At CES, we announced that creative partners and developers including Brickland, WPP and ZeroLight are building Omniverse-powered car configurators. Leading automakers like LOTUS are adopting the technology to bring new levels of personalization, realism and interactivity to the car buying experience. Moving to Automotive. Revenue was $281 million, up 8% sequentially and down 4% year on year. Fiscal year revenue of $1.09 billion was up 21%, crossing the $1 billion mark for the first time on continued adoption of the NVIDIA DRIVE platform by automakers. NVIDIA DRIVE Orin is the AI car computer of choice for software-defined AV fleets. Its successor, NVIDIA DRIVE Thor, designed for vision transformers often -- offers more AI performance and integrates a wide range of intelligent capabilities into a single AI compute platform, including autonomous driving and parking, driver and passenger monitoring and AI cockpit functionality and will be available next year. There were several automotive customer announcements this quarter, Li Auto, Great Wall Motor, ZEEKR, the premium EV subsidiary of Geely and Jeremy Xiaomi EV all announced new vehicles built on NVIDIA. Moving to the rest of the P&L. GAAP gross margins expanded sequentially to 76% and non-GAAP gross margins to 76.7% on strong data center growth and mix. Our gross margins in Q4 benefited from favorable component costs. Sequentially, GAAP operating expenses were up 6% and non-GAAP operating expenses were up 9%, primarily reflecting higher compute and infrastructure investments and employee growth. In Q4, we returned $2.8 billion to shareholders in the form of share repurchases and cash dividends. During fiscal year '24, we utilized cash of $9.9 billion towards shareholder returns, including $9.5 billion in share repurchases. Let me turn to the outlook for the first quarter. Total revenue is expected to be $24 billion, plus or minus 2%. We expect sequential growth in data center and proviz, partially offset by seasonal decline in gaming. GAAP and non-GAAP gross margins are expected to be 76.3% and 77% respectively, plus or minus 50 basis-points. Similar to Q4, Q1 gross margins are benefiting from favorable component costs. Beyond Q1, for the remainder of the year, we expect gross margins to return to the mid-70s percent range. GAAP and non-GAAP operating expenses are expected to be approximately $3.5 billion and $2.5 billion respectively. Fiscal year 2025 GAAP and non-GAAP operating expenses are expected to grow in the mid-30% range as we continue to invest in the large opportunities ahead of us. GAAP and non-GAAP other income and expenses are expected to be an income of approximately $250 million, excluding gains and losses from non-affiliated investments. GAAP and non-GAAP tax rates are expected to be 17%, plus or minus 1% excluding any discrete items. Further financial details are included in the CFO commentary and other information available on our IR website. In closing, let me highlight some upcoming events for the financial community. We will attend the Morgan Stanley Technology and Media and Telecom Conference in San Francisco on March 4 and the TD Cowen's 44th Annual Healthcare Conference in Boston on March 5. And of course, please join us for our Annual DTC conference starting Monday March 18 in San Jose, California, to be held in-person for the first time in five years. DTC will kick off with Jen-Hsun's keynote and we will host a Q&A session for financial analysts the next day, March 19. At this time, we will now open the call for questions. Operator, would you please poll for questions?
Operator:
[Operator Instructions] Your first question comes from the line of Toshiya Hari from Goldman Sachs. Your line is open.
Toshiya Hari:
Hi. Thank you so much for taking the question and congratulations on the really strong results. My question is for Jen-Hsun on the data center business. Clearly, you're doing extremely well in the business. I'm curious how your expectations for calendar '24 and '25 have evolved over the past 90 days. And as you answer the question, I was hoping you can touch on some of the newer buckets within data center, things like software. Sovereign AI, I think you've been pretty vocal about how to think about that medium-to-long term. And recently, there was an article about NVIDIA potentially participating in the ASIC market. Is there any credence to that, and if so, how should we think about you guys playing in that market over the next several years? Thank you.
Jensen Huang:
Thanks, Toshiya. Let's see. There were three questions, one more time. First question was -- can you -- well?
Toshiya Hari:
I guess your expectations for data center, how they've evolved. Thank you.
Jensen Huang:
Okay. Yeah. Well, we guide one quarter at a time. But fundamentally, the conditions are excellent for continued growth calendar '24, to calendar '25 and beyond. And let me tell you why? We're at the beginning of two industry-wide transitions and both of them are industry wide. The first one is a transition from general to accelerated computing. General-purpose computing, as you know, is starting to run out of steam. And you can tell by the CSPs extending and many data centers, including our own for general-purpose computing, extending the depreciation from four to six years. There's just no reason to update with more CPUs when you can't fundamentally and dramatically enhance its throughput like you used to. And so you have to accelerate everything. This is what NVIDIA has been pioneering for some time. And with accelerated computing, you can dramatically improve your energy efficiency. You can dramatically improve your cost in data processing by 20 to 1. Huge numbers. And of course, the speed. That speed is so incredible that we enabled a second industry-wide transition called generative AI. Generative AI, I'm sure we're going to talk plenty -- plenty about it during the call. But remember, generative AI is a new application. It is enabling a new way of doing software, new types of software are being created. It is a new way of computing. You can't do generative AI on traditional general-purpose computing. You have to accelerate it. And the third is it is enabling a whole new industry, and this is something worthwhile to take a step back and look at and it connects to your last question about sovereign AI. A whole new industry in the sense that for the very first time a data center is not just about computing data and storing data and serving the employees of a company. We now have a new type of data center that is about AI generation, an AI generation factory. And you've heard me describe it as AI factories. But basically, it takes raw material, which is data, it transforms it with these AI supercomputers that NVIDIA builds, and it turns them into incredibly valuable tokens. These tokens are what people experience on the amazing ChatGPT or Midjourney or, search these days are augmented by that. All of your recommender systems are now augmented by that, the hyper-personalization that goes along with it. All of these incredible startups in digital biology, generating proteins and generating chemicals and the list goes on. And so all of these tokens are generated in a very specialized type of data center. And this data center we call AI supercomputers and AI generation factories. But we're seeing diversity -- one of the other reasons -- so at the foundation is that. The way it manifests into new markets is in all of the diversity that you're seeing us in. One, the amount of inference that we do is just off the charts now. Almost every single time you interact with ChatGPT, that we're inferencing. Every time you use Midjourney, we're inferencing. Every time you see amazing -- these Sora videos that are being generated or Runway, the videos that they're editing, Firefly, NVIDIA is doing inferencing. The inference part of our business has grown tremendously. We estimate about 40%. The amount of training is continuing, because these models are getting larger and larger, the amount of inference is increasing. But we're also diversifying into new industries. The large CSPs are still continuing to build out. You can see from their CapEx and their discussions, but there's a whole new category called GPU specialized CSPs. They specialize in NVIDIA AI infrastructure, GPU specialized CSPs. You're seeing enterprise software platforms deploying AI. ServiceNow is just a really, really great example. You see Adobe. There's the others, SAP and others. You see consumer Internet services that are now augmenting all of their services of the past with generative AI. So they can have even more hyper-personalized content to be created. You see us talking about industrial generative AI. Now our industries represent multi-billion dollar businesses, auto, health, financial services. In total, our vertical industries are multi-billion dollar businesses now. And of course sovereign AI. The reason for sovereign AI has to do with the fact that the language, the knowledge, the history, the culture of each region are different and they own their own data. They would like to use their data, train it with to create their own digital intelligence and provision it to harness that raw material themselves. It belongs to them, each one of the regions around the world. The data belongs to them. The data is most useful to their society. And so they want to protect the data. They want to transform it themselves, value-added transformation, into AI and provision those services themselves. So we're seeing sovereign AI infrastructure is being built in Japan, in Canada, in France, so many other regions. And so my expectation is that what is being experienced here in the United States, in the West, will surely be replicated around the world, and these AI generation factories are going to be in every industry, every company, every region. And so I think the last -- this last year, we've seen a generative AI really becoming a whole new application space, a whole new way of doing computing, a whole new industry is being formed and that's driving our growth.
Operator:
Your next question comes from the line of Joe Moore from Morgan Stanley. Your line is open.
Joe Moore:
Great. Thank you. I wanted to follow up on the 40% of revenues coming from inference. That's a bigger number than I expected. Can you give us some sense of where that number was maybe a year before, how much you're seeing growth around LLMs from inference? And how are you measuring that? Is that -- I assume it's in some cases the same GPUs you use for training and inference. How solid is that measurement? Thank you.
Jensen Huang:
I'll go backwards. The estimate is probably understated. And -- but we estimated it. And let me tell you why. Whenever -- a year ago, the recommender systems that people are -- when you run the internet, the news, the videos, the music, the products that are being recommended to you because as you know, the internet has trillions -- I don't know how many trillions, but trillions of things out there and your phone is 3-inches square. And so the ability for them to fit all of that information down to something, such a small real estate, is through a system, an amazing system called recommender systems. These recommender systems used to be all based on CPU approaches. But the recent migration to deep learning and now generative AI has really put these recommender systems now directly into the path of GPU acceleration. It needs GPU acceleration for the embeddings. It needs GPU acceleration for the nearest neighbor search. It needs GPU acceleration for the re-ranking and it needs GPU acceleration to generate the augmented information for you. So GPUs are in every single step of a recommender system now. And as you know, recommender system is the single largest software engine on the planet. Almost every major company in the world has to run these large recommender systems. Whenever you use ChatGPT, it's being inferenced. Whenever you hear about Midjourney and just the number of things that they're generating for consumers, when you when you see Getty, the work that we do with Getty and Firefly from Adobe. These are all generative models. The list goes on. And none of these, as I mentioned, existed a year ago, 100% new.
Operator:
Your next question comes from the line of Stacy Rasgon from Bernstein Research. Your line is open.
Stacy Rasgon:
Hi, guys. Thanks for taking my question. I wanted Colette -- I wanted to touch on your comment that you expected the next generation of products -- I assume that meant Blackwell, to be supply constrained. Could you dig into that a little bit, what is the driver of that? Why does that get constrained as Hopper is easing up? And how long do you expect that to be constrained, like do you expect the next generation to be constrained like all the way through calendar '25, like when do those start to ease?
Jensen Huang:
Yeah. The first thing is overall, our supply is improving, overall. Our supply chain is just doing an incredible job for us, everything from of course the wafers, the packaging, the memories, all of the power regulators, to transceivers and networking and cables and you name it. The list of components that we ship -- as you know, people think that NVIDIA GPUs is like a chip. But the NVIDIA Hopper GPU has 35,000 parts. It weighs 70 pounds. These things are really complicated things we've built. People call it an AI supercomputer for good reason. If you ever look in the back of the data center, the systems, the cabling system is mind boggling. It is the most dense complex cabling system for networking the world's ever seen. Our InfiniBand business grew 5x year over year. The supply chain is really doing fantastic supporting us. And so overall, the supply is improving. We expect the demand will continue to be stronger than our supply provides and -- through the year and we'll do our best. The cycle times are improving and we're going to continue to do our best. However, whenever we have new products, as you know, it ramps from zero to a very large number. And you can't do that overnight. Everything is ramped up. It doesn't step up. And so whenever we have a new generation of products -- and right now, we are ramping H200's. There is no way we can reasonably keep up on demand in the short term as we ramp. We're ramping Spectrum-X. We're doing incredibly well with Spectrum-X. It's our brand-new product into the world of ethernet. InfiniBand is the standard for AI-dedicated systems. Ethernet with Spectrum-X --ethernet is just not a very good scale-out system. But with Spectrum-X, we've augmented, layered on top of ethernet, fundamental new capabilities like adaptive routing, congestion control, noise isolation or traffic isolation, so that we could optimize ethernet for AI. And so InfiniBand will be our AI-dedicated infrastructure. Spectrum-X will be our AI-optimized networking and that is ramping, and so we'll -- with all of the new products, demand is greater than supply. And that's just kind of the nature of new products and so we work as fast as we can to capture the demand. But overall, overall net-net, overall, our supply is increasing very nicely.
Operator:
Your next question comes from the line of Matt Ramsay from TD Cowen. Your line is open.
Matt Ramsay:
Good afternoon, Jensen, Colette. Congrats on the results. I wanted to ask I guess a two-part question, and it comes at what Stacy was just getting out on your demand being significantly more than your supply, even though supply is improving. And I guess the two sides of the question are, I guess, first for Colette, like how are you guys thinking about allocation of product in terms of customer readiness to deploy and sort of monitoring if there's any kind of build-up of product that might not yet be turned on? And then I guess Jen-Hsun, for you, I'd be really interested to hear you speak a bit about the thought that you and your company are putting into the allocation of your product across customers, many of which compete with each other, across industries to smaller startup companies, to things in the healthcare arena to government. It's a very, very unique technology that you're enabling and I'd be really interested to hear you speak a bit about how you think about quote/unquote fairly allocating sort of for the good of your company, but also for the good of the industry. Thanks.
Colette Kress:
Let me first start with your question, thanks, about how we are working with our customers as they look into how they are building out their GPU instances and our allocation process. The folks that we work with, our customers that we work with, have been partners with us for many years as we have been assisting them both in what they set up in the cloud, as well as what they are setting up internally. Many of these providers have multiple products going at one time to serve so many different needs across their end customers but also what they need internally. So they are working in advance, of course, thinking about those new clusters that they will need. And our discussions with them continue not only on our Hopper architecture, but helping them understand the next wave and getting their interest and getting their outlook for the demand that they want. So it's always a moving process in terms of what they will purchase, what is still being built and what is in use for our end customers. But the relationships that we've built and their understanding of the sophistication of the build has really helped us with that allocation and both helped us with our communications with them.
Jensen Huang:
First, our CSPs have a very clear view of our product road map and transitions. And that transparency with our CSPs gives them the confidence of which products to place and where and when. And so they know their -- they know the timing to the best of our ability. And they know quantities and of course allocation. We allocate fairly. We allocate fairly. We do the best of our -- do the best we can to allocate fairly and to avoid allocating unnecessarily. As you mentioned earlier, why allocate something when the data center's not ready. Nothing is more difficult then to have anything sit around. And so, allocate fairly, and to avoid allocating unnecessarily. And where we do -- the question that you asked about the end markets, that we have an excellent ecosystem with OEMs, ODMs, CSPs and, very importantly, end markets. What NVIDIA is really unique about is that we bring our customers, we bring our partners, CSPs and OEMs, we bring them customers. The biology companies, the healthcare companies, financial services companies, AI developers, large-language model developers, autonomous vehicle companies, robotics companies. There's just a giant suite of robotics companies that are emerging. There are warehouse robotics to surgical robotics to humanoid robotics, all kinds of really interesting robotics companies, agriculture robotics companies. All of these startups, large companies, healthcare, financial services and auto and such are working on NVIDIA's platform. We support them directly. And oftentimes, we can have a twofer by allocating to a CSP and bringing the customer to the CSP at the same time. And so this ecosystem, you're absolutely right that it's vibrant. But at the core of it, we want to allocate fairly with avoiding waste and looking for opportunities to connect partners and end users. We're looking for those opportunities all the time.
Operator:
Your next question comes from the line of Timothy Arcuri from UBS. Your line is open.
Timothy Arcuri:
Thanks a lot. I wanted to ask about how you're converting backlog into revenue. Obviously, lead times for your products have come down quite a bit. Colette, you didn't talk about the inventory purchase commitments. But if I sort of add up your inventory plus the purchase commits and your prepaid supply, sort of the aggregate of your supply, it was actually down a touch. How should we read that? Is that just you saying that you don't need to make as much of a financial commitment to your suppliers because the lead times are lower or is that maybe you're reaching some sort of steady state where you're closer to filling your order book and your backlog? Thanks.
Colette Kress:
Yeah. So let me, highlight on those three different areas of how we look at our suppliers. You're correct. Our inventory on hand given our allocation that we're on, we're trying to, as things come into inventory, immediately work to ship them to our customers. I think our customer appreciates our ability to meet the schedules that we've looked for. The second piece of it is our purchase commitments. Our purchase commitments have many different components into it, components that we need for manufacturing. But also, often we are procuring capacity that we may need. The length of that need for capacity or the length for the components are all different. Some of them may be for the next two quarters, but some of them may be for multiple years. I can say the same regarding our prepaids. Our prepaids are pre-designed to make sure that we have the reserve capacity that we need at several of our manufacturing suppliers as we look forward. So wouldn't read into anything regarding approximately about the same numbers as we are increasing our supply. All of them just have different lengths as we have sometimes had to buy things in long-lead times or things that needed capacity to be built for us.
Operator:
Your next question comes from the line of Ben Reitzes from Melius Research. Your line is open.
Ben Reitzes:
Yeah. Thanks. Congratulations on the results. Colette, I wanted to talk about your comment regarding gross margins and that they should go back to the mid-70s. If you don't mind unpacking that. And also, is that due to the HBM content in the new products and what do you think are the drivers of that comment? Thanks so much.
Colette Kress:
Yeah. Thanks for the question. We highlighted in our opening remarks really about our Q4 results and our outlook for Q1. Both of those quarters are unique. Those two quarters are unique in their gross margin as they include some benefit from favorable component cost in the supply chain kind of across both our compute and networking and also in several different stages of our manufacturing process. So looking forward, we have visibility into a mid-70s gross margin for the rest of the fiscal year, taking us back to where we were before this Q4 and Q1 peak that we've had here. So we're really looking at just a balance of our mix. Mix is always going to be our largest driver of what we will be shipping for the rest of the year. And those are really just the drivers.
Operator:
Your next question comes from the line of C.J. Muse from Cantor Fitzgerald. Your line is open.
C.J. Muse:
Yeah. Good afternoon, and thank you for taking the question. Bigger picture question for you, Jen-Hsun. When you think about the million-x improvement in GPU compute over the last decade and expectations for similar improvements in the next, how do your customers think about the long-term usability of their NVIDIA investments that they're making today? Do today's training clusters become tomorrow's inference clusters? How do you see this playing out? Thank you.
Jensen Huang:
Hey, CJ. Thanks for the question. Yeah, that's the really cool part. If you look at the reason why we're able to improve performance so much, it's because we have two characteristics about our platform. One, is that it's accelerated. And two, it's programmable. It's not brittle. NVIDIA is the only architecture that has gone from the very, very beginning, literally the very beginning when CNN's and Alex Krizhevsky and Ilya Sutskever and Geoff Hinton first revealed AlexNet, all the way through to RNNs to LSTMs to every -- RLs to deep learning RLs to transformers to every single version. Every single version and every species that have come along, vision transformers, multi-modality transformers, every single -- and now time sequence stuff, and every single variation, every single species of AI that has come along, we've been able to support it, optimize our stack for it and deploy it into our installed base. This is really the great amazing part. On the one hand, we can invent new architectures and new technologies like our Tensor cores, like our transformer engine for Tensor cores, improved new numerical formats and structures of processing like we've done with the different generations of Tensor cores, meanwhile, supporting the installed base at the same time. And so, as a result, we take all of our new software algorithm invest -- inventions, all of the inventions, new inventions of models of the industry, and it runs on our installed base on the one hand. On the other hand, whenever we see something revolutionary we can -- like transformers, we can create something brand new like the Hopper transformer engine and implement it into future. And so we simultaneously have this ability to bring software to the installed base and keep making it better and better and better, so our customers installed base is enriched over time with our new software. On the other hand, for new technologies, create revolutionary capabilities. Don't be surprised if in our future generation, all of a sudden amazing breakthroughs in large-language models were made possible And those breakthroughs, some of which will be in software because they run CUDA, will be made available to the installed base. And so we carry everybody with us on the one hand. We make giant breakthroughs on the other hand.
Operator:
Your next question comes from the line of Aaron Rakers from Wells Fargo. Your line is open.
Aaron Rakers:
Yeah. Thanks for taking the question. I wanted to ask about the China business. I know that in your prepared comments you said that you started shipping some alternative solutions into China. You also put it out that you expect that contribution to continue to be about a mid-single digit percent of your total data center business. So I guess the question is what is the extent of products that you're shipping today into the China market and why should we not expect that maybe other alternative solutions come to the market and expand your breadth to participate in that in that opportunity again? Thank you.
Jensen Huang:
Think of, at the core, remember the US government wants to limit the latest capabilities of NVIDIA's accelerated computing and AI to the Chinese market. And the U.S. government would like to see us be as successful in China as possible. Within those two constraints, within those two pillars if you will, are the restrictions, and so we had to pause when the new restrictions came out. We immediately paused. So that we understood what the restrictions are, reconfigured our products in a way that is not software hackable in any way. And that took some time. And so we reset -- we reset our product offering to China and now we're sampling to customers in China. And we're going to do our best to compete in that marketplace and succeed in that marketplace within the -- within the specifications of the restriction. And so that's it. We -- this last quarter, we -- our business significantly declined as we -- as we paused in the marketplace. We stopped shipping in the marketplace. We expect this quarter to be about the same. But after, that hopefully we can go compete for our business and do our best, and we'll see how it turns out.
Operator:
Your next question comes from the line of Harsh Kumar from Piper Sandler. Your line is open.
Harsh Kumar:
Yeah. Hey, Jen-Hsun, Colette and NVIDIA team. First of all, congratulations on a stunning quarter and guide. I wanted to talk about, a little bit about your software business and it's pleasing to hear that it's over a $1 billion but I was hoping Jen-Hsun or Colette if you could just help us understand what the different parts and pieces are for the software business? In other words, just help us unpack it a little bit, so we can get a better understanding of where that growth is coming from.
Jensen Huang:
Let me take a step back and explain the fundamental reason why NVIDIA will be very successful in software. So first, as you know, accelerated computing really grew in the cloud. In the cloud, the cloud service providers have really large engineering teams and we work with them in a way that allows them to operate and manage their own business. And whenever there are any issues, we have large teams assigned to them. And their engineering teams are working directly with our engineering teams and we enhance, we fix, we maintain, we patch the complicated stack of software that's involved in accelerated computing. As you know, accelerated computing is very different than general-purpose computing. You're not starting from a program like C++. You compile it and things run on all your CPUs. The stacks of software necessary for every domain from data processing SQL versus -- SQL structure data versus all the images and text and PDF, which is unstructured, to classical machine-learning to computer vision to speech to large-language models, all --recommender systems. All of these things require different software stacks. That's the reason why NVIDIA has hundreds of libraries. If you don't have software, you can't open new markets. If you don't have software, you can't open and enable new applications. Software is fundamentally necessary for accelerated computing. This is the fundamental difference between accelerated computing and general-purpose computing that most people took a long time to understand. And now, people understand that the software is really key. And the way that we work with CSPs, that's really easy. We have large teams that are working with their large teams. However, now that generative AI is enabling every enterprise and every enterprise software company to embrace accelerated computing -- and when -- it is now essential to embrace accelerated computing because it is no longer possible, no longer likely anyhow to sustain improved throughput through just general-purpose computing. All of these enterprise software companies and enterprise companies don't have large engineering teams to be able to maintain and optimize their software stack to run across all of the world's clouds and private clouds and on-prem. So we are going to do the management, the optimization, the patching, the tuning, the installed-base optimization for all of their software stacks. And we containerize them into our stack. We call it NVIDIA AI Enterprise. And the way we go to market with it is that think of that NVIDIA AI Enterprise now as a run time like an operating system, it's an operating system for artificial intelligence. And we charge $4,500 per GPU per year. And my guess is that every enterprise in the world, every software enterprise company that are deploying software in all the clouds and private clouds and on-prem, will run on NVIDIA AI Enterprise, especially obviously for our GPUs. And so this is going to likely be a very significant business over time. We're off to a great start. And Colette mentioned that it's already at $1 billion run rate and we're really just getting started.
Operator:
Thank you. I will now turn the call back over to Jen-Hsun Huang, CEO, for closing remarks.
Jensen Huang:
The computer industry is making two simultaneous platform shifts at the same time. The trillion-dollar installed base of data centers is transitioning from general purpose to accelerated computing. Every data center will be accelerated so the world can keep up with the computing demand, with increasing throughput, while managing costs and energy. The incredible speed up of NVIDIA enabled -- that NVIDIA enabled, a whole new computing paradigm, generative AI, where software can learn, understand and generate any information from human language to the structure of biology and the 3D world. We are now at the beginning of a new industry where AI-dedicated data centers process massive raw data to refine it into digital intelligence. Like AC power generation plants of the last industrial revolution, NVIDIA AI supercomputers are essentially AI generation factories of this Industrial Revolution. Every company in every industry is fundamentally built on their proprietary business intelligence, and in the future, their proprietary generative AI. Generative AI has kicked off a whole new investment cycle to build the next trillion dollars of infrastructure of AI generation factories. We believe these two trends will drive a doubling of the world's data center infrastructure installed base in the next five years and will represent an annual market opportunity in the hundreds of billions. This new AI infrastructure will open up a whole new world of applications not possible today. We started the AI journey with the hyperscale cloud providers and consumer internet companies. And now, every industry is on board, from automotive to healthcare to financial services, to industrial to telecom, media and entertainment. NVIDIA's full stack computing platform with industry-specific applications frameworks and a huge developer and partner ecosystem, gives us the speed, scale and reach to help every company -- to help companies in every industry become an AI company. We have so much to share with you at next month's GTC in San Jose. So be sure to join us. We look forward to updating you on our progress next quarter.
Operator:
This concludes today's conference call. You may now disconnect.
Operator:
Good afternoon. My name is JL, and I will be your conference operator today. At this time, I would like to welcome everyone to NVIDIA's Third Quarter Earnings Call. All lines have been placed on mute to prevent any background noise. After the speakers’ remarks, there will be a question-and-answer session. [Operator Instructions] Simona Jankowski, you may now begin your conference.
Simona Jankowski:
Thank you. Good afternoon, everyone, and welcome to NVIDIA's conference call for the third quarter of fiscal 2024. With me today from NVIDIA are Jensen Huang, President and Chief Executive Officer; and Colette Kress, Executive Vice President and Chief Financial Officer. I'd like to remind you that our call is being webcast live on NVIDIA's Investor Relations website. The webcast will be available for replay until the conference call to discuss our financial results for the fourth quarter and fiscal 2024. The content of today's call is NVIDIA's property. It can't be reproduced or transcribed without our prior written consent. During this call, we may make forward-looking statements based on current expectations. These are subject to a number of significant risks and uncertainties and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent forms 10-K and 10-Q, and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All statements are made as of today, November 21, 2023, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary, which is posted on our website. With that, let me turn the call over to Colette.
Colette Kress:
Thanks, Simona. Q3 was another record quarter. Revenue of $18.1 billion was up 34% sequentially and up more than 200% year-on-year and well above our outlook for $16 billion. Starting with Data Center. The continued ramp of the NVIDIA HGX platform based on our Hopper Tensor Core GPU architecture, along with InfiniBand end-to-end networking, drove record revenue of $14.5 billion, up 41% sequentially and up 279% year-on-year. NVIDIA HGX with InfiniBand together are essentially the reference architecture for AI supercomputers and data center infrastructures. Some of the most exciting generative AI applications are built and run on NVIDIA, including Adobe Firefly, ChatGPT, Microsoft 365 Copilot, CoAssist, now assist with ServiceNow and Zoom AI Companion. Our Data Center compute revenue quadrupled from last year and networking revenue nearly tripled. Investments in infrastructure for training and inferencing large language models, deep learning, recommender systems and generative AI applications is fueling strong broad-based demand for NVIDIA accelerated computing. Inferencing is now a major workload for NVIDIA AI computing. Consumer Internet companies and enterprises drove exceptional sequential growth in Q3, comprising approximately half of our Data Center revenue and outpacing total growth. Companies like Meta are in full production with deep learning, recommender systems and also investing in generative AI to help advertisers optimize images and text. Most major consumer Internet companies are racing to ramp up generative AI deployment. The enterprise wave of AI adoption is now beginning. Enterprise software companies such as Adobe, Databricks, Snowflake and ServiceNow are adding AI copilots and the systems to their platforms. And broader enterprises are developing custom AI for vertical industry applications such as Tesla in autonomous driving. Cloud service providers drove roughly the other half of our Data Center revenue in the quarter. Demand was strong from all hyperscale CSPs, as well as from a broadening set of GPU-specialized CSPs globally that are rapidly growing to address the new market opportunities in AI. NVIDIA H100 Tensor Core GPU instances are now generally available in virtually every cloud with instances in high demand. We have significantly increased supply every quarter this year to meet strong demand and expect to continue to do so next year. We will also have a broader and faster product launch cadence to meet the growing and diverse set of AI opportunities. Towards the end of the quarter, the U.S. government announced a new set of export control regulations for China and other markets, including Vietnam and certain countries in the Middle East. These regulations require licenses for the export of a number of our products, including our Hopper and Ampere 100 and 800 series and several others. Our sales to China and other affected destinations derived from products that are now subject to licensing requirements have consistently contributed approximately 20% to 25% of Data Center revenue over the past few quarters. We expect that our sales to these destinations will decline significantly in the fourth quarter. So we believe will be more than offset by strong growth in other regions. The U.S. government designed the regulation to allow the U.S. industry to provide data center compute products to markets worldwide, including China. Continuing to compete worldwide as the regulations encourage, promotes U.S. technology leadership, spurs economic growth and supports U.S. jobs. For the highest performance levels, the government requires licenses. For lower performance levels, the government requires a streamlined prior notification process. And for products even lower performance levels, the government does not require any notice at all. Following the government's clear guidelines, we are working to expand our Data Center product portfolio to offer compliance solutions for each regulatory category, including products for which the U.S. government does not wish to have advance notice before each shipment. We are working with some customers in China and the Middle East to pursue licenses from the U.S. government. It is too early to know whether these will be granted for any significant amount of revenue. Many countries are awakening to the need to invest in sovereign AI infrastructure to support economic growth and industrial innovation. With investments in domestic compute capacity, nations can use their own data to train LLMs and support their local generative AI ecosystems. For example, we are working with India's government and largest tech companies including Infosys, Reliance and Tata to boost their sovereign AI infrastructure. And French private cloud provider, Scaleway, is building a regional AI cloud based on NVIDIA H100 InfiniBand and NVIDIA's AI Enterprise software to fuel advancement across France and Europe. National investment in compute capacity is a new economic imperative and serving the sovereign AI infrastructure market represents a multi-billion dollar opportunity over the next few years. From a product perspective, the vast majority of revenue in Q3 was driven by the NVIDIA HGX platform based on our Hopper GPU architecture with lower contribution from the prior generation Ampere GPU architecture. The new L40S GPU built for industry standard servers began to ship, supporting training and inference workloads across a variety of consumers. This was also the first revenue quarter of our GH200 Grace Hopper Superchip, which combines our ARM-based Grace CPU with a Hopper GPU. Grace and Grace Hopper are ramping into a new multi-billion dollar product line. Grace Hopper instances are now available at GPU specialized cloud providers, and coming soon to Oracle Cloud. Grace Hopper is also getting significant traction with supercomputing customers. Initial shipments to Los Alamos National Lab and the Swiss National Supercomputing Center took place in the third quarter. The UK government announced it will build one of the world's fastest AI supercomputers called Isambard-AI with almost 5,500 Grace Hopper Superchips. German supercomputing center, Julich, also announced that it will build its next-generation AI supercomputer with close to 24,000 Grace Hopper Superchips and Quantum-2 InfiniBand, making it the world's most powerful AI supercomputer with over 90 exaflops of AI performance. All-in, we estimate that the combined AI compute capacity of all the supercomputers built on Grace Hopper across the U.S., Europe and Japan next year will exceed 200 exaflops with more wins to come. Inference is contributing significantly to our data center demand, as AI is now in full production for deep learning, recommenders, chatbots, copilots and text to image generation and this is just the beginning. NVIDIA AI offers the best inference performance and versatility, and thus the lower power and cost of ownership. We are also driving a fast cost reduction curve. With the release of TensorRT-LLM, we now achieved more than 2x the inference performance for half the cost of inferencing LLMs on NVIDIA GPUs. We also announced the latest member of the Hopper family, the H200, which will be the first GPU to offer HBM3e, faster, larger memory to further accelerate generative AI and LLMs. It moves inference speed up to another 2x compared to H100 GPUs for running LLMs like Norma2 (ph). Combined, TensorRT-LLM and H200, increased performance or reduced cost by 4x in just one year. With our customers changing their stack, this is a benefit of CUDA and our architecture compatibility. Compared to the A100, H200 delivers an 18x performance increase for inferencing models like GPT-3, allowing customers to move to larger models and with no increase in latency. Amazon Web Services, Google Cloud, Microsoft Azure and Oracle Cloud will be among the first CSPs to offer H200-based instances starting next year. At last week's Microsoft Ignite, we deepened and expanded our collaboration with Microsoft across the entire stock. We introduced an AI foundry service for the development and tuning of custom generative AI enterprise applications running on Azure. Customers can bring their domain knowledge and proprietary data and we help them build their AI models using our AI expertise and software stock in our DGX cloud, all with enterprise grade security and support. SAP and Amdocs are the first customers of the NVIDIA AI foundry service on Microsoft Azure. In addition, Microsoft will launch new confidential computing instances based on the H100. The H100 remains the top performing and most versatile platform for AI training and by a wide margin, as shown in the latest MLPerf industry benchmark results. Our training cluster included more than 10,000 H100 GPUs or 3x more than in June, reflecting very efficient scaling. Efficient scaling is a key requirement in generative AI, because LLMs are growing by an order of magnitude every year. Microsoft Azure achieved similar results on a nearly identical cluster, demonstrating the efficiency of NVIDIA AI in public cloud deployments. Networking now exceeds a $10 billion annualized revenue run rate. Strong growth was driven by exceptional demand for InfiniBand, which grew fivefold year-on-year. InfiniBand is critical to gaining the scale and performance needed for training LLMs. Microsoft made this very point last week, highlighting that Azure uses over 29,000 miles of InfiniBand cabling, enough to circle the globe. We are expanding NVIDIA networking into the Ethernet space. Our new Spectrum-X end-to-end Ethernet offering with technologies, purpose built for AI, will be available in Q1 next year. With support from leading OEMs, including Dell, HPE and Lenovo. Spectrum-X can achieve 1.6x higher networking performance for AI communication compared to traditional Ethernet offerings. Let me also provide an update on our software and services offerings, where we are starting to see excellent adoption. We are on track to exit the year at an annualized revenue run rate of $1 billion for our recurring software, support and services offerings. We see two primary opportunities for growth over the intermediate term with our DGX cloud service and with our NVIDIA AI Enterprise software, each reflects the growth of enterprise AI training and enterprise AI inference, respectively. Our latest DGX cloud customer announcement was this morning as part of an AI research collaboration with Gentech, the biotechnology pioneer also plans to use our BioNeMo LLM framework to help accelerate and optimize their AI drug discovery platform. We now have enterprise AI partnership with Adobe, Dropbox, Getty, SAP, ServiceNow, Snowflake and others to come. Okay. Moving to Gaming. Gaming revenue of $2.86 billion was up 15% sequentially and up more than 80% year-on-year with strong demand in the important back-to-school shopping season with NVIDIA RTX ray tracing and AI technology now available at price points as low as $299. We entered the holidays with the best-ever line-up for gamers and creators. Gaming has doubled relative to pre-COVID levels even against the backdrop of lackluster PC market performance. This reflects the significant value we've brought to the gaming ecosystem with innovations like RTX and DLSS. The number of games and applications supporting these technologies has exploded in that period, driving upgrades and attracting new buyers. The RTX ecosystem continues to grow. There are now over 475 RTX-enabled games and applications. Generative AI is quickly emerging as the new pillar app for high performance PCs. NVIDIA RTX GPUs to find the most performance AI PCs and workstations. We just released TensorRT-LLM for Windows, which speeds on-device LLM inference up by 4x. With an installed base of over 100 million, NVIDIA RTX is the natural platform for AI application developers. Finally, our GeForce NOW cloud gaming service continues to build momentum. Its library of PC games surpassed 1,700 titles, including the launches of Alan Wake 2, Baldur's Gate 3, Cyberpunk 2077
Operator:
[Operator Instructions] Your first question comes from the line of Vivek Arya of Bank of America. Your line is open.
Vivek Arya:
Thanks for taking my question. Just, Colette, wanted to clarify what China contributions are you expecting in Q4. And then, Jensen, the main question is for you, where do you think we are in the adoption curve in terms of your shipments into the generative AI market? Because when I just look at the trajectory of your data center, is growth -- it will be close to nearly 30% of all the spending in data center next year. So what metrics are you keeping an eye on to inform you that you can continue to grow? Just where are we in the adoption curve of your products into the generative AI market? Thank you.
Colette Kress:
So, first let me start with your question, Vivek, on export controls and the impacts that we are seeing in our Q4 outlook and guidance that we provided. We had seen historically over the last several quarters that China and some of the other impacted destinations to be about 20% to 25% of our Data Center revenue. We are expecting in our guidance for that to decrease substantially as we move into Q4. The export controls will have a negative effect on our China business. And we do not have good visibility into the magnitude of that impact even over the long-term. We are though working to expand our Data Center product portfolio to possibly offer new regulation compliance solutions that do not require a license, these products, they may become available in the next coming months. However, we don't expect their contribution to be material or meaningful as a percentage of the revenue in Q4.
Jensen Huang:
Generative AI is the largest TAM expansion of software and hardware that we've seen in several decades. At the core of it, what's really exciting is that, what was largely a retrieval based computing approach, almost everything that you do is retrieved off of storage somewhere, has been augmented now, added with a generative method. And it's changed almost everything. You could see that text-to-text, text-to-image, text-to-video, text-to-3D, text-to-protein, text-to-chemicals, these were things that were processed and typed in by humans in the past. And these are now generative approaches. The way that we access data is changed. It used to be based on explicit queries. It is now based on natural language queries, intention queries, semantic queries. And so, we're excited about the work that we're doing with SAP and Dropbox and many others that you're going to hear about. And one of the areas that is really impactful is the software industry, which is about $1 trillion or so, has been building tools that are manually used over the last couple of decades. And now there's a whole new segment of software called copilots and assistants. Instead of manually used, these tools will have copilots to help you use it. And so, instead of licensing software, we will continue to do that, of course, but we will also hire copilots and assistants to help us use these -- use the software. We'll connect all of these copilots and assistants into teams of AIs, which is going to be the modern version of software, modern version of enterprise business software. And so the transformation of software and the way that software has done is driving the hardware underneath. And you can see that it's transforming hardware in two ways. One is something that's largely independent of generative AI. There's two trends
Operator:
Your next question comes from the line of Aaron Rakers of Wells Fargo. Your line is open.
Aaron Rakers:
Yeah. Thanks for taking the question. I wanted to ask about kind of the networking side of the business. Given the growth rates that you've now cited, I think, it's 155% year-over-year and strong growth sequentially, it looks like that business is like almost approaching $2.5 billion to $3 billion quarterly level. I'm curious of how you see Ethernet involved evolving and maybe how you would characterize your differentiation of Spectrum-X relative to the traditional Ethernet stack as we start to think about that becoming part of the networking narrative above and maybe beyond just InfiniBand as we look into next year? Thank you.
Jensen Huang:
Yeah. Thanks for the question. Our networking business is already on a $10 billion plus run rate and it's going to get much larger. And as you mentioned, we added a new networking platform to our networking business recently. The vast majority of the dedicated large scale AI factories standardize on InfiniBand. And the reason for that is not only because of its data rate and not only just the latency, but the way that it moves traffic around the network is really important. The way that you process AI and a multi-tenant hyperscale Ethernet environment, the traffic pattern is just radically different. And with InfiniBand and with software defined networks, we could do congestion control, adaptive routing, performance isolation and noise isolation, not to mention, of course, the day rate and the low latency that -- and a very low overhead of InfiniBand that's natural part of InfiniBand. And so, InfiniBand is not so much just the network, it's also a computing fabric. We've put a lot of software-defined capabilities into the fabric including computation. We will do 40-point calculations and computation right on the switch, and right in the fabric itself. And so that's the reason why that difference in Ethernet versus InfiniBand or InfiniBand versus Ethernet for AI factories is so dramatic. And the difference is profound. And the reason for that is because you've just invested in a $2 billion infrastructure for AI factories. A 20%, 25%, 30% difference in overall effectiveness, especially as you scale up is measured in hundreds of millions of dollars of value. And if you will, renting that infrastructure over the course of four to five years, it really, really adds up. And so InfiniBand's value proposition is undeniable for AI factories. However, as we move AI into enterprise. This is enterprise computing what we'd like to enable every company to be able to build their own custom AIs. We're building customer AIs in our company based on our proprietary data, our proprietary type of skills. For example, recently we spoke about one of the models that we're creating, it's called ChipNeMo; we're building many others. There'll be tens, hundreds of custom AI models that we create inside our company. And our company is -- for all of our employee use, doesn't have to be as high performance as the AI factories we used to train the models. And so we would like the AI to be able to run in Ethernet environment. And so what we've done is we invented this new platform that extends Ethernet; doesn't replace Ethernet, it's 100% compliant with Ethernet. And it's optimized for East-West traffic, which is where the computing fabric is. It adds to Ethernet with an end-to-end solution with Bluefield, as well as our Spectrum switch that allows us to perform some of the capabilities that we have in InfiniBand, not all but some. And we achieved excellent results. And the way we go to market is we go to market with our large enterprise partners who already offer our computing solution. And so, HP, Dell and Lenovo has the NVIDIA AI stack, the NVIDIA AI Enterprise software stack and now they integrate with Bluefield, as well as bundle -- take a market there, Spectrum switch, and they'll be able to offer enterprise customers all over the world with their vast sales force and vast network of resellers a fully integrated, if you will, fully optimized, at least end-to-end AI solution. And so that's basically it, bringing AI to Ethernet for the world's enterprise.
Operator:
Thank you. Your next question comes from the line of Joe Moore of Morgan Stanley. Your line is open.
Joseph Moore:
Great. Thank you. I'm wondering if you could talk a little bit more about Grace Hopper and how you see the ability to leverage kind of the microprocessor, how you see that as a TAM expander. And what applications do you see using Grace Hopper versus more traditional H100 applications?
Jensen Huang:
Yeah. Thanks for the question. Grace Hopper is in production -- in high volume production now. We're expecting next year just with all of the design wins that we have in high performance computing and AI infrastructures, we are on a very, very fast ramp with our first data center CPU to a multi-billion dollar product line. This is going to be a very large product line for us. The capability of Grace Hopper is really quite spectacular. It has the ability to create computing nodes that simultaneously has very fast memory, as well as very large memory. In the areas of vector databases or semantic surge, what is called RAG, retrieval augmented generation. So that you could have a generative AI model be able to refer to proprietary data or a factual data before it generates a response, that data is quite large. And you can also have applications or generative models where the context length is very high. You basically store it in entire book into end-to-end system memory before you ask your questions. And so the context length can be quite large this way. The generative models has the ability to still be able to naturally interact with you on one hand. On the other hand, be able to refer to factual data, proprietary data or domain-specific data, you data and be contextually relevant and reduce hallucination. And so that particular use case for example is really quite fantastic for Grace Hopper. It also serves the customers that really care to have a different CPU than x86. Maybe it's a European supercomputing centers or European companies who would like to build up their own ARM ecosystem and like to build up a full stack or CSPs that have decided that they would like to pivot to ARM, because their own custom CPUs are based on ARM. There are variety of different reasons that drives the success of Grace Hopper, but we're off to a just an extraordinary start. This is a home run product.
Operator:
Your next question comes from the line of Tim Arcuri of UBS. Your line is open.
Tim Arcuri:
Hi. Thanks. I wanted to ask a little bit about the visibility that you have on revenue. I know there's a few moving parts. I guess, on one hand, the purchase commitments went up a lot again. But on the other hand, China bans would arguably pull in when you can fill the demand beyond China. So I know we're not even into 2024 yet and it doesn't sound like, Jensen, you think that next year would be a peak in your Data Center revenue, but I just wanted to sort of explicitly ask you that. Do you think that Data Center can grow even in 2025? Thanks.
Jensen Huang:
Absolutely believe the Data Center can grow through 2025. And there are, of course, several reasons for that. We are expanding our supply quite significantly. We have already one of the broadest and largest and most capable supply chain in the world. Now, remember, people think that the GPU is a chip. But the HGX H100, the Hopper HGX has 35,000 parts, it weighs 70 pounds. Eight of the chips are Hopper. The other 35,000 are not. It is -- even its passive components are incredible. High voltage parts. High frequency parts. High current parts. It is a supercomputer, and therefore, the only way to test a supercomputer is with another supercomputer. Even the manufacturing of it is complicated, the testing of it is complicated, the shipping of it complicated and installation is complicated. And so, every aspect of our HGX supply chain is complicated. And the remarkable team that we have here has really scaled out the supply chain incredibly. Not to mention, all of our HGXs are connected with NVIDIA networking. And the networking, the transceivers, the mix, the cables, the switches, the amount of complexity there is just incredible. And so, I'm just -- first of all, I'm just super proud of the team for scaling up this incredible supply chain. We are absolutely world class. But meanwhile, we're adding new customers and new products. So we have new supply. We have new customers, as I was mentioning earlier. Different regions are standing up GPU specialist clouds, sovereign AI clouds coming out from all over the world, as people realize that they can't afford to export their country's knowledge, their country's culture for somebody else to then resell AI back to them, they have to -- they should, they have the skills and surely with us in combination, we can help them to do that build up their national AI. And so, the first thing that they have to do is, create their AI cloud, national AI cloud. You're also seeing us now growing into enterprise. The enterprise market has two paths. One path -- or if I could say three paths. The first path, of course, just off-the-shelf AI. And there are of course Chat GPT, a fabulous off-the-shelf AI, there'll be others. There's also a proprietary AI, because software companies like ServiceNow and SAP, there are many, many others that can't afford to have their company's intelligence be outsourced to somebody else. And they are about building tools and on top of their tools they should build custom and proprietary and domain-specific copilots and assistants that they can then rent to their customer base. This is -- they're sitting on a goldmine, almost every major tools company in the world is sitting on a goldmine, and they recognize that they have to go build their own custom AIs. We have a new service called an AI foundry, where we leverage NVS (ph) capabilities to be able to serve them in that. And then the next one is enterprises building their own custom AIs, their own custom chatbots, their own custom RAGs. And this capability is spreading all over the world. And the way that we're going to serve that marketplace is with the entire stacks of systems, which includes our compute, our networking and our switches, running our software stack called NVIDIA AI Enterprise, taking it through our market partners, HP, Dell, Lenovo, so on and so forth. And so we're just -- we're seeing the waves of generative AI starting from the start-ups and CSPs, moving to consumer Internet companies, moving to enterprise software platforms, moving to enterprise companies. And then ultimately, one of the areas that you guys have seen us spend a lot of energy on has to do with industrial generative AI. This is where NVIDIA AI and NVIDIA Omniverse comes together and that is a really, really exciting work. And so I think the -- we're at the beginning of a basically across-the-board industrial transition to generative AI to accelerated computing. This is going to affect every company, every industry, every country.
Operator:
Your next question comes from the line of Toshiya Hari of Goldman Sachs. Your line is open.
Toshiya Hari:
Hi. Thank you. I wanted to clarify something with Colette real quick, and then I had a question for Jensen as well. Colette, you mentioned that you'll be introducing regulation-compliant products over the next couple of months. Yet, the contribution to Q4 revenue should be relatively limited. Is that a timing issue and could it be a source of reacceleration in growth for Data Center in April and beyond or are the price points such that the contribution to revenue going forward should be relatively limited? And then the question for Jensen, the AI foundry service announcement from last week. I just wanted to ask about that, and hopefully, have you expand on it. How is the monetization model going to work? Is it primarily services and software revenue? How should we think about the long term opportunity set? And is this going to be exclusive to Microsoft or do you have plans to expand to other partners as well? Thank you.
Colette Kress:
Thanks, Toshiya. On the question regarding potentially new products that we could provide to our China customers. It's a significant process to both design and develop these new products. As we discussed, we're going to make sure that we are in full discussions with the U.S. government of our intent to move products as well. Given our state about where we are in the quarter, we're already several weeks into the quarter. So it's just going to take some time for us to go through and discussing with our customers the needs and desires of these new products that we have. And moving forward, whether that's medium-term or long-term, it's just hard to say both the [Technical Difficulty] of what we can produce with the U.S. government and what the interest of our China customers in this. So we stay still focused on finding that right balance for our China customers, but it's hard to say at this time.
Jensen Huang:
Toshiya, thanks for the question. There is a glaring opportunity in the world for AI foundry, and it makes so much sense. First, every company has its core intelligence. It makes up our company. Our data, our domain expertise, in the case of many companies, we create tools, and most of the software companies in the world are tool platforms, and those tools are used by people today. And in the future, it's going to be used by people augmented with a whole bunch of AIs that we hire. And these platforms just got to go across the world and you'll see and we've only announced a few; SAP, ServiceNow, Dropbox, Getty, many others are coming. And the reason for that is because they have their own proprietary AI. They want their own proprietary AI. They can't afford to outsource their intelligence and handout their data, and handout their flywheel for other companies to build the AI for them. And so, they come to us. We have several things that are really essential in a foundry. Just as TSMC as a foundry, you have to have AI technology. And as you know, we have just an incredible depth of AI capability -- AI technology capability. And then second, you have to have the best practice known practice, the skills of processing data through the invention of AI models to create AIs that are guardrails, fine-tuned, so on and so forth, that are safe, so on and so forth. And the third thing is you need factories. And that's what DGX Cloud is. Our AI models are called AI Foundations. Our process, if you will, our CAD system for creating AIs are called NeMo and they run on NVIDIA's factories we call DGX Cloud. Our monetization model is that with each one of our partners they rent a sandbox on DGX Cloud, where we work together, they bring their data, they bring their domain expertise, we bring our researchers and engineers, we help them build their custom AI. We help them make that custom AI incredible. Then that custom AI becomes theirs. And they deploy it on the runtime that is enterprise grade, enterprise optimized or outperformance optimized, runs across everything NVIDIA. We have a giant installed base in the cloud, on-prem, anywhere. And it's secure, securely patched, constantly patched and optimized and supported. And we call that NVIDIA AI Enterprise. NVIDIA AI Enterprise is $4,500 per GP per year, that's our business model. Our business model is basically a license. Our customers then with that basic license can build their monetization model on top of. In a lot of ways we're wholesale, they become retail. They could have a per -- they could have subscription license base, they could per instance or they could do per usage, there is a lot of different ways that they could take a -- create their own business model, but ours is basically like a software license, like an operating system. And so our business model is help you create your custom models, you run those custom models on NVIDIA AI Enterprise. And it's off to a great start. NVIDIA AI Enterprise is going to be a very large business for us.
Operator:
Your next question comes from the line of Stacy Rasgon of Bernstein Research. Your line is open.
Stacy Rasgon:
Hi, guys. Thanks for taking my questions. Colette, I wanted to know if it weren't for the China restrictions would the Q4 guide has been higher or are you supply-constrained in just reshipping stuff that would have gone to China elsewhere? And I guess along those lines you give us a feeling for where your lead times are right now in data center and just the China redirection such as-is, is it lowering those lead times, because you've got parts that are sort of immediately available to ship?
Colette Kress:
Yeah. Stacy, let me see if I can help you understand. Yes, there are still situations where we are working on both improving our supply each and every quarter. We've done a really solid job of ramping every quarter, which has defined our revenue. But with the absence of China for our outlook for Q4, sure, there could have been some things that we are not supply-constrained that we could have sold, but kind of we would no longer can. So could our guidance had been a little higher in our Q4? Yes. We are still working on improving our supply on plan, on continuing growing all throughout next year as well towards that.
Operator:
Your next question comes from the line of Matt Ramsay of TD Cowen. Your line is open.
Matt Ramsay:
Thank you very much. Congrats, everybody, on the results. Jensen, I had a two-part question for you, and it comes off of sort of one premise. And the premise is, I still get a lot of questions from investors thinking about AI training as being NVIDIA's dominant domain and somehow inference, even large model inference takes more and more of the TAM that the market will become more competitive. You'll be less differentiated et cetera., et cetera. So I guess the two parts of the question are
Jensen Huang:
Sure. Inference is complicated. It's actually incredibly complicated. If you -- we this quarter announced one of the most exciting new engines, optimizing compilers called TensorRT-LLM. The reception has been incredible. You got to GitHub, it's been downloaded a ton, a whole lot of stars, integrated into stacks and frameworks all over the world, almost instantaneously. And there are several reasons for that, obviously. We could create TensorRT-LLM, because CUDA is programmable. If CUDA and our GPUs were not so programmable, it would really be hard for us to improve software stacks at the pace that we do. TensorRT-LLM, on the same GPU, without anybody touching anything, improves the performance by a factor of two. And then on top of that, of course, the pace of our innovation is so high. H200 increases it by another factor of two. And so, our inference performance, another way of saying inference cost, just reduced by a factor of four within about a year's time. And so, that's really, really hard to keep up with. The reason why everybody likes our inference engine is because our installed base. We've been dedicated to our installed base for 20 years, 20-plus years. We have an installed base that is not only largest in every single cloud, it's in every available from every enterprise system maker, it's used by companies of just about every industry. And every -- anytime you see a NVIDIA GPU, it runs our stack. It's architecturally compatible, something we've been dedicated to for a very long time. We're very disciplined about it. We make it our, if you will, architecture compatibility is job one. And that has conveyed to the world, the certainty of our platform stability. NVIDIA's platform stability certainty is the reason why everybody builds on us first and the reason why everybody optimizes on us first. All the engineering and all the work that you do, all the invention of technologies that you build on top of NVIDIA accrues to the -- and benefits everybody that uses our GPUs. And we have such a large installed base, large -- millions and millions of GPUs in cloud, 100 million GPUs from people’s PCs just about every workstation in the world, and they all architecturally compatible. And so, if you are an inference platform and you're deploying an inference application, you are basically an application provider. And as a software application provider, you're looking for large installed base. Data processing, before you could train a model, you have to curate the data, you have to dedupe the data, maybe you have to augment the data with synthetic data. So, process the data, clean the data, align the data, normalize the data, all of that data is measured not in bytes or megabytes, it's measured in terabytes and petabytes. And the amount of data processing that you do before data engineering, before that you do training is quite significant. It could represent 30%, 40%, 50% of the amount of work that you ultimately do. And what you -- and ultimately creating a data driven machine learning service. And so data processing is just a massive part. We accelerate Spark, we accelerate Python. One of the coolest things that we just did is called cuDF Pandas. Without one line of code, Pandas, which is the single most successful data science framework in the world. Pandas now is accelerated by NVIDIA CUDA. And just out-of-the box, without the line of code and so the acceleration is really quite terrific and people are just incredibly excited about it. And Pandas was designed for one purpose and one purpose only, really data processing, it's for data science. And so NVIDIA CUDA gives you all of that.
Operator:
Your final question comes from the line of Harlan Sur of J.P. Morgan. Your line is open.
Harlan Sur:
Good afternoon. Thanks for taking my question. If you look at the history of the tech industry like those companies that have been successful have always been focused on ecosystem; silicon, hardware, software, strong partnerships and just as importantly, right, an aggressive cadence of new products, more segmentation over time. The team recently announced a more aggressive new product cadence in data center from two years to now every year with higher levels of segmentation, training, optimization in printing CPU, GPU, DPU networking. How do we think about your R&D OpEx growth outlook to support a more aggressive and expanding forward roadmap, but more importantly, what is the team doing to manage and drive execution through all of this complexity?
Jensen Huang:
Gosh. Boy, that's just really excellent. You just wrote NVIDIA's business plan, and so you described our strategy. First of all, there is a fundamental reason why we accelerate our execution. And the reason for that is because it fundamentally drives down cost. When the combination of TensorRT-LLM and H200 reduce the cost for our customers for large model inference by a factor of four, and so that includes, of course, our speeds and feeds, but mostly it's because of our software, mostly the software benefits because of the architecture. And so we want to accelerate our roadmap for that reason. The second reason is to expand the reach of generative AI, the world's number of data center configurations -- this is kind of the amazing thing. NVIDIA is in every cloud, but not one cloud is the same. NVIDIA is working with every single cloud service provider and not one of the networking control plane, security posture is the same. Everybody's platform is different and yet we're integrated into all of their stacks, all of their data centers and we work incredibly well with all of them. And not to mention, we then take the whole thing and we create AI factories that are standalone. We take our platform, we can put them into supercomputers, we can put them into enterprise. Bringing AI to enterprise is something generative AI Enterprise something nobody's ever done before. And we're right now in the process of going to market with all of that. And so the complexity includes, of course, all the technologies and segments and the pace. It includes the fact that we are architecturally compatible across every single one of those. It includes all of the domain specific libraries that we create. The reason why every computer company, without thinking, can integrate NVIDIA into their roadmap and take it to market. And the reason for that is, because there is market demand for it. There is market demand in healthcare, there is market demand in manufacturing, there is market demand, of course, in AI, including financial services, in supercomputing and quantum computing. The list of markets and segments that we have domain specific libraries is incredibly broaden. And then finally, we have an end-to-end solution for data centers; InfiniBand networking, Ethernet networking, x86, ARM, just about every permutation combination of solutions -- technology solutions and software stacks provided. And that translates to having the largest number of ecosystem software developers; the largest ecosystem of system makers; the largest and broadest distribution partnership network; and ultimately, the greatest reach. And that takes -- surely that takes a lot of energy. But the thing that really holds it together, and this is a great decision that we made decades ago, which is everything is architecturally compatible. When we develop a domain specific language that runs on one GPU, it runs on every GPU. When we optimize TensorRT for the cloud, we optimized it for enterprise. When we do something that brings in a new feature, a new library, a new feature or a new developer, they instantly get the benefit of all of our reach. And so that discipline, that architecture compatible discipline that has lasted more than a couple of decades now, is one of the reasons why NVIDIA is still really, really efficient. I mean, we're 28,000 people large and serving just about every single company, every single industry, every single market around the world.
Operator:
Thank you. I will now turn the call back over to Jensen Huang for closing remarks.
Jensen Huang:
Our strong growth reflects the broad industry platform transition from general purpose to accelerated computing and generative AI. Large language models start-ups consumer Internet companies and global cloud service providers are the first movers. The next waves are starting to build. Nations and regional CSPs are building AI clouds to serve local demand. Enterprise software companies like Adobe and Dropbox, SAP and ServiceNow are adding AI copilots and assistants to their platforms. Enterprises in the world's largest industries are creating custom AIs to automate and boost productivity. The generative AI era is in full steam and has created the need for a new type of data center, an AI factory; optimized for refining data and training, and inference, and generating AI. AI factory workloads are different and incremental to legacy data center workloads supporting IT tasks. AI factories run copilots and AI assistants, which are significant software TAM expansion and are driving significant new investment. Expanding the $1 trillion traditional data center infrastructure installed base, empowering the AI Industrial Revolution. NVIDIA H100 HGX with InfiniBand and the NVIDIA AI software stack define an AI factory today. As we expand our supply chain to meet the world's demand, we are also building new growth drivers for the next wave of AI. We highlighted three elements to our new growth strategy that are hitting their stride
Operator:
This concludes today's conference call. You may now disconnect.
Operator:
Good afternoon. My name is David, and I'll be your conference operator today. At this time, I'd like to welcome everyone to NVIDIA's Second Quarter Earnings Call. Today's conference is being recorded. All lines have been placed on mute to prevent any background noise. After the speakers’ remarks, there will be a question-and-answer session. [Operator Instructions] Thank you. Simona Jankowski, you may begin your conference.
Simona Jankowski:
Thank you. Good afternoon, everyone and welcome to NVIDIA's conference call for the second quarter of fiscal 2024. With me today from NVIDIA are Jensen Huang, President and Chief Executive Officer; and Colette Kress, Executive Vice President and Chief Financial Officer. I'd like to remind you that our call is being webcast live on NVIDIA's Investor Relations website. The webcast will be available for replay until the conference call to discuss our financial results for the third quarter of fiscal 2024. The content of today's call is NVIDIA's property. It can't be reproduced or transcribed without our prior written consent. During this call, we may make forward-looking statements based on current expectations. These are subject to a number of significant risks and uncertainties, and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent Forms 10-K and 10-Q and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All our statements are made as of today, August 23, 2023, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary, which is posted on our website. And with that, let me turn the call over to Colette.
Colette Kress:
Thanks, Simona. We had an exceptional quarter. Record Q2 revenue of $13.51 billion was up 88% sequentially and up 101% year-on-year, and above our outlook of $11 billion. Let me first start with Data Center. Record revenue of $10.32 billion was up 141% sequentially and up 171% year-on-year. Data Center compute revenue nearly tripled year-on-year, driven primarily by accelerating demand from cloud service providers and large consumer Internet companies for HGX platform, the engine of generative AI and large language models. Major companies, including AWS, Google Cloud, Meta, Microsoft Azure and Oracle Cloud as well as a growing number of GPU cloud providers are deploying, in volume, HGX systems based on our Hopper and Ampere architecture Tensor Core GPUs. Networking revenue almost doubled year-on-year, driven by our end-to-end InfiniBand networking platform, the gold standard for AI. There is tremendous demand for NVIDIA accelerated computing and AI platforms. Our supply partners have been exceptional in ramping capacity to support our needs. Our data center supply chain, including HGX with 35,000 parts and highly complex networking has been built up over the past decade. We have also developed and qualified additional capacity and suppliers for key steps in the manufacturing process such as [indiscernible] packaging. We expect supply to increase each quarter through next year. By geography, data center growth was strongest in the U.S. as customers direct their capital investments to AI and accelerated computing. China demand was within the historical range of 20% to 25% of our Data Center revenue, including compute and networking solutions. At this time, let me take a moment to address recent reports on the potential for increased regulations on our exports to China. We believe the current regulation is achieving the intended results. Given the strength of demand for our products worldwide, we do not anticipate that additional export restrictions on our Data Center GPUs, if adopted, would have an immediate material impact to our financial results. However, over the long term, restrictions prohibiting the sale of our Data Center GPUs to China, if implemented, will result in a permanent loss and opportunity for the U.S. industry to compete and lead in one of the world's largest markets. Our cloud service providers drove exceptional strong demand for HGX systems in the quarter, as they undertake a generational transition to upgrade their data center infrastructure for the new era of accelerated computing and AI. The NVIDIA HGX platform is culminating of nearly two decades of full stack innovation across silicon, systems, interconnects, networking, software and algorithms. Instances powered by the NVIDIA H100 Tensor Core GPUs are now generally available at AWS, Microsoft Azure and several GPU cloud providers, with others on the way shortly. Consumer Internet companies also drove the very strong demand. Their investments in data center infrastructure purpose-built for AI are already generating significant returns. For example, Meta, recently highlighted that since launching Reels, AI recommendations have driven a more than 24% increase in time spent on Instagram. Enterprises are also racing to deploy generative AI, driving strong consumption of NVIDIA powered instances in the cloud as well as demand for on-premise infrastructure. Whether we serve customers in the cloud or on-prem through partners or direct, their applications can run seamlessly on NVIDIA AI enterprise software with access to our acceleration libraries, pre-trained models and APIs. We announced a partnership with Snowflake to provide enterprises with accelerated path to create customized generative AI applications using their own proprietary data, all securely within the Snowflake Data Cloud. With the NVIDIA NeMo platform for developing large language models, enterprises will be able to make custom LLMs for advanced AI services, including chatbot, search and summarization, right from the Snowflake Data Cloud. Virtually, every industry can benefit from generative AI. For example, AI Copilot such as those just announced by Microsoft can boost the productivity of over 1 billion office workers and tens of millions of software engineers. Billions of professionals in legal services, sales, customer support and education will be available to leverage AI systems trained in their field. AI Copilot and assistants are set to create new multi-hundred billion dollar market opportunities for our customers. We are seeing some of the earliest applications of generative AI in marketing, media and entertainment. WPP, the world's largest marketing and communication services organization, is developing a content engine using NVIDIA Omniverse to enable artists and designers to integrate generative AI into 3D content creation. WPP designers can create images from text prompts while responsibly trained generative AI tools and content from NVIDIA partners such as Adobe and Getty Images using NVIDIA Picasso, a foundry for custom generative AI models for visual design. Visual content provider Shutterstock is also using NVIDIA Picasso to build tools and services that enables users to create 3D scene background with the help of generative AI. We've partnered with ServiceNow and Accenture to launch the AI Lighthouse program, fast tracking the development of enterprise AI capabilities. AI Lighthouse unites the ServiceNow enterprise automation platform and engine with NVIDIA accelerated computing and with Accenture consulting and deployment services. We are collaborating also with Hugging Face to simplify the creation of new and custom AI models for enterprises. Hugging Face will offer a new service for enterprises to train and tune advanced AI models powered by NVIDIA HGX cloud. And just yesterday, VMware and NVIDIA announced a major new enterprise offering called VMware Private AI Foundation with NVIDIA, a fully integrated platform featuring AI software and accelerated computing from NVIDIA with multi-cloud software for enterprises running VMware. VMware's hundreds of thousands of enterprise customers will have access to the infrastructure, AI and cloud management software needed to customize models and run generative AI applications such as intelligent chatbot, assistants, search and summarization. We also announced new NVIDIA AI enterprise-ready servers featuring the new NVIDIA L40S GPU built for the industry standard data center server ecosystem and BlueField-3 DPU data center infrastructure processor. L40S is not limited by [indiscernible] supply and is shipping to the world's leading server system makers (ph). L40S is a universal data center processor designed for high volume data center standing out to accelerate the most compute-intensive applications, including AI training and inventing through the designing, visualization, video processing and NVIDIA Omniverse industrial digitalization. NVIDIA AI enterprise ready servers are fully optimized for VMware, Cloud Foundation and Private AI Foundation. Nearly 100 configurations of NVIDIA AI enterprise ready servers will soon be available from the world's leading enterprise IT computing companies, including Dell, HP and Lenovo. The GH200 Grace Hopper Superchip which combines our ARM-based Grace CPU with Hopper GPU entered full production and will be available this quarter in OEM servers. It is also shipping to multiple supercomputing customers, including Atmos (ph), National Labs and the Swiss National Computing Center. And NVIDIA and SoftBank are collaborating on a platform based on GH200 for generative AI and 5G/6G applications. The second generation version of our Grace Hopper Superchip with the latest HBM3e memory will be available in Q2 of calendar 2024. We announced the DGX GH200, a new class of large memory AI supercomputer for giant AI language model, recommendator systems and data analytics. This is the first use of the new NVIDIA [indiscernible] switch system, enabling all of its 256 Grace Hopper Superchips to work together as one, a huge jump compared to our prior generation connecting just eight GPUs over [indiscernible]. DGX GH200 systems are expected to be available by the end of the year, Google Cloud, Meta and Microsoft among the first to gain access. Strong networking growth was driven primarily by InfiniBand infrastructure to connect HGX GPU systems. Thanks to its end-to-end optimization and in-network computing capabilities, InfiniBand delivers more than double the performance of traditional Ethernet for AI. For billions of dollar AI infrastructures, the value from the increased throughput of InfiniBand is worth hundreds of [indiscernible] and pays for the network. In addition, only InfiniBand can scale to hundreds of thousands of GPUs. It is the network of choice for leading AI practitioners. For Ethernet-based cloud data centers that seek to optimize their AI performance, we announced NVIDIA Spectrum-X, an accelerated networking platform designed to optimize Ethernet for AI workloads. Spectrum-X couples the Spectrum or Ethernet switch with the BlueField-3 DPU, achieving 1.5x better overall AI performance and power efficiency versus traditional Ethernet. BlueField-3 DPU is a major success. It is in qualification with major OEMs and ramping across multiple CSPs and consumer Internet companies. Now moving to gaming. Gaming revenue of $2.49 billion was up 11% sequentially and 22% year-on-year. Growth was fueled by GeForce RTX 40 Series GPUs for laptops and desktop. End customer demand was solid and consistent with seasonality. We believe global end demand has returned to growth after last year's slowdown. We have a large upgrade opportunity ahead of us. Just 47% of our installed base have upgraded to RTX and about 20% of the GPU with an RTX 3060 or higher performance. Laptop GPUs posted strong growth in the key back-to-school season, led by RTX 4060 GPUs. NVIDIA's GPU-powered laptops have gained in popularity, and their shipments are now outpacing desktop GPUs from several regions around the world. This is likely to shift the reality of our overall gaming revenue a bit, with Q2 and Q3 as the stronger quarters of the year, reflecting the back-to-school and holiday build schedules for laptops. In desktop, we launched the GeForce RTX 4060 and the GeForce RTX 4060 TI GPUs, bringing the Ada Lovelace architecture down to price points as low as $299. The ecosystem of RTX and DLSS games continue to expand. 35 new games added to DLSS support, including blockbusters such as Diablo IV and Baldur’s Gate 3. There's now over 330 RTX accelerated games and apps. We are bringing generative AI to gaming. At COMPUTEX, we announced NVIDIA Avatar Cloud Engine or ACE for games, a custom AI model foundry service. Developers can use this service to bring intelligence to non-player characters. And it harnesses a number of NVIDIA Omniverse and AI technologies, including NeMo, Riva and Audio2Face. Now moving to Professional Visualization. Revenue of $375 million was up 28% sequentially and down 24% year-on-year. The Ada architecture ramp drove strong growth in Q2, rolling out initially in laptop workstations with a refresh of desktop workstations coming in Q3. These will include powerful new RTX systems with up to 4 NVIDIA RTX 6000 GPUs, providing more than 5,800 teraflops of AI performance and 192 gigabytes of GPU memory. They can be configured with NVIDIA AI enterprise or NVIDIA Omniverse inside. We also announced three new desktop workstation GPUs based on the Ada generation. The NVIDIA RTX 5000, 4500 and 4000, offering up to 2x the RT core throughput and up to 2x faster AI training performance compared to the previous generation. In addition to traditional workloads such as 3D design and content creation, new workloads in generative AI, large language model development and data science are expanding the opportunity in pro visualization for our RTX technology. One of the key themes in Jensen's keynote [indiscernible] earlier this month was the conversion of graphics and AI. This is where NVIDIA Omniverse is positioned. Omniverse is OpenUSD's native platform. OpenUSD is a universal interchange that is quickly becoming the standard for the 3D world, much like HTML is the universal language for the 2D [indiscernible]. Together, Adobe, Apple, Autodesk, Pixar and NVIDIA form the Alliance for OpenUSD. Our mission is to accelerate OpenUSD's development and adoption. We announced new and upcoming Omniverse cloud APIs, including RunUSD and ChatUSD to bring generative AI to OpenUSD workload. Moving to automotive. Revenue was $253 million, down 15% sequentially and up 15% year-on-year. Solid year-on-year growth was driven by the ramp of self-driving platforms based on [indiscernible] or associated with a number of new energy vehicle makers. The sequential decline reflects lower overall automotive demand, particularly in China. We announced a partnership with MediaTek to bring drivers and passengers new experiences inside the car. MediaTek will develop automotive SoCs and integrate a new product line of NVIDIA's GPU chiplet. The partnership covers a wide range of vehicle segments from luxury to entry level. Moving to the rest of the P&L. GAAP gross margins expanded to 70.1% and non-GAAP gross margin to 71.2%, driven by higher data center sales. Our Data Center products include a significant amount of software and complexity, which is also helping drive our gross margin. Sequential GAAP operating expenses were up 6% and non-GAAP operating expenses were up 5%, primarily reflecting increased compensation and benefits. We returned approximately $3.4 billion to shareholders in the form of share repurchases and cash dividends. Our Board of Directors has just approved an additional $25 billion in stock repurchases to add to our remaining $4 billion of authorization as of the end of Q2. Let me turn to the outlook for the third quarter of fiscal 2024. Demand for our Data Center platform where AI is tremendous and broad-based across industries on customers. Our demand visibility extends into next year. Our supply over the next several quarters will continue to ramp as we lower cycle times and work with our supply partners to add capacity. Additionally, the new L40S GPU will help address the growing demand for many types of workloads from cloud to enterprise. For Q3, total revenue is expected to be $16 billion, plus or minus 2%. We expect sequential growth to be driven largely by Data Center with gaming and ProViz also contributing. GAAP and non-GAAP gross margins are expected to be 71.5% and 72.5%, respectively, plus or minus 50 basis points. GAAP and non-GAAP operating expenses are expected to be approximately $2.95 billion and $2 billion, respectively. GAAP and non-GAAP other income and expenses are expected to be an income of approximately $100 million, excluding gains and losses from non-affiliated investments. GAAP and non-GAAP tax rates are expected to be 14.5%, plus or minus 1%, excluding any discrete items. Further financial details are included in the CFO commentary and other information available on our IR website. In closing, let me highlight some upcoming events for the financial community. We will attend the Jefferies Tech Summit on August 30 in Chicago, the Goldman Sachs Conference on September 5 in San Francisco, the Evercore Semiconductor Conference on September 6 as well as the Citi Tech Conference on September 7, both in New York. And the BofA Virtual AI conference on September 11. Our earnings call to discuss the results of our third quarter of fiscal 2024 is scheduled for Tuesday, November 21. Operator, we will now open the call for questions. Could you please poll for questions for us? Thank you.
Operator:
Thank you. [Operator Instructions] We'll take our first question from Matt Ramsay with TD Cowen. Your line is now open.
Matt Ramsay:
Yes. Thank you very much. Good afternoon. Obviously, remarkable results. Jensen, I wanted to ask a question of you regarding the really quickly emerging application of large model inference. So I think it's pretty well understood by the majority of investors that you guys have very much a lockdown share of the training market. A lot of the smaller market -- smaller model inference workloads have been done on ASICs or CPUs in the past. And with many of these GPT and other really large models, there's this new workload that's accelerating super-duper quickly on large model inference. And I think your Grace Hopper Superchip products and others are pretty well aligned for that. But could you maybe talk to us about how you're seeing the inference market segment between small model inference and large model inference and how your product portfolio is positioned for that? Thanks.
Jensen Huang:
Yeah. Thanks a lot. So let's take a quick step back. These large language models are fairly -- are pretty phenomenal. It does several things, of course. It has the ability to understand unstructured language. But at its core, what it has learned is the structure of human language. And it has encoded or within it -- compressed within it a large amount of human knowledge that it has learned by the corpuses that it studied. What happens is, you create these large language models and you create as large as you can, and then you derive from it smaller versions of the model, essentially teacher-student models. It's a process called distillation. And so when you see these smaller models, it's very likely the case that they were derived from or distilled from or learned from larger models, just as you have professors and teachers and students and so on and so forth. And you're going to see this going forward. And so you start from a very large model and it has a large amount of generality and generalization and what's called zero-shot capability. And so for a lot of applications and questions or skills that you haven't trained it specifically on, these large language models miraculously has the capability to perform them. That's what makes it so magical. On the other hand, you would like to have these capabilities in all kinds of computing devices, and so what you do is you distill them down. These smaller models might have excellent capabilities on a particular skill, but they don't generalize as well. They don't have what is called as good zero-shot capabilities. And so they all have their own unique capabilities, but you start from very large models.
Operator:
Okay. Next, we'll go to Vivek Arya with BofA Securities. Your line is now open.
Vivek Arya:
Thank you. Just had a quick clarification and a question. Colette, if you could please clarify how much incremental supply do you expect to come online in the next year? You think it's up 20%, 30%, 40%, 50%? So just any sense of how much supply because you said it's growing every quarter. And then Jensen, the question for you is, when we look at the overall hyperscaler spending, that buy is not really growing that much. So what is giving you the confidence that they can continue to carve out more of that pie for generative AI? Just give us your sense of how sustainable is this demand as we look over the next one to two years? So if I take your implied Q3 outlook of Data Center, $12 billion, $13 billion, what does that say about how many servers are already AI accelerated? Where is that going? So just give some confidence that the growth that you are seeing is sustainable into the next one to two years.
Colette Kress:
So thanks for that question regarding our supply. Yes, we do expect to continue increasing ramping our supply over the next quarters as well as into next fiscal year. In terms of percent, it's not something that we have here. It is a work across so many different suppliers, so many different parts of building an HGX and many of our other new products that are coming to market. But we are very pleased with both the support that we have with our suppliers and the long time that we have spent with them improving their supply.
Jensen Huang:
The world has something along the lines of about $1 trillion worth of data centers installed, in the cloud, in enterprise and otherwise. And that $1 trillion of data centers is in the process of transitioning into accelerated computing and generative AI. We're seeing two simultaneous platform shifts at the same time. One is accelerated computing. And the reason for that is because it's the most cost-effective, most energy effective and the most performant way of doing computing now. So what you're seeing, and then all of a sudden, enabled by generative AI, enabled by accelerated compute and generative AI came along. And this incredible application now gives everyone two reasons to transition to do a platform shift from general purpose computing, the classical way of doing computing, to this new way of doing computing, accelerated computing. It's about $1 trillion worth of data centers, call it, $0.25 trillion of capital spend each year. You're seeing the data centers around the world are taking that capital spend and focusing it on the two most important trends of computing today, accelerated computing and generative AI. And so I think this is not a near-term thing. This is a long-term industry transition and we're seeing these two platform shifts happening at the same time.
Operator:
Next, we go to Stacy Rasgon with Bernstein Research. Your line is open.
Stacy Rasgon:
Hi, guys. Thanks for taking my question. I was wondering, Colette, if you could tell me like how much of Data Center in the quarter, maybe even the guide is like systems versus GPU, like DGX versus just the H100? What I'm really trying to get at is, how much is like pricing or content or however you want to define that [indiscernible] versus units actually driving the growth going forward. Can you give us any color around that?
Colette Kress:
Sure, Stacy. Let me help. Within the quarter, our HGX systems were a very significant part of our Data Center as well as our Data Center growth that we had seen. Those systems include our HGX of our Hopper architecture, but also our Ampere architecture. Yes, we are still selling both of these architectures in the market. Now when you think about that, what does that mean from both the systems as a unit, of course, is growing quite substantially, and that is driving in terms of the revenue increases. So both of these things are the drivers of the revenue inside Data Center. Our DGXs are always a portion of additional systems that we will sell. Those are great opportunities for enterprise customers and many other different types of customers that we're seeing even in our consumer Internet companies. The importance there is also coming together with software that we sell with our DGXs, but that's a portion of our sales that we're doing. The rest of the GPUs, we have new GPUs coming to market that we talk about the L40S, and they will add continued growth going forward. But again, the largest driver of our revenue within this last quarter was definitely the HGX system.
Jensen Huang:
And Stacy, if I could just add something. You say it’s H100 and I know you know what your mental image in your mind. But the H100 is 35,000 parts, 70 pounds, nearly 1 trillion transistors in combination. Takes a robot to build – well, many robots to build because it’s 70 pounds to lift. And it takes a supercomputer to test a supercomputer. And so these things are technology marvels, and the manufacturing of them is really intensive. And so I think we call it H100 as if it’s a chip that comes off of a fab, but H100s go out really as HGXs sent to the world’s hyperscalers and they’re really, really quite large system components, if you will.
Operator:
Next, we go to Mark Lipacis with Jefferies. Your line is now open.
Mark Lipacis:
Hi. Thanks for taking my question and congrats on the success. Jensen, it seems like a key part of the success -- your success in the market is delivering the software ecosystem along with the chip and the hardware platform. And I had a two-part question on this. I was wondering if you could just help us understand the evolution of your software ecosystem, the critical elements. And is there a way to quantify your lead on this dimension like how many person years you've invested in building it? And then part two, I was wondering if you would care to share with us your view on the -- what percentage of the value of the NVIDIA platform is hardware differentiation versus software differentiation? Thank you.
A – Jensen Huang:
Yeah, Mark, I really appreciate the question. Let me see if I could use some metrics, so we have a run time called AI Enterprise. This is one part of our software stack. And this is, if you will, the run time that just about every company uses for the end-to-end of machine learning from data processing, the training of any model that you like to do on any framework you'd like to do, the inference and the deployment, the scaling it out into a data center. It could be a scale-out for a hyperscale data center. It could be a scale-out for enterprise data center, for example, on VMware. You can do this on any of our GPUs. We have hundreds of millions of GPUs in the field and millions of GPUs in the cloud and just about every single cloud. And it runs in a single GPU configuration as well as multi-GPU per compute or multi-node. It also has multiple sessions or multiple computing instances per GPU. So from multiple instances per GPU to multiple GPUs, multiple nodes to entire data center scale. So this run time called NVIDIA AI enterprise has something like 4,500 software packages, software libraries and has something like 10,000 dependencies among each other. And that run time is, as I mentioned, continuously updated and optimized for our installed base for our stack. And that's just one example of what it would take to get accelerated computing to work. The number of code combinations and type of application combinations is really quite insane. And it's taken us two decades to get here. But what I would characterize as probably our -- the elements of our company, if you will, are several. I would say number 1 is architecture. The flexibility, the versatility and the performance of our architecture makes it possible for us to do all the things that I just said, from data processing to training to inference, for preprocessing of the data before you do the inference to the post processing of the data, tokenizing of languages so that you could then train with it. The amount of -- the workflow is much more intense than just training or inference. But anyways, that's where we'll focus and it's fine. But when people actually use these computing systems, it's quite -- requires a lot of applications. And so the combination of our architecture makes it possible for us to deliver the lowest cost ownership. And the reason for that is because we accelerate so many different things. The second characteristic of our company is the installed base. You have to ask yourself, why is it that all the software developers come to our platform? And the reason for that is because software developers seek a large installed base so that they can reach the largest number of end users, so that they could build a business or get a return on the investments that they make. And then the third characteristic is reach. We're in the cloud today, both for public cloud, public-facing cloud because we have so many customers that use -- so many developers and customers that use our platform. CSPs are delighted to put it up in the cloud. They use it for internal consumption to develop and train and to operate recommender systems or search or data processing engines and whatnot all the way to training and inference. And so we're in the cloud, we're in enterprise. Yesterday, we had a very big announcement. It's really worthwhile to take a look at that. VMware is the operating system of the world's enterprise. And we've been working together for several years now, and we're going to bring together -- together, we're going to bring generative AI to the world's enterprises all the way out to the edge. And so reach is another reason. And because of reach, all of the world's system makers are anxious to put NVIDIA's platform in their systems. And so we have a very broad distribution from all of the world's OEMs and ODMs and so on and so forth because of our reach. And then lastly, because of our scale and velocity, we were able to sustain this really complex stack of software and hardware, networking and compute and across all of these different usage models and different computing environments. And we're able to do all this while accelerating the velocity of our engineering. It seems like we're introducing a new architecture every two years. Now we're introducing a new architecture, a new product just about every six months. And so these properties make it possible for the ecosystem to build their company and their business on top of us. And so those in combination makes us special.
Operator:
Next, we'll go to Atif Malik with Citi. Your line is open.
Atif Malik:
Hi. Thank you for taking my question. Great job on results and outlook. Colette, I have a question on the core L40S that you guys talked about. Any idea how much of the supply tightness can L40S help with? And if you can talk about the incremental profitability or gross margin contribution from this product? Thank you.
Jensen Huang:
Yeah, Atif. Let me take that for you. The L40S is really designed for a different type of application. H100 is designed for large-scale language models and processing just very large models and a great deal of data. And so that's not L40S' focus. L40S' focus is to be able to fine-tune models, fine-tune pretrained models, and it'll do that incredibly well. It has a transform engine. It's got a lot of performance. You can get multiple GPUs in a server. It's designed for hyperscale scale-out, meaning it's easy to install L40S servers into the world's hyperscale data centers. It comes in a standard rack, standard server, and everything about it is standard and so it's easy to install. L40S also is with the software stack around it and along with BlueField-3 and all the work that we did with VMware and the work that we did with Snowflakes and ServiceNow and so many other enterprise partners. L40S is designed for the world's enterprise IT systems. And that's the reason why HPE, Dell, and Lenovo and some 20 other system makers building about 100 different configurations of enterprise servers are going to work with us to take generative AI to the world's enterprise. And so L40S is really designed for a different type of scale-out, if you will. It's, of course, large language models. It's, of course, generative AI, but it's a different use case. And so the L40S is going to -- is off to a great start and the world's enterprise and hyperscalers are really clamoring to get L40S deployed.
Operator:
Next, we'll go to Joe Moore with Morgan Stanley. Your line is open.
Joseph Moore:
Great. Thank you. I guess the thing about these numbers that's so remarkable to me is the amount of demand that remains unfulfilled, talking to some of your customers. As good as these numbers are, you sort of more than tripled your revenue in a couple of quarters. There's a demand, in some cases, for multiples of what people are getting. So can you talk about that? How much unfulfilled demand do you think there is? And you talked about visibility extending into next year. Do you have line of sight into when you get to see supply-demand equilibrium here?
Jensen Huang:
Yeah. We have excellent visibility through the year and into next year. And we're already planning the next-generation infrastructure with the leading CSPs and data center builders. The demand – easiest way to think about the demand, the world is transitioning from general-purpose computing to accelerated computing. That's the easiest way to think about the demand. The best way for companies to increase their throughput, improve their energy efficiency, improve their cost efficiency is to divert their capital budget to accelerated computing and generative AI. Because by doing that, you're going to offload so much workload off of the CPUs, but the available CPUs is -- in your data center will get boosted. And so what you're seeing companies do now is recognizing this -- the tipping point here, recognizing the beginning of this transition and diverting their capital investment to accelerated computing and generative AI. And so that's probably the easiest way to think about the opportunity ahead of us. This isn't a singular application that is driving the demand, but this is a new computing platform, if you will, a new computing transition that's happening. And data centers all over the world are responding to this and shifting in a broad-based way.
Operator:
Next, we go to Toshiya Hari with Goldman Sachs. Your line is now open.
Toshiya Hari:
Hi. Thank you for taking the question. I had one quick clarification question for Colette and then another one for Jensen. Colette, I think last quarter, you had said CSPs were about 40% of your Data Center revenue, consumer Internet at 30%, enterprise 30%. Based on your remarks, it sounded like CSPs and consumer Internet may have been a larger percentage of your business. If you can kind of clarify that or confirm that, that would be super helpful. And then Jensen, a question for you. Given your position as the key enabler of AI, the breadth of engagements and the visibility you have into customer projects, I'm curious how confident you are that there will be enough applications or use cases for your customers to generate a reasonable return on their investments. I guess I ask the question because there is a concern out there that there could be a bit of a pause in your demand profile in the out years. Curious if there's enough breadth and depth there to support a sustained increase in your Data Center business going forward. Thank you.
Colette Kress:
Okay. So thank you, Toshiya, on the question regarding our types of customers that we have in our Data Center business. And we look at it in terms of combining our compute as well as our networking together. Our CSPs, our large CSPs are contributing a little bit more than 50% of our revenue within Q2. And the next largest category will be our consumer Internet companies. And then the last piece of that will be our enterprise and high performance computing.
Jensen Huang:
Toshi, I'm reluctant to guess about the future and so I'll answer the question from the first principle of computer science perspective. It is recognized for some time now that general purpose computing is just not and brute forcing general purpose computing. Using general purpose computing at scale is no longer the best way to go forward. It's too energy costly, it's too expensive, and the performance of the applications are too slow. And finally, the world has a new way of doing it. It's called accelerated computing and what kicked it into turbocharge is generative AI. But accelerated computing could be used for all kinds of different applications that's already in the data center. And by using it, you offload the CPUs. You save a ton of money in order of magnitude, in cost and order of magnitude and energy and the throughput is higher and that's what the industry is really responding to. Going forward, the best way to invest in the data center is to divert the capital investment from general purpose computing and focus it on generative AI and accelerated computing. Generative AI provides a new way of generating productivity, a new way of generating new services to offer to your customers, and accelerated computing helps you save money and save power. And the number of applications is, well, tons. Lots of developers, lots of applications, lots of libraries. It's ready to be deployed. And so I think the data centers around the world recognize this, that this is the best way to deploy resources, deploy capital going forward for data centers. This is true for the world's clouds and you're seeing a whole crop of new GPU specialty -- GPU specialized cloud service providers. One of the famous ones is CoreWeave and they're doing incredibly well. But you're seeing the regional GPU specialist service providers all over the world now. And it's because they all recognize the same thing, that the best way to invest their capital going forward is to put it into accelerated computing and generative AI. We're also seeing that enterprises want to do that. But in order for enterprises to do it, you have to support the management system, the operating system, the security and software-defined data center approach of enterprises, and that's all VMware. And we've been working several years with VMware to make it possible for VMware to support not just the virtualization of CPUs but a virtualization of GPUs as well as the distributed computing capabilities of GPUs, supporting NVIDIA's BlueField for high-performance networking. And all of the generative AI libraries that we've been working on is now going to be offered as a special SKU by VMware's sales force, which is, as we all know, quite large because they reach some several hundred thousand VMware customers around the world. And this new SKU is going to be called VMware Private AI Foundation. And this will be a new SKU that makes it possible for enterprises. And in combination with HP, Dell, and Lenovo's new server offerings based on L40S, any enterprise could have a state-of-the-art AI data center and be able to engage generative AI. And so I think the answer to that question is hard to predict exactly what's going to happen quarter-to-quarter. But I think the trend is very, very clear now that we're seeing a platform shift.
Operator:
Next, we'll go to Timothy Arcuri with UBS. Your line is now open.
Timothy Arcuri:
Thanks a lot. Can you talk about the attach rate of your networking solutions to your -- to the compute that you're shipping? In other words, is like half of your compute shipping with your networking solutions more than half, less than half? And is this something that maybe you can use to prioritize allocation of the GPUs? Thank you.
Jensen Huang:
Well, working backwards, we don't use that to prioritize the allocation of our GPUs. We let customers decide what networking they would like to use. And for the customers that are building very large infrastructure, InfiniBand is, I hate to say it, kind of a no-brainer. And the reason for that because the efficiency of InfiniBand is so significant, some 10%, 15%, 20% higher throughput for $1 billion infrastructure translates to enormous savings. Basically, the networking is free. And so, if you have a single application, if you will, infrastructure or it’s largely dedicated to large language models or large AI systems, InfiniBand is really a terrific choice. However, if you’re hosting for a lot of different users and Ethernet is really core to the way you manage your data center, we have an excellent solution there that we had just recently announced and it’s called Spectrum-X. Well, we’re going to bring the capabilities, if you will, not all of it, but some of it, of the capabilities of InfiniBand to Ethernet so that we can also, within the environment of Ethernet, allow you to – enable you to get excellent generative AI capabilities. So Spectrum-X is just ramping now. It requires BlueField-3 and it supports both our Spectrum-2 and Spectrum-3 Ethernet switches. And the additional performance is really spectacular. BlueField-3 makes it possible and a whole bunch of software that goes along with it. BlueField, as all of you know, is a project really dear to my heart, and it’s off to just a tremendous start. I think it’s a home run. This is the concept of in-network computing and putting a lot of software in the computing fabric is being realized with BlueField-3, and it is going to be a home run.
Operator:
Our final question comes from the line of Ben Reitzes with Melius. Your line is now open.
Benjamin Reitzes:
Hi. Good afternoon. Good evening. Thank you for the question, putting me in here. My question is with regard to DGX Cloud. Can you talk about the reception that you're seeing and how the momentum is going? And then Colette, can you also talk about your software business? What is the run rate right now and the materiality of that business? And it does seem like it's already helping margins a bit. Thank you very much.
Jensen Huang:
DGX Cloud's strategy, let me start there. DGX Cloud's strategy is to achieve several things
Colette Kress:
And let's see if I can answer your question regarding our software revenue. In part of our opening remarks that we made as well, remember, software is a part of almost all of our products, whether they're our Data Center products, GPU systems or any of our products within gaming and our future automotive products. You're correct, we're also selling it in a standalone business. And that stand-alone software continues to grow where we are providing both the software services, upgrades across there as well. Now we're seeing, at this point, probably hundreds of millions of dollars annually for our software business, and we are looking at NVIDIA AI enterprise to be included with many of the products that we're selling, such as our DGX, such as our PCIe versions of our H100. And I think we're going to see more availability even with our CSP marketplaces. So we're off to a great start, and I do believe we'll see this continue to grow going forward.
Operator:
And that does conclude today's question-and-answer session. I'll turn the call back over to Jensen Huang for any additional or closing remarks.
Jensen Huang:
A new computing era has begun. The industry is simultaneously going through 2 platform transitions, accelerated computing and generative AI. Data centers are making a platform shift from general purpose to accelerated computing. The $1 trillion of global data centers will transition to accelerated computing to achieve an order of magnitude better performance, energy efficiency and cost. Accelerated computing enabled generative AI, which is now driving a platform shift in software and enabling new, never-before possible applications. Together, accelerated computing and generative AI are driving a broad-based computer industry platform shift. Our demand is tremendous. We are significantly expanding our production capacity. Supply will substantially increase for the rest of this year and next year. NVIDIA has been preparing for this for over two decades and has created a new computing platform that the world’s industry -- world’s industries can build upon. What makes NVIDIA special are
Operator:
This concludes today's conference call. You may now disconnect.
Operator:
Good afternoon. My name is David, and I'll be your conference operator today. At this time, I'd like to welcome everyone to NVIDIA's First Quarter Earnings Call. Today's conference is being recorded. All lines have been placed on mute to prevent any background noise. After the speakers' remarks, there'll be a question-and-answer session. [Operator Instructions] Thank you. Simona Jankowski, you may begin your conference.
Simona Jankowski:
Thank you. Good afternoon, everyone, and welcome to NVIDIA's conference call for the first quarter of fiscal 2024. With me today from NVIDIA are Jensen Huang, President and Chief Executive Officer; and Colette Kress, Executive Vice President and Chief Financial Officer. I'd like to remind you that our call is being webcast live on NVIDIA's Investor Relations website. The webcast will be available for replay until the conference call to discuss our financial results for the second quarter of fiscal 2024. The content of today's call is NVIDIA's property. It can't be reproduced or transcribed without our prior written consent. During this call, we may make forward-looking statements based on current expectations. These are subject to a number of significant risks and uncertainties and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent Forms 10-K and 10-Q, and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All our statements are made as of today, May 24, 2023, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary, which is posted on our website. And with that, let me turn the call over to Colette.
Colette Kress:
Thanks, Simona. Q1 revenue was $7.19 billion, up 19% sequentially and down 13% year-on-year. Strong sequential growth was driven by record data center revenue, with our gaming and professional visualization platforms emerging from channel inventory corrections. Starting with data center, record revenue of $4.28 billion was up 18% sequentially and up 14% year-on-year, on strong growth by accelerated computing platform worldwide. Generative AI is driving exponential growth in compute requirements and a fast transition to NVIDIA accelerated computing, which is the most versatile, most energy-efficient, and the lowest TCO approach to train and deploy AI. Generative AI drove significant upside in demand for our products, creating opportunities and broad-based global growth across our markets. Let me give you some color across our three major customer categories, cloud service providers or CSPs, consumer Internet companies, and enterprises. First, CSPs around the world are racing to deploy our flagship Hopper and Ampere architecture GPUs to meet the surge in interest from both enterprise and consumer AI applications for training and inference. Multiple CSPs announced the availability of H100 on their platforms, including private previews at Microsoft Azure, Google Cloud, and Oracle Cloud Infrastructure, upcoming offerings at AWS, and general availability at emerging GPU specialized cloud providers like CoreWeave and Lambda. In addition to enterprise AI adoption, these CSPs are serving strong demand for H100 from Generative AI pioneers. Second, consumer Internet companies are also at the forefront of adopting Generative AI and deep learning-based recommendation systems, driving strong growth. For example, Meta has now deployed it's H100 powered Grand Teton AI supercomputer for its AI production and research teams. Third, enterprise demand for AI and accelerated computing is strong. We are seeing momentum in verticals such as automotive, financial services, healthcare, and telecom, where AI and accelerated computing are quickly becoming integral to customers' innovation roadmaps and competitive positioning. For example, Bloomberg announced it has a 50 billion parameter model, BloombergGPT, to help with financial natural language processing tasks such as sentiment analysis, named entity recognition, news classification, and question-answering. Auto Insurance company, CCC Intelligent Solutions is using AI for estimating repairs. And AT&T is working with us on AI to improve fleet dispatches so their field technicians can better serve customers. Among other enterprise customers using NVIDIA AI are Deloitte for logistics and customer service and Amgen for drug discovery and protein engineering. This quarter, we started shipping DGX H100, our Hopper generation AI system, which customers can deploy on-prem. And with the launch of DGX Cloud through our partnership with Microsoft Azure, Google Cloud, and Oracle Cloud Infrastructure, we deliver the promise of NVIDIA DGX to customers from the cloud. Whether the customers deploy DGX on-prem or via DGX Cloud, they get access to NVIDIA AI software, including NVIDIA Base Command, and AI frameworks, and pre-trained models. We provide them with the blueprint for building and operating AI, spanning our expertise across systems, algorithms, data processing, and training methods. We also announced NVIDIA AI Foundations, which are model foundry services available on DGX Cloud, that enable businesses to build, refine, and operate custom large language models and generative AI models, trained with our own proprietary data, created for unique domain-specific tasks. They include NVIDIA NeMo for large language models, NVIDIA Picasso for images, video, and 3D, and NVIDIA BioNeMo for life sciences. Each service has six elements, pre-trained models, frameworks for data processing and curation, proprietary knowledge-based sector databases, systems for fine-tuning, aligning, and guardrailing, optimized inference engines, and support from NVIDIA experts to help enterprises fine-tune models for their custom use cases. ServiceNow, a leading enterprise services platform is an early adopter of DGX Cloud and NeMo. They are developing custom large language models trained on data specifically for the ServiceNow platform. Our collaboration will let ServiceNow create new enterprise-grade generative AI offerings, with the 1,000s of enterprises worldwide running on the ServiceNow platform, including for IT departments, customer service teams, employees, and developers. Generative AI is also driving a step-function increase in inference workloads. Because of their size and complexities, these workloads require acceleration. The latest MLPerf industry benchmark released in April showed NVIDIA's inference platform deliver performance that is orders of magnitude ahead of the industry, with unmatched versatility across diverse workloads. To help customers deploy generative AI applications at scale, at GTC, we announced four major new inference platforms that leverage the NVIDIA AI software stack. These include L4 Tensor Core GPU for AI video, L40 for Omniverse, and graphics rendering, H100 NVL for large language models, and the Grace Hopper Superchip for LLMs and also, recommendation systems and vector databases. Google Cloud is the first CSP to adopt our L4 inference platform with the launch of its G2 virtual machines for generative AI inference and other workloads such as Google Cloud Dataproc, Google AlphaFold, and Google Cloud's Immersive Stream, which render 3D and AR experiences. In addition, Google is integrating our Triton inference server with Google Kubernetes engine and its cloud-based Vertex AI platform. In networking, we saw strong demand at both CSPs and enterprise customers for generative AI and accelerated computing, which require high-performance networking like NVIDIA's Mellanox networking platforms. Demand relating to general purpose CPU infrastructure remain soft. As generative AI applications grow in size and complexity, high performance networks become essential for delivering accelerated computing at data center scale to meet the enormous demand of all training and inferencing. Our 400 gig Quantum-2 InfiniBand platform is the gold standard for AI dedicated infrastructure, with broad adoption across major cloud and consumer Internet platforms such as Microsoft Azure. With the combination of in-network computing technology and the industry's only end-to-end data center scale, optimized software stack, customers routinely enjoy a 20% increase in throughput for their sizable infrastructure investment. For multi-tenant cloud transitioning to support generative AI our high-speed Ethernet platform with BlueField-3 DPUs and Spectrum-4 Ethernet switching, offers the highest available Ethernet network performance. BlueField-3 is in production and has been adopted by multiple hyperscale and CSP customers, including Microsoft Azure, Oracle Cloud, CoreWeave, Baidu, and others. We look forward to sharing more about our 400 gig Spectrum-4 accelerated AI networking platform next week at the COMPUTEX Conference in Taiwan. Lastly, our Grace data center CPU is sampling with customers. At this week's International Supercomputing Conference in Germany, the University of Bristol announced a new supercomputer based on the NVIDIA Grace CPU Superchip, which is 6x more energy-efficient than the previous supercomputer. This adds to the growing momentum for Grace with both CPU only and CPU/GPU opportunities across AI and cloud and supercomputing applications. The coming wave of BlueField-3, Grace and Grace Hopper Superchips will enable a new generation of super energy efficient accelerated data centers. Now, let's move to gaming. Gaming revenue of $2.24 billion was up 22% sequentially, and down 38% year-on-year. Strong sequential growth was driven by sales of the 40 Series GeForce RTX GPUs for both notebooks and desktops. Overall, end demand was solid, and consistent with seasonality, demonstrating resilience against a challenging consumer spending backdrop. The GeForce RTX 40 Series GPU laptops are off to a great start, featuring four NVIDIA inventions, RTX Path Tracing, DLSS 3 AI rendering, Reflex Ultra-Low Latency rendering, and Max-Q, energy efficient technologies. They deliver tremendous gains in industrial design, performance and battery life for gamers and creators. And like our desktop offerings, 40 Series laptops support the NVIDIA Studio platform or software technologies, including acceleration for creative data science and AI workflows, and Omniverse, giving content creators unmatched tools and capabilities. In desktop, we ramped the RTX 4070, which joined the previously launched RTX 4090, 4080, and 4070 Ti GPUs. The RTX 4070 is nearly 3x faster than the RTX 2070 and offers our large installed-base a spectacular upgrade. Last week, we launched the 60 family, RTX 4060, and 4060 Ti, bringing our newest architecture to the world's core gamers starting at just $299. These GPUs for the first time provide 2x the performance of the latest gaming console at mainstream price points. The 4060 Ti is available starting today, while the 4060 will be available in July. Generative AI will be transformative to gaming and content creation from development to run time. At the Microsoft Build Developer Conference earlier this week, we showcased how Windows PCs and workstations with NVIDIA RTX GPUs will be AI-powered at their core. NVIDIA and Microsoft have collaborated on end-to-end software engineering, spanning from the Windows operating system to the NVIDIA graphics drivers, and NeMo's LLM framework to help make Windows on NVIDIA RTX Tensor Core GPUs, a supercharged platform for generative AI. Last quarter, we announced a partnership with Microsoft to bring Xbox PC games to GeForce NOW. The first game from this partnership, Gears 5 is now available with more set to be released in the coming months. There are now over 1,600 games on GeForce NOW, the richest content available on any cloud gaming service. Moving to Pro Visualization. Revenue of $295 million was up 31% sequentially, and down 53% year-on-year. Sequential growth was driven by stronger workstation demand across both mobile and desktop form factors, with strength in key verticals such as Public Sector, Healthcare, and Automotive. We believe the channel inventory correction is behind us. The ramp of our Ada Lovelace GPU architecture in workstations kicked-off a major product cycle. At GTC, we announced six new RTX GPUs for laptops and desktop workstations, with further rollout planned in the coming quarters. Generative AI is a major new workload for NVIDIA-powered workstation. Our collaboration with Microsoft transformed windows into the ideal platform for creators and designers, harnessing generative AI to elevate their creativity and productivity. At GTC, we announced NVIDIA Omniverse Cloud, an NVIDIA fully managed service running in Microsoft Azure that includes the full suite of Omniverse applications and NVIDIA OVX infrastructure. Using this full stack cloud environment, customers can design, develop, deploy, and manage industrial metaverse applications. NVIDIA Omniverse Cloud will be available starting in the second half of this year. Microsoft NVIDIA will also connect Office 365 applications with Omniverse. Omniverse Cloud is being used by companies to digitalize their workflows from design and engineering to smart factories and 3D content generation for marketing. The automotive industry has been a leading early adopter of Omniverse, including companies such as BMW Group, Geely Lotus, General Motors, and Jaguar Land Rover. Moving to Automotive. Revenue was $296 million, up 1% sequentially, and up 114% from a year ago. Our strong year-on-year growth was driven by the ramp of the NVIDIA DRIVE Orin across a number of new energy vehicles. As we announced in March, our automotive design win pipeline over the next six years now stands at $14 billion, up from $11 billion a year ago, giving us visibility into continued growth over the coming years. Sequentially, growth moderated as some NEV customers in China are adjusting their production schedules to reflect slower than expected demand growth. We expect this dynamic to linger for the rest of the calendar year. During the quarter, we expanded our partnership with BYD, the world's leading manufacturer of NEVs. Our new design win will extend BYD's use of the DRIVE Orin to its next-generation high-volume Dynasty, and Ocean series of vehicles, set to start production in calendar 2024. Moving to the rest of the P&L. GAAP gross margins was 64.6%, and non-GAAP gross margins were 66.8%. Gross margins have now largely recovered to prior peak level, and we have absorbed higher costs, and offset them by innovating and delivering higher valued products as well as products incorporating more and more software. Sequentially, GAAP operating expenses were down 3%, and non-GAAP operating expenses were down 1%, We have held OpEx at roughly the same level over the last past four quarters. We're working through the inventory corrections in gaming and professional visualization. We now expect to increase investments in the business while also delivering operating leverage. We returned $99 million to shareholders in the form of cash dividends. At the end of the Q1, we have approximately $7 billion remaining under our share repurchase authorization through December 2023. Let me turn to the outlook for the second quarter fiscal '24. Total revenue is expected to be $11 billion, plus or minus 2%. We expect this sequential growth to largely be driven by data center, reflecting a steep increase in demand related to generative AI and large language models. This demand has extended our data center visibility out a few quarters and we have procured substantially higher supply for the second half of the year. GAAP and non-GAAP gross margins are expected to be 68.6% and 70% respectively, plus or minus 50 basis points. GAAP and non-GAAP operating expenses are expected to be approximately $2.71 billion and $1.9 billion, respectively. GAAP and non-GAAP other income and expenses are expected to be an income of approximately $90 million, excluding gains and losses from non-affiliated investments. GAAP and non-GAAP tax rates are expected to be 14%, plus or minus 1%, excluding any discrete items. Capital expenditures are expected to be approximately $300 million to $350 million. Further financial details are included in the CFO commentary and other information available on our IR website. In closing, let me highlight some of the upcoming events, Jensen will give the COMPUTEX keynote address in person in Taipei this coming Monday, May 29 local time, which will be Sunday evening in the U.S. In addition, we will be attending the BofA Global Technology Conference in San Francisco on June 6. And Rosenblatt Virtual Technology Summit on The Age of AI on June 7, and the New Street Future of Transportation Virtual Conference on June 12. Our earnings call to discuss the results of our second quarter fiscal '24 is scheduled for Wednesday, August 23. Well, that covers our opening remarks. We're now going to open the call for questions. Operator, would you please poll for questions?
Operator:
Thank you. [Operator Instructions] We'll take our first question from Toshiya Hari with Goldman Sachs. Your line is open.
Toshiya Hari:
Hi. Good afternoon. Thank you so much for taking the question and congrats on the strong results, and incredible outlook. Just one question on data center. Colette, you mentioned the vast majority of the sequential increase in revenue this quarter will come from data center. I was curious what the construct is there, if you can speak to, what the key drivers are from April to July and perhaps more importantly, you talked about visibility into the second half of the year. I'm guessing it's more of a supply problem at this point, what kind of sequential growth beyond the July quarter can your supply chain support at this point? Thank you.
Colette Kress:
Okay. So, a lot of different questions there. So, let me see if I can start and I am sure Jensen will have some following up comments. So when we talk about our sequential growth that we're expecting between Q1 and Q2, our generative AI large language models are driving the surge in demand, and it's broad-based across both our consumer Internet companies, our CSPs, our enterprises, and our AI start-ups. It is also interest in both of our architectures, both of our Hopper latest architecture as well as our Ampere architecture. This is not surprising as we generally often sell both of our architectures at the same time. This is also a key area where deep recommendators are driving growth. And we also expect to see growth both in our computing as well as in our networking business. So, those are some of the key things that we have baked in when we think about the guidance we provided to Q2. We also surfaced in our opening remarks that we are working on both supply today for this quarter, but we have also procured a substantial amount of supply for the second half. We have significant supply chain flow to serve our significant customer demand that we see, and this is demand that we see across a wide range of different customers. They are building platforms for some of the largest enterprises, but also setting things up at the CSPs and the large consumer Internet companies. So, we have visibility right now for our data center demand that has probably extended out a few quarters and that's led us to working on quickly procuring that substantial supply for the second half. I'm going to pause there and see if Jensen wants to add a little bit more.
Jensen Huang:
I thought that was great color. Thank you.
Operator:
Next we'll go to C.J. Muse with Evercore ISI. Your line is open.
C.J. Muse:
Yeah. Good afternoon. Thank you for taking the question. I guess with data center, you are essentially doubling quarter-on-quarter, two natural kind of questions that relate to one another come to mind. Number one, where are we in terms of driving acceleration into servers to support AI? And as part of that, as you deal with longer cycle times with TSMC and your other partners, how are you thinking about managing their commitments there with where you want to manage your lead times in the coming years to best match that supply and demand? Thanks so much.
Jensen Huang:
Yeah, C.J. Thanks for the question. I'll start backwards. The -- remember, we were in full production of both Ampere and Hopper when I -- when the ChatGPT moment came. And it helped everybody crystallize how to transition from the technology of large language models to a product and service based on a chatbot. The integration of guardrails and alignment systems were through reinforcement learning human feedback, knowledge vector data bases for proprietary knowledge, connection to search, all of that came together in a really wonderful way and it's the reason why I call it the iPhone moment, all the technology came together and helped everybody realize what an amazing product that can be and what capabilities it can have. And so we were already in full production. NVIDIA's supply chain flow and our supply chain is very significant as you know. And we build supercomputers in volume, and these are giant systems and we build them in volume. It includes, of course, the GPUs, but on our GPUs, the system boards have 35,000 other components. And the networking, and fiberoptics, and the incredible transceivers and the NICs, the Smart NICs, the switches, all of that has to come together in order for us to stand-up a data center. And so we were already in full production when the moment came. We had to really significantly increase our procurement substantially for the second half as Colette said. Now, let me talk about the bigger picture and why the entire world's data centers are moving towards accelerated computing. It's been known for some time and you've heard me talk about it, that accelerated computing is a full stack problem, but it is full stack challenge, but if we could successfully do it in a large number of application domain has taken us 15 years. If - sufficiently that almost the entire data centers' major applications could be accelerated you could reduce the amount of energy consumed and the amount of cost for our data center substantially by an order of magnitude. It takes -- it costs a lot of money to do it because you have to do all the software and everything and you have to build all the systems and so on and so forth, but we’ve been at it for 15 years. And what happened is, when generative AI came along, it triggered a killer app for this computing platform that's been in preparation for some time. And so, now we see ourselves in two simultaneous transitions. The world's $1 trillion data center is nearly populated entirely by CPUs today, and $1 trillion, $250 billion a year, it's growing of course. But over the last four years, call it a $1 trillion worth of infrastructure installed. And it's all completely based on CPUs and dumb NICs. It's basically unaccelerated. In the future, it's fairly clear now with this -- with generative AI becoming the primary workload of most of the world's data centers generating information, it is very clear now that -- and the fact that accelerated computing is so energy efficient, that the budget of the data center will shift very dramatically towards accelerated computing and you're seeing that now. We're going through that moment right now as we speak. While the world's data center CapEx budget is limited but at the same time we're seeing incredible orders to retool the world's data centers. And so I think you're starting -- you're seeing the beginning of call it a 10-year transition to basically recycle or reclaim the world's data centers and build it out as accelerated computing. You'll have a pretty dramatic shift in the spend of the data center from traditional computing, and to accelerated computing with smart NICs, smart switches, of course, GPUs, and the workload is going to be predominantly generative AI.
Operator:
And we'll move to our next question, Vivek Arya with BofA Securities. Your line is open.
Vivek Arya:
Thanks for the question. Could I just wanted to clarify does visibility mean data center sales can continue to grow sequentially in Q3 and Q4 or do they sustain at Q2 levels? I just wanted to clarify that. And then Jensen, my question is that, given this very strong demand environment, what does that do to the competitive landscape? Does it invite more competition in terms of custom ASICs? Does it invite more competition in terms of other GPU solutions or other kinds of solutions? How do you see the competitive landscape change over the next two to three years?
Colette Kress:
Yeah, Vivek. Thanks for the question. Let me see if I can add a little bit more color. We believe that the supply that we will have for the second half of the year will be substantially larger than H1. So, we are expecting not only the demand that we just saw in this last quarter, the demand that we have in Q2 for our forecast, but also planning on seeing something in the second half of the year. We just have to be careful here. But we are not here to guide on the second half of that. Yes, we do plan a substantial increase in the second half compared to the first half.
Jensen Huang:
Regarding competition, we have competition from every direction. Start-ups really-really well-funded and innovative startups, countless of them all over the world. We have competitions from existing semiconductor companies. We have competition from CSPs with internal projects. And many of you know about most of these. And so, we're mindful of competition all the time, and we get competition all the time. But NVIDIA's value proposition at the core is, we are the lowest cost solution. We're the lowest TCO solution. And the reason for that is, because accelerated computing is two things that I talk about often, which is it's a full stack problem, it's a full stack challenge, you have to engineer all of the software and all the libraries and all the algorithms, integrated them into and optimize the frameworks and optimize it for the architecture of not just one ship but the architecture of an entire data center, all the way into the frameworks, all the way into the models. And the amount of engineering and distributed computing, fundamental computer science work is really quite extraordinary. It is the hardest computing as we know. And so, number one, it's a full stack challenge and you have to optimize it across the whole thing and across just the mind blowing number of stacks. We have 400 acceleration libraries. As you know, the amount of libraries and frameworks that we accelerate is pretty mind blowing. The second part is that generative AI is a large scale problem, and it's a data center scale problem, it's another way of thinking that the computer is the data center or to data center is the computer, it's not the chip, it's the data center and it's never happened like this before. And in this particular environment, your networking operating system, your distributed computing engines, your understanding of the architecture of the networking gear, the switches and the computing systems, the computing fabric, that entire system is your computer and that's what you're trying to operate. And so in order to get the best performance, you have to understand full stack and you have to understand data center scale, and that's what accelerated computing is. The second thing is that -- utilization, which talks about the amount of the types of applications that you can accelerate and diversity of our architecture keeps that utilization high. If you can do one thing and do one thing only and incredibly fast, then your data center is largely underutilized and it's hard to scale that up. And the thing is, universal GPU in fact that we accelerate so many stacks, makes our utilization incredibly high, and so number one is throughput, and that's software -- that's a software-intensive problems and data center architecture problems. The second is utilization versatility problem and the third is just data center expertise. We've built five data centers of our own and we've helped companies all over the world build data centers and we integrate our architecture into all the world's clouds. From the moment of delivery of the product to do standing up in the deployment, the time to operations of the data center is measured not -- if you're not good at it and not – not proficient at it, it could take months. Standing up a supercomputer, let's see, some of the largest supercomputers in the world were installed about a year and a half ago and now they're coming online, and so it's not – it unheard of to see a delivery to operations of about a year. Our delivery to operation is measured in weeks. And we've taken data centers and supercomputers and we've turned it into products, and the expertise of the team in doing that is incredible, and so. So, our value proposition is in the final analysis, all of this technology translates in the infrastructure, the highest throughput in the lowest possible cost. And so I think -- our market is of course very, very competitive, very large. But the challenge is really-really great.
Operator:
Next we go to Aaron Rakers with Wells Fargo. Your line is open.
Aaron Rakers:
Yeah. Thank you for taking the question and congrats on the quarter. As we kind of think about unpacking the various different growth drivers of the data center business going forward, I'm curious, Colette, of just how we should think about the monetization effect of software, considering that the expansion of your cloud service agreements continues to grow? I'm curious of what -- where do you think we're at in terms of that approach in terms of the AI enterprise software suite and other drivers of software only revenue going forward?
Colette Kress:
Thanks for the question. Software is really important to our accelerated platforms. Not only do we have a substantial amount of software that we are including in our nearest architecture and essentially, all products that we have. We are now with many different models to help customers start their work in generative AI and accelerated computing. So, anything that we have here from a DGX Cloud and providing those services, helping them build models or as we've discussed the importance of NVIDIA AI enterprise, essentially that operating system for AI. So, all things should continue to grow as we go forward, both the architecture and the infrastructure, as well as both availability of this offering, our ability to monetize [indiscernible] as well. I'll turn it over to Jensen, if he needs to add.
Jensen Huang:
Yeah. We can see in real-time the growth of generative AI and CSPs, both for training the models, refining the models, as well as deploying the models. As Colette said earlier, inference is now a major driver of accelerated computing because generative AI is used so capably in so many applications already. There are two segments that requires a new stack of software and the two segments are enterprise and industrials. Enterprise requires a new stack of software, because many enterprises need to have all the capabilities that we've talked about, whether it's large language models, the ability to adapt, and for your proprietary use-case and your proprietary data, align it to your own principles, and your own operating domains. You want to have the ability to be able to do that in a high performance computing sandbox, and we that DGX Cloud, and create a model. Then you want to deploy your chatbot or your AI in any Cloud, because you have services and you have agreements with multiple Cloud vendors and depending on the applications, you might deploy it on various clouds. And for the enterprise, we have NVIDIA AI Foundation for helping you create custom models and we have NVIDIA AI Enterprise. NVIDIA AI Enterprise is the only accelerated stack, GPU accelerated stack in the world that is Enterprise safe, and Enterprise supported. There are a constant patching that you have to do, there are 4,000 different packages that buildup NVIDIA AI Enterprise and represents the operating engine, end-to-end operating engine of the entire AI workflow. It's the only one of its kind from data ingestion, data processing, obviously, in order to train an AI model, you have a lot of data, you have to process and package up and curate, and align and there's just a whole bunch of stuff that you have to do to the data to prepare it for training. That amount of data, that could consume some 40%, 50%, 60% of your computing time and so, data processing is very big deal. And then the second aspect of it is training the model, refining the model and the third is deploying model for inferencing. NVIDIA AI Enterprise supports and patches and security patches continuously all of those 4,000 packages of software. And for an Enterprise that wants to deploy their engines, just like they want to deploy Red Hat Linux, this is incredibly complicated software in order to deploy that in every cloud and as well as on-prem, it has to be secure, it has to be supported. And so, NVIDIA AI Enterprise is the second point. The third is Omniverse. Just as people are starting to realize that you need to align an AI to ethics, the same for robotics, you need to align the AI for physics. And aligning an AI for ethics includes a technology called reinforcement learning human feedback. In the case of industrial applications and robotics, it's reinforcement learning Omniverse feedback. And Omniverse is a vital engine for software defined in robotic applications and industries. And so, Omniverse also needs to be a cloud service platform. And so our software stack, the three software stacks, AI Foundation, AI Enterprise and Omniverse runs in all of the world's clouds that we have partnerships, DGX Cloud partnerships with. Azure, we have partnerships on both AI as well as Omniverse. With GTP and Oracle, we have great partnerships in DGX Cloud for AI and AI Enterprise is integrated into all three of them and so I think the -- in order to for us to extend the reach of AI beyond the cloud, and into the world's Enterprise and into the world's industries, you need two new types of -- you need new software stacks in order to make that happen and by putting it in the cloud, integrate it into the world's CSP clouds, it's a great way for us to partner with the sales and the marketing team and the leadership team of all the cloud vendors.
Operator:
Next we'll go to Timothy Arcuri with UBS. Your line is Open.
Tim Arcuri:
Thanks a lot. I had a question and then I had a clarification as well. So, the question first is, Jensen, on the InfiniBand versus Ethernet argument, can you sort of speak to that debate and maybe how you see it playing out? I know you need the low late -- the low latency of InfiniBand for AI, but can you sort of talk about the attach rate of your InfiniBand solutions to what you're shipping on the core compute side and maybe whether that's similarly crowding out Ethernet like you are with on the compute side? And then the clarification, Colette, is that there wasn't a share buyback despite you still having about $7 billion on the share repo authorization. Was that just timing? Thanks.
Jensen Huang:
Colette, how about you go first? You should take the question.
Colette Kress:
That is correct. We have $7 billion available in recurrent authorization for repurchases. We did not repurchase anything in this last quarter, but we do repurchase opportunistically and we'll consider that as we go forward as well. Thankyou
Jensen Huang:
InfiniBand and Ethernet are Target different applications in a data center. All right. They both have their place. InfiniBand had a record quarter. We're going to have a giant record year. And InfiniBand has a really -- NVIDIA's Quantum InfiniBand has an exceptional roadmap. It's going to be really incredible. But the two networks are very different. InfiniBand is designed for an AI factory, if you will. If that data center is running a few applications for a few people for a specific use case and it's doing it continuously and that infrastructure costs you, pick a number, $500 million. The difference between InfiniBand and Ethernet could be 15%, 20% in overall throughput. And if you spent $500 million in an infrastructure and the difference is 10% to 20% and it's a $100 million, InfiniBand is basically free. That's the reason why people use it. InfiniBand is effectively free. The difference in data center throughput is just -- it's too great to ignore, and you're using it for that one application and so, however, if your data center is a cloud datacenter and its multi-tenant. It's a bunch of little jobs, a bunch of little jobs and is shared by millions of people. Then Ethernet is really do I answer? There's a new segment in the middle where the Cloud is becoming a generative AI cloud. It's not only AI factory per se. But it's still a multi-tenant Cloud but it wants to run generative AI workloads. This new segment is a wonderful opportunity and at COMPUTEX, I referred to it at the last GTC. At COMPUTEX, we're going to announce a major product line for this segment, which is Ethernet focused generative AI application type of clouds. But InfiniBand is doing fantastically and we're doing record numbers quarter-on-quarter year-on-year.
Operator:
Next we'll go to Stacy Rasgon with Bernstein Research. Your line is open.
Stacy Rasgon:
Hi, guys. Thanks for taking my question. I had a question on inference versus training for generative AI. So, you're talking about inference as being a very large opportunity. I guess, two sub parts to that. Is that, besides inference basically scales with like the usage versus like training is more of a one-and-done. And can you give us some sort of even if it's just like qualitatively, like if do you think are influence is bigger than training or vice-versa, like if it's bigger, how much bigger? Is it like the opportunity, is it 5x, is it 10x, is there anything you can give us on those two workloads within generative AI, it would be helpful.
Jensen Huang:
Yeah. I'll work backwards. You're never done with training. You're always -- every time you deploy, you're collecting new data. When you collect new data, you train with the new data. And so, you're never done training. You're never done producing and processing a Vector database that augments the large language model. You're never done with vectorizing all of the collected structured -- unstructured data that you have. And so, whether you're building a recommender system, a large language model, a vector database, these are probably the three major applications of the three core engines, if you will, of the future of computing. It's all a bunch of other stuff, but obviously these are very three very important ones. They are always running. You're going to see that more-and-more companies realize they have a factory for intelligence, an intelligence factory and in that particular case, it's largely dedicated to training and processing data and vectorizing data and learning representation of the data, so on and so forth. The inference part of it, are APIs that are either open APIs that can be connected to all kinds of applications, APIs that is integrated into workflows. But APIs of all kinds, there'll be 100s of APIs in the company, some of them they built themselves, some of them part that could -- many of them could come from companies like ServiceNow and Adobe that we're partnering with in AI Foundations. And they'll create a whole bunch of generative AI APIs that companies can then connect into their workflows or use as an application. And of course, there will be a whole bunch of Internet Service Companies. So, I think you're seeing for the very first time simultaneously a very significant growth in the segment of AI Factories, as well as a market that -- a segment that really didn't exist before, but now it's growing exponentially, practically by the weak for AI inference with APIs. The simple way to think about it in the end, is that, the world has a $1 trillion of data center installed and they used to be 100% CPUs. In the future, we know we've heard it in enough places and I think this year there is a ISC keynote was actually about the end of Moore's Law. We've seen it in a lot of places now that you can't reasonably scale-out data centers with general-purpose computing and that accelerated computing is the path forward and now it's got a killer app and it's got generative AI, and so the easiest way to think about that is your $1 trillion infrastructure. Every quarters capital CapEx budget would lean very heavily into generative AI into accelerated computing infrastructure everywhere from the number of GPUs that would be used in the CapEx budget to the accelerated switches and accelerated net -- networking chips that connect them all. That the easiest way to think about that is over the next four or five, 10 years, most of that $1 trillion and then compensating adjusting for all the growth in data center still, it will be largely generative AI and so that's probably the easiest way to think about that and that's training as well as inference.
Operator:
Next, we'll go to Joseph Moore with Morgan Stanley. Your line is open.
Joseph Moore:
Great. Thank you. I want to follow-up on that, in terms of the focus on inference. It's pretty clear that this is a really big opportunity around large language models, but the cloud customers are also talking about trying to reduce cost per query by very significant amounts. You can talk about the ramifications of that for you guys, is that where some of the specialty insurance products that you launched at GTC come in and just how are you going to help your customers get the cost per query down?
Jensen Huang:
Yeah. That's a great question. Whether your -- you start by building a large language model and you use that large language model very large version and you could distill them into medium, small and tiny size. And the tiny sized ones, you can put in your phone and your PC and so on and so forth and they all have good -- they all have -- it seems surprising, but they all can do the same thing. But obviously, the zero shot or the generalizeability of the large language model, the biggest one is much more versatile and it can do a lot more amazing things. And the large one would teach the smaller ones, how to be good AIs and so, you use the large one to generate prompts to align the smaller ones and so on and so forth. And so you start by building very large ones. And then you also have to train a whole bunch of smaller ones. Now, that's exactly the reason why we have so many different sizes of our inference. You saw that I announced L4, L40, H100 NBL -- which also have H100 HGX and then we have H100 multi-node with NVLink and so there is -- you could have model sizes of any kind that you like. The other thing that's important is, these are models, but they are connected ultimately to applications. And the applications could have image in, video out, video in, text out, image in, proteins out, text in, 3D out, video in, in the future, 3D graphics out. So, the input and the output requires a lot of pre and post-processing. The pre and post-processing can't be ignored. And this is one of the things that most of the specialized chip arguments fall apart and it's because the length -- the model itself is only call it 25% of the data -- of the overall processing of inference. The rest of it is about preprocessing and post-processing, security, decoding, all kinds of things like that. And so, I think the multimodality aspect of inference, the multi diversity of inference, that it's going to be done in the Cloud on-prem. It's going to be done in multi-cloud, that's the reason why we have the AI Enterprise in all the clouds. It's going to be done on-prem, it's the reason why we have a great partnership with Dell we just announced the other day, called project Helix, that's going to be integrated into third-party services. That's the reason why we have a great partnership with ServiceNow, and Adobe, because they're going to be creating a whole bunch of generative AI capabilities. And so, there's all the diversity, and the reach of generative AI is so broad, you need to have some very fundamental capabilities like what I just described, in order to really address the whole space of it.
Operator:
Next we'll go to Harlan Sur with JP Morgan. Your line is open.
Harlan Sur:
Hi. Good afternoon, and congratulations on the strong results and execution. I really appreciate more of the focus or some of the focus today in your networking products. I mean, it's really an integral part to sort of maximize the full performance of your compute platforms. I think so data center networking business is driving a part of $1 billion of revenues per quarter plus or minus, that's 2.5x growth from three years ago, right, when you guys acquired Mellanox. So very strong growth, but given the very high attach of your InfiniBand, Ethernet solutions, your accelerated compute platforms, is the networking run-rate stepping up in line with your compute shipment? And then, what is the team doing to further unlock more networking bandwidth going forward just to keep pace with the significant increase in compute complexity, datasets, requirements for lower latency, better traffic predictability, and so on?
Jensen Huang:
Yeah, Harlan. I really appreciate that. So, nearly everybody who thinks about AI, they think about that chip, the accelerator chip and in fact, it misses the whole point nearly completely. And I've mentioned before that accelerated computing is about the stack, about the software and networking, remember, we announced a very early-on this networking stack called DOCA and we have the acceleration library call Magnum IO. These two pieces of software are some of the crown jewels of our company. Nobody ever talks about it, because it's hard to understand, but it makes it possible for us to connect 10s of 1,000s of GPUs. How do you connect 10s of 1000s of GPUs, if the operating system of the data center, which is the infrastructure, is not insanely great, and so that's the reason why we're so obsessed about networking in the company. And one of the great things that we have -- we have Mellanox as you know quite well, was the world's highest performance and the unambiguous leader in high performance networking, that's the reason why our two companies are together. You also see that our network expands starting from NVLink, which is a computing fabric with a really super low latency and it communicates using memory references, not network package. And then we take NVLink, we connect it inside multiple GPUs, and I described, going beyond the GPU. And I'll talk a lot more about that at COMPUTEX in a few days. And then, that gets connected to InfiniBand, which includes the NIC, and the SmartNIC BlueField-3 that we're in full production with and the switches, all of the fiber optics that are optimized end-to-end. These things are running at an incredible line rates. And then beyond that, if you want to connect the smart AI factory -- the smart fact -- this AI factory into your computing fabric, we have a brand new type of Ethernet that we'll be announcing at COMPUTEX, and so -- this whole area of the computing fabric extending connecting all of these GPUs and computing units together, all the way through the networking, through the switches, the software stack is insanely complicated. And so, we're -- I'm delighted you understand it, and but this -- we don't break it out, particularly, because we think of the whole thing as a computing platform as it should be. We sell it to all of the world's data centers as components, so that they can integrate it into whatever style or architecture that they would like and we can still run our software stack. That's the reason why we break it up, it's way more complicated the way that we do it, but it makes it possible for NVIDIA's computing architecture to be integrated into anybody's data center in the world from Cloud of all different kinds to on-prem of all different kinds, all the way out to the edge to 5G and so this way of doing it is really complicated, but it gives us incredible reach.
Operator:
And our last question will come from Matt Ramsay with TD Cowen. Your line is open.
Matt Ramsay:
Thank you very much. Congratulations, Jensen, and to the whole team. One of the things I wanted to dig into a little bit is the DGX Cloud offering. You guys have been working on this for some time behind the scenes, where you sell in the hardware to your hyperscale partners and then lease it back for your own business, and the rest of us kind of found out about it publicly a few months ago. And as we look forward over the next number of quarters that Colette discussed to high visibility in the data center business. Maybe you could talk a little bit about the mix you're seeing of hyperscale customers buying for their own first-party internal workloads versus their own sort of third-party, their own customers versus what of that big upside in data center going forward is systems that you're selling in, with potential to support your DGX Cloud offerings and what you've learned since you've launched it about the potential of that business. Thanks.
Jensen Huang:
Yeah. Thanks Matt. It's -- without being too specific about numbers, but the ideal scenario, the ideal mix is something like 10% NVIDIA DGX Cloud and 90% the CSPs clouds, and the reason -- and our DGX Cloud is -- the NVIDIA stack is the pure NVIDIA stack. It is architected the way we like and achieves the best possible performance. It gives us the ability to partner very deeply with the CSPs to create the highest-performing infrastructure, number one. Number two, it allows us to partner with the CSPs to create markets like, for example, we're partnering with Azure to bring Omniverse cloud to the world's industries. And the world's never had a system like that, the computing stack. Now with all the generative AI stuff and all the 3D stuff and the physics stuff, incredibly large database and really high-speed networks and low-latency networks, that kind of a virtual industrial virtual world has never existed before. And so, we partnered with Microsoft to create Omniverse cloud inside Azure cloud. So, it allows us number two, to create new applications together and develop new markets together. And we go-to-market as one team and we benefit by getting our customers on our computing platform and they benefit by having us in their cloud, number one; but number two, the amount of data and services and security services and all of the amazing things that Azure and GCP and OCI have, they can instantly have access to that through Omniverse cloud. And so it's a huge win-win. And for the customers, the way that NVIDIA's cloud works for these early applications, they can do it anywhere. So one standard stack runs in all the clouds and if they would like to take their software and run it on the CSPs cloud themselves and manage it themselves, we're delighted by that, because NVIDIA AI Enterprise, NVIDIA AI Foundations. And long-term, this is going to take a little longer, but NVIDIA Omniverse will run in the CSPs clouds. Okay. So, our goal really is to drive architecture to partner deeply in creating new markets and the new applications that we're doing and provide our customers with the flexibilities to run in their -- in their everywhere, including on-prem and so, that -- those were the primary reasons for it and it's worked out incredibly. Our partnership with the three CSPs and that we currently have DGX Cloud in and their sales force and marketing teams, their leadership team is really quite spectacular. It works great.
Operator:
Thank you. I'll now turn it back over to Jensen Huang for closing remarks.
Jensen Huang:
The computer industry is going through two simultaneous transitions, accelerated computing and generative AI. CPU scaling has slowed, yet computing demand is strong and now with generative AI supercharged. Accelerated computing, a full stack and data center scale approach that NVIDIA pioneered is the best path forward. There is $1 trillion installed in the global data center infrastructure, based on the general-purpose computing method of the last era. Companies are now racing to deploy accelerated computing for the generative AI era. Over the next decade, most of the world's data centers will be accelerated. We are significantly increasing our supply to meet the surging demand. Large language models can learn information encoded in many forms. Guided by large language models, generative AI models can generate amazing content and with models to fine-tune, guardrail, align to guiding principles and ground the facts, generative AI is emerging from labs and is on its way to industrial applications. As we scale with cloud and Internet service providers, we are also building platforms for the world's largest enterprises. Whether within one of our CSP partners or on-prem with Dell Helix, whether on a leading enterprise platform like ServiceNow and Adobe or a bespoke with NVIDIA AI Foundations, we can help enterprises leverage their domain expertise and data to harness generative AI securely and safely. We are ramping a wave of products in the coming quarters, including H100, our Grace and Grace Hopper super chips and our BlueField-3 and Spectrum 4 networking platform. They are all in production. They will help deliver data center scale computing that is also energy-efficient and sustainable computing. Join us next week at COMPUTEX and we'll show you what's next. Thank you.
Operator:
This concludes today's conference call. You may now disconnect.
Operator:
Good afternoon. My name is Emma, and I will be your conference operator today. At this time, I would like to welcome everyone to the NVIDIA's Fourth Quarter Earnings Call. [Operator Instructions]. Thank you. Simona Jankowski, you may begin your conference.
Simona Jankowski:
Thank you. Good afternoon, everyone, and welcome to NVIDIA's conference call for the fourth quarter of fiscal 2023. With me today from NVIDIA are Jensen Huang, President and Chief Executive Officer; and Colette Kress, Executive Vice President and Chief Financial Officer. I'd like to remind you that our call is being webcast live on NVIDIA's Investor Relations website. The webcast will be available for replay until the conference call to discuss the financial results for the first quarter of fiscal 2024. The content of today's call is NVIDIA's property. It can't be reproduced or transcribed without our prior written consent. During this call, we may make forward-looking statements based on current expectations. These are subject to a number of significant risks and uncertainties, and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent Forms 10-K and 10-Q and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All our statements are made as of today, February 22, 2023, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary, which is posted on our website. With that, let me turn the call over to Colette.
Colette Kress:
Thank you, Simona. Q4 revenue was $6.05 billion, up 2% sequentially, while down 21% year-on-year. Full year revenue was $27 billion, flat from the prior year. Starting with data center. Revenue was $3.62 billion was down 6% sequentially and up 11% year-on-year. Fiscal year revenue was $15 billion and up 41%. Hyperscale customer revenue posted strong sequential growth, though short of our expectations as some cloud service providers paused at the end of the year to recalibrate their build plans. Though we generally see tightening that reflects overall macroeconomic uncertainty, we believe this is a timing issue as the end market demand for GPUs and AI infrastructure is strong. Networking grew but a bit less than our expected on softer demand for general purpose CPU infrastructure. The total data center sequential revenue decline was driven by lower sales in China, which was largely in line with our expectations, reflecting COVID and other domestic issues. With cloud adoption continuing to grow, we are serving an expanding list of fast-growing cloud service providers, including Oracle and GPU specialized CSPs. Revenue growth from CSP customers last year significantly outpaced that of Data Center as a whole as more enterprise customers moved to a cloud-first approach. On a trailing 4-quarter basis, CSP customers drove about 40% of our Data Center revenue. Adoption of our new flagship H100 data center GPU is strong. In just the second quarter of its ramp, H100 revenue was already much higher than that of A100, which declined sequentially. This is a testament of the exceptional performance on the H100, which is as much as 9x faster than the A100 for training and up 30x faster than [inferencing of] (ph) transformer-based large language models. The transformer engine of H100 arrived just in time to serve the development and scale out of inference of large language models. AI adoption is at an inflection point. Open AI's ChatGPT has captured interest worldwide, allowing people to experience AI firsthand and showing what's possible with generative AI. These new types of neural network models can improve productivity in a wide range of tasks, whether generating text like marketing copy, summarizing documents like [indiscernible], creating images for ads or video games or answering customer questions. Generative AI applications will help almost every industry do more faster. Generative large language models with over 100 billion parameters are the most advanced neural networks in today's world. NVIDIA's expertise spans across the AI supercomputers, algorithms, data processing and training methods that can bring these capabilities to enterprise. We look forward to helping customers with generative AI opportunities. In addition to working with every major hyperscale cloud provider, we are engaged with many consumer Internet companies, enterprises and start-ups. The opportunity is significant and driving strong growth in the data center that will accelerate through the year. During the quarter, we made notable announcements in the financial services sector, one of our largest industry verticals. We announced a partnership with Deutsche Bank to accelerate the use of AI and machine learning in financial services. Together, we are developing a range of applications, including virtual customer service agents, speech AI, fraud detection and bank process automation, leveraging NVIDIA's full computing stack, both on-premise and in the cloud, including NVIDIA AI enterprise software. We also announced that NVIDIA captured leading results for AI inference in a key financial services industry benchmark for applications such as asset price discovery. In networking, we see growing demand for our latest generation InfiniBand and HPC optimized Ethernet platforms fueled by AI. Generative AI foundation model sizes continue to grow at exponential rates, driving the need for high-performance networking to scale out multi-node accelerated workloads. Delivering unmatched performance, latency and in-network computing capabilities, InfiniBand is the clear choice for power-efficient cloud scale, generative AI. For smaller scale deployments, NVIDIA is bringing its full accelerated stack expertise and integrating it with the world's most advanced high-performance Ethernet fabrics. In the quarter, InfiniBand led our growth as our Quantum 2 40 gigabit per second platform is off to a great start, driven by demand across cloud, enterprise and supercomputing customers. In Ethernet, our 40 gigabit per second Spectrum 4 networking platform is gaining momentum as customers transition to higher speeds, next-generation adapters and switches. We remain focused on expanding our software and services. We released version 3.0 of NVIDIA AI enterprise with support for more than 50 NVIDIA AI frameworks and pretrained model and new workflows for contact center intelligent virtual assistance, audio transcription and cybersecurity. Upcoming offerings include our NeMo and BioNeMo large language model services, which are currently in early access with customers. Now to Jensen to talk a bit more about our software and cloud business.
Jensen Huang:
Thanks, Colette. The cumulation of technology breakthroughs has brought AI to an inflection point. Generative AI's versatility and capability has triggered a sense of urgency at enterprises around the world to develop and deploy AI strategies. Yet, the AI supercomputer infrastructure, model algorithms, data processing and training techniques remain an insurmountable obstacle for most. Today, I want to share with you the next level of our business model to help put AI within reach of every enterprise customer. We are partnering with major service -- cloud service providers to offer NVIDIA AI cloud services, offered directly by NVIDIA and through our network of go-to-market partners, and hosted within the world's largest clouds. NVIDIA AI as a service offers enterprises easy access to the world's most advanced AI platform, while remaining close to the storage, networking, security and cloud services offered by the world's most advanced clouds. Customers can engage NVIDIA AI cloud services at the AI supercomputer, acceleration library software or pretrained AI model layers. NVIDIA DGX is an AI supercomputer, and the blueprint of AI factories being built around the world. AI supercomputers are hard and time-consuming to build. Today, we are announcing the NVIDIA DGX Cloud, the fastest and easiest way to have your own DGX AI supercomputer, just open your browser. NVIDIA DGX Cloud is already available through Oracle Cloud Infrastructure and Microsoft Azure, Google GCP and others on the way. At the AI platform software layer, customers can access NVIDIA AI enterprise for training and deploying large language models or other AI workloads. And at the pretrained generative AI model layer, we will be offering NeMo and BioNeMo, customizable AI models, to enterprise customers who want to build proprietary generative AI models and services for their businesses. With our new business model, customers can engage NVIDIA's full scale of AI computing across their private to any public cloud. We will share more details about NVIDIA AI cloud services at our upcoming GTC so be sure to tune in. Now let me turn it back to Colette on gaming.
Colette Kress:
Thanks, Jensen. Gaming revenue of $1.83 billion was up 16% sequentially and down 46% from a year ago. Fiscal year revenue of $9.07 billion is down 27%. Sequential growth was driven by the strong reception of our 40 Series GeForce RTX GPUs based on the Ada Lovelace architecture. The year-on-year decline reflects the impact of channel inventory correction, which is largely behind us. And demand in the seasonally strong fourth quarter was solid in most regions. While China was somewhat impacted by disruptions related to COVID, we are encouraged by the early signs of recovery in that market. Gamers are responding enthusiastically to the new RTX4090, 4080, 4070 Ti desktop GPUs, with many retail and online outlets quickly selling out of stock. The flagship RTX 4090 has quickly shot up in popularity on Steam to claim the top spot for the AI architecture, reflecting gamers' desire for high-performance graphics. Earlier this month, the first phase of gaming laptops based on the Ada architecture reached retail shelves, delivering NVIDIA's largest-ever generational leap in performance and power efficiency. For the first time, we are bringing enthusiast-class GPU performance to laptops as slim as 14 inches, a fast-growing segment, previously limited to basic tasks and apps. In another first, we are bringing the 90 class GPUs, our most performing models, to laptops, thanks to the power efficiency of our fifth-generation Max-Q technology. All in, RTX 40 Series GPUs will power over [170] (ph) gaming and creator laptops, setting up for a great back-to-schools season. There are now over 400 games and applications supporting NVIDIA's RTX technology for real-time ray tracing and AI-powered graphics. The AI architecture features DLSS 3, our third-generation AI-powered graphics, which massively boosts performance. With the most advanced games, Cyberpunk 2077, recently added DLSS 3 enabling a 3 to 4x boost in frame rate performance at 4K resolution. Our GeForce NOW cloud gaming service continued to expand in multiple dimensions, users, titles and performance. It now has more than 25 million members in over 100 countries. Last month, it enabled RTX 4080 graphics horsepower in the new high-performance ultimate membership tier. Ultimate members can stream at up to 240 frames per second from a cloud with full ray tracing and DLSS 3. And just yesterday, we made an important announcement with Microsoft. We agreed to a 10-year partnership to bring to GeForce NOW Microsoft's lineup of Xbox PC games, which includes blockbusters like Minecraft, Halo and Flight Simulator. And upon the close of Microsoft's Activision acquisition, it will add titles like Call of Duty and Overwatch. Moving to Pro Visualization. Revenue of $226 million was up 13% sequentially and down 65% from a year ago. Fiscal year revenue of $1.54 billion was down 27%. Sequential growth was driven by desktop workstations with strengths in the automotive and manufacturing industrial verticals. Year-on-year decline reflects the impact of the channel inventory correction, which we expect to end in the first half of the year. Interest in NVIDIA's Omniverse continues to build with almost 300,000 downloads so far, 185 connectors to third-party design applications. The latest released Omniverse has a number of features and enhancements, including support for 4K, real-time path tracing, Omniverse Search for AI-powered search through large untagged 3D databases, and Omniverse cloud containers for AWS. Let's move to automotive. Revenue was a record $294 million, up 17% from [indiscernible] and up 135% from a year ago. Sequential growth was driven primarily by AI automotive solutions. New program ramps at both electric vehicle and traditional OEM customers helped drive this growth. Fiscal year revenue of $903 million was up 60%. At CES, we announced a strategic partnership with Foxconn to develop automated and autonomous vehicle platforms. This partnership will provide scale for volume, manufacturing to meet growing demand for the NVIDIA Drive platform. Foxconn will use NVIDIA Drive, Hyperion compute and sensor architecture for its electric vehicles. Foxconn will be a Tier 1 manufacturer producing electronic control units based on NVIDIA Drive Orin for the global . We also reached an important milestone this quarter. The NVIDIA Drive operating system received safety certification from TÜV SÜD, one of the most experienced and rigorous assessment bodies in the automotive industry. With industry-leading performance and functional safety, our platform meets the higher standards required for autonomous transportation. Moving to the rest of the P&L. GAAP gross margin was 63.3%, and non-GAAP gross margin was 66.1%. Fiscal year GAAP gross margin was 56.9%, and non-GAAP gross margin was 59.2%. Year-on-year, Q4 GAAP operating expenses were up 21%, and non-GAAP operating expenses were up 23%, primarily due to the higher compensation and data center infrastructure expenses. Sequentially, GAAP operating expenses were flat, and non-GAAP operating expenses were down 1%. We plan to keep them relatively flat at this level over the coming quarters. Full year GAAP operating expenses were up 50%, and non-GAAP operating expenses were up 31%. We returned $1.15 billion to shareholders in the form of share repurchases and cash dividends. At the end of Q4, we had approximately %7 billion remaining under our share repurchase authorization through December 2023. Let me look to the outlook for the first quarter of fiscal '24. We expect sequential growth to be driven by each of our 4 major market platforms led by strong growth in data center and gaming. Revenue is expected to be $6.5 billion, plus or minus 2%. GAAP and non-GAAP gross margins are expected to be 64.1% and 66.5%, respectively, plus or minus 50 basis points. GAAP operating expenses are expected to be approximately $2.53 billion. Non-GAAP operating expenses are expected to be approximately $1.78 billion. GAAP and non-GAAP other income and expenses are expected to be an income of approximately $50 million, excluding gains and losses of nonaffiliated divestments. GAAP and non-GAAP tax rates are expected to be 13%, plus or minus 1%, excluding any discrete items. Capital expenditures are expected to be approximately $350 million to $400 million for the first quarter and in the range of $1.1 billion to $1.3 billion for the full fiscal year 2024. Further financial details are included in the CFO commentary and other information available on our IR website. In closing, let me highlight upcoming events for the financial community. We will be attending the Morgan Stanley Technology Conference on March 6 in San Francisco and the Cowen Healthcare Conference on March 7 in Boston. We will also host GTC virtually with Jensen's keynote kicking off on March 21. Our earnings call to discuss the results of our first quarter of fiscal year '24 is scheduled for Wednesday, May 24. Now we will open up the call for questions. Operator, would you please poll for questions?
Operator:
[Operator Instructions]. Your first question comes from the line of Aaron Rakers with Wells Fargo.
Aaron Rakers:
Clearly, on this call, a key focal point is going to be the monetization effect of your software and cloud strategy. I think as we look at it, I think, straight up, the enterprise AI software suite, I think, is priced at around $6,000 per CPU socket. I think you've got pricing metrics a little bit higher for the cloud consumption model. I'm just curious, Colette, how do we start to think about that monetization contribution to the company's business model over the next couple of quarters relative to, I think, in the past, you've talked like a couple of hundred million or so? Just curious if you can unpack that a little bit.
Colette Kress:
So I'll start and turn it over to Jensen to talk more because I believe this will be a great topic and discussion also at our GTC. Our plans in terms of software, we continue to see growth even in our Q4 results, we're making quite good progress in both working with our partners, onboarding more partners and increasing our software. You are correct. We've talked about our software revenues being in the hundreds of millions. And we're getting even stronger each day as Q4 was probably a record level in terms of our software levels. But there's more to unpack in terms of there, and I'm going to turn it to Jensen.
Jensen Huang:
Yes, first of all, taking a step back, NVIDIA AI is essentially the operating system of AI systems today. It starts from data processing to learning, training, to validations, to inference. And so this body of software is completely accelerated. It runs in every cloud. It runs on-prem. And it supports every framework, every model that we know of, and it's accelerated everywhere. By using NVIDIA AI, your entire machine learning operations is more efficient, and it is more cost effective. You save money by using accelerated software. Our announcement today of putting NVIDIA's infrastructure and have it be hosted from within the world's leading cloud service providers accelerates the enterprise's ability to utilize NVIDIA AI enterprise. It accelerates people's adoption of this machine learning pipeline, which is not for the faint of heart. It is a very extensive body of software. It is not deployed in enterprises broadly, but we believe that by hosting everything in the cloud, from the infrastructure through the operating system software, all the way through pretrained models, we can accelerate the adoption of generative AI in enterprises. And so we're excited about this new extended part of our business model. We really believe that it will accelerate the adoption of software.
Operator:
Your next question comes from the line of Vivek Arya with Bank of America.
Vivek Arya:
Just wanted to clarify, Colette, if you meant data center could grow on a year-on-year basis also in Q1? And then Jensen, my main question kind of relate to 2 small related ones. The computing intensity for generative AI, if it is very high, does it limit the market size to just a handful of hyperscalers? And on the other extreme, if the market gets very large, then doesn't it attract more competition for NVIDIA from cloud ASICs or other accelerator options that are out there in the market?
Colette Kress:
Thanks for the question. First, talking about our data center guidance that we provided for Q1. We do expect a sequential growth in terms of our data center, strong sequential growth. And we are also expecting a growth year-over-year for our data center. We actually expect a great year with our year-over-year growth in data center probably accelerating past Q1.
Jensen Huang:
Large language models are called large because they are quite large. However, remember that we've accelerated and advanced AI processing by a million x over the last decade. Moore's Law, in its best days, would have delivered 100x in a decade. By coming up with new processors, new systems, new interconnects, new frameworks and algorithms and working with data scientists, AI researchers on new models, across that entire span, we've made large language model processing a million times faster, a million times faster. What would have taken a couple of months in the beginning, now it happens in about 10 days. And of course, you still need a large infrastructure. And even the large infrastructure, we're introducing Hopper, which, with its transformer engine, it's new NVLink switches and its new InfiniBand 400 gigabits per second data rates, we're able to take another leap in the processing of large language models. And so I think the -- by putting NVIDIA's DGX supercomputers into the cloud with NVIDIA DGX cloud, we're going to democratize the access of this infrastructure, and with accelerated training capabilities, really make this technology and this capability quite accessible. So that's one thought. The second is the number of large language models or foundation models that have to be developed is quite large. Different countries with different cultures and its body of knowledge are different. Different fields, different domains, whether it's imaging or its biology or its physics, each one of them need their own domain of foundation models. With large language models, of course, we now have a prior that could be used to accelerate the development of all these other fields, which is really quite exciting. The other thing to remember is that the number of companies in the world have their own proprietary data. The most valuable data in the world are proprietary. And they belong to the company. It's inside their company. It will never leave the company. And that body of data will also be harnessed to train new AI models for the very first time. And so we -- our strategy and our goal is to put the DGX infrastructure in the cloud so that we can make this capability available to every enterprise, every company in the world who would like to create proprietary data and so -- proprietary models. The second thing about competition. We've had competition for a long time. Our approach, our computing architecture, as you know, is quite different on several dimensions. Number one, it is universal, meaning you could use it for training, you can use it for inference, you can use it for models of all different types. It supports every framework. It supports every cloud. It's everywhere. It's cloud to private cloud, cloud to on-prem. It's all the way out to the edge. It could be an autonomous system. This one architecture allows developers to develop their AI models and deploy it everywhere. The second very large idea is that no AI in itself is an application. There's a preprocessing part of it and a post-processing part of it to turn it into an application or service. Most people don't talk about the pre and post processing because it's maybe not as sexy and not as interesting. However, it turns out that preprocessing and post-processing oftentimes consumes half or 2/3 of the overall workload. And so by accelerating the entire end-to-end pipeline, from preprocessing, from data ingestion, data processing, all the way to the preprocessing all the way to post processing, we're able to accelerate the entire pipeline versus just accelerating half of the pipeline. The limit to speed up, even if you're instantly passed if you only accelerate half of the workload, is twice as fast. Whereas if you accelerate the entire workload, you could accelerate the workload maybe 10, 20, 50x faster, which is the reason why when you hear about NVIDIA accelerating applications, you routinely hear 10x, 20x, 50x speed up. And the reason for that is because we accelerate things end to end, not just the deep learning part of it, but using CUDA to accelerate everything from end to end. And so I think the universality of our computing -- accelerated computing platform, the fact that we're in every cloud, the fact that we're from cloud to edge, makes our architecture really quite accessible and very differentiated in this way. And most importantly, to all the service providers, because of the utilization is so high, because you can use it to accelerate the end-to-end workload and get such a good throughput, our architecture is the lowest operating cost. It's not -- the comparison is not even close. So -- anyhow those are the 2 answers.
Operator:
Your next question comes from the line of C.J. Muse with Evercore.
Christopher Muse:
I guess, Jensen, you talked about ChatGPT as an inflection point kind of like the iPhone. And so curious, part A, how have your conversations evolved post ChatGPT with hyperscale and large-scale enterprises? And then secondly, as you think about Hopper with the transformative engine and Grace with high-bandwidth memory, how have you kind of your outlook for growth for those 2 product cycles evolved in the last few months?
Jensen Huang:
ChatGPT is a wonderful piece of work, and the team did a great job, OpenAI did a great job with it. They stuck with it. And the accumulation of all of the breakthroughs led to a service with a model inside that surprised everybody with its versatility and its capability. What people were surprised by, and this is in our -- and close within the industry is well understood. But the surprising capability of a single AI model that can perform tasks and skills that it was never trained to do. And for this language model to not just speak English, or can translate, of course, but not just speak human language, it can be prompted in human language, but output Python, output Cobalt, a language that very few people even remember, output Python for Blender, a 3D program. So it's a program that writes a program for another program. We now realize -- the world now realizes that maybe human language is a perfectly good computer programming language, and that we've democratized computer programming for everyone, almost anyone who could explain in human language a particular task to be performed. This new computer -- when I say new era of computing, this new computing platform, this new computer could take whatever your prompt is, whatever your human-explained request is, and translate it to a sequence of instructions that you process it directly, or it waits for you to decide whether you want to process it or not. And so this type of computer is utterly revolutionary in its application because it's democratized programming to so many people really has excited enterprises all over the world. Every single CSP, every single Internet service provider, and they're, frankly, every single software company, because of what I just explained, that this is an AI model that can write a program for any program. Because of that reason, everybody who develops software is either alerted or shocked into alert or actively working on something that is like ChatGPT to be integrated into their application or integrated into their service. And so this is, as you can imagine, utterly worldwide. The activity around the AI infrastructure that we build Hopper and the activity around inferencing using Hopper and Ampere to inference large language models, has just gone through the roof in the last 60 days. And so there's no question that whatever our views are of this year as we enter the year has been fairly, dramatically changed as a result of the last 60, 90 days.
Operator:
Your next question comes from the line of Matt Ramsay with Cowen & Company.
Matthew Ramsay:
Jensen, I wanted to ask a couple of questions on the DGX Cloud. And I guess, we're all talking about the drivers of the services and the compute that you're going to host on top of these services with the different hyperscalers. But I think we've been kind of watching and wondering when your data center business might transition to more of a systems level business, meaning pairing and [indiscernible] InfiniBand with your Hopper product, with your Grace product and selling things more on a systems level. I wonder if you could step back, over the next 2 or 3 years, how do you think the mix of business in your data center segment evolves from maybe selling cards to systems and software? And what can that mean for the margins of that business over time?
Jensen Huang:
Yes, I appreciate the question. First of all, as you know, our Data Center business is a GPU business only in the context of a conceptual GPU because what we actually sell to the cloud service providers is a panel, a fairly large computing panel of 8 Hoppers or 8 Amperes that's connected with NVLink switches that are connected with NVLink. And so this board represents essentially 1 GPU. It's 8 chips connected together into 1 GPU with a very high-speed chip-to-chip interconnect. And so we've been working on, if you will, multi-die computers for quite some time. And that is 1 GPU. So when we think about a GPU, we actually think about an HGX GPU, and that's 8 GPUs. We're going to continue to do that. And the thing that the cloud service providers are really excited about is by hosting our infrastructure for NVIDIA to offer because we have so many companies that we work directly with. We're working directly with 10,000 AI start-ups around the world, with enterprises in every industry. And all of those relationships today would really love to be able to deploy both into the cloud at least or into the cloud and on-prem and oftentimes multi-cloud. And so by having NVIDIA DGX and NVIDIA's infrastructure are full stack in their cloud, we're effectively attracting customers to the CSPs. This is a very, very exciting model for them. And they welcomed us with open arms. And we're going to be the best AI salespeople for the world's clouds. And for the customers, they now have an instantaneous infrastructure that is the most advanced. They have a team of people who are extremely good from the infrastructure to the acceleration software, the NVIDIA AI open operating system, all the way up to AI models. Within 1 entity, they have access to expertise across that entire span. And so this is a great model for customers. It's a great model for CSPs. And it's a great model for us. It lets us really run like the wind. As much as we will continue and continue to advance DGX AI supercomputers, it does take time to build AI supercomputers on-prem. It's hard no matter how you look at it. It takes time no matter how you look at it. And so now we have the ability to really prefetch a lot of that and get customers up and running as fast as possible.
Operator:
Your next question comes from the line of Timothy Arcuri with UBS.
Timothy Arcuri:
Jensen, I had a question about what this all does to your TAM. Most of the focus right now is on text, but obviously, there are companies doing a lot of training on video and music. They're working on models there. And it seems like somebody who's training these big models has maybe, on the high end, at least 10,000 GPUs in the cloud that they've contracted and maybe tens of thousands of more to inference a widely deployed model. So it seems like the incremental TAM is easily in the several hundred thousands of GPUs and easily in the tens of billions of dollars. But I'm kind of wondering what this does to the TAM numbers you gave last year. I think you said $300 billion hardware TAM and $300 billion software TAM. So how do you kind of think about what the new TAM would be?
Jensen Huang:
I think those numbers are really good anchor still. The difference is because of the, if you will, incredible capabilities and versatility of generative AI and all of the converging breakthroughs that happened towards the middle and the end of last year, we're probably going to arrive at that TAM sooner than later. There's no question that this is a very big moment for the computer industry. Every single platform change, every inflection point in the way that people develop computers happened because it was easier to use, easier to program and more accessible. This happened with the PC revolution. This happened with the Internet revolution. This happened with mobile cloud. Remember, mobile cloud, because of the iPhone and the App Store, 5 million applications and counting emerged. There weren't 5 million mainframe applications. There weren't 5 million workstation applications. There weren't 5 million PC applications. And because it was so easy to develop and deploy amazing applications part cloud, part on the mobile device and so easy to distribute because of app stores, the same exact thing is now happening to AI. In no computing era did 1 computing platform, ChatGPT, reached 150 million people in 60, 90 days. I mean, this is quite an extraordinary thing. And people are using it to create all kinds of things. And so I think that what you're seeing now is just a torrent of new companies and new applications that are emerging. There's no question this is, in every way, a new computing era. And so I think this -- the TAM that we explained and expressed, it really is even more realizable today and sooner than before.
Operator:
Your next question comes from the line of Stacy Rasgon with Bernstein.
Stacy Rasgon:
I have a clarification and then a question both for Colette. The clarification, you said H-100 revenue's higher than A100. Was that an overall statement? Or was that at the same point in time like after 2 quarters of shipments? And then for my actual question. I wanted to ask about auto, specifically the Mercedes opportunity. The Mercedes had an event today, and they were talking about software revenues for their MB Drive that could be single digit or low billion euros by mid-decade and mid billion euros by the end of the decade. And I know you guys were supposedly splitting the software revenues 50-50. Is that kind of the order of magnitude of software revenues from the Mercedes deal that you guys are thinking of and over that similar time frame? Is that how we should be modeling that?
Colette Kress:
Great. Thanks, Stacy, for the question. Let me first start with your question you had about H-100 and A100. We began initial shipments of H-100 back in Q3. It was a great start. Many of them began that process many quarters ago. And this was a time for us to get production level to them in Q3. So Q4 was an important time for us to see a great ramp of H-100 that we saw. What that means is our H-100 was the focus of many of our CSPs within Q4, and they were all wanting to get both get up and running in cloud instances. And so we actually saw less of A100 in Q4 of what we saw in H-100 at a larger amount. We tend to continue to sell both architectures going forward, but just in Q4, it was a strong quarter for Your additional questions that you had on Mercedes Benz. I'm very pleased with the joint connection that we have with them and the work. We've been working very diligently about getting ready to come to market. And you're right. They did talk about the software opportunity. They talked about their software opportunity in 2 phases, about what they can do with Drive as well as what they can also do with Connect. They extended out to a position of probably about 10 years looking at the opportunity that they see in front of us. So it aligns with what our thoughts are with a long-term partner of that and sharing that revenue over time.
Jensen Huang:
One of the things that, if I could add, Stacy, to say something about the wisdom of what Mercedes is doing. This is the only large luxury brand that has, across the board, from every -- from the entry all the way to the highest end of their luxury cars, to install every single one of them with a rich sensor set, every single one of them with an AI supercomputer, so that every future car in the Mercedes fleet will contribute to an installed base that could be upgradable and forever renewed for customers going forward. If you could just imagine what it looks like if the entire Mercedes fleet that is on the road today were completely programmable, that you can OTA, it would represent tens of millions of Mercedeses that would represent revenue-generating opportunity. And that's the vision that Ola has. And what they're building for, I think, it's going to be extraordinary. The large installed base of luxury cars that will continue to renew with -- for customers' benefits and also for revenue-generating benefits.
Operator:
Your next question comes from the line of Mark Lipacis with Jefferies.
Mark Lipacis:
I think for you, Jensen, it seems like every year a new workload comes out and drives demand for your process or your ecosystem cycles. And if I think back facial recognition and then recommendation engines, natural language processing, Omniverse and now generative AI engines, can you share with us your view? Is this what we should expect going forward, like a brand-new workload that drives demand to the next level for your products? And the reason I ask is because I found it interesting your comments in your script where you mentioned that your kind of view about the demand that generative AI is going to drive for your products and now services is -- seems to be a lot, better than what you thought just over the last 90 days. So -- and to the extent that there's new workloads that you're working on or new applications that can drive next levels of demand, would you care to share with us a little bit of what you think could drive it past what you're seeing today?
Jensen Huang:
Yes, Mark, I really appreciate the question. First of all, I have new applications that you don't know about and new workloads that we've never shared that I would like to share with you at GTC. And so that's my hook to come to GTC, and I think you're going to be very surprised and quite delighted by the applications that we're going to talk about. Now there's a reason why it is the case that you're constantly hearing about new applications. The reason for that is, number one, NVIDIA is a multi-domain accelerated computing platform. It is not completely general purpose like a CPU because a CPU is 95%, 98% control functions and only 2% mathematics, which makes it completely flexible. We're not that way. We're an accelerated computing platform that works with the CPU that offloads the really heavy computing units, things that could be highly, highly paralyzed to offload them. But we're multi-domain. We could do particle systems. We could do fluids. We could do neurons. And we can do computer graphics. We can do . There are all kinds of different applications that we can accelerate, number one. Number two, our installed base is so large. This is the only accelerated computing platform, the only platform. Literally, the only one that is architecturally compatible across every single cloud from PCs to workstations, gamers to cars to on-prem. Every single computer is architecturally compatible, which means that a developer who developed something special would seek out our platform because they like the reach. They like the universal reach. They like the acceleration, number one. They like the ecosystem of programming tools and the ease of using it and the fact that they have so many people they can reach out to, to help them. There are millions of CUDA experts around the world, software all accelerated, tool all accelerated. And then very importantly, they like the reach. They like the fact that you can see -- they can reach so many users after they develop the software. And it is the reason why we just keep attracting new applications. And then finally, this is a very important point. Remember, the rate of CPU computing advance has slowed tremendously. And whereas back in the first 30 years of my career, at 10x in performance at about the same power every 5 years and then 10x every 5 years. That rate of continued advance has slowed. At a time when people still have really, really urging applications that they would like to bring to the world, and they can't afford to do that with the power keep going up. Everybody needs to be sustainable. You can't continue to consume power. By accelerating it, we can decrease the amount of power you use for any workload. And so all of these multitude of reasons is really driving people to use accelerated computing, and we keep discovering new exciting applications.
Operator:
Your next question comes from the line of Atif Malik with Citi.
Atif Malik:
Colette, I have a question on data center. You saw some weakness on build plan in the January quarter, but you're guiding to year-over-year acceleration in April and through the year. So if you can just rank order for us the confidence in the acceleration. Is that based on your H-100 ramp or generative AI sales coming through or the new AI services model? And also, if you can talk about what you're seeing on the enterprise vertical.
Colette Kress:
Sure. Thanks for the question. When we think about our growth, yes, we're going to grow sequentially in Q1 and do expect year-over-year growth in Q1 as well. It will likely accelerate there going forward. So what do we see as the drivers of that? Yes, we have multiple product cycles coming to market. We have H-100 in market now. We are continuing with our new launches as well that are sometimes fueled with our GPU computing with our networking. And then we have grades coming likely in the second half of the year. Additionally, generative AI, it's sparked interest definitely among our customers, whether those be CSPs, whether those be enterprises, one of those be start-ups. We expect that to be a part of our revenue growth this year. And then lastly, let's just not forget that given the end of Moore's Law, there's an error here of focusing on AI, focusing on accelerated continuing. So as the economy improves, this is probably very important to the enterprises and it can be fueled by the existence of cloud first for the enterprises as they [indiscernible]. I'm going to turn it to Jensen to see if has any additional things he'd like to add.
Jensen Huang:
No, you did great. That was great.
Operator:
Your last question today comes from the line of Joseph Moore with Morgan Stanley.
Joseph Moore:
Jensen, you talked about the sort of 1 million times improvement in your ability to train these models over the last decade. Can you give us some insight into what that looks like in the next few years and to the extent that some of your customers with these large language models are talking about 100x the complexity over that kind of time frame. I know Hopper is 6x better transformer performance. But what can you do to scale that up? And how much of that just reflects that it's going to be a much larger hardware expense down the road?
Jensen Huang:
First, I'll start backwards. I believe the number of AI infrastructures are going to grow all over the world. And the reason for that is AI, the production of intelligence, is going to be manufacturing. There was a time when people manufacture just physical goods. In the future, there will be -- almost every company will manufacture soft goods. It just happens to be in the form of intelligence. Data comes in. That data center does exactly 1 thing and 1 thing only. It cranks on that data and it produces a new updated model. Where raw material comes in, a building or an infrastructure cranks on it, and something refined or improved comes out that is of great value, that's called the factory. And so I expect to see AI factories all over the world. Some of it will be hosted in cloud. Some of it will be on-prem. There will be some that are large, and there are some that will be mega large, and then there'll be some that are smaller. And so I fully expect that to happen, number one. Number two. Over the course of the next 10 years, I hope through new chips, new interconnects, new systems, new operating systems, new distributed computing algorithms and new AI algorithms and working with developers coming up with new models, I believe we're going to accelerate AI by another million x. There's a lot of ways for us to do that. And that's one of the reasons why NVIDIA is not just a chip company because the problem we're trying to solve is just too complex. You have to think across the entire stack all the way from the chip, all the way into the data center across the network through the software. And in the mind of 1 single company, we can think across that entire stack. And it's really quite a great playground for computer scientists for that reason because we can innovate across that entire stack. So my expectation is that you're going to see really gigantic breakthroughs in AI models in the next company, the AI platforms in the coming decade. But simultaneously, because of the incredible growth and adoption of this, you're going to see these AI factories everywhere.
Operator:
This concludes our Q&A session. I will now turn the call back over to Jensen Huang for closing remarks.
Jensen Huang:
Thank you. The accumulation of breakthroughs from transformers, large language model and generative AI has elevated the capability and versatility of AI to a remarkable level. A new computing platform has emerged. New companies, new applications and new solutions to long-standing challenges are being invented at an astounding rate. Enterprises in just about every industry are activating to apply generative AI to reimagine their products and businesses. The level of activity around AI, which was already high, has accelerated significantly. This is the moment we've been working towards for over a decade. And we are ready. Our Hopper AI supercomputer with the new transformer engine and Quantum InfiniBand fabric is in full production, and CSPs are racing to open their Hopper cloud services. As we work to meet the strong demand for our GPUs, we look forward to accelerating growth through the year. Don't miss the upcoming GTC. We have much to tell you about new chips, systems and software, new CUDA applications and customers, new ecosystem partners and a lot more on NVIDIA AI and Omniverse. This will be our best GTC yet. See you there.
Operator:
This concludes today's conference. You may now disconnect.
Operator:
Good afternoon. My name is Emma, and I will be your conference operator today. At this time, I would like to welcome everyone to the NVIDIA's third quarter earnings call. [Operator instructions] Simona Jankowski, you may begin your conference.
Simona Jankowski:
Thank you. Good afternoon, everyone, and welcome to NVIDIA's conference call for the third quarter of fiscal 2023. With me today from NVIDIA are Jen-Hsun Huang, president and chief executive officer; and Colette Kress, executive vice president and chief financial officer. I'd like to remind you that our call is being webcast live on NVIDIA's investor relations website. The webcast will be available for replay until the conference call to discuss our financial results for the fourth quarter and fiscal 2023. The content of today's call is NVIDIA's property. It can't be reproduced or transcribed without our prior written consent. During this call, we may make forward-looking statements based on current expectations. These are subject to a number of significant risks and uncertainties, and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release our most recent Forms 10-K and 10-Q and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All our statements are made as of today, November 16, 2022, and based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary, which is posted on our website. With that, let me turn the call over to Colette.
Colette Kress:
Thanks, Simona. Q3 revenue was $5.93 billion, down 12% sequentially and down 17% year on year. We delivered record data center and automotive revenue. while our gaming and pro visualization platforms declined as we work through channel inventory corrections and challenging external conditions. Starting with data center. Revenue of $3.83 billion was up 1% sequentially and 31% year-on-year. This reflects very solid performance in the face of macroeconomic challenges new export controls and lingering supply chain disruptions. Year-on-year growth was driven primarily by leading U.S. cloud providers and a broadening set of consumer Internet companies for workloads such as large language models, recommendation systems and generative AI. As the number and scale of public cloud computing and Internet service companies deploying NVIDIA AI grows our traditional hyperscale definition will need to be expanded to convey the different end market use cases. We will align our data center customer commentary going forward accordingly. Other vertical industries, such as automotive and energy, also contributed to growth with key workloads relating to autonomous driving, high-performance computing, simulations and analytics. During the quarter, the U.S. government announced new restrictions impacting exports of our A100 and H-100 based products to China, and any product destined for certain systems or entities in China. These restrictions impacted third quarter revenue, largely offset by sales of alternative products into China. That said, demand in China more broadly remains soft, and we expect that to continue in the current quarter. We started shipping our flagship 100 data center GPU based on the new hopper architecture in Q3. A100-based systems are available starting this month from leading server makers including Dell, Hewlett Packard Enterprise, Lenovo and SuperMicro. Early next year, the first H-100 based cloud instances will be available on Amazon Web Services, Google Cloud, Microsoft Azure and Oracle Cloud Infrastructure. A100 delivered the highest performance and workload versatility for both AI training and inference in the latest MLPerf industry benchmarks. H-100 also delivers incredible value compared to the previous generation for equivalent AI performance it offers three x lower total cost of ownership while using five x fewer server nodes and 3.5 x less energy. Earlier today, we announced a multiyear collaboration with Microsoft to build an advanced cloud-based AI supercomputer to help enterprises train, deploy and scale AI including large state-of-the-art models. MacBook Azure will incorporate our complete AI stack, adding tens and thousands of A100 and A100 GPUs. Quantum 2 400 gigabit per second InfiniBand networking and the NVIDIA AI enterprise software suite to its platform. Oracle and NVIDIA are also working together to offer AI training and inference at scale to thousands of enterprises. This includes bringing to Oracle Cloud infrastructure, the full NVIDIA accelerated computing stack and adding tens of thousands of NVIDIA GPUs, including the A100 and H-100. Cloud-based high-performance in the company, new scale is adopting NVIDIA AI enterprise and other software to address the industrial scientific communities, rising demand for AI in the cloud. NVIDIA AI will bring new capability to rescale high-performance computing as a service offerings, which include simulation and engineering software used across industries. Networking posted strong growth driven by hyperscale customers and easing supply constraints. -- our new Quantum 240 gigabit per second InfiniBand and Spectrum Ethernet networking platforms are building momentum. We achieved an important milestone this quarter with VMware. And whose leading server virtualization platform, vSphere, has been rearchitected over the last two years to run on DPUs and now supports our BlueField DPUs. Our joint enterprise AI platform is available first on Dell PowerEdge servers. The BlueField DPU design win pipeline is growing and the number of infrastructure softer partners is expanding, including Arista, Check Point, Juniper, [Inaudible] Networks and Red Hot. The latest top 500 list of supercomputers released this week at Supercomputing '22 and has the highest ever number of NVIDIA-powered systems, including 72% of the total and 90% of new systems on the list. Moreover, NVIDIA powers 23 of the top 30 of the Green 500 list, demonstrating the energy efficiency of accelerated computing. The No. 1 most energy-efficient system is the Flat Iron Institute Henry, which is the first top 500 system featuring our H-100 GPUs. At GTC, we announced the NVIDIA Omniverse Computing System, or OVS, reference designs featuring the new L4 GPU based on the ADA Lovelace architecture. These systems are designed to build and operate 3D virtual world using NVIDIA Omniverse enterprise. NVIDIA OBX systems will be available from Inspur, Lenovo and Super Micro by early 2023. We Lockheed Martin and Jaguar Land Rover will be among the first customers to receive OVS systems. We are further expanding our AI software and services offerings with NVIDIA and Bio Nemo large language model services, which are both entering early access this month. These enable developers to easily adopt large language models and deploy customized AI applications for content generation, tech summarization, chatbox, co-development, protein structure and biomolecular property predictions. Moving to gaming. Revenue of $1.57 billion was down 23% sequentially and down 51% from a year ago, reflecting lower sell-in to partners to help align channel inventory levels with current demand expectations. We believe Channel inventories are on track to approach normal levels as we exit Q4. Sell-through for our gaming products was relatively solid in the Americas and EMEA and but softer in Asia Pac as macroeconomic conditions and covered lockdowns in China continued to weigh on consumer demand. Our new Ada Lovelace GPU architecture had an exceptional launch. The first ADA GPU, the GeForce RTX 4090 became available in mid-October and a tremendous amount and positive feedback from the gaming community. We sold out quickly in many locations and are working hard to keep up with demand. The next member of the ATA family, RTX 4080 is available today. The RTX 40 Series GPUs features DLSS 3, the neuro rendering technology that uses AI to generate entire frames for faster game play. Our third-generation RTX technology has raised the bar for computer graphics and help supercharge gaming. For example, the 15-year old classic game portal, now reimagined with full ray tracing and DLSS 3 has made it on Steam's top 100 most wish-listed gains. The total number of RTX games and applications now exceeds 350. There is tremendous energy in the gaming community that we believe will continue to fuel strong fundamentals over the long term. The number of simultaneous users on steam just hit a record of $30 million, surpassing the prior peak of $28 million in January. Activision's Call of Duty Modern Warfare 2 set a record for the franchise with more than $800 million in opening weekend sales. topping the combined box office openings of movie blockbusters, TopGun Maverick and Dr. Strains in the Multiverse of [Inaudible]. And this month's League of Legends World Championship in San Francisco sold out minutes with 18,000 esports fans packed the arena where the Golden State Warriors play. We continue to expand the GeForce NOW cloud gaming service. In Q3, we added over 85 games to the library, bringing the total to over 1,400. We also launched GeForce now on the new gaming devices, including Logitech, Cloud handheld, cloud gaming Chromebooks and Razor 5G Edge. Moving to Probi Revenue of $200 million was down 60% sequentially and down 65% from a year ago, reflecting lower sell-in to partners to help align channel inventory levels with the current demand expectations. These dynamics are expected to continue in Q4. Despite near-term challenges, we believe our long-term opportunity remains intact, fueled by AI simulation, computationally intensive design and engineering workloads. At GTC, we announced NVIDIA Omniverse Cloud Services, our first software and infrastructure as a service offering, enabling artists, developers and enterprise teams to design, publish and operate metaverse applications from anywhere on any device. Omniverse Cloud Services runs on Omniverse cloud computer, a computing system comprised of NVIDIA OBX for graphics and physics simulation. NVIDIA HDX for AI workloads and the NVIDIA graphics delivery network, a global scale, distributed data center network for delivering low-latency metaverse graphics on the edge. Leaders in some of the world's largest industries continue to adopt Omniverse. Home improvement retailer, Lowe's is using it to help design, build and operate digital twins for their stores. Charter Communications and advanced analytics company, heavy AI are creating Omniverse power digital twins to optimize Charter's wireless network. In Deutsche Bahn, operator of German National Railway is using Omniverse to create digital twins of its rail network and train AI models to monitor the network, increasing safety and reliability. Moving to automotive. Revenue of $251 million, increased 14% sequentially and 86% from a year ago. Growth was driven by an increase in AI automotive solutions as our customers drive or on-based production ramp, continue to scale. Automotive has great momentum and is on its way to be our next multibillion-dollar platform. Global cars unveiled the all-new flagship Volvo EX90 SUV powered by the NVIDIA Drive platform. This is the first model to use Volvo's software-defined architecture with a centralized core computer containing both drive Orin and DRIVEXaviar, along with 30 sensors. Other recently announced design wins and new model introductions include ton, auto, Neo, Polystar and [Inaudible]. At GTC, we also announced that NVIDIA Drive Super Chip, the successor to Orin in our automotive SoC road map, drive [Inaudible] delivers up to 2,000 tariff lots of performance and leverages technologies introduced in our Grace Hopper and ADA architectures. It is capable of running both the automated drive and in-vehicle infotainment systems. Simultaneously offering a LIFA performance while reducing cost and energy consumption. Driver will be available for automakers 25 models with Geely owned automaker, Zika as the first announced customer. Moving to the rest of the P&L. GAAP gross margin was 53.6% and and non-GAAP gross margin was 56.1%. Gross margins reflect $702 million in inventory charges largely related to lower data center demand in China, partially offset by a warranty benefit of approximately $70 million. Year-on-year, GAAP operating expenses were up 31%, and non-GAAP operating expenses were up 30%, primarily due to higher compensation expenses related to headcount growth and salary increases and higher data center infrastructure expenses. Sequentially, both GAAP and non-GAAP operating expense growth was in the single-digit percent, and we plan to keep it relatively flat at these levels over the coming quarters. We returned $3.75 billion to shareholders in the form of share repurchases and cash dividends. At the end of Q3, we had approximately $8.3 billion remaining under our share repurchase authorization through December 23. Let me turn to the outlook for the fourth quarter of fiscal 2023. We expect our data center revenue to reflect early production shipments of the A100, offset by continued softness in China. In gaming, we expect to resume sequential growth with our revenue still below end demand as we continue to work through the channel inventory correction. And in automotive, we expect the continued ramp of our Oren design wins. All in, we expect modest sequential growth driven by automotive, gaming and data center. Revenue is expected to be $6 billion, plus or minus 2%. GAAP and non-GAAP gross margins are expected to be $63.2 million and 66%, respectively, plus or minus 50 basis points. GAAP operating expenses are expected to be approximately $2.56 billion. Non-GAAP operating expenses are expected to be approximately $1.78 billion. GAAP and non-GAAP other income and expenses are expected to be an income of approximately $40 million, excluding gains and losses on nonaffiliated investments. GAAP and non-GAAP tax rates are expected to be 9%, plus or minus 1%, excluding any discrete items. Capital expenditures are expected to be approximately $500 million to $550 million. Further financial details are included in the CFO commentary and other information available on our IR website. In closing, let me highlight upcoming events for the financial community. We'll be attending the Credit Suisse conference in Phoenix on November 30. The rate Virtual Tech Conference on December 5 and and the JPMorgan Forum on January 5 in Las Vegas. Our earnings call to discuss the results of our fourth quarter and fiscal 2023 are scheduled for Wednesday, February 22. We will now open the call for questions. Operator, could you please poll for questions?
Operator:
[Operator instructions] Your first question comes from the line of Vivek Arya with Bank of America Securities. Your line is now open.
Vivek Arya:
Thanks for taking my question. Colette, just wanted to clarify first, I think last quarter, you gave us a sell-through rate for your gaming business at about $2.5 billion a quarter. I think you said China is somewhat weaker. So I was hoping you could update us on what that sell-through rate is right now for gaming. And then, Jen-Hsun, the question for you. A lot of concerns about large hyperscalers cutting their spending and pointing to a slowdown. So if, let's say, U.S. cloud capex is flat or slightly down next year, do you think your business can still grow in the data center and why?
Colette Kress:
Yes. Thanks for the question. Let me first start with the sell-through on our gaming business. we had indicated, if you put two quarters together, we would see approximately $5 billion in normalized sell-through for our business. Now, during the quarter, sell-through in Q3 three was relatively solid. We've indicated that although China lockdowns continue to channel -- excuse me, challenge our overall China business. It was still relatively solid. Notebook sell-through was also quite solid. And desktop, a bit softer, particularly in that China and Asia areas. We expect though stronger end demand, though, as we enter into Q4, driven by the upcoming holidays, as well as the continuation of the ADA adoption.
Jen-Hsun Huang:
Vivek, our data center business is indexed to two fundamental dynamics. The first has to do with general purpose computing no longer scaling. And so, acceleration is necessary to achieve the necessary level of cost efficiency scale and energy efficiency scale so that we can continue to increase workloads while saving money and saving power. Accelerated computing is recognized generally as the path forward as general purpose computing slows. The second dynamic is AI. And we're seeing surging demand in some very important sectors of AIs in important breakthroughs in AI. One is called deep recommender systems, which is quite essential now to the best content or item or product to recommend to somebody who's using a device that is like a selfie or interacting with a computer just using voice. You need to really understand the nature, the context of the person making the request and make the appropriate recommendation to them. The second has to do with large language models. This is -- this started several years ago with the invention of the transformer, which led to Bert, which led to GP3, which led to a whole bunch of other models now associated with that. We now have the ability to learn representations of languages of all kinds. It could be human language. It could be the language of biology. It could be the language of chemistry. And recently, I just saw a breakthrough called Jeans LM, we just one of the first example of learning the language of human genomes. The third has to do with generative AI. You know that the first 10 years, we've dedicated ourselves to perception AI. But the goal of perception, of course, is to understand context. But the ultimate goal of AI is to make a contribution to create something to generate product. And this is now the beginning of the era of generative AI. You probably see it all over the place, whether they're generating images or generating videos or generating text of all kinds and the ability to augment our performance to enhance our performance to make productivity enhanced to reduce cost and improve whatever we do with whatever we have to work with, productivity is really more important than ever. And so, you could see that our company is indexed to two things, both of which are more important than ever, which is power efficiency, cost efficiency and then, of course, productivity. And these things are more important than ever. And my expectation is that we're seeing all the strong demand and surging demand for AI and for niche reasons.
Operator:
Your next question comes from the line of C.J. Muse with Evercore. Your line is now open.
C.J. Muse:
Yeah, Good afternoon and thank you for taking the question. You started to bundle on NVIDIA enterprise now with the H-100. I'm curious if you can talk about how we should think about timing around software monetization? And how we should kind of see this flow through the model, particularly with the focus on the AI enterprise and Omnivere side of things?
Jen-Hsun Huang:
Yes. Thanks, CJ. We're making excellent progress in NVIDIA AI enterprise. In fact, you saw probably that we made several announcements this quarter associated with clouds. You know that NVIDIA has a rich ecosystem. And over the years, our rich ecosystem and our software stack has been integrated into developers and start-ups of all kinds, but more so -- more than ever, we're at the tipping point of clouds, and that's fantastic. Because if we could get NVIDIA's architecture and our full stack into every single cloud, we could reach more customers more quickly. And this quarter, we announced several initiatives, one has several partnerships and collaborations, one that we announced today, which has to do with Microsoft and our partnership there. It has everything to do with scaling up AI because we have so many start-ups clamoring for large installations of our GPU so that they could do large language model training and building their start-ups and scale out of AI to enterprise and all of the world's Internet service providers. Every company we're talking to would like to have the agility and the scale, flexibility of clouds. And so, over the last year or so, we've been working on moving all of our software stacks to the cloud are of our platform and software stacks to the cloud. And so, today, we announced that Microsoft and ourselves are going to standardize on the NVIDIA stack, for a very large part of the work that we're doing together so that we could take a full stack out to the world's enterprise. That's all software included. We, a month ago, announced the same similar type of partnership with Oracle. You also saw that rescale a leader in high-performance computing cloud has integrated NVIDIA AI into their stack. [Inaudible] has been integrated into GCP. And we announced recently Nemo, large language model and bionemo large language model to put NVIDIA software in the cloud. And we also announced Omniverse is now available in the cloud. The goal of all of this is to move the NVIDIA platform full stack off boarding the cloud so that we can engage customers much, much more quickly and customers could engage our software if they would like to use it in the cloud, it's per GPU instance hour if they would like to utilize our software on-prem, they could do it through software license. And so, license and subscription. And so, in both cases, we now have software available practically everywhere you would like to engage it. The partners that we work with are super excited about it because MBDA's rich ecosystem is global, and this could bring both new consumption into their cloud for both them and ourselves, but also connect all of these new opportunities to the other APIs and other services that they offer. And so, our software stack is making really great progress.
Operator:
Your next question comes from the line of Chris Caso with Credit Suisse. Your line is now open.
Chris Caso:
Yes. Thank you. Good evening. I wonder if you could give some more color about the inventory charges you took in the quarter and then internal inventory in general. In the documentation, you talked about that being a portion of inventory on hand plus some purchase obligations. And you also spoke in your prepared remarks that some of this was due to China data centers. So if you can clarify what was in those charges. And then, in general, for your internal inventory. Does that still need to be worked down? And what are the implications if that needs to be worked down over the next couple of quarters?
Colette Kress:
Thanks for the question, Chris. So as we highlighted in our prepared remarks, we booked an entry of $702 million for inventory reserves within the quarter. Most of that, primarily, all of it is related to our data center business, just due to the change in expected demand looking forward for China. So when we look at the data center products, a good portion of this was also the A100, which we wrote down. Now, looking at our inventory that we have on hand and the inventory that has increased, a lot of that is just due to our upcoming architectures coming to market. our ADA architecture, our hopper architecture and even more in terms of our networking business. We have been building for those architectures to come to market and as such to say. We are always looking at our inventory levels at the end of each quarter for our expected demand going forward. But I think we've done a solid job that we used in this quarter just based on that expectation going forward.
Operator:
Your next question comes from the line of Timothy Arcuri with UBS. Your line is now open.
Timothy Arcuri:
Thanks a lot. Colette, can you -- I have a two-part question. First, is there any effect of stockpiling in the data center guidance? I ask because you now have the A800 that is sort of a modified version of the A100 with the lower data transfer rate. So one could imagine that customers might be stocking that while they can still get it. And I guess the second part of that is related to the inventory charge, can you just go into that a little bit more? Because last quarter, it made sense that you took a charge because revenue was less than you thought, but revenue came in pretty much in line. And it sounded like China was a net neutral. So is the charge related to just working A100 inventory down faster? Is that what the charges related to?
Colette Kress:
Sure. So let me talk about the first statement that you indicated. Most of our data center business that we see is we're working with customers specifically on their needs to build out accelerated computing and AI. It's just not a business in terms of where units are being held for that. They're usually four very, very specific products and projects that we see. So I'm going to answer no. Nothing that we can see. Your second question regarding the inventory provisions. At the end of last quarter, we were beginning to see softness in China. We've always been looking at our needs long term. It's not a statement about the current quarter in inventory, as you can see. It usually takes two or three quarters for us to build product for the future demand. So that's always a case of the inventory that we are ordering. So now looking at what we've seen in terms of continued lockdowns, continued economy challenges in China it was time for us to take a hard look of what do we think we'll need for data center going forward and not leg for write-downs.
Operator:
Your next question comes from the line of Stacy Rasgon with Bernstein. Your line is now open.
Stacy Rasgon:
Hi, guys. Thanks for taking my question. Colette, I had a question on the commentary you gave on the sequentials. It kind of sounded like data center maybe had some China softness issues. You said gaming resumed sequential growth. But then you said sequential growth for the company driven by auto gaming and data center. How can all three of those grow sequentially if the overall guidance is kind of flattish? Are they all just like growing just a little bit? Or is one of them actually down? Like how do we think about the segments into Q4 given that commentary?
Colette Kress:
Yes. So your question is regarding the sequentials from Q3 to our guidance that we provided for Q4. As we are seeing the numbers in terms of our guidance, you're correct, is only growing about $100 million. And we've indicated that three of those platforms will likely grow just a little bit. But our pro visualization business we think is going to be flattish and likely not growing as we're still working on correcting the channel inventory levels. to get to the right amount. It's very difficult to say which will have that increase. But again, we are planning for all three of those different market platforms to grow just a little bit.
Operator:
Your next question comes from the line of Mark Lipacis with Jefferies. Your line is now open.
Mark Lipacis:
Hi. Thanks for taking my question. Jen-Hsun, I think for you, you've articulated a vision for the data center we're a solution with an integrated solution set of a CPU, GPU and DPU is deployed for all workloads or most workloads, I think. Could you just give us a sense of or talk about where is this vision in the penetration cycle? And maybe talk about Grace Grace's importance for realizing that vision, what will Grace deliver versus an off-the-shelf x86 where -- do you have a sense of where Grace will get embraced first or the fastest within that vision?
Jen-Hsun Huang:
Grace's data moving capability is off the charts. Grace also is memory coherent to our GPU, which allows our GPU to expand its effective GPU memory, fast GPU memory by a factor of 10. That's not possible without special capabilities that are designed between hopper and Grace and the architecture of Grace. And so, it was designed. Grace is designed for very large data processing at very high speeds. Those applications are related to, for example, data processing is related for recommender systems, which operates on petabytes of live data at a time. It's all hot. It all needs to be fast, so that you can make a recommendation within milliseconds to hundreds of millions of people using our service. It is also quite effective at AI training, machine learning. And so, those kind of applications are really terrific. We -- Grace, I think I've said before that we will have production samples in Q1, and we're still on track to do that.
Operator:
Your next question comes from the line of Harlan Sur with J.P. Morgan. Your line is now open.
Harlan Sur:
Good afternoon and thanks for taking my question. Your data center networking business, I believe, is driving about $800 million per quarter in sales, very, very strong growth over the past few years. Near term, as you guys pointed out, and the team is driving strong Nick and blue food attached to your own compute solutions like DGX and more partner announcements like VMware, but we also know that networking has pretty large exposure to general purpose cloud and hyperscale compute spending trends. So what's the visibility and growth outlook for the networking business over the next few quarters?
Jen-Hsun Huang:
Yes. If I could take that. First, thanks for your question. Our networking, as you know, is heavily indexed to high-performance computing. We're not -- we don't serve the vast majority of commodity networking. All of our network solutions are very high end, and they're designed for data centers that move a lot of data. Now, if you have a hyperscale data center these days, and you are deploying a large number of AI applications. It is very likely that the network bandwidth that you provision has a substantial implication on the overall throughput of your data center. So the small incremental investment they make in high-performance networking translates to billions of dollars of savings slightly in provisioning the service or billions of dollars more throughput, which increases their economics. And so, these days, with disaggregated and I application, AI provisioning and data centers, high-performance networking is really quite fantastic and it pays for itself right away. But that's where we are focused in high-performance networking and provisioning AI services in -- well, the AI applications that we focus on. You might have noticed that NVIDIA and Microsoft are building one of the largest AI infrastructures in the world. And it is completely powered by NVIDIA's InfiniBand 400 gigabits per second network. And the reason for that is because that network pays for itself instantaneously. The investment that you're going to put into the infrastructure is so significant that if you were to be dragged by slow networks, obviously, the efficiency of the overall infrastructure is not as high. And so, in the places where we focus networking is really quite important. It goes all the way back to when we first announced the acquisition of Mellanox. I think at the time, they were doing about a few hundred million dollars a quarter, about $400 million a quarter. And now we're doing what they used to do in the old days, in a year, practically coming up in a quarter. And so, that kind of tells you about the growth of high-performance networking. It is an indexed to overall enterprise and data center spend but it is highly indexed to AI adoption.
Operator:
Your next question comes from the line of Aaron Rakers with Wells Fargo. Your line is now open.
Aaron Rakers:
Thanks for taking the question. I want to expand on the networking question a little bit further. When we look at the Microsoft announcement today, we think about what Meda is doing on the AI footprint that they're deploying. Jen-Hsun, can you help us understand like where your InfiniBand networking sits relative to like traditional data center switching? And maybe kind of build on that, how you're positioning spectrum for in the market, does that compete against a broader set of opportunities in the Ethernet world for AI fabric networking?
Jen-Hsun Huang:
Yes. Thanks, Erin. The math is like this. If you're going to spend $20 billion on an infrastructure and the efficiency of that overall data center is improved by 10%. The numbers are huge. And when we do these large language models and recommender systems, the processing is done across the entire data center. And so, we distribute the workload across multiple GPUs, multiple nodes and it runs for a very long time. And so, the importance of the network can be overemphasized. And so, the difference of 10% in overall improvement in efficiency, which is very to achieve. The difference between NVIDIA's InfiniBand, the entire software stack with what we call Magnum IO, which allows us to do computing in the network itself. A lot of software is running in the network itself, not just moving data around. We call it in-network computing because a ton of software is done at the edge at the -- within the network itself. We achieved significant differences in overall efficiency. And so, if you're spending billions of dollars on the infrastructure, or even hundreds of millions of dollars of interest on the infrastructure. The difference is really quite profound.
Operator:
Your next question comes from the line of Ambrish Srivastava with BMO. Your line is now open.
Ambrish Srivastava:
Hi. Thank you very much. I actually had a couple of clarifications. Colette, in the data center side, is it a fair assumption that compute was down Q-over-Q in the reported quarter because the quarter before, Mellanox or the networking business was up as it was called out. And again, you said it grew quarter over quarter. So is that a fair assumption? And then, I had a clarification on the USG band. Initially, it was supposed to be a $400 million, really going to what the government was trying to firewall. Is the A800 -- I'm just trying to make sure I understand it. Isn't that against the spirit of what the government is trying to do, i.e., firewall, high-performance compute? Or is A800 going to a different set of customers?
Colette Kress:
Thank you for the question. So looking at our compute for the quarter is about flattish. Yes, we're seeing also growth growth in terms of our networking, but you should look at our Q3 compute is about flatters with last quarter.
Jen-Hsun Huang:
Ambrish, A800 hardware, the hardware of ensures that it always meets U.S. government's clear test for export control. And it cannot be customer reprogrammed or application reprogrammed to exceed it. It is hardware limited. It is in the hardware that determines 800s capabilities. And so, it meets the clear test in letter and in spirit. We raised the concern about the $400 million of A100s because we were uncertain about whether we could execute. The introduction of A800 to our customers and through our supply chain in time. The company did remarkable feeds to swarm this situation and make sure that our business was not affected and our customers were not affected. But A800 hardware surely ensures that it always meets U.S. government's clear tests for export control.
Operator:
Your next question comes from the line of William Stein with Truist Securities. Your line is now open.
William Stein:
Thank you. I'm hoping you can discuss the pace of 100 growth as we progress over the next year. We've gotten a lot of questions as to whether the ramp in this product should look like a sort of traditional product cycle where there's quite a bit of pent-up demand for this significant improved performance product and that there's supply available as well. So does this rollout sort of look relatively typical from that perspective? Or should we expect a more perhaps delayed start of the growth trajectory where we see maybe substantially more growth in, let's say, second half of '23.
Jen-Hsun Huang:
H-100 ramp is different than the A100 ramp in several ways. The first is that the TCO, the cost benefits, the operational cost benefits because of the energy savings because every data center is now Power Limited. And because of this incredible transformer engine that's designed for the latest AI models. The performance over Ampere is so significant that I -- and because of the pent-up demand for hopper because of these new models that are that I spoke about earlier, deep recommender systems and large language models and generative AI models. Customers are clamoring to ramp hopper as quickly as possible, and we are trying to do the same. We are all hands on deck to help the cloud service providers stand up the supercomputers. Remember, I is the only company in the world that produces and ships semi-custom supercomputers in high volume. It's a miracle to ship one supercomputer every three years. it's unheard of to ship supercomputers to every cloud service provider in a quarter. And so, we're working hand with every one of them, and every one of them are racing to stand up hoppers. We expect them to have hopper cloud services stood up in Q1. And so, we are expecting to ship some volume, we're expecting to ship production in Q4, and then we're expecting to ship large volumes in Q1. That's a faster transition than MPIR. And so, it's because of the dynamics that I described.
Operator:
Your next question comes from the line of Matt Ramsay with Cowen. Your line is now open.
Matt Ramsay:
Yeah. Thank you very much. Good afternoon. I guess, Colette, I heard in your script that you had talked about maybe a new way of commenting on or reporting hyperscaler revenue in your data center business. And I wonder if you could maybe give us a little bit more detail about what you're thinking there and what sort of drove the decision? And I guess the derivative of that, Jen-Hsun, how -- that decision to talk about the data center business to hyperscalers differently. I mean, what does that mean for the business that is just a reflection of where demand is and you're going to break things out differently? Or is something changing about the mix of I guess, internal properties versus vertical industry demand within the hyperscale customer base.
Colette Kress:
Yes, Matt, thanks for the question. Let me clarify a little bit in terms of what we believe we should be looking at when we go forward and discussing our data center business. Our data center business is becoming larger and larger and our customers are complex. And when we talk about hyperscale, we tend to talk about seven, eight different companies. But the reality is there's a lot of very large companies that we could add to that discussion based on what they're purchasing. Additionally, looking at the cloud, looking at our cloud purchases and what our customers are building for the cloud is an important area to focus on because this is really where our enterprise is where our researchers, where our higher education is also purchasing. So we're trying to look for a better way to describe the color of what we're seeing in the cloud and also give you a better understanding of some of these large installments that we're seeing in the hyperscales.
Jen-Hsun Huang:
Yes. Let me double click on what Colette just said, which is absolutely right. There are two major dynamics that's happening. First, the adoption of NVIDIA in Internet service companies around the world, the number and the scale by which they're doing it has grown a lot. Internet service companies. And these are Internet service companies that offer services, but they're not public cloud computing companies. The second factor has to do with cloud computing. We are now at the tipping point of cloud computing. Almost every enterprise in the world has both a cloud-first and a multi-cloud strategy. It is exactly the reason why all of the announcements that we made this year -- this quarter, this last quarter since GTC about all the new platforms that are now available in the cloud. a CSP, a hyperscaler is both -- are two things to us, therefore, a hyperscaler can be a sell to customer. They are also a cell with partner on the public cloud side of their business. Because of the richness of NVIDIA's ecosystem because we have so many Internet service customers and enterprise customers using NVIDIA's full stack. The public cloud side of their business really enjoys and values the partnership with us and the cell with relationship they have with us. And it's pretty clear now that for all of the hyperscalers, the public cloud side of their business will likely would very likely be the vast majority of their overall consumption. And so, because the world CSPs, the world's public clouds is only at the early innings of their enterprise to lifting enterprise to the cloud world it's very, very clear that the public cloud side of the business is going to be very large. And so, increasingly, our relationship with CSPs, our relationship with hyperscalers will -- will include, of course, continuing to sell to them for internal consumption but very importantly, sell with for the public cloud side.
Operator:
Your next question comes from the line of Joseph Moore with Morgan Stanley. Your line is now open.
Joseph Moore:
Great. Thank you. I wonder if you could talk to looking backward at the crypto impact. Obviously, that's gone from your numbers now, but do you see any potential for liquidation of GPUs that are in the mining network, any impact going forward? And do you foresee blockchain being an important part of your business at some point down the road?
Jen-Hsun Huang:
We don't expect to see blockchain being an important part of our business down the road. There is always a resell market. If you look at any of the major resell sites, eBay, for example, there are secondhand graphics cards for sale all the time. And the reason for that is because a 3090 that somebody bought today, is upgraded to a 4090 or 3090 by a couple of years ago, it was up are until 4090 today. That 3090 could be sold to somebody and enjoyed it sold at the right price. And so, the volume of -- the availability of secondhand and used graphics cards has always been there. And the inventory is never zero. and when the inventory is larger than usual, like all supply demand, it would likely drift lower price and affect the lower ends of our market. But my sense is that where we're going right now with ADA is targeting very clearly in the upper range, the top half of our market. And and early signs are, and I'm sure you're also seeing that the ADA launch was a home run. That we shipped a large volume of 4090s because as you know, we were prepared for it. And yet within minutes, they were sold out around the world. And so, the reception of 4090 and the reception of 4080 today has been off the charts. And that says something about the strength and the health and the vibrancy of the gaming market. So we're super enthusiastic about the ADA launch. We have many more ad products to come.
Operator:
Your last question today comes from the line of Toshiya Hari with Goldman Sachs. Your line is now open.
Toshiya Hari:
Great. Thank you so much for squeezing me in. I had two quick ones for Colette. On supply, I think there was some mixed messaging in your remarks. I think you talked about supply being a headwind at one point. And then, when you were speaking to the networking business, I think you talked about supply easing. So I was hoping you can kind of speak to supply if you're caught up to demand at this point. And then, secondly, just on stock-based compensation, pretty mundane topic I realize, but it is -- I think in the quarter, it was about $700 million. It's becoming a bigger piece of your opex. So curious how we should be modeling that going forward.
Colette Kress:
Sure. When we look at our supply constraints that we have had in the past, each and every quarter, this is getting better Networking was one of our issues probably a year ago, and it has taken us probably to this quarter. and next quarter to really see our supply improved so that we can support the pipeline that we have for our customers that are -- now that's our supply. We've also made a discussion regarding our customers, supply constraints, issues when setting up a data center, even getting data center capacity has been very difficult. And therefore, that challenges them in their purchasing decisions as they're still looking for certain parts of that supply chain to come through. So that hopefully clarifies what we were talking about regarding two areas of supply. In our stock-based compensation, what we'll see, it's very difficult to predict what our stock-based compensation would be when it arrives. We have provided to our incoming employees but also once a year to our employees, and it's a single date in terms of when that is priced. So it's difficult to determine, but stock-based compensation is an important part of our employees' compensation and will continue to be. So we look at it from an overall compensation perspective. So up until now and when we do the focal, we'll see about the same size with a few additions for the reduced level of employee hiring that we have right now.
Operator:
Thank you. I will now turn the call back over to Jen-Hsun Huang for closing remarks.
Jen-Hsun Huang:
Thanks, everyone. We are quickly adapting to the macro environment. Correcting inventory levels, offering alternative products to data center customers in China and keeping our opex flat for the next few quarters. Our new platforms are off to a great start and formed the foundation for our resumed growth. MRTX is reinventing 3D graphics with ray tracing and AI. The launch of [Inaudible] is phenomenal. Gamers waited in long lines around the world, 4090 stocks sold out quickly. Hopper, with its revolutionary transformer engine is just in time to meet the surging demand for recommender systems, large language models and generative AI. NVIDIA networking is synonymous with the highest data center throughput and enjoying record results. Oren is the world's first computing platform designed for AI-powered autonomous vehicles and robotics and putting automotive on the road to be our next multibillion-dollar platform. These computing platforms run NVIDIA AI and NVIDIA Omniverse, software libraries and engines that help the companies build and deploy AI to products and services. we this pioneering work and accelerated computing is more vital than ever. Limited by business, general purpose commuting has slowed to a crawl just as AI demands more computing. Scaling through general purchase computing alone is no longer viable, both from a cost or power standpoint. Accelerated computing is the path forward. We look forward to updating you on our progress next quarter.
Operator:
[Operator signoff]
Operator:
Good afternoon. My name is Regina, and I will be your conference operator today. At this time, I would like to welcome everyone to NVIDIA’s Second Quarter Earnings Call. All lines have been placed on mute to prevent any background noise. After the speakers’ remarks, there will be question-and-answer session. [Operator Instructions] [Technical Difficulty]
Simona Jankowski:
Conference call for the second quarter of fiscal 2023. With me today from NVIDIA are Jensen Huang, President and Chief Executive Officer; and Colette Kress, Executive Vice President and Chief Financial Officer. I’d like to remind you that our call is being webcast live on NVIDIA’s Investor Relations website. The webcast will be available for replay until the conference call to discuss our financial results for the third quarter of fiscal 2023. The content of today’s call is NVIDIA’s property. It can’t be reproduced or transcribed without our prior written consent. During this call, we may make forward-looking statements based on current expectations. These are subject to a number of significant risks and uncertainties, and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today’s earnings release. Our most recent Forms 10-K and 10-Q and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All our statements are made as of today, August 24, 2022, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary, which is posted on our website. With that, let me turn the call over to Colette.
Colette Kress:
Thanks, Simona. This was a challenging quarter. Total revenue of $6.7 billion was down 19% sequentially and up 3% year-on-year, below the $8.1 billion outlook we provided on our last earnings call. As we indicated in our pre-announcement press release on August 8, we experienced a shortfall to our expectations driven primarily by weaker Gaming revenue. Today, we will share with you more details on our Q2 results and Q3 outlook. Starting with Gaming. Revenue of $2.04 billion was down 44% sequentially and down 33% year-on-year, reflecting challenging market conditions. As discussed in May, we expected a sequential decline in Gaming revenue due to softness in Europe related to the war in Ukraine and COVID lockdowns in China. The decline in Gaming GPU revenue was sharper than anticipated, driven by both lower units and lower ASPs. Macroeconomic headwinds across the world drove a sudden slowdown in consumer demand. We implemented programs with our Gaming channel partners to adjust pricing in the channel and to price position current high-end desktop GPUs as we prepare for a new architecture launch. As noted last quarter, we had expected cryptocurrency mining to make a diminishing contribution to gaming demand. We are unable to accurately quantify the extent to which reduced crypto mining contributed to the decline in gaming demand. While Gaming navigates significant short-term macroeconomic challenges, we believe the long-term fundamentals in Gaming remain strong. NVIDIA RTX has redefined computer graphics and is now supported by almost 300 games and applications. NVIDIA’s GeForce GPUs are the most coveted brand by gamers, representing 15 of the top 15 most popular GPUs on Steam. Gaming has emerged from the pandemic an even more popular form of entertainment and social connectivity. Estimated GeForce sell-through is up over 70% since before the pandemic, and peak concurrent users on Steam are also up more than 70% over the same time period. GeForce NOW registered members now exceed 20 million. This quarter, we added 80 more titles, including the hugely popular Genshin Impact, bringing our total to over 1,350. Moving to Professional Visualization. Revenue of $496 million was down 20% sequentially and down 4% from a year ago. A sequential increase in mobile revenue was more than offset by lower desktop revenue, particularly at the high end. As macroeconomic headwinds intensified, enterprise demand slowed and OEMs worked to reduce inventory. We expect these trends to persist in Q3. While ProViz is undergoing a near-term adjustment after doubling last year, we believe we have expanded the market opportunity over the last couple of years with AI and Omniverse workloads. We believe hybrid work is here to stay, and with it, the need for collaborative 3D design enabled by professional graphic workstations, both at home and in the office as well as in the cloud. In June, we announced a partnership with Siemens to enable the industrial levers and AI-powered digital twins, connecting Siemens Xcelerator platform to NVIDIA Omniverse. This connection opens Siemens to the vast ecosystem of NVIDIA Omniverse and NVIDIA to Siemens ecosystem of the world’s largest industries. Earlier this month at SIGGRAPH, the premier computer graphics conference, we announced advancements to several foundational technologies of the metaverse, defined as the 3D version of the Internet. First, NVIDIA Omniverse Avatar Cloud Engine will enable businesses to create and deploy assistants and avatars, transforming interactions across a range of industries. We also unveiled 11 new Omniverse connectors, bringing the total number of connectors to the Omniverse USD ecosystem to 112. And finally, we released SDKs for the new field of neural graphics, which intertwine AI and graphics to help automate the creation of virtual world. Moving to Automotive. Revenue of $220 million increased 59% sequentially and 45% from the year-ago quarter. Strong growth was driven by auto AI solutions, which include AI cockpit and self-driving revenue, with particular strength in self-driving as new energy vehicle design wins ramp into volume. We believe Q2 was an inflection point for our automotive revenue as NVIDIA Orin has great momentum. During the quarter, we announced rollout plans of new vehicles from OEM partners, NIO, Li Auto, JIDU and Human Horizons as well as Pony.ai’s line of self-driving trucks and robotaxis, all built on NVIDIA DRIVE. Looking forward, we expect our $11 billion automotive design win pipeline to translate to continued growth. Moving to Data Center. Revenue of $3.81 billion grew 1% sequentially and 61% year-on-year. Although a record, this was somewhat short of our expectations as we were impacted by supply chain disruptions. Revenue from hyperscale customers nearly doubled year-on-year. Sequentially, sales to North America hyperscale and cloud computing customers increased but were more than offset by lower sales to China hyperscale customers affected by domestic economic conditions. Vertical industries grew both, sequentially and year-on-year. Key workloads driving growth include natural language processing, recommender systems, autonomous vehicle fleet, data processing and training and cloud graphics. Let me share a couple of customer examples. Pinterest transitioned to 100x larger recommender models by moving its inference from CPUs to NVIDIA GPUs. Its ability to deploy a higher-quality model at high throughput and low latency resulted in a 16% increase in engagement, a critical metric for the company, which has over 400 million users and 300 billion images. And Tesla recently upgraded its supercomputer to use over 7,000 A100 GPUs for autopilot training. From a product perspective, networking led growth this quarter with strong demand from our high-speed Ethernet adapters and design win momentum toward next-generation adopters, including the ConnectX-6 and ConnectX-7. We also see growing interest from cloud service providers for our new Spectrum-4 400 gigabit per second Ethernet networking platform. Additionally, we are ramping into the upcoming launches of our next generation platforms. The Hopper architecture flagship H100 data center GPU is in production. Grace is our first CPU. Top computer makers, including Dell, HPE, Inspur, Lenovo and Supermicro are adopting the new NVIDIA Grace CPU Superchip and Grace Hopper Superchip to build the next generation of supers. 72% of the systems on the latest top 500 list of the world’s fastest supercomputers are powered by NVIDIA, including 31 of 39 new systems. NVIDIA’s [Indiscernible] Selene supercomputer ranks at number 8 in the top 500 and is the world’s fastest enterprise supercomputer. Moreover, 22 of the top 30 systems on the Green 500 list of the most energy-efficient supercomputers are powered by NVIDIA. Significant advances in software technologies are key to our platform performance. In the past two years, our A100-based platform has delivered 6x more performance as measured by the MLPerf industry benchmark, largely through new software technologies and optimizations. Last month, we announced an update to the NeMo Megatron framework that can speed up the training of large language models by up to 30%, improving a multi-hundred million dollar AI infrastructure by 30% translates to significant value for customers. LLM are one of the most important neural networks today, ranging in size from tens of billions to over 1 trillion parameters. Learning from text, they can be used for real-time content generation, tech summarization, customer service chat box and question answering for conversational AI interfaces. Currently, these capabilities are available to early access customers to run on NVIDIA DGX SuperPOD and NVIDIA DGX Foundry as well as in Microsoft Azure cloud with other platforms available soon. We are working with the industry leaders in large language models, a very active and exciting space of AI. Moving to the rest of the P&L. GAAP gross margin was 43.5%, and non-GAAP gross margin was 45.9%. Gross margin includes $1.22 billion in charges for inventory and related reserves based on revised expectations of future demand and $122 million for warranty reserves. These charges incurred in the quarter reflect purchase commitments that we made during the time of severe component shortages and our current expectation of ongoing macro uncertainty. We believe our long-term gross margin profile is intact. GAAP operating expenses were up 36% from a year ago and down 32% sequentially as Q1 included a $1.35 billion acquisition termination charge related to the Arm transaction. Non-GAAP operating expenses were up 38% from a year ago and up 9% sequentially. These increases were driven primarily by employee growth costs, as well as increases in salaries to support our employees during this high inflationary environment, and engineering development of new products coming to market. We have slowed operating expense growth, balancing investments for long-term revenue growth while managing near-term profitability. Our full year non-GAAP OpEx is expected to grow over 30%. During the first half of fiscal 2023, we returned $5.5 billion to shareholders in the form of share repurchases and cash dividends. We plan to continue share repurchases. We have nearly $12 billion remaining under our authorization through December of 2023. Let me turn to the outlook for the third quarter of fiscal ‘23. We expect Gaming and ProViz revenue to decline sequentially as OEMs and channel partners reduce inventory levels to align with current levels of demand and prepare for our new product generation. We expect that decline to be partially offset by sequential growth in data center and automotive. Revenue is expected to be $5.9 billion plus or minus 2%. GAAP and non-GAAP gross margins are expected to be 62.4% and 65%, respectively, plus or minus 50 basis points. GAAP operating expenses are expected to be approximately $2.59 billion. Non-GAAP operating expenses are expected to be approximately $1.82 billion. GAAP and non-GAAP other income and expenses are expected to be an expense of approximately $10 million, excluding gains and losses on nonaffiliated investments. GAAP and non-GAAP tax rates are expected to be 9.5%, plus or minus 1%, excluding any discrete items. Capital expenditures are expected to be approximately $550 million to $600 million. Further financial details are included in the CFO commentary and other information available on our IR website. In closing, let me highlight upcoming events for the financial community. We will be attending the Jefferies Conference in Chicago on August 30th and the Goldman Sachs Conference in San Francisco on September 12th. And we will be holding a financial analyst Q&A with management following Jensen’s GTC keynote on September 20th. Our earnings call to discuss the results of our third quarter of fiscal 2023 is scheduled for Wednesday, November 16th. We will now open the call for questions. Operator, can you assist? Would you please poll for questions?
Operator:
[Operator Instructions] Your first question comes from the line of C.J. Muse with Evercore ISI.
C.J. Muse:
I think the question we all have is what is normalized revenues for gaming for you guys? Obviously, this is a challenge to you as well. But curious how you’re thinking about it today. Is the fiscal ‘20 recovery post the first half ‘19 correction an appropriate framework, or was that inflated by crypto as well? And I guess, as part of that, how do we think about the cascading in of the new product cycle? And is there potential for future reserves needed to be taken if gaming does not meet your new updated outlook? Thanks so much.
Colette Kress:
Well, let me start first there and see if I can assist in terms of how to think about after we get through our completion just now of Q2 and what we have provided here for guidance for Q3. Across those two quarters, the Q2 of ‘23, the Q3 of ‘23, we have likely undershipped gaming to our end demand significantly. We expect that sell-through or essentially our end demand for those combined two quarters of Q2 and Q3 to be approximately $5 billion. Now, on top of this, keep in mind that we do have gaming growth drivers to consider for the future. These can include our new gaming product introductions that are around the corner as well as new segments of the market that we plan to reach with our gaming technology to just name a couple. I’ll turn it over to Jensen to talk a little bit more about that. Now, regarding any further types of write-downs on this perspective, we did a thorough assessment with this quarter, not only just looking at what we needed for this quarter, but what we need for the long term. Keep in mind, our inventory provisions and write-downs that we took into account had to reflect some of the purchasing that we did a supply back more than a year ago when we were still in extreme supply shortages in almost all of our products. And so, this was an opportunity for us to resize given the macroeconomic conditions, what we needed in terms of supply. So, our expectations were higher, and we took this opportunity to write them down to what our current expectations are. I’ll turn it over to Jensen to see if he wants to add more.
Jensen Huang:
Yes. Thanks, Colette. C.J., our sell-through is off the highs in the beginning of the year, but it’s still very solid. In fact, sell-through is -- has increased 70% since pre-COVID, pre-pandemic. And so, it’s very clear that gaming is -- the fundamentals of gaming are strong, and this medium is really doing well. Not to mention the gaming platforms are being used -- our gaming PCs are being used for influencers, people sharing content, creating content, V bloggers, VTuber, there’s all kinds of new ways of engaging and spending time with video games. Our strategy is to reduce the sell-in -- reduce the sell-in this quarter, next quarter to let channel inventory correct. Obviously, we’re off the highs, and the macro condition turned sharply worse. And so, our first strategy is to reduce sell-in in the next couple of quarters to correct channel inventory. We’ve also instituted programs to price position our current products to prepare for next-generation products. Ampere is the most popular GPU we’ve ever created. It is in the top 15 most popular gaming GPUs on Steam. And it remains the best GPUs in the world, and it will be very successful for some time. However, we do have exciting new next-generation coming and it’s going to be layered on top of that. And so, we’ve taken -- we’ve done two things. We’ve reduced sell-in to let channel inventory correct and we’ve implemented programs with our partners to price position the products in the channel in preparation for our next generation. All of this we anticipate were working towards a path to being in a good shape going into next year. Okay? So, that’s what our game plan is.
Operator:
Your next question will come from the line of Vivek Arya with Bank of America Securities.
Vivek Arya:
Actually, I just wanted to clarify, Jensen. So, should we assume that a gaming sell-in will kind of stay at these levels into your Q1 or Q2, or depending on new product launch, it might recover? So just wanted to make sure our baseline assumption is set there. And then, my question is actually similar on the data center. Sales are pretty strong right now, but there is a concern that data center CapEx could be the next shoe to drop in this rolling correction in semiconductors. I’m curious, what’s your sense of utilization of your data center shipments? And what is the risk that there could be a correction in the data center given some of the macro caution expressed by some of the hyperscaler and enterprise customers?
Jensen Huang:
Thanks, Vivek. The sell-through -- the sell-through, as I mentioned earlier, of GeForce is solid. The end market gaming demand is solid. It’s off the highs, which was really high recently in the beginning of the year. And so, we have -- and because we were building for such a vibrant market, we found ourselves with excess inventory. And so, our strategy is to sell well below -- sell in well below the current sell-through levels in the marketplace to give the channel an opportunity to correct. We’ll do that for a couple of quarters or so. We believe that by the end of the year, we’ll be in a good shape going into next year. And so, I hope that answers your question. But, the important thing is our sell-in rate is far below what is happening in the market for sell-throughs. The sell-through is solid, has increased 70% since pre-COVID. And so, the gaming market is really quite vibrant. On the second question, on data center end markets, we hear fairly broadly that GPU supply is in shortage in the cloud. We hear quite broadly that demand for GPU rentals far exceeds current supply. And it’s fairly sensible to us, partly because the number of use cases for GPUs in the cloud has grown quite a bit. If you look at one particular segment in just managing -- collecting data and managing the data of the AV fleet and using that data to train AI models, using that data to reconstruct HD maps, the usage of GPUs in the cloud for just that one application has grown a lot. And furthermore, there’s the deep learning-based recommender systems has demonstrated such significant effectiveness. And it helps internet service providers to enhance engagement, enhance click-through rate. And so that -- so this particular form of recommender systems is going to really drive a fair amount of data processing and machine learning in the cloud. And then, of course, over the last several years, a very important model has emerged called transformers. You and I’ve spoken about this model several times in the past. And it’s been found that this transformer model, this large language -- this language model, which when scaled up in size, exhibits really spectacular and effective capabilities for -- to be used to learn skills with either few shots or almost no shot, meaning it could learn skills, it could perform skills that it has never learned because the knowledge was somehow encoded from the large amount of data that it had learned from. And so, this large language model area of innovation is used in, of course, conversational chat, Q&A summarization, text generation, image generation. But very importantly, it’s being used in life sciences for understanding chemistry. We’ve done some very important work in this area ourselves called MegaMolBART, understanding proteins, understanding DNA to learn the language of these large -- very, very large, spatially as well as temporally or sequentially types of data. And so, the impact of this area is really quite worth staying close to. It’s called large language models. I think Stanford did a paper that called it the Foundation models that could be used for training all kinds of other types of AIs. And so, we’re seeing a great deal of demand for GPUs in the cloud. We were challenged this quarter with a fair amount of supply chain challenges because as you know, we don’t just sell the GPU chip, but these systems are really complex with a large number of chips in the system components that we offer like HGX. And so kitting -- all of the components that have to come together for us to be able to deliver the final component. And then furthermore, these data centers sit idle until the last piece comes together. And the last piece includes very complicated switches and very complicated NICs and networkings and cables. And so these -- building these high-performance computing data centers at very large scale for the world’s cloud is not particularly easy. And so the supply chain challenges have been somewhat disruptive. But the demand is there. And on top of that, we’re ramping into Hopper, which is really a fantastic generation.
Operator:
Your next question will come from the line of Matt Ramsay with Cowen.
Matt Ramsay:
I wanted to follow up on the data center question that Vivek just asked from a couple of angles. I guess, Colette, the first angle being, in the release, you guys talked about pulling high $200 million of revenue into the July quarter from October, but also with supply chain challenges, maybe some deliveries that were meant for July got pushed back into October. So if you could talk a little bit more about those dynamics and just clarify for us that the October sequentially up data center guidance is actually clean of any pull-ins. And Jensen, the second part, the moving pieces, networking stronger in data center, U.S. hyperscale stronger, China hyperscale weaker. If you could kind of walk us through the trends that you’re seeing into the October and January quarters. And in those sort of those breakouts and when clarify for us when you think H-100 will really start to drive revenue.
Colette Kress:
Great. Thanks for the question. And it’s kind of a little bit of an add-on to some of the statements that Jensen was discussing regarding our supply chain and what we’re seeing today. Our supply chain during the quarter really was quite difficult, was quite challenging to work through. Our platforms, including HDX, networking chips, cables, switches, were very important to the customers. It’s not just about us selling the GPUs. So even though customers orders components themselves, they’re looking from us what we may refer to as kits, kits that go with those GPUs for them to stand up their data centers. We also experienced supply disruptions internally with our logistics and our component availability. Some of our supply arrived very late in the quarter. We had very little time from a logistics and availability to get those things out. Customers were impacted as well by availability of key third-party other components that we weren’t offering, which were slowing down some of their deployments. So what we did in our Q2 orders that couldn’t be delivered in Q3, given that some of these supply constraints existed, and we had Q3 demand where we did have supply in Q2. So we worked with customers to optimize that supply and demand, and that’s what we’ve disclosed to you.
Jensen Huang:
Let me answer the questions about the North American and the China hyperscalers. The Chinese hyperscalers and the Chinese Internet companies really, really slowed down infrastructure investment this year, particularly starting in -- they’ve been rather slow in building out and really accelerate -- well really slowed down in Q2. This slowdown can’t last forever. And the number of new technologies in software, the number of people who are using clouds and the number of cloud services is continuing to grow. And so I fully expect investment to return. They’re a very important market for us, a very large market for us. And the fact that North American hyperscalers doubled year-over-year our revenues at North American hyperscalers, and that was offset by declines in China said something about the slowdown in China. And so I don’t think that’s going to last forever. I think it’s going to return. With respect to Hopper, we’re in full production now. And we’re racing to get Hopper 2, all of the CSPs are dying to get them. And it goes with our HGX, which is multiple Hoppers on a system tray, it’s really a supercomputer in a motherboard, if you will. And it goes along with it networking gear and switch gear. And so there’s the enormous amounts of resources apply from all of the CSPs around the world and ourselves to get Hopper. We expect to ship substantial Hoppers in Q4.
Operator:
Your next question will come from the line of Toshiya Hari with Goldman Sachs.
Toshiya Hari:
I had a question regarding the $1.22 billion inventory charge, maybe for Colette, on this one specifically. In the CFO commentary, I think you stated that the inventory charge is related to weaker demand in both data center and gaming. I think the gaming side is pretty clear based on your comments so far. Curious what’s changed on the data center side? Is it mostly the Chinese hyperscalers that Jensen just spoke to? Or is there something else going on in terms of how you’re thinking about demand in data center over the next couple of quarters? And related to this, curious if the delay in Sapphire Rapids at Intel is having an impact on your business in the near to medium term?
Colette Kress:
Thanks for the question. So our inventory charges, as we commented, we’re taking a thorough look of not only this last quarter as well as the quarter that we’re guiding, but looking over the long term of what we need for demand and then what we had in terms of supply. Remember, we had purchased this very early on in the year as we needed to, to drive the commitment of the supply that we already have. And so what is happening here for the data center, we had great, high expectations. We still have very strong, solid growth projection for data center as well. We’re going to take this opportunity for some of the prior architecture pieces to write down those given what we see as just a change in terms of our expectations going forward. So you are correct. There are also pieces in there for gaming. We have written down some silicon and chips as the macroeconomic conditions and you get ready for our future product launches take into account, but there’s also components, services and capacity in some of the other drivers that are incorporated in those write-downs.
Jensen Huang:
Our Hopper supports previous generation CPUs. But I guess, next-generation GPUs, CPUs, Sapphire Rapids and Genoa after that as well as Graviton. And so -- so we certify and test across all of the CPUs because the cloud service providers demand it. And they intend to deploy NVIDIA accelerators, NVIDIA Hoppers across a large number of CPUs. There is no question that the delay is disruptive and a lot of engineers have to scramble. It would have been a lot easier if next-generation CPUs were to have executed more perfectly. However, Hopper goes into an environment with CSPs where they connect our PCI Express connectors to old generation, current generation CPUs as well. And so nobody likes the delay. The next-generation CPUs will trigger a refresh of infrastructure and new servers. And so I’m super excited about them. However, we’re going to be able to go to market plentifying with Hopper supporting existing infrastructure.
Operator:
Your next question will come from the line of Aaron Rakers with Wells Fargo.
Aaron Rakers:
Yes. And a lot of it’s kind of been talked a little bit about, but I just -- Colette, I want to think about the numbers a little bit more. I guess, based on the guidance commentary, where I’ve come up thinking about would be like a 30-plus percent sequential decline in gaming and Professional Visualization and maybe kind of low to mid-single-digit growth in Data Center and Auto. So I guess, is that the right context? And with that and with Hopper coming down the pipeline, we’re going to have a lot of questions around kind of the deceleration of year-over-year growth in Data Center, I believe. Do you think that Hopper, as that comes fully available, it sounds like in fiscal 4Q, that you actually see Data Center growth reaccelerate as that product cycle materializes?
Colette Kress:
Yes. Thanks for the question. And that’s a pretty good understanding of our guidance. And we do expect, yes, gaming to decrease, not in the dollar amount that it decreased between Q1 and Q2. So that may be of our 2 areas of the decline, our gaming and ProViz, that may be about 3/4 of it associated with that gaming. And then Professional Visualization would probably be about 1/4 of the 2 areas that will decline. Our Data Center yes, we do expect it to grow. It may grow about what we just saw between Q1 and Q2. We’ll continue to look at it. There may be some more opportunity there. And automotive, very similar to our thoughts at the very beginning of the quarter, we are expecting continued growth through each of the quarters of this fiscal year. We felt that Q2 was an inflection point. So we’ll continue to grow into Q3 and hopefully Q4 going forward. I’ll turn it over to Jensen to see his thoughts in terms of Hopper, what Hopper brings to us in Q4 and expectations.
Jensen Huang:
The first thing I’d say, Aaron, is that we are selling in or we’re selling far below the market demand, far -- excuse me, far below the market sell-through. And the reason for that is to allow the inventory the channel inventory, the OEM inventories to correct. And this allows us to prepare for our next generation. And our next generation has Hopper for compute, but we also have the next generation for computer graphics that will be coming to market. Hopper is a giant new generation because it is designed to perform this new type of AI model called Transformers. It has an engine inside it called Transformer engine with numerical formats and pipelines that allows us to do a spectacular job on Transformer-type of models, which includes large language models, but it also includes computer vision models that are now able to be processed with this new type of AI model called Transformers. And so I fully expect Hopper 2 to be the next springboard for future growth. And -- and the importance of this new model, Transformer, can’t possibly be understated and can’t be overstated. This is the impact of this model across robotics, computer vision, languages, biology, chemistry, drug design is just really quite spectacular. And I’m sure that you’ve been hearing about this new breakthrough in AI, and Hopper was designed for this.
Operator:
Your next question will come from the line of Atif Malik with Citi.
Atif Malik:
Colette, can you talk about networking versus compute? Were they both supply constrained in the July quarter? And are they both sequentially growing in the October quarter?
Colette Kress:
So within our Q2 results, we have been continuing to improve our supply for networking. We have a lot of important products that the CSP needs, many of our customers’ needs, and we have been working to really improve that supply. And we were able to set very strong growth in terms of networking, both sequentially and year-over-year. And as we move into the next quarter, we’re going to have to see which is going to be growth larger. We’re just going to have to take a lot once we finish that quarter. But our supply for compute is here. But as we’ve discussed, sometimes it’s important that they have many of our other components that we provide in networking at the same time that we are providing the GPUs. So sometimes those are very important for us to deliver together. So we always have to keep that in mind. So it’s not always supply constrained, but there are certain parts of it that are.
Operator:
Your next question will come from the line of Joseph Moore with Morgan Stanley.
Joseph Moore:
Great. I wanted to ask why did the supply constraints hit you guys so hard this quarter? I mean you’ve done such a great job in the last couple of years outgrowing really everybody in a very challenging supply chain environment. It hasn’t tripped you up at all. And it seems like now it’s kind of hitting you fairly hard at a time when, in other cases, it’s kind of easing. So I’m just kind of curious, what is it about the timing and how long does it sort of take? Or is that a Hopper issue? Is it related to other components? As you talked about, how long does it take to clear those issues up?
Colette Kress:
Let me start and see if Jensen wants to add on to it. Our execution has absolutely been phenomenal. When you think about the challenges of we’re almost putting together a full data center for our customers and getting it shipped out. So we’re no different in the same way that the CSPs are challenging. We’re setting up their data centers as we’re such an integral part of that. And so networking has been short of supply. These are the same supply issues that some of our CSPs are having. So our supply arrived a little bit late in the quarter for some of our key products that we needed to get out. And putting that together caused some disruption in our logistics and distribution. We were pleased in terms of reaching the leverage of networking that we did, but we did have some challenges this quarter.
Operator:
Your next question will come from the line of Stacy Rasgon with Bernstein.
Stacy Rasgon:
I wanted to go back to that data center inventory charge. You listed data center first when you talked primarily related to data center and gaming. Can you give us a feeling for how much of that charge was data center versus gaming? And then to follow up on that, it did sound like to me that it was mostly Ampere and not Hopper change in expectations. Can you verify that or clarify it? And just talk about what’s happened with your expectations for Hopper? Have they gone up or down? Or has there been any change at all relevant to that inventory charge?
Colette Kress:
Yes, Stacy. Regarding our inventory charges that we had, when you think about what we have in supply, whether it be chips, components, whether it be memory. Remember, a lot of these things can be used interchangeably across the 2. Additionally, the value of our inventory for data center is much different than the value of what we have for gaming from an overall cost perspective. So we’re creating capacity opportunity, putting together all of those systems in terms of data center. It is prior architectures. Absolutely, this is not a question regarding anything of our future products coming to market. Nothing on the inventory provision has to do with that. So we took this as looking at the macroeconomic conditions, as we’ve discussed. Our expectations, our plans were higher. They’re still quite solid that we see in demand both for gaming as well as solid for data center, and that will continue. But we did have to just take a rightsizing of that note.
Jensen Huang:
Hopper was designed for transformers. The new transformers was going to be important. Nobody could have predicted the profound importance of large language models. Large language models, excitement, innovation, ideas, companies, start-ups, industries, all exceeding everyone’s expectations. I don’t think anybody could have predicted the impact of Transformers as it scaled up to these giant sizes. There’s a fair amount of literature now written about language models that were smallish in the old days, in the beginning several years ago, 3 years ago. And the ones that are in the hundreds of billions and moving towards probably several trillion parameters, the effectiveness of the AI is really quite spectacular. And to have AI that was never trained on a particular skill and yet within 1 shot or 1 shot of trying or even no shots, are able to perform that skill is beyond anybody’s expectations, I would think. And so I think the -- the success of Hopper is -- reflects the amount of work and pent-up demand for large training systems that Hopper is going to go into. If that’s an indicator, I think Hopper is going to be a spectacular success.
Operator:
Your next question will come from the line of Srini Pajjuri with SMBC Nikko.
Srini Pajjuri:
I have a question on gross margins, Colette. The 65% non-GAAP number you’re guiding to, does that include or assume any additional write-offs on the inventory front? And then just to expand on that, your mix is probably a tailwind to gross margins given that gaming is down significantly and data center is up a little bit. And I’m just wondering, are there any other offsets? Because I would have thought gross margins could actually be better than your longer-term model because of the mixed tailwinds?
Colette Kress:
Yes. Thanks for the question. So our gross margins outside of the inventory charges in Q2 as well as going into Q3 is really about our sales mix that we have and probably also to understand that our sales mix in the next quarter for GPUs is not in the high end. And so that has impacted our gross margin as we move into Q3. You are correct. We do expect that data center will assist in our gross margins but we also have growth plans in auto. Auto is below our company average, and so that will tend to offset some of those upper bound things that we will see in terms of data center. From time to time, there’s always a small amount of scraps that we will have in our gross margin estimates. So nothing material is planned. But there is small scraps that may occur from quarter-to-quarter that are included in our gross margins.
Operator:
Your next question will come from the line of Timothy Arcuri with UBS.
Tim Arcuri:
Colette, I had a clarification and then a question. So my clarification is whether October gross margins are benefiting at all from the sale of previously written down inventory. And then my question is whether you can give us the enterprise cloud split in data center because it sounds like the mix shifted more towards enterprise in July. And I think investors might want to see that as risky in the face of enterprise clearly slowing. So I’m wondering if you can give us that.
Colette Kress:
Okay. No. No, there is nothing in our Q3 regarding those inventory provisions that we took in terms of earning that back, in terms of our Q3. Regarding our split between our hyperscalers and data centers and what we refer to as our vertical industries. They always tend to be about the same, 50% for one, 50% for the others. They’re still in about that range. We had discussed that our China hyperscales did not drive growth in terms of sequentially here. And so that did influence in terms of the hyperscales, but still we are approximately in that 50%, 50%.
Operator:
Your next question will come from the line of Harlan Sur with J.P. Morgan.
Harlan Sur:
On the weakness in ProViz, this is an enterprise-focused business, right? Granted, it’s a somewhat narrow vertical market, but it does sort of play into the market concerns that consumer is weak now, enterprise is the next shoe to drop. So is the decline in ProViz attributed to enterprise spending weakness? Or is there some other dynamic? And why or why not is this not a leading indicator for your enterprise and vertical industry segments within your data center business?
Colette Kress:
So our Pro Visualization business, just in such a short time, they were in short supply and really trying to feed so much of the industry’s desire to both refresh and attracted to the new RTX workstations that were there. We were fueling both mobile as well as desktop for that market and growing quite nicely. Remember, all of last year, doubled the size of ProViz in 1 year. So right now, the OEMs are concentrating on their levels of inventory. We want to make sure that they can get through that inventory. But it -- keep in mind, very similar to our discussion on gaming, there is still solid demand. There is still solid demand. We just have to correct some of the inventory, but we still see both the opportunities that we’ve created for the market for these to be long-standing. And your second question, remind me again?
Jensen Huang:
Whether the broader enterprise market is -- the verticals are going to be affected by that? I would say, first of all, we don’t know. Second of all, unlike like our Workstation business, our ProViz business, there’s no installed base. Most of the ProViz sales tend to be tend to be upgrades or replacements from something that has -- our installed base of 3 or 4 or 5 years that people -- whatever upgrade cycle they happen to have. And so in the case of ProViz, the companies that are buying are ProViz, our ProViz systems likely already have systems that they’ve been using. And so if they were to tighten up ProViz for whatever reason, the people could continue to use what they have. In the case of our AI business, there’s no real installed base. These are all brand-new things that people are growing into. And the productivity benefits or the cost savings benefits of using autonomous systems is fairly profound. And it’s not so much that the demand isn’t out there. Everybody would like to be more productive. Everybody would like to save more money. Everybody would like to move faster. It’s just that AI understanding and AI’s use is still spreading. And so we’re delighted by the rate of growth and the rate of adoption of enterprise. My sense is that our AI business and our Viz business have very different characteristics for that reason. But what Colette said earlier is about our ProViz businesses last quarter is absolutely true, which is OEMs realizing that the end market is slowing and taking the opportunity to correct their inventory.
Operator:
Your final question will come from the line of Ross Seymore with Deutsche Bank.
Ross Seymore:
Let me ask a question. I just had a longer-term question about once your gaming business normalizes, with the absence of crypto in a general sense and with the merge coming, et cetera, how do you view the pricing environment? I know you guys really weren’t raising prices like we saw in the MSR key premiums in the aftermarket. But generally, your mix was quite rich over the last year or 2. You’re going to have lovely coming in that will obviously help the mix sequentially versus the last couple of quarters. But how do you think about it normalizing? Is that $2.5 billion per quarter sell-through rate comes, is the ASP mix across your stack about the same? Or does it go down because of the absence of that crypto tightening dynamic?
Jensen Huang:
I would say that without crypto dynamic, the mix would go down. However, the overall trend long term, the ASP is drifting up. And the way to think about that is a game console, when -- my first game console was $99. Lately, game consoles are selling for about $599. And the reason for that is because it’s more useful than ever. You use your gaming console for your greatest form of entertainment, and you use it for a very, very long time. And GeForce essentially is a game console inside your PC. And we’ve always believed that the ASP of GeForce should drift towards the average selling price of a game console. And so it should be something along the lines of $500 or so roughly at this time. We also have GeForce in the cloud. And because GeForce in the cloud is hosting many gamers simultaneously, it tends to want to be a much more powerful GeForce. And so our cloud gaming GeForce tends to be -- our cloud gaming graphics tends to be a much higher end. And so -- and then, of course, there’s the design aspect of it. Most designers and most creators are able to use GeForce these days. And they use their PC to create content, and much of that content goes into video games and/or they’re using video games to create their artistic content. And so the GeForce is not just for gaming for them. The GeForce is essentially their creative work station as well. And so there are several dynamics that are causing the ASP of GeForce to go up, and we’ve been seeing this trend for several years now.
Operator:
Thank you. I will now turn the call back over to Jensen for closing remarks.
Jensen Huang:
Thanks, everyone. We’re navigating our supply chain transitions in a challenging macro environment. In Gaming, our partners and ecosystem are responding to a sudden slowdown in consumer demand and correcting channel inventory. Still, the fundamentals of gaming are strong. We’ll get through this over the next few months and go into next year with our new architecture. I look forward to telling you more about it at GTC next month. In Data Center, AI where computers are helping us write software that was impossible before is driving a computing revolution and transforming every industry. NVIDIA’s leadership in full stack data center scale, accelerated computing has made us the ideal partner for companies racing to leverage the power of AI. Even with the current macroeconomic headwinds, demand for our data center products have never been stronger. The next wave of computing is coming. With AI and 3D graphics advances, developers will extend the Internet with virtual world overlays that connect to the physical world. This next evolution of the Internet is called metaverse. We created Omniverse to connect the digital and physical world and be an open platform for creating and operating metaverse applications. The immediate applications for Omniverse span product design, manufacturing and operations. Omniverse is off to a great start. Our automotive revenue is inflecting, and we expect it to be our next $1 billion business. Autonomous driving is one of the biggest challenges AI can solve, and computing opportunity for us spans the data center to the car. Autonomous driving will transform the auto industry into a tech industry. Automotive is one of the first to transform into a software-defined tech industry that all industries will be. We’re building NVIDIA AI and NVIDIA Omniverse to be the engines for the world’s enterprise to become software-defined, AI-powered technology companies. I look forward to next month’s GTC conference, where we will share new advances of RTX reinventing 3D graphics and gaming. AI’s continuing breakthroughs and building the metaverse, the next evolution of the internet. So join us. We look forward to updating you on our progress next quarter. Thank you.
Operator:
This concludes today’s conference call. You may now disconnect.
Operator:
Good afternoon. My name is David, and I'll be your conference operator today. At this time, I'd like to welcome everyone to NVIDIA's first quarter earnings call. Today's conference is being recorded. All lines have been placed on mute to prevent any background noise. After the speaker’s remarks, there will be question-and-answer session. [Operator Instructions] Thank you. Simona Jankowski, you may begin your conference.
Simona Jankowski:
Thank you. Good afternoon, everyone, and welcome to NVIDIA's conference call for the First Quarter of Fiscal 2023. With me today from NVIDIA are Jensen Huang, President and Chief Executive Officer; and Colette Kress, Executive Vice President and Chief Financial Officer. I'd like to remind you that, our call is being webcast live on NVIDIA's Investor Relations website. The webcast will be available for replay until the conference call to discuss our financial results for the second quarter of fiscal 2023. The content of today's call is NVIDIA's property. It can't be reproduced or transcribed without our prior written consent. During this call, we may make forward-looking statements based on current expectations. These are subject to a number of significant risks and uncertainties and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent Forms 10-K and 10-Q and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All our statements are made as of today, May 25, 2022, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary, which is posted on our website. With that, let me turn the call over to Colette.
Colette Kress:
Thanks, Simona. We delivered a strong quarter driven by record revenue in both Data Center and Gaming with strong fundamentals and execution against a challenging macro backdrop. Total revenue of $8.3 billion was a record, up 8% sequentially and up 46% year-on-year. Data Center has become our largest market platform, and we see continued strong momentum going forward. Starting with Gaming. Revenue of $3.6 billion rose 6% sequentially and 31% year-on-year, powered by the GeForce RTX 30 Series product cycle. Since launching in the fall of 2020, the RTX 30 Series has been our best Gaming product cycle ever. The gaming industry has grown tremendously with 100 million new PC gamers added in the past two years according to Newzoo. And NVIDIA RTX has set new standard for the industry with demand from both first-time GPU buyers as well as those upgrading their PCs to experience the 250-plus RTX-optimized games and apps, double from last year. We estimate that almost a-third of the GeForce Gaming GPU installed base is now on RTX. RTX has brought tremendous energy into the gaming world, and has helped drive a sustained expansion in our higher-end platforms and installed base with significant runway still ahead. Overall, end demand remained solid though mixed by region, and demand in Americas remained strong. However, we started seeing softness in parts of Europe related to the war in the Ukraine and parts of China due to the COVID lockdowns. As we expect some ongoing impact as we prepare for a new architectural transition later in the year, we are projecting Gaming revenue to decline sequentially in Q2. Channel inventory has nearly normalized and we expect it to remain around these levels in Q2. The extent in which cryptocurrency mining contributed to Gaming demand is difficult for us to quantify with any reasonable degree of precision. The reduced pace of increase in Ethereum network hash rate likely reflects lower mining activity on GPUs. We expect a diminishing contribution going forward. Laptop Gaming revenue posted strong sequential and year-on-year growth, driven by the ramp of the NVIDIA RTX 30 Series lineup. With this year's spring refresh and ahead of the upcoming back-to-school season, there are now over 180 laptop models featuring RTX 30 Series GPUs and our energy-efficient thin and light Max-Q technologies, up from 140 at this time last year. Driving this growth are not just gamers, but also the fast-growing category of content creators for whom we offer dedicated NVIDIA studio drivers. We've also developed applications and tools to empower artists from Omniverse for advanced 3D and collaboration to broadcast for live streaming to Canvas for painting landscapes with AI. The creator economy is estimated at $100 billion and powered by 80 million individual creators and broadcasters. We continued to build out our GeForce NOW cloud gaming service. Gamers can now access RTX 3080 class streaming, our new top-tier offering with subscription plans of $19.99 a month. We added over 100 games to the GeForce NOW library, bringing the total to over 1,300 games. And last week, we launched Fortnite on GeForce NOW with touch controls for mobile devices, streaming through the Safari web browser on iOS and the GeForce NOW Android app. Moving to Pro Visualization. Q1 revenue was $622 million was down sequentially 3% and up 67% from a year ago. Demand remains strong as enterprises continued to build out their employee's remote office infrastructure to support hybrid work. Sequential growth in the mobile workstation GPUs was offset by lower desktop revenue. Strong year-on-year growth was supported by the NVIDIA RTX Ampere architecture product cycle. Top use cases include digital content creation at customers such as Sony Pictures Animation and medical imaging at customers such as Medtronic. In just its second quarter of general availability, our Omniverse enterprise software is being adopted by some of the world's largest companies. Amazon is using Omniverse to create digital twins to better optimize warehouse design and flow and to train more intelligent robots. Kroger is using Omniverse to optimize store efficiency with digital twin store simulation. And PepsiCo is using Omniverse digital twins to improve the efficiency and environmental sustainability of the supply chain. Omniverse is also expanding our GPU sales pipeline, driving higher end and multiple GPU configurations. The Omniverse ecosystem continues to rapidly expand with third-party developers in the robotics, industrial automation, 3D design and rendering ecosystems developing connections to Omniverse. Moving to automotive. Q1 revenue of $138 million, increased 10% sequentially and declined 10% from the year ago quarter. Our DRIVE Orin SoC is now in production and kicks off a major product cycle with auto customers ramping in Q2 and beyond. Orin has great traction in the marketplace with over 35 customer wins from automakers, truck makers and robotaxi companies. In Q1, BYD, China's largest EV maker and Lucid an award winning EV pioneer were the latest to announce that they are building their next-generation fleets on DRIVE Orin. Our automotive design win pipeline now exceeds $11 billion over the next six years, up from $8 billion just a year ago. Moving to Data Center. Record revenue of $3.8 billion grew 15% sequentially and accelerated to 83% growth year-on-year. Revenue from hyperscale and cloud computing customers more than doubled year-on-year, driven by strong demand for both external and internal workloads. Customers remain supply constrained in their infrastructure needs and continue to add capacity as they try to keep pace with demand. Revenue from vertical industries grew a strong double-digit percentage from last year. Top verticals driving growth this quarter include consumer Internet companies, financial services and telecom. Overall, Data Center growth was driven primarily by strong adoption of our A100 GPU for both training and inference with large volume deployments by hyperscale customers and broadening adoption across the vertical industries. Top workloads includes recommender systems, conversational AI, large language models and cloud graphics. Networking revenue accelerated on strong broad-based demand for our next-generation 25, 50 and 100-gig ethernet adapters. Customers are choosing NVIDIA's networking products for their leading performance and robust software functionality. In addition, networking revenue is benefiting from growing demand for DGX super pods and cross-selling opportunities. Customers are increasingly combining our compute and networking products to build what are essentially modern AI factories with data as the raw material input and intelligence as the output. Our networking products are still supply constrained though we expect continued improvement throughout the rest of the year. One of the biggest workloads driving adoption of NVIDIA AI is natural language processing, which has been revolutionized by transformer based models. Recent industry breakthroughs traced to transformers include; large language models like GPT-3, NVIDIA Megatron BERT for drug discovery and DeepMind AlphaFold for a protein structure prediction. Transformers allow self-supervised learning without the need for human labeled data. They enable unprecedented levels of accuracy for TAF such as text generation, translation, summarization and answering questions. To do that, Transformers use enormous training data sets and very large networks well into the hundreds of billions of parameters. To run these giant models without sacrificing low inference times, customers like Microsoft are increasingly deploying NVIDIA AI, including our NVIDIA Ampere architecture-based GPUs and full software stack. In addition, we are seeing a rising wave of customer innovation using large language models that is driven by increased demand for NVIDIA AI and GPU instances in the cloud. At GTC, we announced our next-generation Data Center GPU, the H100 based on the new or upper architecture. Packed with 80 billion transistors, H100 is the world's largest, most powerful accelerator, offering an order of magnitude leap in performance over the A100. We believe H100 is hitting the market at the perfect time. H100 is ideal for advancing large language models and deep recommender systems the two largest scale AI workloads today We are working with leading server makers and hyperscale customers to qualify and ramp H100. As well as the new DGX H100 AI supercomputing system will ramp in volume late in the calendar year. Building on the H100 product side, we are on track to launch our first ever Data Center CPU, Grace, in the first half of 2023. Grace is the ideal CPU for AI factories. This week at COMPUTEX, we announced that dozens of server models based on Grace will be brought to market by the first wave of system builders, including ASUS, Foxconn, Gigabyte, QCT, Supermicro and Wiwynn. These servers will be powered by the NVIDIA Grace CPU Super Chip, which features two CPUs and the Grace Upper Super Chip, which pairs an NVIDIA Hopper GPU with an NVIDIA Grace CPU in an integrated model. We've introduced new reference designs based on Grace for the massive new workloads of next-generation data centers. CGX for cloud graphics and gaming, OVX for digital twins or Omniverse and HGX for HPC and AI. These server designs are all optimized for NVIDIA's rich accelerated computing software stacks and can be qualified as part of our NVIDIA certified systems lineup. The enabler for the Grace Hopper and Grace Super Chips is our ultra energy-efficient, low-latency, high-speed memory coherent interconnect NVLink, which scales from die to die, chip to chip and system to system. With NVLink, we can configure Grace and Hopper to address a broad range of workloads. Future NVIDIA chips, the CPUs, GPUs, DPUs, NICs and SoCs will integrate NVLink just like Grace Hopper based on our world-class SERDES technology. We're making NVLink open to customers and partners to implement custom chips that connect to NVIDIA's platforms. In networking, we're kicking off a major product cycle with the introduction of Spectrum-4, the world's first 400-gigabit per second end-to-end Ethernet networking platform, including the Spectrum-4 Switch, ConnectX-7 SmartNIC, Bluefield-3 DPU and the DOCA software. Built for AI and video Spectrum 4 arrives as data centers are growing exponentially and demanding extreme performance, advanced security and powerful features to enable high-performance advanced virtualization and simulation at scale. Across our businesses, we are launching multiple new GPU, CPU, DPU and SOC quarters over the coming quarters, with a ramp in supply to support the customer demand. Moving to the rest of the P&L, GAAP gross margin for the first quarter was 65.5% and non-GAAP gross margin was up 67.1%, up 90 basis points from a year ago, and up 10 basis points sequentially. We have been able to offset rising costs and supply chain pressures. We expect to maintain gross margins at current levels in Q2. Going forward, as new products ramp and software becomes a larger percent of revenue, we have opportunities to increase gross margins longer term. GAAP operating margin was 22.5%, impacted by a $1.35 billion acquisition termination charge related to the ARM transaction. Non-GAAP operating margin was 47.7%. We are closely managing our operating expenses to balance the current macro environment with our growth opportunities, and we've been very successful in hiring so far this year and are now slowing to integrate these new employees. This also enables us to focus our budget on taking care of our existing employees as inflation persist. We are still on track to grow our non-GAAP operating expenses in the high 20s range this year. we expect sequential increases to level off after Q2 as the first half of the year includes a significant amount of expenses related to the bring-up of multiple new products, which should not reoccur in the second half. During Q1, we repurchased $2 billion of our stock. Our Board of Directors increased and extended our share repurchase program to repurchase an additional common stock up to a total of $15 billion through December 2023. Let me now turn to the outlook for the second quarter of fiscal 2023. Our outlook assumes an estimated impact of approximately $500 million relating to Russia and China COVID lockdowns. We estimate the impact of lower sell-through in Russia and China to affect our Q2 Gaming sell-in by $400 million. Furthermore, we estimate the absence of sales to Russia to have a $100 million impact on Q2 in Data Center. We expect strong sequential growth in Data Center and Automotive to be more than an offset by the sequential decline in Gaming. Revenue is expected to be $8.1 billion, plus or minus 2%. GAAP and non-GAAP gross margins are expected to be 65.1% and 67.1%, respectively, plus or minus 50 basis points. GAAP operating expenses are expected to be $2.46 billion. Non-GAAP operating expenses are expected to be $1.75 billion. GAAP and non-GAAP other income and expenses are expected to be an expense of approximately $40 million, excluding gains and losses on non-affiliated investments. GAAP and non-GAAP tax rates are expected to be 12.5% plus or minus 1%, excluding discrete items. And capital expenditures are expected to be approximately $400 million to $450 million. Further financial details are included in the CFO commentary and other information available on our IR website. In closing, let me highlight the upcoming events for the financial community. We will be attending the BofA Securities Technology Conference in person on June 7, where Jensen will participate in a keynote fireside chat. Our earnings call to discuss the results of our second quarter of fiscal 2023 is scheduled for Wednesday, August 24. We will now open the call for questions. Operator, can you please poll for questions? Thank you.
Operator:
Thank you. [Operator Instructions] We'll take our first question from C.J. Muse with Evercore ISI. Your line is open.
C.J. Muse:
Yes, good afternoon. Thank you for taking the question. I guess would love to get an update on how you're thinking about the Gaming cycle from here. The business has essentially doubled over the last two years. And now we've got some crosswinds with crypto falling off, channel potentially clearing ahead of a new product cycle. You talked about macro challenges. But at the same time, only a third of the installed base has RTX and we're moving out from under supply. So we'd love to hear your thoughts from here once we get beyond kind of the challenges around COVID lockdown in the July quarter? How are you thinking about Gaming trends?
Jensen Huang:
Yes, C.J., thanks for the question. The -- you captured a lot of the dynamics well in your question. The underlying dynamics of the Gaming industry is really solid, net of the situation with COVID lockdown in China and Russia. The rest of the market is fairly robust and we expect the Gaming dynamics to be intact. The several things that are driving the Gaming industry. In the last two years alone, 100 million new gamers came into the PC industry. The format has expanded tremendously. And the ways that people are using their PCs to connect with friends, to be an influencer as a platform for themselves, use it for broadcast. So, many people are now using their home PCs as their second workstation, if you will, second studio. Because they're also working from home. It is our primary way of communicating these days. The need for GeForce PCs have never been greater. And so I think the fundamental dynamics are really good. And so as we look into the second half of the year, we look -- it's hard to predict exactly what -- when COVID and the war in Russia is going to be behind us. But nonetheless, the governing dynamics of the Gaming industry is great.
Operator:
Next, we'll go to Matt Ramsay with Cowen. Your line is open.
Matt Ramsay:
Thank you very much. Good morning. Jensen, I wanted to ask a bit of a question on the Data Center business. In this upcoming cycle with H-100, there's some I/O upgrades that are happening in servers that I think are going to be a fairly strong driver for you in addition to what's going on with Hopper and the huge performance leaps that are there. I wanted to ask a longer-term question, though, around your move to NVLink with Grace and Hopper and what's going on with your whole portfolio. Do you envision the business continuing to be sort of card-driven attached to third-party servers, or do you think revenue shifts dramatically, or in a small way, over time, to be more sort of vertically integrated all of the chips together on NVLink? And how is the industry sort of responding to that potential move? Thanks.
Jensen Huang:
Yes. I appreciate the question. The -- let's see, the first point that you made is a very big point. The next generation of servers that are being teed up right now are all Gen 5. The I/O performance is substantially higher than what was available before. And so, you're going to see a pretty large refresh as a result of that. Brand-new networking cards from our company and others. Gen 5, of course, drives new platform refresh. And so, we're perfectly timed to ramp into the Gen 5 generation with Hopper. There are a lot of different system configurations you want to make. If you take a step back and look at the type of systems that are necessary for data processing, scientific computing, machine learning and training, inference done in the cloud for hyperscale nature, done on-prem for enterprise computing, done at the edge. Each one of these workloads and deployment locations, the way that you manage would dictate a different system architecture. So there isn't one size that fits all, which is one of the reasons why it's so terrific that we support PCI Express, that we innovated chip-to-chip interconnect for diverse -- before anybody else did, this is now some seven years ago, we're in our fourth generation of NVLink that allows us to connect two chips next to each other, two dies, two chips, two modules, two SXM modules to two systems to multiple systems. And so our coherent chip-to-chip link, NVLink has made it possible for us to mix and match chips, dies, packages, systems and all of these different types of configurations. And I think that, over time, you're going to see even more types of configurations. And the reason for that has to do with a couple of very important new type of data centers that are emerging. And you're starting to see that now with fairly large installations, infrastructures with NVIDIA, HPC and NVIDIA AI. These are really AI factories where you're processing the data, refining the data and turning that data into intelligence. These AI factories are essentially running one major workload and they're running at 24/7. Deep recommender systems is a good example of that. In the future, you're going to see large language models essentially becoming a platform themselves. That would be running 24/7, hosting a whole bunch of applications. And then on the other end, you're seeing data centers at the edge that are going to be robotics or autonomous data centers that are running 24/7. They are going to be running in factories and retail stores and warehouses, logistics warehouses, all over the world. So these two new types of data centers are just emerging, and they also have different architectures. So I think the net of it all is that our ability to support every single workload because we have a universal accelerator, running every single workload from data processing to data analytics to high-performance computing to training to inference that we can support Arm and x86 that we support PCI Express to Multisystem NVlink to multi-chip NVLink to multi-die NVLink, that capability for us is -- makes it possible for us to really be able to serve all of these different segments. With respect to vertical integration, I think that system integration, the better way of maybe saying that is that system integration is going to come in all kinds of different ways. We're going to do semi-custom chips as we've done with many companies in the past, including Nintendo. We'll do semi-custom chiplets as we do with NVLink. NVLink is open to our partners. And they could bring it to any fab and connect it coherently into our chip. We could do multi module packages. We could do multi-package systems. So there's a lot of different ways to do system integration.
Operator:
Next, we'll go to Stacy Rasgon with Bernstein Research. Your line is now open.
Stacy Rasgon:
Hi, guys. Thanks for taking my questions. I wanted to follow up on the sequential. So Colette, I know you said the $500 million was a $400 million hit to Gaming and a $100 million hit to data. So I'm assuming that -- that doesn't mean the Gaming is down $400 million. I mean it's Gaming -- do you see Gaming actually down more than the actual Russia and lockdown hit. And I guess just how do I think about the relative sequentials of the businesses in light of those constraints that you guys are facing?
Colette Kress:
Sure. Let me start first with what does that mean to Gaming. What does that mean to Gaming for Q2? We do expect Gaming to decline into Q2. We still believe our end demand remains very strong. Ampere has just been a great architecture, and there's many areas where we continue to see strength and growth in both our sell-through and probably what we will see added into that channel as well. But in total, Q2 Gaming will decline from last quarter from Q1 that it will probably decline in the teens. As we try and work through some of these lockdowns in China, which are holding us up. So overall, the demand for Gaming is still strong. We still expect end demand to grow year-over-year in Q2.
Operator:
Next, we'll go to Mark Lipacis with Jefferies. Your line is open.
Mark Lipacis:
Hi, thanks for taking my question. If you listen to the networking OEMs, this earnings season, it seems that there was a lot of talk about increased spending by enterprises on their data centers and sometimes you hear them talking about how this is being driven by AI. You talked about your year-over-year growth in your cloud versus enterprise spending. I wonder if you could talk about what you were seeing sequentially? Are you seeing a sequential inflection in the enterprise? And can you talk about the attach rate of software for enterprise versus data centers. And, which software is -- are you seeing the most interest? I know you talked about, is it Omniverse? Is it natural language processing, or is there one big driver, or is it a bunch of drivers for the various different software packages you have? Thank you.
Jensen Huang:
Yeah. Thanks, Mark. We had a record Data Center business this last quarter. We expect to have a record, another record quarter this quarter, and we're fairly enthusiastic about the second half. AI and data-driven machine learning techniques for writing software and extracting insight from the vast amount of data that companies have is incredibly strategic to all the companies that we know. Because in the final analysis, AI is about automation of intelligence and most companies are about domain-specific intelligence. We want to produce intelligence. And there are several techniques now that have been created to make it possible for most companies to apply their data to extract insight and to automate a lot of the predictive things that they have to do and do it quickly. And so I think the trend that you hear other people are experiencing about machine learning, data analytics, data driven insights, artificial intelligence. However, it's described, it's all exactly the same thing. And it's sweeping just about every industry and every company. Our networking business is also highly supply constrained. Our demand is really, really high. And it requires a lot of components aside from just our chips. Components and transceivers and connectors and cables. And just -- it's a really -- it's a complicated system, the network, and there are many physical components. And so the supply chain has been problematic. We're doing our best and our supply has been increasing from Q4 to Q1. We're expecting it to increase in Q2 and increase in Q3 and Q4. And so we're really, really grateful for the support from the component industry around us, and we'll be able to increase that. With respect to software, there are two, well, first of all, there are all kinds of machine learning models, computer vision, speech AI, natural language understanding, all kinds of robotics applications, the most -- probably the largest, the most visible one is self-driving cars, which is essentially a robotic AI. And then recently, this incredible breakthrough from an AI model called Transformers that has led to really, really significant advances in natural language understanding. And so they're all these different types of models. There are thousands and thousands of species of AI models and used in all these different industries. One of my favorite, I'll just say it very quickly and I'll answer that question about the software. One of my favorites is using Transformers to understand the language of chemistry or using transformers and using AI models to understand the language of proteins, amino acids, which is genomics. To apply AI to understand -- to recognize the patterns, to understand the sequence and essentially understand the language of chemistry and biology is a really, really important breakthrough. And all of this excitement around synthetic biology, much of it stands back to the – some of these inventions. But anyhow, all of these different models need an engine to run on. And that engine is called NVIDIA AI. In the case of hyperscalers, they can cobble together a lot of open source and we provide a lot of our source to them and a lot of our engines to them for them to operate their AI. But for enterprises, they need someone to package it together and be able to support it and refresh it, update it for new architecture, support old architectures in their installed base, etcetera, and all the different use cases that they have. And so that engine is called NVIDIA AI. It's almost like a sequel engine, if you will. And except this is an engine for artificial intelligence. There's another engine that we provide and that engine is called Omniverse and it's designed for the next wave of AI, where artificial intelligence has to not just manipulate information like recommender systems and conversational systems and such. But it has to interact with physical systems. Whether it's interacting with physics directly, meaning robotics or being able to automate physical systems like heat recovery steam generators, which is really important today. And so Omniverse is designed to be able to sit at that interface, that intersection between simulation and artificial intelligence, and that's what Omniverse is about. Omniverse has now – let’s see some -- we're still early in the deployment of Omniverse for commercial license. It's been a couple of quarters now since we've released Omniverse enterprise. And I think, at this point, we have 10% of the world's top 100 companies that are already customers, licensing customers, substantially more who we're evaluating. I think it's been downloaded nearly 200,000 times. It has been tried in some 700 companies. And Colette highlighted some of the companies, you might see some of the companies that are using it in all kinds of interesting applications at GTC. And so, I fully expect that the NVIDIA AI engine, the Omniverse engine, are going to be very successful for us in the future and contribute greatly to our earnings.
Operator:
Next, we'll go to Vivek Arya with BofA Securities. Your line is open.
Vivek Arya:
Thanks. Just wanted to clarify, Colette, if your Q2 outlook includes any destocking benefits from the new products that you're planning to launch this year? And then my question is gentleman for you. You're still guiding Data Center to a very strong, I think, close to 70% or so year-on-year growth, despite all the headwinds. Are you worried at all about all the headlines about the slowdown in the macro economy? I like is there any cyclical impact on Data Center growth that we should keep in mind as we think about the second half of the year?
Colette Kress:
Yes. Vivek, let me first answer the question that you asked regarding any new products as we look at Q2. As we discussed about it, most of the ramp that we have of our new architectures, we're going to see in the back half of the year. We're going to start to see, for example, Hopper will probably be here in Q3, but starting to ramp closer to the end of the calendar year. So, you should think about most of our product launches to be ramping in the second half of the year on that part. I'll turn it over for Jensen Huang for the rest.
Jensen Huang:
Thanks. Our Data Center demand is strong and remains strong. Hyperscale and cloud computing revenues, as you mentioned, has grown significantly. It's doubled year-over-year. and we're seeing really strong adoption of A100. A100 is really quite special and unique in the world of accelerators. And this is one of the really, really great innovations as we extended our GPU from graphics to CUDA to Tensor Core GPUs. It's now a universal accelerator. And so you could use it for data processing for ETL, for example, extract, transform and load. You could use it for database acceleration. Many sequel functions are accelerated on NVIDIA GPUs. We accelerate Rapids, we accelerate which is the Python version a Data Center scale version of Pandas, we accelerate Spark 3.0. And so from database queries to data processing, to extraction, and transform and loading of data before you do training and inference and whatever image processing or other algorithmic processing you need to do can be fully accelerated on A100. And so we're seeing great success there. on at the core and closer to what is happening today, you're seeing several different very important new AI models that are being invested in at very, very large scale and with great urgency. You probably have heard about Deep Recommender Systems. This is the economic engine, the information filtering engine of the Internet, if not for the recommender system, it would be practically impossible for us to enjoy our Internet experience shopping experience with trillions of things that are changing in the world every day constantly and be able to use your three-inch phone to even engage the Internet. And so all of that magic is made possible by this incredible thing call a recommender system second thing is conversational AI. You're seeing chat bots and website customer service, even live customer service being now supported by AI, conversational AI has an opportunity to enhance the customer service on the one hand. On the other hand, supplement for a lot of labor shortage. And then the third is this groundbreaking piece of work as related to Transformers that led to natural language understanding breakthrough. But within it, is this incredible thing called large language models, which embeds human knowledge because it's been trained and so much data. And we recently announced Megatron 530B. And it was a collaboration we did with Microsoft, the foundation of – I think they call it Turing. And this language model and others like it, like open AI, GPD 3 are really transformative and they take an enormous amount of computation. However, the net result is a pre-trade model that is really quite remarkable. Now we're working with thousands of start-ups, large companies that are building who are using the public cloud. And so it's driving a lot of demand for us in the public cloud. I think we have now 10,000 AI inception startups that are working with us and using NVIDIA AI, whether it's on-prem or in the cloud, it saves money, because the computation time is significantly reduced. The quality of service is a lot better and they could do greater things. And so that's driving AI in the cloud. And so all of these different factors, whether it's just the industrial recognition of the importance of AI, the transformative nature of these new AI models recommender systems, large language models, conversational AI. The thousands of companies around the world that are using NVIDIA AI in the cloud -- driving public cloud demand, all of these things are driving our Data Center growth. And so we expect to see Data Center demand remain strong.
Operator:
Next, we'll go to Tim Arcuri with UBS. Your line is open.
Tim Arcuri:
Thank you very much. I had a question about this $500 million impact for July and whether it's more supply related or demand related. And that's because most others in semis are sort of setting this China stuff, in particular, is more of a logistics issues, so more of a supply issues, but the language Colette you were using in your commentary side of lower sell-through in gaming and sort the absence of sales in Russia, to me that sounds a little more demand which would make sense in the context of this new freeze on hiring that you have. So, I ask because if it's supply related, then you could argue that it's not perishable and really just timing. But if demand related that might never come back and it to be the beginning of a falling night. So, I wonder if you can sort of walk through that for me? Thanks.
Colette Kress:
Thanks, Tim, for the question. Let me try and bet here on the China and Russia, two very different things. The current China lockdowns that we are seeing interestingly has implications to both supply and demand. We have seen challenges in terms of the logistics throughout the country, things going in out of the country. It puts a lot of pressure on just logistics that were already under pressure. From a demand perspective, it has also been head from the gaming side. You have very large cities that are in full lockdown, focusing really on other important things for the citizens there. So, it's impacting our demand. We do believe that they will come out of COVID and the demand for our products will come back. We do believe that will occur. The supply will sort it out. It's very difficult to determine how. Now, in the case of Russia, we're not selling to Russia. That's something that we had announced earlier last quarter. But there were plans and Russia has been a part of our overall company revenue of probably about 2% of our company revenue historically and a little larger percentage when you look at our Gaming business. I hope that helped.
Operator:
Next, we'll go to Ambrish Srivastava with BMO. Your line is now open.
Ambrish Srivastava:
Hi. Thank you very much Colette and Jensen. I actually really appreciate it that you called out demand from those two companies, it feels like it's healthy to say demand is a problem, so refreshing to hear that. I had a question on the second half and it relates to both Data Center as well as Gaming. So, last couple of times you have talked publicly, you have made comments that your visibility into the Data Center has never been better. So, I was wondering if you just take out the Russia impact, is that still true, all the orders that you have been getting there intact and you did say that business will see a strong momentum. I just want to make sure that statement of confidence you have made stays? And then on Gaming, Colette, do we expect second half to be up year-over-year just based on the guide for second quarter? It seems like it could be up sequentially but may not return to year-over-year growth in Q3. Thank you.
Jensen Huang:
Yes. Ambrish, thanks for the question. On first principles, it should be the case that our visibility of Data Centers is vastly better, vastly better than a couple of years ago. And the reason for that is several. One, if you recall a couple two, three years ago, deep learning and AI was starting to accelerate in the most computer science deep companies in the world with CSPs and hyperscalers. And -- but just about everywhere else, it was still quite nascent. And there was a couple of reasons for that. Obviously, the understanding of the technology is not as pervasive at the time. The type of industrial use cases for artificial intelligence requires labeling of data that's really quite difficult. And then now with Transformers, you have unsupervised learning and other techniques, zero-shot learning that allows us to do all kinds of interesting things without having to have human-labeled data. We even have synthetic generated data with Omniverse that helps customers do data generation without having to label data, which is either too costly or, quite frankly, oftentimes impossible. And so now, the knowledge and the technology has evolved to a place that most of the industries could use artificial intelligence at a fairly effective way and in many industries rather transformative. And so I think, number one, we went from clouds and hyperscalers to all of industries. Second, we went from training-focused to inference. Most people thought that inference was going to be easy. It turns out the inference is by far the harder. And the reason for that is because there are so many different models and there are so many different use cases and so many quality of service requirements, and you want to run these inference models in a small of a footprint as you can. And so when you scale out, the number of users that use the service is really quite high. So using acceleration, using NVIDIA's platform, we could inference any model from computer vision to speech to chemistry to biology, you name it. And we do it so quickly and so fast that the cost is very low. And so the more acceleration you do, the more money you will save. And that, I think, that wisdom is absolutely true. And so the second dimension is training to inference. The third dimension is that we now have so many different types of configurations of systems that we can go from high-performance computing systems all the way to cloud to on-prem to edge. And then the final concept is really this industrial deployment now of AI that's causing us to be able to in just about every industry, find growth. And so as you know, our cloud and hyperscalers are growing very, very quickly. However, the vertical part, vertical industries, which is financial services and retail and telco and all of those vertical industries have also grown very, very nicely. And so, in all of those different dimensions, our visibility should be a lot better. And then starting a couple of years ago, adding the Mellanox portfolio to our company, we're able to provide a lot more solution-oriented end-to-end platform solutions for companies that don't have the skills and don't have the technical depth to be able to stand up these sophisticated systems. And so, our networking business is growing very, very nicely as well.
Operator:
Next, we'll go to Harlan Sur with JPMorgan. Your line is open.
Harlan Sur:
Hi, good afternoon. Thanks for let me ask the question. I just want to maybe just ask this question a little bit more directly. So, it's good to see the team being able to drive – navigate the dynamic supply chain environment, right? You look strong sequential growth in data center in April, here in the July quarter, even with some demand impact from Russia, right? And so, as we think about the second half of the year, cloud spending is strong, and it's actually, I think, accelerating. You're getting ready to ramp H100 later in the year. Mellanox, I think, is getting more supply as you move through the year. And in general, I think previously, you guys were anticipating sequential supply and revenue growth for the business through this entire year. I understand the uncertainty around gaming, but does the team expect continued sequential growth in data center through the remainder of the year?
Jensen Huang:
Either one of those answers -- the answer is yes. We see a strong demand in data center, hyperscale to cloud computing to vertical industries. Ampere is going to continue to scale out. It's been qualified in every single company in the world. And so, after two years, it remains the best universal accelerator on the planet, and it's going to continue to scale out in all these different domains and different markets. We're going to layer on top of that, a brand-new architecture Hopper. We’re going to layer on top of that brand-new networking architectures. Quantum 3, CX-7, BlueField 3 and we have increasing supply. And so, we're looking forward to an excellent quarter next quarter again for data centers and going into the second half.
Operator:
Next, we'll go to Chris Caso with Raymond James. Your line is open.
Chris Caso:
Yes, thank you. Wonder if you could speak a little bit about the purchase obligations, which seemed like they were up again in the quarter. And how that – was that a function of longer-dated obligations or a higher magnitude of obligations? And maybe you could just speak to supply constraints in general. You've mentioned a couple of times in the call, about continued constraints in the networking business. What about the other parts of the business? Where are you still constrained?
Colette Kress:
Yes. So let me start here, and I'll see if Jensen wants to add more of that. Our purchase obligations, as well as our prepaid have two major things to keep in mind. One, for the first time ever, we are prepaying to make sure that we have that supply and those commitments long term. And additionally, on our purchase obligations, many of them are for long lead time items that are a must for us to procure to make sure that we have the products coming to market. A good percentage of our purchase commitments is for our Data Center business, which you can imagine, are much larger systems, much more complex systems and those things that we are procuring to make sure we can feed the demand both in the upcoming quarters and further. Areas in terms of where we are still a little bit supply constrained are networking. Our demand is quite strong. We've been improving it each time. But yes, we still have demand -- excuse me, supply concerns with networking still. Is there others that you want to add on, Jensen?
Jensen Huang:
No, I thought you were perfect. That's perfect.
Operator:
Our final question comes from Aaron Rakers with Wells Fargo. Your line is open.
Aaron Rakers:
Yes, thanks for fitting me in. And most of my questions around Gaming and Data Center have been answered. But I guess I'll ask about the Auto segment. While it's still small, clearly, you guys sound confident in that business starting to see "significant sequential growth" into this next quarter. I'm wondering if you could help us kind of think about the trajectory of that business over the next couple of quarters? And I think, in the past, you've said that, that should start to really inflect higher as we move into the second half of the year. Just curious if you could help us think about that piece of the business?
Jensen Huang:
Several data points. We are just starting. We have just started shipping Orin in the first quarter of shipping production Orin. Orin is a robotics processor. It's designed for a software-defined robotic car or robotic pick and placer or a robotic mover, logistics mover. We've been designed into 35 car and trucks and robo taxi companies and more others, if you include logistics movers and last-mile delivery systems and farming equipment and the number of design wins for Orin is really quite fantastic. Orin is a revolutionary processor. And it's designed as a, if you will, a Data Center on a chip. And it is the first Data Center on a chip that is robotic, processes sensor information, it's safe, it has the ability to be rather resilient as confidential computing. It is designed to be secure, designed to be all those things because these data centers are going to be everywhere. And so Orin is really a technological marvels in production. We experienced very likely the lowest auto quarter in some time for some time. And the reason for that is because over the next six years-or-so, we have $11 billion and counting of business that we've secured estimated. And so I think it's a fairly safe thing to say now that Orin and our autonomous vehicle and robotics business is going to be our next multibillion dollar business. It's on its way surely there. The robotics and autonomous systems and autonomous machines, whether they move or not move, but AI systems that are at the physical edge is surely going to be the next major computing segment. It is surely going to be the next major Data Center segment. We've been working in this area, as you know, for a decade. We have a fair amount of expertise in this area. And Orin is just one example of our work here. We have four pillars to our strategy for autonomous systems. Starting from the data processing and the AI training part of it, to train robotics AIs; second, to simulate robotics AIs, which is omniverse; third, to the memory of the robotics AI otherwise known as mapping; and then finally, the actual robotics application and the robotics processor in the system, and that's where Orin goes. But Orin is just one of our four pillars of our robotics strategy and the next wave of AI. And so I am really optimistic and really enthusiastic about the next phase of the computer industry's growth. And I think a lot of it is going to be at the edge. A lot of it's going to be about robotics.
Operator:
Thank you. I'll now turn it back over to Jensen Huang for any additional closing remarks.
Jensen Huang:
Thanks, everyone. The full impact and duration of the war in Ukraine and COVID lockdowns in China is difficult to predict. However, the impact of our technology and our market opportunities remain unchanged. The effectiveness of deep learning AI continues to stand. The transformer model, which led to the natural language understanding breakthroughs is being advanced to learn patterns with great spatial, sequential and temporal complexity. Researchers are creating transformer models that are revolutionizing applications from robotics to drug discovery. The effectiveness of deep learning AI is driving companies across industries to adopt NVIDIA for AI computing. We're focused on four major initiatives. First, ramping our next generation of AI infrastructure chips and platforms, Hopper GPU, BlueField DPU, NVLink, InfiniBand, Quantum InfiniBand, Spectrum Ethernet Networking. And all this to help customers build their AI factories and take advantage of new AI breakthroughs like transformers. Second, ramping our system and software industry partners to launch Grace, our first CPU. Third, ramping Orin, our new robotics processor and nearly 40 customers building cars, robo taxis, trucks, delivery robots, logistics robots, farming robots to medical instruments. And fourth, with our software platforms, adding new value to our ecosystem with NVIDIA AI and NVIDIA Omniverse and expanding into new markets with new CUDA acceleration libraries. These initiatives will greatly advance AI. And while continuing to extend this most impactful technology of our time to scientists in every field and companies in every industry. We look forward to updating you on our progress next quarter. Thank you.
Operator:
This concludes today's conference call. You may now disconnect.
Operator:
Good afternoon. My name is David, and I will be your conference operator today. At this time, I'd like to welcome everyone to NVIDIA's Fourth Quarter Earnings Call. Today's conference is being recorded. All lines have been placed on mute to prevent any background noise. After the speakers’ remarks, there will be a question-and-answer session. [Operator Instructions]. Thank you. Simona Jankowski, you may begin your conference.
Simona Jankowski:
Thank you. Good afternoon, everyone, and welcome to NVIDIA's Conference Call for the Fourth Quarter of Fiscal 2022. With me today from NVIDIA are Jensen Huang, President and Chief Executive Officer; and Colette Kress, Executive Vice President and Chief Financial Officer. I'd like to remind you that our call is being webcast live on NVIDIA's Investor Relations website. The webcast will be available for replay until the conference call to discuss our financial results for the first quarter of fiscal 2023. The content of today's call is NVIDIA's property. It can't be reproduced or transcribed without our prior written consent. During this call, we may make forward-looking statements based on current expectations. These are subject to a number of significant risks and uncertainties, and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent Forms 10-K and 10-Q and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All our statements are made as of today, February 16, 2022, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary, which is posted on our website. With that, let me turn the call over to Colette.
Colette Kress:
Thanks, Simona. We had an excellent quarter with revenue up 53% year-on-year to $7.6 billion. We set records for total revenue as well as for Gaming, Data Center and Professional Visualization. Full year revenue was a record $26.9 billion, up 61%, compounding the prior year's growth of 53%. Starting with Gaming. Revenue of $3.4 billion rose 6% sequentially and was up 37% from a year earlier. Fiscal year revenue of $12.5 billion was up 61%. Gaming has become the top entertainment medium that continues to show strong momentum. Just last month, Steam hit a record 28 million concurrent users, up 50% in two years. Record desktop revenue in the quarter was led by our growth in our GeForce RTX 30 Series products with continued strength in the high end. At CES, we announced the RTX 3050 GPO, which hit retail in late January, bringing NVIDIA RTX and AI technologies to more mainstream audiences. Laptop gaming revenue also set a record, driven by the ramp of the new GeForce RTX 3070 Ti and 3080 Ti GPUs, which were also announced at CES. These leverage our fourth-generation Max-Q technology to enable quiet thin and light gaming laptops. All in, we announced over 160 new laptop designs for NVIDIA and tier architecture RTX 30 Series GPUs. These include a number of studio systems targeting the tens of millions of creators driving the future of design, innovation and virtual world. In addition to supporting the new RTX 30 Series GPUs, Studio laptops future support for NVIDIA software with Omniverse, Tundus and Broadcast. Availability of our gaming products in the channel remains low. NVIDIA RTX ecosystem continues to expand with over 30 new RTX games and applications added this quarter, including blockbuster hit like Battlefield 2042, Grand Theft Auto, Call of Duty
Jensen Huang:
Thanks, Colette. Earlier today, we announced a partnership with Jaguar Land Rover to jointly develop and deliver fleets of software-defined cars. Starting in 2025, all new Jaguar and Land Rover vehicles will have next-generation automated driving systems, plus AI-enabled software and services built on the NVIDIA DRIVE platform. DRIVE Orin will be the AI computer brain running our DRIVE AV and DRIVE IX software. And the DRIVE Hyperion sensor network will be the central nervous system. This new vehicle architecture will enable a wide spectrum of active safety, automated driving and parking systems. Inside the vehicle, the system will deliver AI features, including driver and occupant monitoring and advanced visualization of the vehicles surroundings. We are very much looking forward to partnering with Thierry Bolloré, JLR's CEO, and his team to reinvent the future of luxury cars. Our full stack end-to-end approach is a new business model that offers downloadable AV and AI services to the fleet of JLR vehicles with a shared software revenue stream for both companies over the life of the fleet. This partnership follows the template of our announcement with Mercedes-Benz. Our shared software revenue opportunity with both OEMs will scale with the size of their NVIDIA-powered fleet, which, combined, can exceed 10 million cars over a decade. Colette, back to you.
Colette Kress:
Thanks, Jensen. Moving to Data Center. Record revenue of $3.3 billion grew 11% sequentially and 71% from a year earlier. Fiscal year revenue of $10.6 billion was up 58%. Data center growth in the quarter was once again led by our compute products on strong demand for NVIDIA AI. Hyperscale and cloud demand was outstanding, with revenue more than doubling year-on-year. Vertical Industries also posted strong double-digit year-on-year growth led by consumer Internet companies. The flagship NVIDIA A100 GPU continue to drive strong growth. Inference-focused revenue more than tripled year-on-year. Accelerating inference growth has been enabled by widespread adoption of our Triton and France server software, which helps customers deliver fast and scalable AI in production. Data center compute demand was driven by continued deployment of our Ampere architecture-based product for fast-growing AI workloads such as natural language processing and deep learning recommendation systems as well as cloud executing. For example, Block Inc., a global leader in payment, uses conversational AI in its Square Assistant to schedule appointments with customers. These AI models are trained on video GPUs in AWS and perform inference 10x faster on the AWS GP service and on our CPUs. Social media company Snap used NVIDIA GPUs and Merlin deep recommendator software to improve inference cost efficiency by 50% and decrease latency to 2x. For the third year in a row, industry benchmarks show that NVIDIA AI continues to lead the industry in performance. Along with partners like Microsoft Azure, NVIDIA such records in the latest benchmarks for AI training across 8 popular AI workloads, including computer vision, natural language processing, recommendation systems, reinforcement learning and detection. NVIDIA AI was the only platform to make submissions across all benchmarks and use cases, demonstrating versatility as well as our performance. The numbers show performance gains on our A100 GPUs of over 5x in just 2 months, thanks to continuous innovations across the full stack in AI algorithms, optimization tools and system software. Over the past 3 years, they saw performance gains of over 20x powered by advances we have made across our full stack offering GPUs, networks, systems and software. The leading performance of NVIDIA AI is sought after by some of the world's most technically advanced companies. Meta Platforms unveils its new AI supercomputer research, SuperCluster, with over 6,000 A100 GPUs moved to an NVIDIA -- Meta's early benchmarks showed its system can train large natural language processing models 3x faster and run computer vision jobs 20x faster than the prior system. In a second phase later this year, the system will expand to 16,000 GPUs that Meta believes will deliver 5x of mixed precision AI performance. In addition to performance at scale, Meta cited extreme reliability, security, privacy and flexibility to handle a wide range of AI models as its key criteria for the system. We continue to broaden the reach and ease the adoption of NVIDIA AI into vertical industries. Our ecosystem of NVIDIA-certified systems expanded with Cisco and Hitachi -- which joined Dell, HewlettPackard Enterprise, Insper, Lenovo and Supermicro, among other sever manufacturers. We released version 1.1 of our NVIDIA AI Enterprise software, allowing enterprises to accelerated annual workloads on VMware, on mainstream IT infrastructure as well. And we expanded the number of system integrators qualified for NVIDIA AI Enterprise. Forrester Research in its evaluation of Enterprise AI infrastructure providers recognized NVIDIA in the top category of leaders. An example of a partner that's helping to expand our reach into enterprise IT is Deloitte, a leading global consulting firm, which has built its center for AI computing on NVIDIA DGX Superpod. At CES, we extended our collaboration to AV development, leveraging our own robust AI infrastructure and Deloitte's team of 5,500 system integration developers and 2,000 data scientists to architect solutions for truly intelligent transportation. Our networking products posted strong sequential and year-over-year growth, driven by exceptional demand across use cases ranging from computing, supercomputing and enterprise to storage. adopters-led growth driven by adoption of our next-generation products and higher-speed deployments. While revenue was gated by supply, we anticipate improving capacity in coming quarters, which should allow us to serve with significant customer demands we're seeing. Across the board, we are excited about the traction we are seeing with our new software business models, including NVIDIA AI, NVIDIA Omniverse and NVIDIA DRIVE. We are still early in the software revenue ramp. Our pipelines are building as customers across the industry seek to accelerate their pace of adoption and innovation with NVIDIA. Now let me turn it back over to Jensen for some comments on Arm.
Jensen Huang:
Thanks, Colette. Last week, we terminated our efforts to purchase Arm. When we entered into the transaction in September 2020, we believe that would accelerate Arm's focus on high-performance CPUs and and help Arm expand into new markets, benefiting all our customers in the entire ecosystem. Like any combination of pioneers of important technologies, our proposed acquisition spurred questions from regulators worldwide. We appreciated the regulatory concerns. For over a year, we worked closely with SoftBank and Arm to explain our vision for Arm and reassure regulators that NVIDIA would be a worthy steward of the Arm ecosystem. We gave it our best shot, but the headwinds were too strong, and we could not give regulators the comfort they needed to approve our deal. NVIDIA's work in accelerated computing and our overall strategy will continue as before. Our focus is accelerated computing. We are on track to launch our Arm-based CPU, targeting giant AI and HPC workloads in the first half of next year. Our 20-year architectural license to Arm's IP allows us the full breadth and flexibility of options across technologies and markets. We will deliver on our 3-chip strategy across CPUs, GPUs and DPUs. Whether x86 or Arm, we will use the best CPU for the job. And together with partners in the computer industry, offer the world's best computing platform to tackle the impactful challenges of our time. Back to you, Colette.
Colette Kress:
Thanks, Jensen. We're going to turn to our P&L and our outlook. For the discussion of the rest of the P&L, please refer to the CFO commentary published earlier today on our Investor Relations lean. Let me turn to the outlook for the first quarter of fiscal 2023. We expect sequential growth to be driven primarily by Data Center. Gaming will also contribute to growth. Revenue is expected to be $8.1 billion, plus or minus 2%. GAAP and non-GAAP gross margins are expected to be 65.2% and 67%, respectively, plus or minus 50 basis points. GAAP operating expenses are expected to be $3.55 billion, including the Arm write-off of $1.36 billion. Non-GAAP operating expenses are expected to be $1.6 billion. For the fiscal year, we expect to grow non-GAAP operating expenses at a similar percent as in fiscal 2022. GAAP and non-GAAP other operating, other income and expenses are both expected to be an expense of approximately $55 million, excluding gains and losses on nonaffiliated investments. Non-GAAP tax rate are expected to be 11% and 13%, plus or minus 1%, excluding discrete items. Capital expenditures are expected to be approximately $350 million to $400 million. Further financial details are included in the CFO commentary and other information available on our IR website. In closing, let me highlight upcoming events for the financial community. We will be attending the Morgan Stanley Technology, Media and Telecom Conference in person on March 7. We will also be hosting a virtual Investor Day on March 22, alongside the GPU Technology Conference. This will follow Jensen's opening keynote, which we invite you to tune into. Our earnings call to discuss the results for our first quarter of fiscal 2023 is scheduled for Wednesday, May 27. We will now open the call for questions. Operator, will you please poll for questions?
Operator:
Thank you. [Operator Instructions]. We'll take our first question from Toshiya Hari with Goldman Sachs & Company. Your line is open.
Toshiya Hari:
Great. Thank you so much for taking the question. Jensen and Colette, I wanted to ask about Data Center. Colette, based on your guidance, you're probably guiding Data Center growth on a year-over-year basis to accelerate into the April quarter. You talked about hyperscale cloud growing more than 2x and enterprise verticals growing strong double digits in the January quarter. Can you kind of speak to the drivers for April and perhaps speak to visibility into the second half of the fiscal year as well in Data Center? Thank you.
Jensen Huang:
Sure.
Colette Kress:
I'll start, and I'll turn it over to Jensen. For Q1, our guidance can include an acceleration of Data Center from where we left in terms of Q4. We will have growth across several of our market platforms within Q1, both Data Center, Gaming and probably a couple of others. But yes, there is expected to be accelerated growth as we move into Q1. I'll turn it over to Jensen to talk about the drivers that we see for the quarter and also for the full year.
Jensen Huang:
Yes. We have several -- first of all, Toshiya, great to hear from you. We have several growth drivers in data centers. There's hyperscale, public cloud, enterprise core and enterprise edge. We're seeing growth across the entire spectrum. There are several different use cases that are particularly exciting, large language models -- language, understanding models triggered by the invention of transformers, which is probably one of the most important AI models that's been invented in some time. And conversational AI used for customer service, chat bots, a whole bunch of customer service applications. It can be web-based. It could be point-of-sale base. It could be cloud-based. Recommender systems, deep learning-based recommender systems are making groundbreaking improvements. And cloud graphics, all of the work that we're doing and putting rendering or putting simulations up in the cloud, cloud gaming, Android cloud gaming, are really driving adoption in the cloud. And so many different use cases across all of the different platforms in data centers.
Operator:
Next, we'll go to C.J. Muse with Evercore ISI.
Christopher Muse:
Yes. Good afternoon. Thank you for taking the question. I guess another question on the data center side. Curious if you can speak to supply constraints on the wafer side and whether that played a role in terms of capping revenues in the January quarter and how you see that becoming less of a headwind for you as you proceed through the year?
Colette Kress:
Thanks, C.J., for the question. I'll start on the data center supply. As we discussed last quarter and discussed today, we still have some supply constraints across some of our businesses. Networking in the Data Center business has been supply constrained. We're improving every single day. And we do expect to improve supply each quarter as we enter into fiscal year '23 here. So that is probably the key area within our Data Center. But from time to time, there can be other focused on do -- so I'll turn the rest of the question to Jensen in terms of how about the rest of the year as well.
Jensen Huang:
Yes. Colette captured it well. We are supply constrained. Our demand is greater than our supply. As you know, our data center product line consists of GPUs and mix, Bluefield DPUs, Quantum and spectrum switches, HGX, if you will, system component, meaning that the entire motherboard or the entire GPU board is delivered in combination because it's so complicated. And so we have products that span a broad reach of use cases for data centers from training of AI models to inferencing at very large scale, to universal GPUs for public cloud, industry standard servers, commodity servers for enterprise use and supercomputing systems that use InfiniBand and quantum switches. And so the application space is quite broad. We saw demand constrained pretty much across the entire range. Our operations team did a fantastic job this year, both in executing in all of these complicated products, but also in expanding our supply base. We expect supply to improve each and every quarter going forward. And this quarter, this coming quarter, the Q1 -- the April quarter is, based on guidance that Colette just made, is consistent with an increasing supply base. We expect to still be demand constrained, but our supply base is going to increase this quarter, this next quarter and pretty substantially in the second half.
Operator:
Next, we'll go to Joe Moore with Morgan Stanley.
Joe Moore:
Great. Thank you. I wonder if you could talk a little bit more about Grace now that the strategy kind of separated from the acquisition of Arm. The -- what are your aspirations there? Is it going to be primarily oriented to the DGX and HX Systems business versus merchant chips? Just how are you thinking about that opportunity long-term?
Jensen Huang:
Yes. Thanks, Joe. We have a multiple-arm projects ongoing in the company from - connected from devices to robotics processors such as the new Orin that's going into autonomous vehicles and robotic systems and industrial automation, robotics and such. Orin is doing incredibly well. It started production. And as we mentioned earlier, it's going to drive an inflection point starting in Q2, but accelerating through Q3 and the several years after as we ramp into all of the electric cars and all of the robotic applications and robotaxis and such. We also have Arm projects with the CPU that you mentioned, Grace. We have Grace, and we surely have the follow-ons to Grace, and you could expect us to do a lot of CPU developments around the Arm architecture. One of the things that's really evolved nicely over the last couple of years is the success that Arm has seen in hyperscalers and data centers. And it's really accelerated and motivated them to accelerate the development of higher-end CPUs. And so you're going to see a lot of exciting CPUs coming from us. And Grace is just the first example. You're going to see a whole bunch of them beyond that. But our strategy is accelerated computing. That's ultimately what we do for a living. We, as you know, love it where there's any CPUs. If it's an x86 from any vendor. So long as we have a CPU, we could connect NVIDIA's platform to it and accelerate it for artificial intelligence or computer graphics, robotics and such. And so we love to see the expansion of CPU footprints, and we're just thrilled that Arm is now growing into robotics and autonomous vehicles and cloud computing and supercomputing and in all these different applications, and we intend to bring the full spectrum of NVIDIA's accelerated computing platform to NVIDIA Arm CPUs.
Operator:
Next, we'll go to John Pitzer with Credit Suisse.
John Pitzer:
Just on the inventory purchase obligations, I think this was the fourth quarter in a row where you've seen greater than 30% sequential growth and is the first quarter where that number is now eclipsing kind of your quarterly revenue guidance. And so I guess I'm trying to figure out to what extent is this just a reflection of how tight things are across the semi industry? To what extent is this the poker tale of kind of how bullish you are on future demand? And relative to your commentary, that supply starts to get better throughout the year, should we expect that number to start to level off? Or as the mix moves more to data center and more to longer cycle times, more complicated devices should that number continue to grow?
Jensen Huang:
The factors, the drivers that you mentioned in the supply chain, we expanded our supply chain footprint significantly this year to prepare us for both increased supply base and supply availability in each one of the quarters going forward, but also in preparation for some really exciting product launches. As mentioned, Orin ramping into autonomous vehicles is brand new. This is the inflection point of us growing into autonomous vehicles. This is going to be a very large business for us going forward. It was already mentioned, Grace is a brand-new product that has never been on NVIDIA's road map. And we already see great success with customers who love the architecture of it and desperately in need of the type of capability that Grace brings. And this should be a pretty exciting year for new product launches. And so we're preparing for all of that laying the foundation for us to bring all those exciting products to the marketplace.
Operator:
Next, we'll go to Tim Arcuri with UBS.
Timothy Arcuri:
Obviously, there's a lot more talk from you about software. And I think it's still kind of a little bit of a black box for live investors. And I know, Jensen, that you've talked about software as a medium to basically open up new markets. But I'm wondering maybe if you can sort of quantify how big the software licensing revenue is today and maybe when you might start to break it out like you did data center, which really got the stock moving in a huge, huge way.
Jensen Huang:
Yes. NVIDIA is a software-driven business. Accelerated computing is a software-driven business. It starts from recognizing what domain of applications we want to accelerate and can accelerate and then building an entire stack from the processor to the system to the system software, the acceleration engines and potentially even the applications itself, like the software that we were mentioning earlier, NVIDIA DRIVE, NVIDIA AI and NVIDIA Omniverse. These are applications that sit on top of system software and are really valuable to the marketplace. The way to think about our software licensing -- so we've always been a software-driven business. But for the very first time, we have packaged licensable software on -- available to customers. The way that we license software for NVIDIA AI Enterprise is per node of server. There's some 20 million, 25 million servers that are installed in the world today in enterprises, not including clouds. We believe that every single server in the future will be running AI software. And we would like to offer an engine that enables enterprises to be able to use the most advanced the most trusted, the most utilized AI engine in the world. And so that is essentially the target market, if you will, for NVIDIA AI. The NVIDIA Omniverse is targeting -- is designed for creators contributing content to a virtual world and connect it to robots that are contributing to content in a virtual world. And so it's based on connections. There are 40 million designers and creators around the world. There are going to be hundreds of millions of robots. Every single car will essentially be a robot someday. And those are connections that will be connected into a digital twin system like Omniverse. And those are -- so the Omniverse business model is per connection per year. And in the case of NVIDIA DRIVE, we share the economics of the software that we deliver, if it's AB software or parking software or cabin-based AI software, whatever the licensing is or whatever the service, if it's an upfront license, we share the economics of that. If it's a monthly service subscription, we share the economics of that. But basically, for the cars that we are part of, that we're developing, the end-to-end service, we will get the benefits of the economics of that for the entire life of the fleet of the car. And so you could imagine, with 10 million cars, with a modern car lifetimes of 10 to 20 years, the economics and the market, the installed opportunity is quite high. And so our business opportunity is based on those factors. But our software business really, really started several years ago with virtual GPUs, but this year was when we really stepped it up and offered for the very first time NVIDIA AI Enterprise, Omniverse and DRIVE. And so I watch the spot, I think this is going to be a very significant business opportunity for us, and we look forward to reporting on it.
Operator:
Next, we'll go to Vivek Arya with Bank of America.
Vivek Arya:
Jensen, in the past, you mentioned about 10% or so adoption rate for AI among your customer base. I was hoping you would quantify where we are in that adoption curve that you tend to differentiate between the adoption differences between your hyperscale and enterprise customers? And then kind of related to that, is there an inorganic element to your growth now that you have over $20 billion of cash on the balance sheet? How are you planning to deploy that to kind of accelerate your growth also?
Jensen Huang:
Yes. The applications for AI is unquestionably growing, and it's growing incredibly fast. But whether in enterprises and financial services, it could be fraud detection, in cases of consumer pointing businesses, customer service, conversational AI, where people are calling chat bots. But in the future, every website will have a chat bot, every phone number will have a chat bot, whether it's a human in the loop or not human in the loop, we'll have a chat bot. And so customer service will be heavily, heavily supported by artificial intelligence in the future. Almost every point of sales, I think, whether it's a fast food or a quick service, businesses are going to have chat bots and AI-based customer service. Retail checkouts will be supported by AI agents. And so all of this is made possible by a couple of breakthroughs, computer vision, of course, because the agents, the AIs have to make eye contact and recognize your posture and such, recognize speech, understand the context and what is being spoken about and have a reasonable conversation with people so that you could provide good customer service. The ability to have human in the loop is one of the great things about an AI much, much more so than a recording, which obviously is not intelligent and therefore it's difficult to, if you will, call your manager or call somebody to provide services that they can't. And so the number of different applications that have been enabled by natural language understanding in customer service in just the last couple of years has grown tremendously. I think we're -- we remain early days in our adoption. It's incredible how fast it has grown and how many different applications are now possible with AI. It pretty much says that almost all future software will be written with AI or by AI. And when it's done, it will be an AI. And we see it in all these different industries. And so I'm pretty certain we're in the early innings yet of AI, and this is going to be one of the largest industries of software that we have ever known. With respect to capital, we -- as you know, we had just terminated our Arm agreement. We have a regular capital strategy process, and we'll go through that, and we'll make the best judgment about how to use our capital in helping our growth and sustaining our growth and accelerating our growth, and we'll have all of those sensible conversations during those capital allocation meetings. We're just delighted to have so much capital. And so just to put it out there.
Operator:
And next, we'll go to Aaron Rakers with Wells Fargo.
Unidentified Analyst:
This is Michael on behalf of Aaron. Can you guys talk about how the launch of the RTX 3050 is going so far? And maybe more broadly, your view of where we are in the product cycle on gaming?
Jensen Huang:
Thanks, Michael. Let's see. We -- RTX is an unqualified home run. RTX completely reinvented modern computer graphics. It made -- it brought forward ray tracing about a decade earlier than anybody thought possible. The combination of RTX with artificial intelligence, which enabled this technology we call DLSS, is able to not only do a ton more computation using our processors, but also engage the powerful Tensor for processors that we have in our GPUs to generate images, beautiful images. RTX is being adopted by just every game developer on the planet now. It's being adopted by just about every design tool on the planet now. And if not for RTX, Omniverse wouldn't be possible. We wouldn't be able to do physically based path tracing and simulate sensors like radars and LiDARs and ultrasonics and of course, cameras and simulate these cameras physically and still be able to deliver the type of performance that we deliver. And so RTX was a game changer for the industry. It reset modern computer graphics. And it was an enabler for us to build an entire new platform from Omniverse. We're about, I think, about 1/3 of the way through upgrading an installed base that is growing. You know that video games is now the world's largest gaming genre. And Steam over the last 2 years has grown by 50%. The number of concurrent players on Steam has grown tremendously. And in just the last couple of years, a brand-new game store from Epic came on, and it's already a multi-hundred million dollar business. I think it's close to $1 billion that they're doing incredibly well. I'm so happy to see it. And so the overall gaming market is growing and it's growing quite nicely. But the thing that, in addition to resetting computer graphics for our entire installed base, the growing of our installed base because gaming is growing. There are a couple of other growth dynamics that are associated with GeForce and RTX that's really quite brand new. One of them is hybrid work. This is a permanent condition. And we now are seeing across the board people who are designers and creators now have to set up essentially a new workstation or new home workstation design studio so that they could do their work at home. In addition, the creative economy, the digital economy, the creative economy is really, really doing fantastically because everything has to be done in 3D now. Print ads are done in 3D. So 2D print is done in 3D. Video is done in 3D. In live video broadcast video, the millions of influencers now augment their broadcast with rich augmented reality and 3D graphics. And so 3D graphics is now not just for video games and 3D content, it's actually used now for all forms of digital content creation. And so RTX has all of these different drivers working behind it, and we're definitely in the early innings of RTX.
Operator:
Next, we'll go to Stacy Rasgon with Bernstein Research.
Stacy Rasgon:
So you said that the growth in the next quarter is about $450 million, give or take, driven by Data Center. Can you give us some feeling for how that growth is being driven by units versus pricing versus mix and how those drivers might differ between Gaming and Data Center, if at all, for Colette?
Colette Kress:
It's really early in the quarter to determine, Stacy, our exact mix that we will have based on the unit and an ASP -- our overall growth quarter-over-quarter going into Q1 will be driven by data center primarily. We will see a little bit of growth there in gaming. I think that's important to understand that even after Q4 holiday moving into Q1, we'll still probably see growth in gaming, which is different in terms of what we've seen seasonally. We will probably have growth in automotive as well sequentially between Q4 and Q1. There are still some areas that are so constrained. We are working again to try and improve that for every quarter going forward, but that's how you should look at our earnings for Q1 primarily from Data Center.
Operator:
Next, we'll go to Harlan Sur with JPMorgan.
Harlan Sur:
Congratulations on the solid results and execution. The networking connectivity portfolio addition has been pretty solid for the NVIDIA team, especially in enabling scaling of your GPU systems, improving connectivity bottlenecks in yours and your customers' accelerated compute platforms. So in a year where spending is growing 30%. You've got a strong networking upgrade cycle, which is good for your NIC products and just continued overall good attach rates, if the team can unlock more supply, will the networking connectivity business grow in line or faster than the overall Data Center business this year? And then for Jensen, have you driven synergies between Mellanox's leadership in networking connectivity? And for example, leveraging their capabilities for your internally developed NVLink connectivity and switching architectures?
Jensen Huang:
Yes, absolutely. If not for the work that we did so closely with Mellanox, the scalability of DGX and DGX Super Pine and the research supercomputer that was just installed in Meta would just not be possible. The concepts of overlapping networking and compute, moving some -- moving computing into the fabric, into the network, the work that we're doing with Synchronoss and Precision Timing so that we could create Omniverse computers that obey the laws of physics and space time, these things are just simply not possible. The work that we're doing to bring cloud-native secure multi-tenancy to supercomputing wouldn't have been possible. The number of innovations, that are countless. And so I am so thrilled with the combination and so through what the work the Mellanox team are doing. We've accelerated road maps as a result of the combination that we could leverage a much larger base of chip design. BlueField's road map has been accelerated probably by about a year. The switch in -- the quantum switch and the spectrum switch, the SerDes are absolutely world-class, shared between Ethernet and InfiniBand and NVLink, absolutely the best servers in the world. And so the list of opportunities or the list of combination benefits is really quite countless. And so I'm super thrilled with that. With respect to networking growth, we should be growing. If we weren't supply constrained, we should be growing faster than overall CSP growth. And the reason for that -- the reason for that is twofold. The first is because the networking leadership position of Mellanox, Mellanox is highly heavyweight in the upper end of networking, where the adoption of higher-speed networks tends to move. And so it's sensible that as new data centers are built, the first preference is to install it with higher-speed networking than the last-generation networking. And Mellanox's networking technology is unambiguously world class. The second reason is because the areas where the overall NVIDIA is strong has to do with the areas that are growing quite fast, which related to artificial intelligence or cloud AI and such. And so those different applications are growing faster than the core. And so it would be sensible that we have the opportunity as we expand our supply base to continue to grow faster than CSPs overall.
Operator:
Our next question will come from Matt Ramsay with Cowen.
Matthew Ramsay:
Yes. Jensen, I maybe wanted to expand on some of the things that you were just speaking about in your last answer with respect to the Data Center business. It's not often maybe ever that you have both x86 server vendors having new big platform upgrades in the same year, which will probably happen later this year. There's a lot going on there, PCIe, some CXL stuff. I wonder if you could talk a bit about your Data Center business broadly and what you feel might be memory and I/O constrained currently that these systems might unlock for you both in the cloud and enterprise side, but also in the DGX business.
Jensen Huang:
Yes. Thanks, Matt. The -- there are several bottlenecks, and let me just highlight some of them. One of the largest bottlenecks is memory speed. And memory speed, that's the reason why we use the fastest memories in the world, HBM and GDDR, et cetera, et cetera. We are the largest consumers of the fastest memories in the world and not even by -- there's not -- with no close second that I know. And so our consumption of fast memories is important to the work that we do. The second is networking performance. It is the reason why we have the fastest networks. It is also the reason why we have the most fastest networks in any system. We will have, for example, 8 InfiniBand at the highest speeds connected right into HGX or DGX server. And so the work that we do in GPU direct memory, RDMA, the work that we do with GPU direct storage, the work that we do with in-network computing and all reductions and moving data around inside the network is absolutely world-class. This is an area that we are just -- I am just incredibly proud. All of that is so that we could be less bottlenecked by the CPU. Remember, inside our DGX system is on CPU and 8 GPUs. And the fundamental goal is to offload as much as we can and utilize the resources that we have as much as we can. This year, we expect a transition in PCIe Gen 4 to Gen 5. We are constrained on Gen 4. We'll be constrained on Gen 5, but we're used to that. And that's something that we're very good at. And we'll continue to support Gen 4 well through next year, maybe well through the next couple of years. And all of the installed base of Gen 4 systems that are going to be all over the world, and we'll take advantage of Gen 5 as much as we can. But we have all kinds of new technologies and strategies to improve the throughput of systems and avert the bottlenecks that are there.
Operator:
Our final question comes from the line of Raji Gill with Needham & Co.
Rajvindra Gill:
Yes. Congrats on the good quarter and guide. Colette, question on the gross margin and to Jensen's point about really creating a software business driven by Omniverse, DRIVE and Enterprise. When you're kind of contemplating your margin profile over the next couple of years, how do we think about that? Is it really going to be driven by an increasing mix of software as a percentage of your revenue over time? Is there more margin upside on the hardware side in terms of some of your segments? The software opportunity is very exciting, but I'm just curious how that would translate to your kind of more of a longer-term margin profile.
Colette Kress:
Yes. Thanks for the question on gross margin and the long term. When we think about the long-term gross margin, we have incorporated software in many of our platforms even today, meaning our high-value platforms in data center or [indiscernible] of our business have really helped us with our gross margins to this point, and we've done a really solid job of managing that and the growth over the years. I believe these businesses will continue to be a growing opportunity for us, but now also with the ability to package up -- So as that scales with our Enterprise customers, in the Data center and with our already procured deals, a lot of work we've got a great opportunity in the future and [indiscernible] margin -- so we're going to work on that. We've set the stage for having been able to package it up to be able to sell it separately to create the business model, to create the partners that are helping us sell it. But yes, we do believe this will be a driver in the long term.
Operator:
Thank you. I'll now turn it back over to Jensen Huang for closing remarks.
Jensen Huang:
Thanks, everyone. The tremendous demand for our computing platforms, NVIDIA RTX, NVIDIA HPC and NVIDIA AI drove a great quarter, capping a record year. Our work propels advances in AI, digital biology, climate sciences, gaming, creative design to autonomous vehicles and robotics and some of today's most impactful fields. Our open computing platform optimized across the full stack, architecture for data center scale is adopted by customers globally from cloud to core to edge and robotics. I am proud of the NVIDIA operations team as we make substantial strides in broadening our supply base to scale our company and better serve customer demand. And this year, we introduced new software business models with NVIDIA AI Enterprise, NVIDIA Omniverse and NVIDIA DRIVE. NVIDIA DRIVE is a full stack end-to-end platform that serves the industry with AV chips, data center infrastructure for AI and simulation, mapping and the autonomous driving application service. Our data center infrastructure is used by just about anybody building AVs, robotics robotaxis, shuttles and trucks. EV companies have selected our Orin chip across the world. And our partnership with Mercedes-Benz and Jaguar Land Rover has opened up a new software and services business model for millions of cars for the life of the fleet. NVIDIA Omniverse is a world simulation engine that connects simulated digital worlds to the physical world. Omniverse is a digital twin, a simulation of the physical world. The system can be a building a factory, a warehouse, a car, a fleet of cars, a robotic factory orchestrating a fleet of robots building cars that are themselves robotic. Today's Internet is 2D and AI is in the cloud. The next phase of Internet will be 3D and AI will be connected to the physical world. We created Omniverse to enable the next wave of AI where AI and robotics touches our world. Omniverse can sound like science fiction, but there are real-world use cases today. Hundreds of companies are evaluating Omniverse. We can't wait to share more of our progress at next month's GTC, learn about new chips, new computing platforms, new AI and robotic breakthroughs and the new frontiers of Omniverse. Hear from the technologists of Deloitte, Epic Games, Mercedes-Benz, Microsoft, Pfizer, Sony, Visa, Walt Disney, Zoom and more. This GTC promises to be our most exciting developers conference ever. We had quite a year, yet nothing makes me more proud than the incredible people who have made NVIDIA one of the best companies to work for and the company where they do their lives' work. We look forward to updating you on our progress next quarter. Thank you.
Operator:
This concludes today's conference call. You may now disconnect.
Operator:
Good afternoon. My name is Saydie, and I will be your conference operator today. At this time, I would like to welcome everyone to the NVIDIA's Third Quarter Earnings Call. [Operator Instructions] Thank you. Simona Jankowski, you may begin your conference.
Simona Jankowski:
Thank you. Good afternoon, everyone, and welcome to NVIDIA's conference call for the third quarter of fiscal 2022. With me today from NVIDIA are Jensen Huang, President and Chief Executive Officer; and Colette Kress, Executive Vice President and Chief Financial Officer. I'd like to remind you that our call is being webcast live on NVIDIA's Investor Relations website. The webcast will be available for replay until the conference call to discuss our financial results for the fourth quarter and fiscal year 2022. The content of today's call is NVIDIA's property. It can't be reproduced or transcribed without our prior written consent. During this call, we may make forward-looking statements based on current expectations. These are subject to a number of significant risks and uncertainties and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent Forms 10-K and 10-Q and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All our statements are made as of today, November 17, 2021, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary, which is posted on our website. With that, let me turn the call over to Colette.
Colette Kress:
Thanks, Simona. Q3 was an outstanding quarter with revenue of $7.1 billion and year-on-year growth of 50%. We set records for total revenue as well as for Gaming, Data Center and Professional Visualization. Starting with Gaming. Revenue of $3.2 billion was up 5% sequentially and up 42% from a year earlier. Demand was strong across the board. While we continued to increase desktop GPU supply, we believe channel inventories remain low. Laptop GPUs also posted strong year-on-year growth, led by increased demand for high-end RTX laptops. NVIDIA RTX technology is driving our biggest ever refresh cycle with gamers, and continues to expand our base with creators. RTX introduced groundbreaking real-time ray tracing and AI-enabled super resolution capabilities, which are getting adopted at an accelerating pace. More than 200 games and applications now supports NVIDIA RTX, including 125 with NVIDIA DLSS. This quarter alone, 45 new games shipped with DLSS. And NVIDIA Reflex Latency Reducing Technology is in top esports titles, including Valorant, Fortnite, Apex Legends and Overwatch. In addition, the Reflex ecosystem continues to grow with Reflex technology now integrated in almost 50 gaming peripherals. NVIDIA studio for creators keeps expanding. Last month at the Adobe MAX Creativity Conference, Adobe announced two powerful AI features for Adobe Lightroom and the Lightroom Classic, accelerated by NVIDIA RTX GPUs. In addition, several of our partners launched new studio systems, including Microsoft, HP and ASUS. We estimate that a quarter of our installed base has adopted RTX GPUs. Looking ahead, we expect continued upgrades as well as growth from NVIDIA GeForce users, given rapidly expanding RTX support and the growing popularity of gaming, esports, content creation and streaming. Our GPUs are capable of crypto mining, but we don't have visibility into how much this impacts our overall GPU demand. In Q3, nearly all of our Ampere architecture gaming desktop GPU shipments were lite hash rate to help steer GeForce supply to gamers. Crypto mining processor revenue was $105 million, which is included in our OEM and other. Our cloud gaming service, GeForce Now, has two major achievements this quarter. First, Electronic Arts brought more of its hit games to the server. And second, we announced the new GeForce Now RTX 3080 membership tier, priced at less than $100 for six months. GeForce Now membership has more than doubled in this last year to over 14 million gamers for streaming content from 30 data centers in more than 80 countries. Moving to Pro Visualization. Q3 revenue of $577 million was up 11% sequentially and up 144% from the year ago quarter. The sequential rise was led by mobile workstations with desktop workstations also growing, as enterprises deployed systems to support hybrid work environment. Building on the strong initial ramp in Q2, Ampere architecture sales continue to grow, leading verticals, including media and entertainment, healthcare, public sector and automotive. Last week, we announced general availability of Omniverse Enterprise, a platform for simulating physically accurate 3D world and digital twins. Initial market reception to Omniverse has been incredible. Professionals at over 700 companies are evaluating the platform, including BMW, Ericsson, Lockheed Martin and Sony Pictures. More than 70,000 individual creators have downloaded Omniverse since the open beta launch in December. There are approximately 40 million 3D designers in the global market. Moving to Automotive. Q3 revenue of $135 million declined 11% sequentially and increased 8% from the year ago quarter. The sequential decline was primarily driven by AI cockpit revenue, which has negatively been impacted by automotive manufacturers supply constraints. We announced that self-driving truck start-up, Kodiak Robotics; auto maker, Lotus; autonomous bus manufacturers, QCraft; and EV start-up, WM Motor, have adopted NVIDIA DRIVE Orin platform for their next-generation vehicles. They join a large and rapidly growing list of companies adopting and developing on NVIDIA DRIVE, including auto OEMs, Tier 1 suppliers, NAVs, trucking companies, mobile taxis and software start-ups. Moving to Data Center. Record revenue of $2.9 billion grew 24% sequentially and 55% from the year ago quarter with record revenue across both hyperscale and vertical industries. Strong growth was led by hyperscale customers, fueled by continued rapid adoption of Ampere architecture Tensor Core GPUs for both internal and external workloads. Hyperscale compute revenue doubled year-on-year, driven by the scale out of natural language processing and recommendator models and cloud computing. Vertical industry growth was also strong, led by consumer Internet and broader cloud providers. For example, Barco Cloud deployed NVIDIA GPUs for its launch of AI services, such as tech analysis, speech recognition, computer vision and anomaly detection. We continue to achieve exceptional growth and influence, which again outpaced our overall Data Center growth. We have transitioned our lineup of infant-focused processes to the Ampere architecture, such as the A30 GPU. We also released the latest version of our Triton Inference Server software, enabling compute-intensive inference workloads such as large language models to scale across multiple GPUs and nodes with real-time performance. Over 25,000 companies worldwide use NVIDIA AI inference. A great new example is Microsoft Teams, which has nearly 250 million monthly active users. It uses NVIDIA AI to convert speech to text real time during video calls in 28 languages in a cost-effective way. We reached three milestones to help drive more mainstream enterprise adoption of NVIDIA AI. First, we announced the general availability of NVIDIA AI Enterprise, a comprehensive software suite with AI tools and frameworks that enables the hundreds of thousands of companies running NVIDIA, running vSphere to virtualize AI workloads on NVIDIA-certified systems. Second, VMware announced a future update to vSphere with Tanzu that is fully optimized for NVIDIA AI. When it's combined with NVIDIA AI enterprise, enterprises can efficiently manage cloud-native AI development and deployment on main stream data center servers and clouds with existing IT tools. And third, we expanded our launch cloud program globally with ethernet as our first digital infrastructure partner. NVIDIA LaunchPad is now available in nine locations worldwide, providing enterprises with immediate access to NVIDIA software and infrastructure to help them prototype and test data science and AI workloads. LaunchPad features NVIDIA-certified systems and NVIDIA DGX systems running the entire NVIDIA AI software stack. In networking, revenue was impacted as demand outstripped supply. We saw momentum toward higher speed and new generation products, including ConnectX-5 and 6. We announced the NVIDIA Quantum-2 400 gigabit per second end-to-end networking platform, consisting of the Quantum-2 switch the ConnectX-7 network adapter and the BlueField-3 DPU. The NVIDIA Quantum-two, which is available from a wide range of building infrastructure and system vendors around the world. Earlier this week, the latest top 500 list of supercomputers showed continued momentum for our full stack computing approach. NVIDIA's technologies accelerate over 70% of the systems Muslims on the including over 90% of all new systems and 23 of the top 25 most energy-efficient systems. Turning to GTC. Last week we hosted our GPU Technology Conference, which had over 270,000 registered attendees. Jensen's keynote has been viewed 25 million times over the past eight days. While our Spring GTC is focused on new chips and systems, this edition focused on software, demonstrating our full computing stack. Let me cover some of the highlights. Our vision for Omniverse came to life at GTC. We significantly expanded this ecosystem and announced new capabilities. Omniverse replication is an engine for producing data to train robots, replicating augment real-world data with massive, diverse and physically accurate synthetic data sets to both accelerate development of high-quality, high-performance AI across computing demand. NVIDIA Omniverse Avatar is our platform for generating interactive AI avatars. It connects several core NVIDIA SDKs including switch AI, computer vision, natural language understanding, recommendation engines and simulation. Applications including automated customer service, virtual collaboration and content solution. Replicator ad avatar joined several other announced features and capabilities for Omniverse, including AI, AR, VR and simulation-based technologies. We introduced 65 new and updated software development page, bringing our total to more than 150 serving industries from gaming and design to AI, cybersecurity, 5G and robotics. One of the STKs is our first four licensed AI model, NVIDIA Riva, for building conversational AI applications. Companies using Riva during the open beta include RingCentral for video conference live captioning and Pig An for customer service chatbots. NVIDIA Riva Enterprise will be commercially available early next year, for launch. We introduced the NVIDIA's NeMo Megatron optimized for training large language models on NVIDIA DGX SuperPOD infrastructure. This combination brings together production-ready, enterprise-grade hardware and software in both vertical industries, develop language and industry-specific dropbox, personal systems, content generation and summarization. Early adopters include SiDi, JD.com and VinBrain. We unveiled BlueField DOCA 1.2, the latest version of our GPU programming lender with new cybersecurity capabilities. DOCA is to our GPUs as CUDA is to our GPUs. It enables developers to build applications and services on top of our BlueFiled DOCAs. Our new capabilities make BlueField the ideal platform for the industry to build their own zero trust security platforms. The leading cybersecurity companies are working with us to provision their next-generation firewall service on BlueField, including Checkpoint, Juniper, Borgne, F5, Palo Alto Networks and VMware. And we released Clara Holoscan, a edge AI computing platform for medical instruments to improve decision-making tools in areas such as robo-assisted surgery, interventional radiology and radiation therapy planning. Other new or expanded SDKs or libraries unveiled at GTC include ReOpt for AI optimized logistics Quantum for quantum computing, Morpheus for cybersecurity, Modulus for physical-based machine learning and Crunet Numeric, a data center scale mass library to bring accelerated computing to the large and growing Python ecosystem. All in, NVIDIA's computing platform continues to expand as a broadening set of SDK enable more and more GPU-accelerated applications and industry use cases. CUDA has been downloaded 30 million times, and our developer ecosystem is now nearing 3 million strong. The applications they develop on top of our SDK and the cloud to edge computing platform are helping to transform multitrillion dollar industries from healthcare to transportation to mental services, manufacturing, logistics and virtual. In Automotive, we announced NVIDIA DRIVE Concierge and DRIVE Chauffeur, AI software platforms that enhance a vehicle's performance, features and safety. Live Concierge build on Omniverse Avatar functioned as an AI-based in-vehicle person-assistance, but enables automatic parking, summoning capabilities. It also enhanced safety by monitoring the driver throughout the duration of the drive. DRIVE Chauffeur offers autonomous capabilities, relieving the driver of constantly having to control the car. It will also perform address to address driving when combined with DRIVE Hyperion 8 platform. For robotics, we announced Jetson AGX Orin, the world's smallest, most powerful and energy-efficient AI supercomputer for robotics, autonomous mission and embedded computing at the Edge. Built on our Ampere architecture, Jetson AGX Orin provides 6 times the processing power of its predecessor and delivers 200 trillion operations per second, similar to a GPU-enabled server that fits into the palm of your hand. Jetson AGX Orin will be available in the first quarter of calendar 2022. Finally, we revealed plans to build Earth-2, the world's most powerful AI supercomputer dedicated to confronting climate change. The system would be the climate change counterpart to Cambridge-1, the U.K.'s most powerful AI supercomputer that we built for corporate research. Earth-2 furnishes all the technologies we've invented up to this moment. Let me discuss Arm. I'll provide you a brief update on our proposed acquisition of Arm. Arm with NVIDIA is a great opportunity for the industry and customers with NVIDIA's scale, capabilities and robust understanding of data center computing, acceleration and AI. We assessed Arm in expanding their reach into data center, IOT and PCs and advanced Arm's IP for decades to come. The combination of our companies can enhance competition in the industry as we work together on further building the world of AI. Regulators at the U.S. FTC have expressed concerns regarding the transaction and we are engaged in discussions with them regarding remedies to address those concerns. The transactions has been under review by China Antitrust Authority, pending the formal case initiation. Regulators in the U.K. and the EU have declined to approve the transaction in Phase 1 of their reviews on competition concerns. In the U.K., they have also voiced national security concerns. We have begun the Phase 2 process in the EU and U.K. jurisdictions. Despite these concerns and those raised by some Arm licensees, we continue to believe in the merits and the benefits of the acquisition to Arm, to its licensees and to the industry. We believe these concerns and those raised by some Arm licensees -- we continue to believe in the merits and benefits of the ongoing acquisition. Moving to the rest of the P&L. GAAP gross margin for the third quarter was up 260 basis points from a year earlier, primarily due to higher end mix within desktop, notebook, GeForce GPUs. The year-on-year increase also benefited from a reduced impact of acquisition-related costs. GAAP gross margin was up 40 basis points sequentially, driven by growth in our Data Center Ampere architecture products, which is particularly offset by mix in gaming. Non-gaming gross margin was up 150 basis points from a year earlier and up 30 basis points sequentially. Q3 GAAP EPS was $0.97, 83% from a year earlier. Non-GAAP EPS was $1.17, up 60% from a year ago, adjusting for our stock split. Q3 cash flow from operations was $1.5 billion, up from $1.3 billion a year earlier and down from $2.7 billion in the prior quarter. The year-on-year increase primarily reflects higher operating income, particularly offset by prepayment for long-term supply agreement. Let me turn to the outlook for the fourth quarter of fiscal 2022. We expect sequential growth to be driven by Data Center and Gaming, more than offsetting a decline in CMP. Revenue is expected to be $7.4 billion plus or minus 2%. GAAP and non-GAAP gross margins are expected to be 65.3% and 67%, respectively, plus or minus 50 basis points. GAAP and non-GAAP operating expenses are expected to be approximately $2.02 billion and $1.43 billion, respectively. GAAP and non-GAAP other income and expenses are both expected to be an expense of approximately $60 million, excluding gains and losses on non-affiliated investments. GAAP and non-GAAP tax rates are both expected to be 11%, plus or minus 1% excluding discrete items. Capital expenditures are expected to be approximately $250 million to $275 million. Further financial details are included in the CFO commentary. Other information is also available on our IR website. In closing, let me highlight upcoming events for the financial community. We will be attending the Credit Suisse 25th Annual Technology Conference in person on November 30th. We will also be at the Wells Fargo Fifth Annual TMT Summit virtually on December 1st, the UBS Global TMT Virtual Conference on December 6th, and the Deutsche Bank Virtual Auto Tech Conference on December 9th. Our earnings call to discuss our fourth quarter and fiscal year 2022 results is scheduled for Wednesday, February 16. With that, we will now open the call for questions. Operator, will you please poll for the questions.
Operator:
[Operator Instructions] For our first question, we have Aaron Rakers from Wells Fargo. Aaron, your line is open.
Aaron Rakers:
Yes. Thanks for taking the question and congratulations on the results. I guess, I wanted to ask about Omniverse. Obviously, a lot of excitement around that. I guess the simple question is, Jensen, how do you define success in Omniverse as we look out over the next, let's call it, 12 months and how do we think about the subscription license opportunity for Omniverse. I know you've talked about $40 million total 3D designers, I think that actually doubled what you talked about back in August. So I'm just curious of how we at finance line should probably think about that opportunity materializing?
Jensen Huang:
Yes. Thanks. Omniverse success will be defined by, number one, developer engagement, connecting with developers around the world; two, applications being developed by enterprises; three, the connection -- designers and creators among themselves. Those are the nearest term -- and I would say that in my type of definition, etc. Near term also, it should be revenues and Omniverse has real immediate applications as I demonstrated at the keynote and I'll highlight a few of them right now. One of them, of course, is that it serves as a way to connect 3D and digital design world. Think of Adobe as a world, think of the Autodesk as a world, think of Revit as a world. These are design world in the sense that people are doing things in it, they are creating things in it and they have to run database. We made it possible for these worlds to be connected for the very first time and for it to be shared like in cloud documents. That's not been possible ever before and we can now share work with each other, you can see each other's work, you can collaborate. And so in the world of remote working, Ominverse's collaboration capability is going to be really appreciated and that should happen right away. We would like to see that happen in very near term. And that drives of course, more PC sales, more GPU sales, more workstation sales, more server sales. The second use case is digital twins. And we show in these following examples of how several companies using Omniverse to create a digital twin of a city so that they could optimize radio placements and radio energy used for beamforming. You saw BMW using it for their factories. You're going to see people using it for warehouse, logistics warehouse to plan and to optimize their warehouses and deploying the robots. And so digital twin applications are absolutely immediate. And then remember, robots has several clients. There is the physical robot that you saw and a physical robot would be a self-driving car and physical robots would be the car itself, turning it into a robot, so that it could be an intelligent assistant. But I demonstrated probably the -- in my explanation, the largest application of robots in the future and its avatars. We built Omniverse Avatars to make it easy for people to integrate some amazing technology for computer vision, for speech recognition, natural language understanding, gesture recognition, facial animation and speech synthesis, recommender systems, all of that integrated into one system and running in real time. That Avatar system is essentially a robotic system and the way that you use that is, for example, with $25 million or so retail stores, restaurant, places like airports and train stations, office buildings and such, where you're going to have intelligent Avatars doing a lot of assistance. They might be doing check out, they might be doing check in, they might be doing customer support and all of that can be done with Avatars, as I've demonstrated. So the virtual robotics application, digital buys of Avatars, it is going to be likely the largest robotics opportunity. So if you look at our licensing model, the way it basically works is that inside Omniverse is one of the main users and the main users could be one of the 20 million creators or 20 million designers and the 40 million creators and designers around the world and they share Omniverse, each one of the main users would be a $1,000 per user per year. But don't forget that intelligent use or intelligent users that have been connected through Omniverse will likely be much larger as digital buyers than humans. So I mentioned 40 million, but there are 100 million cars. And these 100 million cars will have the capability to have something like in Omniverse Avatar and so those 100 million cars could be $1,000 per car per year. And in the case of the 25 million or so places where you would have a digital avatar as customer support or check out smart retail or smart warehouses or smart whatever it is, those avatars also would each individually be a new account and so they would be $1,000 per Avatar per year. And so those are the immediate tangible opportunities for us and I demonstrate the applications in related keynotes. And then of course behind all of that, call it a couple of hundred million digital agents, intelligent agents, some of them humans, some of them robots, some of them Avatars adds $1,000 per agent per year. Behind it are, NVIDIA GPUs in PC, NVIDIA GPU in cloud, and NVIDIA GPUs in Omniverse servers. And my guess would be that the hardware part of it is probably going to be about half and then the licensing part of it is probably about half of the time. So this is really going to be one of the largest graphics opportunities that we've ever seen. And the reason why it's taken so long for us to manifest is because it requires three fundamental technologies to come together, I guess four fundamentals technologies to come together. First of all, it's video graphic; second is physics simulation, because we're talking about things in world that has to be believable, so it has to obey the laws of physics; and then third is artificial intelligence, as I demonstrated and illustrated just now. And all of it runs on top of an Omniverse computer that has to do not just AI, not just physics, not just computer graphics, but all of it. And so long term why people are so excited about it is, at the highest level what it basically means is that that long-term when we engage in that, which is largely 2D today, long-term every query would be 3D and instead of just querying information, we would query and interact with people and Avatars and things and places and all of these things are in 3D. So hopefully one of these days that we will probably realize it as fast as we can every transaction that goes on to internet touches a GPU and today that's a very small percentage, but hopefully one of these days it will be a bit of a high percentage. So I hope that's helpful.
Operator:
For our next question, we have Mark Lipacis from Jefferies. Mark, your line is open.
Mark Lipacis:
Hi. Thanks for taking my question. Jensen, it seems like every year there seems to be a new set of demand drivers for your accelerated platform, accelerated processing ecosystem, there's gaming, then neural network and AI and then blockchain and then ray tracing. And five or six years ago, you guys showed a bunch of virtual reality demos, which were really exciting at your Analyst Day, excitement died down, now it seems to be resurfacing particularly with Omniverse Avatar capability and Facebook shedding light on the opportunities. So the two questions from that are, how close is your Omniverse Avatar to morphing into like a mass market technology that everybody uses daily? You talk about like -- you said that everybody is going to be a gamer, everybody is going to be a Omniverse Avatar user. And maybe the bigger picture is, is it reasonable to think about new killer app coming out every year? Is there a parallel that we should think about with previous computing markets that we could think about for the computing area that we're entering right now? Thank you.
Jensen Huang:
Yes. I really appreciate that. Chips are enablers, but chips don't create markets, software creates market. At this point, I explain over the years that accelerated computing is very different than general purpose computing and the reason for that is because you can't just write into compiler and compile quantum physics into a chip. I mean, it doesn't. You can't just compile Schrodinger's equation and have it distributed across multiple GPUs, multiple nodes and have a new SaaS. You just -- you can't do that for computer graphics, you can't do that for artificial intelligence, you can't do that for robotics, you can't do that for the most of the interesting applications in the world and because we really run out of steam with GPUs and that people are saying that not because it's not true, it is abundantly clear that the amount of instruction in parallel that you can squeeze out of a system is although not zero is incredibly hard, it's just incredibly hard. And there is another approach and we have been advocating accelerated computing for some time and now people really see the benefit of it, but it does requires a lot of work and yet the work basically says for every domain, for every application we have -- for every application in large domain that you'll use, you have to have a whole stack. And so whenever you want to open a new market by accelerating those applications or that domain of applications, you have to come up with a new stack and the new stack is hard, because you have to understand the application, you have to understand the algorithms, the mathematics, you have to understand computer science to distribute it across, to take something that was single threaded and make it multi-threaded and make something that we've done sequentially and make it process in parallel. You break everything, you break storage, you break networking, you break everything. And so it takes a fair amount of expertise and that's why we're saying that over the years, over the course of 30 years we have become a full-stack company, because we've been trying to solve this problem practically through decades. And so that's one. But the benefit, once you have the ability, then you can open new markets and we played a really large role in democratizing artificial intelligence and making it possible for anybody to be able to do it. Our greatest contribution is I hope when it's all said and done that we democratized scientific computing, so that researchers and scientists, computer scientists, data scientists, scientists of all kinds were able to get access to this incredibly powerful tool that we call computers to do advance research. And so every single year we're coming up with new stacks and we got a whole bunch of stacks we are working on and many of them are working on in plain sight, so that you see it coming, you just have to connect it together. One of the areas that we spoke about this time, of course, was Omniverse and you saw the pieces of it being built over time, and it took half a decade to start building Omniverse, but it built on a quarter century of work. In the case of the Omniverse Avatar, you could literally point to MERLIN, the recommender; Megatron, the language -- large language model; Riva, the speech AI, all of our computer vision AIs that have been demonstrating over the years, natural speech synthesis that we see every single year with I AM AI the opening credits, how we're using, developing an AI to be able to speak in a human way so that people feel more comfortable and more engaged with the AI. Face, eye tracking, Maxine and all of these technologies are connected together. They were all built in pieces, but we integrated it, we have the intentions of integrating it and to create what it's called Omniverse Avatar. And now you asked the question, how quickly will we deploy this? I believe Omniverse Avatar will be in drive-thrus and restaurants, fast food restaurants, check out with restaurants, in retail stores, all over the world within less than five years. And we're going to need it in all kinds of different applications, because there is such a great shortage of labor and there is such a wonderful way that you can now engage in Avatar and it could -- it doesn't make mistakes, it doesn't get tired and it's always on and we made so that it's cloud native and so when you saw the keynote, I hope you'd agree that the interaction is instantaneous and the conversational forum is so enjoyable. And so anyway, I think what you highlight is, one, accelerated computing is a full-stack challenge. Two, it takes software to open new markets. Chips can't open new markets. If you build another chip, you can steal somebody's share, but you can't open new market and it takes software to open new market. NVIDIA switch with software, and that's one of the reasons why we could integrate such large market opportunities. And then last with respect to Omniverse, I believe it's a near-term opportunity that we've be working on for some three, four, five years.
Operator:
For our next question, we have C.J. Muse from Evercore ISI. C.J., your line is open.
C.J. Muse:
Yes. Good afternoon. Thank you for taking the question. And I guess not an Omniverse question, but I guess, Jensen, I'd like your commitment that you will not use Omniverse to target the sell-side research industry. As my real question, can you speak to your Data Center visibility into 2022 and beyond? And within this outlook, can you talk to traditional cloud versus industry verticals and then perhaps emerging opportunities like Omniverse and others? Would love to get a sense of kind of what you're seeing today. And then as part of that, how you're planning to secure foundry and other supply to support that growth? Thank you.
Jensen Huang:
Thank you, C.J. First of all, we have secured guaranteed supply, very large amounts of it, quite a spectacular amount of it from the world's leading foundry in substrate and packaging and testing certain companies, the integral part of our supply chain. And so we have done that and feel very good about our supply situation, particularly starting in the second half of this year and going forward. I think this whole last year was a wakeup call for everybody to be much more mindful about not taking the supply chain for granted and we were fortunate to have such good partners, but nonetheless we've secured our future. With respect to Data Center, about half of our Data Center business comes from the cloud and cloud service providers and the other half comes from enterprise, what we call enterprise companies and they're in all kinds of industries. And about 1% of it comes from supercomputing centers, because so 50% or so cloud, 50% or so enterprise and 1% supercomputing centers. And we expect next year, the cloud, the cloud service providers to scale out their deep learning and their AI workloads really aggressively and we're seeing that right now. We built a really fantastic platform and -- number one. Number two, the work we've been doing with TensorRT, which has the run time that goes into the server that's called Triton is one of our best pieces of work. We're just so proud of it. And we said nearly four years ago, three-and-half years ago that Inference is going to be one of the great computer science challenges, and it's really proving to be so. And the reason for that is, because sometimes it's throughput, sometimes it's latency, sometimes interactivity on the type of models we have with Inference. It's just all over the map, it's not just computer vision or image recognition, it's all over the map. And the reason for that is there's many different types of architectures, there's so many different ways to build different applications and so the application is complicated. And finally there is just a wonderful people working. We're now on our 8th generation on that. It's adopted all over the world. Some 25,000 companies are now using NVIDIA AI and recently at GTC we announced two very, very big things. One, we remind everybody that we -- just this month before we have tried to support now just in every generation of NVIDIA GPUs, of which there are so many versions to be managing without trying how would you possibly deploy AI across the entire fleet of NVIDIA servers, NVIDIA GPU servers that are all over world and so it's almost an essential tool just to operate and take advantage of all of NVIDIA's GPU that are in datacenter. Two, we support CPUs. And so it's no longer necessary for someone to have two Inference servers. You can just have one Inference servers, because the NVIDIA version is already essential. Now everybody could just use Triton and every single server in the Data Center could be part of the Inference capacity and then we did something else that was really big deal at GTC, which is the so-called Forced Inference Library, called FIL, that basically the most popular machine learning systems in Inference models are based on trees and decision trees and boosted gradient trees and people might know it as XGBoost. And trees all over the place, in fraud detection, in recommender systems and utilized in companies all over the world, because it's just self-explanatory. You can build upon it, you don't worry about regressions. It could build bigger and bigger trees. And we -- this GTC we announced that we support that as well. And so all of the sudden, all of that workflow that runs on CPU is not only do they run on Triton, it becomes accelerated. And the last -- the next thing that NVIDIA will announce, with the tremendous interest in large language models, Triton now also supports multi-GPU and multi-node Inference, so that we could take something like an OpenAI GPT-3, NVIDIA Megatron 530B or anybody's giant model that's been developed all over the world in all these different languages, in all these different domains, in all these different fields of science and what -- in industry where we can now influence it in real time. And I demonstrated it in one of the demos, there was a question answering model that the team built and it was able to basically answer questions in real-time. And so that is just a giant venture and these are the type of workloads that's going to make it possible for us to continue to scale out and build on these, so. So back to your original question, I think next year is going to be quite a good year for Data Center. Customers are very mindful of securing their supply for their scale out and so we have a fair amount of visibility and more visibility commonly than ever at Data Center, but in addition to that, Triton is just in adoption everywhere. And then, finally, our brand-new workloads, which is built on top of AI and graphics and simulation, which is Omniverse, and we saw the examples that I gave, these are real companies doing real work and one of the areas that has severe shortages around the world is customer support, just genuine severe shortages all over the world, and we think the answer is Omniverse Avatar. And it runs in Data Center, you could easily adapt Omniverse Avatar to do drive-thrus or retail check out or customer service, and I demonstrated that with Tokyo, a parking kiosk. You can use it for a tele-operated customer service and we've demonstrated that with Maxine and we demonstrated how you could use it even for video conferencing. And then lastly, we demonstrated how we could use Omniverse Avatar for robotics, for example, to create a continues work what we call DRIVE Concierge where the car is turned into intelligent customer support, intelligent agent. I think Omniverse Avatar is going to be a really exciting driver for enterprise this next year. And so next year is going to be a pretty terrific year for Data Center.
Operator:
For our next question, we have Stacy Rasgon from Bernstein Research. Stacy, your line is open.
Stacy Rasgon:
Hi, guys. Thanks for taking my questions. I wanted to ask two of them on Data Center, both near term and then maybe a little longer term. On the near-term, Colette, you suggested guidance in the Q4 be driven by Data Center and gaming and you mentioned data center first. Does that mean that it's bigger? If you could just help us like parse the contribution of each into Q4? And then in the next year, given the commentary for the last question, again it sounds like you've got like a very strong outlook for Data Center both from hyperscale and enterprise. If I look at sort of the implied guidance you gave, Data Center for you is probably likely to grow 50% year-over-year in this fiscal year. Would it be crazy to think given all the drivers that it could grow by a similar amount next year as well? Like, how should we be thinking about that given all of the drivers that you've been laying out?
Colette Kress:
Okay. Thanks, Stacy, for the question. Let's first focus in terms of our guidance for Q4. Our statements that we made were, yes, about driven by revenue growth from Data Center and Gaming sequentially. We can probably expect our Data Center to grow faster than our Gaming, probably both in terms of percentage wise and in absolute dollars. We also expect our CMP product to decline quarter-on-quarter to very negligible levels in Q4. So I hope that gives you a color on Q4. Now in terms of next year, we'll certainly turn the corner into the new fiscal year. We certainly provide guidance one quarter out. We've given you some great discussions here about the opportunities in front of us, opportunities with the hyperscales, the opportunities with the verticals. Omniverse is a full stack opportunity in front of us. We are securing supply for next year, not just for the current year and Q4, to allow us to really grow into so much of this opportunity going forward. But at this time, we're going to wait until next year to provide guidance.
Stacy Rasgon:
Got it. That's helpful. I appreciate it. Thank you
Operator:
For the next question we have Vivek Arya from BofA Securities. Vivek, your line is open.
Vivek Arya:
Thanks for taking my question. Actually I had two quick ones. And so, Colette, you suggested the inventory purchase and supply agreements are up, I think, almost 68% year-on-year. Does that provide some directional correlation with how you are preparing for growth over the next 12 to 24 months? So that's one question. And then the bigger question, Jensen, that I have for you is, where are we in the AI adoption cycle? What percentage of servers are accelerated in hyperscale and vertical industry today and where can those ratios get to?
Colette Kress:
Thanks for the question. So let's first start in terms of supply or supply purchase agreement. You have noted that we are discussing that we have made payments toward some of those commitments. Not only are we procuring for what we need in the quarter, what we need next year and again we are planning for growth next year, so we have been planning that supply purchases, we are also doing long-term supply purchases. These are areas of capacity agreements and/or many of our different suppliers. We made a payment within this quarter of approximately $1.6 billion out of total long-term capacity agreement of about $3.4 billion. So we still have more payments to make and we were likely continue to be purchasing longer term to support our growth that we are planning for many years to come.
Jensen Huang:
Every single server will be GPU accelerated some day. Today of all the clouds and all the enterprise, less than 10%. That kind of give you a sense of where you are. In terms of the workloads, it is also consistent with that in the sense that that a lot of the workloads still only run on CPUs, which is the reason why in order for us to grow, we have to be a full stack company and we have to go find applications, we now have to find plenty of it, focus on the application that require acceleration or benefits tremendously from acceleration that if they were to get a million X speed up, which sounds insane but it's not. Mathematically I can prove it to you and historically I can even demonstrate it to you that in many areas we have seen million X speed up and has completely revolutionized those industries, computer graphics is of course one of them. Omniverse would not be possible without it. And so the work that we're doing with digital biology, protein synthesis, which is likely going to be one of the large industries of the world that doesn't exist today at all. Protein engineering and the protein economy is likely going to be very, very large. You can't do that unless you are able to get million X speed up in the simulation of protein biology. And so those are -- and not to mention some of the most imperative comps that we have to build and engage. Climate science needs million X, billion X speed up and we are at a point where we can actually tackle that. And so in each one of these cases we have performed, we have to focus our resources to go and accelerate those applications and that translates to growth. Until then, they run on GPUs. And we look at a lot of today speech synthesis and speech recognition system, it still uses fairly traditional or mixture of traditional and deep learning approaches for speech AI. NVIDIA Riva is the world's first, I believe, that is end to end deep neural network. And we've worked with many companies in helping them advance there, so that they could move their clouds to our neural-based approaches. But that's one of the reasons why we do it, so that we could provide the reference, but we can also license it to enterprises around the world, so that they could advance it for their own use cases. And so one application after another we have to get it accelerated, one domain after another we have to get it accelerated. One of the ones that we're excited about and something that we've been working on for so long is EDA, even our own industry, Electronic Design Automation, for the very first time we announced the EDA using GPU accelerated computing, whether it's because of the artificial intelligence capability, because EDA is very large combinatorial optimization program and using artificial intelligence you could really improve the design quality and design time. So we're seeing from all the major game vendors, from chip design to simulation to PCB design and optimization, design synthesis, moving toward artificial intelligence and GPU acceleration in a very significant. And then we see that with a mechanical CAD and traditional CAD application now also jumping on to GPU acceleration is getting very significant speed ups. And so I'm super excited about the work that we're doing in each one of these domains. Because every time you do it, you open up brand new market and customers that never used NVIDIA GPUs now can, because ultimately people don't buy chips, it cannot solve problems. Without a full stack, without software expertise, you can't really commence the enabling technology, what the chip provide and ultimately solve the customers' problems.
Operator:
Your final question comes from the line of Timothy Arcuri from UBS. Timothy, your line is open.
Timothy Arcuri:
Thanks a lot. Colette, I had a question about gross margin. Are there any margin headwinds maybe on the wafer pricing side that we should sort of think about normalizing out, because gross margin is pretty flat between fiscal Q2 and fiscal Q4. But I imagine that's kind of masking a strong underlying margin growth, especially as Data Center has been actually driving that growth. So I'm wondering if maybe there are some underlying factors that are sort of gating gross margin? Thanks.
Colette Kress:
Yes. So we have always been working on our gross margin and being able to absorb a lot of the cost changes along the way, architecture-to-architecture really. So that's always based into our gross margin. Our gross margins right now are largely stable. Our incremental revenue, for example, what we're expecting next quarter will likely align to our current gross margin levels that we finished in terms of Q3. Our largest driver always continues to be mix. We have a lot of different mix that has driven related to the high-end AI and RTX solutions, for example, and the software that is embedded in solutions have allowed us to increase our gross margin. As we look forward long-term, software if sold separately can be another driver of gross margin increases in the future. But cost changes, cost increases are -- generally been a part of our gross margin figures.
Operator:
Thank you. I will now turn the call over back to Jensen Huang for closing remarks.
Jensen Huang:
Thank you. We had an outstanding quarter. Demand for NVIDIA AI is strong with hyperscalers and cloud services deploying at scale and enterprises broadening adoption. We now help more than 25,000 companies that are using NVIDIA AI. And with NVIDIA AI enterprise software suite, our collaboration with VMware and our collaboration with Equinix to place NVIDIA LaunchPad across the world, every enterprise has an easy arm length to NVIDIA AI. Gaming and Pro Vis are surging. RTX opportunity continues to expand with the growing market of gamers, creators, designers and now professionals building home workstations. We are working hard to increase supply for the overwhelming demand this holiday season. Last week, GTC showcased the expanding universe of NVIDIA accelerated computing. In combination with AI and Data Center scale computing, the model we pioneered is on the cusp of producing million X speed ups that will revolutionize many important fields; already AI and upcoming robotics, digital biology and what I hope climate science. GTC highlighted our full stack expertise in action, built on CUDA and our acceleration libraries in data processing, in simulation, graphics, artificial intelligence, market and domain specific software is needed to solve customer problems. We also showed how software opens new growth opportunities for us. But the chips are the enablers, but it's the software that opens new growth opportunities. NVIDIA has 150 SDKs now addressed in many of the world's largest end markets. One of the major themes of this GTC was Omniverse, our simulation platform for virtual worlds and digital twin. Our body of work and expertise in graphics, physics simulation, AI, robotics and full stack computing made Omniverse possible. At GTC, we showed how Omniverse is used to reinvent collaborative design, customer service avatars and video conferencing and digital twin to factories, processing plants and even entire cities. This is just the tip of the iceberg of what's to come. We look forward to updating you on our progress next quarter. Thank you.
Operator:
Thank you. I will now turn over to Jensen for closing remarks.
Simona Jankowski:
Well, I think we just heard the closing remarks. Thank you so much for joining us. We look forward to seeing everybody at the conferences that we have planned over the next few months and I'm sure we'll talk before the end of next earnings. Thanks again, everybody.
Operator:
[Operator Closing Remarks]
Operator:
Good afternoon. My name is Mel, and I will be your conference operator today. At this time, I would like to welcome everyone to NVIDIA's Second Quarter Earnings Call. All lines have been placed on mute to prevent any background noise. After the speakers' remarks, there will be a question and answer session. [Operator Instructions] Thank you. Simona Jankowski, you may begin your conference.
Simona Jankowski:
Thank you. Good afternoon, everyone. And welcome to NVIDIA's Conference Call for the Second Quarter of Fiscal 2022. With me today from NVIDIA are Jensen Huang, President and Chief Executive Officer, and Colette Kress, Executive Vice President, and Chief Financial Officer. I'd like to remind you that our call is being webcast live on NVIDIA's Investor Relations website. The webcast will be available for replay until the conference call to discuss our financial results for the First Quarter of Fiscal 2022. The content of today's call is NVIDIA's property. It can't be reproduced or transcribed without our prior written consent. During this call, we may make forward-looking statements based on current expectations. These are subject to a number of significant risks and uncertainties, and our actual results may differ materially. For our discussion, the factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent Form 10-K and 10-Q, and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All our statements are made as of today August 18, 2021, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary, which is posted on our website. With that, let me turn the call over to Colette.
Colette Kress:
Thanks, Simona. Q2 was another strong quarter with revenue of $6.5 billion and year-on-year growth of 68%. We set records for total revenue, as well as for gaming, data center, and professional visualization. Starting with gaming, revenue was 3.1 billion, was up 11% sequentially, and up 85% from a year earlier. Demand remained exceptionally strong, outpacing supply. We are now four quarters into the Ampere architecture product cycle for gaming, and it continues to be our best effort. At COMPUTEX in June, we announced two powerful new GPUs for gamers and creators, the GeForce, RTX 3080 Ti, and RTX 3070 Ti, delivering 50% faster performance than their prior-generation with acclaimed features, such as real-time retracing, NVIDIA DLSS, AI, rendering, Reflex, and broadcast. Laptop demand was also very strong. OEMs adopted Ampere architecture GPU s in a record number of designs. From the top of the line gaming laptops to those -- to mainstream price points as low as $799 that brings the power of GeForce GPUs to gamers, students, and creators on the go. Ampere architecture-powered laptops feature our third generation Max-Q power optimization technology that enables ultrathin designs, such as the new Alienware X15, the world's most powerful sub-16-millimeter gaming laptop. NVIDIA RTX technology has reset computer graphics and spurred our biggest ever refresh cycle. Ampere's been our fastest ramping gaming GPU architecture on Steam. And the combination of Turing and Ampere RTX GPUs has only upgraded about 20% of our installed base. 80% have yet to upgrade to RTX. And the audience for global eSports will soon approach 0.5 billion people, while the number of those who live stream games is expected to reach over 700 million. The number of PC gamers on Steam is up almost 20% over the past year. More than 60 RTX games now support NVIDIA's RTX ray tracing or DLSS, including today's biggest game franchises, such as Minecraft, Fortnite, and Cyberpunk. New RTX games this quarter includes Red Dead Redemption 2, one of the top-rated games of all time, popular titles like Rainbow Six Siege and rushed, and Minecraft RTX in China with over 400 million players. To competitive gamers, NVIDIA Reflex, which includes latency, is now supported by 20 games. Let me say a few words on crypto currency mining. In an effort to address the needs of miners and direct GeForce to gamers, we increased the supply of Crypto currency Mining Processors, or CMP, and introduced low hash rate GeForce GPUs with limited Ethereum mining capability. Over 80% of our Ampere architecture base GeForce shipments in the quarter were low hash rate GPUs. The combination of crypto to gaming revenue is difficult to quantify. CMP revenue, which is recognized in OEM, was 266 million, lower than our original 400 million estimates on reduced mining profitability and we expect a minimal contribution from CMP going forward. GeForce NOW reached a new milestone this quarter, surpassing 1,000 PC games, more than any other cloud gaming service. The premium tier is available for a subscription of $10 per month, giving gamers access to RTX class performance, even on an underpowered PC, Mac, Chromebook, iOS, or Android device. Moving to pro visualization. Q2 revenue was a record 519 million, up 40% sequentially, and up 156% year-on-year. Strong sequential revenue growth was led by desktop workstations, driven by demand to outfit, design offices at home as remote work becomes the norm across industries. This is also the first big quarter of the Ampere architecture ramp for pro visualization. King verticals driving Q2 demand include automotive, public sector, and healthcare. At SIGGRAPH last week, we announced an expansion of NVIDIA Omniverse, our simulation and collaboration platform that provides the foundation of the Metaverse. Through new integrations with Blender, the world's leading open-source 3D animation tool, and Adobe, we're opening the Omniverse platform to millions of additional users. We are also collaborating with Apple and Pixar to bring advanced physics capabilities to Pixar's Universal Scene Description framework, embracing open standards to provide 3D workflows to billions of devices. Omniverse enterprise software is in the early access stage and will be generally available later this year on a subscription basis from NVIDIA's partners, including Dell, HP, Lenovo, and many others. Over 500 Companies are evaluating Omniverse Enterprise, including BMW, Volvo, and Lockheed Martin. And more than 50,000 individual creators have downloaded Omniverse since it entered open beta in December. Moving to automotive. Our Q2 revenue was 152 million, down 1% sequentially, and up 3% year-on-year Sequential revenue declines in infotainment were largely offset by growth in self-driving. Looking further out, we have substantial design winds set to ramp that we expect will drive a major inflection in revenue in the coming years. This quarter, we announced several additional wins. Self-driving startup AutoX unveiled its latest autonomous driving platform for RoboTaxis powered by NVIDIA DRIVE. The performance and safety capabilities of the software-defined NVIDIA DRIVE platform have enabled AutoX to become one of the first companies in the world to provide full self-driving mobility services without the need for a safety driver. In autonomous trucking, DRIVE's ecosystem partner, plus, signed a deal with Amazon to provide at least 1,000 self-driving systems to Amazon's fleet of delivery vehicles. These systems are powered by NVIDIA DRIVE for high-performance, energy-efficient, and centralized AI compute. An autonomous trucking startup embarked is building on NVIDIA DRIVE. The system is being developed for trucks for four major OEMs, Freightliner, Navistar International, PACCAR, and Volvo, representing the vast majority of class 8 or largest size trucks in the U.S. The NVIDIA DRIVE platform is being rapidly adopted across the transportation industry from passenger-owned vehicles to robotaxi to trucking and delivery vehicles. We believe everything that moves will be autonomous someday. Moving to Data Center. Revenue of 2.4 billion grew 16% sequentially, and 35% from the year-ago quarter. The year-ago quarter, which was our first quarter to include Mellanox. Growth was driven by both hyperscale customers and vertical industries, each of which has record revenues. Our flagship A100 continuing to ramp across hyper-scale and cloud computing customers, with Microsoft Azure announcing general availability in June, following AWS and Google Cloud Platforms' general availability in prior quarters. Vertical industry demand was strong, with sequential growth led by financial services, supercomputing, and telecom customers. We also had exceptional growth in Inference, which reached a record more than doubling year-on-year. Revenue from Inference focussed processors includes the new A30 GPU, which provides four times the Inference performance of the T4. Customers are also turning to NVIDIA GPUs to take AI to production and shifting from CPUs to GPUs, driven by the stringent performance, latency, and cost requirements of deploying and scaling deep learning AI workloads, and NVIDIA Networking products posted solid results. We see momentum across regions driven by our technology of leadership with upgrades to high-speed products, such as ConnectX-6, as well as new customer wins across cloud service providers, enterprise, and high-performance computing. We extended our leadership in supercomputing. The latest top 500 niche shows that NVIDIA technologies power 342 of the world's top 500 supercomputers, including 70% of all new systems and eight of the top 10, to help companies harness the new industrial high-performance computing revolution. We deliver a turnkey AI Data Center solution with the NVIDIA DGX SuperPOD, the same technology that powers our new Cambridge-1 supercomputer in the UK and a number of others in the top 500. We expanded our AI software and subscription offerings, making it easier for enterprises to adopt AIs from the initial development stage through to deployment and operations. We announced NVIDIA Base Command, our software-as-a-service offering for operating and managing large-scale, multi-user, and multi-team AI development workloads on DGX SuperPOD. Base Command is the operating and management system software for distributed training customers. We also announced the general availability of NVIDIA Fleet Command, our managed edge AI software-as-a-service offering. Fleet Command helps Companies solve the problem of securely deploying and managing AI applications across thousands of remote locations, combining the efficiency and simplicity of central management with the cost performance and data sovereignty benefits of real-time processing at the edge. Early adopters of Fleet Command include some of the world's leading retail, manufacturing, and logistics companies and the specialty software Companies that work with them. The new NVIDIA Base Command and Fleet Command software and subscription offerings followed last quarter's announcements of the NVIDIA AI Enterprise software suite, which is early access with general availability expected soon. Our enterprise software strategy is supported by the NVIDIA certified system program with the server OEMs, which are bringing to market over 55 systems ready to run on NVIDIA's AI software out of the box to help enterprises simplify and accelerate their AI deployment. The NVIDIA ecosystem keeps getting stronger. NVIDIA Inception, our acceleration platform for AI startups, just surpassed 8,500 members with cumulative funding of over 60 billion and numbers in 90 countries. Inception is one of the largest AI startup ecosystems in the world. CUDA now has been downloaded 27 million times since it launched 15-years ago, with 7 million in the last year alone. TensorRT for inference has been downloaded nearly 2.5 million times across more than 27,000 Companies. And the total number of developers in the NVIDIA ecosystem now exceeds 2.6 million, up 4 times in the past 4 years. Let me give you a quick update on Arm. In nearly one year since we initially agreed to combine with Arm, we have gotten to know the Company, its business, and its people much better. We believe more than ever in the power of our combination, and the benefits it would deliver for Arm, for the UK, and its customers across the world in the era of AI. Arm has great potential. We love their business model and commit to keeping its open licensing approach. And with NVIDIA's scale and capabilities, Arm will make more IP, and sooner, for their mobile and embedded customers while expanding into Data Center, IOT, and other new markets. NVIDIA accelerates computing, which starts with the CPU. Whatever new markets are open with the CPU and our accelerated computing opportunities. We've announced accelerated platforms for Amazon Graviton, Ampere Computing, MediaTek, and more about expanding cloud computing, AI, cloud gaming, Supercomputing, Edge AI, to Chrome PCs. We plan to invest in the U.K. and we have with the Cambridge-1 supercomputer. And through ARM making U.K. a global center in science, technology, and AI. We are working through the regulatory process, although some Arm licensees have expressed concerns and objected to the transaction, and discussions with regulators are taking longer than initially thought. We are confident in the deal and that regulators should recognize the benefits of the acquisition to Arm, its licensees, and the industry. Moving to the rest of the P&L, the GAAP gross margin of 64.8% for the second quarter was up 600 basis points from the year earlier, reflecting the absence of certain Mellanox acquisition-related costs. GAAP gross margins were up 70 basis points sequentially, non-GAAP gross margins were 66.7% up 70 basis points from a year earlier and up 50 basis points sequentially, reflecting higher ASPs within the desktop, G4s, GPUs, our continued growth in high end and pure architecture products, partially offset by a mix shift within Data Center. Q2 GAAP EPS was $0.94 up 276% from a year earlier. Non-GAAP EPS was $1.04, up 89% from the year-earlier, adjusting for the 4 to 1 stock split effective this quarter. Q2 cash flow from operations was a record 2.7 billion. Let me turn to the outlook for the Third Quarter of Fiscal 2022. We expect another strong quarter with sequential growth driven largely by accelerating demand in Data Center. In addition, we expect sequential growth in each of our three other market platforms. Gaming demand is continuing to exceed supply as we expect channel inventories to remain below target levels as we exit Q3. The contribution of CMP to our revenue outlook is amongst. Revenue is expected to be 6.8 billion plus or minus 2%, GAAP and non-GAAP gross margins are expected to be 65.2% and 67% respectively, plus or minus 50 basis points. GAAP and non-GAAP operating expenses are expected to be approximately 1.96 billion and 1.37 billion, respectively. GAAP and non-GAAP other income and expenses are both expected to be an expense of approximately 60 million, excluding gains and losses on equity securities. GAAP and non-GAAP tax rates are supposed to be expected 11%, plus or minus 1% excluding discrete items. Capital expenditures are expected to be approximately 200 million to 225 million. Further financial details are included in the CFO commentary and other information available on our IR website. In closing, let me highlight upcoming events for the financial community. We will be attending the following virtual events. The BMO Technology Summit on August 24th, the New Street Big Ideas in Semiconductors Conference on September 9th, the Citi Global Tech Conference on September 13, the Piper Sandler Global Technology Conference on September 14th, and the Evercore ISI Auto Check and AI Forum on September 21st. Our earnings call to discuss the third-quarter results are scheduled for Wednesday, November 17th. We will now open the call for questions. Operator, would you please pull for questions?
Operator:
Thank you. [Operator Instructions]. Your first question comes from the line of Vivek Arya of Bank of America. Your line is now open. You may ask your question.
Vivek Arya:
Thanks for taking my question. I actually had a near and longer-term question on the data center. I think near-term you mentioned the possibility of accelerating data center growth from the 35% rate. I was hoping if you could give us some more color around that confidence and visibility. And then longer-term, Jensen, we've seen a lot of announcements from NVIDIA about your Enterprise software opportunity. I honestly don't know how to model that. It sounds very promising, but how should we model it? What problem are you trying to solve? Is it cannibalizing demand you might have otherwise seen from your public Cloud customers, or is this incremental to growth? So just any guidance or any just insights into how to think about NVIDIA's Enterprise software opportunity longer-term? Thank you.
Jensen Huang:
Yes, thanks for the question. We are seeing accelerated -- as we've already reported that we have record revenues in both hyperscale cloud and industrial enterprise this last quarter. And we're seeing accelerated growth. The exploration in hyperscale and cloud comes from the transitioning of the cloud services providers in taking their AI applications, which are now heavily deep learning-driven into production. There were some things that we've spoken about in the past that we'll make Vinny the ideal partner to scale up with. And there are several elements of our platform. Number one, Ampere GPU, which is now a universal GPU for AI, for training, but incredibly good for [Indiscernible] it’s terrific and its throughput, it's terrific, and it's a fast response client as well. And therefore, the cost of deployment, the cost of operating the AI applications is the lowest. The second is the introduction of TensorRT, which is our optimizing compiler that makes it possible for us to compile and optimize any AI application to our GPUs. And whether its computer vision or natural language understanding conversational AI, recommender systems, the type of applications that are deploying AIs is really quite vast. And then lastly, this software Inference server that we offer is called Triton, which supports every one of our GPUs. It supports CPU s as well as GPUs still. So every internet service provider could operate their entire data center using Triton. These several things are really accelerating our growth. So the first element is the deployment and transition of deep learning AI applications into large-scale deployment. In the Enterprise, the application that is driving AI, as you know, every enterprise wants to get a race towards being a tech company and take advantage of connected clouds and connected devices and artificial intelligence to achieve it. And they have an opportunity to deploy AI services out of the edge. And in order to do so, there are several things that have to happen. First, we have to create a computing platform that allows them to do training in the IT environment that they understand, which is virtualized, which is largely managed by VMware. And our collaboration with VMware, creating a new type of system that could be integrated into Enterprise has been quite a significant effort, and it's in volume production today. The second is a server that allows the enterprise customers to deploy their AI models out to the Edge. And the AI engine, the software suite that we've been developing over the last 10 years, now has been integrated into this environment and allows the enterprises to basically run AI out of the vast. There are three elements of our stuff of product there. For instance, NVIDIA AI Enterprise. And that basically puts all of the state-of-the-art AI solvers and engines and libraries that we've industrialized and perfected over the years, have made available to Enterprise license. The second is an operating system platform called Base Command that allows for distributed Gala software development for training and developing models, and then the third is Fleet Command, which is an operating system software product that lets you operate and deploy and manage the AI models out to the Edge. These three software products, in combination with the server called NVIDIA Certified, taken out through our network of partners is our strategy to accelerate the adoption of AI by the Enterprise customers. So we're really enthusiastic about entering into the software business model. This is an opportunity that could represent, of course, tens of millions of servers, we could link all of them with the GPU accelerated, and we believe that Enterprises will be deploying and taking advantage of AI to revolutionize the industry. And using a credit traditional enterprise software licensing business model. This could represent billions of dollars of profit inputs.
Operator:
Thank you. The next question comes from the line of Stacy Rasgon of Bernstein. Your line is now open. You may ask your question.
Stacy Rasgon:
Hi, guys. Thanks for taking my questions. I wanted to go back, Colette, the sequential guidance, you gave a little bit of colour by segments. I've been looking at your gaming revenues. It's like three quarters in a row, you've been up, call it ballpark, 10% or 11%. And my understanding is that was a function of your ability to bring on supply. So I guess what does the supply issue look like as you're going from Q2 into Q3? And do you think you can still maintain that kind of sequential growth or does it dial down because I also need to -- I also would play that against your other commentary suggesting that the sequential growth -- and I assume on a dollar basis would be driven primarily by Data Center. So how do I think about the interplay within those comments of sequential growth of gaming, especially given the trajectories out of the last several quarters?
Colette Kress:
Yeah. Let me start and I'll let Jensen add a bit, Stacy, to your question. I guess we're providing the guidance for Q3 of 6.8 billion in revenue. Now excluding CMP, we expect our revenue to grow over 500 million sequentially. A lion's share of that sequential revenue increase will be coming from Data Center. We do expect gaming to be up slightly on a sequential basis but remember we are still supply constrained. Automotive and ProBiz are also expected to be up slightly quarter-over-quarter. And from the CMP perspective, we'll probably just have minimal amounts in Q3. So our Q3 results don't have seasonality with them for gaming and are really about the supply that we believe we can have for Q3. I'll see if Jensen wants to add any more colours.
Jensen Huang:
Yes, thanks for your questions. As you know RTX is a fundamental recap of computer graphics. This is a technology called ray tracing that has been the holy grail of computer graphics for quite a long time for 35 years, and our NVIDIA research for 10 years, we finally made it possible to do real-time ray tracing with RTX. RTX's demand is quite incredible, and as you know, we have a large [Indiscernible] that uses an architecture called GTX based on programmable shelters that we invented some 20 years ago. And now, we've reset the entire installed base, and Ampere is off to just the incredible starting the best-selling GPU architecture in the history of our Company. And yet, we've only upgraded some 20% -- less than 20% of our total installed base. There's another 80% of the world's PC gaming market that we have yet to upgrade to RTX. Meanwhile, the number of PC gamers in the world grew substantially. Steam grew 20% this last year. And so I think the -- we're right at the beginning of our RTX transition. Meanwhile, computer graphics has expanded into so many different new markets. RTX, we've always believed would re-invent the way that people did design. And we're seeing that happening right now as we speak as Workstations is growing faster than ever and has achieved record revenues. And at the same time, because of all of our work with cloud gaming, we now see public clouds putting in cloud graphics, whether its workstations or PC s or private gaming consoles up in the Cloud. So we're seeing strong demand in PCs, in laptops, in workstations, in mobile workstations, in the cloud. And so RTX is really doing great. Our challenge there is that demand is so much greater than supply. And again, as Colette said, [Indiscernible].
Operator:
Thank you. The next question comes from the line of Matt Ramsay of Cowen. Your line is now open.
Matt Ramsay:
Yes. Thank you very much. Good afternoon, everybody. Before my questions, Jensen, I just wanted to say congrats on the Noyce Award, that's a big honor. For my question, I wanted to follow on Stacy's question about supply. And Colette, maybe you could give us a little bit of commentary around supply constraints in gaming in the different tiers or price tiers of your gaming cards. I'm just trying to get a better understanding of how you guys are managing supply across the different price tiers. And I guess it translates into a question of, are the gaming ASPs that we're seeing in the October quarter guidance, are those what you would call sustainable going forward, or do you feel like that mix may change as supply comes online? Thank you.
Colette Kress:
I'll start here. Thanks for the question on our overall mix as we go forward. First, our supply constraint in our gaming business is largely attributed to our desktop and notebook. That can mean a lot of different things from our components that are necessary to build so many of our products. But our mix is really important. Our mix as we are also seeing many of our gamers very interested in our higher-end, higher performance products. We will continue to see that as a driver about overall lifts both our revenue and can lift our overall gross margins. So there are quite a few different pieces into our supply that we have to think about, but we are going to try and make the best solutions for our gamers at this time.
Operator:
Thank you. For the next question, we have the line from C.J. Muse from Evercore. Your line is now open.
C.J. Muse:
Yes, thank you. Good afternoon. I guess a follow-up question on the supply constraints. When do you think that they'll ease? And how should we think about gaming into the January quarter vis-a-vis typical seasonality, given -- I would assume you would continue to be supply constrained. Thank you.
Jensen Huang:
Colette, I can take it or you can. Either one of us.
Colette Kress:
Go ahead Jensen and I'll follow it up if there are some other things,
Jensen Huang:
Okay. We're supply constraint in graphics and we're supplying constraining graphics while we're delivering record revenues in graphics. Cloud gaming is growing, cloud graphics is growing. RTX made it possible for us to address the design in the creative workstations. Historically the rendering of ray tracing and photorealistic images have largely been done on CPUs. And for the very first time, and you could actually accelerate it with NVIDIA GPUs and with RTX GPUs. And so the workstation market is really doing great. The backdrop of that of course is that people are building offices in their homes. And for many of the designers and creators of our worlds and 20 million of them, they have to create -- they have to build a workstation or an office at home as well as build one at work [Indiscernible] And meanwhile, of course, RTX has reached that -- all of our consumer graphics with the 200 million installed base of PC gamers, and it's time to upgrade. And so there's a whole bunch of reasons when choosing referenced revenues while we're on supply constraints. We have enough supply to meet our second-half Company growth plans. And next year, we expect to be able to achieve our Company's growth plans for next year. Meanwhile, we're having and are securing pretty significant long-term supply commitments as we expand into all these different marketing initiatives that we've set ourselves up for. And so I would expect that we will see a supply-constrained environment for the vast majority of next year is my guess at the moment. But a lot of that has to do with the fact that our demand is just too great. RTX is really a once-in-a-generation reset of the computer -- modern computer graphics. Nothing like this has happened [Indiscernible] computer graphics. And so the invention is really [Indiscernible] and you could see its impact.
Operator:
Thank you. The next question comes from the line of Harlan Sur of JP Morgan. Your line is now open.
Harlan Sur:
Good afternoon and congratulations on the strong results outlook and execution. The Mellanox networking franchise -- this has been a really strong and synergistic addition to the video compute portfolio. I think kind of near to midterm the team is benefiting from the transition to 200 and 400-gig networking connectivity and Cloud and Hyperscale. And then I think in addition to that, you guys are getting some good traction with the Bluefield smart tech products. Can you just give us a sense of how the business is trending year-over-year, and do you expect continued quarter-over-quarter networking momentum into the second half of this year, especially as the cloud and hyperscalers are going through a server and Capex spending cycle?
Jensen Huang:
Yeah, I really appreciate that question. Now, the heaviest solid growth quarter, and the Mellanox networking business have really grown incredibly. There are three dynamics happening all at the same time. The first is the transition that you're talking about. You know that the world's data center [Indiscernible] centers are users for computing costs just aggregated, which basically means with a single application is running on multiple servers at the same time. This is what makes it possible for them to scale up. The more users for an AI application or service, you just have to add more servers. And so the ease of scale-out that this aggregated computing provides also puts enormous pressure on the networking. And that Mellanox has the world's lowest latency and the highest bandwidth and performance networking on the planet. And so the ability to scale out and the ability to provide this aggregate in applications are really much, much better with Mellanox networking. So that's number one. Number two, almost every Company in the world has to be a high-performance computing Company now. You see that the cloud service providers, one after another, are building effective supercomputers. Historically was [Indiscernible] and supercomputing firms, the cloud-service providers have to build supercomputers themselves. And the reason for that is because artificial intelligence entombs gigantic models. The rate of growth of network sizes AI models buys this is doubled every two months. It's doubling not every year or 2 years, it's doubling every 2 months. And so you can imagine the size when I'm talking about trending AI models that are 100 trillion parameters large. The human brain has a 150 plus trillion synopsis, and so for nuance. And so that gives you a sense of the scale of AI models that people are developing. And so you're going to see supercomputers that are built out of Mellanox, InfiniBand, and their high-speed networking, along with NVIDIA GPU computing in more and more cloud service providers. You're also seeing it in enterprises or used in the discovery of [Indiscernible] there is our digital mileage and revolution going on as a computation statement. The large-scale computing that we're able to do now and AI, better understand biology and better understand chemistry, and bringing both of those skills into the field of Information Sciences. And so you're seeing large supercomputers growth in enterprises around the world as well. And so the second dynamic has to do with our incredibly great networking InfiniBand networking, which was the de facto standard in high-performance computing. And the third dynamic is the Data Center’s storing software. In order to orchestrate and run a data center, with just a few people essentially running their entire data center, hundreds of thousands of servers it is just one computer in front of you. That entire data center is software-defined. And the amount of software that goes into that software-defined data center running on today's GPUs is the networking stack, the storage stack, and now, because of zero trusts, the security stack. All of that is putting enormous pressure on the available computing capacity for applications, which is ultimately what data centers are designed to do. And so for the software-defined data center needs to have a place to take infrastructure software and accelerate it, to offload it, to accelerate it. And very important to isolate it from the application plan, so that intruders can't jump into the operating system with your all -- of your data center, establish of your data center. And so the answer to that is detailed, the ability to offload, accelerate, and isolate this -- the data center software infrastructure, and to fully up to all the -- your CPUs through to run what they're supposed to run, which is the application. Now, just about every data center in the world is moving towards a zero-trust model and Bluefield is just incredibly well-positioned. For these three dynamics, this aggregated computing, which needs really strong and fast networking, every Company needing high-performance computing, and then lastly, software decline in data centers going zero trusts. And so these are really important dynamics and I appreciate the opportunity to tell you all that. And you can just tell how super excited I'm about the prospects in the networking business and in the importance that they have in building modern data centers.
Operator:
Thank you. The next question comes from the line of Aaron Rakers of Wells Fargo. Your line is open.
Aaron Rakers:
Yeah. Thanks for taking my question. I think you hit on a lot of my questions around the Data Center in that last. So maybe I will just ask the kind of on a P&L basis, one of the things that I see in the results, or more importantly, the guide is you're now collect guiding over a 67% gross margin, potentially. I'm curious as we move forward, how do you think about the incremental operating gross margin upside still from here, and how you're thinking about the operating merchant leverage for the Company from here through the P&L. Thank you.
Jensen Huang:
Let me take that and then you could just follow up --
Colette Kress:
Go forth.
Jensen Huang:
-- With details, that'll be great. I think at the highest level -- I really appreciate the question. At the highest level, the important thing to realize is that artificial intelligence, is the single greatest technology force that the computer industry has ever seen and potentially the world's ever seen. The automation opportunities -- automation opportunity, which drives productivity, which translates directly the cost savings to companies, is enormous. And it opens up opportunities for technology and computing Companies like it's never happened before. And let me just give you some examples. The fact that we could apply so much technology to warehouse logistics, retail automation, customer call center automation, is really quite unprecedented. The fact that we could automate truck driving and [Indiscernible] delivery, providing an automated chauffeur. Those kinds of services and benefits and products are never imaginable before. And so the size of the IT industry if you will, the industry that computer companies like ourselves are part of, has expanded from them before. And so -- the thing that we want to do is to invest as smartly, but as quickly as we can to go after the large business opportunities, where we can make a real impact. And while doing so, to do so in a way that is architecturally sensible. One of the things that is really an advantage of our Company is the nature of the way that we build products, the nature of the way that we build software, our discipline around the architecture, which allows us to be so efficient while addressing climate science, on the one hand, digital biology on the other, artificial intelligence and robotics and self-driving cars. And of course, we always talked about computer graphics and video. Using one architecture and having the ability to -- and having the discipline now for almost 30 years has given us incredible operating leverage. That's where the vast majority of our operating leverage comes from, which is architectural. The technologies are architectural, our products are architectural in that way, and the Company is even built architecturally in that way. And so hopefully, as we go after these large, large market opportunities that AI has provided us, and we do so in a smart and disciplined way, with great leverage through our architecture, we can continue to drive really great operating leverage for the Company and for our shareholders.
Operator:
Thank you. We have the next question, which comes from the line of John Pitzer of Credit Suisse. Your line is open.
John Pitzer:
Yeah. Good afternoon, guys. Thanks for letting me ask a question. I apologize for the short-term nature of the question, but it's what I get asked most frequently. I want to return to the impact of crypto or the potential impact of crypto. Colette or Jensen, is there any way to gauge the effectiveness of the low hash rate GeForce, why only 80% and not 100%? And how confident are you that the CMP business being down is a reflection of crypto cooling-off versus perhaps LHR not being that effective? And I bring it up because there's a lot of blogs out there that would suggest that there -- as much as you guys are trying to limit the ability of miners to use GeForce, there are some workarounds.
Jensen Huang:
Yes. There -- go ahead.
Colette Kress:
Let me start there and answer a couple of the questions about our strategy that we've put in place in this last couple of quarters. As you recall, what we put in place was the low hash rate cards, as well as putting industry [Indiscernible] cards. The low hash rate cards were to provide for more supply for our GeForce gamers that are out there. We articulated one of the metrics that we were looking at is what percentage of those cards in Ampere, we were able to sell with low-rate hash cards. Almost all of our cards in Ampere are low hash rates, but also we're selling other types of cards as well. But at this time, as we move forward, we're much higher than 80%, but just at the end of this last quarter, we were approximately at 80. So yes, that is moving up, so the strategy is in place and we'll continue as we move into Q3. I'll move it to Jensen here to see if he can discuss it further.
Jensen Huang:
There's the question about the strategy of how we're scaling GeForce supply to games. We moved incredibly fast this time with CMPs, and with our LHR settings for GeForce. And our entire strategy is about steering GeForce supply to the industry. And we have every reason to believe that because of the drive-in gaming, which is really a measure of gamers, the rate of growth of theme adoption of our GPUs, there's some evidence that that was successful. But there are somewhat reasons why it's just different this time. The first reason, of course, is that the LHR, which is new, and the speed at which we responded with CMPs, steered GeForce to fight the damage. The second is where at the very beginning of the Ampere and RTX graphics. As I mentioned earlier, RTX was a complete re-invention of computer graphics. Every evidence is that gamers are incredible -- and game developers are incredibly excited about ray tracing, this form of computer renderings. Graphics rendering is just dramatically more beautiful. And we're at the beginning of that cycle, and only 20% has been upgraded so far. We have 80% to go in a market that is already quite large and an installed base that's quite low but also growing. Last year, the gamers grew 20% and just [Indiscernible]. The third reserves that our demand is strong and our channel weak, and you can see what we're doing with the shortage of supply as quickly as we're shipping it. It's virtually all of the worlds. And then lastly, and we just have more growth drivers today because of RTX whenever. We have the biggest wave of NVIDIA laptops, just the laptops are our fastest-growing segment of computing and we have the largest wave of laptops coming. The demand for RTX and Workstation, whereas previously the Workstation market was a slow-growing market is now a fast-growing market and its achieved record. And after more than a decade of working on cloud graphics, our cloud graphics is in great demand. And so all of these segments are seeing high demand while we continue to supply them [Indiscernible] so I think the situations are very different and RTX is making a huge difference.
Operator:
Thank you. We have the next question, which comes from the line of Chris Casper (phon) of Raymond James. Your line is now open.
Chris Casper:
Thank you. Good evening. My question is about the split between the Hyperscale in the vertical customers in the Data Center business and the trends you see in each. I think in your prepared remarks, you said both would be up in the October quarter. But I'm interested to see if you're seeing any different trends there, particularly in the vertical business, as perhaps business conditions normalize and Companies return to the office, and they adjust their spending plans accordingly.
Colette Kress:
Yes. Let me start to outlook the question and I'll let Jensen [Indiscernible]. So far with our Data Center business, with our Q2 results, our vertical industry is still quite a strong percentage. Essentially, 50% of our data center business is going to our vertical industries. Our Hyperscale s makes up the other portion of that, slightly below the 50%. And then we also have our supercomputing business with a very small percentage of it doing quite, quite well. As we move into Q3, as we've discussed, we will see an acceleration of both our vertical industries and our Hyperscales as we move into Q3. With that backdrop, we'll see if Jensen has additional commentary.
Jensen Huang:
There is a fundamental difference in the Hyperscale use of HPC or AI versus the industrial use of HPC Internet. In the world of hyperscalers and Internet service providers, they're making recommendations on movies, and songs, and articles, and search results, and so on, so forth. And the improvement that I can see that deep learning and artificial intelligence large recommender systems that can provide is really working for them. In the world of industry, the reason why artificial intelligence is transformative. Recognizing that most of the things that I just mentioned earlier, it's not moving on dynamics in the world's largest industries, whether it helps healthcare or in logistics or transportation or retail. The vast majority of the reasons why, and some of the physical sciences industries, whether it's energy or transportation, and also for healthcare. The simulation of physics, the simulation of the world, was not achievable using traditional first principle simulation approaches. But artificial intelligence or data-driven approaches have completely shaken that up and put it on its head. Some examples, whether it's fusing artificial intelligence so then you could feed up the simulation or the prediction of the approaching structure or the 3D structure approaching, which was recently achieved by a couple of very important networks, it's ground-breaking. And by understanding the approaching structure, 3D structure, we understand -- that we can better understand its function and how it would adapt to other approach and other [Indiscernible] And it's a fundamental step of the process in drug discovery and that has just taken a giant leap forward. In the areas of chronic science, it is now possible to consider using data-driven approaches to create models that overcome this -- not overcome but accelerate and make it possible for us to simulate much larger simulations of Multi-Physics Geometry aware simulations, which is basically climate science. These are really important fields of work that wouldn't have been possible for another decade at least. And just as we've made possible, using artificial intelligence, the realization of real-time ray tracing in every field of science, whether its climate simulation, energy discovery, drug discovery. We're starting to see that the industry recognizing that the fusion of the first principle simulation and data-driven artificial intelligence approaches, it's going to get a giant leap up. And that is a second dynamic. The other dynamic for the industry is for the very first time they can deploy AI model out to the edge to do a better job with agriculture, to do a better job with asset protection and warehouses, to do a better job with automating retail, AI is going to make it possible for all of these types of automation to finally be realized. And so the dynamics are all very different. That last one has to do with Edge AI, which was just made possible by putting AI right at the point of data and right at the point of action because you need to be low cost, you need to be high performance, and instantly responsive, and you can't afford to stream all of the data to the cloud all the time. And so each one of them has a partially different understanding.
Operator:
Thank you. Your final question comes from the line of Silgan Stein (phon) of [Indiscernible] Your line is open.
Silgan Stein:
Great, thanks so much for taking my question. Jensen, I'm wondering if you can talk for a moment about Omniverse. This looks like really cool technology, but I tend to get very few questions from investors about it, but It looks to me like this could be a potentially very meaningful technology for you longer-term. Can you explain perhaps what capabilities and what markets this is going after? It looks like, perhaps this is going to position you very well in augmented and virtual reality, but maybe it's a different market or group of markets. It's a bit confusing to us, so if you could maybe help us understand it, I think we'd really appreciate it. Thank you.
Jensen Huang:
I really appreciate the question. And it's one of the most important things we're doing. The Omniverse, first of all, just what is it? Is a stimulator. It's a simulator that's physically accurate and physically based. And it was made possible because of two fundamental technologies we invented. One of them is, of course, RTX, the ability to physically stimulate light behaviour in the world, which is very fixing. The second is the ability to compute or simulate the physics of -- simulate the artificial intelligence behaviour of agents and objects inside a world. So we have the ability now to simulate physics in a realistic way and to create a new architecture that allows us to do it in the cloud, distribute it a computed way, and to be able to scale it out to a very large [Indiscernible] So the question is what would you do with such a thing. The simulator, there is a simulation of virtual worlds with portals -- we call them connectors -- portals based on an industry-standard, open standard that was pioneered by Pixar, and as we mentioned earlier, that we're partnering with Pixar and Apple to make it even more broadly adopted. It's called USD, Universal Scene Description. They're basically portals or wormholes into virtual worlds. And this virtual world will simulate -- to be simulating -- it could be a concert for consumers, it could be a theme park for consumers. In the world of industries, you could use it for simulating robots so that robots could learn how to be robots inside these virtual worlds before they're downloaded from the simulator to the real world. You could use it to simulate factories, which is one of the early works that we've done with BMW. We've got a shared GTC Factory of the Future that is designed completely in Omniverse, robots trading Omniverse with goods and materials that are its original CAD data put into the battery. The logistics plan, like an ERP system, except this an ERP system of physical grids and physical simulation simulated through this Omniverse world, and you could plan the entire factory in Omniverse. This entire factory now becomes what is called the digital twin. In fact, it could be a factor, it could be a stadium, it could be an airport, it could be an entire city, it could even include the cars. The digital twin would allow us to simulate new algorithms, new AIs, new and optimization algorithms before we deploy them into the physical world. And so what is Omniverse? Well, Omniverse is going to be an overlay, if you will, of virtual worlds, that increasingly people call the Metaverse. And we've now heard several companies talk about the Metaverse. They all come from different perspectives. Some of them from social perspectives, some are here from a gaming perspective, some of them, in our case, from an industrial and design and engineering perspective. But the Omniverse is essentially an overlay of the Internet -- an overlay of the physical world and it's going to fuse all these different worlds together long-term. And you'll be able to -- you mentioned VR, and now you'll be able to go into the Omniverse worlds using virtual reality. And so you wormhole into the virtual worlds using VR. You could have an AI or an object portal into our world using augmented reality so you could have a beautiful piece of art that you've somehow purchased and belongs to you because of [Indiscernible] and it's only enjoyed in the virtual world and you can overlay it into your physical world using AI. I'm fairly sure at this point that Omniverse or the Metaverse is going to be a new economy that is larger than our current economy. And we'll enjoy a lot of our time in the future in Omniverse and the Metaverse, and we'll do a lot of our work there, and we'll have a lot of robots. They're doing a lot of the work on our behalf. We've got the [Indiscernible] they show the results. Omniverse to us is an extension of our AI strategy, is an extension of our high-performance computing strategy, and it makes it possible for companies and industries to be able to create digital tools that simulate their physical version before they deploy it or while they are operating.
Operator:
Thank you. I will now turn the call over back to Mr. Jensen Huang for closing remarks.
Jensen Huang:
Thank you. We had an excellent quarter fueled by surging demand for NVIDIA computing. Our pioneering work in accelerated computing continues to vent graphics, scientific computing with AI. Enabled by NVIDIA accelerated computing, developers are creating the most impactful technologies of our time. From natural language understanding, invest in many systems, to autonomous vehicles, and in the logistics centers, to digital biology and climate science research, the Metaverse world that obeys the laws of physics. This quarter we announced NVIDIA Base Command and Fleet Command to develop deploy, scale, and orchestrate the AI workflow that runs on the NVIDIA AI Enterprise software suite. With our new Enterprise Software, a wide range of NVIDIA-powered systems, and a global network of system and integration partners, we can accelerate the world's largest industry as they raise the benefits from the transformative power of AI. We are thrilled to have launched NVIDIA Omniverse, a simulation platform nearly five years in the making that runs physically realistic virtual worlds and connects to other digital platforms. We imagine engineers, designers, and even autonomous machines connecting to Omniverse to create digital twin simulated worlds that help train robots, operating autonomous factories, simulate fleets and autonomous vehicles, and even predict the human impact on Earth's climate. The future will have artificial intelligence augmenting our own and the Metaverse augmenting our physical world. It will be populated by real and AI visitors, and open new opportunities for artists, designers, scientists, and even businesses, a whole new digital economy [Indiscernible] Omniverse is a platform for building the Metaverse vision. We're doing some of our best work and most impactful work in our history. I want to thank all of NVIDIA's employees for the remaining work and the exciting future we're inventing together. Thank you. See you next time.
Operator:
Thank you. This concludes today's conference call. You may now disconnect.
Operator:
Good afternoon. My name is Sumitra, and I will be your conference operator today. At this time, I would like to welcome everyone to the NVIDIA's Financial Results Conference Call. All lines have been placed on mute to prevent any background noise. After the speakers' remarks, there will be a question-and-answer session. [Operator Instructions] Thank you. Simona Jankowski, you may begin your conference.
Simona Jankowski:
Thank you. Good afternoon, everyone, and welcome to NVIDIA's conference call for the first quarter of fiscal 2022. With me on the call today from NVIDIA are Jensen Huang, President and Chief Executive Officer; and Colette Kress, Executive Vice President and Chief Financial Officer. I'd like to remind you that our call is being webcast live on NVIDIA's Investor Relations website. The webcast will be available for replay until the conference call to discuss our financial results for the second quarter of fiscal 2022. The content of today's call is NVIDIA's property. It can't be reproduced or transcribed without our prior written consent. During this call, we may make forward-looking statements based on current expectations. These are subject to a number of significant risks and uncertainties, and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent forms 10-K and 10-Q and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All our statements are made as of today, May 26, 2021, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary, which is posted on our website. With that, let me turn the call over to Colette.
Colette Kress:
Thanks, Simona. Q1 was exceptionally strong with revenue of $5.66 billion and year-on-year growth accelerating to 84%. We set a record in total revenue in gaming, data center and professional visualization driven by our best ever product lineups and structural tailwinds across our businesses. Starting with gaming. Revenue of $2.8 billion was up 11% sequentially and up 106% from a year earlier. This is the third consecutive quarter of accelerating year-on-year growth, beginning with the fall launch of our GeForce RTX 30 Series GPUs. Based on the Ampere GPU architecture, the 30 Series has been our most successful launch ever, driving incredible demand and setting records for both desktop and laptop GPU sales. Channel inventories are still leading, and we expect to remain supply constrained into the second half of the year. With our Ampere GPU architecture now ramping across the stack in both desktop and laptops, we expect the RTX upgrade cycle to kick into high gear as the vast majority of our GPU installed base needs to upgrade. Laptops continue to drive strong growth this quarter as we started ramping the Ampere GPU architecture across our lineup. Earlier this month, all major PC OEMs launch GeForce RTX 30 Series laptops based on the 3080, 39 -- 3070 and 3060 as part of their spring refresh. In addition, mainstream versions based on the 3050 and 3050 Ti will be available this summer, just in time for back-to-school starting at price points as low as 799. This is the largest ever wave of GeForce gaming laptops over 140 in total, as OEMs address the rising demand from gamers, creators and students for NVIDIA's powered laptops. The RTX 30 Series delivers our biggest generational leap in performance ever. It also features our second-generation ray tracing technology and frame rate boosting, AI-powered DLSS. The RTX is a reset for graphics with over 60 accelerated games. This quarter, we added many more, including Call of Duty, Modern Warfare, Crysis Remastered and Outriders. We also announced that DLSS is now available in Unreal Engine 4 and soon in the Unity game engine, enabling game developers to accelerate frame rates with minimal effort. The RTX 30 Series also offers NVIDIA Reflex, a new technology that reduces system latency. Reflex is emerging as a must-have feature for e-sports gamers who play competitive titles like Call of Duty
Operator:
[Operator Instructions] And your first question comes from Timothy Arcuri with UBS.
Timothy Arcuri:
Thanks a lot. Colette, I was wondering if you can double click a little more on the guidance. I know of the 600 to 650 in growth, you said 250 is coming from CMP and both gaming and data center will be up. Can we assume that they're up about equally, so you're getting about 200 roughly from each of those? And I guess second part of that is, within data center, I'm wondering can you speak to the networking piece. It sounds like maybe it was up a bit more modestly than it's been up the past few quarters. I'm just wondering what the outlook is there. Thanks.
Colette Kress:
Yes. Thanks so much for the question on our guidance. So I first want to start off with, we see demand really across all of our markets. All of our different market platforms we do plan to grow sequentially. You are correct, that we are expecting an increase in our CMP. And outside of our CMP growth, we expect the lion share of our growth to come from our data center and gaming. In our data center business, right now, our product lineup couldn't be better. We have a strong overall portfolio, both for training and for inferencing and we're seeing strong demand across our hyperscales and vertical industries. We've made a deliberate effort on the gaming perspective to supply to our gamers the cards that they would like, given the strong demand that we see. So that will also support the sequential growth that we are receiving. So you are correct, that we do see it - growth sequentially coming from data center and gaming, both contributing quite well to our growth.
Timothy Arcuri:
Thanks a lot, Colette.
Colette Kress:
Oh, I didn't answer your second question, my apologies, on Mellanox. Additionally, Mellanox is an important part of our data center. It is quite integrated with our overall products. We did continue to see growth this last quarter and we are also expecting them to sequentially grow as we move into Q2. They are a smaller part of our overall data center business, but again, we do expect them to grow.
Operator:
And your next question comes from C.J. Muse with Evercore ISI.
C.J. Muse:
Yes, good afternoon. Thank you for taking the question. In your prepared remarks, I think I heard you talk about a vision for acceleration in data center as we go through the year. And as you think about the purchase obligations that you reported up 45% year-on-year, how much of that is related to long lead time data center and how should we interpret that in terms of what kind of ramp we could see in the second half, particularly as you think about perhaps adding more growth from enterprise on top of what was hyperscale-driven growth in the April quarter? Thank you.
Colette Kress:
Let me take the first part of your question regarding our purchasing of inventory and what we're seeing in just both our purchase commitments and our inventory. The market has definitely changed to where long lead times are required to build out our data center products. So we're on a steady stream to both commit longer-term, so that we can make sure that we can serve our customers with the great lineup of products that we have. So yes, a good part of those purchase commitments is really about those long lead times, the components to create the full systems. I will turn the second part of the question over to Jensen.
Jensen Huang:
What was the second part of the question, Colette?
Colette Kress:
Second part of the question was, what do we see in the second half as it relates to the lineup of enterprise. And we articulated in our pre-remarks regarding - that we see an acceleration. Thank you.
Jensen Huang:
Yes. We're seeing strength across the board in data centers, and we're seeing strengthening demand. C.J., our data center, as you know, is accelerated with a range of applications. From scientific computing, both physical and life sciences, data analytics, and classical machine learning, cloud computing and cloud graphics, which is becoming more important because of remote work. And very importantly, AI both for training as well as inferencing for classical machine learning models, like XGBoost all the way to deep learning-based models like conversational AI, natural language, understanding, recommender systems, and so on. And so we have a large suite of applications and our NVIDIA AI and NVIDIA HPC as the case, accelerate these applications and data centers. They run on systems that range from HGX for the hyperscalers to DGX for on-prem to EGX for Enterprise and Edge, all the way out to AGX autonomous systems. And this quarter, at GTC, we announced one of our largest initiatives and it's taken us several years. You've seen working on it in open -- on the open over the course of the last several years, and it's called EGX, it's our Enterprise AI platform. We're democratizing AI, we're bringing it out in cloud, we're bringing it to enterprises, and we're bringing it out to the Edge. And the reason for that is because the vast majority of the world at the automation that has to be done has data that has data sovereignty issues, or data rate issues that can't move to the cloud easily. And so we have to move the computing to their premise and oftentimes all the way up to the edge. The platform has to be secure, has to be confidential, it has to be remotely manageable. And of course, it has to be high-performance and it has to be cloud-native. And that's the built -- be built like the cloud, the modern way of doing cloud data centers. And so these stacks has to be modern on the one hand, it has to be integrated into classical enterprise systems on the other hand, which is the reason why we’ve worked so closely with VMware and accelerated VMware's operating system, data center operating system, software-defined data center, stacks on BlueField. Meanwhile, we ported NVIDIA AI, NVIDIA HPC on to VMware, so that they could run distributed large scale accelerated computing for the very first time. And that partnership, that partnership was announced at VMworld. It was announced at GTC and we're in the process of going to market with all of our enterprise partners, their OEMs, their value-added resellers, their service -- their solution integrators all over the world. And so, this is a really large endeavor and the early indications of it are really exciting. And the reason for that is because as you know, our data center business is more than 50% vertical industry enterprise already. It's more than 50% vertical industry enterprises already and then by creating this easy to adapt and easy to integrate stack, it's going to allow them to move a lot faster. And so this is the next major wave of AI. This is a very exciting part of our initiative. And it's something that I've been working on for -- we've been working on for quite a long time. And so I'm delighted with the launch this quarter at GTC. The rest of the data centers do agree to. As Colette mentioned, hyperscale demand is strengthening. We're seeing that for computing and networking. You know that the world's cloud data centers are moving to deep learning, because every small percentage that they get out of predictive inference drives billions and billions of dollars of economics for them. And so the movement towards deep learning shifts the data center workload away from CPUs, because accelerators are so important. And so hyperscale, we're seeing great traction and great demand. And then lastly, supercomputing. Supercomputer centers all over the world are building out. And we're really in a great position there to fuse for the very first-time simulation-based approaches as well as data driven based approaches what is called artificial intelligence. And so across the board, our data center is gaining momentum. And we see -- we just see great strength right now and its growing strength. And we're really set up for years of growth in data center. This is the largest segment of computing as you know, and this segment of computing is going to continue to grow for some time to come.
Operator:
And your next question comes from Aaron Rakers with Wells Fargo.
Aaron Rakers:
Yes, thanks for taking the questions. Congratulations on the results. I'm going to first slip in two of them here. First of all, Colette, I think in the past you talked about how much of your gaming install base is kind of on the pre-race ray tracing platforms are really kind of the context behind the upgrade cycle that's still part of us. That's kind of question one. And then, on the heels of the last question, I was just curious things like VMware's project model ray as we think about the BlueField-2 product and BlueField-3, how should we think about those starting to become or when should they become really material incremental revenue growth contributors for the company? Thank you.
Colette Kress:
So, yes, we have definitely discussed in terms of the great opportunity that we have in front of us of folks moving to our ray traced GPUs. And we're in the early stages of that. We've had a strong cycle already, but still we probably have approximately 15% moving up a little bit from that at this time. So it's a great opportunity for us to continue to upgrade a good part of that install base, not only just with our desktop GPUs, but the RTX laptops are also a great driver of growth and upgrading folks to RTX.
Jensen Huang:
Colette, do you want me to take the second one?
Colette Kress:
Yes, please.
Jensen Huang:
Aaron, a good -- great question on BlueField. First of all, the modern data center has to be rearchitected for several reasons. There are several fundamental reasons that makes it very, very clear that the architecture has to change. The first insight is cloud-native, which means that a data center is shared for everybody. [Indiscernible] you don't know who's coming and going and it's exposed to everybody on the internet. Number two, you have to assume that it's a Zero Trust environment because you don't know who's using it. It used to be that we have perimeter security, but those days are gone because it's cloud-native, it's remote access, it's multi tenant, it's public cloud, the infrastructure is used for internal and external applications. So number two has to be -- it has to be zero trust. The third reason is something that started a long time ago, which is software defined in every way, because you want -- you don't want a whole bunch of bespoke custom gear inside a data center, you want to avoid the data center with software. You want to be software defined. The software defined data center movement enabled this one pane of glass, a few IT managers orchestrating millions and millions of nodes of computers at one place. And the software runs what used to be storage, networking, security, virtualization and all of that -- all of those things have become a lot larger and a lot more intensive. And it's consuming a lot of the data center. In fact, the estimate depending on how you want to think about it, how much security you want to put on it, if you assume that it's a zero trust data center, probably half of the CPU cores inside the data center is running not applications. And that's kind of strange, because you created the data center to run services and applications, which is the only thing that makes money. The other half of the computing is completely soaked up running the software defined data center just to provide for those applications. And that you could imagine even accepting, if you like, as the cost of doing business. However, it commingles the infrastructure, the security plane and the application plane and exposes the data center to attackers. And so you fundamentally want to change the architecture as a result of that. To offload that software defined virtualization and the infrastructure operating system, if you will, and the security services to accelerate it because Moore's law has ended and moving software that was running on one CPU -- one set of CPUs, which is really, really good already to another set of CPUs is going to make it more effective, separating it doesn't make more effective. And so you want to offload that and take the -- take that application software and accelerated using accelerators, a form of accelerated computing. And so that's -- these things are fundamentally what BlueField is all about. And we created the processor that allows us to -- BlueField-2 replaces approximately 30 CPU cores. BlueField-3 replaces approximately 300 CPU cores, which just -- put it give you a sense of it. And BlueField-4, we're in the process of building already. And so, we've got a really aggressive pipeline to do this. Now, how big of this market, the way to think about that is every single networking chip in the world will be a smart network [indiscernible] -- it will check. It will be a programmable accelerated infrastructure processor. And that's what the DPU is, it's a data center on a chip. And I believe every single server node will have it. It will replace today's mix with something like BlueField, and it will offload about half of the software processing that's consuming data centers today. But most importantly, it will enable this future world where every single packet, every single application is being monitored in real time all the time for intrusion. And so, how big is that application? How big is that market? Just, 25 million servers a year. That's the size of the market. And we know that servers are growing, and so those give you a feeling for that. And then in the future servers are going to move out to the Edge. And all of those Edge devices will have something like BlueField. And then how are we doing? We're doing PLCs now with just about every internet company. We're doing really exciting work there. We've included it in high performance computing, so that it's possible for supercomputers in the future to be cloud-native, to be zero trust, to be secured and still be a supercomputer. And then we expect next year to have meaningful, if not significant revenues contribution from BlueField, and this is going to be a really large growth market for us. You can tell, I'm excited about this. And I put a lot of my energy into it. The company is working really hard on it. And this is a form of accelerated computing that's going to really make a difference.
Operator:
And your next question comes from Vivek Arya with Bank of America Securities.
Vivek Arya:
Thanks for taking my question. Jensen, is NVIDIA able to ring fence this crypto impact in your CMP product? So even if, let's say crypto goes away, for whatever reason, the decline is a lot more predictable and manageable than what we saw in the 2018, '19 cycle. And then kind of part B of that is, how do you think about your core PC gamer demand? Because when we see these kind of 106% year-on-year growth rate, it brings questions of sustainability. So give us your perspectives on these two topics, just how does one ring fence kind of the crypto effect? And what do you think about the sustainability of your core PC gamer demand? Thank you.
Jensen Huang:
Sure. Thanks a lot. First of all, it's hard to estimate exactly how much and where crypto mining is being done. However, we can only assume that the vast majority of it is contributed by professional miners, especially when the amount of mining increases tremendously like in-house [ph]. And so we created the CMP. And CMP and GeForce are not fungible. You could use GeForce for mining, but you can't use CMP for gaming. CMP is yields better and producing those doesn't take away from the supply of GeForce. And so it protects our GeForce supply for the gamers. And the question that you have is what happens when on the tail end of this? There's several things that we hope. And we learned a lot from the last time, but you never learn enough about this dynamic. What we hope is that that the CMPs will satisfy the miners at work will stay in mines, in the professional mines. And we're trying to produce a fair amount of them and we have secured a lot of demand for the CMPs and we will fulfill it. And what makes it different this time is several things. One, we're in the beginning of our RTX cycle, whereas Pascal was the last GTX. And now exactly was at the tail end of the GTX cycle, because the last GTX and it was the tail end of GTX cycle. We're at the very beginning of the RTX 30 cycle. And because we reinvented computer graphics, we reset the computer industry. And after 3 years, the entire graphics industry has followed. Every game developers need to do ray tracing, every content developer and every content tool has moved to ray tracing. And so if you lose ray tracing, these applications are so much better. And they simply run too slow on GTX's and so we're seeing a reset of the install base, if you will. And at a time when the gaming market is the largest ever, we've got this incredible install base of GeForce users. We've reinvented computer graphics and reset the install base and create an upgrade opportunity that's really exciting at a time when the market is the gaming market, the gaming industry is really large. And what's really exciting on top of that is that gaming is no longer just gaming. And it's infused into sports, e-sports. It's infused into art. It's infused into social. And so gaming is -- it has such a large cultural impact now, it's the largest form of entertainment. And I think that the experience we're going through is going to last a while. And so, one I hope that crypto will -- the CMP will steer our GeForce supply to gamers. We see strong demand and I expect to see strong demand for quite some time because of the dynamics that I described. And hopefully in the combination of those two, we'll see strong growth and through strong growth in our core gaming business through the year.
Operator:
And your next question comes from John Pitzer with Credit Suisse.
John Pitzer:
Yes. Good afternoon, guys. Thanks for let me ask the question. Jensen, I had two hopefully quick questions. First, I hearken back to the monitor you guys put out at couple of analyst days ago, the more you spend, the more you save. And you've always been very successful as you brought down the cost of doing something to really drive penetration growth. And so I'm curious with the NVIDIA Enterprise AI software stack, is there a sense that you can give us is how much that brings down the cost of deployment and AI inside the Enterprise? And do you think whether COVID lockdown related or cost related, there's pent up demand that this unlocks? And then my second question is just around government subsidies. A lot of talks out of Washington about subsidizing the chip industry, a lot of that goes towards building fabs domestically. But when I look at AI, I can't think of anything more important to maintain sort of leadership in relative to national security. How do we think about NVIDIA and kind of the impact that these government subsidies might have on either you or your customers or your business trends?
Jensen Huang:
The more you buy, the more you [indiscernible], there's no question about that. And the reason for that is because we're in the business of accelerated computing, we don't accelerate every application. However, for the applications we do accelerate, the acceleration is so dramatic. And because we sell a component, the entire system, the TCO, the TCO of the entire system, and all the services and all the people and the infrastructure and the energy cost has been reduced by X factors, sometimes 10x, sometimes 15x, sometimes 5x. And so the -- so when we set our mind on accelerating a certain class of applications and recently we worked on true [ph] quantum so that we could help the quantum industry, quantum computing industry it's already there simulators so that they could discover new algorithms and invent future computers, even though it won't happen until 2030. For the next 20 years, that we're going to have 15 years, we're going to have some really, really great work that we can do, using NVIDIA GPUs to do quantum simulations. We recently did a lot of work in natural language understanding in computational biology so that we could decode biology and understand how biology is to infer to understand it and to predictively improve upon it and design new proteins. Those words are so vital. And that's what accelerated computing all about. Our Enterprise software, and I really appreciate the question. Our Enterprise software used to be just about the BGP, which is virtualizing GPU inside the VMware environment, or inside the Red Hat environment and makes it possible for multiple users to use one GPU, which is the nature of Enterprise virtualization, but now with NVIDIA AI, NVIDIA Omniverse, NVIDIA Fleet Command, whether you're doing collaboration or virtual simulations for robotics and digital twins, design your factory or you're doing data analytics, learning what the predictive features are that could create an AI model, predictive model that you can deploy out at the Edge using Fleet Command. We now have an intense suite of software that is consistent with today's enterprise service agreements. It's consistent with today's enterprise business models, and allows us to support customers directly, and provide them with the necessary service promises that they expect, because they're delivering -- they're trying to build a mission critical application on top. And, more importantly, by creating this -- prioritizing our software, we provide the ability for our large network of partners, OEM partners, value added resellers, system integrators, solution providers for this large network of hundreds of thousands of IT sales professionals that we are connected to through our network, we give them a product that they can take to market. And so the distribution channel, the sales channel, VMware, the sales channel of Cloudera, the sales channel of all of our partners [indiscernible] and design, Autodesk, [indiscernible] so on so forth, all of these sales channels and all of these partners are now partners and taking our stacks to market. And we have a fully integrated system that are open to the OEM, so that they could create systems of run the stack. And it's all certified, all tested, all benchmark and, of course, very importantly, all supported. And so this new way of taking our products to market, whereas our cloud business is going to continue to grow, and that part of AI is going to continue to grow that business is direct. We sell components directly to them, we support them directly. But there are 10 of those customers in the world. For Enterprises, there are thousands industries far and wide. And so I think this -- we now have a great stack and a great software stack that allows us to take it to the world's market so that everybody could buy more and save more.
Operator:
And your final question comes from Stacy Rasgon with Bernstein.
Stacy Rasgon:
Hi, guys. Thanks for taking my questions. [Indiscernible] Colette. So Colette, last quarter you had kind of suggested that Q1 would be the trough for, I guess, for gaming as well as the rest of the company beginning in particular, and it would grow sequentially through the year. I guess given the strength we're seeing in the first half, do you still believe that that is the case? And I kind of heard you guys, I think kind of dance around that point a little bit in response to one of the other questions. But could you clarify that? Is that still your belief that that core gaming business can grow sequentially through the rest of the year? And I guess same question is for data center, especially since sounds like hyperscale is now coming back, like after a few quarters of digestion and then all of the other tailwinds you've talked about. I mean, is there any reason to think that data center itself shouldn't also grow sequentially, like through the rest of the year?
Colette Kress:
Yes, Stacy, thanks for the question. So I first of all start with when we talked about our Q1 results. And when we're looking at Q1, we were really discussing a lot about what we expected between Q4 and Q1. Given what we knew was still high demand for gaming. We believed we would continue to grow between Q4 and Q1, which often we don't. And we absolutely have the strength and overall demand to grow. What that then lead was, again, continued growth from Q1 to Q2 as we are working hard to provide more supply for the strong demand that we say. We have talked about that we have additional supply coming. We expect to continue to grow as we move into the second half of the year as well for gaming. Now, we only guide one quarter at a time, but our plan is to take the supply, serve the overall gamers, work on building out the channel, as we know the channel is quite lean. And so yes, we do and still expect growth in the second half of the year, particularly when we see the lineup of games, the holiday overall coming, the back-to-school, all very important cycles for us. And there's a great opportunity to upgrade this, RTX install base. Now, in terms of data center, will work in terms of our guidance here. We have growth from Q1 to Q2 planned in our overall guidance. And we do see as things continue to open up a time to accelerate in the second half of the year for data center. We have, again a great lineup of products here. It couldn't be a better lineup now that we've also added the inferencing products and the host of overall applications that are using our software that we have. So this could be an opportunity as well to see that continued growth. We will work in terms of serving the supply that we need for both of these markets. But yes, we can see definitely growth in the second half of the year.
Operator:
There are no further questions at this time. The CEO, Jensen Huang, I'll turn the call back over to you.
Jensen Huang:
Well, thank you. Thank you for joining us today. NVIDIA computing platform is accelerating. Launched at GTC, we are now ramping new platforms and initiatives. There are several that I mentioned. First, enabled by the fusion of NVIDIA RTX, NVIDIA AI and NVIDIA [indiscernible]. We built Omniverse, a platform for virtual collaboration and virtual worlds to enable tens of millions of artists and designers to create together in their own metaverse. Second, we lay the foundation to be a three check data center scale computing company with GPUs, DPUs and CPUs. Third, AI is the most powerful technology force of our time. We partner with cloud and consumer internet companies to scale out and commercialize AI powered services. And we're democratizing AI for every enterprise and every industry. With NVIDIA AGX certified systems, the NVIDIA Enterprise AI Suite pre-train models for conversational AI, language understanding, recommender systems and our broad partnerships across the IT industry, we are removing the barriers for every enterprise to access state-of-the-art AI. Four, the work of NVIDIA Clara in using AI to revolutionize genomics and biology is deeply impactful for the health care industry, and I look forward to telling you a lot more about this in the future. And fifth, the electric self driving and software defined car is coming. With NVIDIA DRIVE, we are partnering with the global transportation industry to reinvent the car architecture, reinvent mobility, reinvent driving and reinvent the business model of the industry. Transportation is going to be one of the world's largest technology industries. From gaming, metaverses cloud computing, AI, robotics, self driving cars, genomics, computational biology, NVIDIA is doing important work and innovating in the fastest growing markets today. As you can see, on top of our computing platforms that span PC, HPC, Cloud, Enterprise to Autonomous Edge, we've also transformed our business model beyond chips. NVIDIA vGPU, NVIDIA AI Enterprise, NVIDIA Fleet Command and NVIDIA Omniverse adds enterprise software license and subscription to our business model. And NVIDIA GeForce Now and NVIDIA DRIVE with Mercedes Benz as the lead partner, our end-to-end services on top of that. I want to thank all of the NVIDIA employees and partners for the amazing work you're doing. We look forward to updating you on our progress next quarter. Thank you.
Operator:
This concludes today's conference call. You may now disconnect.
Operator:
Good afternoon. My name is Mariama, and I will be your conference operator today. At this time, I would like to welcome everyone to NVIDIA's Financial Results Conference Call. All lines have been placed on mute to prevent any background noise. After the speakers' remarks, there will be a question-and-answer session. [Operator Instructions] Thank you. I will now turn the call over to Simona Jankowski, NVIDIA's Vice President of Investor Relations and Strategic Finance to begin the conference.
Simona Jankowski:
Thank you. Good afternoon, everyone, and welcome to NVIDIA's conference call for the fourth quarter of fiscal 2021. With me on the call today from NVIDIA are Jensen Huang, President and Chief Executive Officer; and Colette Kress, Executive Vice President and Chief Financial Officer. I'd like to remind you that our call is being webcast live on NVIDIA's Investor Relations website. The webcast will be available for replay until the conference call to discuss our financial results for the first quarter of fiscal 2022. The content of today's call is NVIDIA's property. It can't be reproduced or transcribed without our prior written consent. During this call, we may make forward-looking statements based on current expectations. These are subject to a number of significant risks and uncertainties, and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent forms 10-K and 10-Q and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All our statements are made as of today, February 24, 2021, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary, which is posted on our website. With that, let me turn the call over to Colette.
Colette Kress:
Thanks, Simona. Q4 was another record quarter with revenue exceeding $5 billion and year-on-year growth accelerating to 61%. Full-year revenue was also a record at $16.7 billion, up 53%. Our Gaming business have reached record revenue of $2.5 billion in Q4, up 10% sequentially, and up 67% from a year earlier. Full-year gaming revenue was a record at $7.8 billion, up 41%. Demand is incredible for our new GeForce RTX 30 Series products based on the NVIDIA Ampere GPU architecture. In early December, we launched the GeForce RTX 3060 Ti, which joined the previously launched RTX 3090, 3080, and 3070. The entire 30 Series lineup has been hard to keep in stock and we exited Q4 with channel inventories even lower than when we started. Although we are increasing supply, channel inventories will likely remain low throughout Q1. GeForce RTX 30 series graphics cards were a holiday sensation do not just do their amazing performance, but also to the rich features, including our second-generation RTX ray tracing technologies and DLSS, AI-powered performance accelerator, which massively boost frame rates in graphically demanding titles. Three dozen games now all support RTX, including the top Battle Royale game, Fortnite; the top role-playing game, Cyberpunk 2077; the top massively multiplayer online game, World of Warcraft; and the best-selling game of all time, Minecraft. RTX has clearly set the new standard in gaming. Building on this momentum at CES in January, we introduced a wave of Ampere architecture gaming products, including our biggest ever laptop launch powered by GeForce RTX 3060, 3070, and 3080 laptop GPUs and with our third-generation Max-Q technology. These new thin and lightweight gaming laptops increased performance and energy efficiency by up to 2x from the prior generation. RTX 3060 laptops start $999 and are faster than the previous generation laptops, which sold for $2,500. The incredible performance, design and price points of these new laptops will delight the growing universe of gamers and creators as well as students and professionals. The gaming laptop market has grown seven-fold in the past seven years and momentum is building. With top OEMs bringing to market a record 70-plus laptop models based on the GeForce RTX 30 series. GeForce laptops as a whole are the fastest-growing and one of the largest gaming platforms. Also at CES, we announced the GeForce RTX 3060 GPU, priced at $329, extending the 30 series desktop liner further into the mainstream. We expect strong demand when it launches this Friday as 60-class GPUs have traditionally been our most popular products. Starting with the 3060, we're taking an important step to maximize the supply of GeForce GPUs for gamers. Users are constantly discovering new applications for our powerful programmable GPUs and cryptocurrency mining is one of them. With rising Ethereum prices, there are indications that minors are behind GPUs. We would like GeForce GPUs to end up with gamers. So we have created a new special software drivers that will detect the Ethereum mining algorithm cutting in half the mining efficiency of the GeForce RTX 3060. We suspect the significant increase in the Ethereum network hash rate observed over the past few months was driven by a combination of previously installed mining capacities that was reactivated as well as new sales of GPUs and ASICs. Since our GPUs are sold to graphics card manufacturers and then onto distribution, we don't have the ability to accurately track or quantify their end use. Analyst estimate suggest that cryptomining contributed 100 million to 300 million to our Q4 revenue, a relatively small portion of our gaming revenue in Q4. Cryptocurrencies have recently started to be accepted by companies and financial institutions and show increased signs of staying power to address industrial Ethereum mining demand, last week we announced a new line of NVIDIA CMPs or cryptomining processors. Shipments will start in March. CMPs lack display outputs and have other optimizations that improve cryptomining power efficiency. CMP products will let us gain some visibility into the contribution of cryptomining to our overall revenue. For Q1, we estimate that CMP will contribute approximately 15 million. We plan to sell these products to industrial miners. We will quantify their contribution each quarter for transparency. Over the past year, it has become clear that we've entered a new era in which gaming is an integral part of global culture. The number of concurrent users on Steam has more than doubled since 2018 and continues to hit new records. In 2020 alone, more than 100 billion hours of gaming content was seen on YouTube and 0.5 billion people watched e-sports. Increasingly, we aren't just gaming. We're also watching sports, attending concerts, creating content and connecting with our friends in virtual environments. Additionally, we are excited about the new experiences like VR. Significantly more content is now available, including arguably the first VR killer app, Beat Saber, and there is now almost 2 million VR users on Steam. And with these powerful structural shifts, we expect our gaming business to remain on a robust growth trajectory. The GeForce RTX 30 Series GPUs have kicked off a powerful upgrade cycle and we estimate only around 15% of GeForce gamers on an RTX cost GPU, which is needed to experience the beautiful ray trace graphics of modern games. Moreover, the universe of gamers is rapidly expanding and the reach of GeForce has extended beyond gamers to some 45 million creators. In addition, gaming revenue continues to benefit from a favorable mix shift as gamers and creators keep moving to higher-end GPUs, we expect another great year for GeForce. Earlier this month, we celebrated the one year anniversary of the GeForce NOW cloud gaming platform, which is now over 6 million members strong. GeForce now offers 800 PCs from over 300 publishers, more than any other cloud gaming service including any of the most played free to play games, starting with support for windows PCs, Macs, and Android devices we added support in recent months to Chromebooks, iPhones and iPads. GFN has grown globally with more than 65 countries on our service and more – added regularly by our GeForce NOW alliance partners. Moving to Pro Vis, Q4 revenue was $307 million, up 30% sequentially and down 10% year-on-year and ahead of our expectations full-year revenue was $1.1 billion was down 13%. Strong sequential growth was driven primarily by a recovery in desktop workstations as some customers returned to the office and enterprises resumed purchases that had been deferred by the pandemic. Notebook GPUs grew sequentially to a record as enterprises continue to support remote workforce initiatives. Looking ahead, the reopening of businesses will benefit desktop workstations, but longer-term workforce trends will likely shift our mix to notebook GPUs and cloud offerings. Healthcare was a standout vertical in the quarter with significant orders from GE Siemens and Oxford Nanopore technologies, public sector and automotive also so strength. Omniverse are real time 3D collaboration and simulation platform is now an open beta. Over 500 creators and professionals have tested Omniverse through our early access program. Omniverse is one of our most important and exciting platforms. We are divided by its initial acceptance and look forward to sharing more details on its long-term growth opportunity in the coming months. Moving to Automotive; Q4 revenue was $145 million, up 16% sequentially and down 11% year-on-year. Full-year revenue of $536 million, declined 23%. Sequential growth was driven by continued recovering in the global automotive production volumes and growth in AI cockpit revenue. Year-on-year decline reflects the expected ramp down of legacy infotainment. Nvidia has emerged as the industry's leading end-to-end full stack technology provider for self-driving and AI enabled vehicles or in the SOC that drive self-driving platform is built on delivers an unrivaled 254 trillions of operations per second of performance on industry leading power efficiency, helping to revolutionize the transportation industry. Our technology leadership has driven a robust rapidly growing set of opportunities. We have great momentum with an expanding list of electric vehicle OEMs, including NIO, SAIC, Li Auto and Xpeng which are all using the Nvidia drive platform to power their next generation of vehicles. We look forward to growing with them as they continue to scale. Our software defined platforms is the only solution that spans from the data center for training deep neural net and running physically accurate simulations to a full stack in car solutions scaling for ADAS to Level 5 fully autonomous functionality. Autonomous vehicle companies are harnessing this technology. Zoox recently unveiled its Level 5 bi-directional robotaxi powered by Nvidia, and wide launched its next generation countless autonomous truck using NVIDIA Drive Orin. And earlier this year, Mercedes announced a 56-inch wide MBUX Hyperscreen powered by Nvidia AI cockpit technology. This will builds on our momentum with Mercedes first-generation MBUX system, which is now in 1.8 million cars. We are in the early innings of a significant opportunity. We have built a multi-billion dollar design win pipeline for our self-driving the AI cockpit solutions, which will drive a material inflection in revenue over the next few years. Our transformational partnership with Mercedes announced last June demonstrates the power of our evolving business model as we expand our addressable market and layer in software revenue. We are exceptionally well positioned to capitalize on the significant opportunity that lies ahead. Moving to data center; revenue was $1.9 billion, which exceeded our expectations was comparable to last quarter and up 97% from the year ago period, which did not include Mellanox. Data center compute revenue was up 45% year-on-year. Full-year data center revenue rose 125% to a record $6.7 billion, including almost 70% growth from data center compute. From a sequential perspective, the data center computes stronger than expected double-digit growth more than offset the anticipated decline in Mellanox revenue, which included a large non-reoccurring network sale to a single OEM in Q3. Compute growth was lead by vertical industries where OEM partners continued ramping up their 100 – day 100 base servers and our own DGX system sales were strong. Vertical industries were well over 50% of data center revenue across compute and networking with particular strength in super computing, financial services, higher education and consumer internet verticals. Additionally, hyperscale customers continued to deploy the A100 driving both sequential growth and exceptionally strong year-on-year growth in data center compute. The A100 has been adopted by all major cloud customers globally and is being deployed by hyperscale customers for internal workloads. Still we are in the early stages of adoption and expect continued growth this year. The ramp of the A100 has been smoother and accomplished by better visibility than prior generation. It's universal AI training and inference capabilities as well as support for wider set of applications and outstanding performance are driving five customer utilization; a clear sign of the A100's value. Turning to Mellanox. We are seeing continued strong traction and robust momentum across our customer set. Its revenue was up over 30% from Mellanox's Q4 revenue in calendar 2019 when it was still a standalone company. Year-on-year growth in the quarter was led by hyperscale and large consumer internet customers, which grew over 60% from last year with several contributing record revenues. Consistent with our outlook Mellanox had a sequential decline impacted by a non-reoccurring sales to a China OEM in Q3. We expect to return to sequential growth in Q1 driven by strong demand for our high speed networking products, including the ramp of ConnectX adapters with CSPs and all major server OEMs in their upcoming refresh. We also see strong momentum in high-performance computing with HDR InfiniBand products. For example, we won six of the seven supercomputers awarded over the past few months by Euro HPC. Starting next quarter, we will continue to provide color on networking as part of the data center market platform, but we will no longer break out Mellanox revenue separately. Looking forward, we are incredibly excited about the opportunities and data center. Accelerated computing is not only delivering super more loss, gains and performance but there's also an energy efficient and cost effective method of computing and virtually every industry is adopting technology with greater urgency as companies adapt to the new world of more distributed workers and customers. As industries embark on this journey, they are also increasingly focused on combating climate change. To that end, the A100 performed AI computations with one-twentieth the power consumption of CPU's. And powers are saline supercomputer, which is number one on the Green500 list of the world's most efficient supercomputers. Indeed Nvidia's powered machines recently captured 25 of the top 30 spots on the Green500 list. Accelerated computing is not only serving the exponential growth and demand for compute; it can also help bend the power consumption curve. With accelerated computing Nvidia is pioneering a [indiscernible] forward the computing industry. Before I moved to the P&L and outlook, let me give you an update on our proposed acquisition of Arm. In September, we announced plans to acquire Arm from SoftBank Group and a transaction that will create the premier computing company for the age of AI. At that time, we said it would take approximately 18 months to secure regulatory approvals in the U.S., the UK, the EU, China and other jurisdictions. Thorough reviews are typical with the deal of this size. This process is moving forward as expected. We are in constructive dialogue with the relevant authorities and are confident that regulators will see the benefits to the entire tech ecosystem. As we have said, this combination will spur competition together Arm and Nvidia will provide greater choice to the data center ecosystem, a compelling alternative CPU architecture for the market and further enhance Arms' offering in mobile and embedded. Our intention is to increase investment in Arm's existing roadmap, adding resources to stimulate growth in new markets. We love and intent to maintain Arm's open licensing model, a commitment guaranteed both by long-term legally binding contracts, as well as our own interest in ensuring this investment is a profitable one for us. We are on the cusp of new age in which AI fuels industries ranging from healthcare to scientific research to the environment. With this transaction, our vision is to boost Arm's potential, so it can thrive in this new era and grow into promising new markets. Moving to the rest of the P&L. Q4 GAAP gross margins were 63.1% and non-GAAP gross margins were 65.5%. GAAP gross margins declined year-on-year due to amortization of developed technology acquired from Mellanox, partially offset by product mix. The sequential increase was due to higher margins for gaming GPU and lower IP related costs, partially offset by lower margin mix in our data center portfolio. Non-GAAP gross margins increased by 10 basis points year-on-year and was flat sequentially in-line with our expectations. Q4 GAAP EPS was $2.31, up 51% from a year earlier. Non-GAAP EPS was $3.10, up 64% from a year ago. Q4 cash from operations was a record $2.07 billion. With that, let me turn to the outlook for the first quarter of fiscal 2022. Revenue is expected to be $5.3 billion plus or minus 2% with most of the sequential growth driven by gaming. GAAP and non-GAAP gross margins are expected to be 63.8% and 66% respectively plus or minus 50 basis points. GAAP and non-GAAP operating expenses are expected to be approximately $1.67 billion, and $1.2 billion respectively. For the full-year we expect to grow non-GAAP OPEX in the mid-20% range. GAAP and non-GAAP, other income and expenses are both expected to be an extent of approximately $50 million. GAAP and non-GAAP tax rates are both expected to be 10% plus or minus 1%, excluding discrete items. Capital expenditures are expected to be approximately $300 million to $325 million. Further financial details are included in the CFO commentary and other information on our IR website. In closing, let me highlight upcoming events for the financial community. We will be virtually attending to Raymond James Institutional Investors Conference on March 1st. The Morgan Stanley Technology, Media and Telecom Conference on March 3rd; and the Arete Virtual Semis Conference on March 3rd. In addition, we will be hosting a virtual Investor Day on Monday, April 12th following a live stream of Jensen's opening keynote at our GPU Technology Conference. Our earnings call to discuss our first quarter and full – our first quarter is scheduled for Wednesday, May 26. We will now open the call for questions. Operator, would you please poll for questions. Thank you.
Operator:
[Operator Instructions] Your first question comes from the line of C.J. Muse with Evercore ISI. Your line is open.
C.J. Muse:
Good afternoon. Thank you for taking the question. I guess, Jensen, higher-level question for you on the enterprise side. You're now a couple of quarters into the ramp of A100.And curious if you could speak to whether you've seen any surprises here, any areas of specific strength worth calling out? And any changes to how you're thinking about the size of this opportunity?
Jensen Huang:
Yes. Thanks a lot. It's Jensen. As you know, A100 is a very different type of GPU. This is our first universal computing GPU. It's great at high-performance computing. It's great at data analytics. It's great at training. And also for our highest GPU, it’s also the first time that is incredible for imprint. It's some 20 times faster than previous generation. We may introduce this some really exciting new computational formats like TF32, TensorFloat-32 for training. And with a multi-instance GPU, turning our GPU 1, GPU to a whole bunch of smaller GPUs, autonomous GPU to improve performance and reducing latency. And so the capability is really quite exciting. We're seeing strength in hyperscalers as they continue to accelerate their adoption of AI. Some of the new applications we've spoken about a couple of times before, the transition to deep learning, the conversational AI, speech recognition to natural language understanding all the way to speech synthesis, which is now based on AI – based on deep learning. The other area that's growing incredibly fast is the deep learning recommender models. Just about everything that you do on the Internet is based on recommenders. There are hundreds of different recommenders out there, whether you're shopping or recommending music or recommending news or recommending search, and so all the recommending ads. And so all of these different types of applications are driving that. For the first time, we saw our industrial application - industrial data center growing to be larger than hyperscale. And we're seeing industrial applications across scientific computing where simulation-based approaches are now being fused with AI approaches for weather simulation, genomics, molecular dynamics simulation, quantum chemistry, even simulating quantum computing, which is one of the really exciting areas. We're seeing AI being deployed for big data analytics, RAPIDS, which is NVIDIA’s created open source platform for data analytics of Spark 3.0, which NVIDIA really led and is now GPU accelerated. So now you could have big data in the cloud, while doing big data analytics in the cloud on all of the CSP platforms. You could – we're seeing a lot of excitement around financial services and consumer Internet services are all really growing nicely. And so A100 adoption is just starting. I mean, we're going to see several – couple of years of continued growth ahead of us, while as AI gets adopted in clouds and industries.
Operator:
Your next question comes from the line of Vivek Arya with BofA Securities. Your line is open.
Vivek Arya:
Thanks for taking my question. Just a clarification and then a question for Jensen. On the clarification, Colette, I was hoping if you could give a little more color around Q1? Do you still expect data center to grow sequentially in Q1? I know you said that most of the growth will come from gaming, but any color on the data center would be useful? And then, Jensen, the question for you is, in your press release you used the phrase AI driving the smartphone moment for every industry. Could you help us quantify what that means? And where I'm going with that is, is there a number in terms of what percentage of servers are shipping today with your accelerators? And where can that ratio go over time? Is that a fair way of looking at the adoption of your technology and AI?
Colette Kress:
So thank you, Vivek. Your question regarding the guidance as we beat into Q1. We had indicated that, yes, a good percentage of our growth between Q4 and Q1 those come from gaming, but we also do expect data center to grow. Most of our sequential growth coming from gaming, but keep in mind, we also expect all of our market platforms will likely be able to grow quarter-over-quarter.
Jensen Huang:
Because we are entering in the third phase of AI. The first phase of AI was when we invented the computing platforms, the new chips, the new systems, the new system software, the new middleware, the new way of working, the new way of developing software, which the industry, the world is now starting to call ML Ops. The way that software is developed and the way that is deployed is completely different in the past. In fact, I heard a great term Software 2.0, and it makes a lot of sense. It's a computer that is writing software. The way that you develop software is completely different; the way you compute is different. And that was our first phase, and that that started in a journey that was some eight, nine years ago now. The second phase was the adoption of using this in an industrial way for clouds. And we saw it revolutionize new services; whether it's speech-oriented services or search-oriented services, recommended services, the way you shop, the way you use the Internet is completely different today. And so that's really the second phase and those two phases are still continuing to grow, and you're still seeing the growth associated with that. The third phase is the industrialization of AI. And some of the great examples when I say in terms of smartphone moment, I meant that it's a device with AI, it’s autonomous and it's connected to a cloud service, and it's continuously learning. So some of the exciting example that I saw, that I've seen and we're working with companies all over the world, we have some 7,000 AI startups that we're working with, and almost all of them are developing something like this. And large industrial companies whether it's John Deere or Walmart, they're all developing application kind of like this. And basically it's an autonomous system, autonomous machine. In our case it's called Jetson. It's a robotics machine. That robotics machine is a car and it’s called DRIVE. And it's running an autonomous - an AI application on top and AI is still on top, and this could be – they could be moving device – moving things around, it can be picking and placing. It could be just watching a warehouse and monitoring traffic and keeping traffic flow going. It could be connected to a car. And whenever the car – whenever the fleet of cars needs to be retrained because of a new circumstance that was discovered, the cloud service would do the relearning and then we’d deploy into all of the autonomous devices. And so in the future, we're seeing these industries, whether you're in retail or in logistics or transportation, or farming, ag tech to lawnmowers – consumer lawnmowers. They're not going to just be products that you buy and use from that point forward, but it likely be a connected device with an AI service that runs on top of it. And so these industries I'm so excited about because it gives an opportunity to change the way that they interact with their customers. Rather than selling something once, they sell something and provide service that's on top of it. And they can stay engaged with the customers. The customers could get a product that's improving all of the time, just like your smartphone. And that's kind of like – that's kind of the reason – that's the reason why I've been calling it a smartphone moment for all these industry. And we saw what happened to the smartphone revolution. And then we saw what happened to the smart microphone, the smart speaker revolution, and you're going to see smart lawnmowers, smart tractors, smart air conditioners, smart elevators, smart building, smart warehouses, robotic retail storage and entire store – the entire retail store is like a robot. And they will all have autonomous capability that are being driven by AI. And so what’s new for the industry therefore. Is that all if the enterprises in the world use to have computers for IT to facilitate our employees and their supply chain. But in the future, all of these industries whether in medical imaging or lawnmowers, you're going to have data centers that are hosting your products just like the CSP. And so that's a brand new industry and we have a platform that we call EGX, which is the 5G Edge AI systems. And we have the autonomous systems we call AGX, which is what goes into adjusting and drives. And between those two systems and the software stack that we have on top of it we're in a great position to help these industries one at a time transformed their business model from a object oriented business model, a thing based business model to a connected device.
Operator:
Your next question comes from the line of Stacy Rasgon with Bernstein Research. Your line is open.
Stacy Rasgon:
Hi guys. Thanks for taking my question. First, I don't want to be pedantic, I suppose, but I guess on the Q1 guide, you say the gaming is the majority of the growth. Was that an absolute statement or was that a percentage statement? Can you give us some idea of how you'd sort of rank the sequential percentage growth of say gaming versus data center versus other, especially since it sounds like you've got 50 OEMs in crypto specific stuff that will go into the other? And then I guess just briefly, could you give us some indication of where your supply situation and lead times are on your ampere parts within data center? I think you'd said last quarter, they were many months on six months plus, are they still looking like that? And is that sort of a limiting factor at this point in terms of what you can actually ship on the compute side and data center?
Jensen Huang:
Colette, you will take one and I'll take the one.
Colette Kress:
Sure. Let me start off Stacy in terms of our guidance for Q1, as you know, we're still in the early innings of our Ampere Architecture. Our Ampere Architecture, as it relates to gaming, as well as what it relates to data center. As we articulated in our call we have been really seeing continued uplift of folks adoption of A100 and it's going quite smoothly than what we had seen in prior overall versions. So when we think about our guidance for Q1, there's many different types of conclusions that will happen at the end of the quarter in terms of what we should put all of our platforms can grow. But the majority of the majority of the growth from Q4 to Q1 will likely be gaming.
Jensen Huang:
Thanks, Colette. You asked the question about normal time, our company – at the company level where supply constraint, our demand is greater than our supply. And however for data center, so long as the customers more closely with us, and we do a good job planning between my companies, there should be a supply issue for data center. We just had to do a good job planning and we have direct relationships with each one of the royalty of fees and we have direct relationships with all the young ones. And we could do excellent planning between us. We shouldn't have a supplier. We shouldn't be supply constrained there. But at the company level, we're supply constrained. Demand is greater than supply. And yes, we have enough supply. Yes, we usually have enough supply to achieve that even the outlook. And we had that situation in Q4. We expect that situation in Q1. And we have enough supply to grow through the year. But supply against constraint and demand is really, really great. And so we just have to do a really good job planning. And meanwhile, one of the things that, that really came through for us is we have the world's best operations team. Our company is really, really have had an amazing operations team. We build the most complex products in the world, the most complex chips, the most complex packages, the most complex systems. And during Q4, they improved our cycle time and during Q1 we expecting them to improve our cycle time again. And we really are blessed to have such an amazing operations team. And so during these times it really comes in handy. But overall at the company level where we expected them to be greater than supply, we have enough supply to do better in the outlook. And we have enough supply to grow each quarter throughout the year.
Operator:
Your next question comes from the line of Timothy Arcuri with UBS. Your line is open.
Timothy Arcuri:
Hi, thanks. I had a question on crypto, I guess Jensen, I know that the CMP stuff and the software drivers stuff that you're doing for the 36. And that's going to help a lot, but I think there is like four or five the big currency was in a move or at least a moving or there on a faster move from a proof of work to proof of stake, which is going to be a lot less compute intensive. So I guess the question that I get a lot is how do you assess the degree to which that drives GPUs back into the secondary market? Is there any way to get treated, get kind of a handle on that? Thanks.
Jensen Huang:
Yes. If you look at the recent cash rates first of all, the transitions is going to takes some time. It can't happen overnight. And people have to build trust in all of the new versions. And so they'll take a little bit of time, but I hope it does. I hope that people use our proof of stake over time. And a little bit of these questions don't have to be answered. However I don’t have the optimism either that it will be all proof of stake, I think that proof of work is a very legitimate way of securing the currency. And in the beginning while any currency is building its reputation, then take something like a group of work to do so. And so I think proof of work is going to be around for a bit. We developed CMP for this very reason, just so that there are different versions. We have different versions of our products for gaming, for professional visualization, for high performance computing, for deep learning. It stands to reasoning that you have to do a different version for CMP and we can solve it directly the way that we go-to-market would be to go directly to the industrial miners to – and it’s a great benefit to them. So they don’t have to chasing around spot markets. It’s a great benefit to the gamers. And because they want a game, and the game demand is just probably is off a chart. And so this is visibility really beneficial to everybody. The recent hash rate growth was really a result of several dynamics. The first dynamic is the install base. Most people thought that the – once the mining – the GPUs come back into the aftermarket, a small part does that, some people do that, but the vast majority don't keep them. And the reason for that is because obviously they believe in Ethereum and so – they're industrial miners that's what they do. And so, they're keeping around for when the profitability returns and they could kick start the mining gear. We saw – that's what we saw in the latter part of last year. We saw the hash rates starting to grow. Most of that was result of the installed miners reactivating their equipment. It wasn't until earlier this year that we started to see a demand in our own GPUs. And when that starts to happen, there are some different dynamics. There's – the primary source these days come from powerful ASICs. And then there's some that that comes from our GPU and other GPUs in the marketplace. And so, I think that this is going to be a part of our business. It won't grow extremely large, no matter what happens. And the reason for that is because when it starts to grow large more ASICs comes into market, which kind of needs it. And when the market becomes smaller, it's harder for ASICs to sustain the R&D. And so the spot miners, industrial miners come back. And then we'll create CMPs. And so, we expect that to be kind of a – to be a small part of our business as we go forward. Now, one of the important things is to realize that in the near-term, the – because we're in the beginning parts of our Ampere ramp, only two quarters into a multi-year cycle. This is also the first time that we've completely changed computer graphics. RTX using ray tracing is completely different than virtualization. And so this is a fundamental change in the way we do computer graphics and the results have been spectacular. There are some 200 million install base in desktops and 50 million in laptop. And the vast majority of them, we've only upgraded approximately I think it's something like 50% of the install base has been upgraded to RTX. And so there is a giant install base and the install base is growing that we need to upgrade to the next generation of computer graphics.
Operator:
Your next question comes from the line of John Pitzer with Credit Suisse. Your line is open.
John Pitzer:
Yes, guys. Thanks for letting me to ask questions. I want to go back to data center. You've been very kind over the last couple of quarters to call out Mellanox both when it was a positive driver and when it was a headwind. I'm kind of curious as you do – when you look into the fiscal first quarter, is there anything of distinction to mention around Mellanox versus core data center? And I guess as a follow on, the key metric that a lot of investors were looking at is when does the core data center business year-over-year growth starts to reaccelerate? And some of that is just simple math where you're just comping very hard compares from last year. But Jensen how would you think about data center year-over-year growth in the context of a reopening trade or any sort of new applications out there? I mean, what happened – what helped last time around was the move to natural language AI. Is there another big sort of AI application we should be thinking about as we think about data center growth reaccelerating?
Jensen Huang:
We're expecting – Mellanox was down this last quarter. And our compute business grew double digit and offset – more than offsets the decline in Mellanox. We expect Q1 to be a growth quarter to Mellanox and we expect this coming year to be quite an exciting year of growth for Mellanox. The business is growing and ethernet is growing for CSPs is growing in InfiniBand for high performance computing and the Switch – the Switches have grown. Switch business grew 50% year-over-year. And so, we're seeing really terrific growth there. One of the new initiatives and we're going to see success towards the second half because the number of adoptions, the number of engagements has grown as our BlueField DPUs. It's used for virtualization for hyperscalers. It's also used for security. As you know quite well the future of computing and cloud and it's multi-tenant cloud and there's no VPN front door to the cloud. You've got millions of people who are using every aspect of computing. So you need to have distributed firewalls and you can't have it just in one place. The intense focus of security across all of the data centers around the world is really creating a great condition for BlueField, which is really perfect then. And so, I expect our Mellanox networking business to grow very nicely this year. And we expect Q1 to be a great growth quarter for compute as well as Mellanox. The Killer, great driving application for AI are several – last year you're absolutely right that it with natural language understanding and the transformer model and what is the – what was the core of – and other versions like that really, really made it possible for us to enable all kinds of new applications. So you're going to see a natural language understanding do text completion, and it's going to be integrated – I think it was just announced today that it was going to be integrated into Microsoft Word, and we've been working with them on that for some time. And so there are some really exciting applications out there, but the new ones that came – that emerged recently are deep learning based conversational AI, where the ASR, the speech recognition as well as the speech synthesis are now based on deep learning, it wasn't before. And they were based on models that ran on CPUs, but now with these deep learning models, the accuracy is much, much higher and it has the ability to also mimic your voice and be a lot more natural. And so, the ability – these models are much more complex and much larger. The other big huge driver is the recommenders. This is something really worthwhile to take a look at is called deep learning recommender models, and recommenders have historically – whether it's for shopping and or personalizing websites are personalizing your store, recommending your basket, recommending your music. Historically, it's been – and use the traditional machine learning algorithms, but because of the accuracy and – just the extraordinary economic impact that comes from an incremental 1% in accuracy for most of the – mostly the world's large internet businesses people are moving very rapidly to deep learning based models. And these models are gigantic. They're utterly gigantic. And this is an area that is really driving high-performance computers. And – so we – I expect us to see a lot of momentum there. And the last one is the one that I just spoken out, which has to do with industrial 5G and edge, IoT type of applications for all of the different industries whether it's retail or logistics or transportation, agriculture or warehouses to factories. And so, we're going to see AI and robotics in a very large number of applications in industries and we're just seeing so much excitement there.
Operator:
Your next question comes from the line of Aaron Rakers with Wells Fargo. Your line is open.
Aaron Rakers:
Yes. Thanks for taking the questions. I wanted to go back again on the data center business that you just mentioned, Jensen, that the BlueField-2 product poised to kind of ramp and materialize in the back half of the calendar year. How do you see that – is it an attach rate? I think there has been discussions in the past about – all servers could potentially over time incorporate this layer of acceleration. How quickly should we think about that ramp? And then the second question is, can you just at a high level talk about how CPU – how a CPU strategy you're thinking about that in the context of the broader data center market?
Jensen Huang:
Sure. If I could just work backwards, I believe that every single data center node will be outfitted with a GPU someday. And that someday is probably call it five years from now. And the fundamental driver of it is going to be security. Every single application in the data center and every single node in the data center has to be individually secured, zero trust computing, zero or confidential computing or zero trust computing. These initiatives are going to cause every data center to have every single application and every single node would be secured, which means every one of those computers have to have a control plane that is isolated from the application plane. And all the applications cannot share the same resources because that application could be malware, that application could be an intruder. No application could have access to the control plan. And yet today the software defined data centers, the software defined networking, software defined storage, all of the security agents are running in the same processors as the applications and that hasn't changed. You're seeing the cloud – the CSPs in the world moving in this direction. Every single data center will have to move in that direction. So every node will be a DPU process for the software, for the infrastructure. You're essentially going to see the data center infrastructure would be offloaded from the application point and it will be something like a Bluefield. So I think this is our next multi-billion dollar opportunity, CPS. We support every CPU in the world. And we're the only accelerated computing platform that accelerates every CPU. Ironically, the only CPU that we don't accelerate for AI is ARM, but we want to change them. ARM has such an exciting future because the nature of their business model and the nature of their architecture is perfect for the future of hyperscalers and data centers. You wanted – you want the most energy efficiency and in every single data center, because every data center is power constrained. We are going to be power constrained in every aspect of computing going forward. And so we would love to build around the own processor and invest in building a great ecosystem around it. And so that all the world's peripherals and all the world's applications can work and – work on any one of the CPUs that we know today. And I want to start – we're going to start with high-performance computing and start with – all the areas that we have a lot of expertise in to build out our platform. And so, you're starting to see one industry leader after another embraced on and I think that's terrific, but now we've got to energize it with all of the ecosystem support. It can't just be on vertical applications, but we want to create a broad general ARM ecosystem.
Operator:
Your next question comes from the line of Mark Lipacis with Jefferies. Your line is open.
Mark Lipacis:
Hi, thanks for taking my question. A question for Jensen, I think. Jensen, if you look at the past computing eras, typically it's one ecosystem that that captures 80% of the value of that computing era and mainframes as IBM and many computers with stack PCs, Wintel, cell phones, Nokia and then Apple. So, if you don't get the ecosystem right then you're splitting 20% of the market with a handful of players. So in this next era of computing parallel processing or AI, I think you've articulated the most compelling architectural vision of the data center of the future with data center scale computing devices with CPUs, GPUs, DPUs integrating to the same box serving all workloads in machine virtualized environment. Can you help us understand where is the market in embracing that vision and where is NVIDIA in building out that the ecosystem for that data center scale competing vision. And then maybe as part of that to what extent is CUDA of the kernel for that ecosystem? Thank you.
Jensen Huang:
Yes, we're – I think we've done a great job on building out the platforms for several ecosystems around the world. And the domain that we do incredibly well out on – the domains that I have to do with accelerated computing, we pioneered this approach. And we brought it to high-performance computing at first and we accelerated scientific computing and we democratized supercomputing for all researchers, anybody who wants to have a supercomputer now can. And computing, it will simply not be the obstacle that somebody's discovery. We did the same for artificial intelligence. We did the same for visualization. We brought – we expanded the nature of gaining tremendously. Our GeForce today is the largest gaming platform. It’s the largest single largest body of computers that are used for gaming. And in each case, we expanded the market tremendously. We would like to do the same for data center scale computing, as it applies to virtualizing these applications, these applications are also in the process. They've historically required dedicated systems, but they're moving into a virtualized data center environment. And we are best at doing that. They run on our platform today. We have the ability to virtualize it and put it into the data center and make it remotely available. And so these applications, these domains are some of the most important domains in the world. And so we're in the process of getting them. By doing so and making our architecture available to CSPs and OEMs, we could create this accelerated computing platform available to everybody. And so that's we're seeing our journey doing them. First, creating an architecting this platform, and then putting it literally into every single data center in the world. But we would also like to the next step of our journey is there's the Phase 3 of AI and has to do about – it has to do with turning every end point into a data center, whether it's a 5G tower, a warehouse or retail store, a self-driving car, a self-driving truck, these are going to be – they're all going to be essentially autonomous data centers and/or they're going to run AI, but they're going to run a lot more. They're going to do security in real time. Its networking is going to be incredible. It's going to run software to 5G and GPO accelerating 5G, we call areal. And so these platforms are going to become data centers. There'll be secure. The software is protected and we can't tamper with. It if you tamper with it, of course won't run. And so the capability of these clouds will move all the way out to the edge. And we're in the best position to be able to do that. So I did the – in this new world of post close to Moore's law post in arts gaming in this new world where AI and software that writes software in this new world, where data centers are going to be literally everywhere and they're unprotected. There's no giant building with a whole bunch of people that secured. And in this new world where a software is going to enable this autonomous feature, I think we are a perfectly positioned for it.
Operator:
This is all the time we have for Q&A today. I will now turn the call back to CEO, Jensen Huang.
Jensen Huang:
Thanks for joining us today. Q4 have the truly breakout year for Nvidia. The two biggest engines of our business gaming and data center posted powerful growth. Gaming has become the world's largest media and entertainment industry, and will grow to be much larger. And again gamers will create, will play, they'll learn, they'll connect. The medium of gaming can host any type of game and eventually evolve with the countless metaverses. So I'm for placed on for work. Gaming at simultaneously a great technology and a great business driver for our company. This year, we also closed our Mellanox acquisition and successfully united the amazing talent of our companies. Combined we possess deep expertise in all aspects of computing and networking to drive the architecture of modern data centers. Crowd computing and hyperscalers have transformed the data center into the new unit of computing. Chips on servers are just elements of the data center scale computers now. With our expertise in AI computing full stack accelerated computing, our deep network to computing expertise and cloud to edge platforms, Nvidia is helping to drive a great computer industry transformation. And our planned acquisition of Arm, the world's most popular and energy efficient CPU company will help position and video to lead in the age of AI. This year was extraordinary. The pandemic will pass, but the world has been changed forever. Technology adoption is accelerating across every industry. Companies and products need to be more remote and autonomous. This will drive data centers, AI and robotics. This underlies the accelerated adoption of Nvidia’s technology. The urgency to digitize, automate and accelerate innovation has never been higher. We are ready. We look forward to updating you on our progress next quarter. Thanks a lot.
Operator:
This concludes today's conference call. You may now disconnect.
Operator:
Good afternoon. My name is Jason, and I will be your conference operator today. At this time, I would like to welcome everyone to NVIDIA’s Third Quarter Financial Results Conference Call. All lines have been placed on mute to prevent any background noise. After the speakers’ remarks, there will be a question-and-answer session. [Operator Instructions] Thank you. Simona Jankowski, you may begin your conference.
Simona Jankowski:
Thank you. Good afternoon, everyone and welcome to NVIDIA’s conference call for the third quarter of fiscal 2021. With me on the call today from NVIDIA are Jensen Huang, President and Chief Executive Officer; and Colette Kress, Executive Vice President and Chief Financial Officer. I’d like to remind you that our call is being webcast live on NVIDIA’s Investor Relations website. The webcast will be available for replay until the conference call to discuss our financial results for the fourth quarter of fiscal 2021. The content of today’s call is NVIDIA’s property. It can’t be reproduced or transcribed without our prior written consent. During this call, we may make forward-looking statements based on current expectations. These are subject to a number of significant risks and uncertainties and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today’s earnings release, our most recent Forms 10-K and 10-Q and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All our statements are made as of today, November 18, 2020, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary, which is posted on our website. With that, let me turn the call over to Colette.
Colette Kress:
Thank you, Simona. Q3 was another exceptional quarter with record revenue of $4.73 billion, up 57% year-on-year, up 22% sequentially and well above our outlook. Our new NVIDIA Ampere GPU architecture is ramping with excellent demand across our major market platforms. Q3 was also a landmark quarter, both for us and the industry as a whole. As we announced plans to acquire Arm from SoftBank for $40 billion, we are incredibly excited about the combined company’s opportunities and we are working through the regulatory approval process. For today, we will focus our remarks on our quarterly performance. Starting with gaming. Revenue was a record $2.27 billion, up 37% year-on-year, up 37% sequentially, and ahead of our high expectations. Driving strong growth was our new NVIDIA Ampere architecture-based GeForce RTX 30 series of gaming GPUs. The GeForce RTX 3070, 3080 and 3090 GPUs offer up to two times the performance and two times the power efficiency over the previous Turing-based generation. Our second generation NVIDIA RTX combines ray tracing and AI to deliver the greatest ever generational leap in performance. First announced on September 1st and ranging in price from $499 to $1,499, these GPUs have generated amazing reviews and overwhelming demand. PC World called them staggeringly powerful, while Newegg cited more traffic than Black Friday. Many of our retail and e-tail partners sold out instantly, the RTX 30 series drove our biggest ever launch. While we had anticipated strong demand, it exceeded even our bullish expectations. Given industry-wide capacity constraints and long cycle times, it may take a few more months for product availability to catch up with demand. In addition to the NVIDIA Ampere GPU architecture, we announced powerful new tools for gamers as well as for tens of millions of live streamers, broadcasters, eSports professionals, artists and creators. NVIDIA Reflex is a new technology that improves reaction time in games, reducing system latency by up to 58%. NVIDIA Reflex is being integrated into popular eSports games, such as Apex Legends, Call of Duty
Operator:
Certainly. [Operator Instructions] Your first question comes from the line of John Pitzer from Credit Suisse. Your line is open.
John Pitzer:
Can you hear me?
Jensen Huang:
Yes.
John Pitzer:
Yes. Hey, guys. Congratulations on the solid results. Thank you for letting me ask the question. Just Colette, going back to your commentary around Mellanox, it seems like you’re guiding the January quarter to about $500 million, which means the core data center business is still growing nicely, call it, 6%, 7% sequentially. I’m just kind of curious, when you look at the core data center business, I know there’s not a direct correlation to server business. But, we’re clearly going through a cloud digestion in server and core vertical markets, enterprise, the servers are weak. When you look at your core data center business, do you feel as though that’s having an impact, and this is sort of the digestion that you saw kind of in late fiscal ‘20 -- sorry, fiscal ‘19 into ‘20, but you’re doing it still growing significantly year-over-year, or how would you characterize the macro backdrop?
Colette Kress:
Sure. Let me clarify for those also on the call. Yes, we expect our data center revenue in total to be down slightly quarter-over-quarter. The computing products, NVIDIA computing product is expected to grow in the mid-single-digits quarter-over-quarter as we continue the NVIDIA AI adoption and particularly as A100 continues to ramp. Our networking, our Mellanox networking is expected to decline meaningful quarter-over-quarter as sales to that China OEM will not recur in Q4, though we still expect the results to be growth of 30% or more year-over-year. The timing of some of this business therefore shifted from Q4 to Q3, but overall H2 is quite strong. So, in referring to overall digestion, the hyperscale business remains extremely strong. We expect hyperscale to grow quarter-over-quarter in computing products as A100 continues to ramp. The A100 continues to gain adoption, not only across those hyperscale customers, but again we’re also receiving great momentum in inferencing with the A100 and the T4. I’ll turn it over here to Jensen to see if he has more that he would like to add.
Jensen Huang:
Yes. Colette captured it very well. The only thing I would add is that our inference initiative is really gaining great momentum. Inference is one of the hardest computer science problems. Compiling these gigantic neural network computational graphs into a target device really, really -- has proven to be really, really hard. The models are diverse when you count vision to language to speech. And there are so many different types of models being created that model sizes are doubling every couple of months. The latency expectations are increasing all the time, -- or latency is decreasing all the time. And so, the pressure on inference is really great. The technology pressure is really great. And our leadership there is really pulling ahead. We’re in our seventh generation tensorRT. We, over the course of the last couple of years, developed an inference server. It’s called Triton, has been adopted all over the place. We have several hundred customers now using NVIDIA AI to deploy their AI services. This is in the early innings, and I think this is going to be our largest near-term growth opportunity. So, we’re really firing on all cylinders there between the A100s ramping in the cloud, A100s beginning to ramp in enterprise, and all of our inference initiatives are really doing great.
John Pitzer:
Jensen, maybe to follow on there just on the vertical markets, clearly work-from-home and COVID this year kind of presented a headwind to new technology deployments on-prem. I’m kind of curious, if we expect sort of an enterprise recovery in general next year, how do you think that will translate into your vertical market strategy? And is there anything else above and beyond that you can do to help accelerate penetration of AI into that end market?
Jensen Huang:
Yes. John, that’s a good point. I mean, it’s very clear that the inability to go to work is slowing down the adoption of new technology in some of the verticals. Of course, we’re seeing rapid adoption in certain verticals, like for example using AI in health care to rapidly discover new vaccines and early detection with outbreaks and robotic applications. So, warehouses, digital retail, last mile delivery, we’re just seeing just really, really great enthusiasm around adopting new AI and robotics technology. But in some of the more traditional industries, new capabilities and new technologies are slow to deploy. One of the areas that I’m really super excited about is the work that we’re doing in remote work and making it possible for people to collaborate remotely. We have a platform called Omniverse. It’s in early beta. The feedback from the marketplace has been really great. And so, I’ve got a lot more to report to you guys in the upcoming months around Omniverse. And so -- but anyways, I think, when the industry recover, we serve -- our fundamental purpose as a company is to solve the greatest challenges that impact the industry where ordinary computers can’t. And these challenges are -- serve some of the most important applications in the verticals that we address. And they’re not commodity applications. They’re really impactful, needle-moving applications. So, I have every confidence that when the industries recover, things will get designed. Cars will be designed, and planes will be designed, and ships will be designed, and buildings will be designed. And we’re going to see a lot of design, and we’re going to see a lot of simulation. We’re going to see a lot of robotics applications.
Operator:
[Operator Instructions] Your next question comes from the line of C.J. Muse from Evercore. Your line is open.
C.J. Muse:
You talked about in your prepared remarks limited availability of capacity components. You suggested perhaps a few months to catch up. Curious if you can speak to the visibility that you have for both, gaming and data center into your April quarter?
Jensen Huang:
Yes. Colette, do you want me to take that real quick and maybe you can help me out?
Colette Kress:
Yes, absolutely.
Jensen Huang:
So, C.J., first off, we have a lot of visibility into the channel, as you know, especially for gaming. And we know how many weeks of inventory is in what parts of the channel. We’ve been draining down the channel inventory for Turing for some time. And meanwhile, we’ve also expected a very, very successful launch with Ampere. And even with our bullish demand expectation and all of the Amperes that we built, which is one of the fastest ramps ever, the demand is still overwhelming. And this I guess in a lot of ways is kind of expected, the circumstances are -- it’s been a decade since we’ve invented a new type of computer graphics. I mean, two years ago, we invented [indiscernible] and it set the industry on course to create the type of images that we see today. But, it’s very clear that the future is going to look something much, much more beautiful. And we invented NVIDIA RTX to do that. And it has two capabilities, one based on ray tracing and the other one is based on artificial intelligence image generation. The combination of those two capabilities is creating images that people are pretty ecstatic about. And at this point, it’s defined the next-generation content. And so when we -- it took us 10 years to invent it. We launched it two years ago and took our second generation to really achieve the level of quality and performance that the industry -- that they really expect. And now, the demand is just overwhelming. And so, we’re going to continue to ramp fast. And this is going to be one of our most successful ramps ever. And it gives our installed base of some 200-million-plus GeForce gamers the best reason to upgrade in over a decade. And so, this is going to be a very large generation for us is my guess. And then, with respect to data center, we’re ramping into A100. A100 is our first generation of GPUs that does several things at the same time. It’s universal. We position it as a universal because it’s able to do all of the applications that we in the past had to have multiple GPUs to do. It does training well. It does inference incredibly well. It does high-performance computing. It does data analytics. And so, it’s able -- the Ampere architecture is able to do all of this at the same time. And so, the utilization for data centers is -- and the utility is really, really fantastic, and the reception has been great. And so, we’re going to ramp into all of the world’s clouds. I think, starting this quarter, we’re now in every major cloud provider in the world, including Alibaba or Golan, [ph] and of course the giants, the Amazon, the Azure and Google Clouds. And we’re going to continue to ramp into that. And then, of course, we’re starting to ramp into enterprise, which in my estimation, long term will still be the largest growth opportunity for us, turning every industry into a AI, turning every company into AIs and augment it with Al and bringing the iPhone moment to all of the world’s largest industries. And so, we’re ramping into that, and we’re seeing a great deal of enthusiasm.
Operator:
Your next question comes from the line of Stacy Rasgon from Bernstein Research. Your line is open.
Stacy Rasgon:
You said that the extra week was contributing incrementally to revenue and OpEx. Can you give us some feeling for how much is contributing to revenue and OpEx in Q4? And does that impact, at least on the revenue side, differ, say between like gaming and data center? And then, how should we think about it impacting seasonality into Q1 as that extra week rolls off?
Colette Kress:
Sure. Let me try this one, Jensen. Yes, we’ve incorporated that 14th week into our guidance for both, revenue and OpEx. We will likely have incrementally positive impact on revenue, although it is tough to quantify, okay? Our outlook also reflects incremental OpEx for Q4 in primarily two different areas in terms of compensation and depreciation. And given that our employees with such a material power of our OpEx, it will -- it can be close to one-fourteenth of the quarter. Now, when we look a little bit farther, we should think about the incremental positive in both, gaming and data center from that extra week as there hopefully will be extra supply, but not likely as much as one-fourteenth of the quarter of revenue as enterprise demand is essentially project-based, and game demand though is tied to the number of gaming that gamers that might be shopping for the overall holiday. So, again, still very hard for us to determine at this time. Normally, between Q4 and Q1 there is seasonality in gaming, seasonality downward. But, we’ll just have to see as we are still supply-constrained within this Q4 to see what that looks like. From an OpEx standpoint, we’ll probably expect our OpEx to be relatively flattish as we move from Q4 to Q1.
Operator:
Your next question comes from the line of Vivek Arya from Bank of America.
Vivek Arya:
Thanks for taking my question and congratulations on the strong growth. Jensen, my question is on competition from internally designed products by some of your larger cloud customers, Amazon and Google and others. We hear about competition from time to time. And I wanted to get your perspective. Is this a manageable risk? Is the right way to think that they are perhaps using more of your product in their public cloud, but they are moving to internal products for internal workloads? Just how should we think about this risk going forward? Thank you.
Jensen Huang:
Thanks, Vivek. Most of the cloud vendors, in fact, I believe all of the cloud vendors use the same infrastructures largely for their internal cloud and external cloud, or have the ability to or largely do. And, there’s -- the competition, we find to be really good. And the reason for that is this. It just suggests that acceleration -- they make it very clear, that acceleration is right path forward for training and inference. The vast majority of the world’s training models are doubling in size every couple of months, and it’s one of the reasons where our demand is so great. The second is inference. The vast majority of the world’s inference is not on CPUs. And nothing is better than the whole world recognizing that the best way forward is to do inference on accelerators. And when that happens, our accelerator is the most versatile. It is the highest performance. We move the fastest. Our rate of innovation is the fastest because we’re also the most dedicated to it, we’re most committed to it, and we have the largest team in the world to it. Our stack is the most advanced, giving us the greatest versatility and performance. And so, we see spots of announcement here and there. But, they’re also our largest customers. And as you know that we’re ramping quite nicely at Google, we’re ramping quite nicely at Amazon and Microsoft and Alibaba and Oracle and others. And so, I think, the big takeaway is that -- and the great opportunity for us if you look at the vast amount of workload -- AI workload in the world, the vast majority of it today is still on CPUs. And it’s very clear that this is going to be an accelerated workload. And we’re the best accelerator in the world. And, this is going to be a really big growth opportunity for us in near term. In fact, we believe it’s our largest growth opportunity in near term. And we’re in the early innings of it.
Operator:
Your next question comes from the line of Harlan Sur from JP Morgan. Your line is open.
Harlan Sur:
Good afternoon. Thanks for taking my question, and great job on the quarterly execution. The Mellanox networking connectivity business was up 80% year-over-year. I think, it was up about 13%, 14% sequentially. I know there was upside in October from one China customer, but it did grow 70% year-over-year last quarter, and you’re still expecting 30% year-over-year growth next quarter. If I remember correctly, I think, InfiniBand is about 40% of that business; Ethernet Cloud is about 60%. Jensen, what are the big drivers, especially since we’re in the midst of a cloud spending digestion cycle? And I just saw that the team announced their next-gen 400-gig InfiniBand solution, which should drive another strong adoption cycle with your supercomputer customers. When does this upgrade cycle start to fire?
Jensen Huang:
Yes. Let’s see. Our data center business consists of supercomputing centers, which is small, high-performance computing, which is a much larger part of super computing, much larger than supercomputing, and then hyperscale and enterprise, which about 50-50. Of the data center business, the accelerated computing part is not very much associated with digestion than others. It’s much more associated with workloads and our new product cycles, the TCO that we bring in and AI inference, the type of models that the cloud service providers are deploying, whether they’re deploying new AI models, based on deep learning, and how much of it that we -- how much of those workloads that we’ve completed, the porting to our accelerators and ready it for deployment. And so, those are the factors associated with accelerated computing. It’s really about the apps, it’s really about the workloads and really driven by AI. On the other hand, the networking part of our business is more connected to CPU business because they’re much more broad-based. The networking part of our business is driven by this idea of new hyperscale data center architecture called disaggregation. It’s software disaggregation, not necessarily hardware disaggregation. Software disaggregation, where this type of software called Kubernetes orchestrate microservices that are deployed across the data center. So, one service, one application isn’t monolithic running on one computer anymore. It’s distributed across multiple computers and multiple nodes, so that the hyperscale data centers can more easily scale up and scale out according to the workloads and according to the demand on the data center. And so, this disaggregation has caused the networking between the compute nodes to be of all vital importance. And because Mellanox is the lowest-latency, highest-performance, highest-bandwidth network that you can get the TCO benefit at the data center scale is really fantastic. And so, when they’re building out data centers, Mellanox is going to be much more connected to that. In the enterprise side of it, depending on new CPU cycles, it could affect them. If a CPU cycle were to delay a little bit, it would affect them by a quarter, it would pull-in by a quarter -- it would affect them by pull-in of a quarter. And so, those are kind of the dynamics of it. I think, that the net-net of it is that it’s a foregone conclusion at this point that AI is going to be the future of the way software is run. AI is the most powerful technology force of our time. And acceleration is the best path forward. And so, that’s what drives our computing business. And the networking business has everything to do with the way architecture of data centers, cloud data centers, which is architected with micro services now. And that’s what foundationally drives their -- our networking work business demand. And so, we’re really well-positioned in these two fundamental dynamics because as we know, AI is the future and cloud computing is the future. Both of those dynamics are very favorable to us.
Operator:
Your next question comes from the line of Timothy Arcuri from UBS. Your line is open.
Timothy Arcuri:
Thanks a lot. I wanted to ask a question that was asked before in a bit of a different way. If I look at the core business, excluding Mellanox, the core data center business, it was up about 6% sequentially the past two quarters, and your guidance sort of implies up about that much again in January, which is certainly good, and there is some cloud digestion. But, of course you have Ampere still ramping as well, which should be a pretty good tailwind. So, there seems to be some offsetting factors. So, I guess, I wonder if you feel like your core data center revenue is still being constrained right now by some market digestion. And kind of how you sort of balance or handicap these two factors? Thanks.
Jensen Huang:
Our growth is -- in the near term is more affected by the cycle time of manufacturing and flexibility of supply. We are in a good shape to -- and all of our supply is -- informs our guidance. But, we would appreciate shorter cycle times; we would appreciate more agile supply chains. But, the world is constrained at the moment. And so, we just have to make the best of it. But, even in that condition - even in that condition, we’ve -- all of that is building for our guidance, and we expect to grow.
Operator:
Your next question comes from the line of Aaron Rakers from Wells Fargo. Your line is open.
Aaron Rakers:
Yes. Thanks for taking the question, and also congratulations on the quarter. I wanted to go back to kind of the Mellanox question. I know prior to the acquisition, Mellanox was growing maybe in the mid to high-20% range. These last two quarters, it’s grown over 75%. I guess, the simple question is how do you think about the growth rate for Mellanox going forward? And on that topic, we started to hear you talk more about BlueField and data processing units. I think, in your commentary, you alluded to server OEM design wins incorporating these DPUs. What are you looking at, or when should we think about the DPU business really starting to inflect and become a material driver for the business? Thank you.
Jensen Huang:
Long term, every computer in the world will be built like a data center. And every node of a data center is going to be a data center in itself. And the reason for that is because we want the attack surface to be basically zero. And today, most of the data centers are only protected as a periphery. But in the future, if you would like cloud computing to be the architecture for everything and every data center is multi-tenant, every data center is secure, then you’re going to have to secure every single node. And each one of those nodes are going to be a software-defined networking, software-defined storage, and it’s going to have per application security. And so, the processing that it will need to offload, the CPUs, is really quite significant. In fact, we believe that somewhere between 20% to 40% of today’s data centers -- cloud data centers is the capacity, the throughput, the computational load is consumed running basically the infrastructure overhead. And that’s what the DPUs intended -- was designed to do. We’re going to offload that, number one; and number two, we’re going to make every single application secure. And confidential competing, zero trust computing will become a reality. And so, the importance is really quite tremendous. And I believe therefore that every single server in the world will have a DPU inside someday, just because we care so much about security and just because we care so much about throughput and TCO. And it’s really the most cost-effective way of building a data center. And so, I expect our DPU business to be quite large. And so, that’s the reason why we’re putting so much energy into it. It’s a programmable data center on a chip, think of that way, and data center infrastructure on a chip. It is the reason why we’re working with VMware on taking the operating system in the data center, the software-defined operating system in the data center, putting bring it on BlueField. And so, this is a very important initiative for us. I’m very excited about it, as you can imagine.
Operator:
Your next question comes from the line of Ambrish Srivastava from BMO Capital Markets. Your line is open.
Ambrish Srivastava:
Yes. Thank you very much. Colette -- and I apologize if I missed it, but for Mellanox, do you expect it to get back to the growth trajectory on a sequential basis in the April quarter? And I’m assuming that the shortfall in the current quarter is from a pull-in from Huawei?
Colette Kress:
So, our impact to our Q4 guidance for Mellanox, yes, is impacted by a sale to a China OEM for Mellanox. That will not recur in Q4. And as we look forth into Q1 of April, we’re going to take this a quarter at a time and provide thoughts and guidance for that once we turn the corner to the new fiscal year.
Jensen Huang:
At the highest level, Colette, I think, the -- it’s safe to say that high-speed networking is going to be one of the most important things in cloud data centers as we go forward. And the vast majority of the world’s data center is still built for the traditional hyper-converged architecture, which is all moving over to microservices-based disaggregate --software-defined disaggregated architectures. And that journey is still in its early days. And so, I fully expect future cloud data centers -- all future data centers are going to be connected with high-speed networking inside. They call it east-west traffic. And, all of the traffic will be secured. And so, imagine building firewalls into every single server. And imagine every single transaction, every single transmission inside the data center to be high speed and fully encrypted. And so, pretty amazing amount of computation is going to have to be installed into future data centers. But, that’s an accepted requirement now. And I think, our networking business, Mellanox is in the early innings of growth.
Operator:
Your final question today comes from the line of William Stein from Truist Securities. Your line is open.
William Stein:
Great. Thanks for taking my question. You’ve given us some pieces of this puzzle. But, I’m hoping maybe you can address directly the sort of SKU-by-SKU rollout of Ampere. We know that we didn’t have a ton of SKUs last quarter. There were more in this quarter that you just announced. Now, you’re doing sort of this refresh it sounds like with double the memory on the A100. Is the T4 going to be refreshed? And if so, when does that happen? And, are there other, either systems or chips that are still waiting for the Ampere refresh that could potentially contribute to an extended cycle as we look at the next year?
Jensen Huang:
Yes. In terms of the total number of SKUs that we’ve ramped of Ampere, we’re probably somewhere along a third to a half of the SKUs at this point, maybe a little bit less. Yes, it’s less. The way that you could think through it, you could reverse engineer it, it is like this. You know what our gaming lineup looks like for desktops. And so, traditionally, we try to have a new architecture in every single segment. And we’ve not gone below 499 yet. And so, there’s a very big part of the marketplace that we’re still in the process of addressing. And then, the second thing is laptops. None of the Ampere architecture has launched for laptops. And then, there’s workstations. And you do the same thing with desktops and workstations and laptops workstations. And none of those have gone out yet. And then, there’s data center. And our data center business for cloud, you’ve seen some of the early versions of it, A100. But, then, there’s cloud computing for graphics, there’s cloud gaming. For those enterprise, edge enterprise applications, enterprise data analytics applications. And so, there’s a fair number of exciting new products we still have in front of us.
Operator:
That concludes our Q&A for today. I now turn the call back to Ms. Jankowski for closing remarks.
Simona Jankowski:
Actually, that will be for Jensen.
Operator:
My apologies.
Jensen Huang:
Okay. Thank you. Thank you, Simona. This was a terrific quarter. NVIDIA is firing on all cylinders. And the RTX has reinvented graphics and has made real-time ray tracing the standard of next generation content, creating the best ever reason to upgrade for hundreds of millions of NVIDIA gamers. AI, where software writes software no humans can, is the most powerful technology force of our time and is impacting every industry. NVIDIA AI again swept MLPerf training and now inference as well, extending our leadership in this important new way of doing computing. NVIDIA AI’s new Triton inference server, a platform that I will speak a lot more about in the future and a lot more frequently because it’s important, and our full stack optimized platform are gaining rapid adoption to operate many of the world’s most popular AI-enhanced services, opening a major growth opportunity. Data centers are the new unit of computing. Someday, we believe there will be millions of autonomous data centers distributed all over the globe. NVIDIA’s BlueField DPU programmable data center on a chip and our rich software stack will help place AI data centers in factories, warehouses, 5G base stations and even on wheels. And with our pending acquisition of Arm, the company that builds the world’s most popular CPU, we will create the computing company for the age of AI, with computing extending from the cloud to trillions of devices. Thank you for joining us today. I wish all of you happy holidays. And please do stay safe, and I look forward to seeing you guys next time.
Operator:
That concludes today’s conference call. You may now disconnect.
Operator:
Good afternoon. My name is David and I will be your conference operator today. At this time, I would like to welcome everyone to NVIDIA’s Financial Results Conference Call. [Operator Instructions] Thank you. Simona Jankowski, you may begin your conference.
Simona Jankowski:
Thank you. Good afternoon, everyone and welcome to NVIDIA’s conference call for the second quarter of fiscal 2021. With me on the call today from NVIDIA are Jensen Huang, President and Chief Executive Officer and Colette Kress, Executive Vice President and Chief Financial Officer. I would like to remind you that our call is being webcast live on NVIDIA’s Investor Relations website. The webcast will be available for replay until the conference call to discuss our financial results for the third quarter of fiscal 2021. The content of today’s call is NVIDIA’s property. It can’t be reproduced or transcribed without our prior written consent. During this call, we may make forward-looking statements based on current expectations. These are subject to a number of significant risks and uncertainties and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today’s earnings release, our most recent Forms 10-K and 10-Q and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All our statements are made as of today, August 19, 2020 based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary, which is posted on our website. With that, let me turn the call over to Colette.
Colette Kress:
Thanks, Simona. Q2 was another extraordinary quarter. The world continued to battle the COVID-19 pandemic and most of our employees continue to work from home, but through the team’s agility and dedication, we successfully combined Mellanox into NVIDIA while also delivering a very strong quarter. Revenue was $3.87 billion, up 50% year-on-year, up 26% sequentially and well ahead of our outlook. Starting with gaming, revenue was $1.65 billion, was up 26% year-on-year and up 24% sequentially significantly ahead of our expectations. The upside is broad-based across geographic regions, products and channels. Gaming’s growth amid the pandemic highlights the emergence of a leading form of entertainment worldwide. For example, the number of daily gamers on Steam, a leading PC game online distributor, is up 25% from pre-pandemic levels and NPD reported that U.S. consumer spending on videogames grew 30% in the second calendar quarter to a record $11 billion. NVIDIA’s PCs and laptops are ideal for the millions of people who are now working, learning and gaming at home. At the outset of the pandemic, many retail outlets were closed and demand shifted to online channels. As the quarter progressed and the stores reopened, retail demand picked up, iCafes largely reopened and online sales continued to thrive. Gaming laptop demand is very strong as students and professionals turn to GeForce-based systems to improve how they work, learn, and game from home. We ramped over 100 new models with our OEM partners focused on both premium and mainstream price points. In the premium laptop segment, we delivered unparalleled performance with the GeForce RTX 2080 and the 2070 SUPER GPUs [indiscernible] form factors. We also brought ray tracing to gaming laptops for the first time at price points as low as $999 with the GeForce RTX 2060. In the mainstream segment, we brought the GeForce GTX to laptop price points as low as $699. Momentum continues for our Turing architecture, which enables stunning new visual effects in games and is driving powerful upgrade cycle among gamers. Its RTX technology adds ray tracing and AI to programmable shading and has quickly redefined the new standard for computer graphics. DLSS used the AI capabilities of Turing to boost frame rates by almost 2x, while generating crisp image quality. RTX support in blockbuster games continues to grow, including Mega-Hit DEATH STRANDING, the highly anticipated Cyberpunk 2077 and the upcoming release of Watch Dogs. These games join Minecraft and other major titles that support NVIDIA RTX ray tracing and DLSS. We are in the midst of a 21-day countdown campaign promoting a GeForce special event on September 1, with each day highlighting a year in the history of GeForce. We don’t want to spoil the surprise, but we encourage you to tune in. We are very pleased with the traction of our GeForce NOW cloud gaming service now in its second quarter of commercial availability. GFN offers the richest content to any game streaming service through partnerships with leading digital game stores, including Valve Steam, Epic Games and Ubisoft Uplay. GeForce NOW enables users with underpowered PC, Macs or Android devices to access powerful GPUs to play their libraries of PC games in the cloud, expanding the universe of gamers that we can reach with GeForce. Just yesterday, we announced that GFN is now supported on Chromebooks further expanding our reach into tens of millions of users. In addition to NVIDIA’s own service, GFN is available or coming soon to a number of telecom partners around the world, including SoftBank and KDDI in Japan, Rostelecom and Beeline in Russia, LG U+ in South Korea and Taiwan Mobile. Moving to Pro Vis, in Q2 was $203 million in revenue, down 30% year-on-year and down 34% sequentially, with declines in both mobile and desktop workstations. Sales were hurt by lower enterprise demand amid the closure of many offices around the world. Industries negatively impacted during the quarter, include automotive, architectural engineering and construction, manufacturing, media and entertainment and oil and gas. Initiatives by enterprises to enable remote workers drove demand for virtual and cloud-based graphic solutions. Accordingly, our Q2 vGPU bookings accelerated increasing 60% year-on-year. Despite near-term challenges, we are winning new business in areas such as healthcare, including Siemens, Philips and General Electric and the public sector. We continue to expand our market opportunity with over 50 leading design and creative applications that are NVIDIA RTX-enabled, including the latest release from Foundry, Chaos Group, and Maxon. These applications provide faster ray tracing and accelerated performance, improving creators’ design workflows. The pandemic will have a lasting impact on how we work. Our revenue mix going forward will likely reflect this evolution in enterprise workforce trends with a greater focus on technologies, such as NVIDIA laptops and virtual workstations that enable remote work and virtual collaboration. Moving to automotive, automotive revenue was $111 million, down 47% year-over-year and down 28% sequentially. This was slightly better than our outlook of a 40% sequential decline as the impact of the pandemic was less pronounced than expected, with auto production volumes starting to recover after bottoming in April. Some of the decline is also due to the roll-off of legacy infotainment revenue, which remained a headwind in future quarters. In June, we announced a landmark partnership with Mercedes-Benz, which starting in 2024 will launch software-defined intelligent vehicles across an entire fleet in using end-to-end NVIDIA technology. Mercedes will utilize NVIDIA’s full technology stack, including the DRIVE AGX computer, DRIVE AV autonomous driving software and NVIDIA’s AI infrastructure spanning from the core to the cloud. Centralizing and unifying computing in the car will make it easier to integrate and upgrade advanced software features as they are developed. With over-the-air updates, vehicles can receive the latest autonomous driving and intelligent cockpit features, increasing value and extending majority of ownership with each software upgrade. This is a transformator announcement for the automotive industry making the turning point of traditional vehicles becoming high-performance updatable data centers on wheels. It’s also a transformative announcement for NVIDIA’s evolving business model as the software content of our platforms grows positioning us to build a recurring revenue stream. Moving to data center, data center is a diverse, consist of cloud service providers, public cloud providers, supercomputing centers, enterprises, telecom and industrial edge. Q2 revenue was a record $1.75 billion, up 167% year-on-year and up 54% sequentially. In Q2, we incorporated a full quarter of contribution from the Mellanox acquisition, which closed on April 27, the first day of our quarter. Mellanox contributed approximately 14% of company revenue and just over 30% of data center revenue. Both compute and networking within data center set a record with accelerating year-on-year growth. The biggest news in data center this quarter was the launch of our Ampere architecture. We are very proud of the team’s execution in launching and ramping this technological marvel especially amid the pandemic. The A100 is the largest chip ever made with 54 billion transistors. It runs our full software stack for accelerating the most compute-intensive workloads. Our software leases include CUDA 11, the new versions of over 50 CUDA-X libraries and a new application framework for major AI workloads, such as Jarvis for conversational AI and Merlin for deep recommender systems. The A100 delivers NVIDIA’s greatest generational leap ever, boosting AI performance by 20x over its predecessor. It is also our first universal accelerator unifying AI training and inference and powering workloads, such as data analytics, scientific computing, genomics, edge video analytics, 5G services and graphics. The first Ampere GPU, A100, has been widely adopted by all major server vendors and cloud service providers. Google Cloud platform was the first cloud customer to bring it to market making it the fastest GPU to come to the cloud in our history. And just this morning, Microsoft Azure announced the availability of massively scalable AI clusters, which are based on the A100 and interconnected with 200-gigabyte-per-second Mellanox InfiniBand networking. A100 is also getting incorporated into offerings from AWS, Alibaba Cloud, Baidu Cloud and Tencent Cloud. And we announced that the A100 is going to market with more than 50 servers from leading vendors around the world, including Cisco, Dell, Hewlett-Packard Enterprise and Lenovo. Adoption of the A100 into leading server makers offerings is faster than any prior launch, with 30 systems expected this summer and over 40 more by the end of the year. The A100 is already winning industry recognition in the latest A100 training benchmark, MLPerf 0.7 NVIDIA set 16 records, sweeping all categories for commercially available solutions in both per chip and outscale performance based on the A100. MLPerf offers the industry’s first and only objective AI benchmark. Since the benchmark was introduced 2 years ago, NVIDIA has consistently delivered leading results and record performance for both training and inference. NVIDIA also topped the chart in the latest TOP500 list of the fastest supercomputers. The ranking, released in June, showed that 8 of the world’s top 10 supercomputers use NVIDIA GPUs, NVIDIA’s networking or both. They include the most powerful systems in the U.S. and Europe. NVIDIA now combined with Mellanox powers two-thirds of the top 500 systems on the list compared with just less than a half for the two companies in total 2 years ago. In energy efficiencies, systems using NVIDIA GPUs are pulling away from the pack. On average, they are nearly 2.8x more powerful and efficient than systems without NVIDIA GPUs measured by gigaflops per watt. The incredible performance and efficiency of the A100 GPU is best amplified by NVIDIA’s own new Selene supercomputer, which debuted as number seven on the TOP500 list and is the only top 100 systems to cross the 20 gigaflops per watt barrier. Our engineers were able to assemble Selene in less than 4 weeks using NVIDIA’s open modular DGX SuperPOD reference architecture instead of the typical build time of months or even years. This is the system that we will use to win the MLPerf benchmarks and it is a reference design that’s available for our customers to quickly build a world class supercomputer. We also brought GPU acceleration to data analytics, one of the largest and fastest growing enterprise workloads. We enabled end-to-end acceleration of the entire data analytics workload pipeline for the first time with NVIDIA’s GPUs and software stack in the latest version of Apache Spark released in June. Spark is the world’s leading data analytics platform used by more than 500,000 data scientists and 16,000 enterprises worldwide. And we have two major milestones to share. We have now shipped a cumulative total of 1 billion CUDA GPUs and the total number of developers in the NVIDIA ecosystem just reached 2 million. It took over a decade to reach the first million and less than 2 years to reach the second million. Mellanox has fantastic results across the Board in its first quarter as part of NVIDIA. Mellanox revenue growth accelerated with strength across Ethernet and InfiniBand products. Our Ethernet shipments reached a new record. Major hyperscale build drove the upside in the quarter as growth in cloud computing and AI is fueling increased demand for high-performance networking. Mellanox networking was a critical part of several of our major new product introductions this quarter. These include the DGX AI system, the DGX SuperPOD clusters for our Selene supercomputer and the EGX Edge AI platform. We also launched the Mellanox ConnectX-6 Ethernet NIC, the 11th generation product of the ConnectX family and is designed to meet the needs of modern cloud and hyperscale data centers, where 25, 50 and 100 gigabyte per second is becoming the standard. We expanded our switch networking capabilities with the addition of Cumulus Networks, a privately held network software company that we purchased in June. Cumulus augments our Mellanox acquisition in building out open modern data center. The combination of NVIDIA accelerated computing, Mellanox networking and Cumulus software enables data centers that are accelerated, disaggregated and software-defined to meet the exponential growth in AI, cloud and high-performance computing. Moving to the rest of the P&L. Q2 GAAP gross margin was 58.8% and non-GAAP gross margin was 66%. GAAP gross margin declined year-on-year and sequentially due to costs associated with the Mellanox acquisition. Non-GAAP gross margins increased by almost 6 points year-on-year, reflecting a shift in product mix with higher data center sales and lower automotive sales. Q2 GAAP operating expenses were $1.62 billion and non-GAAP operating expenses were $1.04 billion, up 67% and 38% from a year ago, respectively. Q2 GAAP EPS was $0.99, up 10% from a year earlier. Non-GAAP EPS was $2.18, up 76% from the year ago. Q2 cash flow from operations was $1.57 billion. With that, let me turn to the outlook for the third quarter of fiscal 2021. We expect revenue to be $4.4 billion, plus or minus 2%. With that, we expect gaming to be up just over 25% sequentially, with data center to be up in the low to mid-single digits sequentially. We expect both pro vis and auto to be at similar levels out in Q2. GAAP and non-GAAP gross margins are expected to be 62.5% and 65.5% respectively plus or minus 50 basis points. GAAP and non-GAAP operating expenses are expected to be approximately $1.54 billion and $1.09 billion respectively. Full year GAAP and non-GAAP OpEx is tracking in line with our outlook of $5.7 billion and $4.1 billion respectively. GAAP and non-GAAP OI&E are both expected to be expense of approximately $55 million. GAAP and non-GAAP tax rates are both expected to be 8%, plus or minus 1%, excluding discrete items. Capital expenditures are expected to be approximately $225 million to $250 million. Further financial details are included in the CFO commentary and other information available on our IR website. In closing, let me highlight upcoming events for the financial community. We will be at the BMO Virtual Technology Summit on August 25, Citi’s 2020 Global Technology Conference on September 9, Deutsche Bank’s Technology Conference on September 14 and the Evercore’s Virtual Memo Forum, The Future of Mobility, on September 21. We will also host a financial analyst Q&A with Jensen on October 5 as part of our next virtual GTC. Our earnings call to discuss our third quarter’s results is scheduled for Wednesday, November 18. We will now open the call for questions. Operator, would you please poll for questions? Thank you.
Operator:
Certainly. [Operator Instructions] Your first question comes from the line of Vivek Arya with Bank of America. Your line is open.
Vivek Arya:
Thanks for taking my question and congratulations on the strong growth and execution. Jensen, I am wondering how much of the strength that you are seeing in gaming and data center is maybe more temporary because of COVID or some customer pull-ins in the data center or so forth? And how much of it is more structural and more secular that can continue even once we get into hopefully sooner rather than later into a more normalized period for the industry?
Jensen Huang:
Yes, Vivek, thank you. So first of all, we didn’t see pull-ins and we are in the beginning of our brand new product cycle with Ampere and so the vast majority of the data center growth came from that. The gaming industry, with all that’s happening around the world and it’s really unfortunate but it’s made gaming the largest entertainment medium in the world. More than ever, people are spending time digitally, spending on time – spending their time in videogames. The thing that people haven’t realized about videogames is that it’s not just the game itself anymore. The variety of different ways that you can play, whether you can hang out with your friends in Fortnite, go to a concert in Fortnite, building virtual worlds in Minecraft, you are spending time with your friends, you are using it to create to realize your imaginations. People are using it for broadcast, for sharing ideas and techniques with other people. And so – and then of course, it’s just an incredibly fun way to spend time even by consumption of the video – of a videogame. And so there is just so much that you could do with videogames now. And I think that this way of enjoying entertainment digitally has been accelerated as a result of the pandemic, but I don’t think it’s going to return. Video game adoption has been going up over time and pretty steadily. And PC is now the single largest entertainment platform – is the largest gaming platform. And GeForce is now the largest gaming platform in the world. And as I mentioned, it’s not just about gaming. There’s just so many different ways that you could enjoy games. With data center the things that – the structural change that’s happening in data center are coupled with different dynamics that are happening at the same time. The first dynamic, of course, is the movement to the cloud, the way that a cloud data center is built and the way that an enterprise data center or a cluster is built is fundamentally different. And it’s really, really beneficial to have the ability to accelerate applications that cloud service providers would like to offer, which is basically everything. And we know that one of the most important applications of today is artificial intelligence. It’s a type of software that really wants acceleration. And NVIDIA’s GPU acceleration is the perfect medium, perfect platform for it. And then the last reason about the data center is the – this architectural change from hosting applications to hosting services that’s driving this new type of architecture called disaggregation versus hyper converged. And the original name of hyperscalers is a large data center of a whole bunch of hyperconverged computers. But the computers of today are really disaggregated. A single application service could be running on multiple servers at the same time, which generates a ton of east-west traffic, and a lot of it is artificial intelligence neuro network models. And so, because of this type of architecture, two components, two types of technologies are really important to the future of cloud. One of them, as I mentioned, was – is acceleration, and our GPU is ideal for it. And then the other one is high-speed networking. And the reason for that is because the server is now disaggregated, the application is fractionalized and broken up into this – in a bunch of small pieces that are running across the data center. And whenever an application needs to send parts of the answer to another server for the microservice to run. That transition is called east-west traffic. And the most important thing you could possibly do for yourself is to buy really high-speed, low-latency networking. And that’s what Mellanox is fantastic at. And so, we find ourselves really in this perfect condition where the future is going to be more virtual, more digital, and that’s why – that’s the reason why GeForce is so successful. And then we find ourselves in a world where the future is going to be more autonomous and more AI-driven. And that’s the benefit of our GPUs. And then, lastly, cloud microservice transactions really benefit high-speed networking, and that’s where Mellanox comes in. And so, I think that this is – the dynamics that I am describing are permanent, and it’s just been accelerated to the present, because of everything that’s happening to us. But this is the future, and it’s not – there’s no going back. It’s – and we just found everything accelerated.
Operator:
Your next question comes from the line of Timothy Arcuri with UBS. Your line is open.
Timothy Arcuri:
Thanks a lot. Jensen, I guess I had a question on both architecture and also manufacturing. And I think on the manufacturing side, you have been radical on that for some time. And when you have been asked in the past about moving to more of a tiled or chiplet approach, you sort of made light of that. But the CPU guys are clearly picking that approach. So, I guess, the question is why do you think you won’t have to make a similar move? And then on the side of architecture, the theme of Hot Chips this week was really how compute demand is far outstripping computing power? And then we see this, talk about you and ARM. So, I guess can you talk about whether GPU is the future and maybe the broader opportunity to integrate CPU and GPU? Thanks.
Jensen Huang:
Yes. We push architecture really hard. And the way we push architecture is we start from the system. But we believe that the future computer company is a data center-scale company. The computing unit is no longer a microprocessor or even a server or even a cluster. The computing unit is an entire data center now. And as I was explaining it to Vivek just now that a microservice that we are enjoying hundreds of billions of transactions a day, those are broken up into a whole bunch of microservices that are running across the entire data center. And so, the data center is running – the entire data center is running an application. I mean, that’s pretty remarkable thing. And that happened in the last several years. We were ahead of this trend, and we recognized that, as a computing company, we have to be a data center scale company and we architect from that starting. If you look at our architecture, we were the first in the world to create the concept of an NVLink, with eight processors being fully synchronized across the computing node, and we created the DGX. We recognize the importance of high-speed networking and low-latency networking, and that’s why we bought Mellanox. And the amount of software that we invented along the way to make it possible for low-latency communications, whether it’s GPUDirect or, recently, the invention of GPUDirect Storage, all of that technology was inspired by the idea that you have to think about the data center all in one holistic way. And then in the last – in this current generation with Ampere, we invented the world’s first multi-instance GPU. We invented the world’s first multi-instance GPU, which means that our Ampere GPU could simultaneously be one GPU or, with NVlink, 8 GPUs combined, working together. So you could think of them as being titled, so those 8 GPUs are working harmoniously together or each one of the GPUs could fractionalize itself, if you don’t need that much GPU working on your workload, fractionalize into a multi-GPU instance, we call the MIG, a little tiny instance. And each one of those tiny instances are more powerful and more performant than our entire Volta GPU lap time. And so, whether you like to fractionalize the GPU, which happens oftentimes, create a larger GPU using NVLink, or create an even larger GPU, the size of DGX POD, connected together with high-speed, low-latency networking with Mellanox, we could architect it any way you would like. You made a comment about – you asked a question about ARM. We have been a long-term partner of ARM, and we use ARM in a whole bunch of applications. And whether it’s autonomous driving or a robotics application, the Nintendo Switch, console business that we are in. And then, recently, we brought CUDA to ARM and to bring accelerated computing to ARM. And so, we worked with the ARM team very closely. They are really great guys. And one of the specials about the ARM architecture that you know very well is that it’s incredibly energy-efficient. And because it’s energy-efficient, it has the headroom to scale into very high-performance levels over time. And so, anyways, we love working with the ARM guys.
Operator:
Your next question comes from the line of Aaron Rakers with Wells Fargo. Your line is open.
Aaron Rakers:
Yes. Thanks for taking the question. Congratulations on the quarter. Just building on some prior questions. The first one, I was just curious if you could help us appreciate kind of the installed base of the gaming GPU business, relative to where we are at the Turing upgrade cycle, what do we see still on prior generations, be it Pascal or before? And then secondly, I was wondering, Colette, could you just give me a kind of updated commentary or views on visibility in the data center business? How that – how has that changed over the last 3 months? What does that look like as you look through the back half of the calendar year? Thank you.
Jensen Huang:
Yes. Thanks a lot, Aaron. We are – we are still in the ramping of the RTX generation. Turing, Turing the current generation that we are in, is the world’s first ray tracing GPU. And it fuses – the RTX technology fuses three fundamental technologies
Aaron Rakers:
And then on the data center visibility?
Colette Kress:
Yes. Let me see if I can answer this one for you. Yes, we have been talking about our visibility of data center. And as you have seen in our Q2 results, you can see that our overall adoption of the NVIDIA computing portfolio has accelerated quite nicely. But keep in mind, we are still really early in the product cycle. A100 is ramping. It’s ramping very strong into our existing installed bases but also into new markets. Right now, A100 probably represents less than a quarter of our data center revenues. So we still have a lot to grow. We have good visibility looking into Q3 with our hyperscales. We have a little bit more of a mixed outlook in terms of our vertical industries, given a lot of the uncertainty in the market and in terms of the overall economy. On-premises are challenged because of the overall COVID. But remember, industries are quickly and continuing to adopt and move to the overall cloud. But overall, we do expect a very strong Q3.
Operator:
Your next question comes from the line of C.J. Muse with Evercore ISI. Your line is open.
C.J. Muse:
Yes, hi. Thank you for taking the questions. I guess two questions. If I look at your outstanding inventory purchase obligations, grew 17% sequentially. Is that – as you prepare for the September 1 launch? And can you kind of comment on gaming visibility into the back half of the year? And then the second question, Jensen, I know you are very focused on platforms and driving recurring revenues. I would love to hear if there’s any particular platforms over the last 3 months where you have made real headway or get you excited, whether Jarvis, Merlin, Spark or whatever. Thank you.
Jensen Huang:
Yes. Thanks so much, C.J. We are expecting a really strong second half for gaming. I think this may very well be one of the best gaming seasons ever. And the reason for that is because PC gaming has become such a large format. The combination of amazing games like Fortnite and Minecraft and because of the way people game now, their gaming and their e-sporting, even F1 is an e-sport now, they are hanging out with friends. They are using it to create other content. They are using, game captures, create art. They are sharing it with the community. It’s a broadcast medium. The number of different ways you could game has just really, really exploded. And it works on PCs because all the things that I described, require cameras or keyboards or streaming systems and – but it requires an open system that is multitasking. And so, the PC has just become such a large platform for gaming. And the second thing is that RTX, it’s a home run. We really raised the bar with computer graphics, and the games are so beautiful, and it’s really, really the next level. It’s not been this amazing since we introduced programmable shaders about 15 years ago. And so, for the last 15 years, we have been making programmable shaders better and better and better, and it has been getting better. But there’s never been a giant leap like this. And RTX brought both artificial intelligence as well as ray tracing to PC gaming. And then the third factor is the console launch. There’s – people are really – the game developers are really gearing up for a big leap. And because of the gaming – because how vibrant the gaming market is right now and how many people around the world is depending on gaming at home, I think it’s going to be the most amazing season ever. We are already seeing amazing numbers from our console partner, Nintendo. Switch has – about to sell more than Super Nintendo, more than all the Famicom. I mean – which was one of the best gaming consoles of all time. I mean, they are on their way to make Switch the most successful gaming platform of all time. And so, I am super excited for them. And so, I think it’s going to be quite a huge second half of the year.
Operator:
Your next question comes from the line of Toshiya Hari of Goldman Sachs. Your line is open.
Jensen Huang:
Colette, I felt like I didn’t – I missed C.J.’s second question. Can we jump on and answer it?
Colette Kress:
I think your – I think the question was regarding our inventory purchases on that piece. Is that the part that you are referring to?
Jensen Huang:
Yes, that’s the one. Yes.
Colette Kress:
Yeah. Keep in mind, C.J., that when you think about the complexity of the products that we are building, we have extremely long lead times, both in terms of what we produce for the data center, our full systems that we need to do, as well as what you are seeing now between the sequential growth between Q2 and Q3 for overall gaming. So, all of that is in preparation for the second half. Nothing unusual about it other than, yes, we have got to hit those revenue numbers that are in our Q3 guidance.
C.J. Muse:
Okay.
Operator:
Your next question comes from the line of Toshiya Hari with Goldman and Sachs. Your line is open.
Toshiya Hari:
Hi. Good afternoon and thank you so much for taking the question. I had one for Jensen and another one for Colette. Jensen, just following-up on the data center business. As you probably know, quite a few of your peers have been talking about potential digestion of capacity on the part of your hyperscale customers over the next call it, 6 to 12 months. Curious, is that something that you think about, worry about in your data center business? Or do you have enough idiosyncratic growth drivers like the A100 ramp? And I guess the breadth that you have built within your data center business across compute and networking, are those enough for you to buck the trend within data center over the next 6 to 12 months? And then the second one for Colette, just on gross margins, you are guiding October quarter gross margins down 50 basis points sequentially. Based on the color that you provided for the individual segments, it looks like mix remains pretty positive. So just curious what’s driving the marginal decline in gross margins in the October quarter? Thank you.
Jensen Huang:
Yes. Thank you. So and thanks for the question. The – our data center trend is really tied to a few factors. One is the proliferation of using deep learning and artificial intelligence in all the services are – that are in – by the cloud service providers. And I think it’s fair to say that over the last several years, the number of breakthroughs in artificial intelligence has been really terrific. And we are seeing anywhere from 10x more computational requirement each year to more than that. And so, in the last three years, we have seen somewhere between 1,000x to 3,000x increase in the size of models, the computational requirement necessary to create these AI models and to deploy these AI models. And so, the.1 trend that we are – we are probably indexed to is the breakthroughs of AI and the usefulness of AI and how people are using it. And one of the – and I remember C.J.’s question now, and I’ll answer this along with that. One of the things that we look for and you should look for is how – what kind of breakthroughs are based on deep learning and based on AI that these services all demand. And there are three big ones, just gigantic one. Of course, one of them is natural language understanding. The ability to take a very complicated text and use deep learning to create essentially a dimension reduction, it’s called deep embedding, dimension reduction on that body of text so that you could use that vector as a way to teach a recommender system, which is the second major breakthrough, the recommender system, how to predict and make a recommendation to somebody. Recommendation on ads and videos and there are trillions of videos on the web. You need ways to recommend them, both the news and just the amount of information that is going to – that is in true dynamic form require these recommenders to be instantaneous. And so, the first one is natural language understanding, the second one is the recommender system, gigantic breakthroughs in the last several years. And the third is conversational AI. I mean, we are going to have conversational engines that are just super clever. And they can predict what you’re about to ask. They’re going to predict the right answer for you, make recommendations to you based on the three pillars that I just described. And I haven’t even started talking about robotics, the breakthroughs that are happening there with all the factories that need to automate. And breakthroughs that we’re seeing in self-driving cars, the models there are really improving fast. And so, the answer to you, Toshiya, and C.J. are kind of similar, that on the first one, we’re indexed to AI. The second, we’re indexed to breakthroughs of AI. So that it can continue to consume more and more capability and more technology. And then the third thing that we’re indexed to is the movement of workloads to the cloud. It is now possible to do rendering in the cloud, remote graphics workstations in the cloud. And NVIDIA virtual workstations is in every single cloud. You could do big data analytics in the cloud. And these applications, I have just given you a few applications where you can do scientific computing in the cloud. These applications all have fundamentally different computing architectures. NVIDIA is the only accelerated architecture that allows you to do microservices for conversational AI and other types of AI applications to scale up applications like high-performance computing, training, big data analytics to virtualize applications like workstations. Our platform is universal. And these three facts that I just described are supremely complex, virtualized, microservices-based, and scale-up-based. And so, these – bare-metal scale-up. And these are complicated, and it’s one of the reasons why we bought Mellanox because they are at the core and at the intersection of all of that. The storage, the networking, the security, the virtualization, they are at the intersection of all of that. And I just described three dynamics that are very, very powerful and are at the early stages yet. And so those are the things that we’re really indexed to. And then lastly, when somebody adopts – when we introduce a new platform like Ampere, we are in the beginning of a multiyear product cycle, Ampere is such a gigantic breakthrough. It’s the first universal GPU we ever created. It is both able to scale up as well as scale out, scale up as in multi GPUs, scale out is fractionalization, multi-instance GPUs. And it’s – it reduced – it saves money, tremendous amount of money for people who use it. It speeds up their application. It reduces their TCO. Their TCO value just goes through the roof. And so, we’re in the beginning of this multiyear cycle and the enthusiasm has been fantastic. This is the fastest ramp we’ve ever had. And so, we are going to keep on racing through the second half.
Colette Kress:
Okay. And, Toshiya, you asked a question regarding our guidance going forward regarding gross margin. And within our Q3 guidance, we have just a small decline in our gross margin from Q2. Most of that is really associated with mix, but also a little bit in terms of the ramping of our new Ampere architecture products that we have. So, keep in mind, our data center will likely be a lower percentage of total revenue, given the strong overall gaming growth that we expect between Q2 and Q3. Within that gaming growth, keep in mind, consoles are also included, which will continue to be below our company totals average gross margin, and that is expected to be up strongly quarter over quarter for our overall console shipments. We are going to be ramping those new architectures over time when we have the ability to expand our gross margin as Ampere GPUs mature, too.
Operator:
Your next question comes from the line of Stacy Rasgon with Bernstein Research. Your line is open.
Stacy Rasgon:
Hi, guys. Thanks for taking my question. I wanted to dig into data center a little bit. This is a question for Colette. So, in the quarter, ex Mellanox, data center was up, core data center, maybe 6%, 7%. The guide looks to be roughly similar to that into Q3. Can you talk to us a little bit about what’s driving the trajectory? Are you more demand- or more supply limited at this point? What does your supply situation look like? And what are the lead times especially on the A100 products for data center look like at this point? Like if you have more capacity available, do you think you’d have like a stronger trajectory than you have right now?
Colette Kress:
Yes. Stacy, so thanks for the question. Let me first start on our Q3 outlook and what we’re seeing. And when we think about our demand and our supply, we are very comfortable with the supply that we have. Keep in mind, our products are quite complex, and a lot of our time is spent in terms of procuring every aspect of that supply over multiple quarters previously. So that’s how we work. But we are very confident with the overall supply that we have across the board in data center. Keep in mind that it’s not just A100. We are continuing to sell V100, T4. And we are also bringing new versions of the A100 coming to overall market. So, I hope that helps you understand our statements on where we are at in terms of the Q3 guidance. We will see if Jensen wants to add a little bit more to that.
Jensen Huang:
Well, when we are ramping, we sure love to have more and sooner. And – but this is our plan, and we are executing to the plan. It is a very complicated product, as Colette mentioned. It is the most complicated.
Stacy Rasgon:
Got it. Got it. And just a quick follow-up, within the data center guidance, how do you think about like the core data center sequential growth versus Mellanox?
Colette Kress:
Yes. So, in terms of moving from Q2 to Q3, we believe that most of the actual growth that we will receive in that single – low single-digits to mid-single-digit growth will likely stem from NVIDIA compute will be the largest driver of that.
Operator:
Your next question comes from the line of Joseph Moore with Morgan Stanley. Your line is open.
Joseph Moore:
Great. Thank you. I wonder if I could ask a longer-term question about the – how you guys see the importance of process technology. There’s been a lot of discussion around that in the CPU domain. But you guys haven’t really felt the need to be first on seven-nanometer, and you have done very well. Just how important do you think it is to be early in the new process node? And how does that factor into the cycle of innovation at NVIDIA?
Jensen Huang:
Yes. First of all, thanks, Joe. The process technology is a lot more complex than a number. I think people have simplified it down to almost a ridiculous level, alright? And so, process technology we have a really awesome process engineering team. World-class. Everybody will recognize that it’s absolutely world-class. And we work with the foundries, we work with TSMC really closely, to make sure that we engineer transistors that are ideal for us and we engineer metallization systems that is ideal for us. It’s a complicated thing, and we do it at high part. Then the second part of it is where architecture, where the process technology and the rest of the design process, the architecture of the chip, and the final analysis, what NVIDIA paid for, is architecture, not procurement of transistors. We are paid for architecture. And there’s a vast difference between our architecture and the second-best architecture and the rest of the architectures. The difference is incredible. We are easily twice the energy efficiency all the time, irrespective of the number of the – in the transistor side. And so, it must be more complicated than that. And so, we put a lot of energy into that. And then the last thing I would say is that going forward, it’s really about data center-scale computing. Going forward, you optimize at the data center scale. And the reason why I know this for a fact is because if you’re a software engineer, you would be sitting at home right now and you will write a piece of software that runs on the entire data center in the cloud. You have no idea what’s underneath it, nor do you care. And so, what you really want is to make sure that, that data center is as high throughput as possible. There are lot of code in there. And so, what NVIDIA has decided to do over the years is to take our game to a new level. Of course, we start with building the world’s best processors, and we use the world’s best foundries, and we partnered them very closely to engineer the best process for us. We partner with the best packaging companies to create the world’s best packaging. We’re the world’s first user of cobots. And whether it’s – I think we are– I’m pretty sure we are still the highest volume by far of 2.5D and 3D packaging. And so, we start from a great chip. We start from a great chip, but we don’t end there. That’s just the beginning for us. Now we take this thing all the way through systems, the system software, algorithms, networking, all the way up to the entire data center. And the difference is absolutely shocking. we built our data center, Selene, and it took us four weeks. We put up Selene in four weeks’ time. It is the seventh-fastest supercomputer in the world, one of the fastest AI supercomputers in the world. It’s the most energy-efficient supercomputer in the world, and it broke every single record in MLPerf. And that kind of shows you something about the scale that we work and the complexity of the work that we do. And this is our – the future. It’s for – the future is about data centers.
Operator:
We have no further questions at this time. Jensen Huang, I turn the call back over to you.
Jensen Huang:
Thank you. The accelerated computing model we pioneered has clearly passed the tipping point. Adopting of NVIDIA computing is accelerating. On this foundation and leveraging one architecture, we have transformed our company in three dimensions. First, NVIDIA is a full-stack computing platform company, offering the world’s most dynamic industries, the chips systems, software and libraries like NVIDIA AI to tackle their most pressing challenges. NVIDIA – second, NVIDIA is a data center-scale company with capabilities to architect, build and operate the most advanced data centers. The data center is the new computing unit. With this capability, we can create modern data center architectures that are computer maker partners, and then scale out to the world’s industry. Third, NVIDIA is a software-defined company today, with rich software content like GeForce NOW, NVIDIA virtual workstation in the cloud, NVIDIA AI and NVIDIA Drive that will add recurring software revenue to our business model. In the coming years, AI will revolutionize software. Robotics will automate machines, and the virtual and physical worlds will become increasingly integrated through VR and AR. Industry advancements will accelerate, and NVIDIA-accelerated computing will play an important role. Our next GTC will be coming on October 5, again from my kitchen. Join me. I have some exciting developments to share with you. Thanks, everyone.
Operator:
This concludes today’s conference call. You may now disconnect.
Operator:
Good afternoon. My name is Josh, and I will be your conference operator today. At this time, I would like to welcome everyone to NVIDIA's Financial Results Conference call. [Operator Instructions]. Simona Jankowski, you may begin your conference.
Simona Jankowski:
Thank you. Good afternoon, everyone, and welcome to NVIDIA's conference call for the first quarter of fiscal 2021. With me on the call today from NVIDIA are Jensen Huang, President and Chief Executive Officer; and Colette Kress, Executive Vice President and Chief Financial Officer. I'd like to remind you that our call is being webcast live on NVIDIA's Investor Relations website. The webcast will be available for replay until the conference call to discuss our financial results for the second quarter of fiscal 2021. The content of today's call is NVIDIA's property. It can't be reproduced or transcribed without our prior written consent. During this call, we may make forward-looking statements based on current expectations. These are subject to a number of significant risks and uncertainties, and our actual results may vary materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent Form 10-K and 10-Q and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All our statements are made as of today, May 21, 2020, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary, which is posted on our website. With that, let me turn the call over to Jensen.
Jensen Huang:
Thanks, Simona. Before Colette describes our quarterly results, I'd like to thank those who are on the front lines of this crisis, first responders, health care workers, service providers, who inspires every day with their bravery and selflessness. I also want to acknowledge the incredible efforts of our colleagues here at NVIDIA. Despite many challenges, they have barely broken stride during one of the busiest periods in our history. Our efforts related to the virus are focused in 3 areas. First, we're taking care of our families and communities. We've pooled in raises by 6 months to put more money in our employees' hands, and NVIDIA and our people have donated thus far more than $10 million to those in need. Second, we're using NVIDIA's unique capabilities to fight the virus. A great deal of science being done on COVID-19 uses NVIDIA technology for acceleration when every second counts. Some of the many examples, including sequencing the virus, analyzing drug candidates, imaging the virus at molecular resolution with cryo-electron microscopy and identifying elevated body temperature with AI cameras. And third, because COVID-19 won't be the last killer virus, we need to be ready for the next outbreak. NVIDIA technology is essential for the scientific community to develop an end-to-end computational defense system, a system that can detect early, accelerate the development of a vaccine, contain the spread of disease and continuously test and monitor. We are racing to deploy the NVIDIA Clara computational health care platforms, Clara Parabricks can accelerate genomics analysis from days to minutes. Clara Imaging will continue to partner with leading research institutes to develop state-of-the-art AI models to detect infections, and Clara Guardian will connect AI to cameras and microphones and hospitals to help overloaded staff watch over patients. We completed the acquisition of Mellanox on April 27. Mellanox is now NVIDIA's networking brand and business unit and will be reported as part of our data center market platform, and Israel is now one of NVIDIA's major technology centers. The new NVIDIA has a much larger footprint in data center computing, end-to-end and full-stack expertise in data center architectures and tremendous scale to accelerate innovation. NVIDIA Mellanox are a perfect combination and position us for the major forces shaping the IT industry today, data center scale computing and AI. From micro service cloud applications to machine learning and AI, accelerated computing and high-performance networking are critical to modern data centers. Previously, a CPU compute node was the unit of computing. Going forward, the new unit of computing is an entire data center. The basic computing elements are now storage servers, CPU servers and GPU servers, and are composed and orchestrated by hyperscale applications that are serving millions of users simultaneously. Connecting these computing elements together is the high-performance Mellanox networking. This is the era of data center scale computing. And together, NVIDIA Mellanox can architect end to end. Mellanox is an extraordinary company, and I'm thrilled that we're now one force to invent the future together. Now let me turn the call over to Colette.
Colette Kress:
Thanks, Jensen. Against the backdrop of the extraordinary events unfolding around the globe, we had a very strong quarter. Q1 revenue was $3.08 billion, up 39% year-on-year, down 1% sequentially and slightly ahead of our outlook, reflecting upside in our data center and gaming platforms. Starting with gaming. Revenue of $1.34 billion was up 27% year-on-year and down 10% sequentially. We are pleased with these results, which exceeded expectations in the quarter, marked by the unprecedented challenge of the COVID-19. Let me give you some color. Early in Q1, as the epidemic unfolded, demand in China was impacted with iCafes closing for an extended period. As the virus spread globally, much of the world started working and learning from home, and gameplay surged. Globally, we have seen 50% rise in gaming hours played on our GeForce platform, driven both by more people playing and more gameplay per user. With many retail outlets closed, demand for our products has shifted quite efficiently to e-tail channels globally. Gaming laptops revenue accelerated to its fastest year-on-year growth in 6 quarters. We are working with our OEMs, channel partners to meet the growing needs of the professionals and students engaged in working, learning and playing at home. In early April, our global OEM partners announced a record new 100 NVIDIA GeForce-powered laptops with availability starting in Q1 and the most to ship in Q2. These laptops are the first to use our high-end GeForce RTX 2080 SUPER and 2070 SUPER GPUs, which have been available for desktop since last summer. In addition, OEMs are bringing to market laptops based on the RTX 2060 GPU at just $999, a price point that enables a larger audience to take advantage of the power and features of RTX, including its unique ray tracing and AI capabilities. These launches are well-timed as mobile and remote computing needs accelerate. The global rise in gaming also lifted sales of NVIDIA Nintendo Switch and our console business, driving strong growth both sequentially and year-over-year. We collaborated with Microsoft and Mojang to bring RTX ray tracing to Minecraft, the world's most popular game with over 100 million gamers monthly and over 100 billion total views on YouTube. Minecraft with RTX looks astounding with realistic shadows and reflections. Light that reflects, refracts and scatters through surfaces as naturalistic effects like fog. Reviews for it are off the charts. Ars Technica called it a jaw-dropping stunner, and PC World said it was glorious to behold. Our RTX technology stands apart, not only with our 2-year lead in ray tracing but with its use of AI to speed up and enhance games using the Tensor Core silicon on our RTX class GPUs. We introduced the next version of our AI algorithm called Deep Learning Super Sampling. In real time, DLSS 2.0 can fill the missing bits from every frame, doubling performance. It represents a major step function from the original, and it can be trained on nongaming-specific images, making it universal and easy to implement. The value and momentum of our RTX GPUs continue to grow. We have a significant upgrade opportunity over the next year with the rise and tide of RTX-enabled games, including major blockbusters like Minecraft and Cyberpunk. Let me also touch on our game streaming service, GFN, which exited beta this quarter. It gives gamers access to more than 650 games with another 1,500 in line to get onboarded. These include Epic Games, Fortnite, which is the most played game on GFN; and other popular titles such as CONTROL, Destiny 2 and League of Lighting in the fall. Since launching in February, GFN has added 2 million users around the world, with both sign-ups and hours of gameplays boosted by stay-at-home measures. GFN expands our market reach to the billions of gamers with underpowered devices. It is the most publisher-friendly, developer-friendly game streaming service with the greatest number of games and the only one that supports ray tracing. Moving to Pro Visualization. Revenue was $307 million, up 15% year-on-year and down 7% sequentially. Year-on-year revenue growth accelerated in Q1 driven by laptop workstations and Turing adoption. We are seeing continued momentum in our ecosystem for RTX ray tracing. We now have RTX support for all major rendering visualization and design software packages, including Autodesk Maya, Dassault's CATIA, Pixar's RenderMan, Chaos Group's V-Ray and many others. Autodesk has announced that the latest release of VRED, its automotive 3D visualization software, supports NVIDIA RTX GPUs. This enables designers to take advantage of RTX to produce more like-life designs in a fraction of the time versus CPU-based systems. Over 45 leading creative and design applications now take advantage of RTX, driving a sustained upgrade opportunity for Quadro-powered systems while also expanding their reach. We see strong demand in verticals, including health care, media and entertainment and higher education, among others. Higher health care demand was fueled in part by COVID-19 related research at Siemens, Oxford and Caption Health. Caption Health received FDA clearance for an update to its AI-guided ultrasound, making it easier to perform diagnostics-quality cardiac ultrasounds. And in media and entertainment, demand increased as companies like Disney deployed remote workforce initiatives. Turning to automotive and robotic autonomous machines. Automotive revenue was $155 million, down 7% year-on-year and down 5% sequentially. The automotive industry is seeing a significant impact from the pandemic, and we expect that to affect our revenue in the second quarter as well, likely declining about 40% from Q1. Despite the near-term challenges, our important work continues. We believe that every machine that moves someday will have autonomous capabilities. During the quarter, Xpeng introduced the P7, an all-electric sports sedan with innovative Level 3 automated driving features, powered by the NVIDIA DRIVE AGX Xavier AI compute platform. Our open, programmable, software-defined platform enables Xpeng to run its proprietary software while also delivering over-the-air updates for new driving features and capabilities. Production deliveries of the P7 with NVIDIA DRIVE begin next month. Our Ampere architecture will power our next-generation NVIDIA DRIVE platform called Orin, delivering more than 6x the performance of Xavier Solutions and 4x better power efficiency. With Ampere scalability, the DRIVE platform will extend from driverless robotaxis all the way down to in windshield driver assistant systems sipping just a few watts of power. Customers appreciate the top-to-bottom platform all based on a single architecture, letting them build one software-defined platform for every vehicle in their fleet. Lastly, in the area of robotics, we announced that BMW Group has selected the new NVIDIA as a robotics platforms to automate their factories, utilizing logistic robots built on advanced AI computing and visualization technologies. Turning to data center. Quarterly revenue was a record $1.14 billion, up 80% year-on-year and up 18% sequentially, crossing the $1 billion mark for the first time. Announced last week, the A100 is the first Ampere architecture GPU. Although just announced, A100 is in full production, contributed meaningful to Q1 revenue and demand is strong. Overall, data center demand was solid throughout the quarter. It was also broad-based across hyperscale and vertical industry customers as well as across workloads, including training, inference and high-performance computing. We continue to have solid visibility into Q2. The A100 offers the largest leap in performance to date over our 8 generations of GPUs, boosting performance by up to 20x over its predecessor. It is exceptionally versatile, serving as a universal accelerator for the most important high-performance workloads, including AI training and inference as well as data analytics, scientific computing and cloud graphics. Beyond its leap performance and versatility, the A100 introduces new elastic computing technologies that make it possible to bring rightsized computing power to every job. A multi-instance GPU capability allows each A100 to be partitioned into as many as 7 smaller GPU instances. Conversely, multiple A100 interconnected by our third-generation NVLink can operate as one giant GPU for ever larger training tasks. This makes the A100 ideal for both training and for inference. The A100 will be deployed by the world's leading cloud service providers and system builders, including Alibaba cloud, Amazon Web Services, Baidu Cloud, Dell Technologies, Google Cloud platform, HPE and Microsoft Azure, among others. It is also getting adopted by several supercomputing centers, including the National Energy Research Scientific Computing Center and the Jülich Supercomputing Centre in Germany and Argonne National Laboratory. We launched and shipped the DGX A100, our third-generation DGX and the most advanced AI system in the world. The DGX A100 is configurable from 1 to 56 independent GPUs to deliver elastic software-defined data center infrastructure for the most demanding workloads from AI training and inference to data analytics. We announced two products for edge AI
Operator:
[Operator Instructions]. Aaron Rakers with Wells Fargo.
Aaron Rakers:
Congratulations on a solid quarter. Colette, I'm curious of your commentary around visibility in the data center side, that that's comments over the last couple of quarters, how would you characterize your visibility today relative to maybe what it was last quarter? And how do we think about the visibility in the context of trends maybe into the back half of the calendar year.
Colette Kress:
Thanks, Will, for the question. You are correct. We have indicated a couple of quarters ago that we were starting to see improved visibility after we came out of the digestion period in the prior overall fiscal year. As we move into Q2, we still have visibility and solid visibility into our Q2 results for overall data centers. So at this time, I'd say they are relatively about the same of what we had seen going into the Q1 period. And we think that is a true indication of their excitement about our platform and most particularly our excitement regarding A100, and that's launched and its additional products. Now regarding the second half of the year, as you know, we have seen broad-based growth in both the hyperscale and the vertical industries, both of them in terms of at record levels. In our Q1 results. And we see in terms of inferencing continuing to grow as well, as well as we're also expanding in terms of edge AI. Our strong demand of the A100 products, including the Delta Board, but also in terms of our DGXs, was just starting an initial ramp. However, we do guide only 1 quarter at a time. So it's still a little bit too early for us to give a true certainty in terms of the macro situation that's in front of us. But again, we feel very good about the demand for A100.
Operator:
Your next question comes from Stacy Rasgon with Bernstein Research.
Stacy Rasgon:
I first wanted to follow-up on your gaming commentary. You sort of mentioned a couple of offsets. COVID potentially still a headwind, e-tail or tailwind and maybe offsetting each other. Were you trying to suggest that those did offset completely and gaming was kind of flattish into Q2? Because I know it has a typical seasonal pattern switches typically up. I guess what were you trying to say with those kind of factors? And what are the kinds of things we should be thinking about when it comes to seasonality, Colette, into Q2 around that business segment?
Colette Kress:
So let me start, and I'll see if Jensen also wants to add on to it. I think you're talking about our sequential between Q1 and Q2. Some of the...
Stacy Rasgon:
Yes. That's right.
Colette Kress:
Right. Some of the pieces that we had seen related to COVID-19 in Q1 may carry over into Q2. COVID-19, in fact, had an impact in terms of our retail channels as well as our iCafes. However, as we discussed, efficiently, moved to overall e-tail. We have normally been seasonally down in desktop between Q1 and Q2, and that will likely happen. But we do see the strength in terms of laptops and overall consoles as we move for Q1 to Q2. So in summary, we do expect grow sequentially between Q1 and Q2 for our overall gaming business. And I'll turn it over to Jensen to see if he has additional commentary.
Jensen Huang:
No, that was great. That was fantastic.
Stacy Rasgon:
Yes. I guess just to follow up on that, though, if it's growing. I mean like in prior years, we've seen it grow like very strong double digits. Obviously, the mix of the business was different back then. But do you think that the kind of -- I mean are we thinking kind of it's up somewhat? You don't -- is there any chance that it could be up like on -- for what we've seen in terms of like typical levels in the past? Like can you give us any sense of magnitude, that would be really helpful?
Colette Kress:
Yes. I think when we think about that sequential growth, we'll probably be in the low -- moving up to probably the mid-single digits in terms of -- that's what our guidance right now, and we'll just have to see how the quarter goes.
Stacy Rasgon:
Yes. That's very helpful.
Jensen Huang:
Stacy, the thing that I would add is this. I would say, I think the guidance is exactly what Colette mentioned. But if you look at the big picture, there's a few dynamics that are working really well in our favor. First, of course, is that RTX and ray tracing is just the home run. Minecraft was phenomenal. We have 33 games in the pipe that has already been announced or shipping. Just about every game developers signed on to RTX and ray tracing, and I think it's a foregone conclusion that this is the next generation. This is the way computer graphics is going to be in the future. And so I think RTX is a home run. The second, the notebooks that we create is just doing great. We got 100 notebooks in gaming. We have 75 notebooks designed for either mobile workstations or what we call NVIDIA studio for designers and creators. And the timing was just perfect. With everybody needing to stay at home, the ability to have a mobile gaming platform and a mobile workstation, it was just perfect timing. And then, of course, you guys know quite well that our Nintendo Switch is doing fantastic. There are the Top 3 games in the world. The top games in the world today are Fortnite, Minecraft and Animal Crossing. All 3 games are NVIDIA platforms. And so I think we have all the dynamics working in our favor. And then we just got to see how it turns out.
Operator:
Your next question comes from Joe Moore with Morgan Stanley.
Joseph Moore:
I wanted to ask about the rollout of Ampere how quickly does that roll in the various segments between hyperscale as well as on the DGX side as well as on the HPC side. And is it a smooth transition? Is there -- I remember when you launched Volta, there was a little bit of a transitional pause. Just can you tell us how you see that ramping up with the different customer segments?
Jensen Huang:
Yes. Thanks a lot, Joe. So first of all, taking a step back. Accelerated computing is now common sense in data centers. It wasn't the case when we first launched Volta. If you went back to Volta, Volta was the first generation that the deep learning training in a really serious way, and it was really focused on training. It was focused on training and high-performance computing. We didn't come until later with the inference version called T4. But over the course of the last 5 years, we've been accelerating workloads that are now diversifying in data centers. If you take a look at most of the hyperscalers, machine learning is now pervasive. Deep learning is now pervasive. The notion of accelerated deep learning and machine learning using our GPUs is now common sense. It didn't used to be. People still saw it as something esoteric. But today, data centers all over the world expect a very significant part of their data center being accelerated with GPUs. The number of workloads that we've accelerated since in the last 5 years have expanded tremendously, whether it's imaging or video or conversational AI or deep recommender systems that probably unquestionably, at this point, the most important machine learning model in the world. And so the number of applications we now accelerate is quite diverse. And so that's really -- that's contributed greatly to the ramp of Ampere. When we came -- when we started to introduce Ampere to the data center, it was very commonsensical to them that they would adopt it. They have a large amount of workload that's already accelerated by NVIDIA GPUs. And as you know, our GPUs are architecturally compatible from generation to generation. We're forward compatible or backwards compatible. Everything that runs on T4 runs on A100, everything that runs on V100 runs on A100. And so I think the transition is going to be really, really smooth. On the other hand, because V100 and T4 -- which, by the way, V100 and T4 had a great quarter. It was sequentially up. And then on top of that, we grew with the A100 shipment. A100 -- or excuse me, V100 and T4 are now quite broadly adopted in hyperscalers for their AI services, in cloud computing, in a vertical industries, which is almost roughly half of our overall HPC business. All the way out to the edge, which had a great quarter. Much smaller part, of course -- supercomputing is important, but it's a very small part of the high-performance computing. But that's also -- we also shipped A100 to supercomputing centers. And so I think the general sense of it -- the summary of it is that the number of workloads for accelerated computing has continued to grow, the adoption of machine learning and AI and all the cloud and hyperscalers has grown. The common sense of using acceleration is now a foregone conclusion. And so I think we're ramping into a very receptive market with a really fantastic -- with a really fantastic product.
Operator:
Your next question comes from Vivek Arya with Bank of America.
Vivek Arya:
Congratulations on the strong growth and execution. Just a quick clarification. Colette, 66% kind of the new baseline for gross margin? And then the question, Jensen, for you, is give us a sense for how much inference as a workload and payer as a product are expected to contribute? I'm just curious where you are in terms of growing in the inference and edge AI market? And where are we kind of in the journey of Ampere penetration?
Colette Kress:
So let me start on the first question regarding the gross margin and our gross margin as we look into Q2. We are guiding Q2 non-GAAP gross margins at 66%. This is -- would be another record gross margin quarter just as we finished an overall record level, even as we are continuing right now to ramp our overall Ampere architecture within that. The Q2 also incorporates Mellanox. Mellanox has a very similar overall margins to our overall data center margins as well. But we see this new baseline as a great transition and likely to see some changes as we go forward. However, it's still a little early to see where these gross margins will go. But we're very pleased with the overall guidance right now at 66% for Q2.
Jensen Huang:
Accelerated computing is just at the beginning of its journey. If you look at -- I would characterize it as several segments. First is hyperscaler AI microservices, which is all the services that we enjoy today that has AI. Whenever you shop on the web, it recommends a product. When you're watching a movie, it recommends a movie or it recommends a song. All of those -- or recommends news or recommends a friend or recommends a website, the first 10 websites that they recommend. All of these recommenders that are powering the Internet are all based on machine learning today. It's the reason why they're collecting so much data. The more data they can collect, the more they could predict your preference, and that predicting your preference is the core to a personalized Internet. It used to be largely based on CPU approaches. But going forward, it's all based on deep learning approaches. The results are much more superior and a few percentage change in preference prediction accuracy could result in tens of billions of dollars of economics. And so this is very, very big deal. And the shift towards deep learning in hyperscale micro services or AI micro services is still ramping. Second is cloud. And as you know, cloud is a $100 billion market segment of it today, growing about 40% into $1 trillion opportunity. Cloud computing is the single largest IT industry transformation that we have ever seen. The two powers that is really -- the force -- the two forces that is really driving our data center business is AI and cloud computing. We're perfectly, perfectly positioned to benefit from these two powerful forces. So the second is cloud computing. And that journey is -- has a long ways to go. Then the third is industrial edge. In the future, today -- it's not the case today. But the combination of IoT, 5G, industrial 5G and artificial intelligence, it's going to turn every single industry into a tech industry. And whether it's logistics or warehousing or manufacturing or farming, construction, industrial, every single industry will become a tech industry. And there'll be trillions of sensors, and they'll be connected to little micro data centers. And those data centers will be in the millions. They'll be distributed all over the edge. And that journey has just barely started. We announced 3 very important partners in 3 domains. And they're the lead partners that we felt that people would know, but we have several hundred partners that are working with us on edge AI. We announced Walmart for smart retail. We announced the U.S. Postal Service, the world's largest mail sorting service and logistics service. And then we announced this last quarter, BMW, who is working with us to transform their factory into a robotics, automated factory of the future. And so these 3 applications are great examples of the next phase of artificial intelligence and where Ampere is going to ramp into. And that is just really at its early stages. And so I think it's fair to say that we're really well positioned in the 2 fundamental forces of IT today, data center scale computing and artificial intelligence. And the segments that it's going to make a real impact are all gigantic markets. Hyperscale AI, cloud and edge AI.
Operator:
Your next question comes from C.J. Muse with Evercore.
Christopher Muse:
I guess if I could ask two. Colette, can you help us with what you think the growth rate for Mellanox could look like in calendar '20? And then Jensen, a bigger picture question for you and really not specific to health care, more broad-based. But how do you think about the long-lasting impact of COVID on worldwide demand for AI?
Colette Kress:
C.J., can you help me? You cut out in the middle of your sentence to me. Can you repeat the first part of it for me?
Christopher Muse:
No, sorry about that. I'm curious if you could provide a little handholding on what we should think about for growth for Mellanox in calendar '20?
Colette Kress:
At this time, it's a little early for us. And as you know, we generally just go 1 quarter out, and we're excited to bring the Mellanox team on board so we can start beginning the future of building products together. For the overall margin, their overall performance over the last couple of quarters, they had a great last year. They had a great March quarter as well. And we're just going to have to stay tuned to see equally with them what the second half of the year looks for them. Okay?
Jensen Huang:
Yes, C.J., thanks for the question. This pandemic is really quite tragic, and it's reshaping industries and markets. And I think it's going to be structural. I think it's going to remain. And I think your question is really good because now it's a good time to think about where to double down. There's a few areas that I believe are going to be structurally changed. And I think that once I say it, it'll be very sensible. The first is that the world's enterprise digital transformation and moving to the cloud, that is going to accelerate. Every single company can't afford to rely just on on-prem IT. They have to be much more resilient. And having a hybrid cloud computing infrastructure is going to provide them the resilience they need. And so that's one. And when the world moves and accelerates into this $1 trillion IT infrastructure transformation, which is now $100 billion into that journey, it's growing 40% a year, I wouldn't be surprised to see that accelerate. And so cloud computing AI is going to accelerate because of that. The second is the importance of creating a computational defense system. The defense systems of most nations today are based on radar. And yet in the future, our defense systems are going to detect things that are unseeable. It's going to be infectious disease. And I think every nation and government and scientific lab is now gearing up to think about what does it take to create a national defense system for each country that is based on computational methods? And NVIDIA is an accelerated computing company. We take something that otherwise would take a year in the case of Oak Ridge, and they filter 1 billion compounds in a day. And that's what you need to do. You need to find a way to have an accelerated computational defense system that allows you to find insight, detect early warning ASAP. And then, of course, the computational system has to go through the entire range from mitigation to containment to living within the monitoring. And so scientific labs are going to be gearing up. National labs are going to be gearing up. The third part is AI and robotics. We're going to have to have the ability to be able to do our work remotely. NVIDIA has a lot of robots that are helping us in our labs. And without those robots helping us in our labs, we'll have a hard time getting our work done. And so we need to have remote autonomous capability for -- to handle all of these -- either dangerous circumstances to disinfect environments, to fumigate environments autonomously, to clean environments, to be able to interact with people where as little as possible in the event of an outbreak. All kinds of robotics applications are being dreamed up right now to help society forward in the case of another outbreak. And then lastly, I think more and more people are going to work permanently from home. There's a strong movement of companies that are going to support a larger percentage of people working from home. And when people work from home, it's going to clearly increase the single best home entertainment, which is video games. I think video games is going to represent a much larger segment of the overall entertainment budget of society. And so these are some of the trends, I would say. I would say cloud computing, AI. I would say national labs, a computational defense system, robotics and working from home are structural changes that are going to be here to stay. And these dynamics are really good for us.
Operator:
Your next question comes from Toshiya Hari with Goldman Sachs.
Toshiya Hari:
I had one for Colette and then one for Jensen as well, if I may. Colette, I wanted to come back to the gross margin question. You're guiding July essentially flat sequentially, despite what I'm guessing is better mixed with non-ops coming in and automotive guided down 40% sequentially. I guess the question is, what are some of the offsets that are pulling down gross margins in the current quarter? And sort of related to that, how should we be thinking about the cadence and OpEx going forward, given the 6-month pull in that you guys talked about on the compensation side? And then one quick one for Jensen. I was hoping you could comment on the current trade landscape between the U.S. and China. I feel like you guys shouldn't be impacted in a material way directly nor indirectly. But at the same time, given the critical role you play in scientific computing, I can sort of see a scenario where some people may claim that you guys contribute to efforts outside of the U.S. So if you can kind of speak on that -- speak to that, that will be helpful.
Colette Kress:
Thanks, Toshiya, for your question. So regarding our gross margins in the second quarter, our second quarter guide at 66% is up sequentially from even a record level in terms of what we had in terms of Q1. This next record that we hope to achieve with our overall guidance is even with including our overall Ampere architecture. So typically, when we transition to a new architectures, margins can somewhat be a little bit lower on the onset but tend to kind of move up and trend up over time. Additionally, as you articulated, our automotive is lower. But also, we're going to see growth in some of our platforms in gaming such as consoles, which may offset those two. But overall, there's nothing structural to really highlight other than our mix in business and the ramp of Ampere and its transition.
Jensen Huang:
Let's see, the trade tension. We've been living in this environment for some time, Toshiya. And as you know, the trade tension has been in the background for coming up on a year, probably gotten longer. And China's high-performance computing systems are largely based on Chinese electronics anyhow. And so that's -- I think our condition won't materially change going forward.
Colette Kress:
So Toshiya, let me respond to your second question that you had for me, which was regarding to our OpEx and our decision to pull forward our overall local into Q2. This is something that we've normally done later in the year. We felt it was prudent during the current COVID-19. Although our employees are quite safe. We just wanted to make sure that their family members also were safe and had the opportunity to have cash upfront. It is about a couple of months, about 4 months earlier than normal, and it is incorporated in our guidance for Q2.
Operator:
Your next question comes from Mark Lipacis with Jefferies.
Mark Lipacis:
A question coming back to the A100. I'm trying to understand how this kind of fits into the evolution of your solution set over time and the evolution of the demand for the applications. Is -- and I guess if I think about it going back, you had a solution, which is largely training based. And then you kind of introduced solutions that were targeted more inferencing. And now you have a solution, it sounds to my understanding that it solves both inferencing and training efficiently. And so I guess I'm wondering is 3 years, 5 years, 10 years down the line, is this part of the kind of general purpose computing or acceleration framework that you had talked about in the past, Jensen, where Ampere is kind of like an Ampere-class product? Or is this -- would you still -- should we still expect to see inferencing-specific solutions in the market and then training-specific solutions and then an Ampere solution for a different class application? If you could provide a framework for thinking about Ampere in those context, I think that would be helpful.
Jensen Huang:
Yes. Thanks for the call, Mark. Good Question. I think the -- if you take a step back, currently in our data centers, the current setup in data centers, starting from probably all the way back, 6, 7 years ago, but really accelerating in the last 5 years and then really accelerating in the last couple of years, we learned our way into it. There are 3 classes of workloads, and they kind of came into acceleration over time. The first class of workload that we discovered was -- the major workload was deep learning training. Deep learning training. And the ideal setup for that today prior to Ampere or yesterday prior to Ampere is the V100 SXM with NVLink, 8 GPUs on one board, and that architecture is called scale up. It's like a supercomputer architecture. It's like a -- it's like a weather simulation architecture. You're trying to build the largest possible computing node you can for one operating system called scale up. And the second thing that we learned along the way was then cloud computing started to grow because researchers around the world needed to get access to an accelerated platform for developing their machine learning algorithms. And because they have a different degree of budget, and they want to get into it, a little bit more lightly and have the ability to scale up to larger nodes, the perfect model for that was actually a V100 PCI Express, not SXM, but PCI Express that allows you to offer 1 GPU all the way up to many GPUs. And so that versatility, V100 PCI Express, not as scalable in performance as the V100 SXMs, but it was much more flexible for rentals. Cloud renting was really quite ideal. And then we started to get into inference, and we're on our seventh generation of TensorRT, TensorRT 7.0. Along the way, we've been able to accelerate more and more. And today, we largely accelerate every deep learning inference computational graph that's out there. And the ideal GPU for that was something that has the reduced precision, which is called [indiscernible], reduced precision not with electronics that is focused more for inference -- and because inference is a scale-out application, where you have millions of queries, and each one of the queries are quite small versus scale up, where you have 1 training job and that 1 training job is running for a day. It could be running for days and sometimes even weeks. And so scale-up application is for 1 user that uses it for a long period of time on a very large machine. Scale out, it's for millions of users, each one of them have a very small query and that query could last hundreds of milliseconds and where ideally, you like to get it done in hundreds of milliseconds. And so notice, I've said 3 different architecture in a data center today. Most data centers today has a storage server, has CPU servers, and it has scale-up acceleration service with Voltas has scaled out servers with GeForce and then it has scale cloud computing, flexible servers based on V100. And so the ability to predict workload is so hard, and therefore, the utilization of these systems will be spiky. And so we created an architecture that allows for 3 things. So things -- the 3 characteristics of Ampere are
Operator:
Your next question comes from Timothy Arcuri with UBS.
Timothy Arcuri:
Actually I had two, I guess, Jensen, first for you. Just on the data center business, things have been very strong recently. Obviously, there's always concerns that customers are pulling in CapEx, but it sounds like you have pretty good visibility into July. But I guess last time, most folks also thought that your kind of attrition really was so low that you would be immune into any digestion, but that wasn't the case. So I guess I'm wondering, if things are different now with A100 and whatnot, but my question is how do you handicap your ability to this time, maybe get through any digestion on the CapEx side? And then I guess, second question, Colette, stock comp had been running like 220 a quarter, and the guidance implies that it goes to like 460 a quarter. So it goes up a lot. Is that all executive retention? And is that sort of the right level as you look into 2021?
Jensen Huang:
Colette, did you want to handle that first? And then I'll do the...
Colette Kress:
Sure. So let me help you out on the overall GAAP adjustments, so the delta between our GAAP OpEx and our non-GAAP OpEx. If you look at it for the full year and what we guided, we probably have about $1.55 billion associated with GAAP level expenses. Keep in mind, there is more in there than just our stock-based compensation. We have also incorporated the accounting that we will do for the overall Mellanox, and a really good portion of those costs are associated with the amortization of intangibles and also in terms of acquisition-related costs and deal fees and onetime items. So our stock-based compensation includes what we need for NVIDIA and also the onboarding of Mellanox. There is some retention with the overall onboarding of Mellanox. But for the most part, it is just working them in to the year for three quarters, which is influencing the stock-based compensation.
Jensen Huang:
Tim, there are several differences between our condition then and our condition today. So the first -- the first difference is the diversity of workload we now accelerate. Back then, we were early in our inference. We were still early in our inference, and most of the data center acceleration was used for deep learning. And so today, the versatility stands from data processing to deep learning and the number of -- the number of different types of AI models that's being trained for deep learning is growing tremendously from detecting, from training video, from training a model to detecting unsafe video. The natural language understanding the conversational AI to now a gigantic movement towards deep recommender systems. And so the number of different models that are being trained is growing. The size of the models are gigantic. Recommendation systems are gigantic. They're training on models that are hundreds. The data sizes, hundreds of terabytes. Terabytes, hundreds of terabytes. And it would take tens of -- hundreds of servers to hold all of the data that is needed to train these recommender systems. And so the diversity of -- from data analytics to training all the different models to the influence of all different models. We didn't inference recurring elements at a time, which is probably the most important model today. Text language models, speech models are all recurrent, Euronet models. And so those models were early for us at the time. So number one is the diversity of workload. The second is the acceleration of -- to cloud computing. I think that accelerated cloud computing is a movement that is going to be a multiyear if not a decade-long transition. From where we are today, it's only $100 billion industry segment of the IT industry. It's going to be $1 trillion someday, and that movement is just starting. We're also much more diversified out of the clouds. At the time, cloud was largely where our acceleration went for deep learning. And today, hyperscale only represents about half. And so we've diversified significantly out of cloud, not out of cloud, but including vertical industries. And a lot of that has to do with edge AI and inference. And as I mentioned earlier, we're working with Walmart and BMW and USPS, and that's just the tip of the iceberg. And so I think the conditions are a little different. And then what I would say lastly is Ampere. I mean we are -- we've ramped a few weeks. Even though it was quite significant, it was a great ramp. The demand is fantastic. It is the best ramp we've ever had. The demand is the strongest we've ever had in data centers. And we're starting to ramp of a multiyear ramp. And so -- those are some of the differences. I think the conditions are very different.
Operator:
Your next question comes from Harlan Sur with JPMorgan.
Harlan Sur:
Jensen, the team has showed the importance of networking, networking fabric and the Mellanox acquisition, like, for example, when you guys move from Volta DGX-1 to Volta DGX-2, you guys didn't change the GPU chipset. But by adding a custom networking fabric chip and more Mellanox network interface cards, among other things, you guys drove a pretty significant improvement in performance per GPU. But now when we think about scaling out compute acceleration to data center skilled implementation, how does Mellanox' Ethernet switching platforms differ from those provided by other large networking OEMs, some of whom have been your long-term partners? And then how does the Cumulus acquisition fit into the switching and networking strategy as well?
Jensen Huang:
Yes. Great. Thanks a lot, Harlan. I appreciate the question. So DGX, you know this is our third-generation DGX and it's really successful. People love it. It's the most advanced AI instrument in the world. If you're a serious AI researcher, this is your instrument. And in the DGX, there are 8 A100s and there are 9 Mellanox NICs, the highest speed NICs they have. And so we have a great appreciation for high-performance networking. High-performance networking and high-performance computing go hand-in-hand. And the reason for that is because the problems we're trying to solve no longer fit in one computer, no matter how big it is. And so it has to be distributed. And when you distribute a computational workload of such intense scale, the communications overhead becomes one of its greatest bottlenecks, which is the reason why Mellanox is so valuable. There's reason why this company is so precious and really a jewel and one of a kind. And so -- and it's not just about the link speed. It's not mostly. I mean we just have a deep appreciation for software. It's a combination of architecture and software and electronics design, chip design. And in that combination, Mellanox is just world-class. And that's the reason why they're in 60% of the world's supercomputers. That's why they're in 100% of the AI supercomputers. And their understanding of large-scale distributed computing is second to none. Now in the world of -- and I just talked about scale up. And you're absolutely right. Now the question is why scale out? And the reason for that is this. This is the reason why they're doing so well. The movement towards disaggregated microservice applications where containers, microservice containers are distributed all over the data center and orchestrated so that the workload could be distributed across a very large hyperscale data center. That architecture -- and you probably know the 3 most important application in my estimation in the world today, number one, would be TensorFlow and PyTorch; number two would be Spark; and number three would be Kubernetes. And you could rank it however you desire. And these 3 applications, in the case of Kubernetes, it's a brand-new type of application where the application is broken up with a small pieces and orchestrated across an entire data center. And because it's broken up into small pieces and orchestrate across the entire data center, the networking between the compute nodes becomes the bottleneck again. And that's the reason why they're doing so well. By increasing the network performance by offloading the communications of the CPUs, you increase the throughput of a data center tremendously. And so it's the reason why they had a record quarter last quarter. It's the reason why they've been growing 27% per year. And their stock was back, their integration into the hyperscale cloud companies, they're low latency, they're incredibly low latency of their link makes them really unique, even whether it's Ethernet or InfiniBand in both cases. And so they're -- it's a really fantastic stack. And then lastly, Cumulus, we would like to integrate -- we would like to innovate in this world where the world is moving away from just a CPU as a compute node. The new computing unit, a software developer is writing a piece of software that runs on the entire data center. In the future, going forward, the computing, the fundamental computing unit is an entire data center. It's so incredible. It's just utterly incredible. You write an application, 1 human could write an application, and it would literally activate an entire data center. And in that world, we would like to be able to innovate from end to end, from networking storage, security. Everything has to be secured in the future so that we can reduce the attack surface down to practically nothing. And so networking storage, security are all completely offloaded, all incredibly low latency, all incredibly high performance and all the way to compute, all the way through the switch. And then the second thing is we'd like to be able to innovate across the entire stack. You know that NVIDIA is just supremely obsessed about software stacks. And the reason for that is because software creates markets. You can't create new markets like we're talking about, whether it's computational health care or autonomous driving or robotic or conversational AI or recommender systems or edge AI. All of that requires software stacks. It takes software to create markets. And so our obsession about software and creating open platforms for the ecosystem and all of our developer partners, Cumulus plays perfectly into that. They are -- they pioneered the open networking stack. And they pioneered, in a lot of ways, software-defined data centers. And so we're super, super excited about the team. And now we have the ability to innovate in a data center scale world from end to end and then from top to bottom of the entire stack.
Operator:
Your next question comes from William Stein with SunTrust.
William Stein:
Jensen, I'd like to focus on something you said. I think it was in one of your earlier responses, you said something about a very significant part of data centers are now accelerated with GPUs. I'm sort of curious how to interpret that. If we think about sort of the evolution of compute architecture going from almost entirely, let's say, REX and REXs CPUs to some future day where we have many more accelerators and maybe a much smaller number of CPUs relative to those. Maybe you can talk to us about where we are in terms of that architectural shift and where you think it goes sort of longer term, where we are in the position of that?
Jensen Huang:
Yes. I appreciate the question. And this, for computer architecture geeks and people who follow history, you know well that in the entire history of time, there are only two computing architectures that has made it so far, which is one of them is x86. The other one's ARM in any reasonable way. And if you get an ARM computer, you get an x86 computer, you can program it. And in fact, there's no such thing as an accelerated computing platform until we came along. And today, we're the only computing -- accelerated computing platform that you could really largely address. We're in every cloud. We're in every computer company. We're in every country. We have every single size, and we accelerate applications from computer graphics to video games to scientific computing to workstations to machine learning to robotics. This journey took 20-some-odd years. Inside our company, it took 20-some-odd years. And the we've been focused on accelerated computing since the beginning of our company. And we made a general purpose. We made a general purpose really starting with an endeavor cost Cg, C for graphics, and then it became CUDA. And we've been working on accelerated computing for quite a long time. And I think at this point, it's a foregone conclusion that accelerated computing has reached the tipping point and is well beyond it. The number of developers this year that support -- that we supported was almost 2 million developers around the world, and it's growing what appears to be exponentially. And so I think accelerated computing is now well established. NVIDIA-accelerated computing is well established. It's common sense, and people who are designing data centers expect to put accelerated computing in it. The question is how much? How much accelerated computing do you use? And what part of the date in your pipeline do you do it? And the big -- the gigantic breakthrough, of course, we know well now, and NVIDIA is recognized as one of the three pillars that ignited the modern AI, the big bang of modern AI. And the other two pillar, of course, is deep learning algorithm and the abundance of data. And so these three ingredients came together and was -- people use NVIDIA accelerated computing largely for training. But over time, we expanded training to have a lot more models. And as I mentioned earlier, the single most important model of machine learning today is the recommender system. It's the most important model because it's the only way that you and I could use the Internet in any reasonable way. It's the only way that you and I could use a shopping website or a video web -- a video app or a music app or book or news or anything. And so it is the engine of the Internet from the consumer's perspective. On the company perspective, it is the engine of commerce. Without the recommender system, there's no way they could possibly make money. And so their accuracy in predicting user preferences is core to everything they do. You just go up and down the list of every company. And that engine is gigantic. It is just a gigantic engine. And from the data processing part of it, which is the reason why we went and spent 3 years on Spark and RAPIDS, which made Spark possible and all the work that we did on NVLink and all that stuff was really focused on big data analytics. The second is all of the training of the deep learning models and the inference. So the number of applications, the footprint, the accelerated computing has grown tremendously, and its importance has grown tremendously because of the applications are the most important applications of these companies. And so I think when I mentioned -- when I said that, that acceleration is still growing, it is. But the major workloads, the most important workloads of the world's most important companies are now -- solidly require acceleration. And so I'm looking forward to a really exciting ramp for Ampere for all the reasons that I just mentioned.
Operator:
Your next question comes from John Pitzer with Crédit Suisse.
John Pitzer:
Just two quick ones. Colette, I hate to ask something as mundane as OpEx, but just given the full year guide, there's sort of a lot to unpack. And you talked about some of it like the raises. I mean I think you also probably have some COVID plus or minuses in that. I think there's an extra week this year as well. And then, of course, there's Mellanox and how you're thinking about investing in that asset. I guess I'm just kind of curious, when we look at the full year guide, is there something structural going on OpEx as you try to take advantage of all these opportunities? Or can we use it as sort of a guidepost to how you're thinking about revenue for the back half of the year as well? How do I understand that? And then, Jensen, just a quick one for you. It kind of makes sense to me that COVID is accelerating activity in sort of HPC and hyperscale and maybe even in certain verticals like health care. But in the other verticals, has the sort of shelter in place kind of hurt engagement? And could we actually come out of COVID with some pent-up demand in those vertical markets?
Colette Kress:
Okay. Thanks, John, for the question. Let's start from the first perspective on the overall OpEx for the year. We've guided the non-GAAP at approximately $4.1 billion for the year. Yes, that incorporates 3 full quarters of Mellanox, Mellanox and its employees. We have about close to 3,000 Mellanox employees coming on board. You are correct. We have a 53rd week in this quarter -- excuse me, not this quarter, this year. And that is -- has been outlined in SEC filings, and you should expect that as well. We pulled forward a little bit our focal by several months in order to take care of our employees. And then lastly though, we are investing in our business. We see some great opportunities. You've seen some good results from our investment, and there's more to do. We are hiring and investing in those businesses. So there's nothing different structurally, but just this onset of Mellanox and are investing together, I think, we'll produce long-term great results.
Jensen Huang:
And as usual, John, you know that we're investing into the IT industry's largest opportunities, cloud computing and AI. And then after these 2 opportunities is edge AI. And so we're looking down the fairway with some pretty extraordinary opportunities. But as usual, we're thoughtful about the rate of investment, and we're well-managed. And NVIDIA's leadership team are excellent managers, and you could count on us to continue to do that. Simona, what was John's question? Could you just give me one hint? I haven't...
John Pitzer:
Just the idea of engagement levels in verticals, just with shelter in place. Has that hampered...
Jensen Huang:
Oh yes. Right. Yes, right. Yes, right. A few -- some of the industries have been affected. We already mentioned automotive industry. The automotive industry has been grounded to a halt. Manufacturing hasn't largely stopped. And you saw that in our guidance. We expect automotive to be down 40% quarter-to-quarter. It's not going to remain that way. It's going to come back. And nobody knows what level is going to come back to you and how long, but it's going to come back. And there's no question in my mind that the automotive industry, they're hunkered down right now, but they will absolutely invest in the future of autonomous vehicles. They have to, or they'll be extinct. It's not possible not to have autonomous capability in the future of everything that moves. Not so that it could just completely drive without you. That a nice benefit, too. But mostly because of safety and comfort and just a joy of what seems like the car is reading your mind. And of course, you're still responsible for driving it and -- but it just seems to be coasting down the road, reading your mind and helping you. And so I think the future of autonomous vehicles is a certainty. People recognize the incredible economics that the pioneer, Tesla, is enjoying. And the industry is going to go after it. The future car companies are going to be software-defined companies and technology companies. And they would love to have an economic that allows them to enjoy the installed base of their fleets. And so they're going to go after it. And so this is -- I'm certain that this is going to come back. And well, I have every confidence is going to come back. And let's see, the energy sectors are -- have been impacted. The retail sector has been impacted. There's -- those aren't large industries for us. The impact in some of the industries is accelerating their focus in robotics. Like, for example, on the one hand, BMW has obviously impacted in manufacturing, which is the reason why they're moving so rapidly towards robotics. They have to figure out a way to get robotics into their factories. So same thing with retail. You're going to see a lot more robotic support in retail, you're going to see a lot more robotic support in warehouses, in logistics. And so during this time, when the market -- when the industry is disrupted and impacted, it allows the market leaders to really lean into investing into the future. And so when they come back, they'll be coming back stronger than ever.
Operator:
And your next question comes from Matt Ramsay with Cowen.
Matthew Ramsay:
Two different topics, Jensen. Well, first of all, congrats on Ampere. It's a heck of a product. The first question...
Jensen Huang:
Thank you, Matt. I'm so proud.
Matthew Ramsay:
The first question is it might have been a little bit hard to talk when the deal was pending about this topic, but now that it's closed, maybe you could talk a little bit about opportunities to innovate on and customize the Mellanox stack and the balance of having an industry standard. And the second one is E3 canceled, Computex moved around. At the same time, there's obviously stay-at-home gaming demand. Just how you think about gaming product, launch logistics? And any comments on there would be really helpful.
Jensen Huang:
Yes. Thanks a lot, Matt. I appreciate your questions. I'll go backwards because it's kind of cool. On the one hand, I do miss that we can't engage the developers face to face. It's just so much fun. GTC is doing all their work and the hundreds of papers that are presented, I learned so much each time. And frankly, I really enjoyed the analyst meeting that we have. And so there's all kinds of stuff that I missed about the physical GTC, but here's the amazing thing. We had almost -- the GTC kitchen keynote. I did it from my kitchen just right behind me, and the kitchen keynote has been viewed almost 4 million times. And the video is incredible. And so I think our reach is -- could be quite great. And so I'm not too -- we've got an amazing marketing team, and we just -- we've got great people. They're going to find a way to reach our gamers. And whenever we launch something next, you know that gamers are going to be and our customers are going to be -- our end markets are going to be really excited to see it. And so I'm very confident that we're going to do just fine. Matt, what was the question before? I should never do backwards.
Matthew Ramsay:
Just the industry standard versus customization of Mellanox opportunity.
Jensen Huang:
I see. Okay. Yes. There's -- we work so closely with Mellanox over the years. And on the day that we announced GTC, you could see the number of products that we have working together. The product synergies are really incredible, and the product synergies include a lot of software development that went in and a lot of architectural development that went in. DGX comes with 9 Mellanox, Matt, as I mentioned. If you look at our data center, we ship -- before we ship DGXs to the customers, we ship it to our own engineers. And the reason for that is because every single product in our company has AI in it. From Jarvis to Metropolis to Merlin to DRIVE to Clara to Isaac to -- right? All of our products has AI in it, and we're accelerating frameworks for all of the AI industry. And Ampere comes with a brand-new numerical format called Tensor Float 32. And TF32 is just a fantastic medium medical format and the performance is incredible. And we had to get it integrated in with the industry standard frameworks. And now Tensor Float comes standard with Tensor Flow -- with TF -- NVIDIA TF32, and PyTorch come standard with TF32. And so we need our own large-scale data center. And so the first customer we ship to was ourselves. And then we started shipping as quickly as we could to all of the customers. You saw that in our data center, in our supercomputer. We have 170 -- 170 state-of-the-art, brand-new Mellanox switches. And almost 1,500 -- 200 gigabit per second Mellanox mix. And 15 kilometers of cables, fiber optic cables. And that is one of the most powerful supercomputers in the world today, and it's based on Ampere. And so we have a great deal of work that we did there together. We announced our first edge computer between us and Mellanox in this new card, we call it the EGX A100. It integrates Ampere and it integrates Mellanox' CX-6 Dx, which is designed for 5G telcos and edge computing. It's incredible security and has a single route of trust, and it's virtualized. And so basically, we -- this EGX A100, when you put it into a standard center x86 server, turns that server into a cloud computer in a box. The entire capability of a cloud, of a state-of-the-art cloud, which is cloud native, it's secure, it has incredible AI processing, it's now completely hyperconverged inside 1 box. The technology that made EGX A100 is really quite remarkable. And so you could see all the different product synergies that we have in working together. We could have done Spark acceleration without the collaboration with Mellanox. They worked on this piece of networking software called UCX. We worked on nickel together. It made possible the infrastructure for large-scale distributor computing. I mean just the list goes on and on and on. And so we -- the two teams have great chemistry. The culture -- it's a great culture fit. I love working with them. And right out of the chute, you saw all of the great product synergies that are made possible because of the combination.
Operator:
That is all the time we have for questions. I'll turn the call back to Jensen Huang for closing remarks.
Jensen Huang:
It's coming. Let me just -- thank you. We had a great and busy quarter. With our announcements, we highlighted several initiatives. First, computing is moving to data center scale where computing and networking go hand in hand. The acquisition of Mellanox gives us deep expertise and scale to innovate from end to end. Second, AI is the most powerful technology force of our time. Our Ampere generation offers several breakthroughs. It is the largest ever generational leap 20x in training and inference throughput; the first unified acceleration platform for data analytics, machine learning, deep learning, training and inference; and the first elastic accelerator that can be configured for scale-up applications like training to scale-out applications like inference. Ampere is fast, it's universal and it's elastic. It's going to re-architect the modern data center. Third, we are opening large new markets with AI software application framework, such as Clara for health care, DRIVE for autonomous vehicles, Isaac for robotics, Jarvis for conversational AI, Metropolis for edge IoT, AERIAL for 5G and Merlin with the very important recommender systems. And then finally, we have built up multiple engines of accelerated computing growth. RTX computer graphics, artificial intelligence, and data center scale computing from cloud to edge. I look forward to updating you on our progress next quarter. Thanks, everybody.
Operator:
This concludes today's conference call. You may now disconnect.
Operator:
Good afternoon. My name is Christina and I'm your conference operator today. Welcome to NVIDIA's financial results conference call. All lines have been placed on mute. After the speakers' remarks, there will be question-and-answer period. [Operator Instructions] Thank you. I'll now turn the call over to Simona Jankowski, Vice President of Investor Relations, to begin your conference.
Simona Jankowski:
Thank you. Good afternoon, everyone, and welcome to NVIDIA's conference call for the fourth quarter of fiscal 2020. With me on the call today from NVIDIA are Jensen Huang, President and Chief Executive Officer; and Colette Kress, Executive Vice President and Chief Financial Officer. I'd like to remind you that our call is being webcast live on NVIDIA's Investor Relations website. The webcast will be available for replay until the conference call to discuss our financial results for the first quarter of fiscal 2021. The content of today's call is NVIDIA's property. It can't be reproduced or transcribed without our prior written consent. During this call, we may make forward-looking statements based on current expectations. These are subject to a number of significant risks and uncertainties and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent forms 10-K and 10-Q and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All our statements are made as of today February 13, 2020, based on information currently available to us. Except as required by law we assume no obligation to update any such statements. During this call we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary, which is posted on our website. With that, let me turn the call over to Colette.
Colette Kress:
Thanks, Simona. Q4 revenue was $3.11 billion, up 41% year-on-year and up 3% sequentially, well above our outlook, reflecting upside in our data center and gaming businesses. Full year revenue was $10.9 billion, down 7%. We recovered from the excess channel inventory in gaming and an earlier pause in hyperscale spending and exited the year with great momentum. Starting with gaming. Revenue of $1.49 billion was up 56% year-on-year and down 10% sequentially. Full year gaming revenue was $5.52 billion, down 12% from our prior year. We enjoyed strong end demand for our desktop and notebook GPUs. Let me give you some more details. Our gaming lineup was exceptionally well positioned for the holidays, with the unique ray tracing capabilities of our RTX GPUs and incredible performance at every price point. From the Singles Day shopping event in China, through the Christmas season in the West, channel demand was strong for our entire stack. Fueling this were new blockbuster games like Call of Duty
Operator:
[Operator Instructions] And our first question comes from the line of Toshiya Hari with Goldman Sachs.
Toshiya Hari:
Hi guys. Thanks very much for the question. I guess on data center Colette or Jensen, can you speak to some of the areas that drove the upside in the quarter? You talked about inference in both the T4 and the V100 having record quarters, but relative to your internal expectations. What were some of the businesses that drove the upside and if you can also speak to the breadth of your customer profile today relative to a couple of years ago, how that's expanded. That would be helpful as well. Thank you.
Jensen Huang:
Yes. Toshiya thanks a lot for your question. The primary driver for our growth is AI. There are four fundamental dynamics. The first is that the AI models that are being created are achieving breakthroughs and quite amazing breakthroughs in fact in natural language understanding, in conversational AI and recommendation systems. And you know this, but for the others in the audience, recommendation systems are essentially the engine of the Internet today. And the reason for that is because there are so many items in the world, whether it's a store or whether it's content or websites or information you are querying, there are hundreds of billions, trillions and depending on how you count it hundreds of trillions of items in the world. And there are billions of people each with their own characteristics and there are countless contexts. And between the items the people the users and the various contexts that we're in location and what you're looking for and weather or what's happening in the environment, those kind of contexts affects the search query that -- the answer they provide you. The recommendation system is just foundational now to search. And some people have said this is the end of search in the beginning and the era of recommendation systems. Work is being done everywhere around the world in advancing recommendation systems. And very first time over the last year, it's been able to be done in deep learning. And so the first thing is just the breakthroughs in AI. The second is production AI which means that whereas, we had significant and we continue to have significant opportunities in training because the model is getting larger and there are more of them we're seeing a lot of these models going into production and that business is called inference. Inference as Colette mentioned, grew 4 times year-over-year. It's a substantial part of our business now. But one of the interesting statistics is TensorRT 7, the entire TensorRT download this year was about 500,000, a doubling over a year ago. What most people don't understand about Inference is, it's an incredibly complex computational problem, but it's an enormously complex software problem. And so, the second dynamic is moving from training or growing from training and models going into production called Inference. The third is the growth not just in hyperscale anymore, but in public cloud and in vertical industries. Public cloud because of thousands of AI start-ups that are now developing AI software in the cloud. And the OpEx model works much better for them as they're younger. When they become larger they could decide to build their own data center infrastructure on-prem, but the thousands of start-ups start their lives in the cloud. We're also seeing really great success in verticals. One of the most exciting vertical is logistics, logistics, retail, warehousing. We announced I think this quarter or last -- end of last quarter USPS, American Express, Walmart just large companies who have enormous amounts of data that they're trying to do data analytics on and do predictive analytics on. And so the third dynamic is the growth in -- beyond hyperscale and public cloud as well as vertical industries. And then the last dynamic is being talked about a lot and this is really, really exciting and it's called Edge AI. We used to call it industries and AI where the action is. But the industries now calls Edge AI. We're seeing a lot of excitement there. And the reason for that is, you need to have low latency, inference. You might not be able to stream data all the way to the cloud for cost reasons or data sovereignty reasons and you need the response time. And so those four dynamics around AI really drove our growth.
Operator:
Your next question comes from the line of Joe Moore with Morgan Stanley.
Joe Moore:
Great. Just following up on that. As you look back at the last 12 months and the deceleration that you saw in your HPC cloud business now that you have the perspective of seeing what's driving the rebound any thoughts on what drove it to slow down in the first place? Was it just digestion? Was it sort of a handoff from image recognition to these newer applications that you just talked about? Just help us what happened there? And I guess as it pertains to the future do we think of this as a business that will have that kind of lumpiness to it?
Jensen Huang:
Yes. That's a really good question. In fact if you look backwards now we have the benefit of history. The deep recommendation systems, the natural language understanding breakthroughs, the conversational AI breakthroughs, all happened in this last year. And the velocity by which the industry captured the benefits here and continue to evolve and advance from these what so-called transformer models was really quite incredible. And so the all of a sudden the number of breakthroughs in AI has just grown tremendously and these models have grown tremendously. Just this last week Microsoft announced that they've trained a neural net model in collaboration with the work that we did we call Megatron, increased the size's of the model from 7.5 billion parameters to 17.5 billion parameters. And the accuracy of their natural language understanding has just -- has really been boosted. And so the models are -- AI is finding really fantastic breakthroughs and models are getting bigger and there are more of them. And when you look back and look at when these breakthroughs happened it essentially happened this last year. The second, we've been working on inference for some time. And until this last year very few of those inference models went into production. And now we have deep learning models across all of the hyperscalers in production. And this last year we saw really great growth in inference. The third dynamic is public clouds. All these AI startups that are being started all over the world there's about 6,000 of them, they're starting to develop and be able to put their models into production. And with the scale out of AWS we now have T4s in every single geography. So the combination of the availability of our GPUs in the cloud and the startups and vertical industries deploying their AI models into production the combination of all that just kind of came together. And all of that happened this last year. And as a result we had record sales of V100s and T4s. And so we're quite excited with the developments and it's all really powered by AI.
Operator:
Your next question comes from the line of Vivek Arya with Bank of America Securities.
Vivek Arya:
Thanks for taking my question and congratulations on returning the business back to the strong growth. Jensen, I wanted to ask about how you are positioned from a supply perspective for this coming year? Your main foundry is running pretty tight. How will you be able to support the 20% or so growth here that many investors are looking for? If you could just give us some commentary on how you're positioned from a supply perspective that will be very helpful.
Jensen Huang:
Well I think we're in pretty good shape on supply. We surely won't have ample supply. It is true that the industry is tight and the combination of supporting multiple processes, multiple fabs across our partner TSMC. We've got a lot of different factories and a lot of different -- several different nodes of process qualified. I think we're in good shape. And so we just have to watch it closely. And we're working very closely with all of our customers and forecasting. And of course that gives us better visibility as well and -- but all of us have to do a better job forecasting and we're working very closely between our customers and our foundry partner TSMC.
Operator:
Your next question comes from the line of Timothy Arcuri with UBS.
Timothy Arcuri:
Hi. Thanks. Colette, I'm wondering if you can give us -- in data center if you can give us a little idea of what the mix was between industries and hyperscale? I think last quarter hyperscale was a little bit less than 50%. Can you give us maybe the mix or how much it was up something like that? Thanks.
Colette Kress:
Yes. Tim thanks for the question. Similar to what we had seen last quarter with all things growing as we moved into this quarter growth in terms of the hyperscales, continued expansion in terms of those vertical industries and even in the cloud instances, we're still looking at around the same split of 50-50 between our hyperscales and our vertical industries and maybe a little bit tad below 50 in terms of our total overall hyperscales.
Operator:
Your next question comes from the line of Aaron Rakers with Wells Fargo.
Aaron Rakers:
Yeah. Thanks for taking the question and congratulations on the results. When I look at the numbers the growth on an absolute basis sequentially in data center was almost 2x or north of 2x what we've seen in the past as far as the absolute sequential change. Through the course of this quarter you were pretty clear that you would expect to see an acceleration of growth in the December quarter. I'm just curious of how you think about that going into the April quarter? And how we should think about that growth rate through the course of this year? If you can give us any kind of framework. And Jensen just curious I mean as you think about the bigger picture where do you think we stand from an industry perspective today in terms of the amount or the attach rate of GPUs is for acceleration in the server market? And where do you think that might be looking out over the next three years or so? Thank you.
Jensen Huang:
Thanks Aaron. Colette do you want to go first?
Colette Kress:
Sure. When we think about going into Q1 and our data center overall growth, we do expect to see continued growth both going into Q1. We believe our visibility still remain positive quite well and we're expecting that as we move into it and go forward.
Jensen Huang:
Yes. Aaron I believe that every query on the Internet will be accelerated someday. And at the very core of it most -- almost all queries will have some natural language understanding component to it. Almost all queries will have to sort through and make a recommendation from the trillions of possibilities filter it down and recommend a handful of recommended answers to your queries. Whether it's shopping or movies or just asking locations or even asking a question, the number of the possibilities of all the answers versus what is best answer is -- needs to be filtered down. And that filtering process is called recommendation. That recommendation system is really complex and deep learning is going to be involved in all that. That's the first thing. I believe that every query will be accelerated. The second is as you know CPU scaling has really slowed and there's just no two ways about it. It's not a marketing thing. It's a physics thing. And the ability for CPUs to continue to scale without increasing cost or increasing power has ended. And it's called the end of Dennard scaling. And so there has to be another approach. The combination of the emergence of deep learning and the use of artificial intelligence and the amount of computation that's necessary to for every single query, but the benefit that comes along with that and the end of Dennard scaling suggests that there needs to be another approach and we believe that approach is acceleration. Now, our approach for acceleration is fundamentally different than an accelerator. Notice we never say accelerator, we say accelerated computing. And the reason for that is because we believe that a software-defined data center will have all kinds of different AIs. The AIs will continue to evolve the models will continue to evolve and get larger and a software-defined data center needs to be programmable. It is one of the reasons why we've been so successful. And if you go back and think about all the questions that have been asked of me over the last three or four years around this area the consistency of the answer has to do with the programmability of architecture, the richness of the software, the difficulties of the compilers, the ever-growing size of the models, the diversity of the models, and the advances that these models are creating. And so we're seeing the beginning of a new computing era. A fixed function accelerator is simply not the right answer. And so we believe that the future is going to be accelerated. It's going to require an accelerated computing platform and software richness is really vital so that these data centers could be software defined. And so I think that we're in the early innings, the early innings, very, very early innings of this new future. And I think that accelerated computing is going to become more and more important.
Operator:
Your next question comes from the line of Matt Ramsay with Cowen.
Matt Ramsay:
Thank you very much. Good afternoon and obviously congratulations on the data center success. I wanted to ask a little bit Colette about the -- you took $100 million out for coronavirus, and I wanted to ask a little bit about how you got to that number. Really two pieces. One, if you could remind us, maybe in terms of units or revenue how -- what percentage of your gaming business is within China? And as you look at that $100 million that you put out of the guidance, are you thinking about that from a demand disruption perspective? Or are you thinking about it from something in the supply chain that might limit your sales? Thank you.
Colette Kress:
Sure. Thanks for the question Matt. So, it's really still quite early in terms of trying to figure out what the impact from the overall coronavirus maybe. So, we're not necessarily precise in terms of our estimate. Yes, our estimates are split between an impact possibly on gaming and data center, and split pretty much equally. The $100 million also reflects what may be supply challenges or maybe overall demand. But we're still looking at those to get a better understanding where we think that might be. In terms of our business and our business makeup, yes, our overall China business for gaming is an important piece. We have about 30% of our overall China gaming as a percentage of our overall gaming business. For data center, it moves quite a bit. They are a very important market for us, but it moves from quarter-to-quarter just based on the overall end customer mix as well as the system builders that they may choose. So, it's a little harder to determine.
Operator:
Your next question comes from the line of Harlan Sur with JPMorgan.
Harlan Sur:
Good afternoon and congratulations on the strong results and guidance. On gaming -- yeah, no problem. Good to see the recent launch of your GeForce NOW service. But on the partnership with Tencent on cloud gaming, seems like Tencent should have a smoother transition to the cloud model. They are the largest gaming company in the world, so they own many of the games. They also have their own data center infrastructure already in place. But how is the NVIDIA team going to be supporting this partnership? Is it going to be deal your GeForce NOW hardware framework? Or will you just be supporting them with your standalone GPU products? And when do you expect the service to go mainstream?
Jensen Huang:
Let's see. Tencent is the world's largest publisher. China represents about a third of the world's gaming and transitioning to the cloud is going to be a long-term journey. And the reason for that is because Internet connection is not consistent throughout the entire market. And a lot of application still needs to be onboarded and we're working very closely with them. We're super enthusiastic about it. If we're successful long term, we're talking about an extra one billion gamers that we might be able to reach. And so, I think that this is an exciting opportunity just the long-term journey. Now here in the West, we've had a lot more opportunity to refine the connections around the world and working through the beta centers, the local hubs as well as people's WiFi routers at home. And so, we've been in data for quite some time as you know. And here at West our platform is open. And we have several hundred games now, and we're in the process of onboarding another 1,500 games. We're the only cloud platform that's based on Windows, and allows us to be able to bring PC games to the cloud. And so the reach is -- we've had more experience here in the West with reach and we've had -- we obviously have a lot more games that we can onboard. But I'm super enthusiastic about the partnership we have with Tencent. Overall, our GeForce NOW, you guys saw the launch, the reception has been fantastic. The reviews have been fantastic. Our strategy has three components. There's the GeForce NOW service that we provide ourselves. We also have GeForce NOW alliances with telcos around the world to reach the regions around the world that we don't have a presence in. And that is going super well, and I'm excited about that. And then lastly, partnerships with large publishers, for example like Tencent. And we offer them our platform of course and a great deal of software and just a lot of engineering that has to be done in collaboration to refine the service.
Operator:
Your next question comes from the line of C.J. Muse with Evercore.
C.J. Muse:
Yeah. Good afternoon. Thank you for taking my question. I guess a question on the gaming side. If I look at your overall revenue guide, it would seem to suggest that you're looking for typically, I guess, better seasonal trends into April. And I guess can you speak to that? And then how are you seeing desktop gaming demand with recreation content becoming more available? How should we think about the growth trajectory through 2020? And then just really as a modeling question as part of gaming. With notebook now is third of the revenues, how should we think about kind of the seasonality going into April and July for that part of your business? Thank you.
Jensen Huang:
Yes. So C.J., I want to go first and then Colette is going take it home here. So the first part of it is this, our gaming business has at the end -- I'm sorry. Okay. Our gaming business the end market demand is really terrific. It's really healthy. It's been healthy throughout the whole year. And it's pretty clear that RTX is doing fantastic. And it's very -- it's super clear now that ray tracing is the most important new feature of next-generation graphics. We have 30 -- over 30 games that have been announced, 11 games or so that have been shipped. The pipeline of ray tracing games that are going to be coming out is just really, really exciting. The second factor -- and one more thing about RTX, we finally have taken RTX down to $299. So it's now at the sweet spot of gaming. And so RTX is doing fantastic. The sell-through is fantastic all over the world. The second part of our business that is changing in gaming is the amount of notebook sales and the success of Nintendo Switch has really changed the profile of our overall gaming business. Our notebook business as Colette mentioned earlier, has seen double-digit growth for eight consecutive quarters and this is unquestionably a new gaming category. Like it's a new game console. This is going to be the largest game console in the world I believe. And the reason for that is because there are more people with laptops than there are of any other device. And so the fact that we've been able to get RTX into a thin and light notebook, a thin and light notebook is really a breakthrough. And it's one of the reasons why we're seeing such great success in notebook. Between the notebook business and our Nintendo Switch business the profile of gaming overall has changed and has become more seasonal. It's more seasonal, because devices systems like notebooks and Switch are built largely in two quarters Q2 and Q3. And they build largely in Q2 and Q3, because it takes a while to build them and ship them and put them into the hubs around the world. And they tend to build it ahead of the holiday season. And so that's one of the reasons why Q3 will tend to be larger and Q4 will tend to be more seasonal and Q1 will tend to be more seasonal than the past. But the end demand is fantastic. RTX is doing great. And part of it is just a result of the success of our notebooks. I'm going to hand it over to Colette.
Colette Kress:
Yeah. So with that from a background and you think about all those different components that are within gaming the notebook, the overall Switch and of course all of the ray tracing that we have in terms of desktop, our normal seasonality as we look at Q1 for gaming with all those three pieces is usually sequentially down from Q4 sequentially down Q4 to Q1. This year the outlook assumes it will probably be a little bit more pronounced due to the coronavirus. So, in total, we're probably looking at Q1 to be in the low double-digit sequential decline in gaming.
Operator:
Your next question comes from the line of Atif Malik with Citi.
Atif Malik:
Hi. Thank you for taking my question. And good job on results and guide. On the same topic coronavirus. Colette, I'm a bit surprised that the guidance -- the range on the guidance is not wider versus historic. Can you just talk about why not widen the range? And what went into that $100 million hit from the coronavirus?
Colette Kress:
So Atif, thanks for the question. Again, it's still very early regarding the coronavirus. Our thoughts are out with both the employees the families and others that are in China. So our discussions both with our supply chain that is very prominent in the overall Asia region, as well as our overall AIC makers, as well as our customers is as about as timely as we can be. And that went into our discussion and our thoughts on the overall guidance that we gave into our $100 million. We'll just have to see how the quarter comes through and we'll discuss more when we get to it. But at this time that was our best estimate at this time.
Operator:
Your next question comes from the line of William Stein with SunTrust.
William Stein:
Great. Thanks for taking my question. Jensen, I'd love to hear your thoughts as to how you anticipate the inference market playing out. Historically NVIDIA's had essentially all of the training market and little of the inference market in the last 1.5 years or so. I think that's changed where you've done much better in inference. Now you have the T4 in the cloud, you have EGX at the edge. And you have Jetson, I think is what it's called at the endpoint device. How do you anticipate that market for inference developing across those various positions? And how are you aligning your portfolio for that growth?
Jensen Huang:
Yeah. Thanks a lot, Will. Let's see I think the -- historically inference has been a small part of our business because AI was still being developed. Deep learning AI is not -- historical AI, classical machine learning weren't particularly suited for GPUs and weren't particularly suited for acceleration. It wasn't until deep learning came along that the amount of computation necessary is just extraordinary. And the second factor is the type of AI models that were developed. Eventually the type of models related to natural language understanding and conversational AI and recommendation systems these require instantaneous response. The faster the answer, the more likely someone is going to click on the answer. And so you know that latency matters a great deal and it's measurable. The effect on the business is directly measurable. And so for conversational AI, for example, we've been able to reduce the latency of the entire pipeline from speech recognition to the language processing to -- for example fix the errors and such come up with a recommendation to text to speech to the voice synthesis. That entire pipeline could take several seconds. We run it so fast that it's possible now for us to process the entire pipeline within a couple of 100 to 300 milliseconds. That is in the realm of interactive conversation. Beyond that it's just simply too slow. And so the combination of AI models that are large and complex that are moving to inference moving to production. And then secondarily, conversational AI and latency sensitive models and applications where our GPUs are essential now moving forward, I think you're going to see a lot more opportunities for us in inference. The way to think about that long-term is acceleration is essential because of end of Dennard scaling. Process technology is going to demand that we compute in a different way. And the way that AI has evolved and deep learning, it suggests that acceleration on GPUs is just a really phenomenal approach. Data centers are going to have to be software-defined. And I think as I mentioned, I think I mentioned earlier to another question, I believe that in the future the data center will all be accelerated. It will be all running AI models and it will be software defined and will be programmable and having an accelerated computing platform is essential. As you move out to the edge, it really depends on whether your platform is software-defined whether it has to be programmable or whether it's fix functioned. There are many, many devices where the inference work is very specific. It could be something as simple as detecting changes in temperature or changes in sound or detecting motion. Those type of inference models are – could still be based on deep learning. It's function-specific. You don't have to change it very often, and you're running one or two models at any given point in time. And so those devices are going to be incredibly cost-effective. I believe those AI chips, you're going to have AI chips that are $0.50, $1 and you're just going to put it into something and it's going to be doing magical detections. The type of platforms that we're in, such as self-driving cars and robotics, the software is so complicated and there's so much evolution to come yet and it's going to constantly get better. Those software-defined platforms are really the ideal targets for us. And so we call it AI at the edge, edge computing devices. One of the edge computing devices, I'm very excited about is, what people call mobile edge or basically 5G telco edge. That data center will be programmable. We recently announced that we partnered with Ericsson and we're going to be accelerating the 5G stack. And so that needs to be a software-defined data center. It runs all kinds of applications, including 5G. And those applications are going to be – those opportunities are fantastic for us.
Operator:
Your next question comes from the line of Mark Lipacis with Jefferies.
Mark Lipacis:
Thanks for taking my question. Jensen, I guess, I had a question about your – how you think about the sustainability of your market position in the data center. And I guess in my simplistic view about 12 years ago you made out a consensus call to invest in CUDA software distribute it to universities. Neural networking took off and you were the de facto standard and here we are right now. And for me what's interesting to hear is that the demand that you're seeing today for your products is from markets that's just developed within the last year. And my question is like, how do you think about your investment your R&D investment strategy to make sure that you are staying way ahead of the market of the competition and even your customers who are investing in these markets too? Thank you.
Jensen Huang:
Yeah. Thanks, Mark. Our company has to live 10 years ahead of the market. And so we have to imagine where the world is going to be in 10 years time, in five years time and work our way backwards. Now, our company is focused on one singular thing. The simplicity of it is incredible. And that one singular thing is accelerated computing. Accelerated computing and accelerated computing is all about the architecture of course. It's about the complicated systems that we're in, because throughput is high. When our acceleration we can – when we can compute 10, 20, 50, 100 times faster than the CPU, all of a sudden everything becomes a bottleneck. Memory's a bottleneck, networking's a bottleneck, storage is a bottleneck, everything is a bottleneck. And so we have to be – NVIDIA has to be a supremely good system designer. But the complexity of our stack which is the software stack above it is really where the investments over the course of the last – some 29 years now has really paid off. NVIDIA frankly has been an accelerated computing company since the day it was born. And so we – our company is constantly trying to expand the number of applications that we can accelerate. Of course, computer graphics was an original one and we're reinventing it with real-time ray tracing. We have rendering, which is a brand-new application that we're making great progress in. We just talked – I just mentioned 5G acceleration. Recently, we announced genomics computing. And so those are new applications that are really important to the future of computing. In the area of artificial intelligence, from image recognition to natural language understanding, to conversation, to recommendation systems, to robotics and animation, the number of applications that we're going to accelerate in the field of AI is really, really broad. And each one of them are making tremendous progress and getting more and more complex. And so the question about the sustainability of our company really comes down to two dimensions. Let's assume for the fact – let's assume for now that `accelerated computing is the path forward and we surely believe so. And there's a lot of evidence from the laws of physics to the laws of computer science that would suggest that accelerated computing is the right path forward. But this really basically comes down to two dimensions. One dimension is, are we continuing to expand? Are we continuing to expand the number of applications that we can accelerate? Whether it's AI or computer graphics or genomics or 5G for example. And then the number -- and then the second is those applications, are they getting more impactful and adopted by the ecosystem, the industry? And are they continuing to be more complex? Those dimensions, the number of applications and the impact of those applications and the evolution the growth of complexity of those applications, if those dynamics continue to grow, then I think we're going to do a good job. We're going to sustain. And so -- and I think when I spelled it out that way, it's basically the equation of growth of our company. I think it's fairly clear that the opportunities are fairly exciting ahead.
Operator:
Your next question comes from the line of Blayne Curtis with Barclays.
Blayne Curtis:
Thanks for squeezing me in. Jensen, I just wanted to ask you on the auto side. I think at least one of your customers might have slowed out their program. Just kind of curious as you look out the next couple of years, the challenges if the OEM is moving slower? And then just any perspective on the regulatory side has anything changed there would be helpful? Thanks.
Jensen Huang:
I think that the automotive industry is struggling, but for all of the reasons that everybody knows. However, the enthusiasm to redefine and reinvent their business model has never been greater. Every single one of them, every single one of them would know now and they surely -- they've known for some time and autonomous capabilities is really the vehicle to do that. They need to be tech companies. Every car company wants to be a tech company. They need to be a tech company. Every car company needs to be software-defined. And the platform by which to do so is an electric vehicle with autonomous autopilot capability. That car has to be software-defined. And this is their future and they're racing to get there. And so although the automotive industry is struggling in near term, their opportunity has never been better in my opinion. The future of AV is more important than ever. The opportunity is very real. The benefits of autonomous is for whether it's safety, whether it's utility, whether it's cost reduction and productivity has never been more clear. And so, I think that I'm as enthusiastic as ever about the autonomous vehicles and the projects that we're working on are moving ahead. And so the near-term challenges of the automotive industry or whatever sales slowdown in China that they're experiencing, I feel badly about that. But the industry is as clearheaded about the importance of AV as ever.
Operator:
I will now turn the call back over to Jensen for any closing remarks.
Jensen Huang:
We had an excellent quarter with strong demand for NVIDIA RTX graphics and NVIDIA AI platforms and record data center revenue. NVIDIA RTX is reinventing computer graphics and the market's response is excellent, driving a powerful upgrade cycle in both gaming and professional graphics, while opening whole new opportunities for us to serve the huge community of independent creative workers and social content creators and new markets in rendering and cloud gaming. Our data center business is enjoying a new wave of growth powered by three key trends in AI natural language understanding, conversational AI, deep recommenders are changing the way people interact with the Internet. The public cloud demand for AI is growing rapidly. And as AI shifts from development to production, our inference business is gaining momentum. We'll be talking a lot more about these key trends and much more at next month's GTC Conference in San Jose. Come join me. You won't be disappointed. Thanks everyone.
Operator:
Ladies and gentlemen, this concludes today's conference call. Thank you for participating. You may now disconnect.
Operator:
Good afternoon. My name is Christina, and I'm your conference operator for today. Welcome to NVIDIA's Financial Results Conference Call. [Operator Instructions]. I'll now turn the call over to Simona Jankowski, Vice President of Investor Relations, to begin your conference.
Simona Jankowski:
Thank you. Good afternoon, everyone, and welcome to NVIDIA's conference call for the third quarter of fiscal 2020. With me on the call today from NVIDIA are Jensen Huang, President and Chief Executive Officer; and Colette Kress, Executive Vice President and Chief Financial Officer. I'd like to remind you that our call is being webcast live on NVIDIA's Investor Relations website. The webcast will be available for replay until the conference call to discuss our financial results for the fourth quarter of fiscal 2020. The content of today's call is NVIDIA's property. It can't be reproduced or transcribed without our prior written consent. During this call, we may make forward-looking statements based on current expectations. These are subject to a number of significant risks and uncertainties, and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent Form 10-K and 10-Q and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All our statements are made as of today, November 14, 2019, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary, which is posted on our website. With that, let me turn the call over to Colette.
Colette Kress:
Thanks, Simona. Q3 revenue was $3.01 billion, down 5% year-on-year and up 17% sequentially. Starting with our gaming business. Revenue of $1.66 billion was down 6% year-on-year and up 26% sequentially. Results exceeded our expectations driven by strength in both desktop and notebook gaming. Our GeForce RTX lineup features the most advanced GPU for every price point and uniquely offers hardware-based ray tracing for cinematic graphics. While ray tracing launched a little more than a year ago, two dozen top titles have shipped with it or are on the way. Ray tracing is supported by all the major publishers, including all-star titles and franchise such as Minecraft, Call of Duty, Battlefield, Watch Dogs, Tomb Raider, Doom, Wolfenstein and Cyberpunk. Of note, Call of Duty
Operator:
[Operator Instructions]. And your first question comes from the line of Vivek Arya with Bank of America Merrill Lynch.
Vivek Arya:
For my first one, you mentioned that you were seeing strong sequential growth in the data center going into Q4. Jensen, I was wondering if you could give us some color on what's driving that and just how you think about the sustainability of data center growth going into next year and what markets do you think will drive that. Is it more enterprise, more hyperscale, more HPC? Just some color on near and longer term on data center. And then I have a follow-up for Colette.
Jensen Huang:
Yes. Thanks a lot, Vivek. We had a strong Q3 in hyperscale data centers. As Colette mentioned earlier, we shipped a record number of V100s and T4s. And for the very first time, we shipped more T4s than V100. And most of the T4s are driven by inference. In fact, our inference business is now a solid double-digit, and it doubled year-over-year. And all -- most -- that is really driven by several factors. The -- as you know, we've been working on deep learning for some time, and people have been developing deep learning models. It started with computer vision. But image recognition doesn't really take that much of the data center capacity. Over the last couple of years, a couple of very important developments have happened. One development is a breakthrough in using deep learning for recommendation systems. As you know, recommendation systems is the backbone of the Internet. Whenever you do shopping, whenever you're watching movies, looking at news, doing search, all of the personalized web pages, all of just about your entire experience on the Internet is made possible by recommendation systems because there is just so much data out there putting the right data in front of you based on your social profile or your personal use patterns or your interest or your connections, all of that is vitally important. For the very first time, we're seeing recommendation system based on deep learning throughout the world. And so increasingly, you're going to see people roll this out. And the backbone of the Internet is now going to be based on deep learning. The second part is conversational AI. Conversational AI has been coming together in pieces; at first, speech recognition, which requires some amount of noise processing or beam forming. Then you go into speech recognition. Then it goes to natural language understanding, which then gets connected to a recommendation system, which then gets connected to text-to-speech and a speech encoder. And then that has to be done very, very quickly. Whereas images could be done off-line, conversation has to be done in real time. And without acceleration and without NVIDIA's accelerators, it's really not possible to do it in real time. It takes seconds to process all of the handful of deep learning models, and now we're able to do that all on an accelerator and do it in real time. And so the combination of these various breakthroughs from deep learning-based recommenders, the speech stack as well as natural language understanding breakthrough in what is called a bidirectional encoded transformer, that breakthrough is really quite significant. And since then, derivative works have come from that approach. And natural language understanding is really, really working incredibly well. And so what we're seeing people do is -- the hyperscalers across the world, we work with just about everybody, this area of work is really complicated. The models are very, very large. There's a whole bunch of models that has to work together, and they're getting larger. And so that's one large category, which is the hyperscalers. The second, which we introduced this quarter, is really about taking AI out to the edge. And the reason for that is because there are many applications, whether it's based on video or other types of sensors of all kinds where there's a vibration sensor, temperature sensors, barometric sensor, there's all kinds of sensors that are used in industries to monitor the health of equipment, monitor the conditions of various situations. And you want to do the processing at the point of action. This way, you don't have to screen the data, which is continuous back into the cloud, which costs a lot of money. You want to take the action at the point of action because latency matters. Maybe you're controlling gates or vehicles or robots or drones or whatnot. And then lastly, one major issue is data sovereignty. Maybe your company doesn't own all of the data that you are processing and, therefore, you have to do that processing at the edge, and you can't afford to put that into the cloud. And so these various industries
Vivek Arya:
Right. And Jensen, as quick follow-up, on PC gaming, how are you looking at growth going forward in that you had a very good quarter in October? I think in January, you're probably guiding to some seasonal declines, but I imagine a lot more of that is due to console decline. Just how are you looking at PC gaming growth going into October -- into January and then next year as you get competition from 2 new consoles that are also supposed to come out?
Jensen Huang:
Yes. During Q4 and Q1, we see normal seasonal declines of console builds, and we also see a normal seasonal decline of notebook builds. And the reason for that is because the notebook vendors have to line up all their manufacturing in Q3 so that they could meet the hot selling season in Q4. And so we're seeing -- what we see in the Q4 and Q1 time frame are just normal seasonal declines of these systems. Overall, for PC gaming -- and RTX is doing fantastic. Let me tell you why it's so important. I would say that at this point, I think it's fairly clear that ray tracing is the future and that RTX is a home run. Just about every major game developer has signed on to ray tracing. Even the next-generation consoles had to stutter step and include ray tracing in their next-generation consoles. The effects -- the photorealistic look is just so compelling, it's not possible to really go back anymore. And so I think that it's fairly clear now that RTX ray tracing is the future. And there are several hundred million PC gamers in the world that don't have the benefits of it, and I'm looking forward to upgrading them. Second, and this is a combination of RTX and Max-Q, we really created a brand-new game platform, notebook PC gaming. Notebook PC gaming really didn't exist until Max-Q came along. And our second-generation Max-Q, this last season, really turbocharged this segment. Over 100 laptops now are available for PC gaming. And my sense is that this is likely going to be the largest gaming platform, new gaming platform that emerges. And we're just in the beginning innings of that. And so the combination of upgrading the entire installed base of PC gamers to RTX and ray tracing and this new gaming segment called notebook PC gaming is really quite exciting, and it's going to drive our continued growth for some time. And so I'm excited about that.
Operator:
Your next question comes from the line of Aaron Rakers with Wells Fargo.
Aaron Rakers:
I have a follow-up if I can as well. Just thinking about the trajectory of gross margin here, solid gross margin upside in the quarter, you also noted that you had the benefit of selling through some written-off components. So I guess first question is what was that impact in this most recent reported quarter. And how do we think about the trajectory of gross margin here even beyond the January quarter? What should we be thinking about in terms of that gross margin trend? And again, I have a quick follow-up.
Colette Kress:
Sure. Thanks for the question. In the current quarter, the net benefit, as we refer to as the net release of our inventory provisions primarily associated with our components, was about 1 percentage point to our overall gross margin. As you know, going forward, mix is still the largest driver of our gross margin over time. Over the long term, we do expect gross margins to improve, and we'll continue to see, outside of the benefit that we received, gross margin improvement for the long term.
Jensen Huang:
Yes. As you know, just to add to that, as you know, NVIDIA's really become a software company. If you take a look at almost all of our products, the GPU -- having the world's best GPU, of course, is the starting point. But almost everything that we do, whether it's in artificial intelligence or data analytics or health care or robotics or self-driving cars, almost all of these platforms
Aaron Rakers:
Yes. Very helpful. And then you mentioned in your prepared remarks that you've seen hyperscale -- your hyperscale business within data center grow both on a quarter-over-quarter as well as year-over-year basis in this last print. You also mentioned that your visibility is improving. Can you just help us understand what exactly you're seeing in the hyperscale guys because it feels like there's some mixed data points out there? What underpins your improved visibility? Or what are you seeing in that piece of your business?
Jensen Huang:
Yes. We had a strong Q3. We're going to see a much stronger Q4. And the foundation of that is AI, it's deep learning inference. That is -- this deep learning inference is understandably going to be one of the largest computer industry opportunities. And the reason for that is because the computation intensity is so high. And for the very first time, aside from computer graphics, this mode of software is not really practical without accelerators. And so I mentioned earlier about the large-scale movement to deep learning recommendation systems. Those models are really, really hard to train. I mentioned earlier about conversational AI. Because conversation requires real-time processing, several seconds is really not practical. And so you have to do it in milliseconds, tens of milliseconds. And our accelerator makes that possible. What makes it really complicated and the reason why -- although so many people talk about it, only we demonstrated -- we submitted all 5 results -- all 5 tests for the MLPerf inference benchmark, and we won them. And the reason for that is because it's far more than just a chip. The software stack that sits on top of the chip and the compilers that sits on top of the chip are so complicated. And it's understandably complicated because a supercomputer wrote the software, and this body of software is really, really large. And if you have to make it both accurate as well as performant, it's really quite a great challenge. And it's one of the great computer science challenges. This is one of those problems that hasn't been solved, and we've been working hard at it for the last 6, 7 years now. And so this is really the great opportunity. We've been talking about inference for some time now. Finally, the workloads and a very large diverse set of workloads are now moving into production. And so I'm hoping -- I'm enthusiastic about the progress and seeing the trends and the visibility that inference should be a large market opportunity for us.
Operator:
Your next question comes from the line of C.J. Muse with Evercore ISI.
Christopher Muse:
I guess I'd love to follow on, on that last question. So clearly, your commentary, Jensen, here is much more bullish than I've heard you, I think, before on inference, particularly as it relates to this first benchmark. And so I guess can you talk a bit about how you see mix within data center looking out over the next 12, 24 months as you see kind of training versus inference as well as cloud versus enterprise, considering, I would think, inference over time could be -- could grow into a large opportunity there as well?
Jensen Huang:
Yes. C.J., that's really good. Let me break it down. So when we think about hyperscale, there are three parts
Operator:
And your next question comes from the line of Harlan Sur with JPMorgan.
Harlan Sur:
There are a lot of concerns around China trade tensions, economic slowdown. But history has shown that gamers tend to be less sensitive to these macro trends and, in fact, also somewhat insensitive to price changes, at least at the enthusiast level. So given that China is such a big part of the gaming segment, can you just discuss the gaming demand trends out of this geography?
Jensen Huang:
Gaming is solid in China, and it is also the fastest adopter of our gaming notebooks. This gaming RTX notebooks or GeForce notebooks is really a brand new category. This category never existed before because we couldn't get the technology in there so that it's both delightful to own as well as powerful to enjoy. And so we saw really great success with RTX notebooks and GeForce notebooks in China, and RTX adoption has been fast. Your comments make sense because most of the games are free-to-play these days. The primary games that people play are esports, which you want the best gear, but you could -- after you buy the gear, you pretty much enjoy it forever; and mobile, which is largely free-to-play. You invest in some of your own personal outfits. And after that, I think you can enjoy it for quite a long time. And so the gear is really important. One of the areas where we've done really great work, particularly in China, has to do with social. We have this platform called GeForCe Experience. And as an extension of that, there's a new feature called RTX Broadcast Engine. And it basically applies AI to broadcasting your content to share it. You could make movies. You could capture your favorite scenes and turn it into art, applying AI. And one of the coolest features is that you could overlay yourself on top of the game and share it with all the social networks without a green screen behind you. We use AI to stitch you out, basically, to cut you out of the background and irrespective of what noisy background you've got. And so as you know, China has really a super hyper social community -- communities back there and they have all kinds of really cool social platforms to share games and user-generated content and short videos and all kinds of things like that. And so GeForce has that one additional feature that really makes it successful.
Operator:
And your next question comes from the line of Toshiya Hari with Goldman Sachs.
Toshiya Hari:
I wanted to ask on automotive. Colette, in your prepared remarks, you talked about your legacy infotainment business being down in the quarter. Just curious, what percentage of automotive revenue at this point is legacy infotainment versus the newer AI/ADAS solutions? And more importantly, Jensen, if you can speak to the growth trajectory in automotive over the next 1.5 years, maybe 2, that would be appreciated. And I do ask the question because it feels like we've heard many, many announcements, customer announcements, collaborative work that you're doing with your customers, yet we haven't quite seen sort of a hockey-stick inflection that some of us were expecting a couple of years ago. So just kind of curious when we should -- how we should set our expectations going forward.
Colette Kress:
Yes. Toshiya, let me address the first question regarding our legacy infotainment systems for our automotive business. It is still representing maybe about half or more of our overall revenue in the automotive business. We have our AI cockpit continuing to grow and grow quite well, both sequentially as well as year-over-year, as well as our autonomous vehicle solutions that we may be doing, including development services.
Jensen Huang:
Let's see. The -- we're the first -- probably the first AV car that's going to be passenger-owned on the road, and I think we've talked about it before, is Volvo. And we're expecting them to be in the late 2020, early 2021 time frame. And I'm still expecting so. And then there's the 2022, 2023 generations. Most -- I would say most of the passenger-owned vehicle developments are going quite well. The industry, as you know, is under some amount of pressure, and so a lot of them have slipped it out a couple of years or so. And this is something that I think we've already spoken about in the past. Our focus, our strategy consists of several areas. One area, of course, is passenger-owned vehicles. The second part is robot taxis. We have developments going with just about every major robot taxi company that we know of. And they're here in the states. They're in Europe. They're in China. And when you hear news of them, we're delighted to see their progress. And then the third part has to do with trucks, shuttles and increasingly a large number of vehicles that don't carry people, they carry goods. And so we have a major development with Volvo. That was Volvo Trucks. Volvo Cars and Volvo Trucks, as you know, are 2 different companies. One of them belongs to Geely, Volvo Cars. Volvo Trucks is the heritage Volvo. And we have a major program going with them to automate the delivery of goods. You also see us during various GTCs, I'll mention companies that we're working with on grocery delivery or goods delivery or within a warehouse product delivery. You're going to see a whole bunch of things like that because the technology is very similar, and it's starting to -- the development -- the technology we develop for passenger-owned vehicles has started to propagate down into logistics vehicles. I continue to believe that everything that moves eventually will have autonomous capability or be fully autonomous. And that, I think, is, at this point, fairly certain. Now our strategy is both in developing the in-car AV computing system, and it's software-defined, it's scalable, as well as the AI development and simulation systems. And so when somebody's working on AV and they're using AI, and most of them are, there's a great opportunity for us. And when they start ramping up and they're collecting miles of data, it becomes a very large market opportunity for us. And so I'm anxious to see every single car company be as progressive and aggressive in developing AV. And they will be. They will be. This is a foregone conclusion.
Operator:
Your next question comes from the line of Stacy Rasgon with Bernstein.
Stacy Rasgon:
I have two data center questions for Colette. The first question, I want to return to your kind of outlook for strong sequential data center growth in Q4. Now this business grew 11% sequentially in Q3. And you didn't actually call out strong growth as we were going into the quarter. You are calling it out for Q4. Does that suggest to me that you expect sequential growth in Q4 to be stronger than Q3 given you're calling it out in Q4 and you didn't call it out in Q3? Or would you define like what you saw in Q3 as well as already being strong sequential growth? Like how do we think about the wording of that in relation to what we've seen in Q3 and what you expect for Q4?
Colette Kress:
Sure, Stacy. When we had provided guidance in Q3 and how we finished the quarter in Q3, we had indicated that our growth would stem from both gaming and data center. We completed that. And we also had stronger than expected from guidance from both gaming and data center in our Q3 results. Moving to Q4, Q4 is a sequential decrease in totality versus Q3. We have reminded the teams about our overall seasonality that we sometimes have in gaming associated with our consoles as well as also with our notebooks that seem to be primarily in Q2 and Q3 being our strongest quarters and likely, therefore, a seasonal downtick as it move to Q4. What we wanted to do was, if we have in totality overall decline associated with that, we did want to emphasize what we are expecting in terms of data center with the overall strong growth sequentially.
Stacy Rasgon:
So I guess to ask the question again, would you define what you saw in Q3 as being strong growth as well?
Colette Kress:
I would believe our growth of 17% was higher than we expected to Q3. Again, when we get into Q4, we'll see how the quarter ends in terms of data center, but we are expecting strong growth. Thanks, Stacy.
Stacy Rasgon:
Okay. And for my second question, hyperscale you said was up year-over-year. Now -- and that's after, off of last year, where it was the peak. Inference doubled year-over-year. And this suggests to me -- I know you said enterprise was down year-over-year. But this suggests to me that it wasn't just down year-over-year, it was down a lot year-over-year. How do we think about that in the context of like the growth that we've seen very strongly over the last few quarters in enterprise. And going back to your commentary at the Analyst Day, which was almost entirely about the opportunity coming from enterprise growth, what's going on there? What drove that? And what should we expect going forward?
Colette Kress:
Sure. Our enterprise business has been beginning to ramp from over a year ago at a very, very, very small base. We've continued to see great traction in there with a lot of the things that we've announced throughout. But keep in mind in our year ago quarter, we also had very strong systems and a very large deal associated with our DGX. So when we look from a quarter-over-quarter period or just looking at 1 quarter, we can have a little bit of lumpiness. So that year-over-year impact is really just due to an extremely large deal in the prior year Q3.
Operator:
Your next question comes from the line of Mitch Steves with RBC.
Mitchell Steves:
I apologize for any background noise, but I just have one question, just for Jensen. So in 2018, can you give us a rough update on what the GPU utilization was for deep learning application? What it is today? I'm just wondering how the -- how that's advanced over the last couple of year or two.
Jensen Huang:
Let's see. I would say 2018, it was nearly all related to training. And this year, we started to see the growth of inference to the point where we now -- we have now sold more -- this last quarter, we sold more T4 GPUs for inference than we sold V100s that's used for training, and both of them were record highs. And so the comment that Colette just made, comparing to year-over-year, we had a large DGX system sale a year ago that we didn't have this year. But if you excluded that, the V100 and the T4 is doing great. They're at record levels. And T4 didn't hardly existed a year ago, now it's selling more than V100s, and both of them are record highs. And so that kind of gives you a feeling for it. I think that's really the major difference that inference is really kicking into gear, and my sense is that it's going to continue to grow quite nicely.
Operator:
And your next question comes from the line of Joe Moore with Morgan Stanley.
Joseph Moore:
I wonder if you could talk a little bit more about the 5G opportunity that you announced at Mobile World. And I guess you talked a lot about AI and IoT services in a C-RAN environment. But is there -- how big is that opportunity? And can you address kind of the core compute aspect to C-RAN with the GPU?
Jensen Huang:
Yes. If you look at the world of mobile today, there are players that are building DRAMs and their radio heads in the BBU, basically the baseband units. In the data center where people would like to move the software for radio networks, it's really an untapped market. And the reason for that is because the CPU is just not able to support the level of performance that's necessary for 5G. And ASICs are too rigid to be able to put into a data center. And so the data center needs a programmable solution that is data center-ready that can support all of the software richness that goes along with the data center, whether it's a VM environment like VMware. And we -- recently, during the quarter, we announced another partnership with VMware. They recognize that increasingly, our GPUs are becoming a core part of data centers and cloud. We had a partner -- we announced a partnership with Red Hat. They realize the momentum that they're seeing us in, in telcos, and they would like to adapt their entire stack from open stack to OpenShift on top of our GPUs. And so now with VMware, with Red Hat, we're going to have a world-class telco enterprise stack that ranges all the way from hypervisors and virtual machines all the way to Kubernetes. And so our strategy is to -- our goal is to really create this new world of C-RAN, vRAN centralized data centers and software-defined networking. And the software-defined networking will, of course, include things like in the data center networking as well as firewalls. But the computationally-intensive stuff is really the 5G radio. And so we're going to create a software stack for 5G and basically exactly the same way that we've done for creating a -- excuse me, a software stack for deep learning. And we call it Aerial. Aerial is to 5G essentially what Cuda-NN is for deep learning and essentially what optics is for ray tracing. And this software stack is going to allow us to run the whole software -- run the whole 5G stack in software and deliver the highest performance, the incredible flexibility and scale to as many layers of MIMO as customers need and to be able to put all of it in the data center. The power of putting it into data center, as you know, is flexibility and fungibility. With the low latency capability of 5G, you could put a data center somewhere in the regional hub. And depending on where the traffic is going, you could shift the traffic computation from 1 data center to another data center, something that you can't do in basebands, in baseband units in the cell towers, but you can do that in the data center. And that helps them reduce the cost. The second benefit is that the telcos would love to be a service provider for a data center's computation at the edge. And the edge applications are things like smart cities and whether it's warehouses or retail stores or whatever it is because they're geographically located and is distributed all over the world. And so to be able to use their data center to also be able to use AI in combination with IoT is really exciting to them. And so I think that that's really -- this is really the future that we're going to see a lot more service providers at the edge. And these edge data centers will have to run the data center, the networking, including the mobile network and software as well as run 5G and IoT -- AI and IoT applications
Operator:
And your last question comes from the line of Harsh Kumar with Piper Jaffray.
Harsh Kumar:
I apologize for the background noise. But Colette, maybe you could give us an idea of gaming. In the guidance, it's down. And I was wondering, could you maybe give us the impact of the console business versus the laptop and give us an idea of what might be the bigger driver there?
Colette Kress:
I would say, for our Q4, both of them are expected to be seasonally down. In the case of the consoles, we do wait for Nintendo to assist in terms of what they need. So we will have to see how the quarter ends on that. But in both cases, in totality, these businesses have ranged, maybe in totality of the 2, of about $500 million a quarter. And we'll see both of them sequentially decline. Thank you.
Operator:
I'll now turn the call back over to Jensen for any closing remarks.
Jensen Huang:
Thanks, everyone. We had a good quarter driven by strong gaming growth and hyperscale demand. We're making great strides in 3 big impact initiatives. The world of computer graphics is moving to ray tracing, and our business reflects that. Some of the biggest blockbuster games this holiday season and beyond are RTX-enabled, including Call of Duty
Operator:
Ladies and gentlemen, this concludes today's conference call. Thank you for participating. You may now disconnect.
Operator:
Good afternoon. My name is Christina, and I will be your conference operator today. Welcome to NVIDIA’s financial results conference call. [Operator Instructions] I will now turn the call over to Simona Jankowski from Investor Relations to begin your conference.
Simona Jankowski:
Thank you. Good afternoon, everyone and welcome to NVIDIA’s conference call for the second quarter of fiscal 2020. With me on the call today from NVIDIA are Jen-Hsun Huang, President and Chief Executive Officer and Colette Kress, Executive Vice President and Chief Financial Officer. I would like to remind you that our call is being webcast live on NVIDIA’s Investor Relations website. The webcast will be available for replay until the conference call to discuss our financial results for the third quarter of fiscal 2020. The content of today’s call is NVIDIA’s property. It can’t be reproduced or transcribed without our prior written consent. During this call, we may make forward-looking statements based on current expectations. These are subject to a number of significant risks and uncertainties, and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today’s earnings release, our most recent Form 10-K and 10-Q and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All our statements are made as of today, August 15, 2019, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary, which is posted on our website. With that, let me turn the call over to Colette.
Colette Kress:
Thanks, Simona. Q2 revenue was $2.58 billion, in line with our outlook, down 17% year-on-year and up 16% sequentially. Starting with our gaming business, revenue of $1.31 billion was down 27% year-on-year and up 24% sequentially. We are pleased with the strong sequential growth in the quarter when we launched our RTX SUPER lineup for desktop gamers, wrapped up our greatest ever number of gaming laptops and launched our new RTX studio laptops for creators. In July, we unveiled 3 GeForce RTX SUPER GPUs, delivering the best-in-class gaming performance and power efficiency and real-time ray tracing for both current and next-generation games. These GPUs delivered a performance boost of up to 24% from our initial Turing GPUs launched a year earlier. The SUPER lineup strengthens our leadership in the high end of the market and the response has been great. We look forward to delighting gamers with the best performance in ray tracing as we get into the back to school and holiday shopping seasons. Ray tracing is taking the gaming industry by storm and have quickly come to define the modern era of computer graphics. A growing number of blockbuster AAA titles have announced support for NVIDIA RTX ray tracing, including Call of Duty
Operator:
[Operator Instructions] And your first question comes from the line of C.J. Muse with Evercore.
C.J. Muse:
Good afternoon. Thank you for taking the questions. I guess first question on gaming, how should we think about your outlook into the October quarter vis-à-vis kind of normal seasonality? How are you thinking about Switch within that? And considering now that you have full Turing lineup as well as content truly coming to the forefront here, how do you think about trends beyond the October quarter? Thank you.
Jen-Hsun Huang:
Sure. Colette, why don’t you take the Switch question? And then I will take the rest of the RTX questions.
Colette Kress:
Sure. From a gaming perspective, the overall Switch or the overall console business definitely is a seasonal business. We usually expect to see production ramping in Q2 and in Q3, with it coming down likely in Q4. So you should see Switch to be a portion definitely of our gaming business in Q3.
Jen-Hsun Huang:
Yes. C.J., thanks for your question. RTX as you know is – first of all, RTX is doing great. I think we have put all the pieces in place to bring ray tracing into the future of games. The number of games, the blockbuster games that adopted RTX is really snowballing. We announced several 6 games in the last couple of months. There is going to be some exciting announcements next week at gamescom. It’s pretty clear now the future of gaming will include ray tracing. The number of software developers that create – with creative tools that adopted RTX is really quite spectacular. We now have 40 – over 40 ISV tools that was announced at SIGGRAPH that have accelerated ray tracing and video editing. And some of the applications’ amazing AI capabilities for image optimization enhancement support RTX. And so looking forward, this is what I expect. I expect that ray tracing is going to drive a reinvigoration of gaming graphics. I expect that the over 100 laptops that we have RTX designed – RTX GPUs designed into is going to contribute our growth. Notebook gaming is one of the fastest-growing segments of the gaming platform world. The number of notebooks that are able to game is only a few percent, so it’s extremely underexposed. And yet, we know that gamers are – like the rest of us, they like thin and light notebooks, but they like it to be able to run powerful games. And so this is an area that has grown significantly for us year-over-year, and we’re expecting it to grow through the end of the – through the second half and through next year. And one of the things that’s really exciting is our RTX Studio line that we introduced recently. We observed, and through our discussions with the PC industry, that the creatives are really underexposed and underserved by the latest technologies. And they want notebooks and they want PCs that have powerful graphics. They use it for 3D content creation and high-definition video editing and image optimization and things like that. And we introduced a brand-new line of computers that we call RTX Studio. Now the OEMs were so excited about it. And at SIGGRAPH, we now have 27 different laptops shipping and more coming. And so I think RTX is really geared for growth. We have great games coming. We got the SUPER line of GPUs. We have all of our notebooks that were designed into that we are ramping and of course, the new RTX Studio line. And so I expect this to be a growth market for us.
Christopher James:
Very helpful. If I could follow-up on the data center side, perhaps you can speak directly just to the hyperscale side, both internal and cloud, and whether you’re seeing any green shoots, any signs of life there and how you are thinking about what that rate of recovery could look like over time?
Jen-Hsun Huang:
With the exception of a couple of hyperscalers, C.J., I would – we’re seeing broad-based growth in data centers. In the area of training, the thing that’s really exciting everybody, and everybody is racing towards, is training these large gigantic natural language understanding models, language models. The transformer model that was introduced by Google, called BERT, has since been enhanced into XLned and RoBERTa and, gosh, so many different, GP2, and Microsoft’s MASS. And there are so many different versions of these language models. And in the AI, NLU, natural language understanding, is one of the most important areas that everybody’s racing to go to. And so, these models are really, really large. It’s over 1,000x larger than image models that we’re training just a few years ago, and they’re just gigantic models. It’s one of the reasons why we built the DGX SuperPOD so that we could train these gigantic models in a reasonable amount of time. The second area – so that’s training in the hyperscalers. The second area where we are seeing enormous amounts of activity has to do with trying to put these conversational AI models into services so that they could be interactive and in real time. Whereas photo tagging and photo enhancement is something that you could put off-line and you could do that while you have excess capacity when it’s off of the most busy time of the day. You can’t do that with language and conversational AI. You better to respond to the person in real time. And so the performance that’s required is significant. But more importantly, the number of models necessary for conversational AI from speech recognition to language understanding to recommendation systems to text-to-speech to wave synthesis these 5, 6, 7 models have to be processed in real time – in series and in real time so that you can have a reasonable conversation with the AI agent. And so these type of activities is really driving interest and activity at all of the hyperscalers. My expectation is that this is going to continue to be a big growth opportunity for us. But more importantly, in addition to that, we’re seeing that AI is – the wave of AI is going from the cloud to the enterprise to the edge and all the way out to the autonomous systems. The place where we’re seeing a lot of excitement, and we talked about that in the past and we’re seeing growth there, has to do with the vertical industry enterprises that are starting to adopt AI to create new products, whether it’s a delivery robot or some kind of a Chat Bot or the ability to detect fraud in financial services, these applications in vertical industries are really spreading all over the place. There’s some over 4,000 AI start-ups around the world. And the way that we engage them is they use our platform to start developing AI in the cloud. And as you know, we’re the only AI platform that’s available on-prem and in every single cloud. And so they can use our AI platforms for – in all the clouds, which is driving our cloud computing, external cloud computing growth. And then they can also use it on-prem if their usage really grows significantly. And that’s one of the reasons why our Tesla for OEMs and DGX is growing. And so we’re seeing broad-based excitement around AI as they use it for their products and new services. And these 4,000, 4,500 start-ups around the world is really driving consumption of that.
Operator:
And your next question comes from the line of Vivek Arya with Bank of America Merrill Lynch.
Vivek Arya:
Alright thanks for taking my questions. I actually had 2 as well, one quick one for Colette and one for Jensen. Colette, good to see the gross margin recovery getting into October is this 62% to 63% range a more sustainable level and perhaps a level you could grow off of as sales get more normalized levels? And then a bigger question is for Jensen. Again, on the data center side, Jensen, when I look back between – 2015 to 2018, your data center business essentially grew 10x. And then the last year has been a tough one with the slowdown in cloud CapEx and so forth. When do you think your data center starts to grow back on a year-to-year – on a year-on-year basis? Can that happen sometime – later this year? And then just longer term, what is the right way to think about this business? Does it go back to prior levels? Does it go at a different phase? This is the one part of the business that I think is toughest for us to model, so any color would be very helpful.
Colette Kress:
Great, so let me start first with your question, Vivek, regarding gross margins. Yes, thanks for recognizing that we are moving towards our expectations that, over time, we’ll continue to see our overall volumes improve. Essentially, our business is normalized. We’ve reached normalized levels through the last couple of quarters. And this quarter, just very similar to what we will see going forward, is mix is the largest driver, what drives our overall gross margins and our gross margin improvements.
Jen-Hsun Huang:
Yes, Vivek, if you look at the last several years, there’s no question our data center business has grown a lot. And my expectation is that it’s going to grow a lot more, and let me explain to you why. Aside from a couple – a few of uncontrollable circumstances and the exception of a couple of large customers, the overall trend, the broad-based trend, of our data center business is upward, to the right. And it is growing very nicely. There’s a couple of different dynamics that’s causing that on first principles to grow. And of course, one of them is as AI is well known now to require accelerated computing, our computing architecture is really ideal for it. AI is not just one network. It’s thousands of different types of networks, and these networks are getting more and more complex over time, the amount of data you have to process is enormous. And so like all software programs, you cannot predict exactly how the software is going to get programmed. And having a programmable architecture like CUDA and yet optimized for AI like Tensor Cores that we’ve created is really the ideal architecture. We know also that AI is the most powerful technology force of our time. The ability for machines to learn and write software by itself and write software that no humans can write is pretty extraordinary. And the applications of AI, as you guys are watching yourself, are just spreading in every single industry. And so the way we think about AI is in waves, if you will. The first wave of AI is developing the computer architecture, and that was the first part where – that’s when a lot of people discovered who we are, and we emerged into the world of high-performance computing in AI. The second wave is applying the AI for cloud service providers or hyperscalers. They have a large amount of data. They have a lot of consumer applications. Many of them are not life-critical and so, therefore, the application of an early technology – early-adoption technology was really viable. And so you saw hyperscalers adopt AI. And the thing that’s really exciting for us is beyond recommendations, beyond image enhancement, the area where we believe the most important application for AI is likely conversational AI. Most people talking and asking questions and talking to their mobile devices and looking for something or asking for directions instead of having a page of – a list of options, it responds with an answer that is very likely a good one. The next phase of AI is what we call vertical industry enterprise AI. And this is where companies are using it not just to accelerate the business process internally, but they’re using AI to create new products and services. They could be new medical instruments to IoT-based medical instruments to monitor your health. It could be something related to an application that – used for financial services for forecasting or for fraud detection. It could be some kind of device that delivers pizza to you, delivery bots. And the combination of IoT and artificial intelligence, for the very first time, you actually have the software capabilities to make use of all of these sensors that you’re putting all over the world. And that’s the next phase of growth. And it affects companies from large industrials, transportation companies, retailers, you name it. Health care companies, you name it. And so that phase of growth of AI is the phase that we’re about to enter into. And then the longer term is an industry that we all know to be extremely large, but it takes time because it’s life-critical, and it has to do with transportation. It’s a $100 trillion industry. We know it’s going to be automated. We know that everything that moves in the future will be autonomous or have autonomous capabilities. And that’s just a matter of time before we realize its full potential. And so the net of it all is that I believe that AI is the single most powerful technology force of our time, and that’s why we’re all in on it. And we know that acceleration and accelerated computing is the perfect model for that. And it started in the cloud, but it’s going to keep moving out into the edge and through data centers and enterprises and hopefully – well, eventually, all the way out into autonomous devices and machines in the real world. And so this is a big market, and I’m super enthusiastic about it.
Operator:
And your next question comes from the line of Toshiya Hari with Goldman Sachs.
Toshiya Hari:
Hi guys. Thanks very much for taking the questions. I had two as well, one for Jensen and the other for Colette. Jensen, you guys called out inference as a significant contributor to growth in data center last quarter. I think you guys talked about it being a double-digit percentage contributor, curious what you saw from inference in the quarter. And more importantly, if you can talk about the outlook, both near term and long term, as it relates to inference, that’ll be helpful. And then secondly, for Colette, just want to double click on the gross margin question. The sequential improvement that you’re guiding to is a pretty significant number. So I was just hoping if you can kind of break it down for us in terms of overall volume growth mix dynamics, both between segments and within segments and also to the extent DRAM pricing is impacting that, any color on that will be helpful as well. Thank you.
Jen-Hsun Huang:
Yes, Toshiya, I got to tell you, I’m less good at normal pre – near-term productions than I am good at thinking about long-term dynamics. But let me talk to you about inference. Our inference business is – remains robust. It’s double digits. It’s a large part of our business. And – but more importantly, the two dynamics that I think are near term and that’s going to drive growth, number one is interactive conversational AI, interactive conversational AI inference. If you simply ask a chat bot a simple question, where is the closest pizza and you would – pizza shop, and you would like to have a conversation with this bot, it would have to do speech recognition, it has to understand what it is that you asked about, it has to look it up in a recommender based on the locations you’re at, maybe your preferences of styles of pizza and the price ranges that you’re interested and how far you’re willing to go, to go get it. It has to recommend a pizza shop for you to go to. It has to then translate that from text-to-speech and then into human – a human understand a voice. And those models have to happen in just a few – ideally, a few hundred milliseconds. Currently, it’s not that. And it makes it really hard for these services to be deployed quite broadly and used for all kinds of different applications. And so that’s the near-term opportunity, it’s interactive conversational AI inference. And you could just imagine every single hyperscaler racing to go make this possible because recently, we had some important breakthroughs in machine learning language models. The BERT model that I mentioned earlier is really, really an important development, and it’s caused a large number of derivatives that has improved upon it and so near-term conversational AI inference. But, we are also seeing near term the inference at the edge. There are many types of applications where because of the laws of physics reasons, the speed of light reasons or the economics reasons or data sovereignty reasons, it’s not possible to stream the data to the cloud and have the inference done at the cloud. You have to do that at the edge. You need the latency to be low, the amount of data that you’re streaming is continuous. And so you don’t want to be paying for that line rate the whole time, and maybe the data is of great confidentiality or privacy. And so we’re seeing a lot of excitement and a lot of development for edge AI. Smart retail, smart warehouses, smart factories, smart cities, smart airports, you just make a list of those kind of things, basically locations where there is a lot of activity, where safety or cost or large amount of materials is passing through, you could just imagine the applications. All of those really want to be edge computing systems and edge inference systems. And so those are near term – two near-term drivers, and I think it’s fair to say that both of them are quite large opportunities.
Colette Kress:
So to answer your question regarding gross margin in a little bit more detail, probably our largest area that we expect improvement in terms of our mix is our mix return regarding our overall gaming business. We expect to have a full quarter of our SUPER lineup within the next quarter including our RTX as well as our notebook becoming a bigger mix as well as it grows. These drivers are one of the largest reasons why we see that growth in our gross margin. We always think about our component cost, our overall cost of manufacturing, so this is always baked in over time, but we’ll continue to see improvements on that as well.
Operator:
And your next question comes from the line of Harlan Sur with JPMorgan.
Harlan Sur:
Good afternoon. Thanks for taking my question. Again on your data center business, many of your peers on the compute and storage side are seeing spending recovery by cloud and hyperscalers in the second half of this year after a similar weak first half of the year. You guys saw some growth in Q2 driven primarily by enterprise. It seems like you had some broadening out of the customer spending this quarter. Inferencing continues to see strong momentum. Would you guys expect that this translates into a double-digit percentage sequential growth in data center in Q3 off of the low base in Q2?
Jen-Hsun Huang:
Our hyperscale data center with a few customers don’t give us very much – we don’t get very much visibility from a handful of customers in hyperscale. However, we’re seeing broad-based growth and excitement in data centers. And the way to think about data center, our data center business consists of hyperscale training, internal training, hyperscale inference, cloud computing – and that’s hyperscale, and that cloud is a public cloud. And then we have vertical industry enterprise, what sometimes we call enterprise, vertical industry enterprise, it could be transportation companies, retailers, telcos, vertical industry adoption of AI either to accelerate their business or to develop new products and services. And then the – so when you look at our data center from that perspective and these pieces, although we don’t see as much – we don’t get as much visibility as we like in a couple of the large customers, the rest of the hyperscalers, we’re seeing broad-based growth. And so we’re experiencing the enthusiasm and the energy that maybe the others are and so we will keep updating you guys as we go. We will see how it goes.
Operator:
And your next question comes from the line of Timothy Arcuri with UBS.
Timothy Arcuri:
Thanks a lot. I had two. I guess first for Jensen, Volta’s been around now for about 2 years. Do you see signs of demand maybe building up ahead of the new set of nanometer products, whenever that comes out? I guess I’m just wondering whether there’s some element of this is more around product cadence that gets resolved as you do roll out the product. That’s the first question. And then I guess, the second question, Colette, is of the $300 million growth into October, it sounds like Switch is pretty flat, but I’m wondering if you can give us maybe some qualitative sense of where the growth is coming from, is it maybe like two-third gaming and one-third data centers, something like that? Thanks.
Jen-Hsun Huang:
Well, Volta data center products can churn that fast. We gamers could churn products quickly because they’re bought and sold one at a time. But data centers data center infrastructure really has to be planned properly, and the build-out takes time. And we expect Volta to be successful all the way through next year. And software still continues to be improved on it. We’re still improving systems on it. And in fact, just 1 year in just 1 year, we improved our AI performance on Volta by almost 2x, 80%. And so, you could just imagine the amount of software that’s built on top of Volta and all the Tensor Cores and all the GPUs connected with NVLink and the large number of nodes that are connected to build supercomputers. The software of building these systems, large-scale systems, is really, really hard. And that’s one of the reasons why you hear people talk about chips, but they never show up because building the software is just an enormous undertaking. The number of software engineers we have in the company is in the thousands, and we have the benefit of having built on top of this architecture for over 1.5 decades. And so, when we’re able to deploy into data centers as quickly as we do, I think we kind of lose sight of how hard it is to do that in the first place. The last time a new processor entered into a data center was an x86 Xeon, and you just don’t bring processors in the data centers that frequently or that easily. And so, I think the way to think about Volta is that it’s surely in its prime, and it’s going to keep continue to do well all the way through next year.
Colette Kress:
In regard to our guidance on revenue, and we do guide in terms of the total. You have seen, in this last quarter, we executed a sequential increase really focusing on moving to a normalization of our gaming business. And we’re now approaching the second half of the year getting ready for the back to school and the holidays. So, you should expect also our gaming business to continue to grow to reach that full normalization by the end of Q3. We do expect the rest of our platforms to likely also grow. We have a couple different models on how that will come out. But yes, we do expect our data center business to grow, and then we’ll see on the rest of our businesses as well.
Operator:
Your next question comes from the line of Matt Ramsay with Cowen.
Matt Ramsay:
Thank you very much. Good afternoon. A couple of questions. I guess the first one is Jensen, if you have any, I guess, high-level qualitative commentary on how the new SUPER upgrades of your Turing platform have been received in the market and how you might think about them progressing through the year. And then, I guess, the second question is a bigger one. Intel’s talked quite openly about One API. The software stack at Xilinx is progressing with Versal ACAP. I mean you guys get a lot of credit for the decade of work that you’ve done on CUDA. But I wonder if you might comment on if you’ve seen any movement in the competitive landscape on the software side for the data center space. Thank you.
Jen-Hsun Huang:
SUPER is off to a great start. Goodness, SUPER is off to a super start. And if you look at if you do channel checks all over, even though we’ve got a lot of products in the channel and we last quarter was a transitional quarter for us actually. And we didn’t we shipped SUPER later in the quarter. But because the entire ecosystem and all of our execution engines are so primed, we were able to ship a fair number through the channel. And so, and yet, if you do spot checks all around the world, they’re sold out almost everywhere. And the pricing in the spot market is drifting higher than MSRP. That just tells you something about demand. And so that’s really exciting. SUPER is off to a super start for and at this point, it’s a foregone conclusion that we’re going to buy a new graphics card, and it’s going to the last 2, 3, 4 years to not have ray tracing is just crazy. Ray tracing content just keeps coming out. And between the performance of SUPER and the fact that it has ray tracing hardware, it’s going to be super well positioned for throughout all of next year. Your question about APIs and software programmability, APIs is just one of the issues. The large issue about processors is how do you program it. The reason why x86s and CPUs are so popular is because they solve the great challenge of software developers
Operator:
Your next question comes from the line of Joe Moore with Morgan Stanley.
Joe Moore:
Great. thank you. I wonder if you could talk about the strength in the automotive business. Looks like the services piece of that is getting to be bigger, what’s the outlook for that part of the business? And can you give us a sense of the mix between services and components at this point?
Jen-Hsun Huang:
Sure. Thanks, Joe. Our approach to autonomous vehicles comes in basically 2 parts. The first part is a full stack, which is building the architected processor, the system, the system software and all of the driving applications on top, including the deep neural nets. The second part of it, we call that a full stack self-driving car computer. The second part of DRIVE includes an end-to-end AV development system. For those who would like to use our processors, use our system software but create their own applications, we created a system that allows basically shares with them our computing infrastructure that we built for ourselves that allows them to do end-to-end development from deep learning development to the application of AV to simulating that application to doing regression testing of that application before they deploy it into a car. And the two systems that we use there is called DGX for training and Constellation for simulation and what is called Replay. And then the third part of our business model is development agreements, otherwise known as NRE. These 3 elements, full stack computer, end-to-end development flow and NRE project development product development consists of the overall DRIVE business. And so, although the cars will take several years to go into production, we’re seeing a lot of interest in working with us to develop self-driving cars using our development systems and entering into development projects. And so, we’re the number of autonomous vehicle projects is quite large around the world as you can imagine. And so, my sense is that we’re going to continue to do well here. The additional part of autonomous vehicles and where the capability has been derived and is going to seal up more near-term opportunities has to do with things like delivery shuttles, self-driving shuttles and maybe cargo movers inside walled warehouses. Those kinds of autonomous machines require basically the same technology, but it’s sooner and easier to deploy. And so, we are seeing a lot of excitement around that area.
Operator:
Your next question comes from the line of Aaron Rakers with Wells Fargo.
Aaron Rakers:
Yes, thanks for taking the questions and congratulations on the improved performance. At your Analyst Day back a couple of months ago, you had highlighted the installed base opportunity for RTX. And I think at that point in time, you talked about 50% being Pascal base, 48% being pre-Pascal. You also alluded to the fact that you were seeing a positive mix shift higher in terms of the price points of this RTX cycle. So, I’m curious, where do we stand on the current product cycle? And what are you seeing currently as we go through this product cycle on the Turing platforms?
Jen-Hsun Huang:
We launched well, first of all, the answer is that RTX adoption is faster than Pascal’s adoption if you normalize to time 0 of launch. The reason for that is Pascal launched top to bottom on the same day. And as you guys know, we weren’t able to do that for Turing. But if we did that for Turing, the adoption rate is actually faster. And to me, it’s a rather sensible. And the reason for that is because Pascal was basically DX12. And Maxwell was DX12. And Turing is the world’s first DXR, the first ray tracing GPU, brand-new functionality, brand-new API and a lot more performance. And so, I think it’s sensible that Turing’s adoption is going to be rapid. The second element of Turing is something that we’ve never talked about before. We’re mentioning it more and more because it’s such an exciting book market for us is notebooks. The install base of Pascal has a very, very little notebook in it. And the reason for that is because, in the past, we were never able to put a high-performance gaming GPU into a thin and light notebook until we invented Max-Q. And in combination with our energy efficiency, we were able to we’re now able to put a 2080 into a laptop, and it’s still beautiful. And so, this is effectively a brand-new growth market for us. And with so few people and so few gamers in the world that are able to game on a laptop, I think this is going to be a nice growth market for us. And then the new market that we introduced and launched this last quarter is called RTX Studio. And this is an underserved segment of the market where consumers, enthusiasts, they could be artists that are working on small firms, they need powerful computers to do their work. They need powerful computers to do rendering and high-definition video editing. And yet it’s underserved by workstations because workstations are really sold on a B2B basis into large enterprises. And so, we aligned all of the OEMs and created a whole new line of notebooks called RTX Studio. And the enthusiasm has been great. We’ve launched 27 different laptops, and I’m looking forward to seeing the results of that. This is tens of millions of people who are creators. Some of them professionals, some of them hobbyists. And they use Adobe suites, they use Autodesk in their suites and some of them use SolidWorks and some of them use all kinds of renders, like blender. And these are 3D artists and video artists, and this digital content creation is the modern way of creativity. And so, this is an underserved market that we’re excited to go serve with RTX Studio.
Operator:
And your last question comes from the line of Stacy Rasgon with Bernstein Research.
Stacy Rasgon:
Hi guys. Thanks for taking my questions. I have two for Colette. My first question is on data center. So, I know you say that you have a broad-based growth except for a few hyperscalers. But you only grew at 3% sequentially, about $20 million. That doesn’t sound like broad-based growth to me unless like did the hyperscalers get worse or are they just still so much bigger than like the rest of it? I guess, what’s going on in data center? How do I wrap my head around like broad-based growth with relatively minimal growth observed?
Colette Kress:
So, to answer your question here, Stacy, on what we refer to when we’re discussing the broad-based growth is the substantial expansion that we have on the types of customers and the industries that we are now approaching. As you know, even a year ago, we had a very, very small base in terms of industry-based hyper excuse me, industry-based AI workloads that they were using. Over this last quarter, we’re continuing to see strong growth as we roll out all different types of AI solutions, both across the U.S. and worldwide, to these overall customers. Our hyperscalers, again, a couple of them, not necessarily growing, some of them are flat and some of them are growing depending on whether or not that’s for cloud instances or whether or not they’re using it for internal use. So, we believe that our continued growth with the industries is important for us for the long term to expand the use of AI and we are just really pleased with what we are seeing in that growth this quarter.
Operator:
I’ll now turn the call back over to Jensen for any closing remarks.
Jen-Hsun Huang:
Thanks, everyone. We are happy with our results this quarter and our return to growth across our platforms. Gaming is doing great. It’s great to see NVIDIA RTX reinvigorating the industry. GeForce has several growth drivers. Ray traced games continue to gain momentum. A large number of gaming laptops are rolling out, and our new Studio platform is reaching the large underserved community of creators. Outside a few hyperscalers, we’re seeing broad-based growth in data centers. AI is the most powerful technology force of our time and a once-in-a-lifetime opportunity. More and more enterprises are using AI to create new products and services while leveraging AI to drive ultra efficiency and speed in their business. And with hyperscalers racing to harness recent breakthroughs in conversational AI, we see growing engagements in training as well as interactive conversational inference. RTX, CUDA accelerated computing, AI, autonomous vehicles, the work we’re doing is important, impactful and incredibly fun. We’re just grateful there is so much of it. We look forward to updating you on our progress next quarter.
Operator:
This concludes today’s conference call. You may now disconnect.
Operator:
Good afternoon. My name is Kristina, and I'll be your conference operator today. Welcome to NVIDIA's financial results conference call. All lines have been placed on mute. [Operator Instructions] I'll now turn the call over to Simona Jankowski from Investor Relations to begin your conference.
Simona Jankowski:
Thank you. Good afternoon, everyone. And welcome to NVIDIA's conference call for the first quarter of fiscal 2020. With me on the call today from NVIDIA are Jen-Hsun Huang, President and Chief Executive Officer and Colette Kress, Executive Vice President and Chief Financial Officer. I'd like to remind you that our call is being webcast live on NVIDIA's Investor Relations Web site. The webcast will be available for replay until the conference call to discuss our financial results for the second quarter of fiscal 2020. The content of today's call is NVIDIA's property. It can't be reproduced or transcribed without our prior written consent. During this call, we may make forward-looking statements based on current expectations. These are subject to a number of significant risks and uncertainties and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent Forms 10-K and 10-Q and the reports that we may file on Form 8-K with Securities and Exchange Commission. All our statements are made as of today, May 16, 2019, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary, which is posted on our Web site. With that, let me turn the call over to Colette.
Colette Kress:
Thanks Simona. Q1 revenue was $2.2 billion in line with our outlook and down 31% year-on-year and up 1% sequentially. Starting with our gaming business, revenue of $1.05 billion was down 39% year-on-year and up 11% sequentially consistent with our expectations. We are pleased with the initial ramp of Turing and the reduction of inventory in the channel. During the quarter, we filled out our touring lineup with the launch of mid-range GeForce products that enable us to delight gamers with the best performance at every price point starting at $149. New product launches this quarter included the GeForce GTX 1660 Ti, 1660 and 1650 which bring Turing to the high volume PC gaming side for both desktops and laptops. These GPUs deliver up to 50% performance improvement over their Pascal based predecessors leveraging new Shader innovations such as concurrent floating point and integer operations, a unified cache and adaptive shading all with the incredibly power efficient architecture. We expect continued growth in the gaming laptops this year. GeForce gaming laptops are one of the shining spots of the consumer PC market. This year OEMs have built a record of nearly 100 GeForce gaming laptops. GeForce laptops start at $799 and all the way up to an amazing GeForce RTX 2080 4K laptops that are more powerful than even next generation consoles. The content ecosystem for Ray traced games is gaining significant momentum. At the March game developers conference, Ray tracing sessions were packed. Support for Ray tracing was announced by the industry's most important game engines, Microsoft DSR, Epics on unreal engine and unity. Ray tracing will be the standard for next generation games. In March at our GPU technology conference, we also announced more details on our cloud gaming strategy through our GeForce NOW service and the newly announced [indiscernible] alliance. GeForce NOW is a GeForce gaming PC in the cloud for the 1 billion PCs that are not game ready expanding our reach well beyond today's 200 million GeForce gamers. It's an open platform that allows gamers to play the games they own instantly in the cloud on any PC or Mac anywhere they like. The service currently has 300,000 monthly active users with 1 million more on the waitlist. To scale out to millions of gamers worldwide, we announced the GeForce NOW alliance expanding GFN through partnerships with the global telecom providers, SoftBank in Japan and LG UPlus in South Korea will be among the first to launch GFN later this year. NVIDIA, we'll develop the software and manage the service and share the subscription revenue with alliance partners. GFN runs on NVIDIA's edge computing servers as telcos raise to offer the new services for their 5G networks, GFN is an ideal new 5G application. Moving to data center, revenue was $634 million down 10% year-on-year and down 7% sequentially reflecting the pause in hyperscale spending. While demand from some hyperscale customers bounced back nicely, others paused or cut back. Despite the uneven demand backdrop, the quarter had significant positives consistent with the growth drivers we outlined on our previous earnings call. First, inference revenue was up sharply both year-on-year and sequentially with broad based adoption across a number of hyperscale and consumer internet companies. As announced at GTC, Amazon and Alibaba joined other hyperscale such as Google, Baidu and Tencent in adopting the T4 in their data centers. A growing list of consumer Internet companies is also adopting our GPUs for influence including LinkedIn, Expedia Microsoft, PayPal, Pinterest, Snap and Twitter. The contribution of inference to our data center revenue is now well into the double-digit percent. Second, we expanded our reach in enterprise teaming up with major OEMs to introduce the T4 enterprise and edge computing servers. These are optimized to run the NVIDIA CUDA-X AI acceleration libraries for AI and data analytics. Within easy to deploy software stack from NVIDIA and our ecosystem partners, this wave of NVIDIA edge AI computing systems enables companies in the world's largest industries, transportation, manufacturing, industrial, retail, healthcare and agricultural to bring intelligence to the edge where the customers operate. And third, we made significant progress in data center rendering and graphics. We unveiled a new RTX server configuration packing 40 GPUs into an 8-used space and up to 32 servers in a pod providing unparalleled density, efficiency and scalability. With a complete stack, this server design is optimized for three data center graphic workflows rendering, remote, workstation and cloud gaming. The rendering opportunity is starting to take shape with early RTX server deployment at leading studios, including Disney, Pixar and [indiscernible]. In the quarter, we announced our pending acquisition of Mellanox for $125 per share in cash representing a total enterprise value of approximately $6.9 billion, which we believe will strengthen our strategic position in data center. Once complete the acquisition, we will unite two of the world's leading companies in high performance computing. Together NVIDIA's computing platform and Mellanox's interconnects power over 250 of the world's top 500 supercomputers and have as customers every major cloud service provider and computer maker. Data centers in the future will be architect as giant compute engines with tens and thousands of compute nodes, designed holistically with their interconnects for optimal performance. With Mellanox, NVIDIA will optimize data center scale workloads, across the entire computing networking and storage stack to achieve higher performance, greater utilization and lower operating costs for customers. Together we can create better AI computing systems for the cloud to enterprise to the edge. As stated at the time of the announcement, we look forward to closing the acquisition by the end of this calendar year. Moving to pro visualization. Revenue reached $266 million up 6% from a prior year and down 9% sequentially. Year-on-year growth was driven by both desktop and mobile workstations, while the sequential decline was largely seasonal. Areas of strength included the public sector, oil and gas and manufacturing. Emerging applications such as AI/AR/VR contributed an estimated 38% a pro visualization revenue. The real-time Ray tracing capabilities of RTX are a game changer for the visual effects industry and we are seeing tremendous momentum in the ecosystem. At UTC, we announced that the world's top 3D application providers have adopted NVIDIA RTX in their product releases set for later this year including Adobe, Autodesk Chaos group, Dassault and Pixar. With this rich software ecosystem, NVIDIA RTX is transforming the 3D market. For example, Pixar is using NVIDIA RTX Ray tracing on its upcoming films what a digital is using it for upcoming Disney projects and Siemens and x Ray trace studios users will be able to generate rendered images up to 4x faster in their product design workflows. We are excited to see the tremendous value in NVIDIA RTX is bringing to the millions of creators and designers served by ecosystem partners. Finally, turning to automotive, Q1 revenue was $166 million up 14% from a year ago and up 2% sequentially. Year-on-year growth was driven by growing adoption of next generation AI cockpit solutions, an autonomous vehicle development deals. At GTC we had major customer and product announcements. Toyota selected NVIDIA's end-to-end platform to develop train and validate self-driving vehicles. This broad partnership includes advancements in AI computing, infrastructure using NVIDIA GPUs, simulation using NVIDIA drive constellation platform and in-car AV computers based on the DRIVE AGX Xavier or Pegasus. We also announced the public availability of Drive Constellation, which enables millions of miles to be driven in virtual worlds across the broad range of scenarios with greater efficiency, cost effectiveness and safety than what's possible to achieve in the real world. Constellation will be reported in our data center market platform. And we introduced NVIDIA Safety Force Field, a computational defensive driving framework that shield autonomous vehicles from collisions mathematically verified and validated in simulation Safety Force Field will prevent a vehicle from creating escalating or contributing to an unsafe starting situation. We continue to believe that every vehicle will have an autonomous capability one day whether with driver or driverless. To help make that vision a reality NVIDIA has created an end-to-end platform for autonomous vehicles from AI computing infrastructure to simulation to in-car computing and Toyota is our first major win that validates the strategy. We see this as a $30 billion addressable market by 2025. Moving to the rest of the P&L and balance sheet. Q1 GAAP gross margins was $58.4% and non-GAAP was 59% down year-on-year to lower gaming margins and mix up sequentially from Q4 which had $128 million charge from DRAM boards and other components. GAAP operating expenses were $938 million and non-GAAP operating expenses were $753 million up 21% and 16% year-on-year respectively. We remain on track for high single-digit OpEx growth in fiscal 2020, while continuing to invest in the key platforms driving our long-term growth. Namely graphics, AI and self-driving cars. GAAP EPS was $0.64 and non-GAAP EPS was $0.88. We did not make any stock repurchases in the quarter following the announcement of the pending Mellonox acquisition. We remain committed to returning $3 billion to shareholders through the end of fiscal 2020 in the form of dividends and repurchases. So far, we have returned $800 million through share repurchases and quarterly cash dividends. With that let me turn to the outlook for the second quarter of fiscal 2020. While we anticipate substantial quarter-over-quarter growth for Q2 outlook is somewhat lower than our expectation earlier in the quarter when our outlook for fiscal 2020 revenue was flat to down slightly from fiscal 2019. The data center spending pause around the world will likely persist in the second quarter and visibility remains low. In gaming, the CPU shortage while improving will affect the initial round of our laptop business. For Q2, we expect revenue to be $2.55 billion plus or minus 2%. We expect a stronger second half than the first half and we are returning to our practice of providing revenue outlook one quarter at a time. Q2 GAAP and non-GAAP gross margins are expected to be 59.2% and 59.5% respectively plus or minus 50 basis points. GAAP and non-GAAP operating expenses are expected to be approximately $985 million, $765 million respectively. GAAP and non-GAAP OIME or both expected to be income of approximately $27 million. GAAP and non-GAAP tax rates are both expected to be 10% plus or minus 1% excluding discrete items. Capital expenditures are expected to be approximately $120 million to $140 million. Further financial details are included in the CFO commentary and other information available on our IR Web site. In closing, let me highlight upcoming events for the financial community. We'll be presenting at the Bank of America Global Technology Conference on June 5; at the RBC Future of Mobility Conference on June 6; and at the NASDAQ Investor Conference on June 13. Our next earnings call to discuss financial results for the second quarter of fiscal 2020 will take place on August 15. We will now open the call for questions. Operator will you please poll.
Q - Aaron Rakers:
Yes. Thanks for taking the question. Colette, I was wondering if you could give a little bit more color or discussion around what exactly you've seen in the data center segment. And whether or not, or what you're looking for in terms of signs that we can kind of return to growth or maybe this pause is behind it. I guess what I'm really asking is kind of what's changed over the last let's call it three months relative to your prior commentary from a visibility perspective and just demand perspective within that segment.
Colette Kress:
Sure. Thanks for the question as we start out here. I think when we had discussed our overall data center business three months ago, we did indicate that our visibility as we turned into the new calendar year was low. We had a challenge in terms of completing some of the deals at the end of that quarter. As we moved into Q1, I think we felt solid in terms of how we completed. We saw probably a combination of those moving forward, continuing with our CapEx expenditures and building out in terms of what they need for the data centers. Some others are still in terms of a pause. So, as we look in terms of -- with Q2, I think we see a continuation of what we have in terms of the visibility not the best visibility going forward, but still rock solid to what we think are our benefits of what we provide in terms of a platform. Our overall priorities are aligned to what we see with the hyperscale as well as the enterprises as we think about using AI in so many of their different workloads. But, we'll just have to see as we go forward how this turns out. But right now, visibility probably just remains the same about as where we were when we started three months ago.
Aaron Rakers:
Okay. And then, as a quick follow-up on the gaming side last quarter you talked about that being down I think it was termed as being down slightly for the full year. Is that still the expectation or how has that changed?
Colette Kress:
So, at this time, we don't plan on giving a full year overall guidance. I think our look in terms of gaming all of the still drivers that we thought about earlier in the quarter and we talked about our Investor Day and we have continued to talk about are still definitely in the line. While the drivers of our gaming business and Turing RTX for the future are still on track. But, we're not providing guidance at this time for the full year.
Operator:
And your next question comes from line of Harlan Sur with JPMorgan.
Harlan Sur:
Good afternoon. Thanks for taking my question. On the last earnings call, you had mentioned China gaining demand is a headwind. At the Analyst Day in mid-March, I think Jen-Hsun had mentioned that the team was already starting to see better demand trends out of China maybe given the relaxed stance on gaming bans. Do you anticipate continued China gaming demand on a go forward basis and maybe talk about some of the dynamics driving that demand profile in the China geography?
Jen-Hsun Huang:
Sure. China looks like fine. I think China has stabilized. The gaming market in China is really vibrant and it continues to be vibrant. Tencent's releasing new games. I think you might have heard that Epic stores now open in Asia and games are available from the West. So, there are all kinds of positive signs in China. There's some 300 million PC gamers in China and. And then, people are expecting it to grow. We're expecting the total number of gamers to continue to grow from the 1 plus billion PC gamers around the world to something more than that. And so, things look fine.
Harlan Sur:
Thanks for that. And then, as a follow-up, a big part of the demand profile in the second half of the year for the gaming business is always the lineup of AAA rated games. Obviously, you guys have a very close partnership with all of the game developers. How does the pipeline of new games look, kind of they get launched October, November timeframe either a total number of blockbuster games and also games supporting you know real-time great racing as well as some of your deal assess capabilities?
Jen-Hsun Huang:
Yes. Well, it's seasonal second half the year, we expect to see some great games. We won't preannounce anybody else games for them. But, this is this is a great PC cycle because it is the end of the console cycle. And PCs are where the actions at these days. With Battle Royale and Esports and so much social going on, the PC gaming ecosystem is just really vibrant. Our strategy with RTX was to take a lead and move the world to Ray tracing. And at this point I think it's fairly safe to say that that the leadership position that we've taken has turned into a movement that has turned next generation gaming Ray tracing into a standard. Almost every single game platform will have to have Ray tracing and some of them already announced it and the partnerships that we've developed are fantastic Microsoft DXR is supporting Ray tracing, Unity supporting ray tracing, Epic is supporting Ray tracing, leading publishers like EA has adopted RTX and supporting Ray tracing and movie studios, Pixar has adopted -- announced that they're using RTX and will use artifacts to accelerate their rendering of films. And so, Adobe and Autodesk jumped on to RTX and that will bring Ray tracing to their content and their tools. And so, I think at this point it's fair to say that that Ray tracing is the next generation and it's going to be adopted all over the world.
Operator:
And your next question comes from the line of Timothy Arcuri with UBS.
Timothy Arcuri:
Thank you. I guess the first question is for Colette. So, what went into decision to pull for your guidance versus just cutting it. Is it really just fear around how long it could take for you no data center to come back? Thank you.
Colette Kress:
Yes. I'll start off here and kind of go back to where our thoughts were in Q1 and why we provided full year guidance when we were in Q1. When we looked at Q1 and what we are guiding we understood that it was certainly an extraordinary quarter something that we didn't feel was a true representative of our business. And we wanted to get a better view of our trajectory of our business in terms of going forward. We are still experiencing I think the uncertainty as a result of the pause in terms of -- with the overall hyperscale data centers. And we do believe that's going to extend into Q2. However, we do know and expect that our Q2 -- assuming our H2 will likely be sizably larger than our overall H1. And the core dynamics of our business at every level is exactly what we expected. Just that said though, we're going to return to just quarterly guidance at this time.
Timothy Arcuri:
Okay. Thanks. And then, just as a follow-up, can you give us some even qualitative if not quantitative sense of the $320 million incremental revenue for July. How that breaks out is the thinking sort of that data center is going to be flat to maybe up a little bit and pretty much the remainder of the growth comes from gaming. Thanks.
Colette Kress:
Yes. So, when you think about our growth between Q1 and Q2, yes, we do expect in terms of our gaming to increase. We do expect our Nintendo switch to start again in sizable amount. Once we move into Q2 and we do at this time expect probably our data center business to grow.
Operator:
And your next question comes from line of Toshiya Hari with Goldman Sachs.
Toshiya Hari:
Thanks for taking the question. Jen-Hsun, I had a follow up on the data center business. I was hoping you could provide some color in terms of what you're seeing not only from your hyperscale customers which you've talked extensively on, but more on the enterprise and the HP side of your business and specifically on the hyperscale side. You guys talk about this pause that you're seeing from your customer base. When you're having conversations with your customers, did they give you a reason as to why they're pausing is it, too much inventory of GPUs and CPUs and so on and so forth? Or is it, optimization giving them extra capacity? Is it caution on their own business going forward? Or is it a combination of all the above? Any color on that would be helpful too. Thank you.
Jen-Hsun Huang:
Hyperscale are digesting the capacity they have. At this point, I think it's fairly clear that in the second half of last year they took on a little bit too much capacity. And so, everybody is has paused to give themselves a chance to digest. However, our business on inference is doing great. And we're working with CSPs all over the world to accelerate their inference models. Now the reason why recently the inference activity has gotten just off the charts because of breakthroughs in what we call conversational AI. In fact, today I think I just saw it today, but have known about this work for some time. Harry Shum's Group, Microsoft AI Research Group today announced their multitask DNN, general language understanding model and it broke benchmark records all over the place. And basically, what this means is the three fundamental components of conversational AI. which is speech recognition, natural language understanding which this multitask DNN is a breakthrough in and it's based on a piece of work that Google did recently called BERT. And then, text to speech all of the major pieces of a conversational AI are now put together. Of course, it's going to continue to evolve, but these models are gigantic to train. And in the case of Microsoft's network was trained on vault to GPUs and these systems require large amounts of memory, the models are enormous takes an enormous amount of time to train these systems. And so, we're seeing a breakthrough in conversational AI and across the board Internet companies would like to make their AI much more conversational. So that you can access through phones and smart speakers and be able to engage AI practically everywhere. The work that we're doing in industries makes a ton of sense. We're seeing AI adoption in just about all the industries from transportation to healthcare to retail to logistics, industrials, agriculture. And the reason for that is because they have a vast amount of data that they're collecting and I heard a statistic just the other day from a talk to [indiscernible] that some 90% of today's data was created just two years ago and it's being created by and gathered by these industrial systems all over the world. And so, if you want to put that data to work and you could create the models using our systems, our GPUs for training, and then you can extend that all the way out to the edge. This last quarter, we started to talk about our enterprise server based on T4. This inference engine that has been really successful for us at the CSPs is now going out into the edge and we call them edge servers and enterprise servers. And these edge systems are going to do AI basically instantaneously. It's too much data to move all the way to the cloud. You might have data sovereignty concerns, you want to have very, very low latency, maybe it needs to have multi-sensor fusion capabilities, so it understands the context better. For example, what it sees and what it hears has to be harmonious. And so, you need that kind of AI, those kind of sensor computing at the edge. And so, we're seeing a ton of excitement around this area. Some people call it the intelligent edge. Some people call edge computing and now with 5G networks coming, we're seeing a lot of interest around the edge computing servers that we're making. Those are the activity that we're seeing.
Toshiya Hari:
Thank you. As a quick follow-up on the gaming side, Colette, can you characterize product mix within gaming. You saw in the current quarter, you cited mix as one of the key reasons why gross margins were down year-over-year albeit off a high base going into Q2 in the back half. Would you expect SKU mix within gaming to improve or stay the same? I ask because it's important for gross margins obviously. Thank you.
Colette Kress:
Yes. When you look at our sequential gross margin increase that will be influenced by our larger revenue or larger revenue and better mix, which you're correct is our largest driver of our gross margin. However, we will be beginning the Nintendo switch back up and that does have lower gross margins than the company average influencing therefore our Q2 gross margin guidance that we provided. As we look forward towards the rest of the year, we think mix and the higher revenue again will influence and likely rise our overall gross margins for the full year.
Operator:
And your next question comes from line of Joe Moore with Morgan Stanley.
Joe Moore:
Great. Thank you. We've talked quite a bit about GeForce now in the prepared remarks and at the Analyst Day. It seems like cloud gaming is going to be a big topic at [83] [ph]. Is that going to be your preferred way to go-to-market with cloud gaming and do you expect to sell GPUs to sort of traditional cloud vendors in non-GeForce NOW fashion?
Jen-Hsun Huang:
Yes. Our strategy for cloud gaming is to extend our PC position for GeForce gamers into the cloud. And our strategy for our building out our network is partnerships with telcos around the world. And so, we'll build out some of it. And on top of the service, we have our entire PC gaming stack and when we host the service, we will move toward a subscription model. And with our telcos around the world who would like to provision the service at their edge servers and many of them would like to do so in conjunction with their 5G telco services to offer cloud gaming as a differentiator. In all of these different countries where PC exposure has been relatively low. We have an opportunity to extend our platform out to that billion PC gamers. And so, our that's our basic strategy. And we also offer our edge server platform to all of the cloud service providers. Google has NVIDIA GPU graphics in the cloud. Amazon has NVIDIA GPU graphics in the cloud and Microsoft has NVIDIA GPU graphics in the cloud. And these GPUs will be fantastic also for cloud gaming and workstation graphics and also Ray tracing. And so, the platform is capable of running all of the things that NVIDIA runs and we try to put it in every data center, in every cloud from every region that's possible.
Joe Moore:
Thank you very much.
Operator:
And your next question comes the line of Vivek Arya with Bank of America Merrill Lynch.
Vivek Arya:
Thanks for taking my question. I actually had a clarification for Colette and a question for Jen-Hsun. Colette, are you now satisfied that the PC gaming business is operating at normal levels, when you look at Q2 guidance like all the issues regarding inventory and ratios are they over? Or do you think that the second half of the year is more than normalized run rate for your PC gaming business? And then, Jen-Hsun, on the data center -- NVIDIA has dominated the training market inference sounds a lot more fragmented and competitive. There's a lot of talk of software being written more on the framework level. How should we get the confidence that at your lead-in training will help you maintain good lead and inference also? Thank you.
Colette Kress:
Thanks for the question. So, let's start with your first part of the question regarding how we reached overall normalized gaming levels. When we look at our overall inventory in the channel, we believe that this is relatively behind us and moving forward that it will not be an issue. Going forward, we will probably reach normalized level for gaming somewhere between Q2 and Q3 similar to our discussion that we had back at Analyst Day and at the beginning of the quarter.
Jen-Hsun Huang:
NVIDIA strategy is accelerated computing. It is very different than accelerator strategy. For example, if you were building a smart microphone, you need an accelerator for speech recognition ASR. Our company is focused on accelerated computing. And the reason for that is because the world's body of software is really gigantic and the world's body of software continues to evolve and AI is nowhere near done. We're probably at the first couple of innings of AI of that. And so, the amount of software and the size of the models are going to have to continue to evolve. Our accelerated computing platform is designed to enable the computer industry to bring forward into the future all the software that exists today whether it's TensorFlow or Caffe or PyTorch or it could be a classical machine learning algorithms like XGBoost, which is actually right now the most popular framework in machine learning overall. And there are so many different types of classical algorithms and not to mention all of the handwritten engineered algorithms by programmers. And those algorithms and those hand engineered algorithms also would like to be mixed in with all of the deep learning or otherwise classical machine learning algorithms. This whole body of software doesn't run on a single function accelerator. If you would like the body of software to run on something, it would have to be sufficiently general purpose. And so, the balance that we made was we invented this thing called a Tensor Core that allows us to accelerate deep learning to the speed of light. Meanwhile, it has the flexibility of CUDA, so that we can bring forward everything in classical machine learning as people have started to see with RAPIDS and it's being announced being integrated into machine learning pipelines in the cloud and elsewhere. And then, also all of the high-performance computing applications or computer vision algorithms, image processing algorithms that that don't have deep learning or machine learning alternatives. And so, our company is focused on accelerated computing. And speaking of inference that's one of the reasons why we're so successful in inference right now. We're seeing really great pickup. And the reason for that is because the type of models that people want to run on one application and let's just use one application, one very, very exciting one, conversational AI, you would have to do speech recognition, you would have to then do natural language understanding to understand what did the speeches -- you might have to convert, you have to translate to another language. Then you have to do something related to maybe making a recommendation or making a search and then after that you have to convert that recommendation and search and the intent into speech. While some of it could be 8-bit integer, some of it really wants to be 16-bit floating point in some of it because of the development state of it may want to be in 32-bit floating point. And so, the mix precision nature and the computational algorithm nature, flexibility nature of our approach make it possible for cloud providers and people who are developing AI applications. To not have to worry about exactly what model it runs or not, we run every single model. And if it doesn't currently run well, we'll help you make it run. And so, the flexibility of our architecture and the incredible performance in deep learning is really a great balance and allows customers to deploy it easily. So, our strategy is very different than an accelerator. I think the only accelerators that I really see successful at the moment are the ones that go into smart speakers. And surely there are a whole bunch being talked about, but I think the real challenge is how to make it run real workloads. And we're going to keep cranking along in our current strategy and keep raising the bar as we have in the past.
Vivek Arya:
Thank you.
Operator:
And your next question comes from line of Stacy Rasgon with Bernstein Research.
Stacy Rasgon:
Hi, guys. Thanks for taking my question. This is a question for Colette. Colette, you said inference and rendering within data center were both up very strongly, but I guess that has to imply that like the training flash acceleration pieces is quite weak even weaker than the overall. And given those should be adding to efficiency, I'm just surprised it's down that much. Is this truly just digestion? I mean is it share I mean like your competitor is now shipping some parts here? I mean I guess how do we get confidence that just we haven't seen a ceiling on this? I mean do you think given the trajectory you can exit the year above the prior peaks I guess you kind of have to feel given at least the qualitative outlook on the cycle. I guess maybe just any color you can give us on any of those trends would be super helpful.
Colette Kress:
So, as we discussed, Stacy. We are targeting many of the hyperscale definitely purchasing in terms of the inferencing into the installment that it continues. Also in terms of the training; the training instances that they will need for the cloud or for internal use, absolutely. We have some that have pods and going through all those period, so that we do believe because this will come back. We do believe as we look out into the future that they will need that overall deep learning for much of their research as well as many of their workloads. So, no concern on that. But right now, we do see a pause. I will turn it over to Jen-Hsun to see if he has additional comments.
Jen-Hsun Huang:
Let's see. I think that that when it comes down to training, if your infrastructure team tells you not to buy anything. The thing that suffers is time to market and in some amount of experimentation that allows you to better pause and waiting longer. And then, I should -- I think that for computer vision type of algorithms and recommendation type of algorithms those that posture may not be may not be impossible. However, the type of work that that everybody is now jumping on top of which is natural language understanding and conversational AI and the breakthrough that Microsoft just announced. If you want to keep up with that you're going to have to buy much, much larger machines. And I'm looking forward to that and I expect that that's going to happen. But in the latter part of last year Q4 and Q1 of this year, we did see pause from the hyperscalers. But, I don't expect it to last.
Stacy Rasgon:
Got it. This is a quick follow-up. I just wanted to ask about the regulatory around Mellanox in the context of what we're seeing out of China now. How do we sort of gauge the risk of potential further deterioration in relationship sort of spilling over on the regulatory front around deal. I we've seen that obviously with some of the other large deals in the space. What are your thoughts on that?
Jen-Hsun Huang:
Well, on first principles. The acquisition is going to enable data centers around the world whether it's U.S. or elsewhere China to be able to advance much, much more quickly. Now we're going to invest and building infrastructure technology and as a combined company, we'll be able to do that much better. And so, this is good for customers and it's great for customers in China. The two matters whether it's -- the two matters that we're talking about just are different. One is related to competition in a -- with respect to our acquisition to competition in the market. And the other is related to trade. And so, the two matters are just different. And in our particular case, we bring so much value to the marketplace in China. I mean I'm confident that the market will see that.
Operator:
And your next question comes from the line of C.J. Muse with Evercore ISI.
C.J. Muse:
Yes. Good afternoon and thank you for taking my question. I guess a question on the non-cloud part of your datacenter business. If you think about the trends you're seeing in enterprise virtualization and HPC and all the work you're doing around RAPIDS, rendering et cetera. Can you kind of talk through the visibility you have today for that part of your business, I think that's roughly 50% of the mix, so is at a piece that you feel confident can grow in 2019 and any color around that would be appreciated.
Jen-Hsun Huang:
We expected to grow in 2019. A lot of our T4 inference work is related to what people call edge computing and it has to be done at the edge because the amount of data that otherwise would be transferred to the cloud is just too much, has to be done at the edge because of data sovereignty issues and data privacy issues. And it has to be done at the edge because the latency requirement is really, really high. It has to respond basically like a reflex and to make a prediction or make a suggestion or stop the piece of machinery instantaneously. And so a lot of that work that we're doing in T4 inference is partly in the cloud, a lot of it is at the edge. T4 servers for enterprise were announced, I guess about halfway through the quarter and the OEMs are super excited about that because the number of companies in the world who want to do data analytics -- predictive data analytics is quite large. And the size of the data is growing so significantly and with Moore's Law ending, it's really hard to power through terabytes of data at a time. And so, we've been working on building the software stack from the new memory architectures and storage architectures all the way to the computational middleware and it's called RAPIDS and I appreciate you saying that. And that's being put together in the activity and get hub is just fantastic. As you can see all kinds of companies jumping in to make contributions because they would like to be able to take that open source software and run it in their own data center on our GPUs. And so, I expect the enterprise side of our business both for enterprise big data analytics or for edge computing to be a really good growth driver for us this year.
C.J. Muse:
As a follow up, real quickly on auto. It's a business that you've talked about more R&D focus. But clearly, I think it surprised positively, what's the visibility like there and how should we think about growth trajectory into the second half of the year?
Jen-Hsun Huang:
Our Automotive Strategy has several components. There's the engineering component of it where we -- our engineers and their engineers have to co-develop the autonomous vehicles. And then there's three other components; there's the component of AI computing infrastructure, we call DGX and or any of the OEM servers that include our GPUs that are used for developing the AIs. The cars are collecting a couple of terabytes per day per test card. And all of that data has to be powered through and crunched through in the data center. And so, we have an infrastructure of what we call DGX that people could use. And so, we're seeing a lot of success there. We just announced this last quarter a new infrastructure called Constellation that lets you essentially drive thousands and thousands of test cars in your data center. And they're all going through a pseudo directed random or directed scenarios that allows you to either test untestable scenarios or regress against previous scenarios and we call that Constellation. And then, lastly, after working on a car for several years, we would install the computer inside the car and we call that drive. And so, these are these are the four components of opportunities that we have in the automotive industry. We're doing great in China. There's a whole bunch of electric vehicles being created, the robot taxis developments around the world largely using NVIDIA technology. We recently announced a partnership with Toyota. There's a whole bunch of stuff that we're working on. I'm anxious to announce them to you. But this is an area that that -- is the tip of the iceberg of a larger space we call robotics and computing at the edge. But if you think about the basic computational pipeline of a self-driving car, it's no different essentially than a smart retail or the future of computational medical instruments, agriculture, industrial inspection delivery drones are all basically use essentially the same technique. And so, this is the this is the foundational work that we do for a larger space that people call the intelligent as your computing at the edge.
Operator:
Your next question comes from line of Chris Caso with Raymond James.
Chris Caso:
Thank you. Good afternoon. First question is on notebooks and just to clarify what's been different from your expectations this year, is it simply that the OEMs didn't launch the new models you'd expected given the shortage or is it more just about unit volume. And then, just following up on that. What's your level of confidence and that coming back to be a driver as you go into the second half of the year?
Jen-Hsun Huang:
In Q2, we were -- we had to deal with some CPU shortage issues at the OEMs. It's improving, but the initial ramp will be affected. And so, the CPU shortage situation has been described fairly broadly and that's affected our initial ramp. We don't expect it to affect our ramp going forward. And the new category of gaming notebooks that we created called Max-Q has made it possible for really amazing gaming performance to fit into a thin and light. And these new generations of notebooks with our Max-Q design and the Turing GPU which is super energy efficient, in combination made it possible for OEMs to create notebooks that are both affordable all the way down to $799 thin and really delightful all the way up to something incredible with a RTX 2080 and a 4K display. And these are thin notebooks that are really beautiful that people would love to use. And the invention of the Max-Q design method and all the software that went into it that we announced last year, we had -- I think last year, we had some 40 notebooks or so maybe a little bit less than that. And this year, we have some hundred notebooks that are being designed at different price segments by different OEMs across different regions. And so, I think this year is going to be quite a successful year for notebooks. And it's also the most successful segment of consumer PCs. It's the fastest growing segment. It is very largely under penetrated because until Max-Q came along, it wasn't really possible to design a notebook that is both great and performance and experience and also something that a gamer would like to own. And so finally, we've been able to solve that difficult puzzle and create a powerful gaming machines that are inside a notebook that's really wonderful to own and carry around. And so, this is going to be a really -- this is a fast-growing segment and all the OEMs know it and that's why they put so much energy into creating all these different types of designs and styles and sizes and shapes and we have 100 Turing GPU notebooks gaming PCs ramping right now.
Chris Caso:
It's very helpful. Thank you. As a follow-up, I just want to follow up on some of the previous questions on the automotive market. We've been talking about it for a while. Obviously, the design cycles are very long, so you do have some visibility and I guess the question is, when can we expect an acceleration of auto revenue is next year the year. And then, what would be the driver of that in terms of dollar contribution. I presume some at level two plus things you've been talking about would probably most likely there given the amount of volume there, if you can confirm that and just give some color on expectations for drivers?
Jen-Hsun Huang:
Yes. Level 2+ call it 2020, late 2021 or 2022-ish. So that's Level 2+. I would say 2019 very, very early for robot taxis, next year substantially more volume for robot taxis 2021 bigger volumes for robot taxis. The ASP differences, the amount of computation you put into a robot taxi because of sensor resolution's, sensor diversity and redundancy, the computational redundancy and the richness of the algorithm all of it put together it's probably an order of magnitude plus in computation and so the economics would reflect that. And so that robot taxi is kind of like next year, year after ramp and then think of Level 2+ as 2021, 2022. Overall, remember that our economics come from four different parts. And so there's the NRE components of it. There's the AI development infrastructure, computing infrastructure part of it, the simulation part of it called Constellation, and then the economics of the car. And so, we just announced Constellation, the enthusiasm around it is really great. Nobody should ever ship anything they don't simulate. And my expectation is that billions of miles will get simulated inside a simulator long before they'll ship it. And so that's a great opportunity for Constellation.
Operator:
And the next question comes from line of Matt Ramsay with Cowan.
Matt Ramsay:
Thank you very much. Good afternoon. I have two questions, one for Jen-Hsun and one for Colette. I guess Jen-Hsun you've done, you said in many forums that move down to the new process noted 7-nanometer across the business was not really sufficient to have a platform approach and I agree with that. But, maybe you could talk a little bit about your product plans at least in general terms around 7-nanometer franchising in the gaming business and also in your training accelerator program? And I wonder if that might be waiting for some of those products or at least the anticipation of those might be the cause of a little bit of a pause here. And secondly, Colette maybe you could talk us through your expectations. I understand there's a lack of visibility in certain parts of the business on revenue that maybe you could talk about OpEx trends through the rest of the year where you might have a little more visibility. Thank you.
Jen-Hsun Huang:
The entire reason for Q4 and Q1 is attributed to oversupply in the channel as a result of cryptocurrency, has nothing to do with Turing in fact. Turing is off to a faster start than Pascal was. And it continues to be on a faster pace than Pascal was. And so, the pause in gaming is now behind us, we're on a growth trajectory with gaming, RTX has took the lead on Ray tracing and is now going to become the standard for next generation gaming support from basically every major platform and software provider on the planet. And our notebook growth is going to be really great because of the Max-Q design that we invented and the last couple of quarters have also intersected with overlapped with the seasonal slowdown that -- not so, but build that the seasonal builds of the Nintendo switch and we're going to go back to normal build cycle. And as Colette said earlier somewhere between Q2 and Q3, we'll get back to normal levels for gaming. And so we're off to a great start in Turing and I'm super excited about that. And then, in the second half of the year, we would have fully ramped up from top to bottom, our Turing architecture spanning everything from 179 to as high performance as you like. And we have the best price best performance and best GPU at every single price point. And so, I think we're in pretty good shape. In terms of process notes we tend to design our own process with TSMC. If you look at our process and you measure its energy efficiency, it's off the charts. And in fact, if you take our Turing and you compare it against a 7-nanometer GPU on energy efficiency, it's incomparable. In fact, the world's 7-nanometer GPU already exists and it's easy to go and pull that and compare the performance and energy efficiency against one of our current GPUs. And so that the real focus for our engineering team is to engineer a process that makes sense for us and to create an architecture that is energy efficient. And the combination of those two things allows us to sustain our leadership position. Otherwise, buying off the shelf process is something that we can surely do, but we want to do much more than that.
Colette Kress:
And to the second question regarding OpEx trajectory for the rest of the year. We're still on track to our thoughts on leaving the fiscal year with the year-over-year growth and overall OpEx on a non-GAAP basis in a high single digit. We'll see probably an increase sequentially quarter-to-quarter along there. But our year-over-year growth start to decline as we will not be growing at the speed that we did in this past year. But, I do believe we're on track to meet that goal.
Operator:
And I'll now turn the call back over to Jen-Hsun for any closing remarks.
Jen-Hsun Huang:
Thanks everyone. We're glad to be returning to growth. We are focused on driving three growth strategies. First, RTX ray tracing. It's now clear that ray tracing is the future of gaming and digital design. And NVIDIA RTX is leading the way with the support of Microsoft DXR, Epic, Unity, Adobe and Autodesk. Game publishers like EA, movie studios like Pixar, industry support has been fantastic. Second, accelerated computing and AI computing, the pause in hyperscale spending will pass. Accelerated computing and AI are the greatest forces in computing today and NVIDIA is leading these movements. Whether cloud or enterprise or AI at the edge for 5G or industries NVIDIA is one scalable architecture from cloud to edge is a focal point platform for the industry to build AI upon. Third robotics, some call it embedded AI, some edge AI or autonomous machines. The same computing architecture is used for self-driving cars, pick and place robotics arms, delivery drones and smart retail stores. Every machine that move or machines that watch other things that move whether with driver or driverless will have robotics and AI capabilities. Our strategy is to create an end-to-end platform that spans NVIDIA's DGX AI computing infrastructure to NVIDIA Constellation simulation to NVIDIA AGX embedded AI computing. And finally, we're super excited about the pending acquisition of Mellonox. Together we can advance cloud and edge architectures for HPC and AI computing. See you next quarter.
Operator:
And this concludes today's conference call. You may now disconnect.
Operator:
Good afternoon. My name is Kristina, and I'll be your conference operator today. Welcome to NVIDIA's financial results conference call [Operator Instructions]. Thank you. I'll now turn the call over to Simona Jankowski, Vice President of Investor Relations to begin your conference.
Simona Jankowski:
Thank you. Good afternoon, everyone. And welcome to NVIDIA's conference call for the fourth quarter of fiscal 2019. With me on the call today from NVIDIA are Jen-Hsun Huang, President and Chief Executive Officer and Colette Kress, Executive Vice President and Chief Financial Officer. I'd like to remind you that our call is being webcast live on NVIDIA's Investor Relations Web site. The webcast will be available for replay until the conference call to discuss our financial results for the first quarter of fiscal 2020. The content of today's call is NVIDIA's property. It can't be reproduced or transcribed without our prior written consent. During this call, we may make forward-looking statements based on current expectations. These are subject to a number of significant risks and uncertainties, and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent Forms 10-K and 10-Q and the reports that we may file on Form 8-K into Securities and Exchange Commission. All our statements are made as of today, February 14, 2019, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary, which is posted on our Web site. With that, I'd like to turn the call over to Colette.
Colette Kress:
Thanks, Simona. As you know we lowered fourth quarter guidance for January 28th and the results are in line with our pre-announcement. Q4 revenue was $2.21 billion, down 24% from a year earlier, driven primarily by 45% year-on-year decline in gaming. Full year revenue was $11.72 billion, up 21% from the previous year. Starting with our gaming business. Revenue of $954 million was down 45% year-on-year and down 46% sequentially, weaker than our expectations heading into the quarter. Full year revenue was up 13% to $6.25 billion. Three factors contributed to the Q4 gaming revenue decline. First, post crypto inventory of GPUs in the channel caused us to reduce shipments in order to allow excess channel inventory to sell through. We expect channel inventory to normalize in Q1 in line with one to two quarter timeline we had outlined on our previous earnings call. Second, deteriorating macro economic conditions, particularly in China, impacted consumer demand for our GPUs; and third, sales of certain high end GPUs using our new Turing architecture, including the GeForce RTX 2080 and 2070 were lower than we expected for the launch of a new architecture. These products deliver a revolutionary leap in performance and innovation with real time ray-tracing and AI, but some customers may have delayed their purchase while waiting for lower price points or further demonstrations of the RTX technology and actual gains. The significant volatility in our gaming business over the last few quarters has been challenging to model. Crypto mining demand and its after effects have distorted the quarter-to-quarter trends in the gaming business and obscured its underlying trend line. Let me try to give you some visibility into what we believe the long live business looks like. As you know, our gaming business consists of desktop gaming, notebook gaming and gaming console products. To get a sense of the underlying run rate in our gaming business last year, it is helpful to look at desktop gaming revenue across the period that doesn't include crypto demand. Let's look at the four quarters starting from Q2 of last year to the current quarter or Q1 of this year. In Q2 and Q3 of last year with the benefit of hindsight, we shipped a higher amount of desktop gaming products relative to where end demand turned out to be. To allow the channel to work down that excess channel inventory, we shipped a lower amount relative to end demand in Q4 and will do so again in Q1. Therefore, exiting Q1, we expect channel inventories to be at normal levels. On average, our desktop gaming revenue across these four quarters is about $900 million. We believe this represents the normalized level of desktop gaming for this period. Notebook gaming and gaming consoles have averaged close to $500 million per quarter over these same four quarters, such in total we believe are normalized [indiscernible] gaming business revenue run rate is approximately $1.4 billion. As we look past Q1, we expect the channel inventory correction to be behind us and our business to have bottomed. On a full year basis, we expect our gaming business to be down slightly given the tough first half compares with growth in Turing and notebook gaming. At CES last month, we launched into the recovery of our gaming business. We announced the GeForce RTX 2060 at the mid range price point of [$349] [ph]. The 2060 delivers a 60% performance improvement over the GTX 1060 while also bringing Turing's real time ray tracing and AI features to the mass market for the first time. The 2060 has received rave reviews and is off to a great start. In addition, we announced a record of 40 plus new Turing based gaming laptops, which became available on January 29th.This is more than double the number of GeForce powered notebooks in the market last year. Featuring the energy efficiency of the Turing architecture [indiscernible] the laptops are able to deliver the performance of desktop gaming PCs. We expect GeForce laptops to continue to be the fastest growing segment of gaming. We're also pleased to see growing momentum in the RTX ecosystem. As more game developers are creating content to take advantage of the Turing architectures' amazing capabilities. Just this week, DLSS technology is becoming available in two blockbuster games, Battlefield 5 and Metro Exodus, and Anthem coming soon. In addition at CES, Justice and Atomic Heart showed demos featuring ray tracing and DLSS, and the large pipelines of games plan to integrate RTX technology. Pairing DLSS with ray tracing can provide comparable frame rates to traditional restorization but also much more beautiful cinematic visual, the best of both worlds. This is the next generation of gaming. While this was a challenging quarter in our gaming business we look forward to putting the channel inventory correction behind us and building on the solid foundation of our Turing architecture. Moving to data center. Revenue was $679 million, up 12% year-on-year and down 14% sequentially. Full year data center revenue was $2.93 billion, up a strong 52%. The Q4 sales decline was broad based across verticals and markets and geographies. As the quarter progressed, customers around the world became increasingly cautious due to rising economic uncertainty and the number of deals did not close in January. In addition, hyperscale and cloud purchases declined both sequentially and year-on-year as several customers paused at the end of the year. We believe the pause is temporary. The strength of NVIDIA's accelerated computing platform remains intact. We continue to lead the industry in performance for scientific computing and deep learning. And with CUDA's programability, we can continue to expand the value of our platform. For example, we recently announced RAPIDS, our CUDA acceleration stack for data analytics and machine learning. In December, the first objective third-party AI benchmark called MLPerf became available. And NVIDIA captured the top spots in the six test categories for training deep learning models that we competed in. And in January, Google Cloud announced that NVIDIA T4 Tensor Core GPUs are now available in beta in its data centers in the U.S., Europe, Brazil, India, Singapore and Tokyo. The T4 is a universal cloud GPU that accelerates a variety of workloads, including high-performance computing, deep learning training and inference, broader machine learning, data analytics and graphics. Our visibility remains low in the current cautious spending environment, and we don't forecast a meaningful recovery in the data center segment until later in the year. However, we are working closely with hyperscales around the world to integrate NVIDIA TensorRT software and Tensor Core GPUs into their inference production flow. Inference currently drives less than 10% of our data center business, while represents a significant expansion of our addressable market opportunity going forward. We have also strengthened our product portfolio and go-to-market capabilities to address vertical industries that have an enormous data and analytics requirement, such as automotive, financial services, retail, healthcare and consumer Internet services. With our RAPIDS software stack, NVIDIA can accelerate data analytics and machine learning and as we have done in deep learning. And we made it easier for customers to adopt our technology by partnering with Cisco, IBM, NetApp and Pure Storage to create pre-integrated systems that can be sold through their global IT channels. Moving to pro visualization, revenue reached $293 million, up 15% from the prior year and down 4% sequentially. Full year revenue was $1.13 billion, up 21% year-on-year. New applications like data science, AI and VR, as well as the need for thin and light mobile workstations remain key growth drivers for the business. We had key wins in the quarter, including Boeing, Google, LinkedIn and Toyota for applications including AI and robotics. This past week with our partners HP, Dell, Lenovo, we announced the availability of Quadro RTX workstation. Quadro RTX is the most significant workstation GPU upgrade in 10 years. It will enable millions of designers and creative artists for the first time to work interactively with super high resolution media and photorealistic 3D rendering, enabling them to be creative with dramatically improved productivity. Finally, turning to automotive. Q4 revenue was $163 million, up 23% from a year ago and down 5% sequentially. Full year revenue reached $641 million, up 15%. The sequential decline was largely seasonal. The year-on-year growth was driven by the increasingly adoption of next generation AI cockpit solutions and autonomous vehicle development deals, partially offset by declines in legacy infotainment. Last month at CES, we announced DRIVE AutoPilot, the world's first commercially available level two plus self driving car computer. This system offers sophisticated automated driving features that far surpassed today's ADAS offerings, increasing the vehicles' performance, functionality and road safety, while the driver remains in control. To deliver these capabilities, DRIVE AutoPilot uses multiple deep neural networks surround camera perception both in and outside of the car and significant AI processing capability. Systems from our Tier 1 partners, including Bosch, Continental, Veoneer, and ZF were all on-display at our booths. Although, as announced back in October, it was our first level two plus design win with cars slated for production in the early 2020s. Mercedes-Benz has also chosen NVIDIA for its next generation autonomous vehicle and cockpit computer. This centralized AI computing system replaces dozens of smaller processors inside current cars. DRIVE AutoPilot is a major milestone for NVIDIA, and takes our high functioning self-driving capabilities into the mass market. This will be an important year for robo-taxi pilots and initial level two design wins. Moving to the rest of the P&L and balance sheet. Q4 GAAP gross margins was 54.7% and non-GAAP was 56%, down sequentially and year-on-year, primarily due to $128 million charge for DRAM [port] and other components associated with our lower than expected Q4 revenue and current market conditions. GAAP operating expenses were $913 million and non-GAAP operating expenses were $755 million, up 25% and 24% year-on-year respectively. The GAAP EPS was $0.92, down 48% from a year earlier. Full year GAAP EPS was $6.63, up 38% from the prior year. Non-GAAP EPS was $0.80, down 53% from a year ago. Full year non-GAAP EPS was $6.64, up 35% from the prior year. We returned $1.95 billion to shareholders in the fiscal year through a combination of quarterly dividends and share repurchases. As we announced last quarter, we plan to return $3 billion to shareholders through the end of fiscal 2020 in the form of dividends and buybacks. We repurchased $700 million during the fourth quarter fiscal 2019. With that, let me turn to the outlook for the first quarter of fiscal 2020; we expect revenue to be $2.2 billion plus or minus 2%; GAAP and non-GAAP gross margins are expected to be 58.8% and 59% respectively plus or minus 50 basis points; GAAP and non-GAAP operating expenses are expected to be approximately $930 million and $755 million respectively. GAAP and non-GAAP OI&E are both expected to be an income of $20 million; GAAP and non-GAAP tax rates are both expected to be 10% plus or minus 1%, excluding discrete items; capital expenditures are expected to be approximately $150 million to $170 million. For fiscal 2020, we expect Q1 to mark the bottom as we passed the inventory correction in gaming. We expect total revenue for the year to be flat to down slightly with growth in our four end markets, compensating for the absence of crypto revenue and the excess selling for most year. We plan to grow OpEx in the high single digits this year, and we continue to invest in our focus growth areas of graphics, AI and self-driving cars. Further financial details are included in the CFO commentary, and other information is available on our IR Web site. In closing, I'd like to highlight upcoming events for the financial community; we will be presenting at the Morgan Stanley Technology, Media and Telecom conference on February 26; and our next earnings call to discuss our financial results for the quarter of fiscal 2020 take place on May 15th. We will now open the call for customers. Operator, would you please poll for questions? Thank you.
Operator:
[Operator instructions] And our first question comes from the line of Toshiya Hari with Goldman Sachs.
Toshiya Hari:
I had two questions. First, Colette, you talked about the weakness you saw in the 2070 and the 2080 in the quarter. I guess this question is more for Jen-Hsun. Are you concerned at all about your ability to convince and incentivize gamer [indiscernible] as Colette pointed out, it's more of a timing thing. And the second question is inventory was up on the balance sheet. Colette, if you can just provide some color there and expectations going forward. Thank you.
Jen-Hsun Huang:
When we launched the 2070 and 2080, it was the first time we've ever launched a new generation where the only available SKUs were very high end. And in addition to that, the early boards that came out into the marketplace were the special edition and the over clocked versions. And the MSRP versions didn't show up for some short time after, couple of months after. And so the conditions weren't ideal, if you will. We weren't able to launch into the mainstream segment with 2060 for all the reasons that I think everybody understands now. And so I think that the situ wasn't ideal. When you take a look at our situation now, every single graphics card had the best performance at its price point and it remains so today. And I think that right out of the box, it delivered excellent performance. It is true that everybody was hoping to see more games with RTX on day one. But it's such a new technology with ray-tracing and AI for image processing that it's only really possible to make available with new games, which is tied to the schedules of new games. And now they're starting to come out. Battlefield 5, Metro Exodus, I think that the reviews from this week are just spectacular, people are finally realizing what it is that we were talking about and that it's possible with RTX technology, the combination of applying ray-tracing and AI for us to deliver much more beautiful images without sacrificing performance and so I think people are starting to understand now the benefits of the RTX technology and we just needed some time to demonstrate it and I think the takeaway is simply this RTX is the best graphics card at every single price point without using ray tracing technology and for new games that are coming out each one of the new games that come out in the future will apply ray tracing work with developers to apply ray tracing technology; I think everybody agrees that it is the surely the next generation. And then probably one of the biggest stories that came out just last week is a Unreal Engine and Unity both of the game engines are going to incorporate RTX and ray-tracing technology in the engine itself. And so all future games in the future will be able to take advantage of that, so that's a really big news and I'm excited about that.
Colette Kress:
So Toshiya to answer your second question regarding our inventory balance. Our inventory dollars at the end of Q4 rose just due to the weaker than expected finish to Q4. Inventory right now is primarily related to Turing, Volta and DGX. And we don't expect any further write-downs as we have incorporated approximately 128 million of write-downs within the current Q4.
Operator:
Your next question is from C.J. Muse with Evercore.
C.J. Muse:
I guess on the commentary regarding a pause in spending in data center and a handful of deals that got delayed. Can you give a little bit more color in terms of I guess what you're seeing across enterprise cloud, high performance compute, and I guess within that, how you're seeing the ramp of T4? And I guess if you can then speak to I'm sure embedded in the fiscal '20 guidance is a pretty nice ramp into the second half. What are the key drivers, key milestones that you're looking for to see that business reaccelerate higher as we go through the year?
Jen-Hsun Huang:
The slowdown is broad based. We saw it across every vertical, every geography. There was just a level of cautiousness across all of the enterprise customers and the cloud service providers that we've not experienced in a while. And I think that it has to be temporary. The computing needs of Earth is, it's not certainly been satisfied with what was shipped last quarter. And so I think that the demand will return and customers will return. Our situation in data centers is dramatically better year-over-year. And if you take a look at where we are, our deep learning solution is unquestionably the best in the world. We introduced T4 with inference capability, it's the world's first universal cloud GPU and it does everything that NVIDIA does, all in one GPU and 75 watts. And so it fits into every hyperscale data center. We're engaged with Internet Service Providers all around the world, optimizing and porting their high production models networks so that we could deploy it into production. So we now have four different new growth drivers for our data center in addition to deep learning and scientific computing; we have inference that we're actively working on; we have data analytics that’s called rapids, some people call it Big Data, but data analytics and machine learning; the third is rendering. And because of the partnerships that we've developed and the excitement that people see around enterprises around the world, we've developed partnerships with large IT companies to pre-configure systems that make it easier for enterprises to be able to adopt our technology. So we have four new ways for us to grow our enterprise business. And so we're looking forward to when the pause releases and we'll get back to growing.
Operator:
And your next question comes from the line of Vivek Arya with Bank of America Merrill Lynch.
Vivek Arya:
I just had a clarification and a question. On the clarification, gross margins. Colette, what is the normalized run rate for gross margins? As you get to your sales back to normalized levels, how should we think about the trajectory of gross margins? And will there be any impact from the balance sheet inventory? And then on the question Jen-Hsun, can you give us more reassurance that gaming is still a growth business? I understand that over the last year, there's been a lot of confusion, there's been macro issues. But if you look at the number of gamers and the mix of product that they are buying so essentially to sell through to gamers, has that been on an upward trajectory? And as part of that, when do you think we could see Turing exceed the demand you saw for Pascal? Thank you.
Colette Kress:
On gross margin, our gross margin, the largest contributor to our absolute gross margin is really just the mix of our product. The mix of our products based on our market platforms, but also the mix of our products within data center, as well as within gaming. We provided guidance for Q1, which has a good level of confidence from us and we'll see how it goes from there.
Jen-Hsun Huang:
The fundamentals of gaming has not changed, there more gamers than ever. Games are better than ever. There's been a recent shift in the popularity of multiplayer competitive e-sports like games, that's good for hardware. It lowers the barrier to entry, because it's free to play with the exception of downloadable content. And so the barriers to entry is lower but you could see that the excitement around Fortnight and recently with Apex Legend, PUBG is still popular, League of Legends is still popular. And so this genre of games is both competitive, requires great hardware, it attracts a lot more players, because it's social and you want to play with your friends and it's much stickier, because it happens to be social, it happens to be a game where you have to play with a whole bunch of other people. And so I think that gaming is vibrant as ever before. If you take the methodology that Colette described earlier and you averaged out our underlying gaming business and you compare that to a year before, surely it grew. If you compare that -- if you compare also the rate at which our gaming notebook is growing, I think that's pretty exciting. I think last year and we had mentioned it before that our gaming notebook business grew 50% year-over-year. And just at CES the number of new notebook designs that came out with Turing, because of an invention that we created called Max-Q and because of the energy efficiency of the Turing architecture, you can now make notebooks that are really wonderful and also high performing at the same time. And so I think the dynamics are the same and gaming is going to continue to be a growth business.
Operator:
And your next question comes from the line and John Pitzer with Credit Suisse.
John Pitzer:
Colette, I appreciate all the data you gave us on trying to size normalized demand for gaming. What I have to ask though is if you’re going through channel inventory worked out in fiscal first quarter, it seems like to hit your full year guide the expectation is for gaming revenue to accelerate well above that normalized level you talked about. What am I doing the math right? And if I am, what gives you confidence throughout the year that you can see that gaming growth off of these numbers?
Colette Kress:
I’ll start and I’ll let Jen-Hsun finish that question. So along the lines of Jen-Hsun's response in terms of what we do believe are the key drivers of gaming. And everything's still intact in terms of gaming, both with our Turing architecture, the growth expected with our Turing architecture, as well as the green from the notebook, we do believe will be great drivers as we head into the rest of the year. We'll have to wait and see in terms of how that plays out but that is really the underlying reason why the growth will continue.
Jen-Hsun Huang:
I think your math isn't wrong. The part that you probably didn't consider is notebook. Our GeForce notebook business is quite large.
John Pitzer:
And then maybe as a follow-up just on the data center side. Clearly, you’ve talked about new applications that should help grow your TAM inside of data center. I’m just curious the calendar fourth quarter of last year, I think marked the first time that a competitor had some meaningful volumes in GPU in the data center. There's always talk about the [ITCM] guys wanting to do their own ASICs. What anecdotal evidence can you give us to help us get more comfortable that what’s going on here is more macro and not share loss either to competition and/or architectural differences between GPUs and ASICs?
Jen-Hsun Huang:
We don't see them in high performance computing. And so I haven't found where -- we haven't met them in high performance computing and deep learning, and in the areas that we serve. And so competitively, really we don't see it. But the bigger picture I think is this that the market segments that we serve, whether it's in deep learning, machine learning, data analytics, those segments are really quite large. And I think that it is unquestionably the future of high performance computing is going to be highly data driven, both computational methods, algorithmic methods, as well as data driven methods. And so I think the fundamental trend has not changed. We have four new growth drivers, four new ways to grow in the data center. The first one of course is inference. We're making a lot of progress there, T4 is doing great. I think we're going to be quite successful with T4s. You just got to keep saying that has second generation Tensor Core, 75 watts and you can use it for training, you can use it for inference, you could use it for remote graphics, you could use it for high performance computing. And it fits literally into any hyperscale data center. The second way is data analytics. This is a brand new thing for us. You must know that Big Data and using data to predict dynamics in the marketplaces is really important in retail and e-tail, and healthcare, and financial services. And there's never been accelerated approach to solve this problem for people. And because of the flexibility of CUDA and because the performance of architecture, over the course of last year, we reengineered the entire data analytics stack. So that we can accelerate, it's called RAPIDS. That work is really, really important and I hope to give you guys updates on that on a regular basis. Rendering is a brand new market for us, because of Turing, finally we can we can render photo realistic images in accelerated way. There are millions of servers in the world that are driving render farms and they're getting upgraded on a regular basis. And then lastly, we've been successful with CSPs, because they're easy for us to reach. But the world's enterprises are far and many and they're giant industries. And our company's sales coverage doesn't allow us to reach every single healthcare company and every single insurance company and retail company. And that's where our network of partners really come in. We have great partnerships with HP. We have great partnerships with Dell and Cisco and IBM. And now we've developed relationships with the storage vendors. And the reason for that is because most of these big data problems require great deal of storage. And they all see -- they see the opportunities that we created. And we came together to create pre-configured systems that are optimized attuned. And these high performance systems that you can just bring into the company prop up and install, and we're seeing a lot of great success with that. And so we have four different ways to grow our data center business and we're enthusiastic about it. I'm optimistic about it.
Operator:
And your next question comes from the line of Timothy Arcuri with UBS.
Tim Arcuri:
First, I had a clarification. Colette, I just wanted to clarify what the mix is assumed for the fiscal Q1 guidance. So you assuming that data center and gaming are both flat sequentially. And then I guess my question was. Can you help us shape the revenue through the year? To get to your full year guidance, you have to add roughly, maybe $1.3 billion, $1.5 billion from where you are in fiscal Q1. How does that shape through the year? Thanks.
Colette Kress:
Our guidance for the next quarter is a make-up of many different types of options across our market segment. We feel confident in terms of that rollout as we provided the guidance today and we'll just have to see how that pans out. With the expectation that we will be flat or slightly down for the full year, you are correct in some case that we're going to have to build up to that over the course of the several next quarters. Likely, the second half of the year will definitely be stronger than the first half of the year, and that is our expectation at this time.
Jen-Hsun Huang:
Tim, one of the things to keep in mind is that we have four growth drivers. We have four growth businesses. Our data center business is growing. It's unquestionably that our footprint is larger than ever. Our ProVis business is growing. Our workstation business now has three ways to grow. One is rendering. The second is data scientists are now a workstation customer that has never happened before. And our software stack with Turing in terms of workstation into an ideal data science workstation. And the third is finally we're able to make workstations into notebooks and they're delightfully thin, using all the same technologies that talked about for gaming notebooks and so workstations is a growth business. And then lastly, our automotive is going to be a gross growth business. We've been investing, as you know, in self-driving cars. And this year we announced entry into level two plus, our first foot into the mainstream marketplace of autonomous vehicles. And the first design win is Volvo and we have others to announce. And so I think this is going to be a good year for self driving cars as well. So we have four growth businesses, our four core businesses are all growing.
Operator:
And your next question comes from the line of Stacy Rasgon with Bernstein Research.
Stacy Rasgon:
First, I wanted to get the mix, this is question Colette. You had said that mix was going to be the primary driver of your gross margins. And I know that sequentially, they're up. But if I correct for the inventory write down in Q4, the normalized gross margin this quarter was 61.7. And so you're guiding it to 59, so it's down 270 basis points sequentially on flat revenues. So do I take from that guidance if that's an indicator of the mix between the businesses is the primary driver of that gross margin degradation, or is there's something else going on that we should be aware of?
Colette Kress:
We'll start with that first question on gross margin. You're correct mix is still the primary driver of our gross margin every single quarter. You've correctly reduced or changed our Q4 numbers to remove the overall inventory write down. So when you look at Q1, there is a mix around our products that we plan on shipping by platforms. But also within our gaming business and within our data center business, we also have different gross margins that would influence. These are our best estimates of what we have at this time and we'll see as we move through the year.
Stacy Rasgon:
So what do you think the bigger between those two, whether it's intra business mix or inter business mix, between the businesses or within the businesses. Which one of those is the biggest driver of the gross margin degradation sequentially into Q1?
Colette Kress:
I think it's more on the inter pieces. Now keep in mind our Q4 had a very low percentage of gaming as a total in terms of there and then different mix within there as we moved in the next quarter as well.
Stacy Rasgon:
So you think it's the mix between the businesses within, like you said, inter. Is that mix between the businesses that you think is the bigger drive there?
Colette Kress:
The mix of the intra, both within the segment as well as between the segments.
Stacy Rasgon:
For my follow-up, Jen-Hsun you and Colette, you mentioned the data center was growing. But if I've got full year revenues for the flat to down slightly and I've got gaming revenues down a bit like you said, and I have ProVis and auto growing. It's really hard within the envelope that guidance to get data centers growing much if at all. I mean, it could even be down within that. I mean how are you thinking about the idea of data center growing within the context of the full year guidance that you're given?
Jen-Hsun Huang:
Well, in the short-term, in the near-term, we have relatively limited visibility. We don't think it's going to remain this way. And with a little bit of tailwind, I think we could have a fairly good year. And so we'll just see how it turns out. This is our year guidance for now and we'll update you as we go. The fundamental dynamics doesn't change. The fact of the matter is that world needs more computing. And a lot of that computing is related to machine learning, data analytics, deep learning. It's related to the things that we're working on. And we have four new ways to grow our data center business. I think our deep learning position is as good as ever. Our scientific computing position is as good as ever. And we have four new ways to grow; we have inference, we have data analytics and machine learning, we have rendering and now we're taking that entire stack to the enterprise. And so I think we have the right strategy, we have the best platform and the utilization, the utility of it is really fantastic. And so with a little bit of tailwind, I think we could have a fairly good year and we’ll just report it as we go.
Operator:
And your next question comes from the line of Joe Moore with Morgan Stanley.
Joe Moore:
I wanted to ask about again competition and data center. AMD on their call had talked about graphics in their data center business being, biggest server which is worth north of $100 million a quarter, which surprised me. My sense is they're doing quite a bit different applications than you guys are. But maybe just give us some context around what they're doing and how you see the competition coming from within other graphics vendors?
Jen-Hsun Huang:
Our data center business is really focused on computing and we don't see anybody. Our primary competitor is CPUs. That's really the starting of it and the ending of it. And it's very clear. The vast majority of the world's data center only runs on CPUs today. But the advance of technology has slowed and it's creeping along at a few percent a year and unfortunately, that's just not good enough. And so either data centers are going to continue to increase in CapEx, or they're going to have to find a new approach. And I think people are fairly enthusiastic about university, about accelerated computing. And I think our position is really quite good. And so I would say that those are largely the positions. If you think about competitively comparing our GPU to a competitor's latest GPU, I think the expectation was really high and didn't turn out quite that way. I think we've established -- the Turing energy efficiency is much better. I think we've established that NVIDIA’s tensor core architecture as a result allows our Volta to be four times the performance of the highest end of the alternative. And the T4 is one fourth the power at the same performance. And so the benefit of having great architectural advantage, a really rich software stack and an engineering that resulted in the energy efficiency that we've achieved generation in and generation out, I think those are those are really great advantages. And then lastly, because of the broad reach of our architecture, an OEM or a cloud service provider can adopt to our architecture and the utility of it's going to be greater, because there's just a lot more applications. And the best way to reduce costs for any utility is to increase its utility. And I think that our position there is really strong as you could imagine.
Operator:
And your next question comes from the line of Matt Ramsay with Cowen.
Matt Ramsay:
I have just a couple of questions. The first one Jen-Hsun, it seemed like the Turing platform is delivering some amazing results but as you talked about relying on some new software features to do it. I wonder if you might talk about any steps you're taking in the roadmap to really upgrade performance for the installed base of games, and given the time that it might take for some of those software features to rollout? And then secondly, you noted in the pre-announcement something about the write down having to do with DRAM. I mean obviously that commodity pricing has been volatile. Colette, is there anything you can talk about how big of an effect that might have on the business and on pricing overall? Thank you.
Jen-Hsun Huang:
First of all, the Turing architecture is the highest performing architecture at every single price point. And it's a big jump from our last generation in every single way. Without ray-tracing the Turing architecture is the first GPU to do concurrent floating point and image your operations at the same time. The instruction per clock of the Turing processor is so much better than our last generation, so much better than what's available in the marketplace. The cash architecture is a big improvement, and you can just see it in all of the existing games. So just measure the existing games without touching anything, Turing gives you a big boost and that's before we talked about ray-tracing. And we've already spoken about ray-tracing earlier Matt and we know that every single game that are coming out, we're working with the developers to incorporate RTX technology and a very, very big deal, both Epic with Unreal Engine and Unity Engine are going to incorporate ray-tracing. It is very, very clear that the next generation of computer graphics is ray-tracing. And all of the work that we've done with RTX to move the industry forward is well worth it. But remember that's just the graphics part of Turing. Turing comes with its several new opportunities for growth for us; the first is of course, advancing games; advancing games for notebooks; advancing computer graphics photorealistic rendering for film; all the work that we've done with Tensor Core that we just talked about. It's our second generation Tensor Core making it great for training, as well as inference, a big leap for us for inference. And then lastly all the work that we're doing for data analytics and machine learning will take advantage of all of the capabilities of Turing. And so Turing is a big deal for us. And that's one of the reasons why last year was so busy for us. As we put Turing into workstations, into data centers, into clouds, into rendering, into video games. And so Turing is really a gigantic leap for us architecturally, we're really excited by it. I think the turbulent Q4 overshadowed all of it but in the final analysis, I think Turing was a home run for us.
Colette Kress:
And to also answer your question regarding DRAM prices, yes, they have definitely been volatile over the historical period. It is great to see them coming down in price. Over the long-term, yes, that is beneficial to us from a gross margin perspective. So as we look out to the quarters or later, we will probably be able to incorporate that into our gross margin.
Operator:
And your next question comes from the line of Aaron Rakers with Wells Fargo.
Aaron Rakers:
Building on the discussion around the Turing platform and particularly to the gaming market, I'm curious you mentioned in your prepared comments pricing of these new solutions is a bit of an inhibitor. Has the company invoked any changes in your pricing strategy around Turing? And then also I'd be interested is, can you help us frame how important China is to the gaming segment and whether or not you're assuming that the China market rebounds in your annual assumptions?
Jen-Hsun Huang:
First of all, on the pricing part, the biggest inhibitor was that we couldn't launch our mid range segment. The ability to launch 2060 was a big inhibitor for us, but we did so at CES. The launch is a great success. The reviews are fantastic. People love 2060, the price point is great. And so now we have great stack from the mid range all the way to enthusiasts. The other part, which because it turned out better is at the time of the launch, there were so many special additions and there were so many over clocked versions that the price point appeared high. But now we have MSRP pricing for all of our segments. And so that's terrific. China's an important market and it's an important gaming market. And I very confidence this is going to rebound.
Operator:
And your next question comes from the line of Mark Lipacis with Jefferies.
Mark Lipacis:
Could you just -- a clarification. Could you repeat what you said you thought the OpEx would grow in this fiscal year? And what is the focus of that investment, to what extent this is R&D versus SG&A? And then maybe one layer deeper, where's the focus of the higher OpEx? Thank you.
Colette Kress:
I'll start off to repeat what we indicated in our transcript. We plan to increase OpEx in the high single-digits over where we finished in terms of fiscal year '19. That is related to our opportunities that we see in front of us, gaming, AI as well as self driving cars. Our focus in terms of investments, we are a very R&D heavy significant company. But there are investments across the board, both in R&D as well as what we need in terms of go to market strategies to obtain these high markets in front of us.
Operator:
And your next question comes from the line Mitch Steves with RBC Capital Markets.
Mitch Steves:
So I don't want to poke too many holes on the memory side and the downturn in gaming due to crypto inventory. But if I think about the gross margin profile, you guys almost reached 65%. So if I look out let's call it a year or even 18 months to make it more of a long-term target. Is there any reason why you guys can't get back up to the mid 6s level?
Colette Kress:
On your gross margin question, yes we still have drivers within the mix of our products that allow us to grow our gross margin over the long-term absolutely. And there is definitely a goal for us to continue doing that. So we will focus in terms of both the cost components of what we do, but also moving the entire portfolio to the higher value added platforms that we sell. So over the long term, absolutely all of those things are still in place and intact that we can do. And we'll look quarter-to-quarter to give the best guidance that we can to help you see that.
Operator:
And your next question comes from the line of Blayne Curtis with Barclays.
Blayne Curtis:
Obviously, a pause in data center particularly with the hyperscale, it's pretty well documented. And just curious your perspective particularly being AI still growth area versus more run rate being memory and CPUs. Can you give us any perspective as to how widespread is maybe number of customers or geographic perspective, and just curious how AI is affected with this greater slow down? Thanks.
Jen-Hsun Huang:
Blayne, the hyperscalars, their pause is probably the most dramatic. We still see a lot of activity in enterprise. It's just a much smaller base for us but we expect it to be a much larger base in the future. And the reason for that is because most of the enterprises today don't use deep learning, they use an approach called machine learning. They might use things like decision trees, or graph analytics, or regressions, or clustering, or things like that, algorithms like that. And they run data analytics applications for business intelligence on large amounts of data, and they might be running it on top of a spark stack that was created out of Berkeley and open source from Databricks. And so there's -- if you recognize some of these things, that's what healthcare companies do and financial services companies do, and retail companies do. They use it for fraud detection, predicting inventory, trying to make the best matches between riders and drivers, and try to predict which route to take to deliver food dinner to you. And so those applications most of the developers today use machine learning and large big data analytics. So we invested in the stack called RAPIDS and built our architecture, called T4. And we're in the process of partnering with large IT companies to take the stack and the solution out to the world's enterprise. And so, I expect enterprise to be a fairly exciting growth opportunity for us. Meanwhile, the CSPs, their pause will end. The amount of computation they do is increasing. More and more of them are using deep learning. And we have inference opportunity with the work that we do with T4 and TensorRT. And so we've got a lot of exciting opportunities to go.
Operator:
And your next question comes from the line of Pierre Ferragu with New Street Research.
Pierre Ferragu:
A question for Colette, I'm trying to figure out how your position with cloud data centers evolved last year in financial year 2019. So if I look at the cloud CapEx, we are up about 70%. If I look at the CPU going into the cloud, according to Intel, was up about 60%. So I was wondering how much you guys have been increasing revenues within your cloud business, did you grow faster than CPUs? Did you go faster than overall CapEx? And then I have a follow up on 2020.
Colette Kress:
Let me start out on that piece. As we talked about earlier on the call, our hyperscales and our hyperscales many of them are also cloud providers did start to slowdown in terms of their purchasing in latter half of the year. But the overall growth rate as you can see from our data center business grew more than 50% for the full year. Now even without strong growth, we are still a very small percentage of overall CapEx that we see in the cloud providers or the overall hyperscales. We are likely one of their top priorities of areas of where they need to grow in terms of in their data center as they focus on AI, as they focus on the cloud businesses, and the importance of that compute is necessary. But we're still a very, very small percentage of it. So slowdown in the second half of the year, full year growth, phenomenal growth of 50% and we track with that for this year.
Pierre Ferragu:
But this 50% growth, that's all your overall data center business. Is that's what like specifically your cloud hyperscale business grew well or did that grew even faster with that?
Colette Kress:
Yes, depending on the quarter, we will have a mix of what is hyperscale growth or what is cloud in this. And again in the fourth quarter that was not a growth opportunity for us but earlier in the year definitely it was.
Pierre Ferragu:
And then quickly maybe Jen-Hsun on 2020, so you seem to be very cautious on the data center outlook. When we listen to players like Google and Facebook and others, they all seem to be seemed like very tuned to grow their overall spending this year. And when we listen to other providers around you, they all seem to be -- they all demonstrate a bit of a confidence that in the second half, spending should resume. Is that just because I've been more optimistic than you? Do they say something you don't see? What do you hear from your clients about the second half?
Jen-Hsun Huang:
Well, we're enthusiastic about the second half. We're enthusiastic about our position. And we're enthusiastic about the solution we offer. And Pure, as you know, we've also expanded our application and our market reach. We guided I think probably the biggest takeaway is we guided flat to slightly down for the whole year, for the whole number. We do have four growth drivers. And maybe the best way to think about it is we should just wait and see how it goes. I think we concerned with where we are. I feel pretty good about our guidance, but I feel even better about our strategic position. And so I look forward to working through the year with you guys.
Operator:
And your last question comes from the line of Harlan Sur with JP Morgan.
Harlan Sur:
On the China gaming weakness, is it the slower economic environment or is it government policy related? Because we know that the Chinese government has had a freeze on new gaming approvals, probably recently started to approve new games. This ban is in place I think since the first half of last year. So given what you know the business, how much of the China weakness is coming from China gaming bans versus just overall slower economic environment?
Jen-Hsun Huang:
I don't know that we could tear that apart, tease that apart, Harlan. We just know that, the China, the consumer market is relatively slow towards the end of the year. And the China economy is in the final analysis of growth economy. And so we're looking forward to it recovering. And gaming is one of the most important pass-times of their culture and so I'm excited about our prospects there. All the things that we're seeing in the near-term, Colette has done a really good job of describing and as we leave the bottom and leave this inventory issue behind us, we're super well positioned. We have a full stack of RTX. The Turing architecture is fantastic. It is unquestionably the best in the world. We have the best performance at every single price point. And we have great notebooks that the market can now buy. And so I'm looking forward to reporting our status with you guys as the year goes on. It should be a good year.
Operator:
Thank you. I'll now turn the call back over to Jen-Hsun for any closing remarks.
Jen-Hsun Huang:
2018 was a record year but it was a disappointing finish. This quarter, we expect to put the channel inventory issue behind us and get back on track. As the pioneer of accelerated computing, our position is unique and strong. And the opportunities ahead in graphic, high performance computing, AI and autonomous machines remain enormous. We are as enthusiastic about these growth opportunities as ever. Thanks everyone for joining us today.
Operator:
And this concludes today's conference call. You may now disconnect.
Operator:
Good afternoon. My name is Kelsey, and I'm your conference operator for today. Welcome to NVIDIA's financial results conference call. [Operator Instructions]
I'll now turn the call over to Simona Jankowski, Vice President of Investor Relations, to begin your conference.
Simona Stefan Jankowski:
Thank you. Good afternoon, everyone, and welcome to NVIDIA's conference call for the third quarter of fiscal 2019. With me on the call today from NVIDIA are Jen-Hsun Huang, President and Chief Executive Officer; and Colette Kress, Executive Vice President and Chief Financial Officer.
I'd like to remind you that our call is being webcast live on NVIDIA's Investor Relations website. It's also being recorded. You can hear a replay by telephone until November 22, 2018. The webcast will be available for replay until the conference call to discuss our financial results for the fourth quarter of fiscal 2019. The content of today's call is NVIDIA's property. It can't be reproduced or transcribed without our prior written consent. During this call, we may make forward-looking statements based on current expectations. These are subject to a number of significant risks and uncertainties, and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent Forms 10-K and 10-Q and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All our statements are made as of today, November 15, 2018, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary, which is posted on our website. With that, I'd like to turn the call over to Colette.
Colette Kress:
Thanks, Simona. Q3 revenue reached $3.18 billion, up 21% from a year earlier, with all 4 of our market platforms growing double digits. Data center, professional visualization and automotive all hit record levels. However, gaming was short of expectations as post crypto channel inventory took longer than expected to sell through. Gaming card prices, which were elevated following the sharp crypto falloff, took longer than expected to normalize.
Our Q4 outlook for gaming reflects very little shipments in the midrange Pascal segment to allow channel inventory to normalize. In Q4, we also expect minimal sales of Tegra chips for game consoles due to the normal seasonal build cycle. While channel inventory situation presents a near-term headwind, it does not change our long-term fundamentals. Our competitive position is as strong as ever, and we have expanded our addressable market with Turing and our recent software announcements. We remain excited about the growth opportunities in ray-traced gaming, rendering, high-performance computing, AI and self-driving cars. GAAP gross margins grew 90 basis points year-on-year and non-GAAP gross margins rose 130 basis points. This reflects our continued shift toward higher-value platforms but also included a $57 million charge for prior architecture components and chips following the sharp falloff of crypto mining demand. Both GAAP and non-GAAP net income exceeded $1 million for the fourth consecutive quarter. From a reporting segment perspective, GPU revenue grew 25% from a year ago to $2.77 billion. Tegra processor revenue was down 3% to $407 million. Let's continue with our gaming business. Revenue of $1.76 billion was up 13% year-on-year and down 2% sequentially. Year-on-year growth was driven by initial sales of our new Turing-based GPUs as well as strong notebook sales, which more than offset gaming console declines. In mid-September, we began shipping GeForce RTX series, the first gaming GPUs based on our Turing architecture. Turing RTX technology delivers up to 2x the performance of its predecessor, Pascal, and 6x more for ray-traced graphics. These are the biggest generational jumps we have ever delivered in gaming GPUs. The first 2 GeForce RTX gaming cards to hit the shelves were the 2080 Ti and the 2080, delivering 4K HDR gaming and 60 frames per second on even the most advanced AAA titles, a major milestone for gamers. This is quickly becoming the new performance baseline as 4K displays are now reaching affordable price points. These 2 end -- 2 high-end cards were quickly followed by the rollout of the GeForce [ 27 D ]. NVIDIA RTX technology brings games to life like never before. The highly anticipated Battlefield V launched this week with the first release of RTX ray-tracing, enabling lifelike reflections on GeForce RTX GPUs. With a pipeline of upcoming games supporting NVIDIA RTX features, RTX is well on its way to establishing itself as a game-changing architecture. Although the cryptocurrency wave has ended, the channel has taken longer than expected to normalize. Pascal high-end cards have largely sold through ahead of RTX. However, on midrange Pascal gaming cards, both channel prices and inventory levels remained higher than expected. Pascal is well positioned as the GPU of choice in the midrange for the holidays, and we expect to work down channel inventories over the next quarter or 2. Moving to data center. We had another strong quarter with revenue of $792 million, up 58% year-on-year and up 4% sequentially. Demand remains strong for Volta architecture products, including Tesla V100 and VGX systems, and our inference business continued to grow, benefiting from the launch of the Turing T4 Cloud GPU during the quarter. Just 2 months after its launch, the T4 has received the fastest adoption of any server GPU. It is integrated into 57 server designs and it is already on the Google Cloud Platform, its first cloud availability. The T4 delivers world record performance for deep learning inference and accelerates diverse cloud workloads, including high-performance computing, deep learning training and inference, machine learning, data analytics and graphics. We also announced an updated TensorRT software stack and NVIDIA TensorRT Hyperscale Platform. This new software includes 2 critically important capabilities that can drive deployment of the NVIDIA inference platform at scale in hyperscale data centers. First, it enables multiple models and multiple frameworks to run on the same GPU at the same time. This can drive higher data center utilization, directly translating to significant savings. Second, it integrates with Kubernetes, the leading orchestration layer for hyperscale data centers. Completing our inference platform, the new T4 GPU delivers 12x the peak inference performance of its T4 predecessor. All told, our inference platform delivers 40x faster performance in CPUs. And with the TensorRT software stack, it is ideally suited for hyperscale data centers. With this launch, NVIDIA is poised to take the data center inference market, targeting every server node in the hyperscale data centers. Another important launch for the quarter was the NVIDIA RTX Server reference architecture, which incorporates up to 8 Turing-based RTX 8000. With this product, Turing opens a new market to GPOs, photoreal rendering or the creation of computer-generated images that look real. Rendering is instrumental to large industries, such as media and entertainment, retail, product designs, manufacturing and architecture. Yet prior to Turing and its ray-tracing capabilities, GPUs were not able to address this workload. So most rendering at -- up to this point has been done on CPUs. An RTX-accelerated render farm compared with an equivalent performance CPU render farm is 1/4 the cost, 1/10 the space and 1/11 the power. NVIDIA's RTX platform has garnered major industry support, including from key developers such as Adobe, ANSYS, Autodesk, Dassault and many others. Lastly, NVIDIA announced a GPU acceleration platform for data science and machine learning called RAPIDS, which enables companies to analyze massive amounts of data and make accurate business predictions at unprecedented speed. Up until now, data analytics and machine learning has been the largest high-performance computing applications not to have been accelerated. Virtually all enterprise use data analytics to extract insight from big data for a wide range of use cases, such as predicting credit card fraud, forecasting retail inventory and understanding customer buying behavior. RAPIDS is an open source suite of libraries for GPU-accelerated analytics, machine learning and, soon, data visualization. With RAPIDS, NVIDIA GPUs can now accelerate machine learning, as we have done with deep learning, with performance up to 50x faster than CPUs. The RAPIDS launch opens up a $20 billion server market used for data analytics and machine learning workloads to GPUs, and it's received broad industry support, including from Oracle, IBM, SAP, Dell EMC, Hewlett Packard Enterprise, Microsoft Azure machine learning, Google, Q-Flow as well as the open source community. With one unified architecture and ecosystem, NVIDIA GPUs can address the redefined high-performance computing market, including scientific computing, deep learning and machine learning. Our GPUs and software stack accelerate a broad and diverse set of workloads, ranging from scale-up software in supercomputers to scale out deployments in hyperscale data centers. Just earlier this week, this capability was on display at Supercomputing Conference in Dallas, where the number of systems on the TOP500 supercomputer list using NVIDIA GPUs jumped 48% from last year, including the #1 and #2 systems in the world. Moving to pro visualization. Revenue reached a record $305 million, up 28% versus the prior year and up 9% sequentially. Strength extended across the desktop and mobile as well as several key industries, including the public sector, manufacturing and architecture, engineering and construction. At SIGGRAPH in August, we announced our Quadro RTX 8000, 6000 and 5000 GPUs based on the Turing architecture. And earlier this week, we introduced the Quadro RTX 4000, the most advanced professional GPU priced under $1,000. These GPUs will revolutionize the work of 50 million designers and artists by enabling them to render photorealistic scenes in real-time and leveraging AI in their workflows. The Quadro RTX series started shipping in Q3, with the server-grade, high-end products recognized in data center. We already engaged with a range of customers on RTX, including the major movie studios and game developers, and the reaction has been very positive. Finally, turning to automotive. Automotive sales in Q3 reached $172 million, up 19% from a year ago and up 7% sequentially. This reflects growth in our autonomous vehicle production and development engagement in addition to the ramp of next-generation, AI-based cockpit infotainment systems. At GTC Europe, we announced that Volvo Cars selected NVIDIA's DRIVE AGX Xavier next-generation -- for next-generation Volvo Cars. The initial production release slated for the early 2020s will deliver Level 2+ assisted driving features, integrating 360-degree surround perception and a driver monitoring system. This is our first Level 2 mass-market car design win. In addition to Volvo, global automotive suppliers, Continental and Veoneer, announced that they have selected NVIDIA DRIVE AGX for their autonomous driving systems. Lastly, our DRIVE AGX Xavier development kit started shipping in this quarter. This is the world's first autonomous driving platform, and it can run our NVIDIA DRIVE software for autonomous driving, including data collection, 360-degree surround perception, advanced driver monitoring and in-vehicle visualization. With this platform, customers have developed and test their autonomous driving solutions and then easily move into production. We are excited about the AV opportunity as we look into next year and beyond. Moving to the rest of the P&L and the balance sheet. Q3 gross margins was 60.4% and non-GAAP was 61%, below our outlook due to the $57 million charge for prior architecture components and chips following the sharp falloff in crypto demand. GAAP operating expenses were $863 million and non-GAAP operating expenses were $730 million, up 28% year-on-year. We continue to invest in the key platforms driving our long-term growth, including gaming, data center and automotive. GAAP net income was $1.23 billion, and EPS was $1.97, up 48% from a year earlier. GAAP net income benefited from the reduction of $138 million in our U.S. tax reform transition tax amount as well as other discrete tax items. Non-GAAP net income was $1.15 billion and EPS was $1.84, up 38% from a year ago, reflecting revenue growth and gross margin expansion as well as lower income tax expense. Accounts receivable was $2.22 billion compared to $1.66 billion in the prior quarter as Turing's RTX shipments began in the latter part of the quarter. Inventory at the end of the quarter was $1.42 billion compared to $1.09 billion in the prior quarter, reflecting the ramp in production of Turing products. Quarterly cash flow from operations was $487 million. Capital expenditures were $150 million. This fiscal year, we have returned $1.13 billion to shareholders through the end of Q3. We've announced a $0.01 increase in our quarterly dividend to $0.16 effective in Q4 of fiscal 2019. We are also pleased to announce an increase of $7 billion to our share repurchase authorization and that we intend to return an additional $3 billion to shareholders by the end of fiscal 2020. With that, let me turn to the outlook for the fourth quarter of fiscal 2019. As noted earlier, our revenue outlook is impacted by the expected work-down of Pascal midrange gaming card inventory in the channel. In addition, we expect a decline in our gaming console revenue given seasonal build patterns. Keep in mind that the midrange desktop portfolio is typically about 1/3 of our gaming business. Our outlook assumes that channel inventory weeks approach normal levels exiting Q4 and that gaming and demand increases in Q4 compared with Q3. Now in total, we expect revenue to be $2.7 billion, plus or minus 2%. GAAP and non-GAAP gross margins are expected to be 62.3% and 62.5%, respectively, plus or minus 50 basis points. GAAP and non-GAAP operating expenses are expected to be approximately $915 million and $755 million, respectively. GAAP and non-GAAP OI&E are both expected to be income of $21 million. GAAP and non-GAAP tax rates are both expected to be 8%, plus or minus 1%, excluding discrete items. Capital expenditures are expected to be approximately $190 million to $210 million. Further financial details are included in the CFO commentary and other information available on our IR website. In closing, I'd like to highlight some upcoming events for the financial community. We'll be presenting at the Barclays Global Technology, Media and Telecommunications Conference on December 6, and we will be meeting with the financial community at the Consumer Electronics Show in Las Vegas from January 8 through 11. And our next earnings call to discuss our financial results for the fourth quarter of fiscal 2019 will take place on February 14. With that, we will now open the call for questions. Operator, will you please poll for questions?
Operator:
[Operator Instructions] Your first question is from Harlan Sur with JPMorgan.
Harlan Sur:
Within your guidance for the January quarter, is the team anticipating continued sequential growth in your data center business? There seems to be some concern around a near-term slowdown in cloud spending. But on the flip side, we're hearing that the NVIDIA team is actually seeing pretty strong demand, near term, from some of your China cloud customers for your Tesla-based products. So I just wanted to get your views on cloud data center dynamics and the trajectory into the January quarter.
Jen-Hsun Huang:
Yes, we expect to continue to do well in data centers. The -- if you look at the background of what's happening, we know that Moore's Law has ended. And while demand for computing continues to grow and more and more of the data center is running machine learning algorithms, which is computationally really intensive, the only way to increase computational demand -- or computational resource is to buy more computers, buy more CPUs because each one of those CPUs aren't getting much faster. And so as a result of that, the data center CapEx would have to go up. The alternative, which is the alternative that we offer and is one of the reasons why the adoption of NVIDIA's accelerated computing platform is growing so fast, is because the approach that we provide allows for a path forward beyond Moore's Law. There are several things that we have done this last quarter that I think is really fantastic. The first is the introduction of a new computing platform, new accelerated platform called RAPIDS. And as you know very well that the vast majority of the industry today, although are super excited about deep learning, deep learning as a method for artificial intelligence is very data-intensive. And in areas where there's a lot of domain expertise, where there's -- whether it's in retail or whether it's in financial services or health care, logistics, there's a fair amount of domain expertise, and the amount of data that they have to fuse together to train a model is quite high. The approach using traditional machine learning is quite successful. That has never been accelerated before. And we worked with the open source community over the course of the last several years to pull together an entire stack that starts from Apache Arrow, the Dask parallel distributed computing engine, and then all of our CUDA and all of our algorithms that run on top of that. We now have an accelerated machine learning platform. That's a brand-new platform, and the excitement around that is really quite incredible. The second thing is the Turing architecture allows us to do film rendering at a much, much more affordable way than Moore's Law would have allowed. And then the third, which we just announced recently, is our first Turing-based T4 Cloud GPU. And along with all of the software stack that we've put on top of it, Kubernetes, the Docker, the TRT inference engine, our second-generation Tensor Core, AI accelerator, all of that together has created a lot of excitement in data center. So I'm expecting our data center business to be -- to continue to do quite well.
Harlan Sur:
Great. And then just on the high-end Turing products that the team started rolling out in October, early demand actually seems to be quite strong. And I think part of it is just the lineup of AAA-rated games. eSports continue to be strong as well, obviously a big motivator for your enthusiast-class gamers. I know the team is, near term, kind of working down midrange Pascal cards, but do you anticipate your Turing-based RTX product families to drive sequential growth in the January quarter just what appears to be pretty strong demand pull for these products?
Jen-Hsun Huang:
Yes, the Turing launch happened towards the end of the quarter, and it's the biggest generational leap we've ever had. It introduced real-time ray-tracing. It's the first GPU to -- gaming GPU to include artificial intelligence. At every single price point it serves, it is substantially higher performance than the last and it's the highest performance GPU in the world. And all the great content are coming. Today, I think it is -- or yesterday, I think it was, the Battlefield V was released with real-time ray-tracing, the world's first application to support real-time ray-tracing. So I -- we expect Turing to do really well. As we go on, surely, we'll bring Turing deeper into the mainstream. And so we don't have anything to announce today, but as usual, we want to bring a brand-new architecture to as many gamers as possible.
Operator:
Your next question is from Toshiya Hari with Goldman Sachs.
Toshiya Hari:
I had a question on the gaming outlook and as it relates to channel inventory. Colette, you mentioned that typically, the midrange is about 1/3 of gaming. How much was it in the October quarter? And are you effectively assuming close to 0 in the January quarter? And related to that, I think with your game console business, I'm estimating you did something around $200 million to $250 million in October. Again, is that coming down pretty hard into January?
Colette Kress:
Yes. So I commented about the overall size of what we have traditionally seen in terms of the midrange over a fairly large period of time because keep in mind, the launches of products quarter-to-quarter have changed that. So it has been about 1/3 consistently over, let's say, about an 8-quarter period of time. And we think that's a good number for you to use as we look at our guidance in terms of Q4. From an overall console perspective, we again have seen about -- in the hundreds and sometimes more than that in prior quarters. What we're seeing is just a normal where they build ahead of the holidays in Q3, and that slows down as we move into Q4 when we're in the middle of the holidays.
Toshiya Hari:
Great. And then as a follow-up, you saw nice acceleration in growth in your ProVis business this quarter. Jen-Hsun, I think you've talked extensively about the RTX and the long-term opportunity there. What are your expectations going into 2019 for that segment?
Jen-Hsun Huang:
I expect ProVis to grow. The ProVis platform, more -- there's more content ever being created that is digitally created. And most photographs -- what appears to be photographs are rendered in software. Almost every catalog, every video, every movie, every TV show now has a great deal of digital rendering in it. And until now, it's not been possible to do the rendering in an accelerated way. So RTX is the world's first accelerated ray-tracing GPU, and the enthusiasm from the digital content creation market is really, really great. I surely expect that -- and as I was mentioning earlier, that it's been close to a decade that the workstation industry has not had a fundamental platform architecture change. And so RTX is the first one. So I'm expecting ProVis to do really well.
Operator:
Your next question is from Vivek Arya with Merrill Lynch.
Vivek Arya:
I'm curious, Jen-Hsun, what needs to happen to work down this midrange Pascal inventory? Is it pricing? Is it something else? Because the thinking was that this could be cleared within the October quarter, but it hasn't. Do you think people were waiting for Turing to come out and maybe that created some kind of pause? And then as part of -- part B of that question, maybe Colette, how should we think about seasonality in the April quarter given that you mentioned it could take 1 or 2 quarters to work down this inventory?
Jen-Hsun Huang:
Yes, the -- well, we came into Q3 with excess channel inventory post the crypto hangover. We expected the pricing in the marketplace to decline. It declined slower than we expected and -- but while it was declining, we were expecting sales volume to grow, demand to grow and for pricing to be -- for volume to be elastic with pricing. I think it just took longer than -- the pricing took longer than we expected, and the volume increase took longer than we expected. At this point, most of the pricing has come down to its -- and slightly below its prelaunch levels. And so I'm hoping that -- I'm hopeful that now that pricing has stabilized, that customers will come back and buy. I guess when pricing is volatile in the channel, it probably freezes some people waiting for prices to stabilize, and that took longer than we expected frankly. But now that it's at the right levels, our expectation is that the market will return to normal. 1060 is the #1 selling graphics card in the world, and we decided not to sell any more into the channel for the upcoming quarter to give the channel an opportunity to sell through the inventory it has. And so we'll keep our eyes on it, but our expectation is that inventory levels will come back to normal by the end of the quarter.
Colette Kress:
Okay. Vivek, to answer your question also regarding Q1 in terms of what we're going to see in terms of the expectation, as the channel inventory normalizes at the end of Q4, we do believe going into Q1, we will be probably up from where we end in terms of Q4. So we won't follow that normal seasonality between Q1 and Q4. We do expect to be up as we go into Q1.
Operator:
You have a question from C.J. Muse with Evercore.
Christopher Muse:
I guess, a follow-up question on the channel inventory side. It looks like it's roughly $600 million kind of a drawdown here. And just curious, does that sound right? Number one. Number two, does that fit with what you are hearing from your channel partners in terms of what's excess? And then as part of that, are you drawing down inventory in the current quarter ahead of Turing architecture launch into the mainstream?
Jen-Hsun Huang:
The last question, I'm not sure I understand. The -- I think the answer to your first question is yes. You framed it nicely. It's -- the answer is yes. The last question was what again?
Colette Kress:
The last question was regarding our midrange. Is there any statement about future Turing products that were taken into account?
Jen-Hsun Huang:
We -- yes, we haven't announced our future Turing product, but it would be expected for us to create a Turing GPU that serves the mainstream parts of the marketplace. And so we're not announcing anything, but it would be conventional of us to do that.
Christopher Muse:
I guess, the question was whether you were drawing down inventory perhaps below normalized levels in the current quarter.
Jen-Hsun Huang:
No, we're really not shipping into the midrange segment of Pascal so that we give the channel an opportunity to sell through the product that has. And we would like to see channel inventory get normalized by the end of Q4, and then we'll get back to doing our work.
Operator:
Your next question is from Stacy Rasgon with Bernstein Research.
Stacy Rasgon:
My first one is for Colette. I just wanted to be a little more explicit. If I think about your business split into sort of gaming and non-gaming, are you looking for the non-gaming pieces in aggregate to grow sequentially into Q4?
Colette Kress:
Stacy, yes. I think the answer to that is yes. In aggregate, yes, we do believe the rest of the business will grow sequentially.
Stacy Rasgon:
Got it. I guess that fits with the kind of 1/3 you're talking because that implies the gaming down 30%-plus. So that is what your kind of a magnitude that you're thinking about at this point.
Colette Kress:
That is correct.
Stacy Rasgon:
Got it. For my second question, I just wanted to -- for the last several quarters, the idea that the channel could be getting full is not necessarily a new worry. And yet the last several quarters, you've been saying, like on this call, that you guys felt like you had a really good handle on the channel, and yet it seems like maybe that wasn't exactly the case. Can you give us a feeling, maybe a better feeling for what changed and when you saw it in the quarter? Was this something that happened kind of like late in the quarter that you realized it? Or did you go into the quarter knowing that the inventories were high and needed to be corrected? Like what happened? Because this tone is a little different from what we've heard over the last few earnings calls from you.
Jen-Hsun Huang:
Let's see. The -- we were surprised, obviously. I mean, we're surprised by it, as anybody else. The crypto hangover lasted longer than we expected. Prices started to drift down, and we expected to come down much more quickly than it did and -- but -- and when it went down, we expected demand to come up much more quickly than it did. And so I think the channel wanted to protect its price. People were uncertain about crypto, and demand was uncertain about when the price will be stabilized. And so all of that uncertainty, I think, froze the market a little longer than we expected. Pricing is now down to below prelaunch normal levels. And so I am hopeful that we're going to see demand come back and the sell-through will happen through the holidays. And we're seeing that. And so that's -- the first one is that we -- just we didn't expect it either and we didn't realize the magnitude of it until towards the end of the quarter. What was the other question? Was there another question? I think that, that was it.
Operator:
Your next question is from Joe Moore with Morgan Stanley.
Joseph Moore:
With regards to Turing ramp, I guess, how is that going relative to your expectations? It seems like availability is quite a bit better now. And where do you stand with DLSS support? I know you've announced a number of games that will have DLSS support by year-end. Like how many of those are already supporting that technology?
Jen-Hsun Huang:
Yes, the ramp is going great, and I think this is the biggest generational leap we've ever had. This is the most substantial new technology that computer graphics has seen in a decade. Real-time ray-tracing is something that everybody had dreamed about for a long time. It's never seen before. And today with Battlefield V, people are enjoying real-time ray-tracing for the very, very first time. And the images are beautiful. So the ramp is great. Of course, Turing ramped into -- towards the end of the quarter and into a much more different situation than any GPU of the past. But nonetheless, the demand on the high-end products are fantastic. The 2080 Tis are largely sold out. I think it's still sold out everywhere. And so I think that the demand is great. I'm expecting it to be just a fantastic new generation. In terms of the content, you saw the first one. FINAL FANTASY is also out. And we have a pipeline, about 30 of them. We're working hard on that. And so when they -- when these games get released, RTX will be enabled. But I will say one last thing, which is content aside, RTX is higher performing at the same price point than any graphics card on the planet. And so at every single graphics -- every single price point, it is the highest performing graphics card. So it is unambiguously the highest performance GPU in the world and then -- and of course, all of these great new features will be coming.
Operator:
Your next question is from Pierre Ferragu with New Street Research.
Pierre Ferragu:
I'm still trying to put my head around the magnitude of this channel inventory drawdown because if you don't ship like the midrange cards for a full quarter, that means your inventory today is more than a quarter, more than 12 weeks of sales. And so my first question would be, am I right thinking that? Are you available a full quarter of sales in inventories?
And then my second question is while you are drawing down this inventories, I would have expected to see, like, the Turing high-end card, the 2080 and the 2080 Ti ramping in Q4. And it looks like, excluding the inventory, the rest of the business -- the rest of the GPU business in gaming would be more like flattish sequentially.
Jen-Hsun Huang:
I'm trying to figure out what the first part of the question was.
Simona Stefan Jankowski:
The first question was whether the midrange of Pascal had more than 12 weeks of inventory, if it's going to take more than a quarter to bring it down.
Jen-Hsun Huang:
I think the channel has more than 12 weeks of inventory between us and the other brand. One of the things that is hard to estimate is how much inventory the other brands have. And our quarter is 1 month later. And so whatever action we take, whatever we see in the channel is 1 month after their end of the quarter. The amount of inventory is not just us. It's also the other brands. And our ability to see the other brand's inventory is just much harder. We try our best to estimate it, but obviously, we didn't estimate it well enough. And so the answer to your question is yes, I think there's about -- from our perspective, about 12 weeks of our inventory to sell through at this point.
Operator:
Your next question is from Mark Lipacis with Jefferies.
Mark Lipacis:
The -- I was hoping you could contrast this product cycle transition to Turing to the product transition you had to Pascal. And is the only -- or is the main difference the crypto hangover? Or is there something else impacting the transition, do you think? I mean, you've described Turing as the greatest generational leap, and I'm wondering if that larger delta has an impact to the transition as well.
Jen-Hsun Huang:
Turing is the highest performance GPU at every single price point. And so it played no role in its transition. It's all about crypto hangover. This is the new experience as we made this transition. If you look at Turing on -- just on the basis of Turing, it had a great launch. We ramped it at the end of the quarter, as we expected. It was back-end loaded, as we expected, and the ramp was great. Everybody did a great job. And the performance is fantastic, and the excitement is great. And so I think Turing's ramp was a big success. It's -- underneath Turing was choppy, as we're talking about. And we really didn't see that until towards the end of the quarter. And as we looked out into this quarter, this coming quarter, we came to the conclusion that the best thing to do is just not to ship any more products into this segment of the marketplace because there's a fair amount of inventory and let the channel sell through the midrange Pascals. And then a quarter's time, we'll get back to business. And so I think -- I knew this is surely a setback, and I wish we had seen it earlier, in the final analysis can't be exactly sure what we would have done different. But between the unexpected, unanticipated slow decline of pricing in the channel and even after the prices came down, it took a little longer than we expected for volume to kick up. And the other brand's inventory in the marketplace, those factors kind of compounded and made it a lot worse than we expected.
Operator:
You have a question from Aaron Rakers with Wells Fargo.
Aaron Rakers:
Maybe I can ask the question a little bit differently on the gaming business. If I look back over the past several quarters, let's say you've been running at roughly a $1.6 billion to $1.8 billion revenue level since the October '17 quarter. Prior to that, you were at $1.1 billion, $1.2 billion. We look like we're now going back to that level. I guess, the question is, do we build off of that level? Do we bring back half of the inventory burn? How do I think about the return of year-over-year growth in that gaming piece of the business as we start to look into fiscal 2020?
And then a quick second question. Over the past few years, you've had really strong seasonal sequential growth in the data center business, in Q4, about 20% sequentially. I'm just curious, how is your guide factoring in the sequential growth in that piece of the business into this current quarter?
Jen-Hsun Huang:
Okay. Let me take the second one first. Our data center business is doing great. I mean, the fundamental dynamics of accelerated computing is spot on. And with Moore's Law coming to an end, it's the path forward. Take a look at the number of systems in the TOP500, 127 systems, I think, this year was, a growth of nearly 50% year-over-year. We're the #1 system in United States and the world, in Europe, in Japan. We're 22 out of the top 25 most energy-efficient computers in the world. And then this quarter, we announced 3 new initiatives that's going to expand us into a broader part of the high-performance computing market with machine learning, which is -- as we know, is the largest part of artificial intelligence today, which has not been accelerated and now it is. The second is the ability to do rendering for film, photorealistic rendering for the first time. And then the third is a brand-new cloud GPU, we call T4, that the enthusiasm around it is just incredible. And from the time that we went to production to the time that Google put it in their cloud was literally 30 days. It's just an incredible speed of adoption. And so I expect T4 to do quite well. So I think our data center business dynamics are really quite great. In terms of forecast, we'll just see how it turns out. But I think the fundamental dynamics are great. Back to your question about gaming.
Colette Kress:
So the statement came in regarding, you've bumped up the overall gaming somewhere in mid of the year to about a $1.7 billion gaming business, where maybe if you look back 2 years, you were at about $1.1 billion. At this stage, when you come out of the setback that we have here to get through the overall channel inventory, where will you come out after that? And what type of growth could we expect?
Jen-Hsun Huang:
Yes, I'm going to let you guys do the modeling, but let me just say this. There's nothing fundamentally different about the gaming market that we know. Cryptocurrency is an extraordinary factor that we all have to just internalize as it is. And we thought we had done a better job managing the cryptocurrency dynamics. But when the prices came down -- started to come down and we hoped the demand would start to reflect the declining price, it just took longer than we expected. And that's what we're experiencing. In terms of the gaming marketplace, if you take a look at some of the dynamics, our notebook gaming, which is not affected by crypto, grew 50% year-over-year in China. And so the gaming market seems quite robust. RTX is going to unquestionably redefine gaming computer graphics. And so I think that the dynamics are good. We have to work through the channel inventories. This quarter, of course, we had the simultaneous decision of not shipping any more midrange products into the channel as well as seasonal -- normal seasonal console build plans. And they tend to build out a quarter before the holiday season. So you have these 2 simultaneous effects. But there's nothing about the gaming marketplace or the gaming business that we see that's fundamentally different.
Colette Kress:
Yes. To kind of add to that, think about our gaming business in several pieces that we talked about in terms of the tremendous strength that is also continuing. In terms of our success in terms of Turing, our notebooks for gaming are growing extremely strong, and our overall console business is also extremely healthy as well. So to think about all of the different components, we just have a piece of channel inventory at the midrange, but overall, as you can see, gaming is also growing quite well.
Operator:
Your next question is from Chris Caso with Raymond James.
Christopher Caso:
A question with regard to inferencing and what we can expect from that for both Q4 and going forward. And perhaps I don't know if it's a valid comparison to compare what we might expect from inferencing after the new Quadro launches to what happened in training after the Volta launches. Is there any comparison there in terms of magnitude for how the ramp goes?
Jen-Hsun Huang:
The ramp of T4 is completely related to customers porting their model on top of our platform. And the inference model is really complicated. This is one of the things that I've talked about in the past that on the one hand, people think that inference appears to be simple because there are so many ASICs built being talked about. The vast majority of the complexity of inference is actually in the optimizing compiler on top. The TensorRT, fifth-generation optimizing compiler that we announced just recently took 3, 4 years to build. And then on top of that, in order to get it to scale as quickly as what people saw in Google -- Google's cloud requires us to build something called a TRT server, an inference server, that allows multiple models to run on top of Kubernetes in the cloud. That piece of software is also super complicated to write. And so the pieces of technology that we're putting together have come together. And now we're engaged with Internet companies around the world to port their most heavy workload applications on top -- or models on top of T4. And so we're working hard on that. And when that happens, it comes down to their decision of how many they would like to buy, and that tells us about our adoption rate. I think from a high-level perspective, if we step back for a second, the high-level -- the way to look at it is this
Operator:
You have a question from Will Stein with SunTrust.
William Stein:
First, Jen-Hsun, I appreciate all the details on the T4 for inference in the data center. Could you likewise highlight the current traction you're seeing and the long-term growth expectations for the Jetson product that's designed for really, I think, a different market? It's inference at the edge, right?
Jen-Hsun Huang:
Yes, Jetson is designed for edge AI. One version of Jetson, which is a functional save, high-performance with a lot of complicated software, one version of that, you could say, is self-driving cars. And this quarter, we announced winning our first mass-market Level 2. We've been really successful in robot taxis and Level 4s and trucks and shuttles and high-end systems, where the number of processors, the number of sensors, the combination of LiDARs and surround cameras requires a lot of computation and -- but we've never been successful until now with taking the DRIVE platform all the way down to Level 2 mass-market cars. Volvo is our first announcement, our first win in high-volume, early 2020s production ramp. And I'm expecting many more. And I think we've positioned and created a solution that is both highly useful and easy to use as well as could deliver Level 2 capability in a single chip for the very first time. And Xavier is in production. It is the only single-chip, autonomous vehicle processor in production today. Then you take that same platform and you could apply to all kinds of other edge AI devices. It could be manufacturing picking robots. It could be autonomous retail, basically AI retail, and autonomous warehouses. So -- or medical instruments, medical imaging instruments that, in the device itself, recognizes and identifies anomalies. And so all of this type of applications are leaning towards AI, and that's the reason why we built Jetson.
Operator:
Your next question is from Craig Ellis with B. Riley.
Craig Ellis:
I'll ask a clarification and then a question. The clarification is just on the inventory issue, and thanks for all the color. But one, are Pascal 1070s and 1080s and in Ti flavors still selling? And if so, could they present any kind of inventory risk either later this year or in early fiscal '20?
And then the question really, Jen-Hsun, is trying to get a better understanding of how you see the intermediate-term growth rate of the data center business. You had spectacular high-performance compute TOP500 accelerator penetration performance up 50-plus percent. That about matches the growth in the data center business. Those may be somewhat coincidental, but can you just talk about where you see penetration across key end markets like HPC, like cloud and hyperscale and like enterprise? Which offer you the best growth from here? And where do you feel like your penetration may be more mature? I'm just trying to get a sense if there's an acceleration coming off of the 50% year-on-year growth that we're seeing now or if, consistent with the recent trend, we might be moderating potentially down into the 40% or 30% range as we go into the next calendar year.
Jen-Hsun Huang:
Our high-end Pascal GPUs are largely sold. And we did a fairly good job making sure that -- with that transition before we ramped up the high-end Turing products. The -- our data center business, I would say that Q2 -- or excuse me, Q3, this last quarter, the inventory setback aside, I actually have to say that it's one of the best quarter we've ever experienced. And the reason for that is because our data center position, our accelerated computing position as a company, which is the foundation of this company, the accelerated computing focus of our company expanded in really several ways. For the first part of our journey into accelerated computing, it was really following scientific computing, simulating first principle laws of physics for scientific computing and high-performance computing codes. About 5 years ago, deep learning came into the fore, and we were alert and agile to have invested a great deal and mobilized the company to go help the world put deep learning into software developers' hands all over the world. The area where I'm super excited about right now are the 3 that I've mentioned that we've opened up in this last quarter with the launch of Turing and with the launch of RAPIDS. The first is our film rendering opportunity is -- we think that there's about 10 million CPU nodes around the world that are used for film rendering. They can now benefit from accelerated computing as Moore's Law comes to an end. The second is opening up inference. The hyperscale data center marketplace is something along the lines of 15 million CPUs sold this year. And it was growing -- let's call it, growing at about 15% per year and -- the number of CPUs. And we know for a fact that Moore's Law has come to an end and those servers are going to have to be accelerated going forward. And so I think that T4 is just ideal for that. It was designed from the ground up to deliver computing in a very, very compressed and very condensed and power-sensitive environment, which these hyperscale data centers tend to be. And the software stack from Kubernetes to containers, to a TRT compiler, to the TRT inference server and our NGC cloud with all of the stacks fully accelerated and containerized in the cloud, certifying all of the major cloud providers around the world for our containers, that process took us several years and it's put us in a really great place. So T4 is really fantastic. And so that's -- the second segment of high-performance computing is deep learning. The third and potentially the largest currently is machine learning. This is where Hadoop goes. This is where Spark goes. This is where scikit-learn, Python, pandas. All of the data scientists around the world in retail, in transportation and logistics, in health care, in financial services that are using algorithms like random forest and XGBoost and k-nearest and k-means and PCA and all of these different buzzwords have never had the opportunity to have accelerated computing until now. And this took a couple, 2, 3 years for us to pull together. RAPIDS has been open sourced. You can go into the NGC cloud, download it. IBM is going to integrate it into their machine learning platform. SaaS, SAP, Oracle, the cloud providers are all integrating the RAPIDS open source SDK into their machine learning platform. And so this is a new segment for us.
The answer about our growth rate is, I believe, that our accelerated computing, our data center opportunity has significantly expanded during the quarter. Between the T4 hyperscale cloud GPU and RAPIDS machine learning platform, it has -- and our RTX server film rendering, we surely have expanded our data center opportunity. And so I fully expect us to continue to do well in accelerated computing for data centers.
Operator:
Unfortunately, we have run out of time. I will now turn the call back over to Jen-Hsun for any closing remarks.
Jen-Hsun Huang:
Thanks, everyone. To sum up, the crypto hangover has left the industry with excess inventory -- excess channel inventory. It will take 1 or 2 quarters to work through it. This is an unexpected near-term setback and doesn't change the fundamental dynamics of our company. The end of Moore's Law has cleared a way for NVIDIA accelerated computing as a great path forward. Turing opens up 3 exciting markets for us with ray-tracing games, film rendering and hyperscale inference. And with our first win in mainstream Level 2 self-driving cars with Volvo, our DRIVE AV platform is gearing up for the mass market, and our competitive position has never been stronger. We look forward to updating you on our progress. Thank you.
Operator:
Thank you for joining. You may now disconnect.
Executives:
Simona Jankowski - VP, IR Jensen Huang - President and CEO Colette Kress - EVP and CFO
Analysts:
Mark Lipacis - Jefferies Matt Ramsay - Cowen Vivek Arya - Bank of America Atif Malik - Citi C.J. Muse - Evercore ISI Joe Moore - Morgan Stanley Toshiya Hari - Goldman Sachs Blayne Curtis - Barclays Aaron Rakers - Wells Fargo Harlan Sur - J.P. Morgan Tim Arcuri - UBS
Operator:
Good afternoon. My name is Kelsey, and I am your conference operator for today. Welcome to NVIDIA’s Financial Results Conference Call. All lines have been placed on mute. After the speakers’ remarks, there will be a question-and-answer period. [Operator Instructions] Thank you. I’ll now turn the call over to Simona Jankowski, Vice President of Investor Relations, to begin your conference.
Simona Jankowski:
Thank you. Good afternoon, everyone, and welcome to NVIDIA’s conference call for the second quarter of fiscal 2019. With me on the call today from NVIDIA are Jensen Huang, President and Chief Executive Officer, and Colette Kress, Executive Vice President and Chief Financial Officer. I’d like to remind you that our call is being webcast live on NVIDIA’s Investor Relations website. It’s also being recorded. You can hear a replay by telephone until August 23, 2018. The webcast will be available for replay until the conference call to discuss our financial results for the third quarter of fiscal 2019. The content of today’s call is NVIDIA’s property. It can’t be reproduced or transcribed without a prior written consent. During this call, we may make forward-looking statements based on current expectations. These are subject to a number of significant risks and uncertainties, and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today’s earnings release, our most recent Forms 10-K and 10-Quarter, and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All our statements are made as of today, August 16, 2018, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO Commentary, which is posted on our website. With that, let me turn the call over to Colette.
Colette Kress:
Thanks, Simona. This is a big week for NVIDIA. We just announced the biggest leap in GPU architecture in over a decade. We can’t wait to tell you more about it. But first, let’s talk about the quarter. We had another strong quarter, led by Datacenter and Gaming. Q2 revenue reached $3.12 billion, up 40% from a year earlier. Each market platform, Gaming, Datacenter, Pro Visualization, and Automotive hit record levels with strong growth, both sequentially and year-on-year. These platforms, collectively grew more than 50% year-on-year. Our revenue outlook had anticipated cryptocurrency-specific products declining to approximately $100 million, while actual crypto-specific product revenue was $18 million, and we now expect a negligible contribution going forward. Gross margins grew nearly 500 basis points year-on-year, while both GAAP and non-GAAP net income exceeded $1 billion for the third consecutive quarter. Profit nearly doubled. From a reporting segment perspective, GPU revenue grew 40% from last year to $2.66 billion. Tegra Processor revenue grew 40% to $467 million. Let’s start with our Gaming business. Revenue of $1.8 billion was up 52% year-on-year and up 5% sequentially. Growth was driven by all segments of the business with desktop, notebook, and gaming consoles up all strong double-digit percentages year-on-year. Notebooks were standout this quarter with strong demands for thin and right form factors, based on our Max-Q technology. Max-Q enables gaming PC OEMs to pack a high-performance GPU into a slim notebook that is just 20 millimeters thick, or less. All major notebook OEMs and ODMs have adopted Max-Q for their top of the line gaming notebooks, just in time for back-to-school. And we expect to see 26 models, based on Max-Q, in stores, for the holidays. The gaming industry remains vibrant. The eSports audience now approaches 400 million, up 18% over the past year. The unprecedented success of Fortnite and PUBG has popularized this new Battle Royale genre, and expanded the gaming market. In fact, the Battle Royale mode is coming to games like the much anticipated Battlefield 5. We are thrilled to partner with EA to make GeForce the best PC gaming platform for the release of Battlefield 5 in October. We’ve also partnered with Square Enix to make GeForce the best platform for its upcoming Shadow of the Tomb Raider. Monster Hunter World arrived on PCs earlier this month, and it was an instant hit. And many more titles are lined up for what promises to be a big holiday season. It’s not just new titles that are building anticipation. The gaming community is excited of the Turing architecture, announced earlier this week at SIGGRAPH. Turing is our most important innovation since the invention of the CUDA GPU, over a decade ago. The architecture includes new, dedicated ray-tracing processors or RT Cores, and new Tensor Cores for AI inferencing which together will make real-time ray-tracing possible for the first time. We will enable the cinematic quality gaming, amazing new effects powered by neural networks and fluid interactivity on highly complex models. Turing will reset the look of video games and open up the 250 billion visual effects industries to GPUs. Turing is the result of more than 10,000 engineering years of effort. It delivers up to 6x performance increase over Pascal for ray-traced graphics and up to 10x boost for peak inference swaps. This new architecture will be the foundation of new portfolio of products across our platforms going forward. Moving to Datacenter. We had another strong quarter with revenue of $760 million, accelerating to 83% year-on-year growth and up 8% sequentially. This performance was driven by hyperscale demand as internet services used daily by billions of people increasingly leverage AI. Our GPUs power real-time services such as search, voice recognition, voice synthesis, translation, recommender engines, fraud detection, and retail applications. We also saw growing adoption of our AI and high-performance computing solutions by vertical industries, representing one of the most fastest areas of growth in our business. Companies and sectors ranging from oil and gas to financial services to transportation are harnessing the power of AI and our accelerated computing platform to turn data into actionable insights. Our flagship Tensor Core GPU, the Tesla V100, based on Volta architecture continued to ramp for both AI and high-performance computing applications. Volta has been adopted by every major cloud provider and hyperscaledatacenter operator around the world. Customers have quickly moved to qualify the new version of V100, which doubled the on-chip DRAM to 32 gig to support much larger data sets and neural networks. Major server OEMs, HP Enterprise, IBM, Lenovo, Cray and Supermicro also brought the V100 32 gig to market in the quarter. We should continue to gain traction with AI inference solution which helped expand our addressable market in the datacenter. During the quarter, we released our TensorRT 4 AI inference accelerator software for general availability. While prior versions of the TensorRT optimized image and video-related workloads, TensorRT 4 expands the aperture to include more use cases such as speech recognition, speech synthesis, translation, and recommendation systems. This means, we can now address a much larger portion of deep learning inference workloads, delivering up to 190x performance speed-up relative to CPUs. NVIDIA and Google engineers have integrated TensorRT into the TensorFlow deep learning framework, making it easier to run AI inference on our GPUs. And Google Cloud announced that NVIDIA Tesla P4 GPU, our small form factor GPU for AI inferenceand graphic virtualization is available on Google Cloud Platform. Datacenter growth was also driven by DGX, our fully optimized AI server which incorporates V100 GPUs, our proprietary high-speed interconnect and our fully optimized software stack. The annual run rate for DGX is in the hundreds of millions of dollars. DGX-2, announced in March at our GPU Technology Conference, is being qualified by customers and is on track to ramp in the third quarter. At GTC Taiwan in June, we announced that we are bringing DGX-2 technology to our HGX-2 server platform. We make HGX-2 available to OEM and ODM partners, so they can quickly deploy our newest innovations in their own server designs. In recent weeks, we announced partnerships with NetApp and Pure Storage to help customers speed AI deployment from month to days or even hours, with highly-integrated, optimized solutions that combine DGX with the company’s all-flash storage offerings and third-party networking. At GTC Taiwan, we also revealed that we are -- set high speed records for AI training and inference influence. Key to our strategy is our software stack. From CUDA to our training and inference of SDKs as well as our work with developers to accelerate their applications. It is the reason we can achieve such dramatic performance gains in such a short period of time. And our developer ecosystem is getting stronger. In fact, we just passed 1 million members in our developer program, up 70% from one year ago. One of our proudest moments this quarter was the launch of the Summit AI supercomputer in Oak Ridge National Laboratory. Summit is powered by over 27,000 Volta Tensor Core GPUs and helped the U.S. reclaim the number one spot on the TOP500 supercomputer list for the first time in five years. Other NVIDIA power systems joined the TOP500 list were Sierra at Lawrence Livermore National Laboratory in the third spot and the ABCI Japan’s fastest supercomputer in the fifth spot, NVIDIA now powers five of the world’s seven fastest supercomputers, reflecting the broad shift in supercomputing to GPUs. Indeed, the majority of the computing performance added to the latest TOP500 list comes from NVIDIA GPUs and more than 550 HPC applications are now GPU accelerated. With our Tensor Core GPUs, supercomputers can now combine simulation with the power of AI to advance many scientific applications from molecular dynamics to seismic processing to genomics and material science. Moving to Pro Visualization. Revenue grew to $281 million, up 20% year-over-year and 12% sequentially, driven by demand for real-time rendering and mobile workstations, as well as emerging applications like AI and VR. These emerging applications now represent approximately 35% of Pro Visualization sales. Strength extended across several key industries including healthcare, oil and gas, and media and entertainment. Key wins in the quarter include Raytheon, Lockheed, GE, Siemens and Phillips Healthcare. In announcing the Turing architecture at SIGGRAPH, we also introduced the first Turing-based processors, the Quadro RTX 8000, 6000 and 5000 GPUs, bringing interactive ray-tracing to world, years before it’s been predicted. We also announced that the NVIDIA RTX Server, a full ray-tracing global illumination rendering server that will give a giant boost to world’s render firms as Moore’s Law ends. Turing is set to revolutionized the work of 5 -- 50 million designers and artists, enabling them to render photorealistic scenes in real time and add new AI-based capabilities to the workflows. Private GPUs based on the Turing will be available in the fourth quarter. Dozens of leading software providers, developers and OEMs have already expressed support for Turing. Our ProViz partners view it as a game-changer for professionals in the media and entertainment, architecture and manufacturing industries. Finally, turning to Automotive. Revenue was a record $161 million, up 13% year-over-year and up 11% sequentially. This reflects growth in our autonomous vehicle production and development engagements around the globe, as well as the ramp of next-generation AI-based, smart cockpit infotainment solutions. We continue to make progress on our autonomous vehicle platform with key milestones and partnerships announced this quarter. In July Daimler and Bosch selected DRIVE Pegasus as the AI brain for their level 4 and level 5 autonomous fleets. Pilot testing will begin next year in Silicon Valley. This collaboration brings together NVIDIA’s leadership in AI and self-driving platforms, Bosch’s hardware and systems expertise as the world’s largest tier 1 automotive supplier, and Daimler’s vehicle expertise and global brand synonymous with safety and quality. This quarter, we started shipping development systems for DRIVE Pegasus, an AI supercomputer designed specifically for autonomous vehicles. Pegasus delivers 320 trillion operations per second to handle diverse and redundant algorithms, and architected for safety as well as performance. This automotive grade, functionally safe production solution uses two NVIDIA Xavier SoCs and two next-generation GPUs, designed for AI and visual processing, delivering more than 10x greater performance and 10x higher data bandwidth compared to the previous generation. With co-designed hardware and software, the platform is created to achieve ASIL D ISO 26262, the industry’s highest level of automotive functional safety. We have created a scalable AI car platform that spans the entire range of automated and autonomous driving, from traffic jam pilots to level 5 robotaxis. More than 370 companies and research institutions are using NVIDIA’s automotive platform. With this growing momentum and accelerating revenue growth, we remain excited about the intermediate and long-term opportunities for autonomous driving business. This quarter, we also introduced our Xavier platform for Jetson for the autonomous machine market. With more than 9 billion transistors, it delivers over 30 trillion operations per second, more processing capability than a powerful workstation or using one-third the energy of a light bulb. Jetson Xavier establishes customers to deliver AI computing at the edge, powering autonomous machines like robots or drones with applications in manufacturing, logistics, retail, agricultural, healthcare and more. Lastly, in our OEM segment, revenue declined by 54% year-on-year and 70% sequentially. This was primarily driven by the sharp decline of cryptocurrency revenues to fairly minimal levels. Moving to the rest of the P&L. Q2 GAAP gross margin was 63.3% and non-GAAP was 63.5%, in line with our outlook. GAAP operating expenses were $818 million. Non-GAAP operating expenses were $692 million, up 30% year-on-year. We can continue to invest in the key platforms, driving our long-term growth including Gaming, AI and Automotive. GAAP net income was $1.1 billion and EPS was $1.76, up 89% and 91%, respectively, from a year earlier. Some of the upside was driven by a tax rate near 7% compared to our outlook of 11%. Non-GAAP net income was $1.21 billion and EPS was $1.94, up 90% and 92%, respectively, from a year ago, reflecting revenue strength, as well as gross and operating margin expansion and lower taxes. Quarterly cash flow from operations was $913 million, capital expenditures were $128 million. With that, let me turn to the outlook for the third quarter of fiscal 2019. We are including no contribution from crypto in our outlook. We expect revenue to be $3.25 billion, plus or minus 2%. GAAP and non-GAAP gross margins are expected to be 62.6% and 62.8%, respectively, plus or minus 50 basis points. GAAP and non-GAAP operating expenses are expected to be approximately $870 million and $730 million, respectively. GAAP and non-GAAP OI&E are both expected to be income of $20 million. GAAP and non-GAAP tax rates are both expected to be 9%, plus or minus 1%, excluding discrete items. Capital expenditures are expected to be approximately $125 million to $150 million. Further financial details are included in the CFO Commentary and other information available on our IR website. In closing, I’d like to highlight some of the upcoming events for the financial community. We will be presenting at the Citi Global Technology Conference on September 6th and meeting with the financial community at our GPU technology conferences in Tokyo on September 13th and Munich on October 10th. And our next earnings call to discuss our financial results is in the third quarter of 2019, will take place on November 15. We will now open the call for questions. If you could limit your questions to one or two? And operator, would you please poll for questions? Thank you.
Operator:
Yes. [Operator Instructions] Your first question comes from Mark Lipacis with Jefferies.
Mark Lipacis:
The question is on ray-tracing. To what extent is this creating new markets versus enabling greater capabilities in your existing markets? Thanks.
Jensen Huang:
Yes, Mark. So, first of all, Turing, as you know, is the world’s first ray-tracing GPU. And it completes our new computer graphics platform, which is going to reinvent computer graphics altogether. It unites four different computing modes rasterization, accelerated ray-tracing, computing with CUDA, and artificial intelligence. It uses these four basic methods to create imagery for the future. There’s two different -- two major ways that we’ll experience the benefits right-away. The first is for the markets of visualization today, they require photorealistic images. Whether it’s a IKEA Catalog or movie, or architectural engineering, or product design, car design, all of these types of markets require photorealistic images. And the only way to really achieve that is to use ray-tracing with physically based materials and lighting. The technology is rather complicated, has been computing intensive for very long time. And it wasn’t until now that we’ve been able to achieve it in a productive way. And so, Turing has the ability to do ray-tracing, accelerated ray-tracing, and it also has the ability to combine very large frame buffers, because these data sets are extremely large. And so, that marketplace is quite large, and it’s never been served by GPUs before, until now, all of that has been run on CPU render farms, gigantic render farms in all these movie studios and service centers and so on and so forth. The second area where you’re going to see the benefits of ray-tracing, we haven’t announced.
Mark Lipacis:
Okay. If I could have a follow-up on the gaming side. Where do you think the industry is on creating content that leverages that kind of capability? Thank you.
Jensen Huang:
Yes, Mark. At GTC this last year in March -- GDC and GTC, we announced a brand new platform called NVIDIA RTX. And this platform has those four computation methods that I described, for generating images. We put that platform out with the support of Microsoft. They call it the Microsoft DirectX Raytracing. And the major game engine companies, Epic has implemented real-time ray-tracing and the RTX into, the Unreal Engine. And at GDC and GTC, we demonstrated for the very first time on four Volta GPUs, on four Volta GPUs, the ability to do that. And it was the intention of - to get this platform out to all of the game developers. And we’ve been working with game developers throughout this time. This week, at SIGGRAPH, we announced our Quadro, which is the first -- the Quadro RTX 8000, 6000 and 5000, the world’s first accelerated ray-tracing GPUs. And I demonstrated one Quadro running the same application that we demonstrated on four Volta GPUsrunning in March. And the performance is really spectacular. And so, I think the answer to your question is, developers all have access to RTX. It’s in Microsoft’s DirectX; it’s in the most popular game engine in the world; and you’re going to start to see developers use it. On the workstation side, on the Professional Visualization side, all of the major ISVs have jumped on to adopt it. And at SIGGRAPH this year there, there you could see a whole bunch of developers demonstrating the NVIDIA RTX with accelerated ray-tracing, generating full realistic images. And so, I would say that no platform, in our history, has on day one of announcement, had so many developers jump onto it. And stay tuned. We’ve got a lot more stories to tell you about RTX.
Operator:
Your next question is from Matt Ramsay with Cowen.
Matt Ramsay:
Thank you very much. Colette, I had a couple of questions about inventory, the first of which is, I understand you’ve launched a new product set in ProViz, and the Datacenter business is obviously ramping really strongly. But, if you look at the balance sheet, I think the inventory level is up by mid-30% sequentially and you’re guiding revenue up 3% or so. Maybe you could help us sort of walk through the contributions of that inventory and what it might mean for future products? And secondly, if you could talk a little bit about the gaming channel, in terms of inventory, how things are looking in the channel, as you guys see it, during this period of product transition? Thank you.
Colette Kress:
Sure. Thanks for your questions. So, when you look at our inventory on the balance sheet, I think it’s generally consistent with what you have seen over the last several months in terms of what we will be bringing to market. Turing is an extremely important piece of architecture, and as you know, it will be with us for some time. So, I think the inventory balance is getting ready for that. And don’t forget, our work in terms of Datacenter and what we have for Volta is also a very, very complex computer in some cases in terms of what we have also in terms of there. So, just those things together, plus our Pascal architecture is still here, makes up almost all of what we have there in terms of inventory.
Jensen Huang:
Matt, on the channel inventory side, we see inventory in the lower end of our stack. And that inventory is well-positioned for back-to-school and the building season that’s coming up on Q3. And so, I feel pretty good about that. The rest of our product launches and the ramp-up of Turing is going really well. And so, I think the rest of the announcements we haven’t made, but stay tuned. The RTX family is going to be a real game-changer for us. And the reinvention of computer graphics altogether has been embraced by so many developers. We’re going to see some really exciting stuff this year.
Operator:
Next question is from Vivek Arya with Bank of America.
Vivek Arya:
Actually, just a clarification, and then the question. On the clarification, Colette if you could also help us understand the gross margin sequencing from Q2 to Q3? And then, Jensen, how would you contrast the Pascal cycle with the Turing cycle? Because, I think in your remarks, you mentioned Turing is a very strong advancement over what you had before. But, when you launched Pascal, you had guided to very strong Q3s and then Q4s. This time, the Q3 outlook, even though it’s good on an absolute basis, on a sequential and a relative basis, it’s perhaps not as strong. So, could you just help us contrast the Pascal cycle with what we should expect with the Turing cycle?
Colette Kress:
Let me start first with your question regarding gross margins. We have essentially reached, as we move into Q3, normalization of our gross margins. I believe, over the last several quarters, we have seen the impact of crypto and what that can do to elevate our overall gross margins. We believe we’ve reached a normal period, as we’re looking forward to essentially no cryptocurrency as we move forward.
Jensen Huang:
Let’s see. Pascal was really successful. Pascal, relative to Maxwell, was a leap in fact, and it was a really significant upgrade. The architectures were largely the same. They were both programmable shading. They were both at the same generation programmable shading. But Pascal was much, much more energy efficient, I think it was something like 30%, 40% more energy efficient than Maxwell. And that translated to performance benefits to customers. The success of Pascal was fantastic. There’s just simply no comparison to Turing. Turing is a reinvention of computer graphics; it is the first ray-tracing GPU in the world; it’s the first GPU that will be able to ray trace light in an environment and create photorealistic shadows and reflections and be able to model things like areal lights and global illumination and indirect lighting. The images are going to be so subtle and so beautiful, when you look at it, it just looks like a movie. And yet it’s backwards compatible, with everything that we’ve done. This new hybrid rendering model which extends what we’ve built before but added to it two new capabilities artificial intelligence and accelerated ray-tracing is just fantastic. So, everything of the past will be brought along and benefits, and it’s going to create new visuals that weren’t possible before. We also did a good job on laying the foundations of the development platform for the developers. We partnered with Microsoft to create DXR, Vulkan RT is also coming, and we have OptiX that are used by ProViz renderers and developers all over the world. And so, we have the benefit of laying the foundation stack by stack by stack over the years. And as result, on the data that Turing comes out, we’re going to have a richness of applications that gamers will be able to enjoy. You mentioned guidance. I actually think that on a year-over-year performance, we’re doing terrific. And I’m super excited about the ramp of Turing. It is the case that we benefited in the last several quarters from an unusual lift from crypto. In the beginning of the year, we thought and we projected that crypto would be a larger contribution through the rest of year. But, at this time, we consider it to be immaterial for the second half. And so, that makes comparisons on a sequential basis -- on a I guess, quarterly sequential basis harder. But, on a year-to-year basis, I think we’re doing terrific. Every single one of our platforms are growing, high-performance computing of course, Datacenters is growing. AI, the adoption continues to seep from one industry to another industry. The automation that’s going to be brought about by AI, is going to bring productivity gains to industries like nobody has ever seen before. And now with Turing, we’re going to be able to reignite the Professional Visualization business, open us up to photorealistic rendering for the very first time, render farms, and everybody who is designing products that has to visualize it photo realistically to reinventing and resetting graphics for video games. And so, I think we’re in a great position, and I’m looking forward to reporting Q3, when the time comes.
Operator:
Your next question is from Atif Malik with Citi.
Atif Malik:
Colette, I have a question on Datacenter. In your prepared remarks, you talked about AI and high-performance computing driving new verticals, and some of these verticals are fastest growing. Some of your peers have talked about enterprise spending slowing down in the back half of this year on sever unit demand, and you guys are not -- units play more of an AI adoption. Just curious in terms of your thinking about second half Datacenter growth.
Colette Kress:
So, as you know, we generally give our view on guidance for one quarter out. You are correct that our Datacenter results that we see is always a tremendous, unique mix every single quarter in terms of what we’re seeing. But, there’s still some underlying points of that that will likely continue. The growth in terms of use by the hyperscales, continued industry-by-industry coming on-board, essentially just because the needs of accelerated computing for the workloads and for the data that they have is so essential. So, we still expect as we go into Q3 for Datacenter to grow, both sequentially and year-over-year. And we’ll see probably a mix of both, selling our Tesla V100 platforms, but also a good contribution from DGX.
Jensen Huang:
Yes. That’s right. Atif, let me just add a little bit more to that. I think, the one simple way to think about that is this. In the transportation industry, let’s take one particular vertical, there are two dynamics that are happening that are very, very abundantly clear, and that will double -- transform that industry. The first of course is ride hailing and ride sharing. Those platforms in order to make a recommendation of which taxi to bring to which passenger, which customer, is a really large computing problem. It’s a machine learning problem; it’s an optimization problem at very, very large scale. And in every -- in each and every one of those instances, you need high-performance computers to use machine learning to figure out how to make that perfect match, or the most optimal match. The second is self-driving cars. Every single car company that’s working on robot taxis or self-driving cars, needs to collect data, label data, train on your network, or train a whole bunch of on your networks, and run those neural networks and cars. And so, you just make your list of how many people are actually building self-driving cars. And every single one of them will need even more GPU accelerated servers. And that’s just for developing the model. The next stage is to simulate the entire software because we know that the industry or the world travels 10 trillion miles per year. And the best we could possibly do is to drive several million normal miles. And what we really want to do is to be able to simulate and stress, stress test our software stack. And the only way to do that is to do in virtual reality. And so, that’s another supercomputer that you have to build for simulating all your software across those billions and billions of virtually created challenging miles. And then lastly, before you OTA, the software, you’re going to have to re-sim and replay against all of the miles that you’ve collected over the years to make sure that you have no regressions before you OTA the new models into a fleet of cars. And so, transportation is going to be a very large industry. Healthcare is the same way, from medical imaging that is now using AI just about everywhere to genomics that has discovered deep learning and the benefits of artificial intelligence, and in the future pathology. The list goes on. And so, industry after industry after industry, we’re discovering the benefits of deep learning, and the industries could be really, really revolutionized by them.
Operator:
Your next question is from C.J. Muse with Evercore ISI.
C.J. Muse:
I guess, short-term and a long term. So, for short-term, as you think about your gaming guide, are you embedding any drawdown of channel inventory there? And then, longer term, as you think about Turing Tensor Cores? Can you talk a bit about differentiation versus Volta V100, particularly as you think about 8-bit integer and the opportunities there for inferencing? Thank you.
Jensen Huang:
We’re expecting the channel inventory to work itself out. We are masters at managing our channel, and we understand the channel very well. As you know, the way that we go to market is through the channels around the world. We’re not concerned about the channel inventory. As we ramp Turing, whenever we ramp a new architecture, we ramp it from the top down. And so, we have plenty of opportunities as we go back to the back to school in the gaming cycle to manage the inventory. So, we feel pretty good about that. As a result, comparing Volta andTuring, entering, CUDA iscompatible, that’s one of the benefits of CUDA. CUDA, all of the applications that take advantage of CUDA are written on top of cuDNN, which is our network platform to TensorRT that takes advantage -- that takes the output of the frameworks and optimize it for runtime. All of those tools and libraries run on top of Voltaand run on top of Turing and run on top of Pascal. What Turing adds over Pascal is the same Tensor Corethat is inside Volta. Of course, Volta is designed for large scale training. Eight GPUs could be connected together. They have the fastest HBM2 memories. And it’s designed for datacenter applications, has 64-bit double-precision, ECC, high-resilience computing, and all of the software and system software capability and tools that make Voltathe perfect high-performance computing accelerator. In the case of Turing, it’s really designed for three major applications. The first application is to open up Pro Visualization, which is a really large market that has historically used render farms. And we’re really unable to use GPUs until we now have -- we now have the ability to do full path trace, global illumination with very, very large data sets. So, that’s one market that’s brand new as a result of Turing. The second market is to reinvent computer graphics, real time computer graphics for video games and other real time visualization applications. When you see the images created by Turing, you’re going to have a really hard time wanting to see the images of the past. It just looks amazing. And then the third, Turing has a really supercharged Tensor Core. And this Tensor Core is used for image generation. It’s also used for high throughput, deep learning inferencing for data centers. And so, these applications for Turing would suggest that there are multiple SKUs of Turing, which is one of the reasons why we have such a great engineering team, we could scale one architecture across a whole lot of platforms at one time. And so, I hope that answers your question that the Tensor Core inference capability of Turing is going to be off the charts.
Operator:
Next question is from Joe Moore with Morgan Stanley.
Joe Moore:
Great. Thank you. I wonder if you could talk about cryptocurrency. Now that the dust is settled, you guys have done a good job of kind of laying out exactly how much of the OEM business has been driven by that but there’s also been I think some sense of -- some of the GeForce business was being driven by crypto. Can you -- looking backwards, can you size that for us? And I guess if -- I am trying to understand the impact the crypto would have on the guidance for October, given that it seems it was very small in the July quarter?
Jensen Huang:
Well, I think the second question is easier to answer and the reason -- the first one is just ambiguous. It’s hard to predict, anyway. It’s hard to estimate, no matter what. But, the second question, the answer is we’re expecting -- we’re projecting zero basically. And for the first question, how much of GeForce could’ve been used for crypto? A lot of gamers at night, they could -- while they’re sleeping, they could do some mining. And so, do they buy it for mining or did they buy it for gaming, it’s kind of hard to say. And some miners were unable to buy our OEM products, and so they jumped on to the market to buy it from retail, and that probably happened a great deal as well. And that all happened in the last -- the previous several quarters, probably starting from late Q3, Q4, Q1, and very little last quarter, and we’re projecting no crypto-mining going forward.
Operator:
Your next question is from Toshiya Hari with Goldman Sachs.
Toshiya Hari:
I had one for Jensen and one for Colette. Jensen, I was hoping you could remind us how meaningful your inference business is today within Datacenter, and how would you expect growth to come about over the next two years, as you -- as your success at accounts like Google proliferate across a broader set of customers? And then, for Colette, if you can give directional guidance for each of your platforms. I know you talked about Datacenter a little bit, if you can talk about the other segments. And on gaming specifically, if you can talk about whether or not new products are embedded in that guide?
Jensen Huang:
Inference is going to be a very large market for us. It is surely material now in our Datacenter business. It is not the largest segment, but I believe it’s going to be a very large segment of our Datacenter business. There’re 30 million servers around the world, and that’s kind of estimate, in the cloud, and there are a whole lot more in enterprises. I believe that almost every server in the future will be accelerated. And the reason for that is because artificial intelligence and deep learning software and neural net models are going to prediction models, are going to be infused into software everywhere. And acceleration has proven to be the best approach going forward. We’ve been laying the foundations for inferencing for a couple or two, three years. And as we have described at GTCs, inference is really, really complicated. And the reason for that is you have to take the output of these massive, massive networks that are output of the training frameworks and optimize it. This is probably the largest computational graph optimization problem that world has ever seen. And this is brand-new invention territory. There are so many different network architectures from CNNs to RCNNs, to auto encoders to RNNs and LSTMs, there is just so many different species of neural networks these days and is continuing to grow. And so the compiler technology is really, really complicated. And this year, we announced two things. Earlier this year, we announced that we’ve been successful in taking the Tesla P4, low-profile, high-energy-efficiency inference accelerator into hyperscale datacenters. And we announced our fourth generation TensorRT optimizing compiler, neural network optimizing compiler. And TRT 4 goes well beyond CNNs and image recognition in the beginning, and now allows us to support and optimize for voice recognition or speech recognition, natural language understanding, recommendation systems, translation. And all of these applications are really pervasive from internet services all over the world. And so, now from images to video to voice to recommendation systems, we now have a compiler that can address it. We are actively working with just about every single internet service provider in the world to incorporate inference acceleration into their stack. And the reason for that is because they need high throughput and very importantly, the need low latency. Voice recognition is only useful if it response in a relatively short period of time. And our platform is just really, really excellent for that. And then, this last week, this week we announced Turing. And I announced that the inference performance of Turing is 10 times the inference performance of Pascal, which is already a couple of hundred times the inference performance of CPUs. And so, you take a look at the rate at which we’re moving on, both in the support of new neural networks, the ever-increasing optimization and performance output of the compilers, and the rate at which we’re advancing our processors, I think we’re raising the bar pretty high. Okay. So, with that, Colette?
Colette Kress:
So, when you look at our overall segments, as you’ve even seen our results in terms of this last Q2, there is growth across every single one of our platforms from a year-over-year standpoint. We probably possibly see that again in our Q3 guidance, the year-over-year growth across each and every one of those platforms. Of course, our OEM business will be down likely year-over-year, again just due to absence of those cryptocurrency in our forecast. When we think about sequentially, our hopes is absolutely our Datacenter will grow and will likely see the growth of our Gaming business as well. It’s still early, still we’ve got many different scenarios on our ProViz and Auto. But definitely our Gaming and our Datacenter are expected to grow sequentially.
Operator:
Your next question is from Blayne Curtis with Barclays.
Blayne Curtis:
Two on gross margin. Colette, I just want to make sure I understood July to October gross margins down. I know you’ve been getting a benefit from crypto but it was pretty de minimis in July. So, is there any other than pieces? And then, kind of longer picture here, how do you think about the ramp of Turing affecting gross margins? You’re obviously enabling a lot of capabilities to get paid for it, 12 nanometers, fairly stable. And just kind of curious how to think about over the couple of quarters gross margin with that ramp?
Colette Kress:
Yes. So, let me take your first part of the question regarding our gross margins and what we have seen from crypto. Although crypto revenue may not be large, it still has a derivative impact on our stack in terms of what we are selling and to both replenish the overall channel and such. So, over the last several quarters, that we had stabilizing that overall channel, we did get the great effect of selling just about everything and our margins really been able to benefit from that. Again, when we look at the overall growth year-over-year for Q2, you have 500 basis points in terms of growth. We’re excited about what we have now here for Q3 as well, which is also significant growth year-over-year. Of course, we have our high value added platforms as we move forward, both -- those in Datacenter, those in terms of what we expect the effects of Turing in terms of on our Quadro piece as well. But that will take some time for that all to partake. So, we’ll see how that goes. We haven’t announced anything further at this time. But, yes, we’ll see probably over the longer term, the effects of Turing can do.
Operator:
Next question is from Aaron Rakers with Wells Fargo.
Aaron Rakers:
I’m curious, as we look at the data center business, if you can help us understand the breakdown of demand between hyperscale, the supercomputing piece of the business, and the AI piece. And I guess on top of that, I’m just curious, one of the metrics that’s pretty remarkable over the last couple quarters is you’ve seen significant growth in China. I’m curious, if that’s related to the Datacenter business or what’s really driving that, as kind of a follow-up question. Thank you.
Jensen Huang:
Yes, Aaron. I think, that if you look at the -- if you start from first principles, here’s the simple way to look at it. Demand is continuing to grow at historical levels of 10x computing demand. Computing demand is increasing at historical levels of 10x every five years. 10x every five years is approximately Moore’s Law. And computing demand continues to grow at 10x every five years. However, Moore’s Law stopped. And so, that gap in the world in high-performance computing, in medical imaging, in life sciences computing, in artificial intelligence, that gap -- because those applications demand more computing capability, that gap can only be served in another way. And NVIDIA’s videos GPU accelerated computing that we pioneered, really stands to benefit from that. And so, at the highest level, whether it’s supercomputing, and this year -- you heard Collette say earlier that NVIDIA GPUs represented 56% of all the new performance that came into the world’s TOP500. The TOP500 is called the TOP500, because it reflects the future of computing. And my expectation is that more and more from one vertical industry after another, and I mentioned transportation, I mentioned healthcare, the vertical industries go on and on, that as computing demand continues at a factor of 10x every five years, developers are rational and logical to have jumped on NVIDIA’s GPU computing to boost their demand. I think that’s probably the best way to answer it.
Operator:
Your next question is from Harlan Sur with J.P. Morgan.
Harlan Sur:
Good afternoon. Thanks for taking my question. When we think about cloud and hyperscale, we tend to think about the top guys right there, designing their own platforms, using your Tesla-based products or sometimes even designing their own chips for AI and deep learning. But, there’s a larger base of medium to smaller cloud and hyperscale customers out there who don’t have R&D scale. And I think that’s where your HGX platform seems to be focused on. So, Jensen, can you just give us an update on the uptake of your first generation HGX-1 reference platform and the initial interest on HGX-2? Thanks.
Jensen Huang:
HGX-1 was I guess kind of the prototype of HGX-2. HGX-2 is doing incredibly well, and for all the reasons that you mentioned. It is an even the largest hyperscale data centers can’t afford to create these really complicated motherboards at the scale that we’re talking about. And so, we created HGX-2, and it was immediately adopted by several most important hyperscalers in the world. And we were at GTC Taiwan, and we announced basically all of the leading server OEMs and ODMs supporting HGX-2 and are ready to take it to market. So, we’re in the process of finishing HGX-2 and ramping into production. And so, I think HGX-2 is a huge success for exactly the reasons that you mentioned. We could use it for essentially a standard motherboard, like the ATX motherboard for PCs that could be used for hyper scalars, it could be used for HPC, it could be used for datacenters, and it’s a really fantastic design. It just allows people to adopt this really complicated and high-performance and really high-speed interconnect motherboard in a really easy way.
Operator:
Your next question is from Tim Arcuri with UBS.
Tim Arcuri:
Thank you. Actually, I had two questions, Jensen, both for you. First, now that Crypto has fallen off, I’m curious what you think the potential is that maybe we see a slug of cards that get resold on eBay or some other channel and that could cannibalize new Pascal sales. Is that something that keeps you up at night? Number one. And number two, obviously, the stories about Gaming and Datacenter. And I know that you don’t typically talk about customers. But, since Tesla did talk about you on their call, I’m curious what your comments are about the development for Hardware 3 and their own efforts to move away from your DRIVE platform? Thank you.
Jensen Huang:
Sure. Well, the Crypto mining market is very different today than it was three years ago. And even though, new cards -- at the current prices, it doesn’t make much sense for new cards to be sold into the mining market. The existing capacity is still being used. And you can see the hash rates continue. And so, my sense is that the installed base of miners will continue to use their cards. And then, probably the more important factor though is that that we’re in the process of announcing a brand new way of doing computer graphics. And with Turing and our RTX platform, computer graphics will never be the same. And so, I think there’s -- our new generation of new GPUs is really going to great. I also think that -- I appreciate Elon’s comments about our Company, and I also think Tesla makes great cars, and I drive them very happily. And with respect to the next generation, it is the case that when we first started working on autonomous vehicles, they needed our help. And we used a three-year-old Pascal GPU for the current generation of autopilot computers. And it is very clear now that in order to have a safe autopilot system, we need a lot more computing horsepower. In order to have a safe computing -- in order to have safe driving, the algorithms have to be rich and has to be able to handle corner conditions in a lot of diverse situations. And every time that there’s more and more corner conditions or more subtle things that you have to do or you have to drive more smoothly or be able to take turns more quickly, all of those -- all of those requirements require greater computing capability. And that’s exactly the reason why we built Xavier. Xavier is in production now. We’re seeing great success and customers are super excited about Xavier. And that’s exactly the reason why we’ve built it. And I think a super-hard to build a Xavier and all the software stack on top of it. And if it doesn’t turn out for whatever reasons, it doesn’t turn out for them, they can give me a call, and I’d be more than happy to help.
Operator:
And unfortunately we have run out of time. I will now turn the call back over to Jensen for any closing remarks.
Jensen Huang:
We had a great quarter. Our core platforms exceeded expectations, even as crypto largely disappeared. Each of our platforms AI, Gaming, ProViz and self driving cars continued to enjoy great adoption. These markets are -- we are enabling are some of the most impactful to world -- to the world today. We launched Turing this week. It was 10 years in the making and completes the NVIDIA RTX platform. NVIDIA RTX with Turing is the greatest advance since CUDA, nearly a decade ago. I’m incredibly proud of our Company for tackling this incredible challenge, reinventing the entire graphic stack, and giving the industry a surge of excitement as we reinvent computer graphics. Stay tuned as we unfold the exciting RTX story. See you guys next time.
Operator:
Thank you for joining. You may now disconnect.
Executives:
Simona Jankowski - NVIDIA Corp. Colette M. Kress - NVIDIA Corp. Jen-Hsun Huang - NVIDIA Corp.
Analysts:
Stacy Aaron Rasgon - Sanford C. Bernstein & Co. LLC Joseph Moore - Morgan Stanley & Co. LLC Vivek Arya - Bank of America Merrill Lynch Toshiya Hari - Goldman Sachs & Co. LLC Sajal Dogra - Evercore ISI Blayne Curtis - Barclays Capital, Inc. Timothy Arcuri - UBS Securities LLC Atif Malik - Citigroup Global Markets, Inc. Chris Caso - Raymond James & Associates, Inc. Mark Lipacis - Jefferies LLC Mitch Steves - RBC Capital Markets LLC Christopher Rolland - Susquehanna Financial Group LLLP Craig A. Ellis - B. Riley FBR, Inc. William Stein - SunTrust Robinson Humphrey, Inc.
Operator:
Good afternoon. My name is Kelsey and I am your conference operator for today. Welcome to NVIDIA's financial results conference call. All lines have been placed on mute. After the speakers' remarks, there will be a question-and-answer period. Thank you. I'll now turn the call over to Simona Jankowski, Vice President of Investor Relations, to begin your conference.
Simona Jankowski - NVIDIA Corp.:
Thank you. Good afternoon, everyone, and welcome to NVIDIA's conference call for the first quarter of fiscal 2019. With me on the call today from NVIDIA are Jensen Huang, President and Chief Executive Officer, and Colette Kress, Executive Vice President and Chief Financial Officer. I'd like to remind you that our call is being webcast live on NVIDIA's Investor Relations website. It's also being recorded. You can hear a replay by telephone until May 16, 2018. The webcast will be available for replay until the conference call to discuss our financial results for the second quarter of fiscal 2019. The content of today's call is NVIDIA's property. It can't be reproduced or transcribed without our prior written consent. During this call, we may make forward-looking statements based on current expectations. These are subject to a number of significant risks and uncertainties, and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent Forms 10-K and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All our statements are made as of today, May 10, 2018, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO Commentary, which is posted on our website. With that, let me turn the call over to Colette.
Colette M. Kress - NVIDIA Corp.:
Thanks, Simona. We had an excellent quarter with growth across all our platforms led by gaming and datacenter. Q1 revenue reached a record $3.21 billion, up 66% year-over-year, up 10% sequentially and above our outlook of $2.9 billion. Once again, all measures of profitability set records, with GAAP gross margins at 64.5%, operating margins at 40.4% and net income at $1.24 billion. From a reporting segment perspective, Q1 GPU revenue grew 77% from last year to $2.77 billion. Tegra Processor revenue rose 33% to $442 million. Let's start with our gaming business. Revenue was $1.72 billion, up 68% year-on-year and down 1% sequentially. Demand was strong and broad-based across regions and products. The gaming market remains robust and the popular Battle Royale genre is attracting a new wave of gamers to the GeForce platform. We also continue to see demand from upgrades with about 35% of our installed base currently on our Pascal architecture. The launch of popular titles, like Far Cry 5 and Final Fantasy XV continued to drive excitement in the quarter. Gamers are increasingly engaging in social gameplay and gaming is rapidly becoming a spectator sport, while the production value of games continues to increase. This dynamic is fueling a virtuous cycle that expands the universe of gamers and drives a mix shift to higher end GPUs. At the recent Game Developers Conference, we announced our real-time ray tracing technology, NVIDIA RTX. Ray tracing is movie quality rendering technique that delivers lifelike lighting, reflections and shadows. This has long been considered the holy grail of graphics, and we've been working on it for over 10 years. We look forward to seeing amazing, cinematic games that take advantage of this technology come to the market later this year, with the pipeline building into next year and beyond. And we expect RTX, as well as other new technologies like 4K and virtual reality, to continue driving gamers' requirements for higher GPU performance. While supply was tight earlier in the quarter, the situation is now easing. As a result, we were pleased to see that channel prices for our GPUs are beginning to normalize, allowing gamers who had been priced out of the market last quarter to get their hands on the new GeForce GTX at a reasonable price. Cryptocurrency demand was again stronger than expected, but we were able to fulfill most of it with crypto-specific GPUs, which are included in our OEM business at $289 million. As a result, we could protect the vast majority of our limited gaming GPU supply for use by gamers. Looking into Q2, we expect crypto-specific revenue to be about one-third of its Q1 level. Gaming notebooks also grew well, driven by an increasing number of thin and light notebooks based on our Max-Q design. And Nintendo Switch contributed strongly to year-on-year growth, reflecting that platform's continued success. Moving to datacenter, we had another phenomenal quarter with revenue of $701 million, up 71% year-on-year, up 16% sequentially. Demand was strong in all market segments and customers increasingly embraced our GPUs and CUDA platform for high-performance computing and AI. Adoption of our Volta architecture remained strong across a wide range of verticals and customers. In the public cloud segment, Microsoft Azure announced general availability of Tesla V100 instances joining Amazon, IBM and Oracle. And Google Cloud announced that the V100 is now publicly available in beta. Many other hyperscale and consumer Internet companies also continued their ramp of Volta, which delivers five times the deep learning performance of its predecessor, Pascal. Volta has been chosen by every major cloud provider and server maker, reinforcing our leadership in AI deep learning. In high-performance computing, strength from the broad enterprise vertical more than offset the ramp down of major supercomputing projects such as the U.S. Department of Energy's Summit system. We see a strong pipeline across a number of vertical industries, from manufacturing to oil and gas, which should help sustain the trajectory of high-performance computing next quarter and beyond. Traction is also increasing in AI inference. Inference GPU shipments to cloud service providers more than doubled from last quarter. And our pipeline is growing into next quarter. We dramatically increased our inference capabilities with the announcement of the TensorRT 4 AI inference accelerator software at our recent GPU Technology Conference in San Jose. TensorRT 4 accelerates deep learning inference up to 190 times faster than CPUs for common applications, such as computer vision, neural machine translation, automatic speech recognition, speech synthesis and recommendation systems. It also dramatically expands the use cases prepared with the prior version. With TensorRT 4, NVIDIA's market reach has expanded to approximately 30 million hyperscale servers worldwide. At GTC, we also announced other major advancements in our deep learning platform. We doubled the memory of Tesla V100 to 32 GB VRAM, which is a key enabler for customers building virtual networks for larger data sets. And we announced a new GPU interconnect fabric called NVIDIA NVSwitch, which joins up to 16 V100 GPUs at a speed of 2.4 terabytes per second or five times faster than the best PCIe switch. We also announced our DGX-2 system, which leverages these new technologies and is updated, fully optimized software stack to deliver a 10x performance boost beyond last year's DGX. DGX-2 is the first single-server capable of delivering 2 petaflops of computational power. We are seeing strong interest from both hyperscale and enterprise customers and we look forward to bringing this technology to cloud customers later this year. At our Investor Day in March, we updated our forecast for the datacenter addressable market. We see the datacenter opportunity as very large, fueled by growing demand for accelerated computing in applications ranging from AI to high performance computing across multiple market segments and vertical industries. We estimate the TAM at $50 billion by 2023, which extends our previous forecast of $30 billion by 2020. We see strong momentum in the adoption of our accelerated computing platform and the expansion of our development ecosystem to serve this rapidly growing market. About 8,500 attendees registered for GTC, up 18% from last year. CUDA downloads have continued to grow, setting a fresh record in the quarter. And our total number of developers is well over 850,000, up 72% from last year. Moving to pro visualization, revenue grew to $251 million, up 22% from a year ago and accelerating from last quarter, driven by demand for real-time rendering, as well as emerging applications like AI and VR. Strength extended across several key industries, including public sector, healthcare and retail. Key wins in the quarter included Columbia University, using high-end Quadro GPUs for AI, and Siemens, using them for CT and ultrasound solutions. At GTC, we announced the Quadro GV100 GPU with NVIDIA RTX technology, capable of delivering real-time ray tracing to the more than 25 million artists and designers throughout the world. RTX makes computational intensive ray tracing possible in real time, when running professional design and content creation applications. This allows media and entertainment professionals to see and interact with their creations with correct light and shadows and do complex renders up to 10 times faster than a CPU alone. And the NVIDIA OptiX AI denoiser built into RTX delivers almost 100 times the performance of CPUs for real-time noise-free rendering. This enables customers to replace racks of servers in traditional render farms with GPU servers at one-fifth the cost, one-seventh the space and one-seventh the power. Lastly, automotive. Revenue grew 4% year-on-year to a record $145 million. This reflects the ongoing transition from our infotainment business to our growing autonomous vehicle development and production opportunities around the globe. At GTC and Investor Day, we made key product announcements on the advancement of autonomous vehicles and established a total addressable market opportunity of $60 billion by 2035. We believe that every vehicle will be autonomous one day. By 2035, this will encompass 100 million autonomous passenger vehicles and 10 million robo taxis. We also introduced NVIDIA DRIVE Constellation, a platform that will help car companies, carmakers, Tier 1 suppliers and others developing autonomous vehicle test and validate their systems in a virtual world across a wide range of scenarios before deploying on the road. Each year, 10 trillion miles are driven around the world. Even if test cars can eventually cover millions of miles, that's an insignificant fraction of all the scenarios that require testing to create a safe and reliable autonomous vehicle. DRIVE Constellation addresses this challenge by enabling cars to safely drive billions of miles in virtual reality. The platform has two different servers. The first is loaded with GPUs and simulates the environment that the car is driving in, as in a hyper real video game. The second contains the NVIDIA DRIVE Pegasus autonomous vehicle computer, which possesses the simulated data, as if it were coming from the sensors of a car driving on the road. Real-time driving command from the DRIVE Pegasus are fed back to the simulation for true hardware-in-the-loop verification. Constellation will enable autonomous vehicle industry for safety test and validate their AI self-driving systems in ways that are not practical or possible with on-road testing. We also extended our product roadmap to include our next-generation DRIVE autonomous vehicle computer. We have created a scalable AI car platform that spans the entire range of autonomous driving, from traffic jams, pilots, to level 5 robo taxis. More than 370 companies and research institutions are now using NVIDIA's automotive platform. With this growing momentum, we remain excited about the intermediate and long-term opportunities for our autonomous driving business. Now moving to the rest of the P&L, Q1 GAAP gross margins were 64.5% and non-GAAP was 64.7%, records that reflect continued growth in our value added platforms. GAAP operating expenses were $773 million. Non-GAAP operating expenses were $648 million, up 25% year-on-year. We continue to invest in key platforms driving our long-term growth, including gaming, AI and automotive. GAAP net income was a record $1.24 billion and EPS was $1.98, up 45% (sic) [145%] (15:33) and 151% respectively from a year earlier. Some of the upside was driven by a tax rate of 5% compared to our guidance of 12%. Non-GAAP net income was $1.29 billion and EPS was $2.05, both up 141% from a year ago, reflecting the revenue strength as well as gross margins and operating margin expansion and slightly lower tax. Our quarterly cash flow from operations reached record levels at $1.45 billion. Capital expenditures were $118 million. With that, let me turn to the outlook for the second quarter of fiscal 2019. We expect revenue to be $3.1 billion plus or minus 2%. GAAP and non-GAAP gross margins are expected to be 63.6% (sic) [63.3%] (16:26) and 63.5%, respectively, plus or minus 50 basis points. GAAP and non-GAAP operating expenses are expected to be approximately $810 million and $685 million, respectively. GAAP and non-GAAP OI&E are both expected to be income of approximately $15 million. GAAP and non-GAAP tax rates are both expected to be 11%, plus or minus 1%, excluding discrete items. Capital expenditures are expected to be approximately $130 million to $150 million. Further financial details are included in the CFO Commentary and other information available on our IR website. In closing, I'd like to highlight a few upcoming events for the financial community. We'll be presenting at the JPMorgan Technology Conference next week on May 15 and at the Bank of America Global Technology Conference on June 5. We will also hold our Annual Meeting of Stockholders online on May 16. We will now open the call for questions. Simona and I are here in Santa Clara and Jensen is dialing in from the road. Operator, would you please poll for questions? Thank you.
Operator:
Your first question is from Stacy Rasgon with Bernstein Research.
Stacy Aaron Rasgon - Sanford C. Bernstein & Co. LLC:
Hi guys, thanks for taking my questions. First, I had a question on gaming seasonality. It's usually down pretty decently in Q1. It was obviously flat this time as you were trying to fill up the channel. Now that's done. I was just wondering what the supply demand dynamics as well as like any thoughts on crypto might mean for typical – the seasonality into Q2 versus what would be typical where it would usually be down – or usually be up pretty decently. How are you looking at it? And this is a question for Colette.
Colette M. Kress - NVIDIA Corp.:
Jensen, why don't you start on the question for Stacy and I'll follow-up afterwards after you speak.
Jen-Hsun Huang - NVIDIA Corp.:
Okay. Hi Stacy, so let's see. Q1, as you probably know, Fortnite and PUBG are global phenomenons (sic) [phenomena] (18:51). The success of Fortnite and PUBG are just beyond comprehension, really. Those two games are a combination of Hunger Games and Survivor has just captured imaginations of gamers all over the world. And we saw the uptick and we saw the demand on GPUs from all over the world. Surely, there was scarcity as you know. Crypto miners bought a lot of our GPUs during the quarter and it drove prices up. And I think that a lot of the gamers weren't able to buy into the new GeForce as a result. And so we're starting to see the prices come down. We monitor spot pricing every single day around the world. And the prices are starting to normalize. It's still higher than where they should be. And so obviously, the demand is still quite strong out there. But my sense is that there's a fair amount of pent-up demand still. Fortnite is still growing in popularity. PUBG is doing great. And then we've got some amazing titles coming out. And so my sense is that the overall gaming market is just really, is super healthy. And our job is to make sure that we work as hard as we can to get supply out into the marketplace. And hopefully, by doing that, the pricing will normalize and the gamers can buy into their favorite graphics card at a price that we hope they can get it at. And so I think there's a fair – I mean the simple answer to your question is Fortnite and PUBG. And the demand is just really great. They did a great job.
Operator:
Your next question is from Joe Moore with Morgan Stanley.
Joseph Moore - Morgan Stanley & Co. LLC:
I wonder – Colette had talked about the inference doubling in sales quarter-over-quarter with cloud. Can you just talk about where you're seeing the early applications for inference? Is that sort of as-a-service business or are you looking at internal cloud workloads? And just any color you can give us on where you guys are sitting in the inference space. Thank you.
Jen-Hsun Huang - NVIDIA Corp.:
Sure hi Joe. So as you know, there are 30 million servers around the world. And they were put in place during the time when the world didn't have deep learning. And now with deep learning and with machine learning approaches, the accuracy of prediction, the accuracy of recommendation has jumped so much that just about every Internet service provider in the world that has a lot of different customers and consumers are jumping onto this new software approach. And in order to take this neural network – and the software that's written by deep learning in these frameworks are massive software. The way to think about these deep neural nets is it has millions and millions and millions of parameters in it and these networks are getting larger every year. And they're enormously complex. And the output of these neural nets have to be optimized for the computing platform that it targets. How you would optimize the neural network for a CPU or a GPU is very, very different. And how you optimize for different neural networks, whether it's image recognition, speech recognition, natural language translation, recommendation systems, all of these networks have different architectures and an optimizing compiler that's necessary to make the neural network run smoothly and fast is incredibly complex. And so that's why we created TensorRT. That's what TensorRT is. TensorRT is an optimizing graph neural network compiler. And it optimizes for each one of our platforms. And even each one of our platforms has very different architectures. For example, we invented recently – reinvented the GPU and it's called the Tensor Core GPU, and the first of its kind is called Volta. And so TensorRT 4.0 now supports, in addition to image recognition, all of the different types of neural network models. The answer to your question is internal consumption. Internal consumption is going to be the first users. Video recognition, detecting for inappropriate video for example all over the world, making recommendations from the videos that you search or the images that you're uploading. All of these types of applications are going to require enormous amount of computation.
Operator:
Next question is from Vivek Arya with Bank of America.
Vivek Arya - Bank of America Merrill Lynch:
Thank you for taking my question and congratulations on the strong growth and the consistent execution. Jensen, I have two questions about the datacenter, one, from a growth and the second from a competition perspective. So from the growth side, you guys are doing about, say, $3 billion or so annualized but you have outlined a market that could be $50 billion. What needs to happen for the next inflection? Is it something in the market that needs to change? Is it something in the product set that needs to? How do you grow and address that $50 billion market, right, because you have only a few percent penetrated today in that large market. So what needs to change for the next inflection point? And then on the competition side, as you are looking at that big market, how should we think about competition that is coming from some of your cloud customers, like a Google announcing a TPU 3.0 or perhaps others looking at other competing technologies? So any color on both sort of how you look at growth and competition would be very helpful. Thank you.
Jen-Hsun Huang - NVIDIA Corp.:
Thanks, Vivek. First of all, at its core, this is something we all know now, that CPU scaling has really slowed. And if you think about the several hundred billion dollars worth of computer equipment that's been installed in the cloud, in datacenters all over the world, and as these applications for machine learning and high-performance computing approaches come along, the world needs a solution. CPU scaling has slowed. And so here is the approach that we pioneered a decade and a half ago called GPU computing. And we've been determined to continue to advance it during this time because we saw this day coming and we really believe that it was going to end. I mean, you can't deny physics. And so we find ourselves in a great position today. And as Colette already mentioned, we have something close to 1 million developers on this platform now. It is incredibly fast, speeding up CPUs by 10, 20, 50, 100 times, 200 times sometimes depending on the algorithm. It's everywhere. The software ecosystem is just super rich. And as Colette mentioned, there's already almost 1 million developers around the world that's grown 70% year-over-year. And so I think at the core, it's about the fact that the world needs a computing approach going forward. With respect to our ability to address the TAM, there are three major segments. There's more than that, but there's three major segments. One is of course training for deep learning. The other is inferencing and TRT 4 is intended to do just that to expand our ability to address all of the different types of algorithms, machine learning algorithms that are running in the datacenters. The third is high-performance computing and that's molecular dynamics, to medical imaging, to earth sciences, to energy sciences. The type of algorithms that are being run in supercomputers all over the world is expanding. And we're doing more and more of our product designs in virtual reality. We want to simulate our products and simulate its capabilities in simulation in this computer rather than build it in the beginning. And then the last category would be graphics virtualization. We've taken with GRID and our Quadro Virtual Workstation and now with NVIDIA RTX, we turned the datacenter into a powerful graphics supercomputer. And so these are the various applications and segments of datacenter that we see. I think in the case of training, we're limited by the number of deep learning experts in the world. And that's growing very quickly. The frameworks are making it easier. There's a lot more open source and open documentation on sharing of knowledge. And so the number of AI engineers around the world is growing super fast. The second is inference. And I've already talked about that. It's really limited by our optimizing compilers and how we can target these neural network models to run our processors. And if we could do so, we're going to save our customers enormous amounts of money. We speed up applications. We speed up these neural network models 50 times, 100 times, 200 times over a CPU. And so the more GPUs they buy, the more they're going to save. And high-performance computing, the way to think about that is, I think, at this point, it's very clear that going forward, supercomputers are going to get built with accelerators in them. And because of our long-term dedication to CUDA and our GPUs for acceleration of all these codes and the nurturing of the ecosystem, I think that we're going to do super well in the supercomputing world. And so these are the different verticals. With respect to competition, it all starts with the core. And the core is that the CPU scaling has slowed. And so the world needs another approach going forward. And surely because of our focus on it, we find ourselves in a great position. Google announced TPU 3.0 and it's still behind our Tensor Core GPU. Our Volta is our first generation of a newly reinvented approach of doing GPUs. It's called Tensor Core GPUs. And we're far ahead of the competition and – but more than that, it's programmable. It's not one function. It's programmable. Not only is it faster, it's also more flexible. And as a result of the flexibility, developers could use it in all kinds of applications, whether it's medical imaging or weather simulations or deep learning or computer graphics. And as a result, our GPUs are available in every cloud and every datacenter, everywhere on the planet and which developers need so that – accessibility, so that they could develop their software. And so I think that on the one hand, it's too simplistic to compare a TPU to just one of the many features that's in our Tensor Core GPU. But even if you did, we're faster. We support more frameworks. We support all neural networks. And as a result, if you look at GitHub, there are some 60,000 different neural network research papers that are posted that runs on NVIDIA GPUs. And it's just a handful for the second alternative. And so I'd just kind of gave you a sense of the reach and the capabilities of our GPUs.
Operator:
Your next question comes from Toshiya Hari with Goldman Sachs.
Toshiya Hari - Goldman Sachs & Co. LLC:
Great. Thank you so much. Jensen, I had a question regarding your decision to pull the plug on your GeForce Partner Program. I think most of us read your blog from last Friday. I think it was, so we understand the basic background. But if you can describe what led to this decision and perhaps talk a little bit about the potential implications, if any, in terms of your ability to compete or gain share. That will be really helpful. Thank you so much.
Jen-Hsun Huang - NVIDIA Corp.:
Yeah. Thanks for your question, Toshiya. At the core, the program was about making sure that gamers who buy graphics cards knows exactly the GPU brand that's inside. And the reason for that is because, we want gamers to – the gaming experience of a graphics card depends so much on the GPU that is chosen. And we felt that using one gaming brand, a graphics card brand, and interchanging the GPU underneath causes it to be less – causes it to be more opaque and less transparent for gamers to choose the GPU brand that they wanted. And most of the ecosystem loved it. And some of the people really disliked it. And so instead of all that distraction, we're doing so well. And we're going to continue to help the gamers choose the graphics cards, like we always have, and things will sort out. And so we decided to pull the plug because the distraction was unnecessary and we have too much good stuff to go do.
Operator:
Next question is from C.J. Muse with Evercore ISI.
Sajal Dogra - Evercore ISI:
Hi. This is Sajal Dogra calling in for C.J. Muse. Thank you for taking my question. So I had a question on HPC. TSMC, on their recent call, raised their accelerator attach rate forecast in HPC to 50% from mid-teens. So I would love to get further details on what exactly NVIDIA is doing to software services, et cetera, that's kind of creating this competitive positioning in HPC and AI basically. And then, if I could ask a follow-up basically in benchmarks. So, there's been some news on AI benchmarks whether it's Stanford DAWNBench et cetera. So I would love to get your thoughts on A, the current state of benchmarks for AI workloads and B, your relative positioning of ASICs versus GPUs especially as we move towards newer neural networks like RN and GAN, et cetera. Thank you.
Jen-Hsun Huang - NVIDIA Corp.:
Yeah, thanks for the question. Well, HPC. First of all, at the core, CPU scaling has stalled and it's reached the limits of physics. And the world needs another approach to go forward. We created the GPU computing approach a decade and half ago. And I think at this point, with the number developers jumping on, the number of applications that's emerging, it's really clear that the future of HPC has accelerated. And our GPU approach, because of its flexibility, because of its performance, because of the value that we create that as a result of the throughput of a datacenter, we save people so much money just in cables alone, often times, more than pays for the GPUs that they buy. And the reason for that is because the number of servers reduced dramatically. And so I think the future of HPC is about acceleration and the NVIDIA CUDA GPUs are really in a great position to serve this vacuum that's been created. With respect to benchmarks, you might have seen that earlier this week, we released three speed records
Operator:
Next question is from Blayne Curtis with Barclays.
Blayne Curtis - Barclays Capital, Inc.:
Thanks for taking my question. Jensen, maybe – I wanted to ask on inference side about edge inference and beyond autos when you look at sizing that TAM, what are the other big areas that you think you can penetrate with GPUs in edge inference besides autos?
Jen-Hsun Huang - NVIDIA Corp.:
Yeah, Blayne. The largest inference opportunity for us is actually in the cloud and the datacenter. That's the first great opportunity. And the reason for that is there's just an explosion in the number of different types of neural networks that are available. They're image recognition, there's video sequencing, there's video, there's recommender systems, there's speech recognition, speech synthesis, natural language understanding. There are just so many different types of neural networks that are being created. And creating one ASIC that can be adapted to all of these different types of networks is just a real challenge. And by the time that you create such a thing, it's called a Tensor Core GPU, which is what we created. And so I think that the first opportunity for us in large-scale opportunity will be in the datacenter and the cloud. The second will be in vertical markets. The vertical market that you mentioned is self-driving cars. And we see a great opportunity in autonomous vehicles, both in the creation of autonomous vehicles. And I mentioned that before, between now and the time that we ramp our AV computers we call DRIVE, we're going to be selling a whole lot of servers, so that the companies could develop their neural network models for their self-driving cars, as well as simulating in virtual reality their various test drives, as well as testing their neural network and their self-driving car stack against billions and billions of miles of saved up pre-recorded videos. And so in the vertical markets, we're going to see inference both in the datacenter for developing the self-driving car stack as well as in the self-driving cars themselves. Now, in the self-driving cars, the ASPs for Level 2 could be a few hundred dollars to a Level 5 self-driving car, taxi or driverless taxi being a few thousand dollars. And I expect that driverless taxis will start going to market about 2019 and self-driving cars probably somewhere between 2020 and 2021. And I think the size of the market is fairly well modeled. And the simple way to think about that is I believe that every single – everything that moves someday will be autonomous or have autonomous capabilities. And so the 100 million cars, the countless taxis, all the trucks, all the agriculture equipment, all the pizza delivery vehicles, you name it. Everything is going to be autonomous. And the market opportunity is going to be quite large. And that's the reason why we're so determined to go create that market.
Operator:
Your next question is from Tim Arcuri with UBS.
Timothy Arcuri - UBS Securities LLC:
Thank you. I actually wanted to go back to the question about seasonality for gaming in June. Normal seasonal sounds like it's up mid-teens for June in gaming. But obviously, the comps are skewed a little bit because of the channel restock and the crypto stuff. So does the guidance for June assume that gaming is better or worse than that mid-teens normal seasonal? Thank you.
Jen-Hsun Huang - NVIDIA Corp.:
We're expecting Q2 to be better than seasonality, if I understand your question. We're expecting Q2 to be better than Q1. And we're expecting Q2 to be better than seasonality. Did that answer your question?
Operator:
Your next question is from Atif Malik with Citi.
Atif Malik - Citigroup Global Markets, Inc.:
Hi. Thanks for taking my question and good job on the results. And I'd have a question for Colette. Colette, first thank you for breaking out crypto sales in the OEM line and guide for us. I have a question on your gross margins. Your gross margins have been expanding on product mix, despite component pricing headwinds on the DRAM side. When do you expect component pricing to become a tailwind to your gross margins?
Colette M. Kress - NVIDIA Corp.:
Thanks so much for the question. When you think about our gross margins, just over this last quarter, as you know, we were working on stabilizing the overall supply that was out there in the market for consumer GPUs. We benefited from that with a higher gross margin as we filled and completed that. You've seen us absorb a significant amount of the component pricing changes that we have seen, particularly around the memory. We're not here to be able to forecast generally when those pricing of those components will stabilize. But we believe in terms of the value added that our platforms provide, the components are an important part of finishing that. But I think we have tremendous amount more value that we are adding in terms of the software on top of our platforms, which is enabling our gross margins.
Operator:
Your next question is from Chris Caso with Raymond James.
Chris Caso - Raymond James & Associates, Inc.:
Yes, hi. Thanks for taking the question. My question is the progress on the deployment of Volta into the cloud service providers. You talked in your prepared remarks about the five deployments, including the Google beta. Can you talk about how soon we can expect to see some of those remaining deployments? And of those already launched, how far are they along? I guess, to say proverbially, what inning are we in, in these deployments?
Jen-Hsun Huang - NVIDIA Corp.:
Yes. So first of all, Volta is a reinvented GPU. Volta is the world's first GPU that has been designed to be incredibly good at deep learning. We call it the Tensor Core GPU. It still retained all of the flexibilities of all – everything that CUDA has ever run is backwards compatible, with everything that runs on CUDA. But it has new architectures designed to be incredibly good at deep learning. We call it a Tensor Core GPU. And that's the reason why it has all of the benefits of our GPU but none of the ASICs can catch up to it. And so Volta is really a breakthrough. We're going to be very successful with Volta. Every cloud will have it. The initial deployment is for internal consumption. Volta has been shipping to the cloud providers, the Internet service companies for the vast majority of last quarter, as you guys know. And they're using it internally. And now they're starting to open up Volta for external consumption of their cloud customers. And they are moving as fast as they can. My expectation is that you're going to see a lot more coming online this quarter.
Operator:
Your next question comes from Mark Lipacis with Jefferies.
Mark Lipacis - Jefferies LLC:
Hi, thanks for taking my question. I had a question about the DGX family of products. Our own fieldwork is indicating very positive reception for DGX. And I was wondering, Jensen, if can you help us understand, the high-growth we've seen in the datacenter business, to what extent is that being driven by the DGX. And when DGX-2 starts to ramp in the back half of the year, is this something that kind of layers on top of DGX – does DGX-2 layer on top of DGX, are they going after different segments and you're kind of segmenting the market with these two different products? Any color on how to think about those two products would be helpful. Thank you
Jen-Hsun Huang - NVIDIA Corp.:
Hey Colette, could you give me a brief version of that? It was kind of crackling on my side.
Colette M. Kress - NVIDIA Corp.:
So, I'm going to ask the operator if they could ask for the question again because it was also on our side a little crackly.
Operator:
Yes, Mark your line is open. Please restate your question.
Mark Lipacis - Jefferies LLC:
Okay, thanks. Can you hear me better now?
Jen-Hsun Huang - NVIDIA Corp.:
Yeah, much better, Mark.
Mark Lipacis - Jefferies LLC:
Okay, sorry about that, I'm at the airport. So the question was on the DGX family of products. Our own fieldwork indicates a very positive reception. I was wondering Jensen, if you could help us understand the high-growth you've seen in the datacenter market how much is DGX contributing to that. And then when DGX-2 starts to ramp in the second half of the year, how do we think about DGX-1? Does it replace the DGX – the original DGX, or going after different segments, or do they layer on top of one another? Any color on that would be helpful. Thank you.
Jen-Hsun Huang - NVIDIA Corp.:
I see. Thank you. DGX-2 and DGX-1 will both be in the market at the same time. And DGX is a few hundred million dollar business. It was introduced last year. So its growth rate is obviously very high. It's designed for enterprises where they don't – they need to have their computers on-premise, but they don't want to build a supercomputer. And they don't have the expertise to do so. And they would like to pull a supercomputer out of a box, plug it in and start doing supercomputing. And so DGX is really designed for enterprises. It's designed for car companies; it's designed for healthcare companies doing life sciences work or medical imaging work. We recently announced a project called Project Clara, which basically takes medical imaging equipment, virtualizes them, containerizes the software and turns it into a – and most medical imaging equipment today are computational and they – a lot of them run on NVIDIA CUDA anyways. We can put that into the datacenter, we can virtualize their medical instruments and it gives them the opportunity to upgrade the millions of instruments that are out in the marketplace today. And so DGX is really designed for enterprises and we're seeing great success there. It's really super easy to use and it comes with direct support from HPC and AI researchers at NVIDIA. And the answer to your question at the end is both of them will be in the marketplace at the same time.
Operator:
Next question is from Mitch Steves with RBC Capital Markets.
Mitch Steves - RBC Capital Markets LLC:
Hey guys. I'm actually going to go to a more nitty-gritty question just on the financial side, just to make sure I'm understanding this right. So the OEM beat was pretty material given a lot of crypto revenue. Is it still the case that OEM is materially lower gross margin than your corporate average at this time?
Colette M. Kress - NVIDIA Corp.:
Sure, I'll take that question. Generally, our OEM business can be a little bit volatile. Because remember, OEM business incorporates our mainstream GPUs as well as our Tegra integrated. So we have development platforms that we sell on some of the Tegra piece of it. But they are slightly below and I think you can go back and refer to our discussion at Investor Day as there's a slide there that talks about those embedded pieces and them being below. So yes, you're correct. Again, a very small part of our business right now.
Operator:
Your next question comes from Christopher Rolland with Susquehanna.
Christopher Rolland - Susquehanna Financial Group LLLP:
Hey, guys, thanks for the question. So your competitor thinks that just 10% of their sales were from crypto or like $150 million, $160 million. And you guys did almost $300 million there. And perhaps I think there could actually be some in gaming as well, which would imply that you guys have two-thirds or more of that market? So I guess what's going on there? Is there a pricing dynamic that's allowing you to have such share there, or do you think it's your competitors that don't know what's actually being sold to miners versus gamers? Why such implied share in that market? Thanks.
Jen-Hsun Huang - NVIDIA Corp.:
Well, we try to as transparently review our numbers as best we can. Our strategy is to create a SKU that allows the crypto miners to fulfill their needs and we call it CMP. And to be – as much as possible, fulfill their demand that way. Sometimes, it's just not possible because the demand is too great but we try to do so. And we try to keep the miners on the CMP SKUs as much as we can. And so I'm not exactly sure how other people do it, but that's the way we do it.
Operator:
Your next question is from Craig Ellis with B. Riley.
Craig A. Ellis - B. Riley FBR, Inc.:
Thanks for sneaking me in and congratulations on all the financial records in the quarter. Jensen, I just wanted to come back to an announcement that you made at GTC with ray tracing. Because the technology looked like it was very high fidelity and I think you noted at that time that it was very computationally intensive. So the question is as we think about the gaming business and the potential for ray tracing to enter that platform group, what does it mean for dynamics that we've seen in the past, for example, the ability to really push the high end of the market with high end capability, 1070 Ti launched late last year, it was very successful. Does this give you further flexibility for those types of launches as you bring exciting and very high end technology to market? Thank you.
Jen-Hsun Huang - NVIDIA Corp.:
Yeah, I appreciate it. NVIDIA RTX is the biggest computer graphics invention in the last 15 years. It took us a decade to do. We literally worked on it continuously for one decade. And to put it into perspective, it's basically film rendering, cinematic rendering except it's in real time. It merges the style of computer graphics, rasterization, and light simulation, what people call ray tracing as well as deep learning and AI, merged it into one unified framework, so that we can achieve cinematic rendering in real time. What it currently takes is a server about a few hours, depending on the scene, it might take as long as a full day, take a few hours to render one frame. So it takes a server, one node of a server, several hours to render one frame. And in order to render 30 frames per second, just imagine the number of servers you need. If you take several hours per frame and you need to render 30 frames per second in order to be real-time, it basically takes a high-performance computer, a supercomputer, a render farm, that's why they call it a render farm, it's a full datacenter designed just for rendering. And now we've created NVIDIA RTX which makes it possible to do in real time. We demonstrated RTX on four Quadro GV100s. It takes four of our latest generation Volta Tensor Core GPUs to be able to render 30 frames per second, the Star Wars cinematic that people enjoyed. And so the amount that we saved, we basically took an entire datacenter and reduced it into one node. And we're now doing it in real time. And so the amount of money that we can save, people who create movies, people who do commercials, people who use film rendering to create the game content, almost every single game is done that way. There's quite a bit of offline rendering to create the imagery and the textures and the lighting. And then there are of course, architectural design and car design, the number of applications, the number of industries that are built on top of modern computer graphics is really quite large. And I'm certain that NVIDIA RTX is going to impact every single one of them. And so that's our starting point, is to dramatically reduce the cost of film rendering, dramatically reduce the time that it takes to do it and hopefully, more GPU servers will be purchased. And of course, better content will be created. Long-term, we've also now plotted the path towards doing it in real time. And someday, we will be able to put RTX into a GeForce gaming card and the transformation to the revolution to the gaming industry will be quite extraordinary. So we're super excited about RTX.
Operator:
Your next question is from Stacy Rasgon with Bernstein.
Stacy Aaron Rasgon - Sanford C. Bernstein & Co. LLC:
Hi, guys. Thanks for fitting me in for my follow-up. This is a question for Colette. I want to follow-up again on the seasonality. Understanding the prior comments, normal seasonal for Q2 for gaming would be up in the double digits. Given your commentary on the crypto declining in Q2, given your commentary on just the general drivers around datacenter and the Volta ramp, I can't bring that together with the idea of gaming being above seasonal within the context of your guidance envelope. So how should I reconcile those things? How are you actually thinking about seasonality for gaming into Q2 within the context of the scenarios that are currently contemplated in your guidance for next quarter?
Colette M. Kress - NVIDIA Corp.:
Sure, Stacy. Let me see if I can bridge together, Jensen, and then some comments here. Unfortunately, they're moving quite fast to the next question, so I wasn't able to add-on. But let me see if I can add-on here and provide a little bit of clarity in terms of the seasonality. Remember in Q1, we outgrew seasonality significantly. We left Q4 with very low inventory in terms of in the channel. We spent Q1 working on establishing a decent amount of inventory available. We wanted to concentrate on our miners separately. And then you can see we did that in terms of Q1 by moving that to OEM and moving that to cryptocurrency only boards. So we left Q1 at this point with healthy overall channel inventory levels as far as where we stand. So that then takes you now to Q2. But if we overshot in terms of seasonality in terms of Q1, we don't have to do those channel fill dynamics again as we get into Q2. But we do have demand out there for our gamers that we can now address very carefully with the overall inventory that we now have available. So putting together, Q1 and Q2 together, yes, we are within normal seasonality, again, for a guidance. And we'll see how we'll finish in terms of the quarter. But you should be in that range. So, yes, from a normal seasonality, at a year-to-date inclusive of Q2, yes, we're on that overall seasonality. Always keep in mind, generally, our H2s are usually higher than our overall H1s, and that's what you should think about our overall guidance. Gaming is still strong. We have to comment that our overall drivers that have taken us to this place over the last three to five years with phenomenal growth and our ability to grow that overall market is still here and all of those things are together. We just had a few quarters in terms of making sure that we get the overall channel correct and put our miners separately. I hope that clarifies in terms of where we are, in terms of gaming seasonality.
Operator:
Your last question comes from Will Stein with SunTrust.
William Stein - SunTrust Robinson Humphrey, Inc.:
Hi. Great. Thank you for taking my question and squeezing me in. The question relates to the supply chain challenges that you talked so much about in the gaming end market. I'm wondering if there's something particular to that end market that is making the shortages concentrated there, or are in fact other end markets in particular, the datacenter end market, also somewhat restricted from what growth they might have achieved if there weren't the shortages that are out there. And maybe talk about the pace of recovery of those. That'd be really helpful. Thanks so much.
Colette M. Kress - NVIDIA Corp.:
Let me start off here, and I'll have Jensen finish up on the last part of that question. But overall, our datacenter business did phenomenal. Volta is doing extremely well. And even now with 32-bit, we're seeing tremendous adoption throughout. Again, remember it's very different than the overall consumer business. You have significant amount of time for qualification and that is moving extremely fast, based on a lot of other industries and their ability to qualify. So no, there is not a supply challenge at all in terms of our datacenter. And our overall growth in datacenter, we're extremely pleased with in terms of how the quarter came out. I'll turn it over to you, Jensen, and you can answer the rest of the part of it.
Jen-Hsun Huang - NVIDIA Corp.:
Yeah. The reason why miners love GeForce is because miners are everywhere in the world. One of the benefits of cryptocurrency is that it's not any sovereign currency. And it's in the digital world, it's distributed. And GeForce is the single largest distributed supercomputing infrastructure on the planet. Every gamer has a supercomputer in their PC. And GeForce is so broadly distributed, it's available everywhere. And so GeForce is really a good candidate for any new cryptocurrency or any new cryptography algorithm that comes along. We try the best we can to go directly to the major miners. And they represent the vast majority of the demand. And to the best of our ability, serve their needs directly and we call that C&P (1:02:21) and that's why it's not called GeForce, they're called C&P (1:02:25). And we can serve those miners directly, hopefully to take some of the demand pressure off of the GeForce market. Because ultimately, what we would like is we would like the market for GeForce pricing to come down, so that the gamers could benefit from the GeForces that we built for them. And the gaming demand is strong. I mean, the bottom line is Fortnite is a homerun. The bottom line is PUBG is a homerun. And the number of gamers that are enjoying these games is really astronomic as people know very well. And it's a global phenomenon. These two games are equally fun in Asia as it is in Europe as it is in the United States. And because you team up and this is a Battle Royale, you'd rather play with your friends. So it's incredibly social. It's incredibly sticky. And more and more – more gamers that play, more of their friends join, and more of their friends join, more gamers that play. And so it's this positive feedback system, and the guys at Epic did a fantastic job creating Fortnite. And it's just a wonderful game genre that people are really enjoying. And so I think at the core of it, gaming is strong and we are looking forward to inventory normalizing in the channel so that pricing could normalize in the channel, so that gamers can come back to buy the GeForce cards that has now been in short supply for over a quarter. And so the pent-up demand is quite significant. And I'm expecting the gamers to be able to buy new GeForces pretty soon.
Operator:
Unfortunately, we ran out of time. I will now turn it back over to Jensen for any closing remarks.
Jen-Hsun Huang - NVIDIA Corp.:
Let's see here. Is it my turn again?
Colette M. Kress - NVIDIA Corp.:
Yes, it is.
Jen-Hsun Huang - NVIDIA Corp.:
Okay. We had another great quarter, record revenue, record margins, record earnings, growth across every platform. Datacenter achieved another record with strong demand for Volta and AI inference. Gaming was strong. We are delighted to see prices normalizing and we can better serve pent-up gamer demand. At the heart of our opportunity is the incredible growth of computing demand of AI just as traditional computing has slowed. The GPU computing approach that we've pioneered is ideal for filling this vacuum. And our invention of the Tensor Core GPU has further enhanced our strong position to power the AI era. I look forward to giving you another update next quarter. Thank you.
Operator:
This concludes today's conference call. Thank you, guys, for joining. You may now disconnect.
Executives:
Simona Jankowski - VP, IR Jen-Hsun Huang - President & CEO Colette Kress - EVP & CFO
Analysts:
C. J. Muse - Evercore Mark Lopasif - Jefferies Vivek Arya - Bank of America Stacy Rasgon - Bernstein Research Mitch Steves - RBC Toshiya Hari - Goldman Sachs Blayne Curtis - Barclays Harlan Sur - JP Morgan Joe Moore - Morgan Stanley Chris Rolland - Susquehanna Craig Ellis - B. Riley William Stein - SunTrust
Operator:
My name is Victoria and I will be your conference operator for today. Welcome to NVIDIA's Financial Results Conference Call. The phone lines have been placed on mute to preven background noise. After the speakers' remarks, there will be question-and-answer period. [Operator Instructions] Thank you. I'll now turn the call over to Simona Jankowski, Vice President of Investor Relations, to begin your conference.
Simona Jankowski:
Thank you. Good afternoon everyone and welcome to NVIDIA's conference call for the fourth quarter of fiscal 2018. With me on the call today from NVIDIA are Jen-Hsun Huang, President and Chief Executive Officer; and Colette Kress, Executive Vice President and Chief Financial Officer. I'd like to remind you that our call is being webcast live on NVIDIA's Investor Relations website. It is also being recorded. You can hear a replay by telephone until February 16, 2018. The webcast will be available for replay up until next quarter's conference call to discuss our fiscal first quarter financial results. The contents of today's call is NVIDIA's property, it can't be reproduced or transcribed without our prior written consent. During this call, we may make forward-looking statements based on current expectations. These are subject to a number of significant risks and uncertainties, and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent Forms 10-K and 10-Q and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All our statements are made as of today, February 8, 2018, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO Commentary, which is posted on our website. With that, I'll turn the call over to Colette.
Colette Kress:
Thanks, Simona. We had an excellent quarter and fiscal 2018 led by strong growth in our Gaming and Data Center businesses. Q4 revenue reached $2.91 billion, up 34% year-on-year, up 10% sequentially and well above our outlook of $2.65 billion. All measures of profitability set records. They also hit important milestones. For the first time, gross margins strongly exceeded 60%, non-GAAP operating margins exceeded 40% and net income exceeded $1 billion. Fiscal 2018 revenue was $9.71 billion, up 41% or $2.8 billion above the previous year. These short platforms posted record full year revenue with data center growing triple digit. From a reporting segment perspective, Q4 GPU revenue grew 33% from last year to 2.46 billion. Tegra Processor revenue rose 75% to $450 million. Let’s start with our Gaming business. Q4 revenue was $1.74 billion, up 29% year-on-year and up 11% sequentially with growth across all regions, driving GPU demand for a number of great titles during the holiday season, including Players Battleground, PUBG, Destiny 2, Call of Duty, World War II, Star Wars
Operator:
[Operator Instructions] Your first question comes from the line of C. J. Muse from Evercore.
C. J. Muse:
I guess first question when I think about normal seasonality for gaming that would imply data center potentially more than $700 million plus into the coming quarter. And so, curious if I am thinking about that right whether crypto has been modeled more conservatively by you guys, and so would love to hear your thoughts there?
Jen-Hsun Huang:
Which way is more conservatively?
C. J. Muse:
Yes, sorry.
Jen-Hsun Huang:
When you say conservatively, which direction are you saying was are you implying up or down?
C. J. Muse:
Well curiously to your thoughts there.
Jen-Hsun Huang:
We model crypto approximately flat.
C. J. Muse:
Okay. And then I guess as part of the larger question. How are you thinking about seasonality for gaming into the quarter?
Jen-Hsun Huang:
Well, there are a lot of dynamics going on in gaming, what dynamic of course is that there is a fairly sizable pent up demand going into this quarter. But I think a larger dynamics that are happening relate to just a really amazing games that are out right now. PUBG is doing incredibly well as you might have known and it’s become a global phenomenon and whether it’s here in United States or Europe or in China, in Asia. PUBG is just doing incredibly well and we expect other developers that come with up similar genre like PUBG that can become in the near future and I am super excited about these games. And there is of course Call of Duty, there is Star Wars that, there are just only so many great games around the market like today. Overwatch and League of Legends are still doing well. They just catalyst number of great franchises that are out in the marketplace and the gaming market is growing and production valley is going up and that's driving increased unit sales of GPUs as well as APSs of GPUs. And so, I think those are that’s probably the larger dynamic of gaming.
Operator:
Your next question comes from the line of Mark Lopasif with Jefferies.
Q - :
The first question, the checks we've done indicate that the Tensor Core you put into Volta give it a huge advantage in neural network applications in the data center. I am wondering whether the Tensor Core might also have a similar kind of utility in the gaming market?
Jen-Hsun Huang:
Yes, first of all I appreciate you are asking a Tensor Core question. It is probably the single biggest innovation we had last year in data centers. Our GPU the equivalent performance to one of our GPUs, and one of our multi-GPUs would take something along the lines of 20 plus GPUs or 10 plus notes. And so one GPU alone would do deep learning so fast that it would 10 plus CPU powered server notes to keep it with. And then Tensor Core comes along last year and we increased the throughput of deep learning, increased the computation throughput deep learning by another factor of eight. And so Tensor Core really illustrates the power of GPU, it's very unlike a CPU when the instruction sets remain locked for a long-term and its hard, it's difficult to advance. In the case of our GPUs and with could that’s one of its fundamental advantages, we can continue to year in and year out, continue to add new facilities to it. And so Tensor Core boost of the original great performance of our GPU is really raised the bar last year. And as ColetteI said earlier, our Volta GPU has now been adopted all over the world whether it's in China with Alibaba, Tencent and Baidu, iFlytek too. Here in United States Amazon and Facebook and Google and Microsoft and IBM and Oracle. And in Europe and Japan, the number of cloud service provides that have adopted Volta has been terrific. And I think I already really appreciated the work that we did with Tensor Core and although the updates they are now coming out from the frameworks, Tensor Core is the new instruction fit and new architecture and the deep learning developers have really jumped on it and almost every deep learning frame work is being optimized to take advantage of Tensor Core. On the inference side, on the inference side and that’s where it would play a role in video games. You could use deep learning now to synthesize and to generate new art, and we been demonstrating some of that as you could see, if you could you seen some of that whether it improve the quality of textures, generating artificial, characters, animating characters, whether its facial animation with for speech or body animation. The type of work that you could do with deep learning for video games is growing. And that’s where Tensor Core to take up could be a real advantage. If you take a look at the computational that we have in Tensor Core compare to a non optimized GPU or even a CPU, it's now to plus orders of magnitude on greater competition of throughput. And that allows us to do things like synthesize images in real time and synthesize virtual world and make characters and make faces, bringing a new level of virtual reality and artificial intelligence to the video games.
Operator:
Your next question comes from line of Vivek Arya from Bank of America.
Vivek Arya:
Jen-Hsun just a near and longer term question on the data center. Near-term you would have a number of strong quarters in data center, how is the utilization of these GPU? And how do you measure whether you're over or under from a supply prospective? And then longer them, there seems to be a lot of money going into startup developing silicon for deep learning. Is there any advantage they’ve been taking a clean sheet approach? Or is GPU the most optimal answer? Like, if you were starting a new company looking at AI today, would you make another GPU or would you make another ASIC or some other format? Just any color would be helpful?
Jen-Hsun Huang:
Sure. In the near-term, the best way to measure customers that are already using our GPUs for deep learning is repeat customers. When they come back another quarter, another quarter and they continue to buy GPUs that would suggest that the workflows continue to increase. The -- with existing customers that already have a very deep penetration, another opportunity for us would be using our GPUs for inference and that’s an untapped growth opportunity for our company that's really, really exciting, we're traction there. For companies that are not at the forefront, the absolute forefront of deep learning, which -- with the exception of one or two or three hyperscalers, almost everybody else I’ll put in this category. And their deployment, their adoption of deep learning, applying deep learning to all of their applications, is still ongoing. And so I think the second wave of our customers is just showing up. And then there is a third wave of customer which is, they're not hyperscalers, they are internet service -- service applications, internet applications for consumers. They have enormous customer basis and that they could apply to artificial intelligence to, but they run their application in hyperscale clouds. That third phase of growth is now really spiking and I'm excited about that. And so that's kind of the way to think about it. The pioneers and the first phase are the training customers. Then there is the second phase that’s now ramping. The third phase, that’s now ramping. And then for everybody, we have an opportunity to apply our GPUs for inference. If I had all the money in the world, and I had for example billions and billions of dollars of R&D, I would give it to NVIDIA’s GPU team, which is exactly what I do. And the reason for that is because GPU was already inherently the world's best high throughput computational processor. A high throughput processor is a lot more complicated than a linear algebra done that you instantiate from a synopsys tool stores. It's not quite that easy. The computation throughput keeping everything moving through your chip with supreme levels of energy efficiency, with all of the software that is -- that’s needed to keep the data flowing with all of the optimizations and you do with each and every one of the frameworks. The amount of complexity there is just really enormous. The networks are changing all the time, it started out with just basically CNNs and then all kinds of versions of CNNs, now it started out with RNNs and simple RNNs and now there is kinds of LSTMs and gated RNNs and all kinds of interesting networks they're growing. It’s started out with just eight layers and now its 152 layers, going to a 1,000 layers. It started with mostly recognition and now it’s moving to synthesis with GANs. And there's, so many versions of GANs. And so, all of these different types of networks are really, really hard to nail down and we're still at the beginning of AI. So, the ability for our GPUs to be programmable to all of these different architectures and networks, it's just an enormous advantage. You don't ever have to guess whether NVIDIA GPUs. It could be used for one particular network and other. And so you can buy our GPUs at well and know that every single GPU that you buy gives an opportunity to reduce the number of servers and you data center by 22 nodes, by 10 nodes, 22 CPUs. And so the more GPU you buy, the more money you save. So, I think that capability is really quite unique and like I just give one example from last year or from previous year, we introduced a 16-bit mixed precision, we introduced 8-bit imager, we introduced -- the year before this last year. This last year, we introduced Tensor core which increased by another factor of nearly 10. Meanwhile our GPUs get more complex, imager efficiency gets better and better every single year and the software origin gets more amazing. And so, it’s a much harder problem than just a multiply accumulator. Artificial intelligence is the single most complex mono software that world is ever known that’s the reason why it’s taken so long to get here, and these high performance supercomputers is an essential ingredient, an essential instrument in advancing AI. And so, I don’t think it’s nearly as simple as liner algebra. But you might have all the money in the world, I would invest it in the team that we have.
Operator:
Your next question comes from the line of Stacy Rasgon with Bernstein Research.
Stacy Rasgon:
I have a question for Colette. So if I correct for the switch revenue growth in the quarter, it means that the gaming business X which was at maybe $140 million or $150 million. In your Q3 commentary, you did not call out crypto was a driver. You are calling out it in Q4. Is it fair to say that like that incremental growth is all crypto? And I guess going forward, you mentioned pent up demand, normally your seasonality for gaming will be down probably double digit. Do you think that pent up demand is enough to reverse that normal seasonal pattern or normally down? And frankly, do you think gamers can even find GPU at retail at this point to buy in order to satisfy that pent up demand?
Colette Kress:
So, let me comment on first one. We did talk about our overall crypto business last quarter as well. We indicated how much we had in OEM boards and we also indicated that there was definitely some with our GTX business. Keep in mind that’s very difficult for us to quantify down to the end customers view. But yes, there is also some in our Q3 and we did comment all that. So here, we are commenting in terms of what we saw in terms of Q4. It’s up a bit from what we saw in Q3 and we do again expect probably going forward. Although, Jen-Hsun answered regarding the demand for gamers as we move forward.
Jen-Hsun Huang:
Yes, so one way to think about the Tensor demand as we typically have somewhere between six to eight weeks for inventory in the channel, and I think you would ascertain that globally right now the channels relatively lean. We're working really hard to get GPU down to the marketplace for the gamers and we’re doing everything to advise retailers and system builders to serve the gamers. And so, we’re doing everything we can, but I think the most important thing is we just got to catching for supply.
Operator:
Your next question comes from the line of Mitch Steves with RBC.
Mitch Steves:
And I just want to circle back with autos and so with at CES, so it's kind of on track for towards calendar year '19 in that what we see the autonomous kind of ASP uplift. And just the clarify the expected ASP uplift, all around $1,000, is that all right?
Jen-Hsun Huang:
Yes, it just depends on mix. I think for autonomous vehicle that still have drivers passenger cars, branded cars, ASP anywhere from $500 to $1,000 makes sense. For robot taxies where they are driverless, they are not autonomous vehicles they are actually drivers less vehicles, the ASP will be several $1,000. And in terms of timing, I think that you’re going to see a larger and larger deployment starting this year, and I'm going through next year for sure especially with robust taxies. And then with autonomous vehicles, cars that have autonomous driving capability, automotive driving capability start late 2019, you could see a lot more in 2020 and just almost every creating car by 2022 will have autonomous automatic driving capabilities.
Operator:
Your next question comes from Toshiya Hari with Goldman Sachs.
Toshiya Hari:
Jen-Hsun, I was hoping to ask a little bit about inferencing. How big was inferencing within data center in Q4 or fiscal '18? And more importantly, how do you expect that the trend over the next 12 to 18 months?
Jen-Hsun Huang:
First of all just the comment about inference, the way that it works as you take the output of these frameworks and the output of these frameworks is a really complex large computational graph. And when you think about these neural networks and they have millions of parameters, millions of parameters, millions of anything is very complex. And these parameters are ways in activation layers and activation functions and they are millions of them. And it's million of them composes consist of this computational graph. And this computational graph has all kind of interesting and complicated layers. And so you take this computation graphic that comes out of each one of these frameworks and they all are different, they're in different formats, they're in different styles, they're different architectures and they are all different. And you take these computational graphs and you have to find a way to compile it, to optimize this graph, to rationalize all of the things that you could combine and fold, reduce the amount of conflict across all of the recourses that are in your GPU or your processor. And these conflicts could be on to memory and register follows, data paths and it could be the fabric, it could be the framework of interface, it could be the amount of memory. But you got this computers are really complicated across all these different processors, and the interconnect between GPU, the network connects multiple notes, and so you kind figure out what all these different complex are, resources are and compile and optimize to take advantage of to keep it moving all the time. And so, TensorRT is basically a very sophisticated optimizing graph compilation, graph complier. And it targets each one of our processors, the way it targets Xavier is different than way it targets Volta and the way it targets our inference, the way it targets for low energy for different precisions. Now, all of that targeting is a little bit is different. And so first of all TensorRT, the software of inference that's really where the magic is. Then, the second thing that we do, we optimize our GPUs for extremely high throughput and to support different precisions because some networks afford to have 8 bit imager or even less, some really can barely get by with 16 bit floating point and some you really would like to keep it at 32 bit floating point. So, that you don't have to expect and guess about any precisions that you lost along the way. And so, we created an architecture that consists of this optimizing graph, computational graph complier to processors that are very high throughout that makes precision. Okay. So that’s kind of the background. We start -- we've been sampling our Tesla P4, which is our data center inference processor. And we’re seeing just really existing response. And this quarter, we started shipping, we’re looking outwards. My sense is that the inference market is probably about as large in the data centers as training, and the wonderful thing is everything that you train our processor will inference wonderfully in our processors as well. And the data centers are really awakening to the observation that the more GPUs they buy for uploading inference and training, the more money they save. And the amount of money they save is not 20% or 50%, its factors of 10%. The money savings for all these data centers that are becoming increasingly capital constrained is really quite dramatic. And then the other inference opportunity for us is autonomous machines, which is self-driving cars. TensorRT also targets Xavier, TensorRT targets our Pegasus, a robot taxi computer and they all have to inference incredibly efficiently, so that we can sustain real-time, keeping energy level low and keep the cost low, keep the cost low for core companies. Okay. So I think inference is a very important work for us. It is very complicated work and we’re making great progress.
Operator:
Your next question comes from the line of Blayne Curtis with Barclays.
Blayne Curtis:
Just kind of curious as you look at the gaming business, I have kind of lost track with seasonality as you really have a big ramp ahead. And I’m just kind of curious as we think about Pascal of our seasonality ahead of Volta, if you could just kind of extrapolate as you look out into April and maybe July?
Jen-Hsun Huang:
Well, we don't -- we haven’t announced 2018 for April or July. And so the best way to think about that is, Pascal is the best gaming platform on the planet. It is the most future feature rich software. The most energy efficient and from $99 to $1,000 you can buy the world’s best GPU, the most advanced GPUs and you buy Pascal you know you got the best. Seasonality is a good question and increasingly because gaming is a global market and because people play games every day. It’s just part of their life. There is no -- I don’t think there is much seasonality in the TV or books or music, people just whenever new titles comes out that’s when the new season starts. And so in China, there is iCafes and there is Singles' Day November 11, there is Back to School in the United States, there is Christmas, there is Chinese New Year. Boy, that there are so many seasons that is kind of hard to imagine what exactly seasonality is anymore. So hopefully overtime, it becomes most of a matter. But most appointing is that, we expect Pascal to continue to be world’s best gaming platform for foreseeable future.
Operator:
Your next question comes from the line of Harlan Sur with JP Morgan.
Harlan Sur:
I know somebody asked a question about inferencing for the data center market, but on inferencing embedded in Edge application on the software and firmware side. You talked about TensorRT framework, on the hardware side you got the Jetson TX platform embedded and Edge inferencing applications things like drones and factory automation and transportation. What else is the team doing in the embedded market to capture more of the same opportunities that are going forward?
Jen-Hsun Huang:
Thanks a lot, Harlan. The video Tensor RT is really the only optimizing inference compiler in the world today and it targets all our platforms. And we do inference in the data center that I mentioned earlier. In the embedded world, the first embedded platform we’re targeting is self-driving cars. In order to drive the cars, you are basically inference or try to predict your perceive what's around you all the time and that’s a very complicated inference matter. It could be extremely easy like taking the car in front of you and applying the breaks or could be critically hard which is trying to figure out whether you should stop in intersection or not. If you look at most intersections, you can't just look at the lights to determine and where do you stop there were few lines. And so using scene understanding than using deep learning, we have the ability to recognize where to stop and where not to stop. And then for Jetson, we have a platform called Metropolis and Metropolis is used for a very large scale smart cities where cameras are deployed all over to keep city safe. We’ve been very successful in smart cities just about every major smart city provider and what's called intelligent video analysis company whether almost all over the world as using NVIDIA’s video platform to do inference at the Edge, AI at the edge. And then we’ve announced recently success with FANUC, the largest manufacturing robotics company in the world, Komatsu, one of the largest constructions equipments company in the world to apply AI at the Edge for autonomous machines. Drones, we’ve several industrial drones that are inspecting pipelines and expecting power lines, flying over large spans of farms to figure out where to spay insecticides more accurately. There is all kinds of applications. So, you're absolutely right that inference at the Edge or AI at the edge is a very large market opportunity for us and that’s exactly why TensorRT was created.
Operator:
Your next question comes from the line of Joe Moore with Morgan Stanley.
Joe Moore:
You mentioned how lean the channel is in terms of gaming cards. There has been an absorbable increase in prices at retail. And I am just curious, is that a broad-based phenomenal? And is there any economic ramification to you? Or is that just sort of retailers bringing prices up in a shortage environment?
Jen-Hsun Huang:
We don’t set prices at the end of the market, and the best way for us to solve this problem is, work and supply. The demand is great and it's very likely the demand will remain great as we look through this quarter. And so, we just have to keep working on increasingly supply. We have our suppliers are world best and a largest semiconductor manufacturers in the world and they’re responding incorrectly and I'm really grateful for everything they are doing, we dot got a catch up to that demand, which is such really great.
Operator:
Your next question comes from the line of Chris Rolland with Susquehanna.
Chris Rolland:
Just to clarify in terms of pent up demand, one of your GPU competitors basically said that constraints was memory. I just want to make sure that was correct? And then in the CFO commentary, you mentioned opportunities for professional biz, like AI and deep learning. Can you talk about that in more kind of application you would use Quadro versus Volta or GeForce Specs?
Jen-Hsun Huang:
We’re just constraints. Obviously, we're ten times larges of a GPU supplier than the competition and so we have a lot more suppliers supporting us and a lot more distributors taking approach to market and lot more partners distributing our products all over the world. And so, I don’t know how to explain this right from demand is just really great. And so we just got to keep our nose to it and catch up the demand. With respect to Quadro, Quadro is a work station processor. The entire software stack is designed for all of the applications that the work station industry uses. And it’s the quality of the rendering is of course world-class because NVIDIA, but the entire software stack has been designed so that mission critical applications or long-life industrial applications and companies that are enormous and gigantic manufacturing and industrial companies in the world could rely on an entire platform, which consist of processors and systems and software and middleware and all the integrations into all of the CAD tools in the world. To know that that the supplier is going to be here and can be trusted for the entire life of the use of that product which could be several years, but the data that is generated from it, has to be accountable for a couple of decades. You need to be able to pull up an entire design of a plane or train or a car, a couple decades after it was sent to production to make sure that is still on complaint, and if there is question about it that it could be pulled up. NVIDIA's entire platform was designed to be professional class, professional grade low-lived. Now, the thing that's really exciting about some artificial intelligence is, we now can use AI to improve images. For example, you could fix a photograph using AI. You could fill in on damaged parts of a photograph or parts of the image that hasn't been rendered yet. You want to use AI to fill in the dots, predict the future, rendering results, which we announced and which we demonstrated at GTC recently. You can use that to generate designs. You sketch up a few strokes of what you want to car to look like, and based on the inventory, safety, physics, you could -- it has learned how to fill in the rest of it. Okay. Design the rest of chasse on your behalf. It’s called generative design. We’re going to see generative design in product design and building design and just like everything. The last, if you will, 90% of the work is after the initial installation network, the conceptual design has done. That part of it could be highly automated through AI. And so, Quadro can be used as a platform that designs as well as generatively designs. And then lastly a lot of people are using our workstations to also train their neural networks for the generative designs. And so you could train and develop your own networks and then apply it in the applications. Okay. So, AI, think of AI really as, in the final analysis, the future way of developing software is a brand new capability where computers can write its own software and the software that's written is so complex and so capable that no humans could write it ourselves. And so, you can teach, you can use data to teach a software to figure out how to write the software by itself. And then when you're done developing the software, you can use it to do all kinds of stuff, including design products. And so for work stations that’s how it’s used.
Operator:
Your next question comes from the line of Craig Ellis with B. Riley.
Q - :
A lot of near-term items here on gaming. So, I’ll switch it to longer term. Jen-Hsun at CES, I think you said that there are now 200 million GeForce users globally, and if my math is correct then that would be up about 2X over the last three to four years. So the question is, is there anything that you can see that would preclude that kind of growth over a similar period? And given the recent demand dynamics, I think we've seen that INVIDIA’s direct channels have been very good sources for GPUs of the prices that you intend. So as we look ahead, should we expect any change in channel management from the Company?
Jen-Hsun Huang:
Yes. Thanks a lot, Craig. In the last several years, several dynamics happened at the same time. And all of that were the favorable contributions to today. First of all, gaming became global market and China became one of the largest gaming markets in the world. The second, because the market became so big, developers could invest extraordinary amounts into the production value of the videogame. They could invest a few hundred million dollars and though they are going to get return on. Back when the videogame industry was quite small or PC game was small, it was too risky for developer to invest that much. And so now, an investor a developer could invest hundreds of millions of dollars and create something that is just completely for the realistic and emerged that just beautiful. And so when the production value goes up, the GPU technology that’s needed to run it well goes up, it’s very different than music, it’s very different than watching movies, everything in videogames is emphasized in real time. And so when the production value goes up, the ASP with a technology has to go up. And then lastly, the size of the market and people wonder how big the videogame market is going to be and I am always believe that videogame market is going to be literally everyone. In 10 years time, 15 years time, there can be another billion people on earth and those people are going to be gamers, we see more and more gamers. And not to mention that almost every single sport could be the virtual reality sport. So videogame is every sport so this sport can be any sport and every sport and every type of sport. And so I think when you consider this and put that in your mind I think the opportunity for videogames is going to be quite large and that’s essentially what we’re seeing.
Operator:
Your next question comes from the line of William Stein with SunTrust.
William Stein:
I am hoping we can touch on automotive a little bit more. In particular, I think in the past you’ve talked about expecting sort of a low in revenue growth in this market and till roughly the 2020 timeframe when autonomous driving kicks in more meaningful way. But of course you have the AI co-pilot that seems to be potentially ramping sooner, and you have at least one marquee customer that is ramping now I guess that volumes aren’t quite that large on the autonomous driving side. So any guidance as to when we might see these two factors start to accelerate revenue in that end market?
Jen-Hsun Huang:
Yes, thanks a lot Will. I wish I have more precision for you, but here some of the dynamics that I believe in. I believe that autonomous capability, autonomous driving is the single greatest dynamic next to EVs in the automotive industry. And transportation is a $10 trillion industry between cars and shuttles and buses, delivery vehicles. I mean it just an extraordinary market and everything that’s kind of move in the future will be autonomous that’s for sure, and it will be autonomous fully or it will be autonomous partly. The size of this marketplace is quite large. In the near term, our path to that future which I believe starts in 2019 and 2020, but starts very strongly in 2022. I believe the path to that in our case has several elements. The first element is that in work for all these companies, whether they are Tier 1s or start up or OEMs or taxi companies or ride hailing companies or tractor companies or shuttle companies or piece of delivery on the shuttles. In order to deliver -- in order to create there autonomous driving capability, the first thing I have to do is train in your network. And we created a platform we called the NVIDIA GTX that allows everybody to train a neural networks as quickly as possible. So that first, it’s the development of the AI requires GPU, and we benefit first from that. And the second is, which will start this year and next year is development platforms for the cars themselves, for the vehicles themselves. And finally, Xavier here, we have a first kind of Xavier, the most complex SoC that the world ever made. And we’re super excited about the state of Xavier and we're going to be sampling in Q1. And so now, we will be able to help everybody create development systems and will be 1000s and 10,000s of quite expensive development systems based on Xavier and based on that Pegasus that world is going to need. And so that’s the second element, the third element in the near-term will be development agreements, each one of these projects are engineering intensive. And there is a development agreement that goes along way with it. And so these three elements, these three components are in the near-term, and then hopefully starting from 2019 going forward and very strongly going from 2022 and beyond at the actual car revenues and economics will show up. I appreciate the question and I think this is our last question. Well, we have a record quarter ramping up with record year. We've strong momentum and our gaming, AI, data center and self-driving car businesses. It's great to see adoption of the NVIDIA's GPU computing platform increasing in so many industries. We accomplished a great deal this last year and we have big plans for this coming year. Next month, the brightest minds and AI and scientific world will come together at our GPU technology conference at San Jose. GTC has grown tenfold in the last five years. This year we expect more than 8,000 attendees. GTC has a place to be if you're an AI researchers or doing any field of science where computing is your essential instrument, there will be over 500 powers of talks of recent breakthroughs and discoveries by leaders in the field just Google, Amazon, Facebook, Microsoft and many others. Developers from industries ranging from healthcare to transportation to manufacturing entertainment will come together and share state-of-the-art and AI. This is going to be a big GTC. I hope to see all of you there.
Operator:
This concludes today's conference call. You may now disconnect. Thank you for your participation.
Executives:
Simona Jankowski - VP, IR Colette Kress - EVP & CFO Jen-Hsun Huang - President & CEO
Analysts:
Toshiya Hari - Goldman Sachs Stacy Rasgon - Bernstein C. J. Muse - Evercore Vivek Arya - Bank of America Merrill Lynch Joseph Moore - Morgan Stanley Craig Ellis - B. Riley & Company Christopher Caso - Raymond James Matthew Ramsay - Canaccord Genuity Hans Mosesmann - Rosenblatt Securities
Operator:
Good afternoon. My name is Victoria, and I'm your conference operator for today. Welcome to NVIDIA's financial results conference call. [Operator Instructions] I'll now turn the call over to Simona Jankowski, Vice President of Investor Relations, to begin your conference.
Simona Jankowski:
Thank you. Good afternoon, everyone and welcome to NVIDIA's Conference Call for the Third Quarter of Fiscal 2018. With me on the call today from NVIDIA are Jen-Hsun Huang, President and Chief Executive Officer; and Colette Kress, Executive Vice President and Chief Financial Officer. I'd like to remind you that our call is being webcast live on NVIDIA's Investor Relations website. It is also being recorded. You can hear a replay by telephone until November 16, 2017. The webcast will be available for replay up until next quarter's conference call to discuss Q4 and full year fiscal 2018 financial results. The contents of today's call is NVIDIA's property, it can't be reproduced or transcribed without our prior written consent. During this call, we may make forward-looking statements based on current expectations. These are subject to a number of significant risks and uncertainties, and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent Forms 10-K and 10-Q and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All our statements are made as of today, November 9, 2017, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO Commentary, which is posted on our website. With that, let me turn the call over to Colette.
Colette Kress:
Thanks, Simona. We had an excellent quarter with record revenue in each of our four market platforms. And every measure of profit hit record levels, reflecting the leverage of our model. Data center revenue of $501 million more than doubled from a year ago and the strong adoption of our Volta platform and early traction with our inferencing portfolio. Q3 revenue reached $2.64 billion, up 32% from a year earlier, up 18% sequentially and well above our outlook of $2.35 billion. From a reporting segment perspective, GPU revenue grew 31% from last year to $2.22 billion. Tegra processor revenue rose 74% to $419 million. Let's start with our Gaming business. Gaming revenue was $1.56 billion, up 25% year-on-year and up 32% sequentially. We saw robust demand across all regions and form factors. Our Pascal-based GPUs remained the platform of choice for gamers as evidenced by our strong demand for GeForce GTX 10-Series products. We introduced the GeForce GTX 1070 Ti which became available last week. It complements our strong holiday lineup, ranging from the entry-level GTX 1050 to flagship GTX 1080 Ti. A wave of great titles is arriving for the holidays, driving enthusiasm in the market. We collaborated with Activision to bring Destiny 2 to the PC early in the month. PlayerUnknown's Battlegrounds popularly known as [indiscernible], continues to be one of the year's most successful titles. We are closely aligned with PUB G to ensure that GeForce is the best way to play the game, including bringing shadow play highlights to its 20 million players. Last weekend, Call of Duty
Operator:
[Operator Instructions] Your first question comes from the line of Toshiya Hari with Goldman Sachs.
Toshiya Hari:
Jen-Hsun, three months ago, you described the July quarter as a transition quarter for your data center business. And clearly, you guys have ramped very well into October. But if you can talk a little bit about the outlook for the next couple of quarters in data center? And particularly on the inferencing side. I know you guys are really excited about that opportunity. So if you can share customer feedback and what your expectations are into the next year in inferencing, that will be great.
Jen-Hsun Huang:
Yes. As you know, we started ramping very strongly Volta this last quarter. And we started the ramp the quarter before. And since then, every major cloud provider from Amazon, Microsoft, Google to Baidu, Alibaba and Tencent and even recently, Oracle, has announced support for Volta and we'll be providing Volta for their internal use of deep learning as well as external public cloud services. We also announced that every major server computer maker in the world has now supported Volta and in the process of taking Volta out to market. HP and Dell and IBM and Cisco and Huawei in China, Insper in China, Lenovo, have all announced that they will be building service -- families of servers around the Volta GPU. So I think we -- this ramp is just the first part of supporting the build out of GPU-accelerated service from our company for data centers all over the world as well as cloud service providers all over the world. The applications for these GPU servers has now grown to many markets. I've spoken about the primary segments of our Tesla GPUs. There are five of them that I talk about regularly. The first one is high-performance computing where the market is $11 billion or so. It is one of the faster growing parts of the IT industry because more and more people are using high-performance computing for doing their product development or looking for insights or predicting the market or whatever it is. And today, we represent about 15% of the world's top 500 supercomputers. And I've repeatedly said, and I believe this completely, and I think it's becoming increasingly true, that every single supercomputer in the future will be accelerated somehow. So this is a fairly significant growth opportunity for us. The second is deep learning training, which is very, very much like high-performance computing. And you need to do computing at a very large scale. You're performing trillions and trillions of iterations. The models are getting larger and larger. Every single year, the amount of data that we're training with it is increasing. And the difference between a computing platform that's fast versus not could mean the difference between building a $20 million data center or high-performance computing servers for training to $200 million. And so the money that we save and the capability we provide is really, the value's incredible. The third segment and this is the segment that you just mentioned, has to do with inference, which is when you're done with developing this network, you had to put it down to the hyperscale datacenters to support the billions and billions of queries that consumers make to the Internet every day. And this is a brand-new market for us. 100% of the world's inference is done on CPUs today. We announced very recently, this last quarter in fact, that TensorRT 3 inference acceleration platform and in combination with our Tensor Core GPU instruction set architecture, we are able to speed up networks by a factor of 100. Now the way to think about that is, imagine whatever amount of workload that you got, if you can speed up using our platform by a factor of 100, how much you can save. The other way to think about that is because the amount of -- the networks are getting larger and larger and they're so complex now. And we know that every network on the planet will run on an architecture because they were trained on our architecture today. And so whether it's CNNs or RNNs or GANs or auto encoders or all of the variations of those, irrespective of the precision that you need to support. The size of the network, we have the ability to support them; and so you could either scale out your hyperscale datacenters to support more traffic or you can reduce your cost tremendously or simultaneously, both. The fourth segment of our data center is providing all of that capability, what I just mentioned, whether it's HPC, training or inference and turning it inside out and making it available in the public cloud. There are thousands of startups now that are in -- are startup because of AI. Everybody recognizes the importance of this new computing model. And as a result of this new tool, this new capability, all these unsolvable problems in the past are now interestingly solvable. And so you can see startups cropping up all over the west, all over the east and there's just -- there are thousands of them. And these companies don't either -- would rather not use their scarce financial resources to go build high-performance computing centers or they don't have the skill to be able to build out a high-performance platform the way these Internet companies can. And so these cloud providers, cloud platforms are just a fantastic resource for them. So it get rented by the hour. We created in conjunction with that, and I mentioned that all the service providers have taken it to market. In conjunction with that, we created a registry in the cloud that containerizes these really complicated software stacks. Every one of these soft -- frameworks with the different versions of our GPUs and different acceleration of layers and different optimization techniques, we've containerized all of that for every single version and every single type of framework in the marketplace. And we put that up in the registry -- cloud registry called the [indiscernible] GPU Cloud. And so all you had to do was download that into the cloud service provider that we've got certified in Tesla 4. And with just one click, you are doing deep learning. And then, the last -- and so that's the cloud service providers. If you -- the way to guess that -- estimate that is there are obviously tens of billions of dollars being invested in these AI startups. And some large proportion of their investment fund raiser will ultimately had to go towards high-performance computing, whether they build it themselves or they rented it in the clouds. And so I think that's a multibillion opportunity for us. And then lastly, this is probably the largest of all the opportunities which is the vertical industries. Whether it's automotive companies that are developing their supercomputers to get ready for self-driving cars or in healthcare companies that are now taking advantage of artificial intelligence to do better diagnostics of -- diagnosis of disease, to manufacturing companies to -- for in-line inspection, to robotics, large logistics companies, Colette mentioned earlier DHL. But the way to think about that is all of these planning -- all of these companies doing planning to deliver products to you through this large network of delivery systems, it is the world's largest plane [indiscernible] and whether it's Uber or DD or Lyft or Amazon or DHL or UPS or FedEx, they all have high-performance computing problems that are now moving to deep learning. And so those are really exciting opportunities for us, and so the last one is just the vertical industries. I mean, all of these segments were now in a position to start addressing because we've put our GPUs in the cloud, all of our OEMs are in the process of taking these platforms out to market. And we have the ability now to address high-performance computing and deep learning training as well as inference using one common platform. And so I think the -- we've been steadfast with the excitement of accelerated computing for data centers. And I think this is just the beginning of it all.
Operator:
Your next question comes from the line of Stacy Rasgon with Bernstein Research.
Stacy Rasgon:
I had a question on your Gaming seasonality into Q4. It's usually up a bit. I was wondering, do you see, I guess, drivers that would drive the lack of normal seasonal trends given how strong it's been sequentially and year-over-year? And I guess as a related question, do you see your Volta volumes in Q4 exceeding Q3?
Jen-Hsun Huang:
Let's see. There's -- I'll answer the last one first and then work towards the first one. I think the guidance that we provided, we feel comfortable with. But if you think about Volta, it is just in the beginning of the ramp and it's going to ramp into the market opportunities I talked about. And so my hope is that we continue to grow. And there's every evidence that the markets that we serve, that we're addressing with Volta is -- are very large markets. And so there's a lot of reasons to be hopeful about the future growth opportunities for Volta. We've primed the pump. So cloud service providers are either announce the availability of Volta or they announce the soon availability of Volta. They're all racing to get Volta through cloud because customers are clamoring for it. The OEMs are -- we've primed the pump with OEMs and some of them are sampling now and some of them are racing to get Volta into production in the marketplace. And so I think the foundation, the demand is there. The urgent need for accelerated computing is there because Moore's Law is not scaling anymore. And then we've primed the pump. So the demand is there, there is a need, the need is there; and the foundations for getting Volta to market is primed. With respect to Gaming, what drives our Gaming business? Remember, our Gaming business is sold one at a time to millions and millions of people. And what drives our Gaming business is several things. As you know, e-sports is incredibly, incredibly vibrant and what drives -- the reason why e-sports is so unique is because people want to win and having better gear helps. The latency that they expect is incredibly low and performance drives down latency and they want to be able to react as fast as they can. People want to win and they want to make sure that the gear that they use is not the reason why they didn't win. The second growth driver for us this content, the quality of content. And boy, if you look at Call of Duty or Destiny 2 or PUB G, the content just looks amazing. The AAA content just looks amazing. And one of the things that's really unique about video games is that in order to enjoy the content and the fidelity of the content, the quality of the production value at its fullest, you need the best gear. It's very different than streaming video, it's very different than watching movies where streaming videos, it is what it is. But for video games, of course, it is not. And so when AAA titles comes out in the later part of the year, it helps to drive platform adoption. And then lastly, increasingly, social is becoming a huge part of the growth dynamics of Gaming. People are -- they recognize how beautiful these video games are. And so they want to share their brightest moments with people, they want to share the levels they discover, they want to take pictures of the amazing graphics that's inside. And it is one of the primary drivers, the leading driver, in fact, of YouTube and people watching other people play video games, these broadcasters. And now, with our Ansel, the world's first in-game virtual reality and surround and digital camera, we have the ability to take pictures and show that with people. And so I think all of these different drivers are helping our Gaming business. And I'm optimistic about Q4. It looks like it's going to be a great quarter.
Operator:
Your next question comes from the line of C.J. Muse from Evercore.
C.J. Muse:
I was hoping to speak in a near-term and a longer-term question. On the near term, you talked about the health on demand side for Volta. Curious if you're seeing any sort of restrictions on the supply side, whether it's wafers or access to high-bandwidth memory, et cetera. And then the longer-term question really revolves around CUDA. You've talked about that as being a sustainable competitive advantage for you guys entering the year. And now that we've moved beyond HPC and hyperscale training to more into inference and GPU as a service and you've posted GTC around the world, curious if you could extrapolate on how you're seeing that advantage and how you've seen it evolve over the year and how you're thinking about CUDA as the AI standard?
Jen-Hsun Huang:
Yes, thanks a lot, C.J. Well, everything that we build is complicated. Volta is the single largest processor that humanity has ever made, at 21 billion transistors, 3D packaging, the fastest memories on the planet and all of that in a couple of hundred watts which basically says it's the most energy-efficient form of computing that the world has ever known. And one single Volta replaces hundreds of CPUs. And so it's energy-efficient, it saves an enormous amount of money and it gets this job done really, really fast which is just one of the reasons why GPU-accelerated computing is so popular now. With respect to the outlook for our architecture. As you know, we are a one architecture company. And it's so vitally important. And the reason for that is because there are so much software and so much tools created on top of this one architecture. On the inference side -- on the training side, we have a whole stack of software and optimizing compilers and numeric libraries that are completely optimized for one architecture called CUDA. On the inference side, the optimizing compilers that takes these large, huge computational graphs that come out of all of these frameworks, and these computational graphs are getting larger and larger and their numerical precision differs from one type of network to another -- from one type of application to another. Your numerical precision requirements for a self-driving car where lives are at stake to detecting where counting the number of people crossing the street, counting something versus trying to track -- detect and track something very subtle in all the weather conditions, is a very, very different problem. And so the numeric -- the types of networks are changing all the time, they're getting larger all the time. The numerical precision is different for different applications. And we have different computing -- compute performance levels as well as energy availability levels that these inference compilers are likely to be some of the most complex software in the world. And so the fact that we have one singular architecture to optimize for, whether it's HPC for numeric, molecular dynamics and computational chemistry and biology and astrophysics, all the way to training to inference gives us just enormous leverage. And that's the reason why NVIDIA could be an 11,000 people company. And arguably, performing at a level that is 10x that. And the reason for that is because we have one singular architecture that's -- that is accruing benefits over time instead of three, four, five different architectures where your software organization is broken up into all these different, small subcritical mass pieces. And so it's a huge advantage for us. And it's a huge advantage for the industry. So people who support CUDA know that the next-generation architecture will just get a benefit and go for the ride that technology advancement provides them and affords them, okay? So I think it's an advantage that is growing exponentially, frankly. And I'm excited about it.
Operator:
Your next question comes from the line of Vivek Arya with Bank of America.
Vivek Arya:
Congratulations on the strong results and the consistent execution. Jen-Hsun, in the last few months, we have seen a lot of announcements from Intel, from Xylinx and others describing other approaches to the AI market. My question is how does the customer make that decision, whether to use a GPUs or an SPGA or an ASIC, right? What is -- what can remain a competitive differentiator over the longer term? And does your position in the trail market also then maybe give you a leg up when they consider solution for the inference part of the problem?
Jen-Hsun Huang:
Yes, thank you, Vivek. So first of all, we have one architecture and people know that our commitment to our GPUs, our commitment to CUDA, our commitment to all of the software stacks that run on top of our GPUs, every single one of the 500 applications, every numerical solver, every CUDA compiler, every tool chain across every single operating system in every single computing platform, we are completely dedicated to it. We support the software first long as we shall live. And as a result of that the benefits to their investment in CUDA just continues to accrue. I -- you have no idea how many people send me notes about how they literally take out their old GPU, put in a new GPU. And without lifting a finger, things got 2x, 3x, 4x faster than what they were doing before, incredible value to customers. The fact that we are singularly focused and completely dedicated to this one architecture in an unwavering way allows everybody to trust us and know that we will support it for as long as we shall live, and that is the benefit of an architectural strategy. When you have four or five different architectures to support that you offer to your customers and you ask them to pick the one that they like the best, you're essentially saying that you're not sure which one is the best. And we all know that nobody's going to be able to support five architectures forever. And as a result, something has to give and it would be really unfortunate for a customer to have chosen the wrong one. And if there's five architectures, surely, over time, 80% of them will be wrong. And so I think that our advantage is that we are singularly focused. With respect to FPGAs. I think FPGAs have their place. And we use FPGAs here at NVIDIA to prototype things and -- but FPGAs is a chip design. It's able to be a chip for -- it's incredibly good at being a flexible substrate to be any chip, and so that's it's advantage. Our advantage is that we have a programming environment. And writing software is a lot easier than designing chips. And if it's within the domain that we focus on, like for example, we're not focused on network packet processing but we are very focused on deep learning. We are very focused on high performance and parallel numeric analysis. If we're focused on those domains, our platform is really quite unbeatable. And so that's how you think through that. I hope that was helpful.
Operator:
Your next question comes from Atif Malik with Citi.
Atif Malik:
Colette, on the last call, you mentioned that crypto was $150 million in the OEM line in the July quarter. Can you quantify how much crypto was in the October quarter? And expectations in the January quarter directionally? And just longer-term, why should we think that crypto won't impact the gaming demand in the future? If you can just talk about the steps anybody has taken with respect to having the different mode and all that?
Colette Kress:
So in our results, in the OEM results, our specific crypto boards equated to about $70 million of revenue, which is the comparable to the $150 million that we saw last quarter.
Jen-Hsun Huang:
Yes. Our longer term, Atif -- well, first of all, thank you for that. The longer-term way to think about that is crypto is small for us but not 0. And I believe that crypto will be around for some time, kind of like today. There will be new currencies emerging, existing currencies would grow in value. The interest in mining these new emerging currency crypto algorithms that emerge are going to continue to happen. And so I think for some time, we're going to see that crypto will be a small but not 0, small but not 0 part of our business. The -- when you think about crypto in the context of our company overall, the thing to remember is that we're the largest GPU computing company in the world. And our overall GPU business is really sizable and we have multiple segments. And there's data center and I've already talked about the five different segments within data center. There's [indiscernible] and even that has multiple segments within it, whether it's rendering or computed design or broadcast, in a workstation, in a laptop or in a data center, the architecture is rather different. And of course, you know that we have high performance computing, you know that we have autonomous machine business, self-driving cars and robotics. And you know of course that we have gaming; and so these different segments are all quite large and growing. And so my sense is that as although crypto will be here to stay, it will remain small not zero.
Operator:
Your next question comes from the line of Joe Moore with Morgan Stanley.
Joseph Moore:
Just following up on that last question. You mentioned that some of the crypto market had moved to traditional gaming. What drives that? Is there a lack of availability of the specialized crypto product? Or is it just that there's a preference driven for the gaming oriented crypto solutions?
Jen-Hsun Huang:
Yes, Joe, I appreciate you asking that. Here's the reason why. So what happens is when a crypto -- when a currency -- digital currency market becomes very large, it entices somebody to build a custom ASIC for it. And of course, Bitcoin is the perfect example of that. Bitcoin is incredibly easy to design in its specialized chip form. But then what happens is a couple of different players starts to monopolize the marketplace. As a result, it chases everybody out of the mining market and it encourages a new currency to evolve, to emerge. And the new currency, the only way to get people to mine is if it's hard to mine, okay? You got to put some effort into it. However, you want a lot of people to try to mine it. And so therefore, the platform that is perfect for it, the ideal platform for digital, new emerging digital currencies turns out to be a CUDA GPU. And the reason for that is because there are several hundred million NVIDIA GPUs in the marketplace. If you want to create a new cryptocurrency algorithm, optimizing for our GPUs is really quite ideal. It's hard to do. It's hard to do, therefore, you need a lot of computation to do it. And yet there is enough GPUs in the marketplace, it's such an open platform that the ability for somebody to get in and start mining is very low barriers to entry. And so that's the cycles of these digital currencies, and that's the reason why I say that digital currency crypto usage of GPUs, crypto usage of GPUs will be small but not 0 for some time. And it's small because when it gets big, somebody will be able to build custom ASIC. But if somebody builds a custom ASIC, there will be a new emerging cryptocurrency. So ebbs and flows.
Operator:
Your next question comes from the line of Craig Ellis with B. Riley.
Craig Ellis:
Jen-Hsun, congratulations on data center annualizing $2 billion, it's a huge milestone. I wanted to follow-up with a question on some of your comments regarding data center partners. Because as I look back over the last five years, I just don't see any precedent for the momentum that you have in the market place right now between your server partners, white box partners, hyperscale partners that are deploying it, hosted, et cetera. And so my question is, relative to the doubling that we've seen year-on-year in each of the last two years, what does that partner expansion mean for datacenters growth? And then if I could sneak one more in, two new products just announced in the Gaming platform, the 1070 Ti and a Collector's Edition on Titan Xp. What does that mean for the gaming platform?
Jen-Hsun Huang:
Yes, Craig, thanks a lot. Let's see. We have never created a product that is as broadly supported by the industries and has grown nine consecutive quarters. It has doubled year-over-year and with partnerships of the scale that we're looking at. We have just never created a product like that before. And I think the reason for that is several folds. The first is that it is true that CPU scaling has come to an end. That's just laws of physics. The end of Moore's Law is just laws of physics. And yet, the world for software development and the world -- the problems that computing can help solve is growing faster than any time before. Nobody's ever seen a large-scale planning problem like Amazon before. Nobody's ever seen a large planning problem like DD before, the number of millions of taxi rides per week is just staggering. And so nobody's ever seen large problems like these before, large-scale problems like these before; and so high performance computing and accelerated computing using GPUs has become recognized as the path forward. And so I think that that's at the highest level of the most important parameter. Second is artificial intelligence and its emergence and applications to solving problems that we historically thought were unsolvable. Solving the unsolvable problems is a real realization. I mean, this is happening across just about every industry we know, whether it's Internet service providers to healthcare, to manufacturing, to transportation, logistics. You just name it, financial services. And so I think artificial intelligence is a real tool. Deep learning is a real tool that can help solve some of the world's unsolvable problems. And I think that our dedication to high performance computing and this one singular architecture, our seven year headstart, if you will, in deep learning and our early recognition of the importance of this new computing approach, both the timing of it, the fact that it was naturally a perfect fit for the skills that we have and then the incredibly -- the incredible effectiveness of this approach, I think has really created the perfect conditions for our architecture. And so I think I really appreciate you noticing that. But this is definitely the most successful product line in the history of our company.
Operator:
Your next question comes from the line of Chris Caso with Raymond James.
Christopher Caso:
I have a question on the automotive market and the outlook there. And interestingly, with the other segments growing as quickly as they are, auto is becoming a smaller percentage of revenue now. And certainly, the design traction seems very positive. Can you talk about the ramp in terms of when the auto revenue, when we could see that as getting back to a similar percentage of revenue? Is that growing more quickly? Do you think that is likely to happen over the next year with some of these design wins coming out? Or is that something we should be waiting for over several years?
Jen-Hsun Huang:
I appreciate that, Chris. So the way to think about that is, as you know, we've really, really reduced our emphasis on infotainment even though that's the primary part of our revenues so that we could take, literally, hundreds of engineers and including the processors that we're building now, a couple of 2,000, 3,000 engineers, working on our autonomous machine and artificial intelligence platform for this marketplace to take advantage of the position we have and to go after this amazing revolution that's about to happen. I happen to believe that everything that moves will be autonomous someday. And it could be a bus, a truck, a shuttle, a car. Everything that moves will be autonomous someday; it could be a delivery vehicle, it could be little robots that are moving around warehouses, it could be delivering a pizza to you. And we felt that those -- this was such an incredibly great challenge and such a great compute problem that we decided to dedicate ourselves to it. Over the next several years, and if you look at our DRIVE PX platform today, there's over 200 companies that are working on it. 125 startups are working on it. And these companies are mapping companies, they're Tier 1s, they're OEMs, they're shuttle companies, car companies, trucking companies, taxi companies. And this last quarter, we announced an extension of our DRIVE PX platform to include DRIVE PX Pegasus which is now the world's first auto grade full [indiscernible] platform for robotaxis. And so I think our position is really excellent and the investment has proven to be one of the best ever. And so I think in terms of revenues, my expectation is that this coming year, we'll enjoy revenues as a result of the supercomputers that customers will have to buy for training their networks, for simulating the -- all these autonomous vehicles driving and developing their self-driving cars. And we'll see fairly large quantities of development systems being sold this coming year. The year after that, I think is the year when you're going to see the robotaxis ramping and our economics in every robotaxi is several thousand dollars. And then starting, I would say, late 2022, 2021, you're going to start to see the first fully automatic autonomous cars, what people call level 4 cars, starting to hit the road. And so that's kind of how I see it. Just next year is simulation environments, development systems, supercomputers. And then the year after that is robotaxis. And then a year or two after that will be all the self-driving cars.
Operator:
Your next question comes from the line of Matt Ramsey with Canaccord Genuity.
Matthew Ramsay:
I have, I guess, a two-part question on gross margin. Colette, I remember, I don't know if maybe 3 years ago, 3.5 years ago at Analyst Day, you guys were talking about gross margins in the mid-50s and that was inclusive of the Intel payment. And now you're hitting numbers at 60% excluding that. I want to -- if you could talk a little bit about how mix of the data center business and some others drives gross margin going forward? And maybe Jen-Hsun you could talk a little bit about, you mentioned both are being such a huge chip in terms of transistor count. How you're thinking about taking costs out of that product as you ramp in into gaming next year and the effects on gross margins.
Colette Kress:
Thanks, Matt, for the question. Yes, we've been on a steady stream of increasing the gross margins over the years. But this is the evolution of the entire model. The model of the value-added platforms that we sell and inclusive of the entire ecosystem of work that we do, the software that we enable in so many of these platforms that we bring to market. Datacenter is one of them; our ProVis, another one. And if you think about all of our work that we have in terms of gaming, that overall expansion of the ecosystem. So this has been continuing to increase our gross margin. Mix is more of a statement in terms of each quarter, we have a different mix in terms of our products and some of them have a little bit of seasonality. And depending on when some of those platforms come to market, we can have a mix change within some of those subsets. It's still going to be our focus as we go forward in terms of growing gross margins as best as we can. You can see in terms of our guidance into Q4 which we feel comfortable with that guidance that we will increase it as well.
Jen-Hsun Huang:
Yes. With respect to yield enhancement, the way to think about that is we do it in several ways. The first thing is I'm just incredibly proud of the technology group that we have in VLSI and they get us ready for these brand new nodes, whether it's in the process readiness, through all the circuit readiness, the packaging, the memory readiness. The readiness is so incredible -- incredibly important for us because these processors that we're creating are really, really hard. They're the largest things in the world. And so we get one shot at it. And so the team does everything they can to essentially prepare us. And by the time that we take off a product for real, we know for certain that we can build it. And so the technology team in our company is just world-class. Absolutely world-class, there's nothing like it. Then once we go into production, we get the benefit of ramping up the products. And as yields improve, we'll surely benefit from the cost. But that's not really where the focus is. I mean, in the final analysis, the real focus for us is continue to improve the software stack on top of our processors. And the reason for that is each one of our processors carry with it an enormous amount of memory and systems and networking and the whole data center. Most of our data center products, if we can improve the throughput of a data center by another 50%, or in our case, often times, we'll improve something from 2x to 4x, the way to think about that is that billion-dollar data center just improved this productivity by a factor of two. And all of the software work that we do on top of CUDA and the incredible work that we do with optimizing compilers and graph analytics, all of that stuff then all of a sudden translates to a value to our customers, not measured by dollars but measured by hundreds of millions of dollars. And that's really the leverage of accelerated computing.
Operator:
Your next question comes from the line of Hans Mosesmann with Rosenblatt.
Hans Mosesmann:
Jen-Hsun, can you comment on some of the issues this week regarding Intel and their renewed interest in getting into the graphic space and their relationship at the chip level with AMD?
Jen-Hsun Huang:
Yes, thanks, Hans. There's a lot of news out there. I guess some of the things I take away, first of all, Raj leaving AMD is a great loss for AMD. And it's a recognition by Intel probably that the GPU is just incredibly, incredibly important now. And the modern GPU is not a graphics accelerator. The modern GPU, we just left the word G -- the letter G in there. But these processors are domain specific parallel accelerators. And they're enormously complex. They're the most complex processes built by anybody on the planet today. And that's the reason why IBM uses our processors for the world's largest supercomputers, that's the reason why every single cloud, every single -- every major cloud, every major server maker in the world has adopted NVIDIA GPUs. It's just incredibly hard to do. The amount of software engineer that goes on top of it is significant as well. So if you look at the way we do things, we plan a roadmap about five years out. It takes about three years to build a new generation and we build multiple GPUs at the same time. And on top of that, there's some 5,000 engineers working on system software and numeric libraries and solvers and compilers and graph analytics and cloud platforms and virtualization stacks in order to make this computing architecture useful to all of the people that we serve. And so when you think about it from that perspective, it's just an enormous undertaking. Arguably, the most significant undertaking of any processor in the world today. And that's the reason why we are able to speed up applications by a factor of 100. You don't walk in and have a new widget and a few transistors and all of a sudden, speed up applications by a factor of 100 or 50 or 20. That's just something that's inconceivable unless you do the type of innovation that we do. And then lastly, with respect to the chip that they built together, I think it goes without saying now that the energy efficiency of Pascal GeForce and the Max-Q design technology and all of the software that we created has really set a new design point for the industry. It is now possible to build a state-of-the-art gaming notebook with the most leading-edge GeForce processors and be able to deliver gaming experiences that are many times greater than a console in 4K and had that be in a laptop that's 18 millimeters thin. The combination of Pascal at Max-Q has really raised the bar. And I think that that's really the essence of it.
Operator:
Unfortunately, we have run out of time. I'll now turn the call over to you for closing remarks.
Jen-Hsun Huang:
We have another great quarter. Gaming is one of the fastest-growing entertainment industries and we're well-positioned for the holidays. AI is becoming increasingly widespread in many industries throughout the world and we're hoping to lead the way with all major cloud providers and computer makers moving to deploy Volta and we're building the future of autonomous driving. We expect robotaxis using our technology to hit the road in just a couple of years. We look forward to seeing many of you at the SE 17 this weekend. Thank you for joining us.
Operator:
This concludes today's conference call. You may now disconnect.
Executives:
Shawn Simmons - NVIDIA Corp. Colette M. Kress - NVIDIA Corp. Jen-Hsun Huang - NVIDIA Corp.
Analysts:
Vivek Arya - Bank of America Merrill Lynch Mark Lipacis - Jefferies LLC Toshiya Hari - Goldman Sachs & Co. LLC Stacy Aaron Rasgon - Sanford C. Bernstein & Co. LLC C. J. Muse - Evercore Group LLC Atif Malik - Citigroup Global Markets, Inc. Joseph L. Moore - Morgan Stanley & Co. LLC Craig A. Ellis - B. Riley & Co. LLC Chris Caso - Raymond James & Associates, Inc. William Stein - SunTrust Robinson Humphrey, Inc. Hans Mosesmann - Rosenblatt Securities, Inc. Mitch Steves - RBC Capital Markets LLC Blayne Curtis - Barclays Capital, Inc. Robert Mertens - Needham & Co. LLC Ting Pong Gabriel Ho - BMO Capital Markets (United States)
Operator:
Good afternoon. My name is Victoria, and I'll be your conference operator for today. Welcome to NVIDIA's financial results conference call. Thank you. I will now turn the call over to Shawn Simmons from Investor Relations. Please begin your conference.
Shawn Simmons - NVIDIA Corp.:
Thank you. Good afternoon, everyone, and welcome to NVIDIA's conference call for the second quarter of fiscal 2018. With me on the call today from NVIDIA are Jensen Huang, President and Chief Executive Officer, and Colette Kress, Executive Vice President and Chief Financial Officer. I'd like to remind you that our call is being webcast live on NVIDIA's Investor Relations website. It's also being recorded. You can hear a replay via telephone until August 17, 2017. The webcast will be available for replay up until next quarter's conference call to discuss Q3 financial results. The content of today's call is NVIDIA's property. It can't be reproduced or transcribed without our prior written consent. During this call, we may make forward-looking statements based on current expectations. These are subject to a number of significant risks and uncertainties, and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent Forms 10-K and 10-Q, and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All our statements are made as of today, August 10, 2017, based on information available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary, which is posted on our website. With that, let me turn the call over to Colette.
Colette M. Kress - NVIDIA Corp.:
Thanks, Shawn. NVIDIA continues to fire on all cylinders. We achieved strong revenue in each of our businesses. Data center revenue grew more than 2.5 times, reflecting momentum behind artificial intelligence as we expanded our product portfolio and began shipping our new Volta platform. Overall, quarterly revenue reached a record $2.23 billion, up 56% from a year earlier, up 15% sequentially, and well above our outlook of $1.95 billion. From a reporting segment perspective, Q2 GPU revenue increased 59% to $1.9 billion from a year earlier. Tegra processor revenue doubled to $333 million. OEM revenue reached $251 million, reflecting sales of our cryptocurrency-specific GPUs, partially offset by the lapse in our licensing agreement with Intel. Let's start with our gaming platform. Gaming revenue was $1.19 billion, up 52% year on year and up 15% from Q1. This reflects the vibrant gaming ecosystem, underpinned by continued excitement over our recent launch GPUs and other technologies, great games, and growing interest in e-sports. Gamers continue to love our Pascal-based GPUs, with demand remaining strong for GeForce GTX 10 series products. Our new Max-Q design approach, enabling gaming notebooks that are thinner, lighter, and faster, is finding a strong market. Max-Q is being utilized in more than 20 new notebook models from a wide range of OEMs. Quality games continue to drive GPU sales. At the E3 Gaming Expo in L.A., we showed the eagerly anticipated Destiny 2 running in 4K on PCs, which drew rave reviews. Major fall titles in addition to Destiny 2 include the new Call of Duty
Operator:
Certainly. Your first question comes from the line of Vivek Arya with Bank of America.
Vivek Arya - Bank of America Merrill Lynch:
Thank you for taking my question, maybe a clarification on a question and a question after that on the data center. On the clarification side, we have seen several quarters where your data center business grew very strongly on a sequential basis. This time the growth was somewhat more modest, and I was wondering if there is a little more color around that. And then the bigger question is, Jensen, it seems the data center market is bifurcating between your GPU approach on one side and ASICs on the other side. What are you doing to make sure that the balance stays in your favor as the market matures from here?
Jen-Hsun Huang - NVIDIA Corp.:
So first of all, Q2 was a transition quarter for our data center. I thought we did great. We almost tripled year over year, and we ramped Volta into volume production. And because Volta was so much better than our last generation processor – Volta is 100 times faster than Kepler, 100 times faster than Kepler just four years ago, and Kepler was already 10 times faster than CPUs. And so Volta was such a giant leap when we announced it in GTC right at the beginning of the quarter. I thought the team did fantastically transitioning the customer base to Volta, and now Volta is in high-volume production. The application of data center – you asked a larger question about data center. Data center is a very large market, as you know, and the reason for that is because the vast majority of the world's future computing will be largely done in data centers. And there's a very well accepted notion now that GPU acceleration of servers delivers extraordinary value proposition. If you have a data-intensive application, and the vast majority of the future applications in data centers will be data intensive, a GPU could reduce the number of servers you require or increase the amount of throughput pretty substantially. Just adding one GPU to a server could reduce several hundred thousand dollars of reduction in number of servers. And so the value proposition and the cost savings of using GPUs is quite extraordinary. There are several applications in data centers. First of all, there's training and there's high-performance computing. There's cloud virtual PC, as what Amazon AWS G3 announcement was about this quarter. And then there are also new applications such as inferencing as these models are now going into production, and the new applications that are coming online, which is likely to overwhelm the Internet in the near future, which is live video, consumers taking live video on their phones and sharing it with their friends. And there are going to be hundreds of millions of these happening all the time, and each one of these videos will have to be transcoded to a variety of formats to be shared with their friends and also has to be – you have to perform AI on it instantaneously so that you could avoid inappropriate video from being streamed to large audiences. And so the number of applications where GPUs are valuable, from training to high-performance computing to virtual PCs to new applications like inferencing and transcoding and AI, are starting to emerge. The one area where you're talking about ASICs and TPUs, TPU is basically an ASIC. The way to think about that is this. After four generations of evolution of our GPU, NVIDIA GPU is basically a TPU that does a lot more. We could perform deep learning applications, whether it's in training or in inferencing now, starting with the Pascal P4 and the Volta generation. We can inference better than any known ASIC on the market that I've ever seen. And so the new generation of our GPUs is essentially a TPU that does a lot more. And we can do all the things that I just mentioned and the vast number of applications that are emerging in the cloud. And so our belief is this. Our belief is that, number one, a GPU has to be versatile to handle the vast array of big data and data-intensive applications that are happening in the cloud, because the cloud is a computer. It's not an appliance. It's not a toaster. It's not a lightbulb. It's not a microphone. The cloud has a large number of applications that are data-intensive. And second, we have to be world-class at deep learning, and our GPUs have evolved into something that can be absolutely world-class at TPU, but it has to do all of the things that a data center needs to do.
Operator:
Your next question comes from the line of Mark Lipacis with Jefferies.
Mark Lipacis - Jefferies LLC:
Thanks for taking my question. It sounds like things went very well on the cryptocurrency side. That market has not had a lot of history, but the little history it has, has had some volatility. And I was wondering if you could help us understand how you think about managing that volatility. And a broader question on this topic is, do you consider cryptocurrency or other blockchain applications on par with your other four big markets?
Jen-Hsun Huang - NVIDIA Corp.:
Thanks. Cryptocurrency and blockchain is here to stay. The market need for it is going to grow, and over time it will become quite large. It is very clear that new currencies will come to market, and it's very clear that the GPU is just fantastic at cryptography. And as these new algorithms are being developed, the GPU is really quite ideal for it. And so this is a market that is not likely to go away anytime soon, and the only thing that we can probably expect is that there will be more currencies to come. It will come in a whole lot of different nations. It will emerge from time to time, and the GPU is really quite great for it. What we've done, our strategy is to stay very, very close to the market. We understand its dynamics really well. And we offer the coin miners a special coin-mining SKU. And this product configuration – this GPU configuration is optimized for mining. We stay very close to the market. We know its every single move and we know its dynamics. And then last thing that I can say is that the larger of a GPU company you are, the greater ability you could absorb the volatility. And so between the combination of the fact that we have GPUs at just about every single price point, we have such incredibly efficient designs that we're so close to the marketplace. And because we have such large volumes, we have the ability to rock and roll with this market as it goes. But this is an important market that likely will continue to grow over time.
Operator:
Your next question comes from the line of Toshiya Hari with Goldman Sachs.
Toshiya Hari - Goldman Sachs & Co. LLC:
Great, thanks for taking the question and congrats on the results. I have a question on some of the numbers. So Q2 revenue came in roughly about $250 million above your guide. Can you confirm what some of the drivers were to the upside relative to your guidance? Was it all cryptocurrency, or was it a combination of multiple things? And related to that, for your Q3 guide I think you are guiding revenue up about $120 million sequentially. What are the puts and takes here on a sequential basis? Thank you.
Jen-Hsun Huang - NVIDIA Corp.:
Sure, let's see. First of all, we actually gave a really great guidance last quarter, and we beat it by $250 million. And the $250 million you could see in our – we categorized under the OEM SKUs basically the cryptocurrency SKUs. And that, if you reverse-engineered it out, I think is approximately $150 million. And we serve the vast – I would say the large majority of the cryptocurrency demand out of that specialized products. There are still small miners that buy GeForces here and there, and that probably also increased the demand of GeForces. There were a lot of shortages all over the world. And as we go into this quarter, there's still cryptocurrency mining demand that we know is out there. And based on our analytics and understanding of the marketplace, there will be some amount of demand for the foreseeable future. But it's also the case that there were gamers whose needs and demands were not filled last quarter. The second quarter is an important part of the year for us. GeForce is in an incredibly great strategic position. After all of the numerous product launches that we've seen from other players, it's very, very clear that the GeForce product lineup is absolutely the best in the world. And the second half is going to see some very exciting titles. You've got Destiny 2. You have Call of Duty from Activision. You have Star Wars
Operator:
Your next question comes from the line of Stacy Rasgon of Bernstein Research.
Stacy Aaron Rasgon - Sanford C. Bernstein & Co. LLC:
Hi, guys. Thanks for taking my questions. First, I was wondering if you could tell us how much Volta contributed to the data center revenue in the quarter. And what are your expectations for that ramp trajectory into the second half? The reason I ask is when I look at gross margins, they're fine, but it doesn't look like the Volta ramp is driving upside to that number. So I'm trying get some feeling for the trajectory of that ramp.
Jen-Hsun Huang - NVIDIA Corp.:
First of all, it's very difficult to reverse-engineer from the first ramp of Volta any impact on gross margins, and the reason for that is because the first ramps tend to be more costly, and you're still trying to stabilize yield. There are a lot of complexities involved. But what I can tell you is that we shipped a lot of Voltas. We shipped a lot of Voltas, and Volta is fully ramped. Customers are clamoring for it. The leap generationally for deep learning is quite extraordinary. And so we're expecting Volta to be very, very successful.
Operator:
Your next question comes from the line of C. J. Muse with Evercore.
C. J. Muse - Evercore Group LLC:
I guess a follow-up question to that on the Volta transition and now that that is ramping in high-volume manufacturing and considering the pretty large uplift in die size there, I'm curious how you're thinking about ASP uplift over time, and whether you would expect that to drive a reacceleration in growth in data center looking into the second half of the calendar year.
Jen-Hsun Huang - NVIDIA Corp.:
So the first way to think about our ASP is to think about the value proposition that our GPUs provide. Whenever you include a Volta in your data center, in your server that is doing data-intensive processing, the number of commodity servers that it replaces and the number of just NICs [Network Interface Cards] and cables that it replaces is pretty extraordinary. Every single Volta allows you to save several hundred thousand dollars. And so the price of Volta is driven by the fact that, of course, the manufacturing cost is quite extraordinary. These are expensive things to go and design. The manufacturing cost itself, you guys can estimate it, is probably in the several hundred dollars to close to $1,000. However, the software intensity of developing Volta, the architectural intensity of developing Volta, all of the software intensity associated with all the algorithms and optimizing all the algorithms of Volta is really where the value-add ultimately ends up. And so I guess the pricing – your question relates is pricing. We expect pricing to be quite favorable for Volta. And then your second question I think is related to acceleration. The data center growth opportunity for us is quite significant, as you know. There are several applications that demand GPUs today. Almost every single data center in the world today recognizes that GPU is the path forward for data-intensive processing. Every single OEM and every single cloud service provider now supports NVIDIA GPUs and offer video GPUs, and Volta is going be the engine that serves them. So I'm expecting a lot of good things from Volta.
Operator:
Your next question comes from the line of Atif Malik with Citi.
Atif Malik - Citigroup Global Markets, Inc.:
Hi, thanks for taking my question, congratulations on the strong results. Even if you exclude the OEM (31:10) contribution, you have beaten the Street expectations. My question is on auto. You've announced a very strong pipeline of auto partnerships this year. Can you just talk about when do you expect acceleration in auto sales? And are there any other ways you can monetize your auto partnerships and maybe through licensing of software stacks? Thank you.
Jen-Hsun Huang - NVIDIA Corp.:
Sure, thanks a lot, Atif. The roadmap for auto looks like this. For this year and next, what you should see is development partnerships that we have with a growing number of car companies, and they're reflected in NRE projects, development systems, and purchasing of our AI supercomputers like DGX. And so for the next I would say this year and the vast majority of next year, that's what you should expect from the autonomous driving perspective. Starting next year, you're going to start to see robot taxis start to come to the road. We're working with a handful, maybe I guess about six or seven really exciting robot taxi projects around the world. And you could see them start to go into a prototype or beta testing starting now, and then next year you'll see a lot more of them. And starting 2019, you'll see them go into real commercial services. And so those are robot taxis, what some in the industry call Level 5s, basically driverless cars. And then the fully autonomous drivered cars, driven cars, branded cars will start hitting the road around 2020 and 2021. So the way to think about it is this year and next is really about development. Starting next year and the following year is robot taxis. And then 2021 to forward you're going to see a lot of Level 4s.
Operator:
Your next question comes from the line of Joe Moore with Morgan Stanley.
Joseph L. Moore - Morgan Stanley & Co. LLC:
Great, thank you. I wanted to actually ask about the ProVis business. That business continues to grow faster than I had expect it to, and you had real good quarter there. Can you talk about what's driving that and what the trajectory of that business looks like?
Jen-Hsun Huang - NVIDIA Corp.:
Sure. Our Pro business, call it roughly nearly $1 billion. It grew 8% last year. It grew 8% the year before that, maybe a little bit less, and this year it grew about 10%, maybe a little faster. The way to think about that business is it's really a platform for design, digital design of all kinds. And it's designing movies, designing cars, designing products, people designing websites. Anybody who's doing digital design could really benefit from a Quadro platform. It's very software-intensive. It's certified with every major computer-aided design package. It's certified by large industrial companies all over the world. You could use Quadro and bring up a database 10 years from now and know that because of the nature of how we manage our software, the certification process we go through with each one of the major industry partners, we could pull up an entire design that was designed five years ago 10 years from now. And so if anything were to happen to a product or a plane or a ship or a building, the level of certainty in your data integrity is going be complete. And so the software intensity is high, and our platform is recognized all over the world as the industry standard. The growth opportunity for Quadro are several, and it's starting to kick in. And I'm rather optimistic about its future growth as well. One of them is photorealistic rendering. We now have the ability to use our artificial intelligence and ray tracing technology in combination, called OptiX 5.0, that we just announced at SIGGRAPH. That allows you to visualize photorealistic rendering practically interactively, and it's just an amazing thing to watch. Second, we now have a new system called an external GPU system. That's a partnership between the work that we did with Intel and all of our partners in the ecosystem by taking advantage of Thunderbolt 3 and the new external GPU-capable Windows system. You can now have an external system connect to Thunderbolt and basically our GPU is outside the laptop. And so for some 25 million – 20 million users of thin and light notebooks, you can now have the ability to have a GPU as well and get a boost in your productivity like you've never seen before. And so you can now have thin notebooks and still have the benefit of our GPUs. And so that's a new market for us. We're going to see virtual reality do quite well, especially in design. And we partnered with HP recently to do an industrial version of a backpack that allows designers to be able to freely roam within their design space and completely in virtual reality. So there's a variety of growth drivers in that business that I'm quite excited about.
Operator:
Your next question comes there the line of Craig Ellis with B. Riley.
Craig A. Ellis - B. Riley & Co. LLC:
Thanks for taking the question and congratulations on the very good execution and capitalizing on the crypto opportunity. Jensen, I wanted to start just connecting a few dots. You had mentioned that there was significant upside from that opportunity. And we've seen through checks that we can do via public means that demand was very strong in the quarter. And as I look ahead at the guidance for the fiscal third quarter, it's up 5% when I think normally it would be up in the low double digits. So can you talk about how comfortable you are with your supply availability here, and if demand was there for double-digit growth if you'd be able to achieve that? And then, Colette, one for you, the OpEx guidance setup, I think it's $37 million quarter on quarter, more than we've seen the last few quarters. Can you just bin out what some of the bigger drivers for that increase are? Thanks, team.
Jen-Hsun Huang - NVIDIA Corp.:
Sure, thanks a lot. So first of all, to answer that question, I would say there are three factors. The first factor is our strategic position. Our competitive lineup is probably the best it's ever been, better than last year even, which was incredibly strong, better than the year before that because it was incredibly strong. I think our strategic position and the value of our architecture is more powerful today than ever. And so I think number one is our strategic position. The second, if the demand were there in the second half with respect to – from a perspective of gaming demand and if there's any residual crypto demand, we will surely be able to serve it. And then lastly, the factors related to our guidance, our guidance is we're comfortable with our guidance. We're happy with our guidance, and we want to have an opportunity to come back and give you an update in Q3.
Colette M. Kress - NVIDIA Corp.:
And, Craig, on our second question regarding the OpEx guidance in Q3, generally our guidance and actuals as we move into Q3 is usually a little stronger, and it's consistent with our normal annual compensation increase that happens in Q3. And also keep in mind, we are expected to move into our new headquarter building within Q3. And underlining our overall growth in investments is our hiring and focus in terms of on AI, autonomous driving, as well as gaming. All of these factors contribute to that with about a 19% year-over-year growth rate in terms of what we're targeting.
Operator:
Your next question comes from the line of Chris Caso with Raymond James.
Chris Caso - Raymond James & Associates, Inc.:
Yes, thank you. I just wanted to clarify some earlier comments with regard to Volta and data center. Is it correct to interpret your comments to mean that some customers may have tended to delay purchases as you went through the quarter as they're waiting for Volta given the stronger performance gains for that? And if that's the case, if I've got that right, now that Volta is fully ramped, do you expect that to drive stronger growth rates as you go through the second half?
Jen-Hsun Huang - NVIDIA Corp.:
The answer to your first question is yes. Volta was a giant leap. It's got 120 teraflops. Another way to think about that is eight of them in one node is essentially one petaflops, which puts it among the top 20 fastest supercomputers on the planet. And the entire world's top 500 supercomputers are only 700 petaflops. And with eight Voltas in one box, we're doing artificial intelligence that represents one of them. So Volta is just a gigantic leap for deep learning and it's such a gigantic leap for processing that – and we announced it at GTC, if you recall, which is practically right at the beginning of the quarter. And so the transition was not insignificant, and it was that the team just executed flawlessly. I'm so proud of the team. They executed the most complex processor that's ever been built. And working with our teams, working with our partners at TSMC and Samsung and all of our package partners still, and they just did a great job for us, and so the team did great. Now looking forward, there's a whole bunch of growth drivers for our data center business. Deep learning is – training is a growth driver. Cloud computing, high-performance computing is a growth driver, and we have new growth drivers with inferencing. And so I'm pretty excited about our prospects going into the age of – the generation of Volta. In terms of the guidance and what we expect, I think our dynamics are really positive. And so we've just got to – we're happy with the guidance, and let's give you an update at the end of the quarter.
Operator:
Your next question comes from the line of William Stein with SunTrust.
William Stein - SunTrust Robinson Humphrey, Inc.:
Great, thanks for taking my question and congrats on the very strong results. Jensen, you've had a couple questions already about the pace of growth in data center in the second half from Volta, but I'm thinking a little bit further out. At GTC, you highlighted this $30 billion TAM opportunity by 2020. And when we look at the charts that you've published about your expectation for XFLOPS, the number of XFLOPS required to train an increasing number of deep learning networks through 2020, it looks like your expectation is for that to accelerate over time. But naturally, the Street is contemplating decelerating growth for data center. People don't expect things to grow 150-plus percent forever. So can you comment as to the growth trajectory beyond maybe the very near term in that business? Thank you.
Jen-Hsun Huang - NVIDIA Corp.:
I think at the highest level, the way to think about that is data-intensive computing, whether it's deep learning or high-performance computing, the GPU is just phenomenal at it. NVIDIA's CUDA GPU was, after 12 years of driving this architecture and pioneering this computing approach, it's just a home run. And the value proposition and the money that it saves people, the amount of energy that it saves is quite extraordinary. One way to think about that is if you speed up an application by a factor of 10, you're basically saying that it takes 10 times fewer servers to do the same job, or you could do 10 times as much work in the same amount of servers. So the value proposition is really quite great. The applications that we serve is really diverse now. It used to be just high-performance computing and supercomputing. But the number of applications we serve in Internet service providers, manufacturing, healthcare, financial services, transportation, the number of data-intensive applications and industries that need them is really growing very fast. And so how fast does that – what does that imply in terms of long-term growth? It's hard to say. But first principles would suggest that every single data center in the world will be GPU-accelerated someday. And I've always believed that, and I believe that even more today. Because I believe that in the future, this new computing model that we all finally call AI is going be a highly data-intensive business model, and the GPU is the ideal computing model for that. So I'm not exactly sure if that completely answers your question, and partly because I'm not exactly sure. I just know that on first principles, the computing architecture is ideal. There's every evidence that every single data center and every single OEM and every single Internet service provider is jumping on this architecture and jumping on Volta. And I believe that AI is going be the future of computing. And so somewhere between those beliefs and executing the business is the truth.
Operator:
Your next question comes from the line of Hans Mosesmann with Rosenblatt Securities.
Hans Mosesmann - Rosenblatt Securities, Inc.:
Thanks. Hey, Jensen, can you give us an update in terms of how the new platforms and servers may have impacted the business in the data center with Purley launching here recently and the upcoming EPYC? As a follow-on, when can we expect Volta in the consumer gaming market? Thanks.
Jen-Hsun Huang - NVIDIA Corp.:
That's a good question, Hans, and it's a good observation. Because Purley, I didn't know if everybody understood that code name, but Purley is a new motherboard, a new platform for Intel servers, and the CPU is Skylake. It's an excellent server platform. And obviously, every OEM and every service provider was waiting for the launch of that, and it officially launched in the middle of this quarter. And so did it affect the rollout of new servers based on GPUs? It probably did, and surely it did. But now that it's ramped, it's a successful ramp. Every single cloud provider and every single OEM is now fully geared up to take that server to market, and they all have GPU options. Every single OEM in the world now and every cloud provider and every ODM now has NVIDIA GPU chassis and platforms, whether it's in one GPU in 1U to eight GPUs in a supercomputing configuration. And so the number of options of ways to enjoy NVIDIA GPUs is really quite countless now. Volta for gaming, we haven't announced anything. And all I can say is that our pipeline is filled with some exciting new toys for the gamers, and we have some really exciting new technology to offer them in the pipeline. But for the holiday season for the foreseeable future, I think Pascal is just unbeatable. It's just the best thing out there. And everybody who's looking forward to playing Call of Duty or Destiny 2, if they don't already have one, should run out and get themselves a Pascal.
Operator:
Your next question comes from the line of Mitch Steves with RBC Capital Markets.
Mitch Steves - RBC Capital Markets LLC:
Hey, guys. Thanks for taking my question. I just had two high- level ones. First, since you commented on cryptocurrency and blockchain, so when decentralized applications begin to take off and we see people essentially renting out parallel processing, how are you guys going to essentially be able to tell what products are being used in a lease model versus what's being used in gaming, et cetera?
Jen-Hsun Huang - NVIDIA Corp.:
First of all, it's not really possible because our GPUs are all architecturally compatible, which at some level is one of our strengths. There are hundreds of millions of NVIDIA GPUs in the world, and they're all CUDA compatible, and they're all 100% CUDA compatible. And we're so rigorous and so disciplined about ensuring their compatibility that for developers it's really a wonderful platform. However, we're thoughtful about how we configure the GPUs so that they're best for the applications. Some applications would like to have the maximum amount of performance in a few nodes. Some would like to have the maximum amount of performance within 30 watts. Some would like to have the maximum amount of flexibility with all of the I/O and connectors and all the display connectors. Some people like to have multi-GPUs and that they have the ability to configure them together. And so every market has a slightly different need, and we have to understand the market needs and understand what it is that the customers are looking for, and configure something that is best for them.
Mitch Steves - RBC Capital Markets LLC:
Got it, thank you, and just one small one on a follow-up. Do you guys have an estimate on how fast the neural network is growing right now relative to a year ago?
Jen-Hsun Huang - NVIDIA Corp.:
Let's see. A neural net in terms of complexity is approximately – not quite, but approximately doubling every year. And this is one of the exciting things about artificial intelligence. In no time in my history of looking at computers in the last 35 years have we ever seen a double exponential where the GPU computing model, our GPUs are essentially increasing in performance by approximately three times each year. In order to be 100 times in just four years, we have to increase overall system performance by a factor of three, by over a factor of three every year. And yet on the other hand, on top of it, the neural network architecture and the algorithms that are being developed are improving in accuracy by about twice each year. And so object recognition accuracy is improving by twice each year, or the error rate is decreasing by half each year. And speech recognition is improving by a factor of two each year. And so you've got these two exponentials that are happening, and it's pretty exciting. That's one of the reasons why AI is moving so fast.
Operator:
Your next question comes from the line of Blayne Curtis with Barclays.
Blayne Curtis - Barclays Capital, Inc.:
Thanks for taking my question. On the data center, it was slightly below the Street number. I know it's not your number, but I think we've gotten used to you surpassing the Street number by a wide margin. I'm wondering if you can just talk about in the July quarter the three sub-segments and if they came in as expected. And as you look to October, maybe you can talk about what kind of growth you're looking for, for that segment. Thank you.
Jen-Hsun Huang - NVIDIA Corp.:
I'm not sure I understand the question. Colette, do you? If you understand, go ahead and answer.
Colette M. Kress - NVIDIA Corp.:
So in discussing how we did versus our guidance, again, we overshot our overall guidance for Q2. Part of that was the cryptocurrency. And your question was more around the data center and the data center number. We set out with a good amount of work ahead of us to transition to Volta within the quarter. We're very pleased with that result and the overall year-over-year growth that we accomplished in terms of the data center. We always have different ranges across the organization and across the different businesses, but we don't have specifics in terms of our guidance nor did we provide specific guidance in terms of on the data center.
Operator:
Your next question comes from the line of Raji Gill with Needham & Company.
Robert Mertens - Needham & Co. LLC:
Hi, this is Robert Mertens on behalf of Raji. Congratulations and thank you for taking my question. I guess I wanted to get a little more clarity towards your automotive division. I didn't know if you broke out rough percentages about the near-term growth between infotainment and these AS or autonomous vehicle systems. And then as a follow-up in the autonomous systems, how you're pricing between the different levels, if that's mainly just the GPUs, or if the software is baked in there as well?
Jen-Hsun Huang - NVIDIA Corp.:
Our GPUs are useless without software, I'll start from the back and work forward. Our GPUs are useless without software, and the reason for that is because otherwise each one of the markets, whether it's playing games or professional visualization or high-performance computing, doing molecular dynamics computation or doing seismic processing, or perceiving the three-dimensional world around the car and reasoning about where it is and trying to figure out how to drive, all of that software is very, very different. What we do is there's a core in our company. The core architecture is a GPU core. However, the configuration of the products and the chips and the systems are very different from market to market. So somebody asked me earlier, the gentleman asked me about cryptocurrency. That configuration is very, very different than a gaming configuration, which is different than a high-performance computing configuration, and it's different from our inferencing configuration and it's different from our self-driving car configuration. And so the chips are designed to be different, even though they're architecturally identical. And then the systems are designed to be market-specific and application-specific. And the software on top of it is super, super application-specific. And that's one of the reasons why our company is increasingly differentiated from a components company and what we call a platform company. Each one of these platforms that we bring to market are very, very different, even though at its core, this data-intensive parallel computing architecture called CUDA is essential among all of them. We don't break out the automotive from the rest of the Tegra business. The Tegra business consists of basically three parts at the moment. One major component of it is the Nintendo Switch gaming console, and it's just doing incredibly well. I'm so happy for Nintendo because they're risk takers. They're innovators. They're not influenced by what other people do, and they're original thinkers. And I just love the way they invented the Switch and the way they've taken it to market. I'm so happy for them. And it's doing really well. The second major component is our self-driving car platforms, and a lot of it still is infotainment systems. Our infotainment system is going to evolve into an AI cockpit product line. We initially started with autonomous driving. But you probably heard me say at GTC that our future infotainment systems will basically turn your cockpit or turn your car into an AI. So your whole car will become an AI. It will talk to you. It will know where you are. It knows who's in the cabin. And if there are potential things to be concerned about around the car, it might even just tell you in natural language. And so the entire car will become an AI. We announced at CES a partnership with Daimler, and they talked about the work that we're doing together in the next-generation car how we're going bring AI to the car. And that's our first visible, highly visible project, and there are others that we're working on. And then the future projects, starting from end of next year with robot taxis, and starting with 2020 the autonomous cars, fully autonomous cars, you're going to see the rest of that come online, and that's a major component of Tegra. And then the last component, the third component, major component I would say is AI at the edge. That's the next major revolution. And we have a new product line that we announced about a year ago. It's called Jetson. Jetson is just an amazing little AI computer. And if you want to do deep learning at the edge, whether it's really, really clever cameras for smart and safe cities, to traffic lights that can now monitor traffic, Jetson AI at the edge is going be the next growth opportunity for us. And those three major segments make up essentially the Tegra business. We haven't split each one of them out separately, but one of these days we'll consider doing that.
Operator:
Your final question comes from the line of Ambrish Srivastava from BMO.
Ting Pong Gabriel Ho - BMO Capital Markets (United States):
This is Gabriel Ho calling in for Ambrish, thanks for taking my question. I think last year at this time, on the data center business, you disclosed I think a high level of growth for your cloud business. Your deep learning business was about half, and then a third HPC. I was wondering. As you're ramping Volta, how should we think about maybe the mix as you're entering the second half of the year between the PC/cloud and maybe the rest of the business for the data center?
Jen-Hsun Huang - NVIDIA Corp.:
Ambrish (sic) [Gabriel], that's a good question. Partly I'm not in total control of the answer. But on first principles, let me maybe explain it this way. I believe that there are a few hundred million office workers and information workers whose PCs will be virtualized and just become an application like Netflix, and it will be virtualized. They'll be streamed from our cloud GPUs called GRID. I believe that every single company in the world, manufacturing, healthcare, finance will use computational approaches to analyzing their business. And some of them will use AI and some of them will use traditional first principle physics-based algorithms. And it's hard to say exactly what the split is going to be. My guess, however, is that AI will be the larger part of that, but you're going to see hybrid versions of it. Most computation – the reason why we're so bullish about CUDA and our GPU, which is able to do both general purpose computation as well as deep learning, is because most algorithms have the combination of both. Inside the card, we don't just use deep learning. We use CUDA and deep learning. We use CUDA for all kinds of algorithms, computer vision algorithms including deep learning. And we're seeing in quantum chemistry, in physics simulations like fluid dynamics, more and more of the algorithms are hybrids of deep learning and numerics. And so that segment of the marketplace is hard to predict. And then there's just the consumer Internet service providers and the billions and billions of queries that are going into the cloud. Some of them are text, some of them are speech, and increasingly some of them are video. The amount of traffic that's going to be inferenced using deep learning is going be quite explosive. It's hard to know exactly the pace of each one of these, but I think on first principles, we would all agree that these are large computation challenges, and that the previous model of using just microprocessors to do that computation is not efficient, and that the GPU with its parallel data processing capability and now our fourth-generation deep learning architecture, you essentially have a GPU that does a whole bunch more. And so I think the approach that we take has great promise, and we're just super-enthusiastic about it. But exactly how much it's going contribute in the near term in percentages is going be hard to guess.
Jen-Hsun Huang - NVIDIA Corp.:
Okay, that was great. I appreciate all the questions. We had a great quarter. We're seeing exciting growth dynamics driving in each of our businesses. This is the era of artificial intelligence, and NVIDIA has dedicated ourselves to be its brain. Cloud and Internet service providers are going all in on AI and jumping onto our new Volta GPU. Enterprises and giant industries from transportation to healthcare to manufacturing to financial services have an awakened to the power of AI. And the growing pipeline of the NVIDIA DGX AI supercomputer is a great indicator. The next revolution of AI will be at the edge, and the most visible impactful evidence will be the autonomous vehicle. Our strategy is to build a ground-up deep learning platform for self-driving cars, and that has put us in pole position to lead the charge. And in gaming, which is actually the first consumer AI application, we have a great strategic position in this growing market. We have a once in a lifetime opportunity ahead. We can make an amazing impact on the future of the world. Thanks for joining us today, and we look forward to giving you another update next quarter.
Operator:
This concludes today's conference call. You may now disconnect. Thank you for your participation.
Executives:
Shawn Simmons - NVIDIA Corp. Colette M. Kress - NVIDIA Corp. Jen-Hsun Huang - NVIDIA Corp.
Analysts:
Mark Lipacis - Jefferies LLC Vivek Arya - Bank of America Merrill Lynch C.J. Muse - Evercore Group LLC Toshiya Hari - Goldman Sachs & Co. Atif Malik - Citigroup Global Markets, Inc. Craig A. Ellis - B. Riley & Co. LLC Hans Mosesmann - Rosenblatt Securities, Inc. Joseph L. Moore - Morgan Stanley & Co. LLC Blayne Curtis - Barclays Capital, Inc. Mitch Steves - RBC Capital Markets LLC
Operator:
Good afternoon. My name is Victoria, and I'm your conference operator for today. Welcome to NVIDIA's financial results conference call. Thank you. I'll now turn the call over to Shawn Simmons from Investor Relations. Begin your conference.
Shawn Simmons - NVIDIA Corp.:
Thank you. Good afternoon, everyone, and welcome to NVIDIA's conference call for the first quarter of fiscal 2018. With me on the call today from NVIDIA are Jen-Hsun Huang, President and Chief Executive Officer; and Colette Kress, Executive Vice President and Chief Financial Officer. I'd like to remind you that our call is being webcast live on NVIDIA's Investor Relations website. It's also being recorded. You can hear a replay via telephone until May 16, 2017. The webcast will be available for replay up until next quarter's conference call to discuss Q2 financial results. The content of today's call is NVIDIA's property. It can't be reproduced or transcribed without our prior written consent. During this call, we may make forward-looking statements based on current expectations. These are subject to a number of significant risk factors and uncertainties, and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent Forms 10-K and 10-Q, and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All our statements are made as of today, May 9, 2017, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary, which is posted on our website. With that, let me turn the call over to Colette.
Colette M. Kress - NVIDIA Corp.:
Thanks, Shawn. We had a strong start to the year. Highlighting our record first quarter was a near tripling of data center revenue, reflecting surging interest in artificial intelligence. Overall, quarterly revenue reached $1.94 billion, up 48% from the year earlier, down 11% sequentially and above our outlook of $1.9 billion. Growth remained broad-based, with year-on-year gains in each of our four platforms, gaming, professional visualization, data center, and automotive. From a reporting segment perspective, Q1 GPU revenue grew 45% to $1.56 billion from a year earlier, and Tegra processor revenue more than doubled to $332 million. And we recognized the remaining $43 million in revenue from our Intel agreement. Let's start with our gaming platforms. Gaming revenue in the first quarter was $1.03 billion, up 49% year on year. Gamers continue to show great interest in the Pascal-based GPUs, including gaming notebooks. Our Tegra gaming platform also did extremely well. Demand remained healthy for our enthusiast class GeForce GTX 1080 GPU, introduced nearly a year ago. It was complemented this past quarter with the GTX 1080 Ti, which runs 35% faster and was launched at the annual Game Developers Conference in San Francisco. The GTX 1080 Ti is designed to handle the demands of 4K gaming and high-end VR experiences. Typical of many supportive reviews, Ars Technica stated it is undoubtedly a fantastic piece of engineering, cool, quiet, and without rival. Those that demand the absolute very best in cutting-edge graphics need look no further. We also released the next generation of our TITAN-class product, the TITAN Xp, designed for enthusiasts and researchers who demand extreme performance. Gaming continues to be driven by the headlong growth in e-sports. The newest title, Overwatch, added 30 million gamers in its first year. GeForce was the graphics platform of choice at all the top e-sports tournaments, including the finals of the big four international competitions. With apologies to the start of the baseball season, e-sports is now as popular among U.S. male millennials as America's favorite pastime. More people watch gaming than HBO, Netflix, ESPN, and Hulu combined. GeForce sales remained underpinned by the steady stream of AAA titles coming onto market, which continued to push for more chip GPU performance. In the months ahead, we'll see a series of highly anticipated blockbuster titles. Among them are Destiny 2 coming to the PC for the first time, Star Wars Battlefront II, Shadow of War, and the next installment of the Call of Duty franchise, World War II. We are excited to be working within Nintendo on its acclaimed Switch gaming system. Great reviews and reports of the system selling out in many geographies are a strong part of this platform. Moving to professional visualization, Quadro revenue grew to $205 million, up 8% from a year ago, amid continued demand for high-end real-time rendering and more powerful mobile workstations. We are seeing significant increase in professional VR solutions, driven by Quadro P6000 GPUs. Lockheed Martin is deploying Quadro to create realistic VR walk-throughs of the U.S. Navy's most advanced ships. The Marines utilize VR to train air crew personnel. And IKEA is rolling out VR to many of its stores, helping consumers configure their kitchens from a huge array of options, which they can visualize in sharp detail. Next, data center, record revenue of $409 million was nearly triple that of a year ago. The 38% rise from Q4 marked its seventh consecutive quarter of sequential improvement. Driving growth was demand from cloud service providers and enterprises building training clusters for web services, plus strong gains in high-performance computing, GRID graphics virtualization, and our DGX-1 AI super-computer. AI has quickly emerged as the single most powerful force in technology, and at the center of AI are NVIDIA GPUs. All of the world's major Internet and cloud service providers now use NVIDIA Tesla-based GPU accelerators, AWS, Facebook, Google, IBM, and Microsoft as well as Alibaba, Baidu, and Tencent. We also announced that Microsoft is bringing NVIDIA Tesla P100 and P40 GPUs to its Azure cloud. Organizations are increasingly building out AI-enabled applications using training clusters, evident in part by growing demand for DGX-1. We are seeing a number of significant deals. Among them are Fujitsu's installment of 24 systems integrated into an AI supercomputer for RIKEN, Japan's largest research center, as well as new supercomputers at Oxford University, GE, and Audi. Working with Facebook, we announced the launch of the Caffe2 deep learning framework as well as Big Basin servers with Tesla P100 GPUs. To help meet huge demand for expertise in the field of AI, we announced earlier today plans to train 100 people this year through the NVIDIA Deep Learning Institute, representing a 10x increase from last year. Through onsite training, public events, and online courses, DLI provides practical training on the tools of AI to developers, data scientists, and researchers. Our HPC business doubled year on year, driven by the adoption of Tesla GPUs into supercomputing centers worldwide. The use of AI and accelerated computing in HPC is driving additional demand in governance intelligence, higher education research, and finance. Our GRID graphics virtualization business more than tripled, driven by growth in business services, education, and automotive. Intuit's latest TurboTax release deploys GRID to connect tax filers seeking real-time advice with CPAs. And Honda is using GRID to bring together engineering and design teams based in different countries. Finally, automotive, revenue grew to a record $140 million, up 24% year over year and 9% sequentially, primarily from infotainment modules. We are continuing to expand our partnerships with companies using AI to address the complex problems of autonomous driving. Since our DRIVE PX 2 AI car platform began shipping just one year ago, more than 225 car and truck makers, suppliers, research organizations, and startups have begun developing with it. That number has grown by more than 50% in the past quarter alone, the result of the platform's enhanced processing power and the introduction of Tensor RT for its in-vehicle AI inferencing. This quarter, we announced two important partnerships. Bosch, the world's largest auto supplier, which does business all over the world's carmakers, is working to create a new AI self-driving car computer based on our Xavier platform. And PACCAR, one of the largest truck makers, is developing self-driving solutions for Peterbilt, Kenworth, and DAF. We continue to view AI as the only solution for autonomous driving. The nearly infinite range of road conditions, traffic patterns, and unexpected events are impossible to anticipate with hand-coded software or computer vision alone. We expect our DRIVE PX 2 AI platform to be capable of delivering Level 3 autonomy for cars, trucks, and shuttles by the end of the year, with Level 4 autonomy moving into production by the end of 2018. Now turning to the rest of the Q1 income statement, GAAP and non-GAAP gross margins for the first quarter were 59.4% and 59.6% respectively, reflecting the decline in Intel licensing revenue. Q1 GAAP operating expenses were $596 million. Non-GAAP operating expenses were $517 million, up 17% from a year ago, reflecting hiring for our growth initiative. GAAP operating income was $554 million and non-GAAP operating income was $637 million, nearly doubling from a year ago. For the first quarter, GAAP net income was $507 million. Non-GAAP net income was $533 million, more than doubling from a year ago, reflecting revenue strength as well as gross margin and operating margin expansion. For fiscal 2018, we intend to return approximately $1.25 billion to shareholders through share repurchases and quarterly cash dividends. In Q1, we issued $82 million in quarterly cash dividends. Now turning to the outlook for the second quarter of fiscal 2018, we expect revenue to be $1.95 billion plus or minus 2%. Excluding the expiry of the Intel licensing agreement, total revenue is expected to grow 3% sequentially. GAAP and non-GAAP gross margins are expected to be 58.4%, 58.6% respectively plus or minus 50 basis points. These reflect approximately a 100 basis points impact from the expiry of the Intel licensing agreement. GAAP operating expenses are expected to be approximately $605 million. Non-GAAP operating expenses are expected to be approximately $530 million. GAAP OI&E is expected to be an expense of approximately $8 million, inclusive of additional charges from early conversions of convertible notes. Non-GAAP OI&E is expected to be an expense of approximately $3 million. GAAP and non-GAAP tax rates for the second quarter of fiscal 2018 are both expected to be 17% plus or minus 1%, excluding discrete items. Further financial details are included in the CFO commentary and other information available on our IR website. Finally, this week we are sponsoring our annual GPU Technology Conference here in Silicon Valley. Reflecting the surging importance of accelerating computing, GTC has grown to more than 7,000 attendees from 60 countries, up from 1,000 when we started eight years ago. Among its highlights, Jen-Hsun will deliver a news-filled keynote tomorrow morning. We have 550-plus talks, more than half on AI. Developers will have access to 70 labs and workshops to learn about deep learning and GPU computing. And we will award a total of $1.5 million to the six most promising companies among the 1,300 in our Inception program for AI startups. We will be hosting our annual Investor Day tomorrow and hope to see many of you there. We will now open the call for questions. Please limit your questions to two. Operator, will you please poll for the questions?
Operator:
Certainly. Your first question comes from the line of Mark Lipacis from Jefferies.
Mark Lipacis - Jefferies LLC:
Thanks for taking my questions. On the HPC and data center business, clearly impressive growth, and I'm hoping that you can maybe drill down on the drivers here. I guess on the cloud side, we think of two different areas
Jen-Hsun Huang - NVIDIA Corp.:
Yeah, Mark, thanks for your question. So our GPU computing business for data center is growing very fast, and it's growing on multiple dimensions. On the one hand, there's high-performance computing using traditional numerical methods. We call that HPC. That's growing. There's in enterprise the virtualization of graphics. There's a whole lot of desktop PCs running around. However, more and more people would like to have thinner laptops or they would like to have a different type of computer and still be able to run Windows. And they would like to virtualize basically their entire PC and put it in the data center. It's easier to manage. The total cost of ownership is lower. And mobile employees could enjoy their work wherever they happen to be. And so the second pillar of that is called GRID, and it's basically virtualizing the PC. And as you can tell, virtualization, mobility, better security, those are all driving forces there. And then there's the Internet companies. And the Internet companies, as you mentioned, really have two pillars. There's the Internet service provision part, where they're using deep learning for their own applications, whether it's photo tagging or product recommendation or recommending a restaurant or something you should buy or personalizing your webpage, helping you with search, provisioning up the right apps, the right advertisement, language translation, speech recognition, so on and so forth. There's a whole bunch of amazing applications that are made possible by deep learning. And so Internet service providers are using it for internal application development. And then lastly, what you mentioned is cloud service providers. And basically, because of the adoption of GPUs and because of the success of CUDA and so many applications are now able to be accelerated on GPUs, so that we can extend the capabilities of Moore's Law so that we can continue to have the benefits of computing acceleration, which in the cloud means reducing cost. That's on the cloud service provider side of the Internet companies. So that would be Amazon Web Services, it's the Google Compute cloud, Microsoft Azure, the IBM cloud, Alibaba's Aliyun (18:31 – 19:03) by Microsoft Azure. We're starting to see almost every single cloud service around the world standardizing on VM video architecture, so we're seeing a lot of growth there as well. So I think the nut of it all is that we're seeing data center growth and GPU computing across the board.
Mark Lipacis - Jefferies LLC:
As a follow-up if I may, on the gaming side, what we have observed over time is that when you launch a new platform, it definitely creates demand, and you see 12 months of very good visibility into growth. And I was wondering if you see the data center numbers come in quarter after quarter here. To what extent do you think the data center demand that you're seeing is – I know probably you're only able to answer qualitatively. But to what extent do you think the data center is secular versus you have a new platform and there's just platform-driven demand?
Jen-Hsun Huang - NVIDIA Corp.:
PC gaming is growing. There's no question about that. E-sports is growing the number of players in e-sports. The number of people who are enjoying e-sports is growing. MOBA [Multiplayer Online Battle Arena] is growing. I think it's amazing the growth of MOBA and the latest games. And of course, the first-party titles, the AAA titles are doing great. Battlefield is doing great, and I'm looking forward to the new Battlefield. I'm looking forward to the new Star Wars and I'm looking forward to the first time that Destiny is coming to the PC. As you know, it was a super hit on consoles, but the first-generation Destiny wasn't available on PC. Destiny 2 is coming to the PC, so I think the anticipation is pretty great. So I would say that PC gaming continues to grow, and it's hard to imagine people [audio gap] (21:03 – 21:39) around in another amazing world. So I think people are going to be amazed at how long the alternate reality of the videogame market is going to continue.
Operator:
Your next question comes from the line of Vivek Arya from Merrill Lynch.
Vivek Arya - Bank of America Merrill Lynch:
Thanks for taking my question and congratulations on the solid results and execution. Jen-Hsun, for my first one, it's on the competitive landscape in your data center business. There has been more noise around FPGA or CPU or ASIC solutions also chasing the same market. What do you think is NVIDIA's sustainable competitive advantage? And what role is CUDA playing in helping you maintain this lead in this business?
Jen-Hsun Huang - NVIDIA Corp.:
Vivek, thanks for the question. First of all, it's really important to understand that the data centers, the cloud service providers, the Internet companies, they all get lumped together in one conversation. But obviously, the way they use computers are very different. There are three major pillars of computing up in the cloud or in large data centers, hyperscale. One pillar is just internal use of computing systems, for developing, for training, for advancing artificial intelligence. That's a high-performance computing problem. It's a very complicated software problem. The algorithms are changing all the time. They're incredibly complicated. The work that the AI researchers are doing are not trivial, and that's why they're in such great demand. And it's also the reason why computing resources have to be provisioned to them so that they can be productive. Having a scarce AI researcher waiting around for a computer to finish simulation or training is really quite unacceptable. And so that first pillar is the market that we – is a segment of the (23:46 – 24:18) once the network is trained, it is put into production. Like for example, your Alexa speakers have a little tiny network inside. And so obviously, you can do inferencing on Alexa. It does voice recognition on a hot keyword. In the long term, your car will be able to do voice recognition and speech recognition. (24:42) Are we okay? Are we still on?
Vivek Arya - Bank of America Merrill Lynch:
Yes. I think the...
Jen-Hsun Huang - NVIDIA Corp.:
No, Vivek, I was wondering whether the phone line was cut or not. So anyways, the second pillar is inferencing. And inferencing as it turns out is far, far less complicated than training. It's a trillion times less complicated, a billion times. It's a trillion times less complicated. And so once the network is trained, it can be deployed. And there are thousands of networks that are going to be running inside these hyperscale data centers, thousands of different networks, not one, thousands of different types. And they're detecting all kinds of different things. They're inferring all kinds of different things, classifying, predicting, all kinds of different things, whether it's photo or voice or videos or searches or whatnot. And in that particular case, our advantage – in that particular case, the current incumbent is CPUs. The CPU is really the only processor at the moment that has the ability to basically run every single network. And I think that's a real opportunity for us, and it's a growth opportunity for us. And one would suggest that FPGA is as well. One would suggest that ASICs like TPUs, TPUs and ASIC is as well. And I would urge you to come to the keynote tomorrow, and maybe I'll say a few words about that tomorrow as well. And then the last pillar is cloud service providers, and that's basically the outward public cloud provisioning a computing approach. It's not about provisioning inferencing. It's not about provisioning GPUs. It's really provisioning a computing platform. And that's one of the reasons why the NVIDIA CUDA platform and all of our software stack that we've created over time, whether it's for deep learning or molecular dynamics or all kinds of high-performance computing codes or linear algebra or computer graphics, all of our different software stacks make our cloud computing platform valuable, and that's why it's become the industry standard for GPU computing. And so those are three different pillars of hyperscalers, and it's just important to segment them so that we don't get confused.
Vivek Arya - Bank of America Merrill Lynch:
That's very helpful. And as my quick follow-up, Jen-Hsun, there is a perception that your gaming business has been driven a lot more by pricing and adoption of more premium product, and hence there could be some kind of feeling to how much gamers are willing to pay for these products. Could you address that? Are you seeing the number of gamers and the number of cards grow, and how long can they continue to reach for more premium products? Thank you.
Jen-Hsun Huang - NVIDIA Corp.:
The average selling price of the NVIDIA GeForce is about a third of a game console. That's the way to think about it. That's the simple math. People are willing to spend $200, $300, $400, $500 for a new game console, and the NVIDIA GeForce GPU PC gaming card is on average far less. There are people who just absolutely demand the best. And the reason for that is because they're driving a monitor or they're driving multiple monitors at a refresh rate well beyond a TV. So if you have a 4K or you want 120 hertz or some people are even driving it to 200 hertz, those kind of displays demand a lot more horsepower to drive than an average television, whether it's 1080p or 4K at 60 frames a second or 30 frames a second. And so the amount of horsepower they need is great. But that's just because they just really love their rig, and they're surrounded in it, and they just want the best. But the way to think about that is ultimately that's the opportunity for us. I think GeForce is a game console. And the right way to think about that is at an equivalent ASP of some $200 – $300, that's probably potentially an opportunity ahead for GeForce.
Operator:
Your next question comes from the line of C.J. Muse with Evercore.
C.J. Muse - Evercore Group LLC:
Good afternoon, thank you for taking my questions. I guess first question is around gaming. I was hoping you could walk through how you're thinking about seasonality here in calendar 2017, particularly as Pascal launch calendarizes and you get both to launch coming I presume early 2018. I would love to hear your thoughts on how we should think about the trajectory of that business.
Jen-Hsun Huang - NVIDIA Corp.:
First of all, GeForce is sold a unit at a time and it's sold all over the world and it's a consumer product. It's a product that is sold both into our installed base as well as growing our installed base. When we think about GeForce, these are the parameters involved. How much of our installed base has upgraded to Pascal? How much of our installed base is growing? How is gaming growing overall? What are the driving dynamics of gaming, whether it's team sports or MOBA or using games for artistic expression? It's related to the AAA titles that are coming out. Some years the games are just incredible. Some years the games are less incredible. These days the production quality of the games have just become systematically so good that we've had years now of blockbuster hits. So these are really the dimensions of it. And then it's overlaid on top of it with some seasonality because people do buy graphics cards and game consoles for Christmas and the holidays, and there are international holidays where people are given money as gifts and they save up the money for a new game console or a new game platform. And so in a lot of ways our business is driven by games, so it's not unlike the characteristics of the rest of the gaming industry.
C.J. Muse - Evercore Group LLC:
Very helpful. I guess as my follow-up, on the inventory side, that grew I think 3% sequentially. Can you walk through the moving parts there? What's driving that, and is foundry diversification part of that? Thank you.
Jen-Hsun Huang - NVIDIA Corp.:
The driving reasons for inventory growth is new products, and that's probably all I ought to say for now. I would come to GTC. Come to the keynote tomorrow. I think it will be fun.
C.J. Muse - Evercore Group LLC:
Great, thanks a lot.
Jen-Hsun Huang - NVIDIA Corp.:
Yeah, thanks, C.J.
Operator:
Your next question comes from the line of Toshiya Hari from Goldman Sachs.
Toshiya Hari - Goldman Sachs & Co.:
Hi, congrats on the strong quarter. Jen-Hsun, can you maybe talk a little bit about the breadth of your customer base in data center relative to maybe 12 months ago? Are you seeing the same customer group buy more GPUs, or is the growth in your business more a function of the broadening of your customer base?
Jen-Hsun Huang - NVIDIA Corp.:
Thanks, Toshiya. Let me think here. I think one year ago – one year ago was – maybe it was two years ago. Maybe it was somewhere between 18 months ago or so when I think Jeff Dean gave a talk where he said that Google was using a lot of GPUs for deep learning. I think it wasn't much longer ago than that, and really that was the only public customer that we had in the hyperscale data center. Fast-forward a couple years, we now have basically everybody. Every hyperscaler in the world is using NVIDIA for either deep learning, for some announcements that you'll read about in data center deployment, tomorrow hopefully. And then a lot of them have now standardized on provisioning the NVIDIA architecture in the cloud. And so I guess in the course of one or two years, we went from basically hyperscale being an insignificant part of our overall business to quite a large part of our business, and as you can see, also the fastest-growing part of the business.
Toshiya Hari - Goldman Sachs & Co.:
Okay. And then as my follow-up, I had a question for Colette. Three months ago, I think you went out of your way to guide data center up sequentially. And for the July quarter, ex the Intel business going away, you're guiding revenue up 3% sequentially. Can you maybe provide some additional color for the individual segment? Thank you.
Colette M. Kress - NVIDIA Corp.:
Thanks for the question. We feel good about the guidance that we're providing for Q2. We wanted to make sure that it was understood the impact of Intel that's incorporated in there. It's still too early, given that it's – to say about the same size of what we just finished in Q1 to make comments specifically exactly where we think each one of those businesses will end up. But again, we do believe data center is a super-great opportunity for us. I think you'll hear more about that tomorrow. But we don't have any more additional details on our guidance, but we feel good about the guidance that we gave.
Toshiya Hari - Goldman Sachs & Co.:
Thank you.
Operator:
Your next question comes from the line of Atif Malik from Citigroup.
Atif Malik - Citigroup Global Markets, Inc.:
Hi, thanks for taking my question and congratulations on the strong results and guide. Jen-Hsun, can you talk about the adoption of GPU in the cloud? At the CES earlier this year, you guys announced GeForce NOW. Curious how the adoption of GeForce is going.
Jen-Hsun Huang - NVIDIA Corp.:
Yes, Atif, thanks for the question. GeForce NOW is really an exciting platform. It virtualizes GeForce. It puts it in the cloud, turns it into a gaming PC that's a service, that can be streamed as a service. And I said at GTC that around this time that we'll likely open it up for external beta. We've been running internal beta for some time, and we'll shortly go to external beta. And the last time I checked, there's many, many tens of thousands of people who are signed up for external beta trials. And so I'm looking forward to letting people try it. But the important thing to realize about that is that's still years away from really becoming a major gaming service. And it's still years away from being able to find the right balance between cost and quality of service and the pervasiveness of virtualizing a gaming PC. So we've been working on it for several years, and these things take a while. My personal experience is almost every great thing takes about a decade. And if that's so, then we've got a few more years to go.
Atif Malik - Citigroup Global Markets, Inc.:
Great. As a follow-up, with your win and success in Nintendo Switch, does that open up the console market with other console makers? Is that a business that is of interest to you?
Jen-Hsun Huang - NVIDIA Corp.:
Consoles is not really a business to us. It's a business to them. And we're selected to work on these consoles. And if it makes sense and the strategic alignment is great and we're in a position to be able to do it, because the opportunity cost of building a game console is quite high. The number of engineers who know how to build computing platforms like this – and in the case of the Nintendo Switch, it's just an incredible console that fits in such a small form factor. And it could both be a mobile gaming device as well as a console gaming device. It's just really quite amazing, and they just did an amazing job. Somebody asked me a few months ago before it was launched how I thought it was going to do. And of course without saying anything about it, I said that it delighted me in a way that no game console has done in the last 10 – 15 years. And it's true, this is a really, really innovative product and really quite ingenious. And if you ever have a chance to get it in your hands, it's just really delightful. And so in that case, the opportunity to work on it was just really, really too enticing. We really wanted to do it, but it always requires deep strategic thought because it took several hundred engineers to work on, and they could be working on something else like all of the major initiatives we have. And so we have to be mindful about the strategic opportunity cost that goes along with these. But in the case of the Nintendo Switch, it's just a home run. I'm so glad I did it, and it was the perfect collaboration for us.
Operator:
Your next question comes from the line of Craig Ellis from B. Riley.
Craig A. Ellis - B. Riley & Co. LLC:
Yes, thanks for taking the question and congratulations on the real strong execution. I wanted to follow up on some of the prepared comments on automotive with my first question, and it's this. I think Colette mentioned that there were 225 car and truck development engagements that were underway, up 50% in the last quarter. The question is, as you engage with those partners, what's NVIDIA finding in terms of the time from engagement to revenue generation? And what are you finding with your hit rate in terms of converting those individual engagements into revenues?
Jen-Hsun Huang - NVIDIA Corp.:
I know the second one easier. The second one is the revenue contribution is not significant at the time – at this moment. But I expect it to be high, and that's why we're working on it. The 200 developers who are working on the DRIVE PX platform are doing it in a lot of different ways. And at the core, it's because in the future, every aspect of transportation will be autonomous. And if you think through what's going on in the world, one of the most important and powerful effects that's happening right now is the Amazon effect. We're grabbing our phone, we're buying something, and we expect it to be delivered to us tomorrow. When you sent up those set of electronic instruction, the next thing that had to happen is a whole bunch of trucks have to move around, and they have to go from trucks to maybe smaller trucks and from smaller trucks to maybe a small van that ultimately delivers it to your house. And so if you will, transportation is the physical Internet. It's the atomic Internet. It's the molecular Internet of society. And without it, everything that we're experiencing today wouldn't be able to continue to scale. And so you could imagine everything from autonomous trucks to autonomous cars surely and autonomous shuttles and vans and motorcycles and small pizza delivery robots and drones and things like that. And for a long time, it's going to augment truck drivers and delivery professionals, who quite frankly we just don't have enough of. The world is just growing too fast in an instant delivery delivered to your home, delivered to you right now phenomenon, and we just don't have enough delivery professionals. And so I think autonomous capability is going to make it possible for us to take pressure off that system and reduce the amount of accidents and make it possible for that entire infrastructure to be a lot more productive. And so that's one of the reasons why you're seeing so much enthusiasm. It's not just the branded cars. I think the branded cars get a lot of attention and we're excited about our partnerships there. And gosh, I love driving autonomous cars. But in the final analysis, I think the way to think about the autonomous future is every aspect of mobility and transportation and delivery will have autonomous – will be augmented by AI.
Craig A. Ellis - B. Riley & Co. LLC:
That's very helpful color, Jen-Hsun. The follow-up is related to the data center business, and you provided a lot a very useful customer and other information. My question is higher level. Given your very unique position in helping to nurture AI for the last many years and your deep insights into the way that customers are adopting this, as investors try and understand the sustainability of recent growth, can you help us understand where you believe AI adoption is overall? And since Colette threw out a baseball comment earlier, if we thought about AI adoption in reference to a nine-inning game, where are we in that nine-inning game?
Jen-Hsun Huang - NVIDIA Corp.:
Let's see here. It's a great question, and there are a couple ways to come at it. First of all, AI is going to infuse all of software. AI is going to eat software. Whereas Marc [Andreessen] said that software is going to eat the world, AI is going to eat software, and it's going to be in every aspect of software. Every single software developer has to learn deep learning. Every single software developer has to apply machine learning. Every software developer will have to learn AI. Every single company will use AI. AI is the automation of automation, and it will likely be the transmission. We're going to for the first time see the transmission of automation the way we're seeing the transmission and wireless broadcast of information for the very first time. I'm going to be able to send you automation, send you a little automation by email. And so the ability for AI to transform industry is well understood now. It's really about automation of everything, and the implication of it is quite large. We've been using now deep learning – we've been in the area of deep learning for about six years. And the rest of the world has been focused on deep learning for about somewhere between one to two, and some of them are just learning about it. And almost no companies today use AI in a large way. So on the one hand, we know now that the technology is of extreme value, and we're getting a better understanding of how to apply it. On the other hand, no industry uses it at the moment. The automotive industry is in the process of being revolutionized because of it. The manufacturing industry will be. Everything in transport will be. Retail, e-tail, everything will be. And so I think the impact is going to be large, and we're just getting started. We're just getting started. Now that's kind of a first inning thing. The only trouble with a baseball analogy is that in the world of tech, things don't – every inning is not the same. In the beginning the first inning feels like – it feels pretty casual and people are enjoying peanuts. The second inning for some reason is shorter and the third inning is shorter than that and the fourth inning is shorter than that. And the reason for that is because of exponential growth. Speed is accelerating. And so from the bystanders who are on the outside looking in, by the time the third inning comes along, it's going to feel like people are traveling at the speed of light next to you. If you happen to be on one of the photons, you're going to be okay. But if you're not on the deep learning train in a couple of two, three innings, it's gone. And so that's the challenge of that analogy because things aren't moving in linear time. Things are moving exponentially.
Operator:
Your next question comes from the line of Hans Mosesmann with Rosenblatt Securities.
Hans Mosesmann - Rosenblatt Securities, Inc.:
Thank you. Congratulations, guys. Hey, Jen-Hsun, can you give us like a state of the union on process node and technology roadmaps that you guys see? Intel made a pretty nice exposition of where they are in terms of their transistors and so on. So what's your comfort level as you see process technology and your roadmaps for new GPUs? Thank you.
Jen-Hsun Huang - NVIDIA Corp.:
Yes. Hi, Hans. I think there are a couple of ways to think about it. First of all, we know that this is the – we know that some – the world calls it the end of Moore's Law, but it's really the end of two dynamics that has happened. And one dynamic of course is the end of processor architecture productive innovation, end of instruction-level parallelism advances. The second is the end of Dennard scaling. And the combination of those two things makes it look like it's the end of Moore's Law. The easy way to think about that is that we can no longer rely – if we want to advance computing performance, we can no longer rely on transistor advances alone. That's one of the reasons why NVIDIA has never been obsessed about having the latest transistors. We want the best transistors. There's no question about it, but we don't need it to advance. And the reason for that is because we advance computing on such a multitude of levels, all the way from architecture, this architecture we call GPU accelerated computing, to the software stacks on top, to the algorithms on top, to the applications that we work with. We tune it across the top, from top to bottom all the way from bottom to top. And so as a result, transistors is just one of the 10 things that we use. And like I said, it's really, really important to us. And I want the best, and TSMC provides us the absolute best that we can get, and we push along with them as hard as we can. But in the final analysis, it's one of the tools in the box.
Hans Mosesmann - Rosenblatt Securities, Inc.:
Thank you.
Operator:
Your next question comes from the line of Joe Moore from Morgan Stanley.
Joseph L. Moore - Morgan Stanley & Co. LLC:
Great, thank you. I've attended GTC the last couple days. I'm really quite impressed by the breadth of presentations and the number of industries you guys are affecting. And I guess, just on that note, how do you think about segmenting the sales effort? Do you have a healthcare vertical, an avionics vertical, a financial vertical, or is it having the best building blocks and you're letting your customers discover stuff?
Jen-Hsun Huang - NVIDIA Corp.:
Thanks a lot, Joe. You answered it right there. It's both of those. The first thing is that we have developed platforms that are useful per industry. And so we have a team working with the healthcare industry. We have a team that's working with the Internet service providers. We have a team that's working with the manufacturing industry. We have a team that's working with the financial services industry. We have a team that's working with media and entertainment and with enterprise, with the automotive industry. And so we have different verticals. We call them verticals, and we have teams of business development people, developer relations, a computational mathematician that works with each one of the industries to optimize their software for our GPU computing platform. And so it starts with developing a platform stack. Of course, one of our most famous examples of that is our gaming business. It's just another vertical for us, and it starts with GameWorks that runs on top of GeForce, and it has its own ecosystem of partners. And so that's for each one of the verticals and each one of the ecosystems. And then the second thing that we do is we have horizontally partner management teams that work with our partners, the OEM partners and the go-to-market partners, so that we could help them succeed. And then of course, we rely a great deal on the extended salesforce of our partners so they can help to evangelize our computing platform all over the world. And so it's this mixed approach between dedicated vertical market business development teams as well as a partnership approach to partner with our OEM partners that has really made our business scale so fast.
Joseph L. Moore - Morgan Stanley & Co. LLC:
Great, that's helpful. Thank you. And then the other question I had was regarding Colette's comment that HPC had doubled year on year. Just wondering if you had any comments on what drove that. And is that an indication of the supercomputer types of businesses, or are there other dynamics in terms of addressing new workloads with HPC products?
Jen-Hsun Huang - NVIDIA Corp.:
HPC is different than supercomputing. Supercomputing to us is a collection of – not a collection, but is 20 different supercomputing sites around the world. And some of the famous ones, whether it's Oak Ridge or Blue Water at UCSC, you've got TITech in Japan. There are supercomputing centers that are either national supercomputing centers or they could be public and open supercomputing centers for open science. And so we consider those supercomputing centers. High-performance computing is used by companies who are using simulation approaches to develop products or to simulate something. It could be scenarios for predicting equity, or for example, as you guys know, Wall Street is the home of some of the largest supercomputing or high-performance computing centers. The energy industry, Schlumberger, for example, is a great partner of ours, and they have a massive, massive high-performance computing infrastructure. And Procter & Gamble uses high-performance computers to simulate their products. I think last year McDonald's was at GTC, and I hope they come this year as well. And so I think high-performance computing, another way of thinking about it is that more and more people really have to use simulation approaches for product discovery and product design and product simulation and to stress the products beyond what is possible in a physical way so that they understand the tolerance of the products and make sure they're as reliable as possible.
Operator:
Your next question comes from the line of Blayne Curtis from Barclays.
Blayne Curtis - Barclays Capital, Inc.:
Hey, thanks for taking my questions and nice results. Just curious, Jen-Hsun, you've seen a half dozen, dozen private companies going after the desiccant (54:35) silicon Google TPU. I know you felt the comparison to a CPU maybe wasn't fair, but I was just curious your response to these claims of 10x, 100x, 500x performance better than a GPU.
Jen-Hsun Huang - NVIDIA Corp.:
It's not that it's not fair. It's just not right; it's not correct. And so in business, who cares about being fair? And so I wasn't looking for fair; I was just looking for right. And so the data has to be correct. It turns out, and I said earlier that our hyperscale businesses have three different pillars. There's training, which our GPUs are quite good at. There's cloud service provision, which is a GPU computing architecture opportunity where CUDA is really the reason why people are adopting it and all the applications that have adopted CUDA over the years. And then there's inferencing, and inferencing is a zero opportunity for us, a zero business for us at the moment. We do 0% of our business in inferencing, and it's 100% on CPUs. And in the case of Google, they did a great thing and built a TPU as an ASIC. And they compared the TPU against one of our older GPUs. And so I published a blog. I wrote a blog to clarify some of the comparisons, and you can look that up. But the way to think about that is our Pascal was probably approximately twice the performance of the TPU, the first-generation TPU. And it's incumbent upon us to continue to drive the performance of inferencing. This is something that's still kind of new for us. And tomorrow I'm probably going to say a few words about inferencing and maybe introduce a few ideas, but inferencing is new to us. There are 10 million CPUs in the world in the cloud, and today many of them are running Hadoop and doing queries and looking up files and things like that. But in the future, the belief is that the vast majority of the world's cloud queries will be inference queries, will be AI queries. Every single query that goes into the cloud will likely have some artificial intelligence network that it processes, and I think that's our opportunity. We have an opportunity to do inferencing better than anybody in the world, and it's up to us to prove it. At the moment, I think it's safe to say that the P40, the Tesla P40 is the fastest on the planet, period. And then from here on forward, it's incumbent upon us to continue to lean into that and do a better job.
Blayne Curtis - Barclays Capital, Inc.:
Thanks. And then just moving to the gaming GPU side, I was just wondering if you can just talk about the competitive landscape looking back at the last refresh. And then looking forward into the back half of this year, I think your competitors have a new platform. I'm just curious as to your thoughts as to how the share worked out on the previous refresh and then the competitiveness into the second half of this year.
Jen-Hsun Huang - NVIDIA Corp.:
My assessment is that the competitive position is not going to change.
Blayne Curtis - Barclays Capital, Inc.:
That's a short answer, thank you.
Operator:
Your last question comes from the line of Mitch Steves from RBC.
Mitch Steves - RBC Capital Markets LLC:
Hey, guys. Thanks for taking my question. I just have one actually on the gaming side. I remember at CES you had mentioned a leasing model that almost effectively target the low-end consumer of gaming products. So I'm just wondering if that will be some catalyst in the back half. Or how do we think about gaming working out in terms of both the leasing model and the year-over-year comparison getting a bit difficult?
Jen-Hsun Huang - NVIDIA Corp.:
Hi, Mitch. I was just talking about that earlier in one of the questions called GeForce NOW. And I announced at CES and I said that right around this time of year we're going to open it up for external beta. We've been running internal beta and closed beta for some time. And so we're looking forward to opening up the external beta. My expectation is that it's going to be some time as we scale that out. It's going to take several years. I don't think it's something that's going to be an overnight success. And as you know, overnight successes don't happen overnight. However, I'm optimistic about the opportunity to extend the GeForce platform beyond the gamers that we currently have in our installed base. There are several billion gamers on the planet. And I believe that every human will be a gamer someday, and every human will have some way to enjoy an alternative universe some way someday. And we would love to be the company that brings it to everybody. And the only way to really do that on a very, very large scale basis and reach all those people is over the cloud. And so I think our PC gaming business is going to continue to be quite vibrant. It's going to continue to advance, and then hopefully we can overlay our cloud reach on top of that over time.
Mitch Steves - RBC Capital Markets LLC:
Got it, thank you.
Jen-Hsun Huang - NVIDIA Corp.:
Thanks a lot, thanks for all the questions today. I really appreciate it. We had another record quarter. We saw growth across our four market platforms. AI is expanding. Data center nearly tripled, large ISP/CSP deployments everywhere. PC gaming is still growing, e-sports, AAA gaming titles fueling our growth there. And we have great games on the horizon. Autonomous vehicles becoming imperative on all sectors of transportations, as we talked about earlier. We have a great position with our DRIVE AI computing platform. And as Moore's Law continues to slow, GPU accelerated computing is becoming more important than ever, and NVIDIA is at the center of that. Don't miss tomorrow's GTC keynote. We'll have exciting news to share, next-generation AI, self-driving cars, exciting partnerships, and more. Thanks, everybody.
Operator:
This concludes today's conference call. You may now disconnect.
Executives:
Arnab K. Chanda - NVIDIA Corp. Colette M. Kress - NVIDIA Corp. Jen-Hsun Huang - NVIDIA Corp.
Analysts:
C.J. Muse - Evercore Group LLC Vivek Arya - Bank of America Merrill Lynch Mark Lipacis - Jefferies LLC Atif Malik - Citigroup Global Markets, Inc. Romit Shah - Instinet, LLC Rajvindra S. Gill - Needham & Co. LLC Matthew D. Ramsay - Canaccord Genuity, Inc. Joe L. Moore - Morgan Stanley & Co. LLC Toshiya Hari - Goldman Sachs & Co. Stephen Chin - UBS Securities LLC J. Steven Smigie - Raymond James Financial, Inc. Craig A. Ellis - B. Riley & Co. LLC
Operator:
Good afternoon. My name is Victoria, and I'm your conference operator for today. Welcome to NVIDIA's Financial Results Conference Call. Thank you. I'll now turn the call over to Arnab Chanda, Vice President of Investor Relations to begin your conference.
Arnab K. Chanda - NVIDIA Corp.:
Thank you. Good afternoon, everyone, and welcome to NVIDIA's conference call for the fourth quarter and fiscal 2017. With me on the call today from NVIDIA are Jen-Hsun Huang, President and Chief Executive Officer; and Colette Kress, Executive Vice President and Chief Financial Officer. I'd like to remind you that our call is being webcast live on NVIDIA's Investor Relations website. It's also being recorded. You can hear a replay via telephone until the February 16, 2017. The webcast will be available for replay up until next quarter's conference call to discuss Q1 financial results. The content of today's call is NVIDIA's property. It cannot be replaced, reproduced or transcribed without our prior written consent. During this call, we may make forward-looking statements based on current expectations. These are subject to a number of significant risks and uncertainties, and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent Forms 10-K and 10-Q, and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All our statements are made as of today, the February 9, 2017, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO Commentary, which is posted on our website. With that, let me turn the call over to Colette.
Colette M. Kress - NVIDIA Corp.:
Thanks, Arnab. We had a stellar Q4 and fiscal 2017 with records in all of our financial metrics; revenue, gross margin, operating margins and EPS. Growth was driven primarily by Datacenter tripling with a rapid adoption of AI worldwide. Quarterly revenue reached $2.17 billion, up 55% from a year earlier, and up 8% sequentially, and above our outlook of $2.1 billion. Fiscal 2017 revenue was just over $6.9 billion, up 38% and nearly $2 billion more than fiscal 2016. Growth for the quarter and fiscal year was broad based with record revenue in each of our four platforms, Gaming, Professional Visualization, Datacenter and Automotive. Our full year performance demonstrates the success of our GPU platform-based business model. From a reporting segment perspective, Q4 GPU revenue grew 57% to $1.85 billion from a year earlier. Tegra Processor revenue was up 64% to $257 million. Let's start with our Gaming platform. Q4 Gaming revenue was a record $1.35 billion, rising 66% year-on-year and up 8% from Q3. Gamers continued to upgrade to our new Pascal-based GPUs. Adding to our gaming lineup we launched GTX 1050 class GPUs for notebooks, bringing eSports and VR capabilities to mobile at great value. The GTX 1050 and 1050 Ti were featured in more than 30 new models launched at last month's Consumer Electronics Show. To enhance the gaming experience, we announced G-SYNC HDR, a technology that enables displays which are brighter and more vibrant than any other gaming monitor. Our partners have launched more than 60 G-SYNC-capable monitors and laptops, enabling smooth play without screen tear artifact. eSports too continues to attract new gamers. Major tournaments with multi-million dollar purses are drawing enormous audiences. This last quarter, Dota 2 held its first major tournament of the season in Boston. Tickets sold out in minutes. The prize pool reached $3 million, and millions of gamers watched online. Moving to Professional Visualization, Quadro revenue grew 11% from a year ago to a record $225 million, driven by demand for high-end, real-time rendering and mobile workstations. We recently launched a family of Pascal-based GPUs designed for mobile workstations which leading OEMs are embracing. Earlier this week, we introduced Quadro GP100, which creates a new supercomputing workstation. This new type of workstation enables engineers, designers and artists to take advantage of new technologies of photorealism, fluid simulation and deep learning. Next, Datacenter; revenue more than tripled from a year ago, and was up 23% sequentially to $296 million. Growth was driven by AI, cloud service providers deploying GPU instances, High Performance Computing, GRID graphics virtualization, and our DGX AI supercomputing appliance. AI is transforming industries worldwide. The first adopters were hyperscale companies like Microsoft, Facebook and Google, which use deep learning to provide billions to customers with AI services that utilizes image recognition and voice processing. The next area of growth will occur as enterprise in such fields as health care, retail, transportation and finance embrace deep learning on GPUs. At November's SC 2016 Supercomputing Conference, Microsoft announced that its GPU-accelerated Microsoft Cognitive Toolkit is available both in Azure cloud and on premises with our DGX-1 AI supercomputer. In a series of related announcements at SG 2016, we described our plans to join the Cancer Moonshot project in conjunction with the National Cancer Institute, the U.S. Department of Energy and several national labs, to help build predictive models and guide treatment under this project. We are collaborating on a new AI framework called, CANDLE, the Cancer Distributed Learning Environment. And to support this work, we unveiled our new own supercomputer, the NVIDIA DGX SATURNV, which joins together 124 DGX-1 systems. It's currently the world's 28th fastest supercomputer, and the number one system in energy efficiency. Our GRID, graphics, virtualization business doubled year-on-year, driven by strong growth in the education, automotive, and energy sectors. We are excited to be hosting our eighth annual GPU Technology Conference here in Silicon Valley from May 8 to May 11. This will be the year's most important event for AI and accelerated computing. And we expect it to be our largest GTC yet, attended by thousands of application developers, scientists and academics, as well as entrepreneurs and corporate executives. Finally, in Automotive, revenue grew to a record $128 million, up 38% year-over-year. At Jen-Hsun's CES opening keynote, we demonstrated our leadership position in self-driving vehicles. With a growing list of industry players adopting our AI car platform, we also showcased AI co-pilot, a technology that will recognize a driver and their preferences, monitor their alertness, understand natural spoken language, and provide alerts in dangerous situations. One of the highlights at CES was the demonstration of our own autonomous car, dubbed BB8. More than 500 passengers took rides in the back seat without a driver behind the wheel. We announced a number of new partnerships at the show. Among them were collaborations with Bosch, the world's largest automotive supplier and ZF, Europe's leading supplier for the truck industry, both centered on developing AI car computers with DRIVE PX 2 technology. We also announced that we're working on cloud-to-car mapping collaboration with HERE, focused on the U.S. and Europe, and ZENRIN, focused on Japan. These complement partnerships announced in Q3 with Europe's TomTom and China's Baidu. Our mapping partnerships spanned all geographies. Jen-Hsun was joined on the CES stage by Audi of America's President, Scott Keogh. They announced the extension of our decade-long partnership to deliver cars with Level 4 autonomy starting in 2020, powered by DRIVE PX technology. Audi will deliver Level 3 autonomy in its A8 luxury sedan later this year through its zFAS system powered by NVIDIA. We also shared news at CES of our partnership with Mercedes-Benz to collaborate on a car that will be available by year's end. During the quarter, Tesla began delivering a new autopilot system powered by the NVIDIA DRIVE PX 2 platform in every new Model S and Model X, to be followed by the Model 3. Tesla's cars will be capable of fully autonomous operation via future software updates. In addition, Volvo started turning over the keys to initial customers of its Drive Me program. Its XC90 SUVs equipped with DRIVE PX 2 are capable of fully autonomous operation on designated roads in Volvo's hometown of Gothenburg, Sweden. With NVIDIAs powering the market's only self-driving cars and partnerships with leading automakers, Tier 1 suppliers, and mapping companies, we feel very confident in our position as the transportation industry moves to autonomous vehicles. Next, our OEM and IP business was $176 million, down 11% year-on-year. Now, turning to the rest of the income statement for Q4. Gross margins were at record levels with GAAP gross margins at 60%, and non-GAAP at 60.2%. These reflect the success of our platform approach, as well as strong demand for GeForce gaming GPUs and deep learning. GAAP operating expenses were $570 million. Non-GAAP operating expenses were $498 million, up 12% from a year earlier, reflecting head count-related costs for our AI growth initiatives, as well as investments in sales and marketing. We are investing into huge market opportunities, AI, self-driving cars, cloud computing and gaming. Thus, we expect our operating expense growth rate to be in the high teens over the next several quarters. GAAP operating income was $733 million, and non-GAAP operating income was $809 million, both more than doubled from a year earlier. Our GAAP tax rate was 10%, and our non-GAAP was 13%. These rates were lower than expected, primarily due to a decrease in the amount of earnings subject to U.S. tax. GAAP EPS was $0.99. Non-GAAP EPS was $1.13. In fiscal year 2017, we returned $1 billion to shareholders through dividends and share repurchases, in line with our intention. For fiscal year 2018, we intend to return $1.25 billion to shareholders through dividends and share repurchases. Now, turning to the outlook for the first quarter of fiscal 2018. We expect revenue to be $1.9 billion, plus or minus 2%. At the mid-point, this represents 46% growth over the prior year. We expect Datacenter to grow sequentially. Our GAAP and non-GAAP gross margins are expected to be 59.5% and 59.7%, respectively, plus or minus 50 basis points. This guidance assumes that our licensing agreement with Intel ends at March and does not renew. GAAP operating expenses are expected to be approximately $603 million. Non-GAAP operating expenses are expected to be approximately $520 million. GAAP OI&E is expected to be an expense of approximately $20 million, including additional charges from the early conversions of convertible notes. Non-GAAP OI&E is expected to be an expense of approximately $4 million. GAAP and non-GAAP tax rates for the first quarter of fiscal 2018 are both expected to be 17%, plus or minus 1%, excluding any discrete items. With that, I'm going to turn it back for the operator so we can open up for questions. Please limit your questions to just one. Operator, let's start with the questions.
Operator:
Certainly. Your first question comes from the line of C.J. Muse with Evercore. C.J., your line is open.
C.J. Muse - Evercore Group LLC:
Can you hear me? Yeah, my apologies. Stuck on a plane here. Great, great, great results. I guess, was hoping to get a little more color on the Datacenter side. Now, that we've completed a full fiscal year 2017, would love to get some clarity on the different moving parts and contributions there. And then I guess, looking into 2018 how you see the growth unfolding thereafter? Thank you.
Jen-Hsun Huang - NVIDIA Corp.:
Yeah, C.J. first of all, thanks a lot. Well, the single biggest mover would have to be Datacenter. I mean, when you look back on last year and we look forward, there's a lot of reasons why Datacenter business overall grew 3x, grew by a factor of three. And so I would expect that to happen, to continue. There's several elements of our Datacenter business. There's the high performance computing part. There's the AI part. There's GRID, which is graphics virtualization. There's cloud computing, which is providing our GPU platform up in the cloud for startups and enterprises and all kinds of external customers to be able to access in the cloud, as well as a brand new AI supercomputing appliance that we created last year for anybody who would like to engage deep learning and AI, but don't have the skills or don't have the resources or don't have the desire to build their own high performance computing cluster. And so we integrated all of that with all of the complicated software stacks into an appliance that we maintain over the cloud. We call that DGX-1. And so these pieces, AI, high performance computing, cloud computing, GRID and DGX all in contribution, contributed to our growth in Datacenter quite substantially. And so my sense is that, that as we look forward to next year, we're going to continue to see that major trend. Of course, gaming was a very large and important factor. And my expectation is that gaming is going to continue to do that. And then longer-term, longer-term our position in self-driving cars, I think, is becoming more and more clear to people over time. And I expect that self-driving cars will be available on the road starting this year with early movers, and no later than 2020 for Level 4 by the majors, and you might even see some of them pull into 2019. And so those are some of the things that we're looking forward to.
Operator:
Your next question is from Vivek Arya with Bank of America.
Vivek Arya - Bank of America Merrill Lynch:
Thanks. I actually had one question for Jen-Hsun, and one sort of clarification for Colette. So Jen-Hsun, where are we in the gaming cycle? It's been very strong the last few years. What proportion of your base do you think has upgraded to Pascal, and where does that usually peak before you launch your next-generation products? And then for Colette, just inventory dollars in days picked up. If you could give us some comment on that. And then just on OpEx productivity, you did a very good job last year, but this time you're saying OpEx will go up mid-teen. Do you still think there is operating leverage in the model? Thank you.
Jen-Hsun Huang - NVIDIA Corp.:
Well, let's say we typically assume that we have an installed base of a couple of 100 million GeForce gamers, and we've upgraded about two quarters of them, as in two operating quarters out of four years. It takes about three to four years to upgrade the entire installed base. And we started ramping Pascal, as you know, a few quarters ago. And our data would suggest that the upgrade cycle is going well, and we have plenty to go.
Colette M. Kress - NVIDIA Corp.:
Thanks, Vivek. On your question on inventory, as you know, in many of our businesses, we are still carrying a significant architecture, and a broad list of different products for those architectures across. We feel comfortable with our level of inventory as we look forward into fiscal year 2018 and our sales going forward. Your second question was regarding OpEx and comparing it to where we finished in 2017 and moving into fiscal year 2018. We do have some great opportunities, large businesses, for us to go capture the overall TAMs for, and we are going to be continuing to invest in the Datacenter, specifically in AI, self-driving cars, as well as gaming. And so rather than a focus on what the specific operating margin is, we're going to focus primarily just on growing the overall TAM, and capturing that TAM on the top line.
Operator:
Your next question comes from the line of Mark Lipacis from Jefferies.
Mark Lipacis - Jefferies LLC:
Thanks for taking my question. Question back on the Datacenter, the growth was impressive. And I'm wondering, you mentioned that the hyperscale players really have embraced the products first, and I'm wondering if you could share with us to the extent that you think that they're embracing it for their own use, or to the extent that they're deploying it for services such as machine learning as a service and enterprises, are really kind of tapping into this also through the hyperscale guys. And I'm wondering, if you could help, you mentioned that the enterprise is where you expect to see embracing the technology next and healthcare, retail, transport, finance, and I'm wondering if you could share with us how you feel about that visibility, where you're getting that visibility from. Thank you.
Jen-Hsun Huang - NVIDIA Corp.:
Well, on hyperscale, you're absolutely right, that there's internal, what we call, internal use for deep learning, and then there's the hosting GPU in the cloud for external high-performance computing use, which includes deep learning. Inside the hyperscalers, the early adopters are moving obviously very, very fast. But everybody has to follow. Everybody has to follow. Deep learning has proven to be too effective, and you guys, everybody knows now that every hyperscaler in the world is investing very heavily in deep learning. And so my expectation is that, over the next coming years, deep learning and AI will become the essential tool by which they do their computing. Now, when they host it in the cloud, people out in the cloud use it for a variety of applications, and one of the reasons why the NVIDIA GPU is such a great platform is because of its broad utility. We've been working on GPU computing now for coming up on 12 years, and industry-after-industry, our GPU computing architecture has been embraced for high-performance computing, for data processing, for deep learning and such. And so when somebody hosts it up in the cloud, for example, Amazon putting our GPUs up in the cloud, that instance has the ability to do molecular dynamics, to deep learning training, to deep learning inferencing. Companies could use it for offloading their computation to start-ups being able to build their company and build their application, and then host it for hundreds of millions of people to use. And so I think the hyperscalers are going to continue to adopt GPU both for internal consumption, and cloud hosting for some time to come. And we're just in the beginning of that cycle, and that's one of the reasons why we have quite a fair amount of enthusiasm around the growth here. You mentioned Enterprise, and enterprise, it has all woken to the power of AI, and everybody understands that they have a treasure trove of data that they would like to find a way to discover insight from. In the case of real applications that we're engaging now, you could just imagine that in the transportation industry, car companies creating self-driving cars, one car company after another needs to take all of their row data and start to train their neural networks for their future self-driving cars. And so they use our DGX or Tesla GPUs to train the networks, which is then used to run their cars running on DRIVE PX. So that's one application example. Another application example, which is quite significant, is going to be the future of processing all of the HD maps in the world. You guys might have seen that, we announced that GTC, this API SDK called MapWorks. MapWorks takes video information, video information that is recorded from a car, and reconstructs the three-dimensional terrain information from that live video. And so it has to do computer vision, 3D reconstruction. It has to determine and detect where the lanes are, the signs are, the lights are, and even some interesting 3D features, maybe buildings and curbs and such. And it will do that automatically. And we need to process that for the world, for the planet. And you can just imagine how much video is being recorded today, and how much data is being generated, and how much inferencing, computer vision and 3D reconstruction that has to be done, and our GPUs are really quite perfect for it. And so MapWorks runs on top of our GPUs, and we're working with just about every mapping company in the world today to adopt MapWorks, and to do HD processing for their maps. So that's another example. Medical imaging companies all over the world have recognized the importance of deep learning, and their ability to detect cancer and retinopathy, and the list of examples goes on and on. And so all the different modalities have now recognized the importance of deep learning, and you're going to start to see one medical imaging company after another. The list of examples just keep on going. I mean, the fact of the matter is, at this point deep learning and AI has really become how future software development is going to be done for a large number of industries. And that's the enthusiasm that we're seeing around the world.
Operator:
Your next question comes from the line of Atif Malik with Citigroup.
Atif Malik - Citigroup Global Markets, Inc.:
Hi. Thanks for taking my question, and congratulations to the team on great results and guide. My first question is for Jen-Hsun. Jen-Hsun, on the adoption of VR for gaming, if I look at the price points of the headset and the PC, a little bit high for a wider adoption. Could the use of GPU in the cloud, like you guys are introducing the GeForce NOW, be a way for the price points on VR to come down? And then I have a follow up for Colette.
Jen-Hsun Huang - NVIDIA Corp.:
The first year of VR has sold several hundred thousand units, and many hundreds of thousands of units. And our VR works, SDK, which allows us to process graphics in very low latency, dealing with all of the computer vision processing, whether it's lens warping and such, it has delivered really excellent results. The early VR is really targeted at early adopters. And I think the focus of ensuring an excellent experience that surprises people, that delight people, by Oculus and by Valve and by Epic and by Vive, by ourselves, by the industry, has really been a good focus. And I think that we've delivered on the promise of a great experience. The thing that we have to do now is that we have to make the headsets easier-to-use, with fewer cables. We have to make it lighter, we have to make it cheaper. And so those are all things that the industry is working on, and as the applications continue to come online, you're going to see that they're going to meet themselves and find success. I think the experience is very, very clear that VR is exciting. However, remember that we are also in the VR – we also brought VR to computer-aided design and to professional applications. In this particular area, the cost is just simply not an issue. And in fact, many of the applications previously were power walls or caves, VR caves that cost hundreds of thousands of dollars. And now you could put that same experience, if not even better, on the desk of designers and creators. And so I think that you're going to find that creative use and professional use of VR is going to grow quite rapidly. And just recently, we announced a brand new Quadro 5000, P5000 with VR, the world's first VR notebook that went to market with HP and Dell. And they're doing terrifically. And so I would think about VR in the context of both professional applications as well as consumer applications, but I think the first year was absolutely a great success.
Operator:
Your next question comes from the line of Romit Shah with Nomura.
Romit Shah - Instinet, LLC:
Yes. Thank you, and first of all, congratulations on a strong fiscal 2017. If I may, Jen-Hsun, the revenue beat this quarter wasn't as big as we've seen the last several periods, and most of it came from Datacenter. I totally understand that when the Gaming business expands as much as it has, it becomes harder to beat expectations by the same margin. But I was wondering if you could just spend some time talking about gaming demand, and how you think it was during the holiday season.
Jen-Hsun Huang - NVIDIA Corp.:
Well, the global PC gaming market is still vibrant and growing. And the number of eSports gamers around the world is growing. You guys know that Overwatch is a home run. Activision Blizzard's Overwatch is raging all over Asia and eSports fans all over the world are picking it up, and it's graphically very intensive. Without a 1050 class and above, it's simply a non-starter and to really enjoy it, you need at least a 1060. And so this last quarter we launched a 1050 and a 1050 Ti all over the world, and we're seeing terrific success out of that. And my expectation going into next year is that Overwatch is going to continue to spread all over the world. It's really basically just started. It started in the West and it's now moving into the East where the largest eSports markets are. And so Overwatch is going to be a huge success. League of Legends is going to continue to be a huge success. And my expectation is that the eSports along with AAA titles that are coming out this year is going to keep PC gaming continue to grow. And so I quite frankly thought Q4 was pretty terrific, and we had a record quarter. We had a record year, and I don't remember the last time that a large business the size of ours, and surely the size of a Datacenter business, grew by a factor of three. And so I think we're in a great position going into next year.
Operator:
Your next question comes from the line of Raji Gill with Needham & Company.
Rajvindra S. Gill - Needham & Co. LLC:
Yeah, thanks. Jen-Hsun, can you talk a little bit about the evolution of artificial intelligence, and kind of make a distinction between artificial intelligence versus machine learning versus deep learning? They're different kind of categorizations and implementations of those different sub-segments. So I wanted to get a sense from you how NVIDIA's end-to-end computing platform kind of dominates machine learning relative to, say, the competition. Then I have a question on the gross margins, if I could.
Jen-Hsun Huang - NVIDIA Corp.:
Yes. First of all thanks, thanks for the question. The way to think about that is deep learning is a breakthrough technique in the category of machine learning, and machine learning is an essential tool to enable AI, to achieve AI. If a computer can't learn, and if it can't learn continuously and adapt with the environment, there's no way to ever achieve artificial intelligence. Learning, as you know, is a foundational part of intelligence, and deep learning is a breakthrough technique where the software can write software by itself by learning from a large quantity of data. Prior to deep learning, other techniques like expert systems and rule-based systems and hand-engineered features, where engineers would write algorithms to figure out how to detect a cat, and then they would figure out how to write another algorithm to detect a car. You could imagine how difficult that is and how imperfect that is. It basically kind of works, but it doesn't work good enough, well enough to be useful. And then deep learning came along. The reason why deep learning took a long time to come along is because its singular handicap is that it requires an enormous amount of data to train the network, and it requires an enormous amount of computation. And that's why a lot of people credit the work that we've done with our programmable GPUs and our GPU computing platform and the early collaboration with deep learning. AI researchers as the big bang, if you will, the catalyst that made modern AI possible. We made it possible to crunch through an enormous amount of data to train these very deep neural networks. Now, the reason why deep learning has just swept the world, it started with a convolution of neural networks, but reinforcement networks and time sequence networks and all kinds of interesting adversarial networks. And the list of types of networks, I mean, there are 100 networks being created a week, and papers are coming out of everywhere. The reason why is because deep learning has proven to be quite robust. It is incredibly useful, and this tool has at the moment found no boundaries of problems that it's figured out how to solve. And I think that the traditional methods of machine learning are still going to be useful if the absolute precision of the prediction or classification is not necessarily super important. For example, if you wanted to understand the sentiment of consumers on a particular new product that you sent, whether the sentiment is exactly right, so long as you understand the basic trend, and you largely understand the sentiment, I think people would consider that information to be useful. However, if you're using machine learning for cancer detection, obviously we need to have a little precision that is quite high. And so whether it's in health care or financial services or high-performance computing and in some areas where, for example, ad supported Internet search, small differences in accuracy could make a very large difference in the financial results for the advertiser and for the people hosting the service. And so in all these cases, deep learning has found a great utility, and that's one of the reasons why we're seeing so much growth. And obviously for self-driving cars, being kind of right is not a good idea, and we like to be exactly right.
Operator:
Your next question comes from the line of Matt Ramsay with Canaccord.
Matthew D. Ramsay - Canaccord Genuity, Inc.:
Thank you very much. Jen-Hsun, you guys obviously have won some business with your automotive supercomputer at Tesla in recent periods. And I was curious if you could comment on some of the application porting, and moving features from the previous architecture onto your architecture? And I guess how that's gone, and what you guys have learned through that process, and how it might be applied to some of your future partnerships. Thank you.
Jen-Hsun Huang - NVIDIA Corp.:
Sure. First of all, you know that we are a full stack platform. The way we think about all of our platforms is from the application all the way back to the fundamental architecture in a semiconductor device. And so in the case of DRIVE PX, we created the architecture, optimized for neural net, for sensor fusion, for high-speed processing. The semiconductor design, in the case of DRIVE PX 2 called Tegra Parker, the system software for high-speed sensor fusion and moving data all the way around the car, the better you do that, the lower cost the system will be. The neural networks on top of that, that sits on top of our deep learning SDK, called cuDNN and TensorRT, basically frameworks of AI, and then on top of that, the actual algorithms for figuring out how to use that information from perception to localization to action planning. And then on top of that, we have an API and an SDK that is integrated into map makers, and we integrate into every single map, HD map service in the world, from HERE to TomTom to ZENRIN in Japan, to Baidu in China. So this entire stack is a ton of software. But your question specifically has to do with the perception layer. And that perception layer quite frankly is just a small part of the self-driving car problem. And the reason for that is because in the final analysis, you want to detect lanes. You've got video coming in, you want to detect lanes, you have video coming in, you want to detect the car in front of you. And all we have to do, it's not trivial, but it's also not monumental, we have to detect and sense the lanes and the cars and we train our networks to do so. And as you know very well now, that deep neural net has the ability to detect objects far better than any human engineer computer vision algorithms prior to deep learning. And that's one of the reasons why Tesla and others have jumped on top of the deep learning approach and abandoned traditional hand featured computer vision approaches. And so anyways, the answer to your question is that by working on self-driving cars, and we realized that this is a much more than computer vision, that the self-driving car platform is a stack of software and algorithms that's quite complex, and now we've had a lot of experience doing so. And then recently at CES, we announced partnerships with Audi, which we announced that we will have Level 4 self-driving cars on the road by 2020. We announced a partnership with Daimler, we announced a partnership with ZF and Bosch, two of the world's top Tier 1 suppliers. We also announced partnerships with all of the mapping companies. And so if you put all that stuff together, we have the processor, we have the tier one partnerships for the integration of the systems, we have all the software on top of it, the deep learning networks, the car partnerships of course, and integrated into maps around the world. And all that entire stack when you put them all together should allow us to have self-driving cars on the road.
Operator:
Your next question comes from the line of Joe Moore with Morgan Stanley.
Joe L. Moore - Morgan Stanley & Co. LLC:
Great. Thank you for taking the question. I wondered if you could talk a little bit about the inference market. Where are you in terms of hyperscale adoption for specialized inference type solutions, and how big you think that market can ultimately be? Thank you.
Jen-Hsun Huang - NVIDIA Corp.:
Yes. The inference market is going to be very large. And as you know very well, in the future almost every computing device will have inferencing on it. A thermostat will have inferencing on it, a bicycle lock will have inferencing on it, cameras will have inferencing on it, and self-driving cars would have a large amount of inferencing on it. Robots, vacuum cleaners, you name it, smart microphones, smart speakers, all the way into the data center. And so I believe that long-term there will be a trillion devices that has inferencing connected to edge computing devices near them, connected to cloud computing devices, cloud computing servers. So that's basically the architecture. And so the largest inferencing platform will likely be arm devices. I think that that goes without saying. Arm will likely be running inferencing networks, 1-bit XNOR, 8-bit, and even some floating-point. It just depends on what level of accuracy do you want to achieve, what level of perception do you want to achieve, and how fast do you want to perceive it? And so the inferencing market is going to be quite large. We're going to focus in markets where the inferencing precision, the inferencing, the perception scenario and the performance by which you have to do is mission-critical. And of course, self-driving cars is a perfect example of that. Robots, manufacturing robots, will be another example of that. In the future you're going to see in our GTC, if you have a chance to see that, we're working with AI City partners all over the world for end-to-end video analytics, and that requires very high throughput, a lot of computation. And so the examples go on and on, all the way back into the data center. In the data center, there are several areas where inferencing is quite vital. I mentioned one number earlier, just mapping the earth, mapping the earth at the street level, mapping the earth in HD, in three-dimensional level for self-driving cars. Now, that process is going to require, well, just a pile of GPUs running continuously as we continuously update the information that needs to be mapped. There's inferencing, which is called offline inferencing where you have to retrain a network after you deployed it, and you would likely retrain and re-categorize, reclassify the data using the same servers that you used for training. And so even the training servers will be used for inferencing. And then lastly, all of the nodes in cloud will be inferencing nodes in the future. I've said before that I believe that every single node in the cloud data center will have inferencing capability and accelerated inferencing capability in the future. I continue to believe that and these are all opportunities for us.
Operator:
Your next question comes from the line of Charles Long from Goldman Sachs.
Toshiya Hari - Goldman Sachs & Co.:
Hello. Can you hear me?
Jen-Hsun Huang - NVIDIA Corp.:
Sure.
Toshiya Hari - Goldman Sachs & Co.:
Hi. This is Toshiya from Goldman. Thanks for taking the question, and congrats on the results. I had a question on gross margins. I think you're guiding Q1 gross margins only mildly below levels you saw in fiscal Q4, despite the royalty stream from Intel rolling over. And I'm guessing improvement of mix in Datacenter and parts of Gaming are driving this. But A, is that kind of the right way to think about the puts and takes going into Q1? And B, if that is indeed the case, should we expect gross margins to edge higher in future quarters and future years as data center becomes a bigger percentage of your business?
Colette M. Kress - NVIDIA Corp.:
Yeah, this is Colette. Let me see if I can help answer that. So you're correct in terms of how to look at that in Q1. The delta from Q4 to Q1 is, we only have a partial part of recognition from the Intel, and that stops in the middle of March. So as we move forward as well, going into Q2, we will also have the absence of what we had in Q1 moving to Q2. I'm not here to give guidance on Q2 because we just give guidance out one quarter, but keep that in mind, there's a partial amount of Intel still left in Q1 and then it depletes in Q2. If you think about our overall model, our overall business model, it has moved to higher and value-added platforms, and that's what we're selling. So our goal is absolutely to continue to concentrate on providing those higher-value platforms, that gives us the opportunity for gross margin as we make those investments in terms of an OpEx. We'll see what that kind of mix looks like as we go into Q2, but just to leave you with a understanding of Intel is probably what we can do here. Okay?
Operator:
Your next question comes from the line of Stephen Chin from UBS.
Stephen Chin - UBS Securities LLC:
Hi, thanks for taking my questions. First one is on the Datacenter tightening, just given the expected sequential growth in that business during the April quarter, can you talk about what products are helping to drive that? Is it possibly the DGX-1 computer box or is it more GPUs for training purposes at the hyperscale cloud datacenter?
Jen-Hsun Huang - NVIDIA Corp.:
It would have to be Tesla processors using in the cloud. There are several SKUs of Tesla processors. There's the Tesla processors used for high-performance computing, and it has FP64, FP32, ECC, it's designed, and has CUDA of course, and it has been optimized for molecular dynamics, astrophysics, quantum chemistry, fluid dynamics, the list goes on and on. The vast majority of the world's high-performance supercomputing applications, imaging applications, 3D reconstruction application, it has been ported onto our GPUs over the course of the last decade and some, and that's a very large part of our Tesla business. Then of course, we introduced on top of the architecture our deep learning stack. Our deep learning stack starts with cuDNN, the numerics kernels, a lot of algorithms inside them to be optimized for numerical processing of all kinds of different precisions. It's integrated into frameworks of different kinds. There's so many different frameworks, from TensorRT to Caffe to Torch to Theano to MXnet to CNTK, the work that we did with Microsoft, which is really excellent, scaling it up from one GPU to many GPUs across multiple racks, and that's our deep learning stack, and that's also very important. And then the third is GRID. GRID is a completely different stack. It's the world's first graphics virtualization stack, fully integrated into Citrix, integrated into VMware. Every single workstation and PC application has been verified, tested and has the ability to be streamed from a datacenter. And then last year, I think we announced it in – we started shipping it in August, our DGX-1, the world's first AI supercomputer appliance, which integrates a whole bunch more software of all different types, and has the ability to – we introduced our first NVIDIA docker. It containerizes applications. It makes it possible for you to have a whole bunch of users use one DGX. They could all be running different frameworks because most environments are heterogeneous. And so that's DGX-1. And it's got an exciting pipeline ahead of it, and it's really designed for companies and workgroups who don't want to build their own supercomputer like the hyperscalers, and aren't quite ready to move into the cloud because they have too much data to move to the cloud. And so everybody basically can easily buy a DGX-1. It's fully integrated, fully supported, and get to work on deep learning right away. And so each one of these are all part of our Datacenter business. But the largest, because it's been around the longest since our Tesla business, but they're all growing, every single one of them.
Operator:
Your next question comes from the line of Steve Smigie with Raymond James.
J. Steven Smigie - Raymond James Financial, Inc.:
Great. Thanks a lot for the time. Just a quick question in the auto market. At CES, you had some solutions you were demonstrating. It showed in pretty significant decline in terms of the size and what was being offered. You really shrunk it down a lot, yet still having great performance. If you think out to sort of the Level 4 solution that you talked about for 2020, how small can you ultimately make that? It seems like you could be sort of relative to the size of the car pretty small. So just curious to hear your comment on that, and what impact having this system in the car makes on it.
Jen-Hsun Huang - NVIDIA Corp.:
We currently have DRIVE PX. DRIVE PX today is a one-chip solution for Level 3. And with two chips, two processors, you can achieve Level 4. And with many processors, you could achieve Level 5 today. And some people are using many processors to develop their Level 5, and some people are using a couple of processors to develop their Level 4. Our next generation, so that's all based on the Pascal generation. That's all based on the Pascal generation. Our next generation, the processor is called Xavier. We announced that recently. Xavier basically takes four processors and shrink it into one. And so we'll be able to achieve Level 4 with one processor. That's the easiest way to think about it. So we'll achieve Level 3 with one processor today. Next year, we'll achieve Level 4 with one processor, and with several processors, you could achieve Level 5. But I think that the number of processors is really interesting because we need to do the processing of sensor fusion, and we got to do perception. We have to do localization. We have to do driving. There's a lot of functional safety aspects to it, failover functionality. There are all kinds of black box recorders, all kinds of different functionality that goes into the processor. And I think it's really quite interesting. But in the final analysis, what's really, really hard, and this is one of the reasons why our positioning in the autonomous driving market is becoming more and more clear, is that in the final analysis, there's really a software problem. And it's an end-to-end software problem. It goes all the way from processing, in the perception processing in the car to AI processing to helping you drive, connected to HD clouds for HD map processing all over the world. And so this end-to-end stack of software is really quite a large undertaking. I don't know where anybody else is currently doing that with the exception of one or two companies. And so I think that that's really where the great complexity is. We have the ability to see and optimize across the entire range. Now, the other thing that we announced at CES that's worth mentioning is that we believe in a future, Level 4 means that you will have autopilot capability, hands-free autopilot capability in many scenarios. However, it's unlikely to ensure and to guarantee that in every scenario that you can achieve Level 4. It's just not practical for some time. However, during those circumstances, we believe that the car should still have an AI, that the car should be monitoring what's happening outside and it should be monitoring the driver. And when it's not driving for you, it's looking out for you. And we call that the AI co-pilot. Whereas AI autopilot achieves Level 4 driving, AI co-pilot looks out for you in the event that it doesn't have the confidence to drive on your behalf. And so I believe that that's a really big breakthrough, and we're just seeing incredible excitement about it around the industry because I think it just makes a lot of sense. And the combination of the two systems allows us to achieve, build a better car.
Operator:
Your next question comes from the line of Craig Ellis with B. Riley & Company.
Craig A. Ellis - B. Riley & Co. LLC:
Thanks for sneaking me in, and congratulations on the very good execution. Jen-Hsun, I wanted to come back to the Gaming platform. You've now got the business running at a $5 billion annualized run rate. So congratulations on the growth there. I think investors look at that as a business that's been built on the strength of a vibrant enthusiast market. But at CES, you announced the GeForce NOW offering, which really allows you to tap into the more casual potential gamer. So the question is, what will GeForce NOW do incrementally for the opportunity that you have with your Gaming platform?
Jen-Hsun Huang - NVIDIA Corp.:
Yeah, I appreciate that. I think, first of all, the PC gaming market is growing because of a dynamic that nobody ever expected, a dynamic that nobody ever expected 20 years ago. And that's basically how video games went from being a game to becoming a sport. And not only is it a sport, it's a social sport. And in order to play some of these modern eSports games, it's a five-on-five. and so you kind of need four other friends. And so as a result, in order to enjoy, to be part of this phenomenon that's sweeping the world, that it's rather sticky. And that's one of the reasons why Activision Blizzard is doing so well, that's one of the reasons why Tencent is doing so well. These two companies have benefited tremendously from the eSport dynamic, and we're seeing it all over the world. And although it's free to play for some people, of course, you need to have a reasonably good computer to run it. And that's one of the reasons why you need GeForce in your PC so that you can enjoy these sports. When it's also a sport, nobody likes to lose, and surely nobody likes to blame their equipment when they do lose. And so having GeForce, it gives you confidence and it gives you an edge, and for a lot of gamers it's just the gold standard. And so I think that number one, eSports is one the reasons why gaming continues to grow. And I think at this point it's fair to say that even though it's now the second most-watched spectator sport on the planet behind Super Bowl, it is also the second highest paid winning sport behind football. It will soon be the largest sport in the world, and I can't imagine too many young people long term not coming into this sport somehow and as this sport continues to expand in genres. And so that's one of the core reasons. Now, you asked a question about GeForce NOW, which I really appreciate. Now, the simple way to think about that is that there are many computers in the world that simply don't have the ability to enjoy video games, whether it's extremely thin and light notebooks, Apple Macs, Chromebooks, the integrated graphics that don't have very good capabilities, I think that the reasonable thing to do is to put the technology in the cloud, and it took us some five years to make this possible, to put the technology in the cloud and stream the video game experience with very low latency to the computer like Netflix does. And so we're basically turning the PC into a virtualized gaming experience and putting that into cloud. So I don't know exactly how big it's going to be yet, but our aspiration is that, that we would reach the parts of the markets where they're casual, or they just want to have another way, another device where they can game or somebody would like to come into the gaming world, and isn't quite ready to invest the time in building a computer or buying into a GeForce PC yet. So I'm anxious to learn from it, and when I learn more about GeForce, then I'll be more than happy to share it.
Operator:
Unfortunately, that is all the time we have for questions. Do you have any closing remarks?
Jen-Hsun Huang - NVIDIA Corp.:
I want to thank all of you guys for following us. We had a record year, a record quarter. And most importantly, we're at the beginning of the AI computing revolution. This is a new form of computing, new way of computing, where parallel data processing is vital to success, and GPU computing that we've been nurturing for the last decade and some is really the perfect computing approach. We're seeing tremendous growth and exciting growth in the data center market. Datacenter now represents, had grew 3x over year-over-year, and it's on its way to become a very significant business for us. Gaming is a significant business for us, and longer term, self-driving cars is going to be a really exciting growth opportunity. The thing that has really changed our company, what really defines how our company goes to market today, is really the platform approach, that instead of just building a chip that is industry standard, we created software stacks on top of it to serve vertical markets that we believe will be exciting long term that we can serve. And we find ourselves incredibly well positioned now in gaming, in AI and in self-driving cars. I want to thank all of you guys for following NVIDIA, and have a great year.
Operator:
This concludes today's conference call. You may now disconnect.
Executives:
Arnab K. Chanda - NVIDIA Corp. Colette M. Kress - NVIDIA Corp. Jen-Hsun Huang - NVIDIA Corp.
Analysts:
Mark Lipacis - Jefferies LLC Vivek Arya - Bank of America Merrill Lynch Toshiya Hari - Goldman Sachs & Co. Atif Malik - Citigroup Global Markets, Inc. (Broker) Stephen Chin - UBS Securities LLC Joseph Moore - Morgan Stanley & Co. LLC Craig A. Ellis - B. Riley & Co. LLC Mitch Steves - RBC Capital Markets LLC Harlan Sur - JPMorgan Securities LLC Romit J. Shah - Nomura Securities International, Inc. Matthew D. Ramsay - Canaccord Genuity, Inc. David M. Wong - Wells Fargo Securities LLC
Operator:
Good afternoon. My name is Victoria, and I'll be your conference operator today. Welcome you to the NVIDIA Financial Results Conference Call. All lines have been placed on mute. After the speakers' remarks there will be a question-and-answer period. I will now turn the call over to Arnab Chanda, Vice President of Investor Relations at NVIDIA. You may begin your conference.
Arnab K. Chanda - NVIDIA Corp.:
Thank you. Good afternoon, everyone, and welcome to NVIDIA's conference call for the third quarter of fiscal 2017. With me on the call today from NVIDIA are Jen-Hsun Huang, President and Chief Executive Officer, and Colette Kress, Executive Vice President and Chief Financial Officer. I'd like to remind you that our call is being webcast live on NVIDIA's Investor Relations website. It's also being recorded. You can hear a replay by telephone until the 17 November, 2016. The webcast will be available for replay up until next quarter's conference call to discuss Q4 financial results. The content of today's call is NVIDIA's property. It cannot be reproduced or transcribed without our prior written consent. During this call, we may make forward-looking statements based on current expectations. These forward-looking statements are subject to a number of significant risks and uncertainties and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent Form 10-K and 10-Q, and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All of our statements are made as of today, the 10th of November, 2016 based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary which is posted on our website. With that, let me turn the call over to Colette.
Colette M. Kress - NVIDIA Corp.:
Thanks, Arnab. Revenue reached a record in the third quarter, exceeding $2 billion for the first time. Driving this was success in our Pascal-based gaming platform and growth in our datacenter platform, reflecting the role of NVIDIA's GPU as the engine of AI computing. Q3 revenue increased 54% from a year earlier to $2 billion and was up 40% from the previous quarter. Strong year-over-year gains were achieved across all four of our platforms
Operator:
Certainly. Your first question comes from Mark Lipacis from Jefferies.
Mark Lipacis - Jefferies LLC:
Thanks for taking my questions and congratulations on a great quarter. I think to start out, Jen-Hsun, maybe if you could help us understand. The datacenter business tripled year-over-year. What's going on in that business that's enabling that to happen? If you could maybe talk about – I don't know if it's on the technology side or the end market side. And maybe as part of that, you can help us maybe deconstruct the revenues and what's really driving that growth? And I had a follow-up too. Thanks.
Jen-Hsun Huang - NVIDIA Corp.:
Sure. A couple things. First of all, GPU computing is more important than ever. There are so many different types of applications that require GPU computing today, and it's permeating all over enterprise. There are several applications that we're really driving. One of them is graphics virtualization, application virtualization. Partnering with VMware and Citrix, we've essentially taken very compute-intensive, very graphics-intensive applications, virtualizing it and putting it into the datacenter. The second is computational sciences; using our GPU for general purpose scientific computing. And scientific computing, as you know, is not just for scientists; it's running equations and using numerics is a tool that is important to a large number of industries. And then, third, one of the most exciting things that we're doing because of deep learning, we've really ignited a wave of AI innovation all over the world. These several applications, graphics application and virtualization, computational science and data science has really driven our opportunity in the datacenter. The thing that made it possible, though, the thing that really made it possible was really the transformation of our company from a graphics processor to a general purpose processor. And then, on top of that, probably the more important part of that, is transforming from a chip company to a platform company. What made application and graphics virtualization possible is a complicated stack of software we call GRID. And you guys have heard me talk about it for several years now. And second, in the area of numerics and computational sciences, CUDA, our rich library of applications and libraries on top of numerics – numerical libraries on top of CUDA and all the tools that we have invested in, the ecosystem we've worked with, all the developers all around the world that now know how to use CUDA to develop applications makes that part of our business possible. And then third, our deep learning toolkit; the NVIDIA deep learning – GPU deep learning tool kit has made it possible for all frameworks in the world to get GPU acceleration. And with GPU acceleration, the benefit is incredible. It's not 20%, it's not 50%, it's 20 times, 50 times. And that translates to, most importantly, for researchers, the ability to gain access to insight much, much faster. Instead of months, it could be days. It's essentially like having a time machine. And secondarily, for IT managers, it translates to lower energy consumption and, most importantly, it translates to a substantial reduction in datacenter cost, whereas you have a rack of servers with GPUs, it replaces an entire basketball court of cluster of off-the-shelf servers, and so a pretty big deal. Great value proposition.
Operator:
Your next question comes from the line of Vivek Arya with Bank of America Merrill Lynch.
Vivek Arya - Bank of America Merrill Lynch:
Thanks for taking my question and congratulations on the consistent growth and execution. Jen-Hsun, one more on the datacenter business. It has obviously grown very strongly this year. But, in the past, it has been lumpy. So, for example, when I go back to your fiscal 2015, it grew 60% to 70% year-on-year. Last year, it grew about 7%. This year it's growing over 100%. How should we think about the diversity of customers and the diversity of applications to help us forecast how the business can grow over the next one or two years?
Jen-Hsun Huang - NVIDIA Corp.:
Yeah, I think embedded in your question, in fact, are many of the variables that influence our business. Especially in the beginning, several years ago when we started working on GPU computing and bringing this capability into datacenters, we relied on supercomputing centers in the beginning and then we relied on remote workstations, datacenter workstations, if you will; virtualized workstations. And then increasingly, we started relying on – we started seeing demand from hyperscale datacenters as they used our GPUs for deep learning and to develop their networks. And then, now, we're starting to see datacenters take advantage of our new GPUs, P40 and P4, to apply to operate to use the networks for inferencing in a large scale way. And so, I think we're moving, if you will, our datacenter business in multiple trajectories. The first trajectory is the number of applications we can run. Our GPUs now has the ability with one architecture to run all of those applications that I mentioned from graphics virtualization to scientific computing to AI. Second, we used to be in datacenters, but now we're in datacenters, supercomputing centers as well as hyperscale datacenters. And then third, the number of applications, industries that we affect is growing. It used to start with supercomputing. Now, we have supercomputing, we have automotive, we have oil and gas, we have energy discovery, we have financial services industry, we have, of course, one of the largest industries in the world, consumer Internet cloud services. And so we're starting to see applications in all of those different dimensions. And I think that the combination of those three things, the number of applications, the number of platforms and locations by which we have success, and then, of course, the number of industries that we affect, the combination of that should give us more upward directory in a consistent way. But I think the really – the mega point though is really the size of the industries we're now able to engage. In no time in the history of our company have we ever been able to engage industries of this magnitude. And so that's the exciting part I think in the final analysis.
Operator:
Your next question comes from the line of Toshiya Hari with Goldman Sachs.
Toshiya Hari - Goldman Sachs & Co.:
Great. Thanks for taking my question and congratulations on a very strong quarter. Jen-Hsun, you've been on the road quite a bit over the past few months, and I'm sure you've had the opportunity to connect with many of your important customers and partners. Can you maybe share with us what you learned from the multiple trips and how your view on the company's long-term growth trajectory changed, if at all?
Jen-Hsun Huang - NVIDIA Corp.:
Yeah. Thanks a lot, Toshiya. First of all, the reason why I've been on the road for almost two months solid is because the request and the demand if you will from developers all over the world for a better understanding of GPU computing and getting access to our platform and learning about all of the various applications that GPUs can now accelerate. The demand is just really great. And we no longer could do GTC, which is our developer conference – essentially, our developer conference. We can no longer do GTC just here in Silicon Valley. And so we, this year, decided to take it on the road and we went to China, went to Taiwan, went to Japan, went to Korea. We had one in Australia and also one in India and Washington D.C., and Amsterdam for Europe. And so we pretty much covered the world with our first global developer conference. I would say, probably, the two themes that came out of it is that GPU acceleration, the GPU has really reached a tipping point. That it is so available everywhere; it's available in PCs, it's available from every computer company in the world, it's in the cloud, it's in the datacenter, it's in laptops. GPU is no longer a niche component. It is a large scale, massively available, general purpose computing platform. And so I think people realize now the benefits of GPU and that the incredible speedup or cost reduction, however, basically the opposite sides of a coin that you can get with GPUs, and so GPU computing. Number two is AI; just the incredible enthusiasm around AI. And the reason for that, of course, for everybody who knows already about AI, what I'm going to say is pretty clear, but there's a large number of applications, problems, challenges where a numerical approach is not available. A laws of physics based, equation-based approach is not available. And these problems are very complex. Oftentimes, the information is incomplete and there's no laws of physics around it. For example, what's the laws of physics of what I look like? What's the laws of physics for recommending tonight's movie? And so those kind – there's no laws of physics involved. And so the question is, how do you solve those kind of incomplete problems? There's no laws of physics equation that you can program into a car that causes the car to drive and drive properly. These are artificial intelligence problems. Search is an artificial intelligence problem. Recommendation is an artificial intelligence problem. And so now that GPU deep learning has ignited this capability and it has made it possible for machines to learn from a large amount of data and to determine the features by itself, to compute the features to recognize, GPU deep learning has really ignited this wave of AI revolution. And so I would say, the second thing that is just incredible enthusiasm around the world is learning how to use the GPU deep learning, how to use it to solve AI type problems and to do so in all of the industries that we know, from healthcare to transportation to entertainment to enterprise to you name it.
Operator:
Your next question comes from the line Atif Malik with Citigroup.
Atif Malik - Citigroup Global Markets, Inc. (Broker):
Hi. Thanks for taking my question and congratulation. You mentioned that a Maxwell upgrade was about 30% of your (27:01-27:06) roughly two years (27:10) and should we be thinking about like a two-year time where (27:15-27:20).
Jen-Hsun Huang - NVIDIA Corp.:
Atif, first of all, there were several places where you cut out and this is one of those artificial intelligence problems. Because I heard incomplete information, but I'm going to infer from some of the important words that I did hear and I'm going to apply artificial – in this case – human intelligence to see if I can predict what it is that you were trying to ask. I think you were – the baseline – the basis of your question was that Maxwell, in the past, in the past, Maxwell, GPU during that generation, we saw an upgrade cycle about every two or three years. And we had an installed base of some 60 million, 80 million gamers during that time and several years have now gone by. And the question is what would be the upgrade cycle for Pascal and what would it look like? And there are several things that have changed that I think is important to note, and that could affect a Pascal upgrade. First of all, the increase in adoption, the number of units has grown and the number of the ASP has grown. And I think the reason for that is several folds. I think, one, the number of gamers in the world is growing. Everybody that is effectively born in the last 10, 15 years are likely to be a gamer. And so long as they have access to electricity and the Internet, they're very likely a gamer. The quality of games has grown significantly. And one of the factors of production value of games that has been possible is because the PC and the two game consoles, Xbox and PlayStation, and in the future – in the near-future, the Nintendo Switch, all of these architectures are common in the sense that they all use modern GPUs, they all use programmable shading and they all have basically similar features. They have very different design points, they have different capabilities, but they have very similar architectural features. As a result of that, game developers can target a much larger installed base with one common code base and, as a result, they can increase the production quality, production value of the games. The second – and one of the things that you might have noticed that recently PlayStation and Xbox both announced 4K versions, basically the Pro versions of their game console. That's really exciting for the game industry. It's really exciting for us, because what's going to happen is the production value of games will amp up and, as a result, it would increase the adoption of higher-end GPUs. So, I think that that's a very important positive. That's probably the second one. The first one being the number of gamers is growing. The second is game production value continues to grow. And then the third is gaming is no longer just about gaming. Gaming is part sports – part gaming, part sports and part social. There are a lot of people who play games just so they can hang out with their other friends who are playing games. And so it's a social phenomenon and then, of course, because games are – the quality of games, the complexity of games in some such as League of Legends, such as StarCraft, the real-time simulation, the real-time strategy component of it, the agility – the hand-eye coordination part of it, the incredible teamwork part of it is so great that it has become sport. And because there are so many people in gaming, because there is – it's a fun thing to do and it's hard to do, so it's hard to master, and the size of the industry is large, it's become a real sporting event. And one of the things that I'll predict is that one of these days I believe that gaming would likely be the world's largest sport industry. And the reason for that is because it's the largest industry. There are more people who play games and now enjoy games and watch other people play games than there are people who play football for example. And so I think it stands to reason that eSports will be the largest sporting industry in the world. And that's just a matter of time before it happens. And so I think all of these factors have been driving both the increase in the size of the market for us as well as the ASP of the GPUs for us.
Operator:
Your next question comes from the line of Stephen Chin with UBS.
Stephen Chin - UBS Securities LLC:
Hi. Thanks for taking my questions. Jen-Hsun, first question if I could on your comments regarding the GRID systems; you mentioned some accelerating demand in the manufacturing and automotive verticals. Just kind of wondering if you had any thoughts on what inning you're currently in, in terms of seeing a strong ramp-up towards a full run rate for those areas and especially for the broader corporate enterprise, end market vertical also? As a quick follow-up on the gaming side, I was wondering if you had any thoughts on whether or not there's still a big gap between the ramp-up of Pascal supply and the pent-up demand for those new products. Thank you.
Jen-Hsun Huang - NVIDIA Corp.:
Sure. So, I would say that we're probably in the first at bat of the first inning of GRID, and the reason for that is this. We've prepared ourselves. We went to spring training camp. We came up through the – they call it the farm league or something like that. I'm not really a baseball player, but I heard some people talk about it. And so I think we're probably at the first at bat at the first inning. The thing that – the reason why I'm excited about it is because I believe in the future applications are virtualized in the datacenter or in the cloud. On first principles, on first principles, I believe that data applications will be virtualized and that you'll be able to enjoy these applications irrespective of whether you're using a PC, a Chrome notebook, a Mac or a Linux Workstation. It simply won't matter. And yet, on the other hand, I believe that in the future, applications will become increasingly GPU accelerated. And so, how do you put something in the cloud that have no GPUs and how do you GPU accelerate these applications that are increasingly GPU accelerated? And so, the answer is of course putting GPUs in the cloud and putting GPUs in datacenters. And that's what GRID is all about. It's about virtualization, it's about putting GPUs in large scale datacenters and be able to virtualize the applications so that we can enjoy it on any computer, on any device and putting computing closer to the data. So, I think we're just in the beginning of that. And that could explain why GRID is, finally, after a long period of time of building the ecosystem, building the infrastructure, developing all the software, getting the quality of service to be just really exquisite, working with the ecosystem partners, it's really taken off. And I could surely expect to see it continue to grow at the rate that we're seeing for some time. In terms of Pascal, we are still ramping. Production is fully ramped in the sense that all of our products are fully qualified, they're on the market, they have been certified and qualified with OEMs. However, demand is still fairly high. And so we're going to continue to work hard, and our manufacturing partner TSMC is doing a great job for us. The yields are fantastic for 2016 FinFET, and they're just doing a fantastic job supporting us. And so we're just going to keep running at it.
Operator:
Your next question comes from the line of Joe Moore with Morgan Stanley.
Joseph Moore - Morgan Stanley & Co. LLC:
Yeah. Thank you very much. Great quarter by the way; I'm still amazed how good this is. Can you talk a little bit about the size of the inference opportunity? Obviously, you guys have done really well in training. I assume penetrating inference is reasonably early on. But can you talk about how you see GPUs competitively versus FPGAs on that side of it and how big you think that opportunity could become? Thank you.
Jen-Hsun Huang - NVIDIA Corp.:
Sure. I'll start backwards. I'll start backwards and answer the FPGA question first. FPGA is good in a lot of things, and anything that you could do in an FPGA if the market opportunity is large, you could always – it's always better to develop an ASIC. And FPGA is what you use when the volume is not large. FPGA is what you use when you're not certain about the functionality you want to put into something. FPGA is largely useful when the volume's not large, because you can build an ASIC and build a full custom chip that obviously can deliver more performance, not 20% more performance but 10 times better performance and better energy efficiency than you could using FPGAs. And so I think that's a well-known fact. Our strategy is very different than any of that. Our strategy is really about building a computing platform. Our GPU is not a specific function thing anymore. It's a general purpose parallel processor. CUDA can do molecular dynamics, it could do fluid dynamics, it could do partial differential equations, it could do linear algebra, it could do artificial intelligence, it could be used for seismic analysis, it could be used for computer graphics, even computer graphics, and so our GPU is incredibly flexible. And it's really designed for – it's designed specifically for parallel throughput computing. And by combining it with the CPU, we've created a computing platform that is both good at sequential information, sequential instruction processing as well as very high throughput data processing. And so we've created a computing architecture that's good at both of those things. The reason why we believe that's important is because several things. We want to build a computing platform that is useful to a large industry. You could use it for AI, you could use it for search, you could use it for video transcoding, you could use it for energy discovery, you could use it for health, you could use it for finance, you could use it for robotics, you could use it for all these different things. So, on the first principles, we're trying to build a computing platform. It's a computing architecture and not a dedicated application thingy. And most of the customers that we're calling on, most of the markets that we're addressing and the areas that we've highlighted are all computer users. They need to use and deploy a computing platform and have the benefit of being able to rapidly improve their AI networks. AI is still in the early days. It's the early days of early days. And so GPU deep learning is going through innovations at a very fast clip. Our GPU allows people to learn – to develop new networks and deploy new networks as quickly as possible. And so I think the way to think about it is, is think of our GPU as a computing platform. In terms of the market opportunity, the way I would look at it is this. The way I would look at it is, there are something along the lines of 5 million to 10 million hyperscale datacenter nodes. And I think – and you guys have heard me say this before – I think that tree is a new set of HPC clusters that have been added into these datacenters. And then the next thing that's going to happen is that you're going to see GPUs being added to a lot of these 5 million to 10 million nodes, so that you could accelerate every single query that will likely come into the datacenter will be an AI query in the future. And so, I think GPUs have an opportunity to see a fairly large hyperscale installed base. But, beyond that, there's the enterprise market. Although a lot of computing is done in the cloud, a great deal of computing, especially the type of computing that we're talking about here that requires a lot of data, we're a data throughput machine, the type of computers that we're talking about tends to be one (40:36) enterprise. And I believe a lot of the enterprise market is going to go towards AI and the type of things that we're looking for in the future is to simplify our business processes using AI, to find business intelligence or insight using AI, to optimize our supply chain using AI, to optimize our forecasting using AI, to optimize the way that we find and surprise and delight customers, digital customers or customers in digital, using AI. And so, all of these parts of the business operations of large companies, I think AI can really enhance. And then the third – so hyperscale, enterprise computing, and then the third is something very, very new, it's called IoT. IoT, we're going have a trillion things. We're going to have a trillion things connected to the Internet over time, and they're going be measuring things from vibration to sound to images to temperature to air pressure to you name it. Okay? And so these things are going be all over the world and we're going to measure – we're going to be constantly measuring and monitoring their activity. And using the only thing that we can imagine that can help to add value to that and find insight from that is really AI. Using deep learning, we could have these new types of computers. And they will likely be on premise or near the location of the cluster of things that you have. And monitor all of these devices and prevent them from failing, or adding intelligence to it so that they add more value to what it is that people have them do. So, I think the size of the marketplace that we're addressing is really larger than any time in our history. And probably, the easiest way to think about it is we're now a computing platform company. We're simply a computing platform company and our focus is GPU computing, and one of the major applications is AI.
Operator:
Your next question comes from the line of Craig Ellis with B. Riley & Company.
Craig A. Ellis - B. Riley & Co. LLC:
Thanks for taking the question and congratulations on the stellar execution. Jen-Hsun, I wanted to go back to the automotive business. In the past, the company has mentioned that revenues consist of display and then on the autopilot side, both consulting and product revenues, but I think much more intensively on the consulting side for now. But as we look ahead to Xavier and the announcement that you had made inter-quarter that that's coming late next year, how should we expect that the revenue mix would evolve, not just from consulting to product but from Parker towards Xavier?
Jen-Hsun Huang - NVIDIA Corp.:
Yeah, that's – I don't know that I have really granular breakdowns for you, Craig, partly because I'm just not sure. But I think the dynamics are that self-driving cars is probably the most single most disruptive event – the most disruptive dynamic that's happening in the automotive industry. It's almost impossible for me to imagine that in five years' time, a reasonably capable car will not have autonomous capability at some level, and a very significant level at that. And I think what Tesla has done by launching and having on the road in the very near-future here, a full autonomous driving capability using AI, that has sent a shock wave through the automotive industry. It's basically five years ahead. Anybody who's talking about 2021 and that's just a non-starter anymore. And I think that that's probably the most significant bit in the automotive industry. I just don't – anybody who is talking about autonomous capabilities in 2020 and 2021 is at the moment re-evaluating in a very significant way. And so I think that, of course, will change how our business profile ultimately looks. It depends on those factors. Our autonomous vehicle strategy is relatively clear, but let me explain it anyways. Number one, we believe that autonomous vehicles is not a detection problem. It's an AI computing problem. That it's not just about detecting objects, it's about perception of the environment around you, it's about reasoning, reasoning about what to do, what is happening and what to do and to take action based on that reasoning, and to be continuously learning. And so I think that AI computing requires a fair amount of computation. And anybody who thought that it would take only 1 watt or 2 watt, basically, the amount of energy of – well, I'm not even – one-third the energy of a cell phone, I think it's just unfortunate and it's not going to happen any time soon. And so I think people now recognize that AI computing is a very software-rich problem and it is a supremely exciting AI problem, and that deep learning and GPUs could add a lot of value. And it's going happen in 2017. It's not going to happen in 2021. And so I think number one. Number two, our strategy is to deploy a one architecture platform that is open that car companies could work on to leverage our software stack and create their network, their artificial intelligence network. And then we would address everything from highway cruising, excellent highway cruising to all the way to full autonomous to trucks to shuttles. And using one computing architecture, we could apply it for radar-based systems or radar plus cameras, radar plus cameras plus lidars, we could use it for all kinds of sensor fusion environments. And so I think – our strategy, I think, is really resonating well with the industry as people now realize that we need the computation capability five years earlier. That we – that it's not a detection problem, but it's an AI computing problem and that software is really intensive. That these three observations, I think, has put us in a really good position.
Operator:
And your next question comes from Mitch Steves with RBC Capital Markets.
Mitch Steves - RBC Capital Markets LLC:
Hey, guys. Thanks for taking my question. Great quarter across the board. I did want to return to the automotive segment, because the datacenter segment is talked about at length. With the new DRIVE PX platform increasing potentially the ASPs, how do we just think about ASPs for automotive going forward? And if I recall, you guys had about $30 million in backlog in terms of cars, I'm not sure, if possible maybe you can update there as well.
Jen-Hsun Huang - NVIDIA Corp.:
Let's see. I guess our architecture for DRIVE PX, Mitch, is at scalable. And so you could start from one Parker SoC and that allows you to have surround camera. It allows you to use AI for highway cruising. And if you would like to have even more cameras, so that your functionality could be used more frequently in more conditions, you could always add more processors. And so we go from one to four processors. And if it's a fully autonomous driverless car, a driverless taxi, for example, you might need more than even four of our processors. You might need eight processors. You might need 12 processors. And the reason for that is because you need to reduce the circumstance by which autopilot doesn't work – doesn't turn on, excuse me, doesn't engage, and because you don't have a driver in the car at all. And so I think that depending on the application that you have, we'll have a different configuration and it's scalable. And it ranges from a few hundred dollars to a few thousand dollars. And so I think it just depends on what configuration people are trying to deploy. Now, for a few thousand dollars, the productivity of that vehicle is incredible as you can simply do the math. It's much more available, the cost of operations is reduced, and a few thousand dollars is surely almost nothing in the context of that use case.
Operator:
Your next question comes from the line of Harlan Sur with JPMorgan.
Harlan Sur - JPMorgan Securities LLC:
Good afternoon. Congratulations on the solid execution and growth. Looking at some of your cloud customers, new services offerings, you guys mentioned AWS, the EC2 P2 platform, you have Microsoft Azure Cloud Services platforms, it's interesting because they're ramping new instances primarily using your K80 Accelerator platform, which means that the Maxwell-based and, the recently introduced, Pascal-based adoption curves are still way ahead of the team, which obviously is a great setup as it relates to the continued strong growth going forward. Can you just help us understand why the long design end-cycle times for these accelerators? And when do you expect the adoption curve for the Maxwell-based accelerators to start to kick in with some of your cloud customers?
Jen-Hsun Huang - NVIDIA Corp.:
Yeah, Harlan, good question. And it's exactly the reason why having started almost five years ago in working with all of these large scale datacenters is what it takes. And the reason for that is because several things has to happen. Applications has to be developed. Their hyperscale, which is their enterprise – their datacenter level software has to accommodate this new computing platform. The neural networks have to be developed and trained and ready for deployment. The GPUs have to be tested against every single datacenter and every single server configuration that they have. And it takes that type of time to deploy at the scales that we're talking about. And so I think that that's number one. The good news is, is that between Kepler and Maxwell and Pascal, the architecture is identical, even though the underlying architecture has been improved dramatically and the performance increases dramatically, the software layer is the same. And so that's – the adoption rate of our future generation is going be much, much faster and you'll see that. But it takes that long to integrate our software and our architecture and our GPUs into all of the datacenters around the world. It takes a lot of work. It takes a long time.
Operator:
Your next question comes from the line of Romit Shah with Nomura.
Romit J. Shah - Nomura Securities International, Inc.:
Yes. Thank you, Jen-Hsun. I just wanted to ask regarding the AutoPilot win, we know that you guys displaced Mobileye, and I was just curious if you could talk about why Tesla chose your GPU and what you can sort of give us in terms of the ramp and timing. And how does this – how would a ramp like this affect automotive gross margin?
Jen-Hsun Huang - NVIDIA Corp.:
I think there are three things that we offer today. The first thing is that it's not a detection problem it's an AI computing problem. And a computer has processors, and the architecture is coherent and you can program it, you can write software, you can compile to it. It's an AI computing problem. And our GPU computing architecture has the benefit of 10 years of refinement. In fact, this year is the 10-year anniversary of our first GPU, our first CUDA GPU called G80. And we've been working on this for 10 years. And so the number one is autonomous driving. Autonomous vehicles is a AI computing problem. It's not a detection problem. Second, car companies realize that they need to deliver, ultimately, a service, that the service is a network of cars by which they continuously improve. It's like phones. It's like phones. It's like set-top boxes. You have to maintain and serve that customer because they're interested in the service of autonomous driving. It's not a functionality. Autonomous driving is always being improved with better maps and better driving behavior and better perception capability and better AI. And so the software component of it, the software component of it and the ability for car companies to own their own software once they develop it on our platform is a real positive. And real positive to the point where it's enabling or it's essential for the future of the driving fleet. And then the third – to be able to continue to do OTA on. And third is simply the performance and energy level. I don't believe it's actually possible at this moment in time to deliver an AI computing platform of the performance level that is required to do autonomous driving and an energy efficiency level that is possible in a car and to put all that functionality together in a reasonable way. I believe DRIVE PX 2 is the only viable solution on the planet today. And so I – because Tesla had a great intention to deliver this level of capability to the world five years ahead of anybody else, we were a great partner for them. Okay? So those are probably the three reasons.
Operator:
And your next question comes from the line of Matt Ramsay with Canaccord Genuity.
Matthew D. Ramsay - Canaccord Genuity, Inc.:
Thank you very much. Good afternoon. Jen-Hsun, I make an interesting observation about your commentary that your company has gone from a sort of a graphic accelerator company to a computing platform company, and I think that's fantastic. One of the things that I wonder as maybe AI and deep learning acceleration sort of standardize on your platform, what you're seeing and hearing in the Valley about startup activity and folks that are trying to innovate around the platform that you're bringing up both complementary to what you're doing and potentially really long-term competitive to what you're doing. I'd just love to hear your perspectives on that. Thanks.
Jen-Hsun Huang - NVIDIA Corp.:
Yeah, Matthew. I really appreciate that. We see just a large number of AI startups around the world. There's a very large number here in the United States, of course. There's quite a significant number in China. There is a very large number in Europe. There's a large number in Canada. It's pretty much a global event. The number of software companies that have now jumped onto using GPU deep learning and taking advantage of the computing platform that we've taken almost seven years to build and is really quite amazing. We're tracking about 1,500. We have a program called Inception. And Inception is our startup support program, if you will. They can get access to our early technology, they can get access to our expertise, our computing platform, and all that we've learned about deep learning we can share with many of these startups. As they're trying to use deep learning in industries from cyber security to genomics to consumer applications, computational finance to IoT, robotics, self-driving cars, the number of startups out there is really quite amazing. And so our deep learning platform is a real unique advantage for them because it's available in a PC. So you can – almost anybody with even a couple hundred dollars of spending money can get a startup going with a NVIDIA GPU that can do deep learning. It's available from system builders and server OEMs all over the world, HP, Dell, Cisco, IBM, system builders, small system builders, local system builders all over the world. And very importantly, it's available in cloud datacenters all over the world. So, the Amazon AWS, Microsoft's Azure cloud has a really fantastic implementation ready to scale out. You've got the IBM Cloud, you've got Alibaba Cloud. So, if you have a few dollars an hour for computing, you pretty much can get a company started and use the NVIDIA platform in all of these different places. And so it's an incredibly productive platform because of its performance. It works with every framework in the world. It's available basically everywhere. And so, as a result of that, we've given artificial intelligence startups anywhere on the planet the ability to jump on and create something. And so our – the availability, if you will, the marketization of deep learning, NVIDIA's GPU deep learning, is really quite enabling for startups.
Operator:
And your last question comes from the line of David Wong with Wells Fargo.
David M. Wong - Wells Fargo Securities LLC:
Thanks very much. It was really impressive that 60% growth in your gaming revenues. So does this imply that there was a 60% jump in cards that are being sold by online retailers and retail stores or does the growth reflect new channels through which NVIDIA gaming products are getting to customers?
Jen-Hsun Huang - NVIDIA Corp.:
It's largely the same channels. Our channel has been pretty stable for some time. And we have a large network. I appreciate the question. It's one of our great strengths, if you will. We cultivated over two decades a network of partners who take the GeForce platform out to the world. And you could access our GPUs, you can access GeForce and be part of the GeForce PC gaming platform from literally anywhere on the planet. And so that's a real advantage and we're really proud of them. I guess you could also say that Nintendo contributed a fair amount to that growth. And over the next – as you know, the Nintendo architecture and the company tends to stick with an architecture for a very long time. And so we've worked with them now for almost two years. Several hundred engineering years have gone into the development of this incredible game console. I really believe when everybody sees it and enjoy it, they're going be amazed by it. It's really like nothing they've ever played with before. And of course, the brand, their franchise and their game content is incredible. And so I think this is a relationship that will likely last two decades and I'm super excited about it.
Operator:
We have no more time for questions.
Jen-Hsun Huang - NVIDIA Corp.:
Well, thank you very much for joining us today. I would leave you with several thoughts that, first, we're seeing growth across all of our platforms from gaming to pro-graphics to cars to datacenters. The transformation of our company from a chip company to a computing platform company is really gaining traction. Now you could see that the results of our work as a result of things like GameWorks and GFE and DriveWorks, all of the AI that goes on top of that, our graphics virtualization remoting platform called GRID to the NVIDIA GPU deep learning toolkit, are just really, really examples of how we've transformed a company from a chip to a computing platform company. In no time in the history of our company have we enjoyed and addressed an exciting large markets as we have today, whether it's artificial intelligence, self-driving cars, the gaming market, as it continues to grow and evolve and virtual reality. And of course, we all know now very well that GPU deep learning has ignited a wave of AI innovation all over the world. And our strategy and the thing that we've been working on for the last seven years is building an end-to-end AI computing platform, an end-to-end AI computing platform, starting from GPUs that we have optimized and evolved and enhanced for deep learning to system architectures, to algorithms for deep learning, to tools necessary for developers, to frameworks and the work that we do with all of the framework developers and AI researchers around the world, to servers, to cloud datacenters, to ecosystems and working with ISVs and startups, and all the way to evangelizing and teaching people how to use deep learning to revolutionize the software that they build. And we call that the Deep Learning Institute, the NVIDIA DLI. And so these are some of the high level points that I hope that you got, and I look forward to talking to you again next quarter.
Operator:
This concludes today's conference call. You may now disconnect. We thank you for your participation.
Executives:
Arnab K. Chanda - Vice President, Investor Relations Colette M. Kress - Chief Financial Officer & Executive Vice President Jen-Hsun Huang - Co-Founder, President, CEO & Director
Analysts:
Mark Lipacis - Jefferies LLC Toshiya Hari - Goldman Sachs & Co. Vivek Arya - Bank of America Merrill Lynch Stephen Chin - UBS Securities LLC Romit J. Shah - Nomura Securities International, Inc. Craig A. Ellis - B. Riley & Co. LLC Matthew D. Ramsay - Canaccord Genuity, Inc. Ian L. Ing - MKM Partners LLC J. Steven Smigie - Raymond James & Associates, Inc. Vijay R. Rakesh - Mizuho Securities USA, Inc. Harlan Sur - JPMorgan Securities LLC Ross C. Seymore - Deutsche Bank Securities, Inc. Joseph Moore - Morgan Stanley & Co. LLC Ambrish Srivastava - BMO Capital Markets (United States) Rajvindra S. Gill - Needham & Co. LLC Mitch Steves - RBC Capital Markets LLC Brian Alger - ROTH Capital Partners LLC Blayne Curtis - Barclays Capital, Inc. C.J. Muse - Evercore ISI Kevin E. Cassidy - Stifel, Nicolaus & Co., Inc.
Operator:
Good afternoon. My name is Desiree, and I'll be your conference operator today. I would like to welcome you to the NVIDIA Financial Results Conference Call. All lines have been placed on mute. After the speakers' remarks there will be a question-and-answer period. I would now turn the call over to Arnab Chanda, Vice President of Investor Relations at NVIDIA. You may begin your conference.
Arnab K. Chanda - Vice President, Investor Relations:
Thank you. Good afternoon, everyone, and welcome to NVIDIA's conference call for the second quarter of fiscal 2017. With me on the call today from NVIDIA are Jen-Hsun Huang, President and Chief Executive Officer; and Colette Kress, Executive Vice President and Chief Financial Officer. I'd like to remind you that today's call is being webcast live on NVIDIA's Investor Relations website. It is also being recorded. You can hear a replay by telephone until the 18th of August 2016. The webcast will be available for replay up until next quarter's conference call to discuss Q3 financial results. The content of today's call is NVIDIA's property. It cannot be reproduced or transcribed without our prior written consent. During the course of this call, we may make forward-looking statements based on current expectations. These forward-looking statements are subject to a number of significant risks and uncertainties and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent Forms 10-K and 10-Q, and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All of our statements are made as of today, the 11th of August 2016 based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary which is posted on our website. With that, let me turn the call over to Colette.
Colette M. Kress - Chief Financial Officer & Executive Vice President:
Thanks, Arnab. This quarter we introduced our new family of Pascal-based GPUs, one of our most successful launches ever. We also benefited from both the winding adoption of deep learning and our expanding engagement with hyperscale datacenters around the world as they apply deep learning to all the services they provide. Revenue continued to accelerate, rising 24% to a record $1.43 billion. We saw strong sequential and year-on-year growth across our four platforms, Gaming, Professional Visualization, Datacenter and Automotive. Our business model based on driving GPU compute platforms into highly targeted markets is clearly succeeding. The GPU business was up 25% to $1.2 billion from a year ago. The Tegra Processor Business increased 30% to $166 million. In Q2 our four platforms contributed nearly 89% of revenue, up from 85% a year earlier, and 87% in the preceding quarter. They collectively increased 29% year-over-year. Let's begin with our Gaming platform. Gaming revenue increased 18% year-on-year to $781 million, reflecting the success of our latest integration of Pascal-based GPUs. Demand was strong in every geographic region. The Pascal architecture offers a number of amazing technological advances, and enables unprecedented performance and efficiencies for playing sophisticated AAA gaming titles and driving rich immersive VR experiences. In our most successful launch ever we introduced four major products. They are GeForce GTX 1080, 1070 and 1060 for the enthusiast market, and the TITAN X, the world's fastest consumer GPU for deep learning development, digital content creation and extreme gaming. WIRED magazine called the GTX 1080 an unprecedented piece of electronic precision, one that performs Herculean feats of computational strength. Forbes called GTX 1060, which brings a premium VR experience within reach of many, a fantastic product. And Hardware Canucks described TITAN X as a technological tour de force with frame rates that are simply mind-boggling. The GTX 1080, 1070, 1060 and TITAN X are now in full production and available to consumers worldwide. VR's potential is on vivid display in a new open source game that we released during the quarter. Available on Steam, NVIDIA VR Funhouse is an open source title created with our GamesWorks SDK. It integrates physical simulation into VR along with amazing graphics and precise haptics that you feel like you're actually out at carnival. Moving to Professional Visualization, Quadro revenue grew to a record $214 million, up 22% year-on-year and up 13% sequentially. Growth came from the high-end of the market for real-time rendering tools and mobile workstations. The M6000 GPU 24 gig, launched earlier this year, is drawing strong interest from a broad range of customers. Digital Domain, a leading special-effects studio, is using Quadro to accelerate productivity for its work on films and commercials, which requires especially tight turnaround times. Engineering giant AECOM and the Yale School of Architecture are using Quadro to accelerate their design and engineering workflows. Last month at SIGGRAPH conference, we introduced a series of new products that embed photorealistic and immersive experience into workflows, incorporating Iray and VR. We launched the Pascal-based Quadro P6000, the most advanced workstation GPU, enabling designers to manipulate complex designs up to twice as fast as before. We demonstrated how deep learning is being brought to the realm of the industrial design to create better products faster. And we launched eight new and updated software libraries such as VRWorks 360 video SDK which brings panoramic video to VR. Moving to datacenter; revenue reached a record $151 million, more than doubling year-on-year and up 6% sequentially. This impressive performance reflects strong growth in supercomputing, hyperscale datacenters and grid virtualization. Interest in deep learning is surging as industries increasingly seek to harness this revolutionary technology. Hyperscale companies remain fast adopters of deep learning, both for training and real-time inference, particularly for natural lingual processing, video and image analysis. Among them are Facebook, Microsoft, Amazon, Alibaba and Baidu. Major cloud providers are also offering GPU computing for their customers. Microsoft Azure is now using NVIDIA's GPUs to provide computing and graphics virtualization. During the quarter we began shipping Tesla P100, the world's most advanced GPU accelerator, based on the Pascal architecture. Designed to accelerate deep learning training, it allows application performance to scale up to eight GPUs using our NVLink interconnect. We also announced a variant of P100 based on PCI Express that makes it suitable for a wide range of accelerated servers. At our GPU Technology Conference in April, we introduced DGX-1, the world's first deep learning supercomputer. Equipped with eight P100s in a single box, it provides deep learning performance that is equivalent to 250 traditional servers. It comes loaded with NVIDIA software and AI application developers. We are seeing strong interest in DGX-1 from AR researchers and developers across academia, government labs and large enterprises. Two days ago, Jen-Hsun hand-delivered the very first DGX-1 production model to the Open AI Institute. They plan to use this system in part to build autonomous agents like chatbots, cars and robots. Broader deliveries will commence later this quarter. We will be talking more about deep learning later this year at regional versions of our GPU Technology Conference set for eight cities around the world, among them, Beijing, Amsterdam, Tokyo and Seoul, as well as Washington D.C. Our GRID graphics virtualization business more than doubled in the quarter. Adoption is accelerating across a variety of industries, particularly automotive and AEC, among customers out of this quarter was Statoil, a Norwegian oil and gas company. Finally in automotive, revenue increased to a record $119 million, up 68% year-over-year and up 5% sequentially, driven by premium infotainment and digital cockpit features in mainstream cars. Our effort to help partners develop self-driving cars continues to accelerate. We have started to ship our DRIVE PX 2 automotive supercomputer to the 80-plus companies using both our hardware and DriveWorks software to develop autonomous driving technologies. We remain on track to ship our autopilot solution based on the DRIVE platform. Beyond our four platforms, our OEM and IP business was $163 million, down 6% year-on-year in line with mainstream PC demand. Now, turning to the rest of the income statement. We had record GAAP gross margin of 57.9%, while non-GAAP gross margin was 58.1%. These reflect the strength of our GeForce gaming GPUs, the success of our platform approach, and strong demand for deep learning. GAAP operating expenses were $509 million, down 9% from a year earlier. Non-GAAP operating expenses were $448 million, up 6% from a year earlier. This reflects increased hiring in R&D and marketing expenses, partially offset by lower legal fees. GAAP operating income for the second quarter was $317 million, compared to $76 million a year earlier. Non-GAAP operating income was $382 million, up 65%. Non-GAAP operating margins improved 680 basis points from a year ago to 26.8%. Now, turning to the outlook for the third quarter of fiscal 2017. We expect revenue to be $1.68 billion plus or minus 2%. Our GAAP and non-GAAP gross margins are expected to be 57.8% and 58% respectively, plus or minus 50 basis points. GAAP operating expenses are expected to be approximately $530 million. Non-GAAP operating expenses are expected to be approximately $465 million. And GAAP and non-GAAP tax rates for the third quarter of fiscal 2017 are both expected to be 21% plus or minus 1%. Further financial details are included in the CFO commentary and other information available on our IR website. We will now open the call for questions. Operator, could you please poll for questions? Thank you. Operator?
Operator:
And your first question comes from the line of Mark Lipacis.
Mark Lipacis - Jefferies LLC:
Hi. Thanks for taking my questions. First question on the datacenter business. Can you help us understand to what extent is the demand being driven by the deep learning applications, versus the classic computationally intense design applications?
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Sure, Mark. Our datacenter business is comprised of three basic markets, as you're alluding to; one is high-performance computing, and one could say that or characterize it as a traditional supercomputing market, and very computationally intensive. Our second market is GRID, which is our datacenter virtualization, basically graphics application virtualization. You could stream and serve any PC or any PC application from datacenter to any client device. And the third application is deep learning, and this is largely our hyperscale datacenters applying deep learning to enhance their applications to make them much smarter, much more delightful. The vast majority of the growth comes from deep learning by far, and the reason for that is because high-performance computing is a relatively stable business, it's still growing business, and I expect the high-performance computing to do quite well over the coming years. GRID is a fast-growing business. I think Colette said that it was growing 100% year over-year, but it's from a much smaller base. And deep learning is not only significant in size, it's also growing quite substantially.
Mark Lipacis - Jefferies LLC:
That's very helpful. Thank you. And then last question. On the new – so you're just starting to ship Pascal now, and I guess my understanding is that, historically, as you're shipping the new product, the yields have opportunity for improvement and the more volume is shipped, the more you climb down the yield curve. What classically happens here on the yield, and does that positively impact gross margins over the next three or four quarters? Thank you.
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Yeah. So we've talked extensively about the way we prepare for new process nodes over the last several years. For long-term NVIDIA followers, you might have recalled that 40-nanometer was a very challenging node for us. And then with all of these challenges it's an opportunity for us to improve our company, and we've implemented a very rigorous process node preparation methodology, and it starts, of course, with some of the world's best process design engineers, circuit design engineers and process readiness teams. And we have a fantastic group dedicated to just getting process ready for us. And the second part of it is just how that process readiness is integrated throughout the entire company. And so I'm really proud of the way that the company executed on Pascal. 16-nanometer FinFET is no trivial task, not to mention the speed of the memories that we used. It's the world's first G5X. We also ramped the world's first HBM2 memory and 3D memory stacking. So the number of technological challenges that we overcame in the ramp of Pascal is quite extraordinary. I'm super proud of the team. Now, going forward, we're going to continue to refine yields, and that is absolutely the case. However, we came into 16-nanometer with a great deal of preparedness, and so it's too early to guess what's going to happen to yields and margins long term, but we'll guide one quarter at a time.
Operator:
And your next question comes from the line of Toshiya Hari.
Toshiya Hari - Goldman Sachs & Co.:
Hi. Thank you for taking my questions and congrats on a very strong quarter. Your Q3 revenue guide implies further acceleration on a year-over-year basis. Are there one or two end markets where you expect outsized growth, or should we expect growth in the quarter to be broad-based?
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Yeah, Toshiya. I appreciate it. We're experiencing growth in all of our businesses. Our strategy of focusing on deep learning, self-driving cars, gaming and virtual reality, these are markets where GPU makes a very significant difference, is really paying off. And I think this quarter is really the first quarter where we saw growth across every single one of our businesses. And my expectation is that we're going to see growth across all of our businesses next quarter as well. But it's driven by the focus on these key markets, and away from traditional commodity components businesses. I think the one particular dynamic sticks out, and it's a very significant growth driver of where we have an extraordinary position in, and it's deep learning. Deep learning, you may have heard, is a new computing approach. It's a new computing model, and requires a new computing architecture. And this is where the parallel approach of GPUs is perfectly suited. And five years ago, we started to invest in deep learning quite substantially. And we made fundamental changes and enhancements for deep learning across our entire stack of technology, from the GPU architecture to the GPU design to the systems that GPUs connect into; for example NVLink to other system software that has been designed for it, like cuDNN and DIGITS, to all of the deep learning experts that we have now in our company. The last five years, we've quietly invested in deep learning because we believe that the future of deep learning is so impactful to the entire software industry, the entire computer industry that we, if you will, pushed it all in. And now we find ourselves at the epicenter of this very important dynamic, and it is probably – if there is one particular growth factor that is of great significance, it would be deep learning.
Operator:
And your next question comes from the line of Vivek Arya.
Vivek Arya - Bank of America Merrill Lynch:
Thank you for taking my question and congratulations on good growth and the execution. Jen-Hsun, the first question is tied to PC gaming; very strong trends. I was curious if you could quantify how much of your base has upgraded to Pascal, and have you noticed any change in the behavior of gamers in this upgrade cycle, whether it's the price or what part of the stack they are buying now, and how quickly they're refreshing versus what you might have seen in the Kepler and the Maxwell cycles.
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Sure. Thanks a lot, Vivek. Let's say, on PC gaming there's a few dynamics. Our installed base represents somewhere around 80 million active GeForce users around the world. And in fact, only about a third has even upgraded to Maxwell, and we only started shipping Pascal half of this last quarter. And so that gives you a sense of how much – and Pascal is unquestionably the biggest leap we've ever made generationally in GPUs ever. It is not only high-performance; it's also energy-efficient, and it includes some really exciting new graphics technologies for VR and others. And so I think Pascal is going to be enormously successful for us. And it comes at a time when the PC gaming marketplace is also quite different than the PC gaming market five years ago. One dynamic that's really quite powerful is that the production quality, the production content is much, much higher in video games today than ever. And the reason for that, I'd mentioned several times in previous calls, is that the installed base of capable game platforms that are architecturally compatible, meaning that PlayStation 4 and Xbox One and PCs are essentially architecturally compatible. And so the footprint for developers has grown tremendously over previous generations. I mean, this is a dynamic that's relatively new. And so as a result, the quality of games go up, which means that the consumption of GPU capability goes up with it. And I think we're absolutely seeing that dynamic. I'm super excited about the fact that the next-generation game console, the big boost, the 2x boost is coming just around the corner. That's going to allow game content providers, game developers to aim even higher. And I think that that's going to support long-term expansion of our gross margins and ASPs of PC gaming. I would say that there's some other dynamics that are quite powerful as well, as you know very well, which is, eSports is no longer just an interest, eSports is a full-force global phenomenon and very, very powerful in Asia, in just about every developing country, and of course the Western world as well. And I think that on top of that, not only is VR off to a great start, we're seeing some right content now, but some of the things that we introduced recently with Pascal, tapping into this grassroots, but rather global interest in using videogame as an art medium, we introduced project NVIDIA Ansel which is the world's first in-game photography system. It allows you to create virtual reality photographs, and it's just really, really amazing. And so you could use your videogame, capture your amazing moments, share it in VR, or in high-res with all your friends. So there's a lot of different ways to enjoy games now, and the production value just continues to go up, which is great for our platforms. And so I think just to summarize your initial question, how much of the installed base has upgraded to Pascal; very, very small of course because we just started production ramp, but even then only a third has upgraded to Maxwell, And so there's it's a pretty large, pretty significant upgrade opportunity ahead of us.
Operator:
And your next question comes from the line of Stephen Chin.
Stephen Chin - UBS Securities LLC:
Hi. Thanks for taking my questions. Jen-Hsun, the first one if I could on the datacenter competitive landscape, early this week we saw one of your datacenter competitors make an acquisition of a smaller private company. And I was wondering if you could talk a bit more about how you view your position in the datacenter market as with respect to machine learning, AI, and also kind of how your products are positioned from a high-end or low-end type of machine learning application performance.
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Sure. Thanks. Well, as you can imagine we have a good pulse on the state of the industry. We've been in this industry since the very beginning, and deep learning was really ignited when pioneering researchers around the world discovered the use of GPUs to accelerate deep learning and made it practical, made it even practical to use deep learning as an approach for developing software. The GPU was a perfect match because the nature of the GPU is a sea of small processors, not one big processor, but a whole bunch of small processors. And vitally, they're connected by this connecting tissue, this connecting tissue inside our processor, connecting memory, connecting fabric, that makes it possible for the processors to communicate with each other all simultaneously. That architectural innovation has been the source of our GPU computing initiative some 10 years ago. That invention has really been groundbreaking. And so the GPU was really quite a perfect match for deep learning, where neural nets are communicating neurons essentially inspired by neurons, communicating with each other all simultaneously. And so the GPU was really quite a perfect match. If you look at deep learning today, five years later, I think it's a foregone conclusion that deep learning has been infused into just about every single Internet service to make them smarter, more intelligent, more delightful to consumers. And so you could see that the hyperscale adoption of deep learning is not only broad, it's large-scale and it's completely global. And this new computing approach we realized was going to be quite significant long-term. And so five years ago we started making quite significant investments across the entire stack of our company. GPU computing is not just the GPU chip, it's GPU architecture, it's the GPU's design, it's the GPU system, all of the algorithms that run on top of it, all of the tools that run on top of it, the frameworks, our collaborations with researchers all over the world. And so that collaboration and our investment has improved deep learning on GPUs dramatically in the last two generations. When we started this we were in Kepler. Maxwell was some 10 times better than Kepler, and Pascal is some 10 times better than Maxwell. And so in just two generations, just five years time, we've improved deep learning by an enormous amount. And a GPU today is very unlike a GPU back in the good old days because of all the work that we've done to it. Now our strategy, and this is where we're different, not only to focus on the GPU and the expertise in parallel computing, but where we're really different, I would say, is our singular architecture approach to deep learning. We've essentially put all of our investment behind one architecture. We've made this architecture available from hyperscale, to datacenters, to workstations, to notebooks, to PCs, to cars, to embedded computers, to even a brand-new fully integrated high-performance computer in a box we called DGX, the NVIDIA DGX-1. And so there's so many different ways to gain access to the NVIDIA architecture, the NVIDIA platform for deep learning. They're just literally all over the place, all around you. It's available to you in retail stores, in e-tail stores, from OEMs, in the cloud, or even in universities all over the world just in embedded computer kits. And so our approach is quite singular and quite focused. My sense is that our lead is quite substantial, and our position is very good. But we're not sitting on our laurels, as you can tell, and for the last five years we've been investing quite significantly. And so over the next several years, I think you're going to continue to see quite significant jumps from us as we continue to advance in this area.
Operator:
And your next question comes from the line of Romit Shah.
Romit J. Shah - Nomura Securities International, Inc.:
Yes, thank you. I had a question on automotive. You mentioned that DRIVE PX is now shipping to 80 car companies. Jen-Hsun, I'm kind of curious, are the wins here sort of similar in size and focused more on prototyping, or are there opportunities here that could ultimately translate into full production wins and drive the automotive business disproportionately?
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Well, I appreciate the question. Yeah, we've just started this quarter shipping DRIVE PX 2. And just before I answer your question, let me tell you what DRIVE PX 2 is. DRIVE PX 2, of course, is a processor. It's the DRIVE PX 2 version with just one single processor, with just Parker, and our Tegra processor, and optionally with discrete GPUs, you could literally build – you can build a car with autopilot capability, or an AI co-pilot capability, all the way to self-driving car capability. And it is able to do sensor fusion. It's able to do SLAM, which is localization and mapping, detection using deep neural nets of the environment in a surround matter, all of the cameras around the car all feeding into the processor, and the DRIVE PX processor doing real-time inferencing of surround cameras, all the way to the actual planning and driving of the car, all done in this one car computer, this one car AI supercomputer. And so this quarter we started shipping them to all of our partners and developers so that they can start developing their software and their systems around our computer and on top of our software stack. We have the intentions of shipping in volume production many of these, and it's hard to know exactly what everybody's schedule is, but it ranges everything from very soon to the next couple of years. Developing a self-driving car is no – it's a fairly significant undertaking, and so nobody does it for fun, surely. And the question is, maybe if I could frame the question just slightly differently, do I expect people to be building OEM cars, or do we expect them to be building shuttles that are maybe geofenced, do we expect them to be building trucks, and you know how many trucks are on the road and how much of the world's economy is built around trucking products all over the world, to services of basically taxi as a service. The answer is that we're working with customers and partners across that entire range from cars that are sold to trucks, to vans, to shuttles, to services.
Operator:
And your next question comes from the line of Craig Ellis.
Craig A. Ellis - B. Riley & Co. LLC:
Yeah. Thanks for taking the question. The first is just a follow up on some of the Gaming strength in the quarter. With the company launching the Founders Edition availability of Gaming products in the quarter, can you talk about how that went, and for those products how gross margins compare to just chip bait chip bait sales that would go into a gaming card OEM?
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Well, first of all Founders Edition, I appreciate you asking that. Founders Edition is engineered by NVIDIA, completely built by NVIDIA, and sold directly by NVIDIA and supported by NVIDIA. Now, there are some people that – some gamers and customers who would prefer to have a direct relationship with our company. Its availability is limited, and it's engineered just at the highest possible level of quality. And we limit the production of it. And the reason for that is because we have a network of partners who are much, much more able to take the NVIDIA architecture to every corner of the world, literally overnight. We have a fair number of partners who blanket every single country on the planet as we know. And they can provide them in different sizes and shapes, and styles, and different thermal solutions, and different configurations, and different price points. And so I think, we believe that, that diversity is one of the reasons why the NVIDIA GeForce platform is so popular. And it creates a lot of excitement in the marketplace, and a lot of interesting, different diversified designs. And so I think those two strategies are harmonious with each other. But the key point is, we built the Founders Edition really as a way for some customers to be able to purchase directly and have a relationship directly with us. But largely, our strategy is to go to the market with a network of partners. As for gross margins, they are marginally the same.
Operator:
And your next question comes from the line of Matt Ramsay.
Matthew D. Ramsay - Canaccord Genuity, Inc.:
Yes. Good afternoon. Thank you. Jen-Hsun, I wanted to ask a couple of questions again on the datacenter business. The first being, we've done a little bit of work trying to estimate in our team what the long-term server attach rate for accelerators in general could be, and for GPUs within that. So it'd be really interesting to hear your perspectives on that. And then secondly, is there a market there for an APU-type product in the datacenter? I know you guys have Project Denver and some other things going on from the CPU perspective. But is there a deep learning integrated CPU/GPU play that might open up more TAM long term for your company that you guys are considering pursuing? Thank you.
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Sure. Yeah. First of all, the type of workloads in the datacenter is really changed. Back in the good old days, it largely ran database searches but that has changed so much. It's no longer just about text, it's no longer just about data. The vast majority of what's going through the Internet and what's going through datacenters today, as you guys know very well, are images, there are voice, there an increasingly and probably one of the most important new data formats is live video. Live video, if you think about it for just a moment, it's live video, so it doesn't stay in the server, and it doesn't get recorded, which means that if you want to enjoy that live video, there needs to be a fair amount of artificial intelligence capability in the datacenter that's running real time on their live video, so that the person that might be interested in the video stream that you're streaming knows who to alert, and who to invite to come and watch the live video. And so if you think about datacenter traffic going forward, my sense is that the workload is going to continue to be increasingly high throughput, increasingly high multimedia content, and increasingly, of course, powered by AI and powered by deep learning. And so I think that's number one. The second is that the architecture of the datacenter is recognizably, understandably changing because the workload is changing. Deep learning is a very different workload than the workload of the past. And so the architecture, it's a new computing model, it recognized it needs a new computing architecture, and accelerators like GPUs are really, well, a good fit. And so now the question is, how much. It's hard to say, it's hard to say how much, but my sense is that it's going to be a lot, and without any predictions it's going to be a lot more than we currently ship. And so I think the growth opportunity for deep learning is quite significant. I think every hyperscale datacenter will be GPU accelerated. They will be GPU accelerated for training, they will be GPU accelerated for inferencing, there may be other approaches, but I think using GPUs is going to be a very large part of that. And then lastly, APUs. I guess for datacenters, I guess my sense is for datacenters, energy efficiency is such a vital part. And although the workload is increasingly AI, and increasingly live video and multimedia where GPUs can add a lot of value, there's still a lot of workload that is GPU-centric, and you still want to have an extraordinary CPU. And I don't think anybody would argue that Intel makes the world's best CPUs. It's not even close, there's not even a close second. And so I think the artfulness of, and the craftsmanship of Intel CPUs is pretty hard to deny. And for most datacenters, I think if you have CPU workloads anyways, I think Intel Xeons are hard to beat. And so that's my opinion, anyways.
Operator:
And your next question comes from the line of Ian Ing.
Ian L. Ing - MKM Partners LLC:
Yes. Thank you. So earlier you talked about taping out all the Pascal products at this point. I mean, are you – with three products on the market, are you ceding the sub-$250 price point for cards to competition, or is this something you can serve with older Maxwell product or some upcoming product? Thanks.
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Yeah, thanks a lot, Ian. We have taped out, we have verified, we have ramped, every Pascal GPU. That's right. However, we have not introduced everyone.
Operator:
And your next question comes from the line of Steve Smigie.
J. Steven Smigie - Raymond James & Associates, Inc.:
Great. Thanks a lot for the question. I just wanted to follow up a little bit on virtual reality. You guys have talked a little bit about investments there, and I was just curious what sort of reception you're getting at this point, and what's going to be in your mind the biggest driver getting that going, is it more headsets or more developers working on that? Thank you.
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Yeah, Steve, I think it's all of that. We have to continue to keep pushing VR, and get the head mounts out to the world. I think HTC Vive, they're doing a great job, Oculus of course are doing a great job. And so I think we track very carefully all of the head mounts that are going out there, and it's growing all the time. Second, the content is really cool, and people are really enjoying it, and so we just got to get more content, and developers all over the world are jumping on to VR. It really is a great new experience. But it's not just games as you know. One of the areas where we have a lot of success, and we see a lot of excitement is in enterprise and in industrial design, in medicines, medical imaging, in architectural engineering. We use it ourselves. We're doing a fair amount of design of our workspace, and we render everything using our photorealistic renderer called Iray, fully accelerated by our GPUs, and then we render it into VR, and we enjoy it completely in VR. And it's something else to be inside an environment that's photorealistically rendered and completely enjoying in VR. So architectural engineering and construction is going to benefit from that. So we see a lot of broad-based adoption of VR. Now, one of the things that we did, which was really spectacular, is the multi-resolution, multi-projection rendering of Pascal. It's the world's first GPU architecture that has the ability to render into multiple projections simultaneously instead of just one. And the reason for that is because the GPU back in the good old days was designed for displaying into one display. You have one keyboard, you have one display. But that mode of computer graphics has really changed as we moved into the world of virtual reality and all kinds of interesting different display configurations and display types. And so multi-projection was a revolutionary approach to graphics and Pascal introduced it and you really benefit it in VR. The second thing that we did was we integrated real world physics simulation into VR. The benefit is that without the laws of physics, as you know, you can't feel anything. Things don't collide, things don't bounce. When you pick up something, you don't feel the haptics of it. We have made the entire environment physically simulated, and so as a result, you feel the entire environment. When you tip a bottle of water over, it behaves like a bottle of water tipped over, and balls behave the way balls behave, and things don't merge into each other. So that integration with haptics is going to completely revolutionize VR, we believe, and that physics simulation is another thing. And so I think our position in VR is really quite great, and I'm certainly enthusiastic about the development of VR.
Operator:
And your next question comes from the line of Vijay Rakesh.
Vijay R. Rakesh - Mizuho Securities USA, Inc.:
Hi, guys. Thanks. Just on the datacenter side, Jen-Hsun you mentioned three key segments, HPC, GRID and deep learning. What percent of mix are those for the datacenter?
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
I would say, it's about half deep learning at the moment, and probably call it 35%, a third is high-performance computing, maybe more than that, and the rest of it is virtualization. And going forward, which is part of your question, my sense is that deep learning would become a very significant part of that. The other thing to realize is that deep learning is not just for Internet service providers for voice recognition, and image recognition, and face recognition and such. Deep learning is a way of using mathematics, using software to discover insight in a huge amount of data. And the one place where we regenerate a huge amount of data is high-performance computing. Every single supercomputing center in the world is going to move towards deep learning. And the reason for that is because they generate a huge amount of data that they really have very little ability to comb through, to sort through, and now with deep learning they can discover really, really subtle insights in data that's hyper-dimensional. And so the way to think about deep learning is really mathematics. It's a new form of mathematics that is very, very powerful. It's a new approach to software, but don't think of it as a market. I think every market is going to be a deep learning market. I think every application is going to be deep learning application, and I think software, every piece of software will be infused by AI for long-term.
Operator:
And your next question comes from the line of Harlan Sur.
Harlan Sur - JPMorgan Securities LLC:
Good afternoon, and solid job on the quarterly execution. You guys had really good growth in Professional Visualization and record revenues. I would've thought that most of the growth was being driven by the upcoming release of the Pascal-based P5000 and P6000 family. So I was sort of pleasantly surprised that most of the demand was driven by your current generation M6000 family, which means obviously that the Pascal demand cycle is kind of still ahead of you. Number one, is that a fair view? And then what's driving the strong adoption of M6000? And if you haven't already released it, when do you expect to launch the Pascal-based P5000 and P6000 family? Thank you.
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Yeah. Thanks, Harlan. I appreciate the question. The team has been working really hard over the years to really change the way that computer-aided design is done. Your observation is absolutely right, and it's coming from several different places. First of all, more and more design is really about product design, industrial design, where the feeling of the product, the aesthetics of the product is just as important as the mechanical design of the product. And whether you're talking about a building, or just a consumer product, or a car, we need to be able to simulate the aesthetics of it in a photorealistic way using real material simulations. The computational load necessary to do that is just really quite extraordinary. And we're now seeing one design package after another, whether it's Dassault's leading packages, SolidWorks leading packages, Autodesk, Adobe, the amount of GPU use has really, really increased, and it's increasing quite dramatically. I think partly because finally, for all of the ISVs, for all the developers, not only is the market demand for earlier views of photorealistic designs an important decision criteria, they can also rely on the fact that great GPUs are available in just about every computer. And so the pervasiveness of GPUs allows them to take advantage of the GPUs and to really trust that the software capabilities that they've put into their packages, if they rely on GPUs, will have the benefits of GPUs there. And so I think that, that virtuous cycle you're starting to see in design. And so the investment that we made in the photorealistic rendering several years ago, the GPU acceleration of optics, this layer for path-tracing that is used by just about every software package in the world, our continued evangelism of GPUs and its general purpose use from computer graphics all the way to imaging, is something that I think is starting to see benefits. That's number one. Number two, Maxwell was the most energy-efficient GPU ever made until Pascal. Maxwell was twice the energy efficiency of Kepler. And the amazing thing is that Pascal is twice the energy efficiency of Maxwell. But Maxwell made it possible for thin and light designs and laptops, and more elegant workstations, and the ability to put more horsepower, more capability into any workstation because of power concerns. Maxwell made it possible for the entire industry to uplift the level of GPU that it uses. And I think that going forward, your last question is, going forward, how do we see Pascal? Pascal is in the process of ramping into workstations all over the world, and so I think in the coming quarters we're going to expect to see Pascal out there. And my expectation is that the dynamics I just described, which is software developers using more photorealistic capabilities, our invention of GPU-accelerated photorendering, Iray and OptiX, and MDL, Material Description Language, and then lastly the energy efficiency of GPUs, those three factors combined is going to be really healthy for workstations. And then last, VR. VR is coming, and in order to really enjoy the type of applications for design, you're going to need a pretty powerful GPU to support it.
Operator:
And your next question comes from the line of Ross Seymore.
Ross C. Seymore - Deutsche Bank Securities, Inc.:
Hi, guys. Thanks for letting me ask a question. Couple for you, Jen-Hsun, on the automotive side. I guess the first part would be, we've seen in the recent months some partnerships being formed with some of your competitors, and some of your customers and we've seen some of those partnerships actually dissolve. So I wondered, how does NVIDIA play in this general ecosystem in forming partnerships or not. And then the second part, if we put even just a rough year on it, when would you think the autonomous driving part of your automotive business would actually exceed the infotainment size of your automotive business? Thank you.
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Yeah. Thanks a lot, Ross. Well, we play in a graceful, friendly and open way, and I mean that, I guess, rather seriously. We believe this, we believe that building a autonomous driving car, a self driving car is a pile of software, and it's really complicated software. It's really, really complicated software. And it's not like one company is going to do it. And it's also not logical that large, great companies who are refining their algorithms and the capabilities of their self-driving cars over the course of the next two decades can outsource to someone the self-driving car stack. We've always felt that self-driving cars is a software problem and that large companies need to be able to own their own destiny. And that's the reason why DRIVE PX 2 is an OpenStack, and it's an open platform, so that every car company can build their self-driving car on top of it, number one. Number two. The DRIVE PX 2 architecture is scalable, and the reason for that is because automatic braking and autopilot on an highway, and a virtual co-pilot and a completely autonomous self-driving car, a self-driving truck, a geofenced autonomous shuttle, a completely autonomous taxi, all of these platforms cannot be solved by one chip. It's just not even logical. The computation necessary to do it is so diverse. And the more digits of accuracy or the more digits of precision towards safety that you would like to have in dealing with all of the unexpected circumstances, the more nines you would like to have, if you will, the more computation you have to do. Just as voice recognition, the amount of computation necessary for voice recognition over the last just four years or five years has increased by a 100 times, but notice how precise and how accurate voice recognition has become. And image recognition, circumstance recognition, context recognition, all of that is going to require just an enormous amount of computation. And so we believe that scalable platforms is necessary. Number two. And then number three, detection. Computer vision and detection, object detection, is just one tiny sliver of the entire autonomous driving problem. It's just one tiny sliver. And we've always said that autonomous vehicles, self-driving cars, is really an AI computing problem. It's a computing problem because the processors needs not just detection but also computation. The CPU matters, the GPU matters, the entire system architecture matters. And so the entire computation engine matters. Number two, computing is not just a chip problem, it's largely a software problem. And the body of software necessary for the entire system software stack, if you would, the operating system of a self-driving real-time supercomputer doesn't exist. Most supercomputers are best-effort supercomputers. They run a job as fast as they can until they're done. But that's not good enough for a self-driving car. This supercomputer has to run in real time and it has to react the moment it sees that there is danger in the way, and best effort doesn't cut it. You need it to be a real-time supercomputer, and the world's never built a real-time supercomputer before. And that's what DRIVE PX 2 is all about, a real-time supercomputer for surround autonomous AI. And so that's the focus that we have, that's the direction that we've taken, and I think what you're seeing is that the market is trying to react to that. But maybe as they go further and further into autonomous driving that they're discovering, that the problems are related to the type of problems that we're seeing, and that's the reason why DRIVE PX is a computer, not a smart camera.
Operator:
And your next question comes from the line of Joseph Moore.
Joseph Moore - Morgan Stanley & Co. LLC:
Great. Thank you so much. You talked about deep learning in the hyperscale environment, but it seems like you're getting some traction as well in the enterprise environment. I know at least one IT department we've talked to has been doing some implementation. Can you talk a little bit about your progress there, and what does it take for you to sort of build that presence within more traditional enterprises?
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Well, as you know, deep learning is not just an Internet service approach. Deep learning is really machine learning supercharged, and deep learning is really about discovering insight in big data, in big unstructured data, in multi-dimensional data. And that's what deep learning – that's the – I've called it, it's Thor's hammer that fell from the sky, and it's amazing technology that these researchers discovered. And we were incredibly, incredibly well prepared because GPUs is naturally parallel, and we put us in a position to really be able to contribute to this new computing revolution. But when you think about it in the context that it's just – it's software development, it's a new method of doing software and it's a new way of discovering insight from data. What company wouldn't need it? So every life sciences company needs it, every healthcare company needs it, every energy discovery company needs it, every e-tail, retail company needs it. Everybody has lots of data, everybody has lots and lots of data that they own themselves. Every manufacturing company needs it, every company that cares about security, every company that deals with the massive amount of customer data has the benefit of – can benefit from deep learning. So when you frame it in that context, I think I would say that deep learning's market opportunity is even greater in enterprises than it is in consumer Internet services. And that's exactly the reason why we built the NVIDIA DGX-1 because most of these enterprises don't have the expertise, or simply don't have the willpower to want to build a supercomputing datacenter or high-performance computer. They would just rather buy an appliance, if you will, with all of the software integrated and the performance incredibly well tuned, and it comes out of a box. And that's essentially what NVIDIA DGX-1 is. It's a supercomputer in a box, and it's designed and tuned for high performance computing for deep learning.
Operator:
And your next question comes from the line of Ambrish Srivastava.
Ambrish Srivastava - BMO Capital Markets (United States):
Hi. Thank you very much for squeezing me in. I had a question, just one question on gross margin Jen-Hsun. Very big top line guidance, but yet gross margin is guided to flat. What is the reason? And I understand it's not always perfectly correlated, margin should be going up that much, but is it pricing, is it yield, because the mix also seems to be moving in the right direction, more ProVis, more HPC and less of the OEM business.
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Well, our guidance is our best estimate, and we'll know how everything turns out next quarter when we talk again. But at some high level, I would agree with you that as we move further and further, and more and more into our platform approach of business, where our platform is specialized and rich with software, that increasingly the value of the product that we bring has extraordinary enterprise value, that the benefits of using it is not just measured in frames per second, but real TCO for companies and real cost savings as they reduce the number of server clusters, and real increases and real boosts in their productivity. And so I think there's every reason to believe that long-term this platform approach can derive a greater value. But as for the next quarter, I think let's just wait and see how it goes.
Operator:
And your next question comes from the line of Rajvindra Gill.
Rajvindra S. Gill - Needham & Co. LLC:
Thank you.
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Rajvindra, how are you?
Rajvindra S. Gill - Needham & Co. LLC:
Sir, exactly. Good. A question, Jen-Hsun, on the DRIVE PX 2, so my understanding as you described it, it's one scalable architecture from the cockpit to ADAS, to mapping, to autonomous driving. But I'm curious to see how that kind of compares to the approach that some of your competitors are taking with respect to providing, I guess, different solutions for different levels of the ADAS systems, whether it's level 1, level 2, level 3, specifically with the V2X communication where for level 4 autonomous driving you're going to need six to 20 different radar units, three to six different cameras, LiDAR. I'm just trying to square how your approach is different from some of your competitors in the semiconductor space.
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Yeah. Good question. There's no way to square and there's no reason to square, and you're not going to find one answer. And the reason why you're not going to find one answer is because nobody knows exactly how to get it done. We all have intuitions and we all have beliefs about how we're going to be able to ultimately solve the long-term, fully autonomous vehicle, that wherever I am, the car I step into, the automobile we step into is completely autonomous, and it has AI inside and out. And it's just an incredible experience. But we're not there yet. And all of these companies have slightly – not all but many companies have slightly different visions of the future. Some people believe that the path to the future is fully autonomous right away in a geofenced area that has been fully mapped in advance. Some people believe that you can use it just for highway autopilot as a first starting point, and work quickly towards fully autonomy. Some people believe that the best way to do that is through shuttles and trucks. So you see a lot of different visions out there. And I think all of those visions are coming from smart people doing smart things, and they're targeting different aspects of transportation. I think there's a fallacy that transportation in every single country, in every single form is exactly the same. It just doesn't work that way. And so there's technology insight and then there's market insight, and there's a technology vision versus your entry point. And I think that's where all of the squaring doesn't happen. And so you're solving for problems that – you're solving for a simple equation that won't happen. However, there's one thing that we believe absolutely will happen. We are absolutely certain that AI is going to be involved in this endeavor, that finally with deep learning and finally with AI that we believe we have the secret sauce necessary to break these puzzles, and to solve these puzzles over the period of time; number one. Number two, we believe unquestionably that depending on the problem you want to solve, you need a different amount of computational capability. We believe unambiguously this is a software problem, and that for the largest of transportation companies, they need to own their own – they're going to need – own their own software in collaboration with you, but they're not going to let you do it and keep it as a black box. We believe unambiguously that this is a computing problem, that this is a real-time supercomputing problem; that it's not just about a special widget, but computation is necessary. Processors, a computer system, system software, enormous amount of operating system capability, is necessary to build something like this. It is a massive software problem. Otherwise, we would have done it already. And so I think that you're going to see this year the beginnings of a lot of those, of some very visionary and really quite exciting introductions. But in the next year and the year after that, I think you're going to see more and more and more. I think this is the beginning, and we're working with some really, really amazing people to get this done.
Operator:
And your next question comes from the line of Mitch Steves.
Mitch Steves - RBC Capital Markets LLC:
Hey. Thanks for taking my question, guys. So just kind of circling back to the datacenter piece and the deep learning aspect. Is there a change in ASPs you guys are seeing when you enter that market?
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
No.
Mitch Steves - RBC Capital Markets LLC:
So essentially, there's going to be no margin change from the datacenter sales, and I guess the same question in automotive as well.
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Automotive ASPs for self-driving cars will be much higher than infotainment. It's a much tougher problem. Every car in the world has infotainment. With the exception of some pioneering work or early – the best, the most leading-edge cars today, almost no cars are self-driving. And so I think that the technology necessary for self-driving cars is much, much more complicated than lane keeping, or adaptive cruise control, or first-generation and second-generation ADAS. The problem is much, much more complicated.
Operator:
Your next question comes from the line of Brian Alger.
Brian Alger - ROTH Capital Partners LLC:
Hi, guys. Thanks for squeezing me in. I think this will be the first congrats actually on a pretty darn good quarter and amazing guidance. I want to come back to the difference of Pascal versus what would be otherwise competition from either Intel or AMD. There's been a fair amount of documentation talking about the power requirements or the power draw differences between Pascal versus Polaris. And one would think that while that's important in gaming, and it's gotten a lot of notice, it would actually be more important for these deep learning applications that we've been talking so much about over the past half hour or 45 minutes. Can you maybe talk to that side of the design, not so much the horsepower, but maybe the power efficiency of it, and what that means for when you scale it up into really big problems?
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Yeah, Brian. Thank you very much. First of all, I appreciate the comment. The team worked really, really hard, and over the last several years – the last five years, all of the employees of NVIDIA have been pursuing a strategy that took until today really to show people that it really pays off. And it's a very unique business model. It's a very unique approach, but I just want to congratulate all the employees that have worked so hard to get us here. I appreciate the comment also about energy efficiency. In fact, energy efficiency is the single most important feature of processors today and going forward. And the reason for that is because every single environment that we're in is power-constrained; every single environment. Even your PC with 750 watts or 1,000 watts is power-constrained, because we can surely put more GPUs in there than 1000 watts. And so that's power-constrained. We're in environments where we only have one or two watts. It might be a drone. And we need to be – we're completely power-constrained so energy efficiency is really important. We might be in a datacenter where we're doing deep learning and we're training neural nets or we're inferencing neural nets. And in this particular case, although the datacenter has a lot of power to provision, the number of GPUs that they want to use in it is measured in tens, tens and tens of thousands. And so energy efficiency becomes the predominant issue. Energy efficiency literally is the most important feature of the processor. Now, from there, their functionality and architectural features. The architectural changes that we've made in Pascal so that we could stay ahead of the deep learning research work and the deep learning progress was groundbreaking. And people were starting to discover the architectural changes that we put into Pascal, and it's going to make a huge difference in the next several years of deep learning, and so that's a feature in architectural innovation. And then lastly of course, there's all of the software that goes on top of processor (01:12:03); we call it GPU computing instead of just GPUs because GPU computing is about computing. It's about software. It's about systems. It's about the interrelationship of our GPU with the memories and all the memories around the system and the networking and the interconnect and storage, and it's a large-scale computing problem. It is also the highest throughput computing problem on the planet, which is the reason why we've been called upon by our nation to build the world's next two fastest supercomputers. High-throughput computing is our company's expertise. High-throughput computing, from fundamental architecture to chip design to system design to system software to algorithms to computational mathematics, and all the experts in all the various fields of science, that is the great investment that we made in the last five years and I think the results are really starting to show.
Operator:
And your next question comes from the line of Blayne Curtis.
Blayne Curtis - Barclays Capital, Inc.:
Hey, guys. Thanks for squeezing me in here, and great execution on the quarter. Two related questions. One, I just – Colette, I was just curious, your view on the return – use of capital and buybacks obviously an accelerated one, only $9 million in the last quarter. What's your view going forward? And then Jen-Hsun, maybe a bigger question in terms of use of capital, whether you could talk about – you said CPU is not an area that you would want to go into, but obviously GPUs have legs. I was just curious if you have to look around at other areas, maybe in the datacenter where you could also add value?
Colette M. Kress - Chief Financial Officer & Executive Vice President:
Yeah, thanks. Thanks, Blayne. The return of capital continues to be an important part of our shareholder value message, but remember, it is still two parts of it. Part of it is still dividends and part of it has been our purchasing of stock. So as we continue to go forward, the dividend is definitely a long-term perspective and we'll make sure that we can watch the dividend yield there to stay competitive and also looking at our profitability. Our share repurchase, we'll look at the opportunistic time for those repurchases and making sure that we're also doing that carefully as well.
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
And long-term use of capital, I would say this that, you know what NVIDIA is really rich with is we're rich with vision and creativity and the courage to innovate and that's one of the reasons why we start almost every conversation with anything by gathering our great people around the company and seeing what kind of future we can invent for ourselves and for the world. And so I think our use of capital is nurturing the employees that we have and providing them a platform to innovate and create new conditions by which they can be successful and do their life's work. And so that's philosophically where we start. We're not allergic to acquisitions and purchases and we look all the time and we have the benefit of working with and partnering with companies, large and small, all over the world as we move the industry forward. And so we're surely open to that, but our natural posture is always to invest in our people and invest in our own company's ability to invent the future.
Operator:
And your next question comes from the line of C.J. Muse.
C.J. Muse - Evercore ISI:
Yeah. Good afternoon. Thank you for squeezing me in. I guess two quick questions. The first one, thank you for breaking out deep learning as a percentage of the datacenter. Can you provide what that percentage was for the April quarter? And then the follow-up question is, I look back over the last four quarters and I look at your implied guide, you're looking at roughly 50% incremental operating margin. I'm curious if that's the right kind of number you would underwrite here? Or should we be thinking about improving mix as well as maturing process and manufacturing at your foundry partners such that that could actually be higher as we look ahead? Thank you.
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Deep learning is a software approach, a new computing architecture, a new computing approach that the industry, that researchers have been developing for 20 years. And it was only until five years ago when pioneering work was on deep learning on GPUs that really turbocharged it and gave the industry, if you will, a time machine that brought the future to the present. And the power of deep learning is so great that this capability is expanding and people are discovering more ways to use it and more applications, and new deep learning architectures. And the networks are getting bigger and deeper and more complicated. And so, I think that this area is going to grow quite significantly. It represents a vast majority of our datacenter revenues recently and my sense is that it's going to continue to be a significant part of it. And so – what was the second question? Did I miss it? I think that his question was really about datacenters and deep learning, right?
Colette M. Kress - Chief Financial Officer & Executive Vice President:
I think your question was regarding deep learning and the percentage of datacenter and how that has moved?
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Yeah. And it's vast majority. Roughly its vast majority.
Operator:
And your next question comes from the line of Kevin Cassidy.
Kevin E. Cassidy - Stifel, Nicolaus & Co., Inc.:
Thanks for taking my question. Maybe I go to the other end of the spectrum and speaking of energy efficiency, are you finding new opportunities for Tegra aside from the infotainment in automotive?
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Kevin, I appreciate the question. Tegra is at the core of all of our self-driving car initiatives. And so without Tegra, there would be no self-driving cars. And so Tegra is the core of our self-driving car initiative. It is the computing platform for self-driving cars and DRIVE PX 2 includes Tegra as well as discrete GPUs of Pascal, but the core of it, the vast majority of the heavy lifting is done by Tegra and we expect that going forward. And so Tegra is incredibly important to us. Tegra is also the core of the processor of Jetson. Jetson is a platform that is designed for other embedded autonomous and intelligent machines and so you can imagine what kind of intelligent machines in the future would benefit from deep learning and AI, but robots and drones and embedded applications and embedded applications inside buildings and cities, there're all kinds of applications. I'm very, very optimistic about the future of Jetson, but at the core of that is also Tegra. And so think of Tegra as our computer on a chip and it's our AI computer on a chip.
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Okay. May I? I appreciate all the questions. Thank you all for joining us today. Our growth is really driven by several factors. Our focus on deep learning, self-driving cars, Gaming and VR, markets where GPU has been vital is really starting to pay off. The second factor is that Pascal is the most advanced GPU ever created and we're incredibly excited about it and this last quarter we ramped it with enormous success and I'm so proud of the team for all of the preparation and the executions last quarter. And the third is hyperscale adoption of deep learning is now widespread, is large-scale and we're seeing it globally. Those are several growth drivers ahead of us. As we go forward, we're also looking to sharing our many developments in deep learning AI with you. We're really just in the beginning of seeing the actual growth of deep learning as we scale out into the market. Deep learning adoption is now widespread and is ramping at every hyperscale datacenter. It's a new computing model. It requires a new computing architecture, one that GPU is perfectly suited for, and the thing that we've done that I'm really delighted with is the strategy that started five years ago to optimize our GPU computing platform from end-to-end and optimize it for deep learning at the processor level, at the architecture level, at the chip design level, systems and software and algorithms and a richness of deep learning experts at the company and the collaboration that we have all over the world with researchers and developers has made it possible for us to continue to advance this field in this platform. And as a result of that, our deep learning platform has improved far more than anybody would've expected. If you just projected it based on semiconductor physics, it would be nowhere near the level of speed up and step up that we got from generation to generation, from Kepler to Maxwell we got 10X, from Maxwell to Pascal we got another 10X and you can surely expect pretty substantial improvements and increases from us over the next several years. Where we really shine is not only as a fantastic platform for deep learning and the training of the networks but it's also a fantastic platform to scale out. You can enjoy our platform whether it's in cloud or in datacenter or in supercomputers and workstations and desk site PCs and notebook computers to cars to embedded computers, as I mentioned just now with Jetson. This is a one singular architecture approach. So the thoughtfulness and the care of the investment of the developers and the software programmers and researchers is really our preeminent concern. And as we know, computing is about architecture and computing is about platform and mostly computing is about developers. And we've been quite thoughtful about the importance it is to developers. And as a result, developers all over the world, all over the industry can use the singular architecture and get the benefits of their science and their applications as they scale and deploy their work. So that's it. We had a great quarter and I look forward to reporting our progress next quarter. Thank you all for joining us.
Operator:
This concludes today's conference call. You may now disconnect.
Executives:
Arnab K. Chanda - Senior Director, Head of Investor Relations Colette M. Kress - Chief Financial Officer & Executive Vice President Jen-Hsun Huang - Co-Founder, President, CEO & Director
Analysts:
Vivek Arya - Bank of America Merrill Lynch Mark Lipacis - Jefferies LLC Stephen Chin - UBS Securities LLC Deepon Nag - Macquarie Capital (USA), Inc. Ting Pong Gabriel Ho - BMO Capital Markets (United States) C.J. Muse - Evercore Group LLC Joe L. Moore - Morgan Stanley & Co. LLC Harlan Sur - JPMorgan Securities LLC Ian L. Ing - MKM Partners LLC Blayne Curtis - Barclays Capital, Inc. Ross C. Seymore - Deutsche Bank Securities, Inc. Craig A. Ellis - B. Riley & Co. LLC Romit J. Shah - Nomura Securities International, Inc. Suji De Silva - Topeka Capital Markets David M. Wong - Wells Fargo Securities LLC
Operator:
Good afternoon. My name is Claudine and I'll be your conference coordinator today. I'd like to welcome everyone to the NVIDIA Financial Results Conference Call. All lines have been placed on mute. After the speakers' remarks, there will be a question-and-answer period. This conference is being recorded Thursday, May 12, 2016. I would now like to turn the call over to Arnab Chanda, Vice President of Investor Relations at NVIDIA. Please go ahead, sir.
Arnab K. Chanda - Senior Director, Head of Investor Relations:
Thank you. Good afternoon, everyone, and welcome to NVIDIA's Conference Call for the First Quarter of Fiscal 2017. With me on the call today from NVIDIA are Jen-Hsun Huang, President and Chief Executive Officer; and Colette Kress, Executive Vice President and Chief Financial Officer. I'd like to remind you that today's call is being webcast live on NVIDIA's Investor Relations website. It's also being recorded. You can hear a replay by telephone until the 19th of May 2016. The webcast will be available for replay up until next quarter's conference call to discuss Q2 financial results. The content of today's call is NVIDIA's property. It cannot be reproduced or transcribed without our prior written consent. During the course of this call, we may make forward-looking statements based on current expectations. These forward-looking statements are subject to a number of significant risks and uncertainties, and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earning release, our most recent Forms 10-K and 10-Q, and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All our statements are made as of today, the 12th of May 2016, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary, which is posted on our website. With that, let me turn the call over to Colette.
Colette M. Kress - Chief Financial Officer & Executive Vice President:
Thanks, Arnab. In March we introduced our newest GPU architecture, Pascal. This extraordinary scalable design built on the 16-nanometer FinFET process provides massive performance and exceptional power efficiency. It will enable us to extend our leadership across our four specialized platforms
Operator:
Thank you. And our first question comes from the line of Vivek Arya with Bank of America. Please go ahead.
Vivek Arya - Bank of America Merrill Lynch:
Thank you for taking my question, and good job on the results and the guidance. Maybe as my first one, Jen-Hsun, how do you assess the competitive landscape in PC gaming? AMD recently claimed to be taking a lot of share, and they're launching Polaris soon. Just if you could walk us through what does NVIDIA do better than AMD? So – that helps you maintain your competitive edge in this market, and what impact will Pascal have in that?
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Yeah, Vivek, thank you. Our PC gaming platform, GeForce, is strong and getting stronger than ever, and I think the reason for that is several, several folds. First of all, our GPU architecture is just superior. We dedicated an enormous amount of effort to advancing our GPU architecture. I think the engineering of NVIDIA is exquisite, and our craftsmanship is really unrivaled anywhere. The scale of our company in building GPUs is the highest and the largest of any company in the world. This is what we do. This is the one job that we do. And so, it's not surprising to me that NVIDIA's GPU technology is further ahead than any time in its history. The second thing, however, it's just so much more than just chips anymore, as you know. Over the last 10 years, we've started to evolve our company to much more of a platform company, and it's about developing all the algorithms that sit on top of our GPUs. A GPU is a general purpose processor. It's a general purpose processor that's dedicated to a particular field of computing, such as computer graphics here, physics simulation, et cetera. But the thing that's really important is all of the algorithms that sit on top of it, and we have a really, really fantastic team of computational mathematicians that captures our algorithms and our know-how into GameWorks, into the physics engine, and recently the really amazing work that we're doing in VR that we've embodied into VRWorks. And then lastly, it's about making sure that the experience always just works. We have a huge investment in working with game developers all over the world from the moment that the game is being conceived of, all the way to the point that it's launched. And we optimize the games on our platform, we make sure that our drivers work perfectly, and even before a gamer downloads or buys a particular game, we've already updated their software so that it works perfectly when they install the game, and we call that GFE, the GeForce Experience. And so, Vivek, it's really about a top-to-bottom approach, and I haven't even started talking about all of the marketing work that we do in engaging the developers and engaging the gamers all over the world. This is really a network platform and all of our platform partners that take it – take our platform to market. And so it's a pretty extensive network and it's a pretty extensive platform and it's so much more than chips anymore.
Vivek Arya - Bank of America Merrill Lynch:
Got it. Thank you, Jen-Hsun. And as my follow-up, so it seems like datacenter products were the big upside surprise in Q1, grew over 60% from last year. Could you give us some more color on what drove that upside? Was it the initial Pascal launch? Is that impact still to come? And just broadly, what trends are you seeing there in HPC versus cloud versus some of these new AI projects that you're involved with?
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Yeah, thanks. You know that I've been rather enthusiastic about high performance computing for some time. And we've been evolving our GPU platform so that it's better at general purpose computing than ever. And almost every single datacenter in the world and every single server company in the world are working with us to build servers that are based on GPUs, based on NVIDIA GPUs for high performance computing. One of the most important areas of high performance computing has been this area called deep learning. And this deep learning – deep learning, as you know, as you probably are starting to hear, is a brand-new computing model that takes advantage of the massively parallel processing capability of a GPU along with the big data that many companies have to essentially have software write algorithms by itself. Deep learning is a very important field of machine learning, and machine learning is now in the process of revolutionizing artificial intelligence making machines more and more intelligent and using it to discover insight that, quite frankly, isn't possible otherwise. And so this particular field is – was first adopted by hyperscale companies so that they could find insight and make recommendations and make predictions from the billions of customer transactions they have every day. Now, it's in the process of moving into enterprises, but in the meantime, hyperscale companies are now in the process of deploying our GPUs in deep learning applications into production. And so we've been talking about this area for some time, and now we're starting to see the broad deployment in production, so we're quite excited about that.
Operator:
And our next question comes from the line of Mark Lipacis with Jefferies. Please go ahead.
Mark Lipacis - Jefferies LLC:
Thanks for taking my questions. First question, the growth in the Tesla business is impressive. And looking back, it seemed like that business actually decelerated in 2015, which was a headscratcher for me. And I wonder, do you think that the – your customers in that business paused in anticipation of Pascal, or do you think it's the AI apps and deep learning applications that are just hitting their stride right now?
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Well, decelerating, I guess I'm not sure I recall that. The thing, though, about HPC, about GPU computing is as you know, this is a new computing model, and we've been promoting this computing model now for close to seven years. And a new computing model doesn't come along very frequently. In fact, as I know it, I don't know if there's a new computing model that's used anywhere that has been revolutionary in the last 20 years. And so GPU computing took some time to develop. We've been evangelizing it for quite some time. We developed robust tools, so that make it easier for people to take advantage of our GPUs. We have industry expertise in a large number of industries now. We have APIs that we've created for each one of the industries. We've been working with the ecosystem in each one of the industries and developers in each one of the industries, and as of this time, we have quite a large handful, quite a large number of industries that we accelerate applications for. And so I think that – I guess my recommendation – my recollection would be that it has taken a long time, in fact, to have made GPU computing into a major new computing model. But I think at this point, it is pretty clear that it's going mainstream. It is really one of the best ways to achieve the post-Moore's Law era of computing acceleration. And it's been adopted by (23:19) complications. And the one that – of course, that is a very, very big deal is deep learning and machine learning. This particular field is a brand new way of doing computing for a large number of companies and we're seeing traction all over the place.
Operator:
And our next question comes from the line of Stephen Chin with UBS. Please proceed.
Stephen Chin - UBS Securities LLC:
Hey, thanks for taking my questions. Jen-Hsun or Colette, first of all, I wanted to see if you could help provide some color on some of the drivers of growth for fiscal 2Q, whether most of it's coming from Pascal possibly, in the gaming market or in the Tesla products, or if there's also some of that growth in Tegra automotive as well for fiscal 2Q.
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Yeah, Stephen. I would expect that all of our businesses grow in Q2. And so it's across the board. We're seeing great traction in gaming. Gaming, as you know, has multiple growth drivers. Partly the gaming is growing because the production value of games is growing, partly because the number of people who are playing is growing. eSports is more popular than ever. Sports spectatorship is more popular than ever. And so gaming is just a larger and larger market, and it's surprising everybody. And the quality of games is going up, which means that (24:50) to go up. High performance computing has grown, and the killer app is machine learning and deep learning. And that's going to continue to go in production from the hyperscale companies as we expand our reach into enterprises all over the world now, companies who have a great deal of data that they would like to point insight in. Automotive is growing and we're delighted to see that the enterprise is growing as well.
Stephen Chin - UBS Securities LLC:
Great. And as I follow up for Colette, on the gross margin side of things, you guys were guiding margins up nicely for the quarter. And just kind of wondering, looking out further across the year, whether or not the levers that you have available to you currently, if there's further room for expansion, whether it's from product mix, higher ASPs, and/or maybe even some of the platform-related elements such as software services. Just kind of wondering, especially on the software side, how much that can continue to help margins from a platform perspective.
Colette M. Kress - Chief Financial Officer & Executive Vice President:
Sure. Thanks, Stephen. Yes, our gross margins within the quarter for Q1 did hit record levels just due to very strong mix across our products on the Maxwell side both from a gaming perspective as well as what we have in enterprise for pro visualization and datacenter. As we look to Q2, a good review of where we also see gross margins and those are looking at a non-GAAP at about 58%. Mix will again be a strong component of that as our launch of Pascal will come out with high-end gaming and with datacenter, and the growth essentially across all of our platforms will help our overall gross margins. As we go forward, there's still continued work to do. We're here to guide just one quarter out but we do have a large TAM in front of us on many of these different markets, and the mix will certainly help us. We're in the initial stages of rolling out what we have in software services on our overall systems, so don't expect it to be a material part of the overall gross margin but it will definitely be a great value proposition for us for what we put forth.
Operator:
Our next question comes from the line of Deepon Nag with Macquarie. Please proceed.
Deepon Nag - Macquarie Capital (USA), Inc.:
Yeah, thanks, guys, and congratulations on the great quarter. For Q2, could you kind of talk about how much the contribution you expect from Pascal and also maybe give us an update on where you think yield is progressing right now?
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Yeah. Thanks a lot, Deepon. We're expecting a lot of Pascal. Pascal was just announced for 1080 and 1070, and both of those products are in full production. We're in production with Tesla P100, and so all of our Pascal products that we've announced are in full production, so we're expecting a lot. Yields are good. And building these semiconductor devices are always hard, but we're very good at it. And this is now a year behind when the first 16-nanometer FinFET products went into production in TSMC. They have yields under great control. TSMC is the world's best manufacturer of semiconductors, and we work very closely with them to make sure that we're ready for production, and we surely wouldn't have announced it if we didn't have manufacturing under control. So we're in great shape.
Operator:
Our next question comes from the line of Ambrish Srivastava with BMO Capital Markets. Please proceed.
Ting Pong Gabriel Ho - BMO Capital Markets (United States):
Hi. This is Gabriel calling in for Ambrish. Thanks for taking the question. When you recently launched the new GTX GPU product, it looks like your pricing, your MS obviously appears to be higher than your prior generation, and how should we think about your ASP on an even gross margin trend, if you're ramping this product for the rest of the year?
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Yeah, thanks. The thing that's most important is that the value's greater than ever, and one of the things that we know is games are becoming richer than ever. The production values become richer than ever. And gamers want to play these games with all of the settings maxed out. They would like to play at a very high resolution. They want to play it at very high frame rates. When I announced the 1080, I was showing all of the latest and most demanding games running at twice the resolution of a game console, at twice the frame rate of a game console, and it was barely even breathing hard. And so I think one of the most important things is for customers of this segment, they want to buy a product that they can count on and that they can rely on to be ready for future-generation games. And some of the most important future generation games are going be in VR. And so, the resolution's going to be even higher, the frame rate expectation is 90 hertz, and the latency has to be incredibly low so that you feel a sense of presence. And so, I think the net of it all is that the value proposition we delivered with 1080 and 1070 is just through the roof. And if you look at the early response on the web and from analysts, they're quite excited about the value proposition that we brought.
Operator:
And our next question comes from C.J. Muse with Evercore. Please go ahead.
C.J. Muse - Evercore Group LLC:
Yeah, good afternoon. Thank you for taking my question. I guess two questions around the datacenter. I guess first part, how's the visibility here today? And I guess how do you see perhaps the transition from hyperscale to a ramp in HPC? And then I know you guys don't like to forecast over the next couple quarters, but looking out over the next 12 months to 24 months, this part of your business has grown from 8% to 11% year-over-year. And, curious, as you look at one year to two years, what do you think this could be as a percentage of your overall company? Thank you.
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Yeah, C.J., thanks a lot. I think a lot – the answer to a lot of your questions is I don't know. However, there are some things I do know very well. One of the things that we do know is that high-performance computing is an essential and central approach for one of the most important computing models that we know today, which is machine learning and deep learning. Hyperscale datacenters all over the world is relying on this new model of computing, so that it could harvest, it could study all of the vast amounts of data that they're getting to find insight for individual customers to make the perfect recommendation, predict what somebody would anticipate – would look forward to, in terms of news or products, or whatever it is. And so this approach of using computing is really unprecedented. And this is a new computing model, and the GPU is really ideal for it. And we've been working on this for – coming up on a decade, and it explains one of the reasons why we have such a great lead in this particular aspect. The GPU is really the ideal processor for these massively parallel problems, and we've optimized our entire stack of platforms, from the architecture to the design, to the system, to the middleware, to the system software, all the way to the work that we do with developers all over the world, so that we can optimize the entire experience to deliver the best performance. And so this is something that's taken a long time to do. I've a great deal of confidence that machine learning is not a fad. I've a great deal of confidence that machine learning is going be the future computing model for a lot of very large and complicated problems, and I think that all of the stories that you see, whether it's the groundbreaking work that's done at Google and Google DeepMind on AlphaGo, to self-driving cars, to the work that people are talking about and artificial intelligence recommendation chatbots to – boy, the list just goes on and on. And I think that it goes without saying that this new computing model in the last couple of years has really started to deliver very, very promising results. And I would characterize the results as being superhuman results. And now they're going into production, and we're seeing production deployments not just in one or two customers but basically in every single hyperscale datacenter in the world in every single country. And so, I think this is a very, very big deal. And I don't think it's a short-term phenomenon. And the amount of data that we process is just going to grow. And so, those are some of the things I do know.
Operator:
And our next question comes from the line of Mark Lipacis with Jefferies. Please proceed.
Mark Lipacis - Jefferies LLC:
Hi. Thanks for cycling me back in for a follow-up. Sometimes when you introduce a new product, and this is probably for technology, there's kind of a hiccup as the transition happens where the supply chain blows out the older inventory before the new products can ramp in, so people call that an air pocket. So, I was wondering, is that something that you can manage? How do you try to manage that? Did you account for it when you think about the outlook for this quarter? Thank you.
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Yeah, thanks, Mark. Well, product transitions are always tricky, and we take it very seriously. And there's several things that we do know. We have a great deal of visibility to the channel and so we know how much inventory is where and of which kind. And secondarily, we have perfect visibility into our supply chain. And both of those matters need to be taken into account when we launch a new product. And so, anything could happen. The fact of the matter is we are in a high-tech business, and high-tech is hard. The work that we do is hard. The team doesn't take it for granted and we're not complacent about our work. And so, I think that I can't imagine a better team in the world that is to manage this transition. We've managed transitions all the time. And so we don't take it lightly. However, you're absolutely right. I mean, it requires care and the only thing I can tell you is that we're very careful.
Operator:
And our next question comes from the line of Joe Moore with Morgan Stanley. Please proceed.
Joe L. Moore - Morgan Stanley & Co. LLC:
Great. Thank you. I guess along the same lines, can you talk a little bit about the Founders Edition of the new gaming products? Is that different from previous reference designs that you've done? Is there any difference in economics to NVIDIA if you sell Founders Edition?
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
The Founders Edition is something we did as a result of demand from the end user base. The Founders Edition is basically designed by – wholly designed by NVIDIA product. A reference design is really not designed to be an end product. It's really designed to be a reference for manufacturers to use as a starting point. But the Founders Edition is designed so that it could be manufactured, it could be marketed, and customers can continue to buy it from us for as long as they desire. Now, our strategy is to support our global network of add-in card partners and we'll continue do that. We gave them – we gave everybody reference designs like we did before. And in this particular case, we created the Founders Edition so that people who like to buy directly from us, people who like our industrial design, and people who would like the exquisite design and quality that comes with our products that we can do. And so it's designed to be extremely overclockable. It's designed with all the best possible components. And if somebody would like to buy products directly from us, they have the ability to do that. I expect that the vast majority of the add-in cards will continue to be manufactured by our add-in card partners, and that's our expectation and that's our hope. And I don't expect any dramatic change in the amount of shifting of that. So that's basically it. Founders Edition, the most exquisitely engineered add-in card the world's ever seen, directly from NVIDIA.
Operator:
And our next question comes from the line of Harlan Sur with JPMorgan. Please go ahead.
Harlan Sur - JPMorgan Securities LLC:
Good afternoon, and solid job on the execution. At the recent analyst day, I think the team articulated its exposure to developed and emerging markets, and the unit and ASP growth opportunities around EM. Just wondering what are the current demand dynamics that you're seeing in emerging markets? Clearly, I think macro-wise they're still pretty weak but, on the flip side, gaming has shown to be fairly macro-insensitive. Would be great to get your views here.
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
I think you just said it. Depending on which one of our businesses that you're talking about, gaming is rather macro-insensitive for some reason. People enjoy gaming. Whether the economy is good or not, whether the oil price is high or not, people seem to enjoy gaming. Don't forget gaming is not something that people do once a month, like going out to a movie theater or something like that. People game every day, and the gamers that use our products are gaming every day. It's their way of engaging with their friends. They hang out with their friends that way. It's platform for chatting. Don't forget that the number one messaging company in China is actually a gaming company. And the reason for that is because while people are gaming, they're hanging out with their friends and they're chatting with their friends. And so it's really a medium for all kinds of things, whether it's entertaining or hanging out or expressing your artistic capabilities or whatnot. And so gaming, for one, appears to be doing quite well in all aspects of the market. The second thing is enterprise, however, is largely – or hyperscale is largely a U.S. dynamic. And the reason for that is because – U.S. dynamic as well as a China dynamic – because that's where most of the world's hyperscale companies happen to be. And then automotive, most of our automotive success to date has been from the European car companies, and we're seeing robust demand from the premium segments of the marketplace. However, in the future, we're going see a lot more success with automotive here in the United States, here in Silicon Valley. In China we're going to see a lot more global penetration because of our self-driving car platform.
Operator:
And our next question comes from the line of Ian Ing with MKM Partners. Please go ahead.
Ian L. Ing - MKM Partners LLC:
Yes. Thank you. So for July, it looks like you've got some operating expense discipline. Given some hiring activity in April, you're down sequentially. Is that related to the timing of some tape-out activity? And as Pascal rolls out, what should the shape of the tape-outs be, do you think, for the upcoming quarters?
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Well, all of the Pascal chips have been taped out. But we still have a lot of engineering work do. The differences are minor. We're a large company and we have a lot of things that we're doing. I wouldn't overstudy the small deltas in OpEx. We don't manage things a dollar at a time, and we're trying invest in the important things. On the other hand, this company is really, really good about not wasting money. And so we want to make sure that on the one hand we invest into opportunities that are very important to our company, but we just have a culture of frugality that permeates our company. And then lastly, from an operational perspective, we've unified everything in our company behind one architecture. And whether you're talking about the cloud or workstations or datacenters or PCs or cars or embedded systems or autonomous machines, you name it, everything is exactly one architecture. And the benefit of one architecture is that we can leverage one common stack of software. And that base software, it really streamlines our execution. And so it's an incredibly efficient approach for leveraging our one architecture into multiple markets. So those three aspects of how we run the company really helps.
Operator:
And our next question comes from the line of Blayne Curtis with Barclays. Please go ahead.
Blayne Curtis - Barclays Capital, Inc.:
Hey, guys. Thanks for taking my question and nice results. Just curious. Two questions. Jen-Hsun, you talked about the ramp of deep learning and you kind of talked about that you're going use GPUs for both learning as well as applying the inferences. Just curious, what stages – you mentioned all these customers. What stages are all these customers? Are they actually deploying it in volume? Are they still more your sales for learning? And then you said all segments up. Just curious, OEMs finally hitting some easy compares. Is that also going be up year-over-year?
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
I think (43:42)
Colette M. Kress - Chief Financial Officer & Executive Vice President:
The OEM business will not be up year-over-year.
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
I think OEM business is down year-over-year, isn't it?
Colette M. Kress - Chief Financial Officer & Executive Vice President:
Right. And so on Q2, we'll probably follow along in Q2 along with overall PC demand, which is not expected to grow. So we'll look at that as our side product and probably would not be a growth business in Q2.
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Yeah, so, Blayne, you know that our OEM business is a declining part of our company's overall business, and not to mention that the margins are also significantly below the corporate average. And so that would suggest that it's just increasingly less important part of the way that we go to market. Now, what I don't mean by that is that we don't partner with the world's large OEMs. HP, Dell, IBM, Cisco, Lenovo, all of the world's large enterprise companies are our partners. We partner with them to take our platforms, our differentiated platforms, our specialty platforms to the world's markets, and most of them are related to enterprise. We just do less and less volume, high-volume components devices. Generic devices like cell phones that we got out of, generic PCs that we've gotten out of, largely we tend not to do business like that anymore. We intend to focus on our differentiated platforms. Now, you mentioned learning and training and inferencing. First of all, training is production. You can't train a network just once. You have to train your network all the time. And every single hyperscale company in the world is in the process of scaling out their training because the networks are getting bigger. They want their networks to do even better. The difference between a 95% accurate network and a 98% accurate network or a 99% accurate network could mean billions of dollars of differences to Internet companies, and so this is a very big deal. And so they want their networks to be larger. They want to deploy their networks across more applications, and they want to train their network with new data all the time. And so training is a production matter. It is probably the largest HPC high performance computing application on the planet that we know of at the moment. And so we're scaling – we're ramping up training for production for hyperscale companies. On the other hand, I really appreciate you asking about the inferencing. We recently – well, this year, several months ago we announced the M4, the Tesla M4 that was designed for inferencing. And it's a little tiny graphics card, a little tiny processor, and it's less than 50 watts. It's called the M4. And at GTC, I announced a brand-new compiler called the GPU Inference Engine, GIE. And GIE recompiles the network that was trained so that they can be optimally inferenced at the lowest possible energy. And so not only are we already 50 watts, which is low-power, we can also now inference at a higher energy efficiency than any processor that we know of today, better than any CPU by a very, very long shot, better than any FPGA. And so now hyperscale companies could use our GPUs for both training, and they use exactly the same architecture for inferencing and the energy efficiency is really fantastic. Now, the benefit of using GPU for inferencing is that you're not just trying to inference only. You're trying to oftentimes decode the image or you could be decoding the video. You inference on it and you might even want to use it for transcoding, which is to re-encode that video and stream it to whoever it is that wants to share live video with. And so the (48:10) that you want to do on the images and the video and the data is more than just inferencing, and the benefit of our GPU is that it's really great for all of the other stuff, too. And so we're seeing lot of success in M4. I expect M4 to be quite a successful product. And hyperscale datacenters, my expectation, we'll start to ramp that into production Q2, Q3, Q4 timeframe.
Operator:
And our next question comes from the line of Ross Seymore with Deutsche Bank. Please go ahead.
Ross C. Seymore - Deutsche Bank Securities, Inc.:
Hi. Thanks for letting me ask a question. On the automotive side, I just wondered – and Colette, in your CFO commentary, you mentioned product development contract as part of the reason it was increasing. Can you just give us a little bit of indication of what those are? And is the percentage of the revenue coming from those increasing? And then maybe, finally, is that activity indicative of future growth in any way that can be a meaningful for us to track?
Colette M. Kress - Chief Financial Officer & Executive Vice President:
Sure. Thanks for the question. So in our automotive business, there's definitely a process even before we're shipping platforms into the overall cars that we're work jointly with the auto manufacturer start-ups and others on what may be a future product. Many of those agreements continue, and will likely continue going forward, and that's what you see incorporated in our automotive business. So yes, you'll probably see this continue and go forward. It's not necessarily consistent. It starts in some quarters, bigger in other quarters, but that's what's incorporated in our automotive.
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Colette, let me just add one thing. The thing to remember is that we're not selling chips into a car. We're not selling – you know that DRIVE PX is the world's first autonomous driving car computer that's powered by AI. It's powered by deep learning. And we're seeing lot of success with DRIVE PX, and as Colette mentioned earlier, there's some 80 companies that we're working with, whether it's tier 1s, or OEMs, or start-up companies all over the world that we're working with in this area of autonomous vehicles. And the thing to realize is you're not selling a chip into that car. You're working with a car company to build an autonomous driving car. And so that process requires a fair amount of engineering. And so we have a mechanism. We have a development mechanism that allows car companies to work with our engineers to collaborate to develop these self-driving cars, and that's what most of that stuff that Colette was talking about.
Operator:
And our next question comes from the line of Craig Ellis with B. Riley & Company.
Craig A. Ellis - B. Riley & Co. LLC:
Thanks for taking the question and congratulations on the revenue and margin performance. Jen-Hsun, I wanted to follow up on one of the comments that you made regarding Pascal. I think you indicated that all Pascal parts had taped out. So the question is, if that is the case, will we see refresh activity across all of the platform groups in fiscal 2017? Or in fact will some of the refresh activity be taking place in fiscal 2018? So what's the duration of the refresh that we're looking at?
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Well, first, I – thanks for the question, and we don't comment on unannounced products as you know. I hate to ruin all of the surprises for you. But Pascal is the single most ambitious GPU architecture we have ever undertaken, and this is really the first GPU that was designed from the ground up for applications that are quite well beyond computer graphics and high-performance computing. It was designed to take into consideration all of the things that we've learned about deep learning, all of the things that we've learned about VR. For example, it has a brand new graphics pipeline that allows Pascal to simultaneously project into multiple services at the same time with no performance penalty. Otherwise, it would degrade your performance in VR by a factor of two, just because you have two services you're projecting into. And we can do all kinds of amazing things for augmented reality, other types of virtual reality displays, surround displays, curve displays, dome displays. I mean, there's all kinds of – holographic displays, there's all kinds of displays that are being invented at the moment, and we have the ability to now support those type of displays with a much more elegant architecture without degrading performance. So Pascal is – whether it's AI, whether it's gaming, whether it's VR, is really the most ambitious project we've ever undertaken, and it's going go through all of our markets. The application for self-driving cars is going be pretty exciting. It's going go through all of our markets. And so we're – of course, we have plenty to announce in the future but we've announced what we've announced.
Operator:
And our next question comes from the line of Romit Shah with Nomura Research. Please go ahead.
Romit J. Shah - Nomura Securities International, Inc.:
Yes. Thanks very much. Jen-Hsun, I was hoping you could just share your view today on fully autonomous driving because Mobileye's chairman has said very recently that the technology basically isn't ready and that fully autonomous cars won't be available until – I think he was saying 2019. And I guess my question is well, one, I'd love your view on that and, two, whether cars are fully autonomous or autonomous in certain environments, say, one year or two years out, does it impact the trajectory of your automotive business?
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
First of all, to – working on full autonomy is a great endeavor. And whether we get there 100%, 90%, 92%, 93% is in my mind completely irrelevant. The endeavor of getting there and making your car more and more autonomous – initially, of course, we would like to have a virtual co-pilot. Having a virtual co-pilot is the way I get to work every day. Every single day I drive my Model S and every single day I put it into autonomous mode and every single day it brings me joy. And I'm not confessing necessarily, but texting a little bit is okay. And so I think that the path to full autonomy is going to be paved by amazing capabilities along the way. And so we're not waiting around for 2019. We'll ship autonomous vehicles by the end of this year. And so, I understand that we're three years ahead of other people's schedules. However, we also know that DRIVE PX 2 is the most advanced autonomous computing – car computer in the world today. And it's powered by AI fully. And DRIVE PX 2 – there will be a DRIVE PX 3, there will be a DRIVE PX 4, and then by 2019 I guess we'll be shipping DRIVE PX 5. So those – our roadmap is just like that. That's how we work as you guys know very well. And so I think there's a point – there's a lot of work to be done, which is the exciting part. The thing about a technology company, a thing about any company, unless there's great problems and great challenges that we can help solve, what value do we bring? And what NVIDIA does for a living is to do what – to build computers that no other company in the world can build. Whether it's high-performance computers that are used to power a nation's supercomputers or deep learning supercomputers so that we can gain insight from data or self-driving car computers so that autonomous cars can save people's lives and make people's lives more convenient, that's what we do. This is the work that we do and I'm delighted to hear that we're three years ahead of the competition.
Operator:
Our next question comes from the line of Suji De Silva with Topeka Capital Markets.
Suji De Silva - Topeka Capital Markets:
Hi, Jen-Hsun. Hi, Colette. Congratulations on the impressive results here. On the datacenter business, is there an inflection going on with deep learning with the software maturity that's driving some at this point? And can you give us any metrics, Jen-Hsun, for how to think about the size of this opportunity for you? I know it's hard but things like server attach rates, what percent of servers you could attach? Will it be an M4 in the high-end in every box, or maybe the number of GPUs a single deep learning implementation has? Something like that; that would help. Thanks.
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
Yes. The truth is that nobody really knows how big this deep learning market is going to be. Until a couple of two years, three years ago, it was really even hard to imagine how good the results were going to be. And if it wasn't because of the groundbreaking work that was done at Google and Facebook and other researchers around the world, how would we have discovered that it was going to be superhuman? The work that recently was done at Microsoft Research, they've achieved superhuman levels of inferencing that – of image recognition and voice recognition that's really kind of hard to imagine, and these networks are now huge. The Microsoft research network, superdeep network is 1,000 layers deep. And so training such a network is quite a chore. It is quite an endeavor, and this is a problem that high performance computing will have to be deployed, and this is why our GPUs are so sought after. In terms of how big that's going be, my sense is at almost no transaction with the Internet will be without deep learning, or some machine learning inference in the future. I just can't imagine that. There's no recommendation of a movie, no recommendation of a purchase, no search, no image search, no text that won't somehow have passed through some smart chatbot or smartbot, or some machine learning algorithm so that they could make the transaction more – make the inference more – requests more useful to you. And so I think this is going to be a very big thing, and then on the other hand, the enterprises – we use deep learning all over our company today. And we're not – we had the benefit of being early, because we saw the power of this technology early on. But we're seeing deep learning being used now in medical imaging all over the world. We're seeing it being used in manufacturing. It's going to be used for scientific computing. More data is generated by high performance computers and supercomputers than just about anything. They generate through simulation. They generate so much data that they have to throw the vast majority of it away. For example, the hadron collider. Whenever the protons collide, they throw away 99% of the data, and they're able to barely keep up with just that 1%. And so by using machine learning and our GPUs, they could find insight in the rest of the 99%. So there are just applications go on and on and on, and people are now starting to understand, this deep learning, it really puts machine learning and puts artificial intelligence in the hands of engineers. It's understandable, and that's one of the reasons why it's growing so fast. And so I don't know exactly how big it's going to be, but here's my proposition. This is going to be the next big computing model. The way that people compute is that in the past, software programmers wrote programs, compiled it, and in the future, we're going to have algorithms write the software for us. And so that's a very (01:01:09) way of computing, and I think it's a very big deal.
Operator:
And our next question comes from the line of David Wong with Wells Fargo. Please go ahead.
David M. Wong - Wells Fargo Securities LLC:
Hey, thanks very much. In automotive, what product are your revenues coming from currently? Is DRIVE PX at all significant? Or are your sales primarily DRIVE PX, or something else?
Jen-Hsun Huang - Co-Founder, President, CEO & Director:
The primary parts of our automotive business today comes from infotainment and the premiere infotainment systems, for example the virtual cockpit that Audi ships, and I – the vast majority of our development projects today come from DRIVE PX (01:01:51) on those projects. We probably have 10 times as many autonomous driving projects as we have infotainment projects today, and we have a fair number of infotainment projects. And so that gives you a sense of where we were in the past, and where we're going in the future.
Operator:
And I'm showing no further questions at this time, Mr. Chanda. Please, I'll turn the call over to you.
Arnab K. Chanda - Senior Director, Head of Investor Relations:
We've had a great start to the year with strong revenue growth and profitability. Pascal is a quantum leap in performance for AI, gaming, and VR, and is in full production. Deep learning is springing across every industry, making datacenter our fastest growing business. With growing worldwide adoption of AI, the arrival of VR and the rise of self-driving cars, we're really excited about the future. Thanks for tuning in.
Operator:
Ladies and gentlemen, that concludes today's conference call. We thank you for your participation and we ask that you please disconnect your line. Have a great day, everyone.
Executives:
Arnab K. Chanda - Senior Director, Head of Investor Relations Colette M. Kress - Chief Financial Officer & Executive Vice President Jen-Hsun Huang - President, Chief Executive Officer & Director
Analysts:
Vivek Arya - Bank of America Merrill Lynch Mark Lipacis - Jefferies LLC Hans C. Mosesmann - Raymond James & Associates, Inc. Ting Pong Gabriel Ho - BMO Capital Markets (United States) C.J. Muse - Evercore ISI Stephen Chin - UBS Securities LLC Sanjay Chaurasia - Nomura Securities International, Inc. Ross C. Seymore - Deutsche Bank Securities, Inc. Harlan Sur - JPMorgan Securities LLC Deepon Nag - Macquarie Capital (USA), Inc. Joe L. Moore - Morgan Stanley & Co. LLC Matthew D. Ramsay - Canaccord Genuity, Inc. Christopher Hemmelgarn - Barclays Capital, Inc. Christopher Adam Jackson Rolland - FBR Capital Markets & Co. Rajvindra S. Gill - Needham & Co. LLC Brian Alger - ROTH Capital Partners LLC
Operator:
Good afternoon, my name is Ash, and I'll be your conference operator today. I would like to welcome you to the NVIDIA Financial Results Conference Call. All lines have been placed on mute to prevent background noise. After the speakers' remarks, there will be a question-and-answer period. I will now turn the call over to Arnab Chanda, Vice President of Investor Relations at NVIDIA. You may begin your conference.
Arnab K. Chanda - Senior Director, Head of Investor Relations:
Thank you. Good afternoon, everyone, and welcome to NVIDIA's conference call for the fourth quarter of fiscal 2016. With me on the call today from NVIDIA are Jen-Hsun Huang, President and Chief Executive Officer; and Colette Kress, Executive Vice President and Chief Financial Officer. I'd like to remind you that today's call is being webcast live on NVIDIA's Investor Relations website. It is also being recorded. You can hear a replay by telephone until February 24, 2016. The webcast will be available for replay up until next quarter's conference call to discuss Q1 financial results. The content of today's call is NVIDIA's property. It cannot be reproduced or transcribed without our prior written consent. During the course of this call, we may make forward-looking statements based on current expectations. These forward-looking statements are subject to a number of significant risks and uncertainties and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent forms 10-K and 10-Q and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All our statements are made as of today, February 17, 2016, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO Commentary, which is posted on our website. With that, let me turn the call over to Colette.
Colette M. Kress - Chief Financial Officer & Executive Vice President:
Thanks, Arnab. Revenue reached a record in the fourth quarter totaling $1.4 billion, up 12% from a year earlier, up 7% sequentially, and above our outlook of $1.3 billion. Our full year revenue crossed above $5 billion to a record $5.01 billion, which was up 7% from the previous year. Quarterly growth was broad-based with expansion across each of our four market platforms
Operator:
Certainly. Our first question comes from the line of Vivek Arya with Bank of America Merrill Lynch. Please proceed with your question.
Vivek Arya - Bank of America Merrill Lynch:
Thanks for taking my question, and congrats on the very good growth and execution. My first question, Jen-Hsun, is on the gaming segment. For the last two years it's grown at over 30% a year. I don't know if many other multi-billion-dollar businesses in semis that are growing at this pace. The question really is how sustainable is this growth? I understand the drivers, but could you help us ballpark that going forward over the next two years, three years, do you think of this as a 10%, 15%, 5% growth opportunity? Any guidance there would be extremely helpful.
Jen-Hsun Huang - President, Chief Executive Officer & Director:
Yeah. Thanks a lot, Vivek. First of all, I think you captured the essence of it in your question. GeForce is really not a chip business anymore; it's really a gaming platform business. And when you think about it from a gaming platform business, it has to be thought of in the context of the whole gaming ecosystem and the gaming industry. It's $100 billion large. And when you think about it that way and you drive the business that way and you create value that way, I think the prospects for our growth there is still quite significant. There's several different ways that we can grow with the market. First of all, when we introduced new game platforms and this year – the last couple of years, we've introduced Maxwell; it's the most successful gaming platform we've ever introduced. The install base of about 100 million GeForce gamers in the world has an opportunity to upgrade to a new platform. Another reason why we can grow is because the production value continues to increase; the graphics richness continues to increase. And we do that by inspiring the industry, providing a technology that helps it include our technology in a much easier way; and the way that we do that is called GameWorks. All of the physics simulations, all of the visual simulations, all the lighting simulations and all of the things that make games beautiful today are easy to include by just supporting GameWorks; and it's been an enormous success for us. And, of course, the developing countries are still doing incredibly well. There are many countries around the world that are just starting to get into PC gaming. Southeast Asia is growing incredibly. And then not to mention that gaming is no longer just gaming. Gaming is all about sports now. But we're starting to see a new culture, a new dynamic in gaming even beyond that. It's really becoming a platform by which people could share and a platform by which they could artistically express themselves. And if you look at some of these games today, it's something that you enjoy well beyond just playing the game. You use the game as an editor to tell stories. And so these games, like GTA 5, it's just fantastic for telling stories. And so you can see now that the gaming platform's going beyond games, it's going beyond sports; and now it's a creative platform. And so there's just all these wonderful ways that the game industry has continued to be vibrant; and my sense is that we're going to continue to grow with it.
Vivek Arya - Bank of America Merrill Lynch:
Got it. And as a follow-up, Jen-Hsun, on your automotive business. As you move from infotainment systems that are graphics-intensive to more advanced computing systems, do you think it changes the competitive environment? And what I'm referring to is we have seen Qualcomm and others enter the segment and they are making the case that they can integrate a lot of different piece parts and tie that to their processor. And I'm trying to draw a parallel with what you had on the smartphone side where you were specializing in one part, but others could integrate other parts and become more successful. Is there going to be a similar situation in auto? Or do you think that we should read it in a different way as to how your competitive situation can evolve in autos as computing becomes a bigger part of the application?
Jen-Hsun Huang - President, Chief Executive Officer & Director:
Well, we have to be mindful of competition. And there's a lot of different ways to compete, there's a lot of different ways to bring value; and surely what you described is one way to compete. Those aren't really the segments in the market that we'll address. The way that we think about infotainment is there are segments of the infotainment market, surely the parts of the market that we serve incredibly well. The richness of the displays, the number of displays and how the displays are going be used in the coming years are going to continue to expand. You know the display costs are coming down and OLED displays are become cheaper. There's so many different ways to bring visualization into the car to enhance the driving experience. You can also imagine how artificial intelligence technology could change the way infotainment systems are even used. And one of our strategies, of course, is to bring artificial intelligence technology to enhance how the driver communicates with the car. And so there's all kinds of new technologies that we're going deploy into the infotainment system, leveraging our expertise in deep learning. The part of the market that you're starting to talk about is the segment of the market that we really introduced into the marketplace, which is the autonomous driving computer. We started talking about it several years ago, I think it was like three years at CES, when I introduced the DRIVE PX, where we imagined that in the future a car would also have a supercomputer inside that is powered by deep learning, that's powered by artificial intelligence. And that takes in the sensor input continuously from the car, what's surrounding the car and infer from it the appropriate thing to do. That vision three years ago seemed a little bit, if you will, outer space. But I think that it is very clear now that the technology that we're bringing to bear, deep learning, is really the best approach for helping car companies go beyond ADAS, which is going be a commodity in the coming years as you can imagine, go beyond ADAS and move towards assisted driving to full autonomous driving. And so I think that we can add a lot of value there. PX 2 was really invented to allow OEMs to scale that entire range from assisted driving, all the way to fully-assisted driving. And that's one of the reasons why we can support one chip all the way up to four chips, from passive cooling all the way up to integrating directly into the self-driving EV water cooling system that's quite available for most EV cars with liquid cooling. And so I think that our strategy there is going to work out quite well. We add a lot of value. It's very algorithm-rich, it's very software-rich; and I think our DRIVE PX platform is really quite state-of-the-art.
Operator:
Our next question comes from the line of Mark Lipacis with Jefferies. You may proceed with your question.
Mark Lipacis - Jefferies LLC:
Hi. Thank you for taking my questions. First question, on the TDS business – I'm sorry, the Tegra Development Services – you noted that that was an important driver of growth. And can you give us a little bit more color on that business? How big is that? What end markets are you working with? What are you helping customers do? Hi. Can you hear me?
Jen-Hsun Huang - President, Chief Executive Officer & Director:
Actually, I'm just trying to figure out what your question was. Let me see. I guess I'd be reluctant to announce anything today, but there are semi-custom businesses that people need our help on. And we're open for business to help select partners develop proprietary systems that leverages the wealth of technologies that we have, whether it's in visual computing or deep learning or supercomputing, so that we can create systems and products and services that the world has never had before. And so that's an area that I think is of interest to us; and it's an area that we'll likely see a lot more success in the future. But there's not much to really announce today.
Mark Lipacis - Jefferies LLC:
Okay. Fair enough. And the gross margins – second question on the gross margins – they've gone over the last three years from the low-50%s and pushing through 57% now. At what point do these asymptote out? How should we be thinking about that? Thank you.
Jen-Hsun Huang - President, Chief Executive Officer & Director:
So I appreciate that question. There are lot of moving parts in our gross margins business – gross margins. Of course, our enterprise businesses is richer in gross margins; our consumer business tends to be lower in gross margins. At the highest level, the way I would think of our company's gross margins is really the nature of our business model is changing. And if you think about our business model a long time ago, it used to be a chip business, but today we're really a differentiated specialty platform business. And what I mean by platform business is it's, of course, the chips, the systems, but it's largely about the differentiated software that's on top of it. And so, increasingly, you're going to find that our businesses is software-rich, it's services rich. And if that's the case, one would think that our business model would become increasingly of that nature; and I think you're just seeing the reflection of that. As our company continues to move towards our differentiated platforms, which was, call it, 50% just a few years ago and it's now reaching some 80% now; as we move into these specialty differentiated platforms, the software content is just much, much higher. And our customers who work with us are not buying chips for their systems, for their commodity systems, but they're looking for a platform to solve a particular problem. And the problems that we help to solve, the solution that we bring to bear, is so high-valued that I think that increasingly you should expect that – well, you should hope and I hope myself – that our gross margins continue to move along with the change in our business model.
Operator:
Our next question comes from the line of Hans Mosesmann with Raymond James. You may proceed with your question.
Hans C. Mosesmann - Raymond James & Associates, Inc.:
Great. Thanks, and congratulations guys. Hey, Jen-Hsun, can you give us an update on the high-performance compute side of the business? How will Pascal compare to the upcoming other solutions in the market and specifically Intel's Knights Landing? And I have a follow-up. Thanks.
Jen-Hsun Huang - President, Chief Executive Officer & Director:
Yeah. Hans, thank you. Our high-performance computing business uses an architecture we call accelerated computing. Accelerated computing is a model of computing that we invented almost 10 years ago, and it's a very unique way of doing computing and it takes advantage of the strength of the CPU, as well as the advantage of the world's most parallel processor called the GPU. It is very software-intensive, it's very mathematics-intensive, it's very algorithm-intensive. And it's a problem that when applied to some verticals can accelerate computing dramatically. We see accelerations of 5x, 10x, 20x quite normally, quite regularly. And the way that you translate this benefit to a customer is that it reduces their costs. Instead of building a supercomputer that may cost as much as $500 million, the supercomputer would be the world's best at $100 million. That's a pretty substantial reduction in expenses. The power bill that they would spend on a regular basis would be dramatically reduced. And so datacenters and supercomputing centers save an enormous amount of money. On the other hand, the researchers see a substantial boost in their application throughput. And so that's one of the reasons why accelerated computing is doing really well. We're seeing a couple of different drivers for accelerated computing and high-performance computing, our datacenter business. Accelerated computing itself for supercomputing applications, whether it's weather simulation or molecular dynamics simulation, continues to grow. But the big killer app that we're starting to see – and we've been cultivating this for several years now and it's now really turning the corner and going into turbocharge in growth – is deep learning. Almost in every field of science, as well as for web services companies, artificial intelligence helps them wade through, comb through just massive mounds and oceans of data to discover insight. And so deep learning and using artificial intelligence technology across all fields of science – I'm super excited about the work that's going be done in medicine – it's really going to see some great adoption. I think we mentioned that in just a couple years ago, we had 100 companies working with us in the area of deep learning and now it's ballooned to 3,500. That's quite a large scale growth. And it's in industries, all the way from life sciences to supercomputing of course, to web services of course, to even industrial. And the application for industrial would be Internet of Things. All of these sensors all around the world collecting data needs artificial intelligence software, deep learning software to reveal insight. In terms of our positioning relative to the competition, this is an area that we have a real advantage; and we have a real advantage for several reasons. The incremental cost to our company – the incremental cost of engineering, accelerated computing – into our normal course of running our GPU business, GeForce business is incremental. And so the system, the entire system, the 10,000 people in our company can quite easily, if you will, continue this rhythm – and quite a high velocity rhythm – of bringing on new GPUs that are great for accelerated computing and great for gaming, of course, and great for workstations in its natural course of doing work. This is not adjunct business to us; this is our core business. And at the core that is our fundamental advantage. It's a singular motion, singular execution, singular investment, singular architecture, incredibly leveraged. And the execution, as a result, is just absolutely flawless. And so I think in the end that's our situation.
Hans C. Mosesmann - Raymond James & Associates, Inc.:
Very helpful. Thanks, Jen-Hsun.
Jen-Hsun Huang - President, Chief Executive Officer & Director:
Yeah. Thank you very much.
Operator:
Our next question comes from the line of Ambrish Srivastava of BMO Capital Markets. You may proceed with your question.
Ting Pong Gabriel Ho - BMO Capital Markets (United States):
Hi. This is Gabriel Ho calling in for Ambrish. Thanks for taking my question. Just want to follow-up on your Tesla business. I think in the recent earnings call Cray actually iterated its expectation of over 50% of its $825 million revenue in the fourth quarter of this calendar year. And I think they cite its drivers one of the three supercomputers actually has used Pascal. So how should we think about the benefit to your Tesla business?
Jen-Hsun Huang - President, Chief Executive Officer & Director:
Well, Cray is a very important partner of ours. And the thing that's really exciting for me is to see them transition their business – not transition, but transform their business from one that is really focused on supercomputing centers to one that is also working on big data. This this an area where we can add a lot of value to them. We have a lot of expertise in this area. And as they continue to evolve their market footprint beyond supercomputing centers and now into large enterprises, I think they could find a lot of success. And so they're seeing a lot of success in this area. Big data analytics is – we're square in their bulls eye and I'm quite excited for them in the work that they're doing there. And so they're a good customer for us, a great partner of ours; and I'm excited to see their ongoing success. The thing that we're all seeing is that big data analytics – the most powerful weapon for big data analytics has recently been discovered. Deep learning is just a fantastic new computing model. It is able to discover insight that is provably now superhuman. Its dimensionality in thinking through data is unrivaled than any approach that we've learned in the past. And now that's one of the reasons why industries all over the world, from life sciences, to industry, to manufacturing, to supercomputing, are jumping onto deep learning bandwagon. And so I think their adoption of Tesla, the NVIDIA GPU, is going to be quite a successful one.
Ting Pong Gabriel Ho - BMO Capital Markets (United States):
Okay. Thanks. As a follow-up, I think you seem to spend about $90 million in legal expense. And how should we think about in fiscal 2017? And also, can you give us an update where you are in the cases of Qualcomm and Samsung?
Jen-Hsun Huang - President, Chief Executive Officer & Director:
Well, just as a backdrop, we litigated against Samsung last year and the expenses was what you were referring to. At the core of it, fundamentally philosophically we believe that it is inappropriate and it's wrong for Samsung to use NVIDIA's technology, technology that has cost us billions of dollars to invent, and to use it without compensating us. At the core, I just think that's just wrong. And we think it's wrong; and that's the reason why we decided to litigate – to sue Samsung. The ITC has passed its early decisions, and we disagree with them. We're disappointed by them. It is unfortunate that the business courts couldn't see through the obviously complex data associated with the technology. But we're disappointed by it. We've appealed for a review. And hopefully in the near term, we'll discover what the ITC will do. Bu t I still believe that it was the wrong thing to for Samsung to use technology that companies who are specialized in these fields invent and to use it without compensation. And I'm disappointed with the decision from the ITC, but so be it. Next year, we have plenty of things to go invest in and we have plenty of growth drivers. You know that we have four powerful growth drivers in our company
Operator:
Our next question comes from the line of C.J. Muse with Evercore ISI. You may proceed with your question.
C.J. Muse - Evercore ISI:
Yeah. Good afternoon. Thank you for taking my question. I guess first question on the auto side. Trying to get my arms around how we should think about growth here in calendar 2016 off the 75% growth in 2015. I guess, if you could kind of parse between your backlog for infotainment, your outlook there, as well as what kind of ramp you see with the product development contracts on the ADAS side?
Jen-Hsun Huang - President, Chief Executive Officer & Director:
So two questions there. First of all, our pipeline. We've talked about our pipeline several times. We've shipped probably 5 million, 6 million cars. We have another 20 million, 25 million cars to ship in our pipeline. And so these are design wins that took quite a few years to have won and quite a few years of engineering to ramp into production. So we have a pretty good visibility of the pipeline and the opportunities that are ahead of us. Probably there's some market dynamics that's helpful to some of the design wins, the segments that we serve. Of course, at the time, a long time ago, it's hard to tell, but it's very clear now that the computerization of cars is a highly desirable end user feature. And the customers, the partners that we worked with, the car companies we worked with, to computerize their cars, whether it's Audi or Tesla whose cars are heavily computerized, their growth prospects in the coming years are quite good. And so I think that that's one that we have a clear view of the pipeline, and I think the mega trends of the computerization of cars is in our favor. Now you mentioned – secondarily, we introduced this platform called DRIVE PX. It's our autonomous driving car computer platform. And the recent success of ADAS has really inspired just about every car company in the world to look beyond ADAS. And what's beyond ADAS is self-driving cars. And it could be partially assisted, it could be mostly assisted and it could be completely assisted. And in each one of those levels of autonomy, a different amount of computation would have to be deployed. And we've created a scalable architecture that allows car companies to develop cars that are partially assisted, all the way to completely assisted. We're working with quite a large number of customers now, car companies, start-up companies, companies that are largely cloud-based and have an enormous amount of data that they could transform into an automotive service, transportation as a service. And so we're working with a whole lot of different types of companies, and I think this is going to be an area of quite a significant industrial revolution; and arguably quite a gigantic society good in the long-term. So anyways we're working on a lot of projects there.
Operator:
Our next question comes from the line of Stephen Chin with UBS. You may proceed with your question.
Stephen Chin - UBS Securities LLC:
Hi, there. Thanks for taking the questions. Jen-Hsun, the first one for you, if I could. In terms of the deep learning, machine learning opportunity, I was wondering if you could help quantify sort of the longer-term silicon TAM for the opportunity both in datacenter and automotive? And I guess more of near-term, any thoughts on what kind of development revenues could be generated for these machine learning type platforms in the near-term?
Jen-Hsun Huang - President, Chief Executive Officer & Director:
Sure. Thanks. I think part of the answer is I'm not sure. Part of the answer is I'm not sure. So with that as a disclaimer, let me tell you why I'm so enthusiastic about it. There are many problems that computer science has been trying to solve, which algorithmically is just impossible to solve. There's no known way of a human-described algorithm that completely captures the noisy and long tail of society. And it could be almost any problem. It could be weather-related product type problems, it could be market-related type problems, it could be all kinds of purchasing-related challenges and all kinds of data. It could be life sciences, as we know that the human body is not in a perfect condition all the time. There's that randomness that plays a role in understanding molecular science. And so there are so many different types of areas where there is no simple Newtonian physics equation that can describe the nature. And so in that particular case, using an enormous amount of data to train a neural net, to train software, to rewrite the software, if you will, using an enormous amount of computation is an pretty exciting computation model. I think this is a brand new computing model, one that is going to augment the traditional model of symbolics and computer programming. This is going to be a data-driven type of computing model. And in this particular case, GPU-accelerated computing is really quite ideal. And the computing model that we've invented some 10 years ago is really quite ideal. How big is it? I think that it could be quite significant. And we're starting to see, of course, the type of companies that are jumping on top of the deep learning bandwagon. They're great companies, from Google, to Facebook, to Baidu, to IBM, to Alibaba, to just about every hyperscale web services company in the world is jumping on this because they have enormous amounts of data and it has very, very long tails. And traditional segmentation is too contrived of a approach to find great insight. Now the companies with a great deal of web-based data, cloud-based data has already starting to engage in this area. They're starting to implement artificial intelligence into one application after another. And I think we've already heard them announce that it's very likely they'll put artificial intelligence into every single application they have. We're starting to see this sweep across industries. The automotive industry, of course, has the longest tail as the world is a very noisy place. And in order to create a car that can navigate through it, the long tail of a very complicated world has to be handled somehow. Writing software programs is just not going do it. And so using an ongoing, learning artificial intelligence network could be exactly the solution for it; life sciences, industries, manufacturing, supercomputing, financial services. I mean the list goes on and on and on, and we're seeing a lot of enthusiasm there. Before everybody can use deep learning, they have to train a network. And this is an area where we have a great deal of expertise. This year, as you know, we also announced our first hyperscale inferencing engine. It's our first end-to-end training-to-inferencing – inferencing is predictions – the application of the network. And so from training all the way to inferencing, we now have a complete architecture that is architecturally compatible. The Tesla M40 is for training and the Tesla M4 is for inferencing. The M4 is a little, tiny credit card-sized GPU, and very low powered, incredibly energy efficient; and you can connect it into just about any hyperscale data center in the world. And we're sampling customers now. The results are quite exciting. Customers are very enthusiastic about it. And I think we could dramatically reduce the cost of datacenters all over the world as they start to ramp up artificial intelligence in their everyday workload.
Stephen Chin - UBS Securities LLC:
Okay. Appreciate that color, Jen-Hsun. And as a quick follow-up, I had one for Colette on the inventory levels. Colette, just given where inventories ended for the quarter – on a days and dollars basis it's roughly comparable to a number of quarters back when revenues were about 20% to 30% lower than where it is today. Is this a new level that the company can continue operating at just based on supply chain efficiencies? Or is this just sort of the seasonal volatility in this number or any other kind of average ASP of the products that you're carrying? Thanks.
Colette M. Kress - Chief Financial Officer & Executive Vice President:
Yeah. Stephen, thanks so much for the question. Our inventory levels that we are holding here, they're definitely going to swing a bit in terms of the mix, in terms of our platform. But what we have right now, we do have a very healthy level of inventory. And we have a great team of people managing all of those different pieces, both for the channel, for our partners and definitely for what we need to ship going forward. So I don't think we look at a number to exactly optimize in any single one quarter, as we do make sure that we are prepared for the platforms coming down the pipeline, as well as what customers need. But you're correct, it's probably at a fairly healthy low level at this time.
Operator:
Our next question comes from the line of Sanjay Chaurasia with Nomura Securities. You may proceed with your question.
Sanjay Chaurasia - Nomura Securities International, Inc.:
Hi, Jen-Hsun. One question on deep learning. I was wondering if you could talk about relative opportunity sizes in training and inference part of the deep learning? Clearly, you have a strong position on the training side. I would love to hear your thoughts on the inference side. My understanding is there's a lot of custom chips are being built in the industry on the inferencing side. So I would love to get your color on what competition you will see on that front?
Jen-Hsun Huang - President, Chief Executive Officer & Director:
Sure. Here's my guess. I think long-term, training will be half of the overall market. And the reason for that is because training is so heavyweight. And in the long-term – well, not long-term, now, you're training your network constantly. You create a network, you want to improve this network as fast as you can because you have so much valuable data and so much insight that you can go after. And you deploy the network for inferencing which collects brand new data, and the world looks completely different to you. You now collect that data and you use that data to train your network. I think that network training is going to be a continuous basis and we're seeing that absolutely. Also, there are more types of networks. The types of networks that are being created, the rate of revolution, the rate of innovation of networks, network styles, network types, network configurations, network depths; it's happening every single week. I'm actually not exactly sure how you would design a custom chip for it, which explains why there are only two chips today that are successful in inferencing. One of them is the Intel Xeon and the other one is the Tesla M40 and M4. And so I think that the ability to adapt to new algorithms quickly is really quite vital as we go through the next several years of this artificial intelligence revolution. And there's just so much algorithms being developed; and I think you guys are reading about it constantly, new breakthroughs in AI, new breakthroughs in network design. At the moment, I just really don't know how someone would settle down and design a custom chip for it. And so I happen to believe that long-term artificial intelligence is not a chip. Artificial intelligence is a computing model; and computing model needs processors; and processors are programmable; and these programmable processors need to have rich software development environments around it, and these platforms needs to be available all over the world. And, today, the NVIDIA accelerated computing platform is available in a PC, in a workstation, in a laptop, in the cloud, in a car, in robots, in embedded environments. And it's all exactly the same architecture. I think that that's really one of our advantages that we have the ability to be adaptable, programmable and yet we're available in literally every single computing platform form-factor you can imagine. And the accessibility of NVIDIA's architecture is literally global, worldwide and within reach for anybody.
Operator:
Our next question comes from the line of Ross Seymore with Deutsche Bank. You may proceed with your question.
Ross C. Seymore - Deutsche Bank Securities, Inc.:
Thanks for letting me ask a question. One for either Jen-Hsun or Colette. In your first quarter guidance it looks like the down 10% has some seasonality to it, but you also have a lot of businesses that have secular trends behind them. So I was hoping that you could provide a little bit of color on kind of seasonality versus secular, or which of the drivers would be better or worse than that 10%, acknowledging also that you lose a week of business guiding into that April quarter.
Jen-Hsun Huang - President, Chief Executive Officer & Director:
Yeah. First of all, I appreciate the question. I think, first of all, it's just the guidance; and it's our best view today, it's our most prudent view today. And as we know, although there are many things we know, the worlds' a very uncertain place. There's a few things that we do know. The gaming market is quite vibrant and it continues to be quite vibrant. We monitor it literally every day, every week; and we monitor it all over the world, and it remains quite vibrant. In the coming months there are some really, really wonderful games that are coming out that we think are going be spectacularly successful, whether it's The Division or Tomb Raider or – the list goes on. And so I think the gaming market appears to be quite vibrant. Our automotive business is vibrant. And the work that we're doing in self-driving is really gaining traction and captured the imagination of just about every car company around the world. Our deep learning work and supercomputing work, high-performance computing work is accelerating. And so in a lot of ways I understand where you're coming from, but we don't want to ignore seasonality. Q1 is Q1. And we recognize that the market is uncertain, and we'll see how it plays out. At the end of the quarter, we'll come and report it again.
Operator:
And our next question comes from the line of Harlan Sur with JPMorgan. You may proceed with your question.
Harlan Sur - JPMorgan Securities LLC:
Hi. Good afternoon and congratulations on another solid quarter. Jen-Hsun, you talked about the install base and the upgrade opportunity in gaming. I think last call you quantified it as around three-quarters of the install base that really needs a more updated GTX processor. Given the 37% growth in the gaming business last year and the success of Maxwell, it actually does appear that you did drive some meaningful upgrade in the install base. So the question for you is, is there any updates to your views on where the install base sits at from an upgrade opportunity? And then the second question is do you get a sense that the cadence of these upgrades will be accelerating, given the advancements you and your gaming engine partners are bringing to the market every year?
Jen-Hsun Huang - President, Chief Executive Officer & Director:
Yeah. Those are really good questions, and we monitor our install base pretty carefully. And currently in the install base, we basically have three architectures still in operation. We have the Maxwell architecture, and we have the Kepler architecture and we have the Tesla architecture. All of those – excuse me, the Fermi architecture. And those architectures are all running in the install base at the moment. We've managed to upgrade about a third of the install base. Meanwhile, it is the case that ASPs of our GPUs are going up because the graphics richness and the graphics production value is going up. The quality of games – because the market for games are so high, game developers can really create much, much more beautiful games and take the risk to do that. The developing markets are growing. The number of genres, like eSports, of games are growing. And so there's a lot of different growing vectors. And meanwhile, all of that is on top of our desire to upgrade our install base so that they can enjoy games the way that it ought to be enjoyed. And so I think there's still a fair amount of growth opportunity ahead of us; and we'll monitor it carefully and report it once a quarter.
Operator:
Our next question comes from the line of Deepon Nag with Macquarie Capital. You may proceed with your question.
Deepon Nag - Macquarie Capital (USA), Inc.:
Yeah. Thanks a lot, guys. So Quadro grew for the first time I think in several quarters. Can you kind of describe what drove that growth and how we should think about the growth profile for the rest of this year? Is it possible that it could grow in the mid-single digits for all of 2017?
Jen-Hsun Huang - President, Chief Executive Officer & Director:
Yeah. Deepon, thanks for the question. I was delighted myself. I'll just put that out there. We worked really hard to improve our Quadro business. The team works incredibly hard. We've invented a new technology for rendering called Iray. It's the world's first physically modeled photorealistic renderer that is accelerated by GPU. The result of it is really quite remarkable, and they continue to add new capabilities to it. We, this last quarter, also benefited from the enthusiasm and excitement around VR, and we have VR SDKs and collaborations with just about every ISV in the world that is working on VR. And so I think there's a lot of good reasons to be enthusiastic about Quadro. We don't believe for a moment that the design quality and design production value of movies, or games, or architecture or manufacturing will continue. We believe absolutely that's going to continue to improve in visual realism and the productivity of the engineers that are involved, the artists that are involved needs to continue to increase. And so we think that this is going to be a vibrant growth area ahead. I think that what drove recently the uptick are the OEMs refreshing workstation cycle, and I think we should enjoy some of that for the coming quarters. But I still think long-term the real opportunity, surely the market is there. We know that more and more of design and creativity is done digitally. So at the core, the market is there. The opportunity for us is to bring new forms of rendering, new forms of design. And as you could see, Iray is for rendering and VR is for interacting with the design. These types of capabilities require just an enormous amount of GPU capability. And I think at the core that's going to be our long-term growth drivers.
Operator:
Our next question comes from the line of Joe Moore with Morgan Stanley. You may proceed with your question.
Joe L. Moore - Morgan Stanley & Co. LLC:
Great. Thank you. Can you give us some color on what you're seeing in emerging markets, with a lot of macro concern about some of your end markets, notably China, and you guys keep putting up very good numbers. Can you sort of talk about that demand by geography and how you weigh the economic and currency risks over the course of this year?
Jen-Hsun Huang - President, Chief Executive Officer & Director:
Sure. For some reason I still kind of tend to believe that what drives the gaming market is great games. And I think that there's some evidence that the continued release of great games and great production value games – the vibrancy of eSports, the fact that eSports is really not just for competition, but drives the dynamic of sharing and social. Those kind of factors continue to drive our gaming business. I'm quite enthusiastic about the developing markets. Southeast Asia, for one, is really starting to adopt PC gaming quite rapidly, and it is a market that is extremely underserved. India is a market that is extremely underserved. They are underserved because broadband Internet hasn't been available to those marketplaces until just recently. And there are surely demographics in these markets that would love to jump onto gaming. And who doesn't need a PC? And so almost every market develops around PCs quite rapidly. And so I think the way of enjoying games is so affordable by adding a GeForce GTX to a PC that you already own. It is the most affordable form of entertainment if you think about it that way. And most of eSports are free to play, anyhow, and so much of it is, anyhow. And so it's a wonderfully affordable way to enjoy entertainment. And so I think the South – Southeast Asia, India are really quite exciting developing markets.
Operator:
Our next question comes from the line of Matt Ramsay with Canaccord Genuity. You may proceed with your question.
Matthew D. Ramsay - Canaccord Genuity, Inc.:
Yes. Thank you very much. Jen-Hsun, there's been a lot of, I guess, speculation about how the emergence of VR, headsets in particular, for gaming would drive your GPU business. I guess I'd just like to hear your perspective on a couple of things. One, obviously, it requires high-end and high-ASP GPUs to support some of these applications, so of the early adopters, maybe a sense of which of those folks might already own those type of GPUs and which ones might have to upgrade in the near term. And second, how VR might penetrate the eSports phenomenon over time and drive more of those upgrades into the higher-volume mainstream parts of the gaming market. Thanks.
Jen-Hsun Huang - President, Chief Executive Officer & Director:
Yeah. Well, there are really two questions in your question. They're both good. And one question is how do I feel about VR and its impact on gaming. The second part is how will VR impact our business. Let me just tell you the second part first. We don't – we don't – we're not forecasting and not assuming any upside in VR. However, there is no way, but good, that VR will bring to our business and we'll take it a day at a time and we believe that it's going be an exciting growth driver. We believe that it's going to be helpful to our high-end GPU business. But when the time comes, it'll be a nice bonus. And so we're going to run our business as if we don't count on it. However, obviously, we care very deeply about it because we think that the experience of VR is quite amazing. Anybody who's tried it is surprised how immersive it is, how it takes you away from where you are and into another world. You're really suspended in disbelief and it's as close to a holodeck as we've ever experienced. And so we believe strongly that VR is going to be fantastic for entertainment. It's going to be fantastic for games. We also believe that it's going to be fantastic for all of our Pro business. I wouldn't be surprised if the segment of our business that it helps the earliest may very well be our Professional business. And the reason for that is because there are many applications that are mission-critical. And even though the headsets are not free, it's quite affordable. And for people who have powerwalls and who use large displays, VR is actually an incredible cost reduction. And so almost anybody can now have a virtual reality cave which cost tens of thousands of dollars. Anyone can now have a powerwall, which costs tens of thousands of dollars, and now for just a few hundred dollars, have all the benefits of that. And so I think that you could tell that I'm very enthusiastic about it. We're developing a lot of fresh technology and new enabling technology to make it possible. We're working with all of the market leaders to develop the market and cultivate the market. And then from a financial perspective, we'll just see how it plays out. And my sense is that it's going to be a really nice bonus.
Operator:
Our next question comes from the line of Chris Hemmelgarn with Barclays. You may proceed with your question.
Christopher Hemmelgarn - Barclays Capital, Inc.:
Thanks very much for taking my question, and congrats on the good quarter.
Jen-Hsun Huang - President, Chief Executive Officer & Director:
Thanks a lot, Chris.
Christopher Hemmelgarn - Barclays Capital, Inc.:
Yeah, I guess, first of all, I wanted to – we've talked a lot about some of the really exciting businesses that have a lot of great growth prospects for you. I thought we'd look at, as well, some that have been a little more stagnant. And I was curious to your take of, for example, the OEM business. It looks like it may be finally stabilizing after declining. How do you look at that business in the coming fiscal year? Do you think it can even get back to growth or do you expect continued declines?
Jen-Hsun Huang - President, Chief Executive Officer & Director:
Well, my sense is that it will stabilize, and let me tell you why. Our OEM business is not about gaming because it's our Gaming business. And the OEMs are not about design because that's our Design business. But the thing that some OEMs do is they include our technology to differentiate a mainstream platform from a premium platform. And so by adding NVIDIA's technology, you turn a commodity PC into a premium PC. And the experience is better, the performance is better and everything just works. And so there's a real benefit in using it as a premium multimedia PC, if you will. And so we'll probably see continued interest in doing that. And we're delighted by that. We don't count on it, but we're delighted by it. And so my sense is that it will likely stabilize.
Operator:
Our next question comes from the line of Chris Roland with FBR & Company. You may proceed with your question.
Christopher Adam Jackson Rolland - FBR Capital Markets & Co.:
Hey, guys, thanks for the question and great quarter. On...
Jen-Hsun Huang - President, Chief Executive Officer & Director:
How are you, Chris.
Christopher Adam Jackson Rolland - FBR Capital Markets & Co.:
Great. Thanks. Speaking about your installed base briefly, can you guys share with us your view on GPU replacement rates, kind of how fast are they or how long are they now, and whether they're kind of shrinking or speeding up here? And also perhaps how they might differ by geography?
Jen-Hsun Huang - President, Chief Executive Officer & Director:
I don't know that I have the precise – precise granularity by geography except for just a few countries, but let me address it overall. The installed base takes a couple of two years, three years to upgrade. And on the lower end, three years to four years. On the higher end, one year to two years. And so overall, I guess – because the lower end products are higher in volume, it would probably weigh the overall average to call it three-plus years. But the ASP, of course – if you look at it from an ASP perspective, it's a little bit different, it would probably drift up. The rate of upgrade appears to be increasing. And that might also explain that the ASP of the products can – the ASP of our overall portfolio increasing. I think the reason why it's increasing is because the size of the gaming market has now grown to a level that developers can take a fair amount of risk to add a rich content, rich production value in graphics, which they didn't used to be able to do. I mean, they now have the benefit of a large installed base of PlayStation and Xbox, Nintendo and PCs, that they could actually create content that is really, really quite beautiful and technologically rich, which drives up the adoption of higher-end GPUs because you need higher-end GPUs to process it. I think that's quite a significant factor. I think the other factor is that the game consoles, although nowhere near the performance level of our high-end GPUs, on average is higher in terms of capability than our average install base. That's actually really terrific news for us because a PC gamer who wants to enjoy games that are adapted from game consoles, which all of them are, now would have to upgrade their GPUs to enjoy at least a game console experience. And so I think that there's a – that bottom half of our install base has a real opportunity to enjoy at least the game console experience for just $150. I mean, you could – for a $150 graphics card, you could get an experience that is superior to a game console. I mean, that's quite an amazing value. And so that I think is also another reason to spur adoption.
Operator:
Our next question comes from the line of Rajvindra Gill with Needham & Company. You may proceed with your question.
Rajvindra S. Gill - Needham & Co. LLC:
Yeah, thanks, and congrats as well. Just a follow-up question on the virtual reality market and how you're looking at that. Can you talk a little bit about some of the PC requirements that are going to be necessary to use in a Facebook Oculus Rift headset when it comes out this quarter and the cost that's going to be needed for individual user? And kind of contrast that from the business model that Sony is employing, which is basically – based on my knowledge – a bundling strategy with their PlayStation 4, which wouldn't require an upgrade to the graphics card or buying a new desktop. Just wondering how you're thinking about those two different business models.
Jen-Hsun Huang - President, Chief Executive Officer & Director:
Yeah, there are two different questions in there. One question is what is the minimum requirement for VR today. Using today's graphics card as an example, the GTX 970, which is the most popular graphics card in the world, is the min spec for the Oculus Rift. And the reason why, of course, is because Oculus and their PC focus wants to have the best possible experience for the early adopters of VR. And I think that's a really prudent strategy. You want to delight all of your early adopters with the best possible experience. But the way to think about it long term is that as the market continues to grow and more content comes and VR moves into the mainstream, there's no question in my mind that our $100 and $150 GeForce GTX cards will in the future be able to play VR just perfectly. And so – so this is not a question about the availability of technology or the cost of technology. As we know, technology continues to advance and whatever experience today will continue to get more affordable long term. Whatever the Sony PlayStation does, I think, is just fantastic either way. What we would like to do is get people excited about VR. And in the final analysis, there are TV gamers and then there are – there are console gamers and there are PC gamers. And there are different genres and there are different applications and different styles, and very largely different customers. And so I think we're just enthusiastic about VR, period. And over time, the technology will get more and more affordable.
Operator:
And our final question comes from the line of Brian Alger with ROTH Capital Partners. You may proceed with your question.
Brian Alger - ROTH Capital Partners LLC:
Thanks for squeezing me in here at the end. I'll be very brief. The opportunity in automotive obviously continues to grow and your unveiling at CES was impressive by anyone's standards. However, there seems to be two approaches to the automotive market. As we move forward, there's obviously the closed system approach that Mobileye seems to be pursuing, and what appears to be more of an open architecture approach that you seem to have. Can you maybe describe how things shape up for you as you look out over the horizon with sensor fusion and the various OEMs and getting things right from a safety standards basis, et cetera? Do we need the control of a closed system or can we get it done with collaboration with others?
Jen-Hsun Huang - President, Chief Executive Officer & Director:
Sure. I appreciate the question. It's really, really a good question. This is really a matter of philosophy. And philosophically, this is how we see the world. We believe that self-driving car is not a solved problem. And I say that as a statement of fact. I don't think anybody would dispute it. I also believe that self-driving cars is a field that's going to require the technological muscle of a very, very large industry and that no one company with a few hundred employees is going to solve it all by themselves. So the idea that a unsolved problem of such incredible, daunting levels that an entire computer industry is in the process of trying to solve could possibly be a closed system tied around a chip seems illogical to me. That's number one. Number two, I believe that long term, our car company – the soul of the car company is the driving experience of that car. The soul of the car company is the driving experience of the car. The soul of the company is the safety record of that car. The soul of the company is the functionality of that car. And in the future, the functionality, the safety, the driving experience of the car is going to be largely software defined. It's going to be artificial intelligence network defined. I just can't imagine great companies like BMW and Mercedes and Audi and all of the world, Toyota and the list goes on, and many great companies that are emerging into this marketplace, I just can't imagine that these companies would somehow outsource the soul of their car to a chip company. That's a second philosophical belief. And so what we've decided to do is to create an automotive autonomous car computing platform and all of the rich software that's necessary to enable this incredibly high-throughput computer to behave in a really energy-efficient way and cost-effective way, and to be able to apply our deep learning expertise so that these cars can benefit from artificial intelligence to solve these really complicated world problems. And that by partnering with every single car company in the world, that together we might be able to solve this incredibly daunting challenge and hopefully bring some society good. And so that's our approach is the open platform, and it starts really from a philosophical approach. Now, that philosophical approach results in a very substantial technological difference. Notice that our platform is completely programmable. We have rich tools. We know that developers all over the world can very easily buy themselves a GeForce TITAN and write CUDA applications and those CUDA applications will tomorrow run on a DRIVE PX just seamlessly. And so I think that's a really wonderful way for designers all over the world to be able to develop software which is really hard to do right now and then quickly deploy it into the card. And so our strategy is just very, very different and that's our approach. And my sense is that at the moment, it appears to be quite a good approach. Okay. I really appreciate that question.
Jen-Hsun Huang - President, Chief Executive Officer & Director:
NVIDIA is the world leader in visual and accelerated computing, which is helping to create exciting growth markets like VR, AI and self-driving cars, which will transform many industries and positively impact the future of society. Our strategy is to leverage one core investment into four growth markets; gaming, professional visualization, datacenter and auto, and it's delivering results and gaining momentum. Our goal is to balance investments to capture the enormous opportunity ahead while maintaining a keen focus on improving near-term financial performance. I also want to remind everyone that our annual GPU Technology Conference will take place April 4 through 7 in San Jose. We'll be focusing on VR, artificial intelligence and autonomous driving. We'll also be holding Analyst Day there and I look forward to seeing all of you. Thank you.
Operator:
Ladies and gentlemen, that does conclude the call for today. We thank you for your participation and ask that you please disconnect your lines.
Executives:
Arnab K. Chanda - Senior Director, Head of Investor Relations Colette M. Kress - Chief Financial Officer & Executive Vice President Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer
Analysts:
Vivek Arya - Bank of America Merrill Lynch Mark Lipacis - Jefferies LLC Stephen Chin - UBS Securities LLC Hans C. Mosesmann - Raymond James & Associates, Inc. Kevin Cassidy - Stifel, Nicolaus & Co., Inc. Ambrish Srivastava - BMO Capital Markets (United States) Deepon Nag - Macquarie Capital (USA), Inc. Jee-Hoon Park - Deutsche Securities Korea Co. Harlan Sur - JPMorgan Securities LLC Joe L. Moore - Morgan Stanley & Co. LLC Alex D. Gauna - JMP Securities LLC Sanjay Chaurasia - Nomura Securities International, Inc. Matthew D. Ramsay - Canaccord Genuity, Inc. Rajvindra S. Gill - Needham & Co. LLC David M. Wong - Wells Fargo Securities LLC Ian L. Ing - MKM Partners LLC Christopher Rolland - FBR Capital Markets & Co. Joseph W. Zaccaria - Oppenheimer & Co., Inc. (Broker)
Operator:
Good afternoon, my name is Mike and I will be your conference operator today. At this time, I would like to welcome everyone to the NVIDIA financial results conference call. All lines have been placed on mute to prevent any background noise. After the speakers' remarks, there will be a question-and-answer period. As a reminder, this call is being recorded Thursday, November 5, 2015. I will now turn the call over to Arnab Chanda, Vice President of Investor Relations at NVIDIA. You may begin the conference.
Arnab K. Chanda - Senior Director, Head of Investor Relations:
Thank you. Good afternoon, everyone, and welcome to NVIDIA's conference call for the third quarter of fiscal 2016. With me on the call today from NVIDIA are Jen-Hsun Huang, President and Chief Executive Officer, and Colette Kress, Executive Vice President and Chief Financial Officer. I'd like to remind you that today's call is being webcast live on NVIDIA's investor relations website. It is also being recorded. You can hear a replay by telephone until the 12 of November 2015. The webcast will be available for replay up until next quarter's conference call to discuss Q4 financial results. The content of today's call is NVIDIA's property. It cannot be reproduced or transcribed without our prior written consent. During the course of this call, we may make forward-looking statements based on current expectations. These forward-looking statements are subject to a number of significant risks and uncertainties, and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent Forms 10-K and 10-Q and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All our statements are made as of today, the 5 of November, 2015, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of this non-GAAP financial measures to GAAP financial measures in our CFO commentary which is posted on our website. With that, let me turn the call over to Colette.
Colette M. Kress - Chief Financial Officer & Executive Vice President:
Thanks, Arnab. Third quarter revenue was a record $1.305 billion, up 7% from a year earlier, up 13% sequentially and substantially above our outlook of $1.18 billion. Growth was driven by record revenue for gaming, particularly for our GTX platform and automotive infotainment systems. From a reporting segment perspective, GPU revenue was $1.11 billion, up 12% from a year earlier. Tegra processor revenue was $129 million, down 23% from a year earlier. Our strategy remains focused on creating platforms for gaming, professional visualization, data center, and automotive. Our progress is the result of product innovation, our strong position in growing markets, and disciplined execution. In Q3, our four market platforms contributed 85% of our revenue, up from 71% a year earlier. First, let's start with our gaming platform. Gaming revenue rose 44% year-on-year to $761 million. Growth is being fueled by a number of factors, among them, the significant increase in graphics production value, the rise of eSports, the anticipation of blockbuster games for the holiday season, and the emergence of new technologies like VR for richer, more immersive game play. Professional gaming competitions or eSports are well on their way to becoming a global entertainment category with an audience of 188 million viewers. There were 30 million viewers alone for last month's League of Legends World Championship. The launch of great gaming titles drives gaming platform sales. We are excited by the strong pipeline of AAA games ready for the holiday season, including Star Wars Battlefront, Call of Duty, Black Ops III, Rainbow Six and Fallout Four. Meanwhile, we are looking-forward to the launch of virtual reality, with the approaching availability of VR headsets from Oculus, HTC, and others, as well as new VR games such as EVE
Operator:
Thank you. One moment please for the first question which comes from the line of Vivek Arya with Bank of America. Please go ahead.
Vivek Arya - Bank of America Merrill Lynch:
Thanks for the question, and congratulations on the great results. For my first question, the last two quarters you have substantially exceeded your original outlook and PC gaming has been an important part of that. And I'm wondering these trends that you're seeing or the upside surprise that you have seen in both these quarters, has that come more from units, has that come more from better mix or ASPs or share gains? And more importantly, how sustainable is this kind of upside trajectory?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yeah. Vivek, first of all, thanks. Well, I think that we've been consistent that our PC gaming business is driven by several factors. The first factor is the great AAA titles that are coming out with ever increasingly graphics production value. The second is just the number of eSports players that are growing around the world. And it's a very social phenomenon. The more of your friends are joining eSports, the more you have to join eSports, so that you can hang out with your friends. The third is the developing countries. One of the things about PC gaming and overall gaming is that you really need to have broadband access anymore so that you can download these amazing games. And so, as broadband adoption continues to grow in the developing countries, the PC is really the best way to get into gaming. It's a platform that you need for your daily lives anyways, and surely most young people need it for school. And so that's been helpful. All of those factors have increased both the units as well as the ASPs that we're enjoying. If you look at the size of the overall market, I think it's probably fair to say that we're not fully penetrated. And our expectation is that as we look into next year, all of the great games that are coming out, whether it's Call of Duty that's coming out, or Star Wars that's coming out, or Assassin's Creed or Tomb Raider, surely everybody's quite excited about VR coming out in the beginning of next year. So I think there are several growth drivers that are still quite powerful and our expectation is that this is going to be a large market going forward.
Vivek Arya - Bank of America Merrill Lynch:
Great. Thanks, Jen-Hsun. And for my follow-up question, not to quibble, but when I look at your Q4 guidance, it's strong, better than expectations, but it implies flattish trends in what is usually a seasonally stronger quarter. If you could just give us some color on what segments directionally do you think would be up or down versus Q3? Thank you.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Well, the guidance that we provide is the guidance that we think is best and balanced. And we'll see how the quarter plays out. But the growth drivers in our business overall, gaming is a growth driver, and we just mentioned some of the dynamics that are underlying it. Data centers is a growth driver for us and I'm sure we'll be talking more about that during the conference call. And then third, the automotive business is a growth driver for us. And so we have several growth drivers, but at this point, our guidance is the best we have to offer.
Vivek Arya - Bank of America Merrill Lynch:
Okay. Thank you, Jen-Hsun.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yeah, thanks.
Operator:
The next question comes from the line of Mark Lipacis with Jefferies. Please go ahead.
Mark Lipacis - Jefferies LLC:
Hi. Thanks for taking my questions. First question on virtual reality as a driver. It seems that you have fairly low expectations for 2016. When you see the Oculus VR demos, I really leave with the sense that they could transform business processes for many different industries and it seems like a lot of potential. So I'm just trying to reconcile that kind of reaction that I've noticed versus your it seems like lower key expectations for virtual reality as a driver. So if you could help reconcile that, that'd be great.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Well, first of all, Mark, we are over the top excited about virtual reality. There's nobody at NVIDIA who is low key about it. There's no question that when you enjoy the Oculus headset with GeForce GTX 980 or GeForce GTX Titan the experience is unbelievable. And recently we even produced a whole family of notebooks that are able to enjoy VR directly from the notebook. And so we're super excited about VR. The sense of presence that you have in enjoying VR headsets whether it's from Oculus or Valve's Vive, it's really fantastic. We also see that the application of VR is quite sweeping. Of course, we're quite enthusiastic about games and the games that we've seen are really amazing. But it's used for industrial design, architectural design, it's used for, whether it's medical imaging, even scientific computing. We're seeing entertainment, large-scale entertainment, large format entertainment. And so we're seeing all kinds of applications from places all over the world. We're tracking over 250 companies now that are working with us on VR and it ranges everywhere from video games to entertainment, to professional graphics, as I've mentioned. Our approach is to provide a platform by which the entire VR industry can be built upon and so we call it our DesignWorks VR for our enterprise products, our professional products, and GameWorks VR for our consumer products. And by connecting to our APIs and connecting to our SDK, the performance and the experience is just phenomenal. Now, maybe your question is much more related to financial. And I guess our approach there is to be enthusiastic about the work that we are doing, to support the entire industry as it moves into VR. We are engaged deeply with the industry in doing so. I think that we built the premier platform for VR for both PC gaming as well as professional graphics. As far as financial is concerned, realize that the shipment hasn't really started yet and I think it's prudent to wait and see. But my expectation long-term is that VR is going to be a very powerful growth driver for us. That is almost undeniable at this point based on everything that we've seen and all the effort that's going into it.
Mark Lipacis - Jefferies LLC:
Thanks. That's very helpful color, Jen-Hsun. Thank you for that. Follow-up question, if I may. On the gaming software, the PC gaming software, there's a strong product cycle you've mentioned a number of times. Is there a risk that this is partially helping to drive gaming GPU sales now and then there's some kind of a let-up later on in, say, two or three quarters from now? How should we think about that? Is there a correlation between gaming software launches and lumpy shipments of gaming GPUs? Thank you.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
I guess in the end, it's hard to predict. There's only a few things that we do know. The first principles of what we know are that the gaming market overall is growing. The number of eSports players is continuing to grow. The number of countries, developing countries, that are now able to bring more people into gaming is growing as they continue to adopt broadband. The production value of the video games are just amazing. Boy, if you just look at Star Wars and Assassin's Creed and Call of Duty and Tomb Raider, I mean, they're almost cinematic. And so our expectation is that these factors combined is going to continue to drive the gaming market forward. And so we'll see from quarter-to-quarter how they do, but at the moment everywhere in the world, we're just seeing gaming to be quite vibrant.
Mark Lipacis - Jefferies LLC:
Thank you.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yeah, thanks a lot, Mark.
Operator:
The next question comes from the line of Stephen Chin with UBS. Please go ahead.
Stephen Chin - UBS Securities LLC:
Great. Thanks for taking my questions. The first one, Jen-Hsun, if I could on the automotive market. First of all, at your last Analyst Day you guys mentioned an aggregate backlog number for an estimate on the rough value of the design wins over a number of years looking out. I was wondering if you could potentially provide us an update on how that number changed over the last several quarters. And related to that, given the nice pipeline that you guys have building up, can you talk about what sense of urgency your customers are telling you guys in terms of how quickly they need to get Tegra into some of these systems, whether it's infotainment or ADAS-type products and what that translates to in terms of the revenues coming on for Tegra?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yeah, thanks a lot, Stephen. First of all, our automotive business is growing quite robustly and year-over-year it's grown over 50%. And our expectation is that it's going to continue to grow through next year and a couple years of after that. Meanwhile, there are two very important dynamics that are happening in the car industry that is very favorable for us. One dynamic has to do with the central car computer. It is very clear now that your future car will be software-defined. That there will likely be multiple operating systems. These operating systems will control graphics-rich experiences, that this centralized computer will be built like a data center so that it can be secure, it can be robust, it can be mission-critical. And software is going to play just a huge role in it. And so when the car becomes more and more computerized, more than just digital, more than just electronic, but it's computerized and that it's software-rich, it plays into our hands, because we're such a great software company. We know system software incredibly well and software capability is one of our major differentiating advantages. It's one of the reasons why we're able to do what we do. The second dynamic is that whereas the first generation of driver assistance was made possible with radars and the second generation included cameras. The first generation of autonomous driving is about to come. Autonomous driving hasn't really made its way into the market yet. And we're seeing the early versions of that, but architectures that enable fully autonomous driving is yet to come. And this is an area where we really have a great deal of capability. It's going to require sensor fusion, it's going to require an enormous amount of software, it's going to require artificial intelligence and it's going to require the ability to support an open computing platform that NVIDIA is built upon. If you look at our accelerated computing platform, it's programmed by so many people in the world and this is a real advantage because car companies need the ability to develop their own artificial intelligence network so that they can ultimately own their driving experience. And so this is something that I think the new era of autonomous cars and autonomous vehicles is a great opportunity for us. So those two dynamics are going to be fundamental to the future growth of our automotive business.
Stephen Chin - UBS Securities LLC:
Okay. Thanks for that color, Jen-Hsun. And as my follow-up question, I was wondering if you could help parse out some of the drivers within the Tesla and GRID product families. Just between high-performance computing, cloud data center, and traditional corporate enterprise-type customers that are currently buying your Tesla and GRID products. Can you talk about the near medium term demand trends across the different verticals? Thanks.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yeah, I appreciate that question. PC gaming, of course, is a powerful growth driver for us. Our automotive business is a growth driver for us. And I fully expect our data center business to be a growth driver for us. We've simplified our data center strategy over the course of last several quarters. Whereas we used to have multiple data center strategies, we now have basically one data center platform with multiple applications that drive it on top. The data center platform – accelerated data center platform is called Tesla. On top of it, we have multiple software stacks. The first software stack that we created was for high-performance computing for scientists to be able to do things like weather simulations and molecular dynamic simulations, and quantum chemistry simulations, to material simulations. And so, HPC, high-performance computing was our first stack. We also talked about GRID. GRID is our enterprise virtualization stack. We have GeForce NOW, which is our cloud gaming stack. And one of the things that's super important in the future is the work that we're going to do in hyperscale data centers that allowed cloud data centers to do their work around artificial intelligence and to take the pressure off of the enormous amount of new traffic that is swamping and flooding data centers from users generating their own video. Basically everybody's going to become a broadcaster. And there are PC gamers that are already broadcasting on a daily basis, and Twitch is the name by which we all know it by. But you're going to see YouTube Live. YouTube Live is doing incredibly well. And then, you're going to see applications like Meerkat and Periscope and there are more coming that basically lets almost everybody become a broadcaster. You're going to have billions of people broadcasting to billions of other people. And all of those videos today needs to be somehow processed. And our GPUs are really fantastic at that. And so, we have multiple applications, if you will, that sit on top of our data center platform. Now, the dynamics that I've mentioned some, one, one of the most important dynamics around data centers is Moore's Law needs a boost. We know now that Moore's Law is under some amount of pressure and it's not growing as fast as the industry needs it to. So Moore's Law needs a boost and that's really what Tesla is about. Tesla is an accelerated computing platform that boosts the microprocessor. So that's one dynamic. The second dynamic is what I mentioned, the global race to AI. The global race to AI, there's not one data center on the planet. There's not one cloud service on the planet. Frankly, there's not one application company on the planet that we know of, that's not trying to figure out how AI can completely revolutionize the applications that they provide. And then, of course, accelerating the cloud and making it possible for cloud to offer smart services and graphics-rich services, like the announcement that we recently did with Microsoft Azure. Azure now provides the NVIDIA GRID to power graphics accelerated applications as a service and we're super excited about that. So those dynamics are happening all in real-time and it's contributed to our sequential growth of 13%.
Stephen Chin - UBS Securities LLC:
Okay. Thanks, Jen-Hsun and congrats on the strong results.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yeah. Thanks a lot, Stephen.
Operator:
The next question comes from the line of Hans Mosesmann with Raymond James.
Hans C. Mosesmann - Raymond James & Associates, Inc.:
Thank you. Congrats, guys. Hey, Jen-Hsun, can you give us a quick rundown on the competitive dynamic in the data center, particularly with GRID, if there is any kind of competition and the reason I bring it up is that the Intel Altera combo perhaps is a way to kind of fight what you guys are doing there? Thanks.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yeah, Hans, first of all, thank you. Well, I think it's very clear at this point that boosting Moore's Law is an essential path forward that relying on CPUs alone for the entire workload of a data center is unrealistic and frankly unnecessary. There are no supercomputing centers that I know of that are not considering accelerated computing. And the reason for that is because just relying on traditional methods, unfortunately doesn't allow you to scale your data center in an efficient way anymore. There are no hyperscale data centers that I know of that aren't somehow overwhelmed and flooded by the user generated video content or the need to move to machine learning and artificial intelligence to provide smarter services. And so, these dynamics are putting a lot of pressure on data centers and it's one of the reasons why there's so much talk about new approaches for improving the throughput of these data centers, whether it's supercomputing data centers or hyperscale data centers across the board. And I think that's an enormous opportunity for us. This is an area that we have invested almost 10 years in. And as you know, I have been talking about accelerated data centers now for, well, 10 years. And this is an area that we are seeing a lot of momentum and as other people pursue other ideas, I think it's just an acknowledgment that this is really a good path forward. I think that in your question, you also specifically asked about FPGAs. FPGAs, we use FPGAs at NVIDIA. And we use FPGAs to do simulations and emulations of our products. FPGAs have been around a long time and they are perfect for certain applications. The challenge for – I guess the tradeoff is an FPGA is like it's designed. It's designed and configured on an array of transistors and gates, whereas a GPU is a full custom processor that is designed completely by hand. Whereas one FPGA is designed probably by a handful of engineers, a GPU is designed by thousands of engineers. And a GPU performing a task could be 100 times the frequency, 100 times the performance of that of a FPGA. It stands to reason that it's a result of handcraftsmanship and a processor that's designed to go very fast. And FPGA, however, can do specific tasks quite well. If you only want to do one or two things, you can surely limit the functionality and make an FPGA quite efficient. However, our perspective is that a data center doesn't do one or two things. A data center runs thousands of applications. A data center has video, has imaging. It has voice. It does machine learning. The algorithms are changing every day. Today, the algorithms are convolution neural nets, tomorrow, it has memory, and after that, it's recursive. And so the type of neural nets just keep growing and the algorithms just keep on moving forward. And so, our belief is that the vast array of applications and the evolution of the algorithms really makes a processor much much easier to adopt and much faster to increase the overall throughput of your data center. And so, we will see how it plays out, but at the moment, we are enjoying a lot of enthusiasm around accelerated computing.
Hans C. Mosesmann - Raymond James & Associates, Inc.:
Okay. Thanks for the run down.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yeah, thanks a lot, Hans.
Operator:
The next question comes from the line of Kevin Cassidy with Stifel. Please go ahead.
Kevin Cassidy - Stifel, Nicolaus & Co., Inc.:
Thanks for taking my question. I'm just wondering on GeForce NOW, how is that revenue going to be recorded as you start getting subscribers and is that going to go under GRID or is that going to go under SHIELD, and can you talk a little bit more about what gross margins are expected for that?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Well, it's not very much right now, so it's not much to talk about. But I think that the way to think about it is this, SHIELD and GeForce NOW is our long-term bet on the future of gaming. When we look out in the future, I think there are two dynamics that I think are unquestionable. One dynamic is that Android is going to become more important in an operating system. Don't forget gaming is about computer gaming. Gaming is made possible because it's built on top of a computer architecture and Android is the most popular operating system in the world. And so, it's undeniable that it will become a major force in gaming some day and SHIELD is our bet in that. The second is that Cloud services application as a service and therefore video games as an application, as a service will eventually come. It took many years for Netflix to eventually become mainstream and my expectation is that it will take several years for GeForce NOW to become a popular all over the world. And so, those two dynamics, I think are largely unquestionable. The question is not so much if, the question is simply when. And then, maybe the next question is who? Who is best equipped to be able to bring this future into the world and we feel that as the world leader in visual computing and as one of the major platform leaders in video games today, that this is an area that we can really make a great contribution. It's a modest investment for us and we are thoughtful about the level that we invest to make sure that it times with long-term the opportunity. Okay? But if we were to recognize the revenues just to put it back into the original question, if we were to recognize the revenues, it would go into gaming.
Kevin Cassidy - Stifel, Nicolaus & Co., Inc.:
Okay, great, and maybe if I could ask one other question about the split in the PC gaming business between notebook and I've seen a lot of reviews of the new gaming notebooks, it seems all top 10 are based on GeForce and between notebooks and your cards, what's the revenue split now?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Well, the revenue split is largely still PC desktops. I appreciate you bringing up the notebook work that we did. Maxwell, the GPU architecture that we created and the craftsmanship of the GPUs we made are so incredible that it's finally possible for a notebook to be able to deliver the same level of performance as a desktop and our timing was timed so that people who want to enjoy VR with a notebook can finally do it. And so the latest generation of notebooks with GTX 980 are just amazing. I mean, they are so many times more powerful than a game console. It fits in a space smaller than a game console and it can drive VR. Everything you want to do, every game you want to play is possible on that thin laptop. And so the enthusiasm behind our launch with GTX 980 has been really, really fantastic. I appreciate you recognizing it.
Kevin Cassidy - Stifel, Nicolaus & Co., Inc.:
Well, congratulations.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yeah. Thanks a lot.
Operator:
The next question comes from the line of Ambrish Srivastava with BMO. Please go ahead.
Ambrish Srivastava - BMO Capital Markets (United States):
Hi. Thank you. Two questions. One is back on the professional side, Jen-Hsun. If I look at Quadro and Tesla, what reverses the year-over-year decline that we have seen the last couple of quarters? As it relates to Tesla, is it just a matter of timing of when the HPC systems get launched? And the second follow-up was for Euclid on the IP side and expenses for IP. What is the -- it's not debatable that you guys have a very unique IP portfolio, but I'm wondering given the initial reversal you had on the lawsuit against Qualcomm and Samsung, why should the expenses be continuing to be higher on that front? Thank you.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Sure. Thanks for the questions, Ambrish. Let me take it in reverse order. So first on IP. It's not over. The administrative law judge has opined that of the three patents that he had to rule on, that two were not infringed and one was infringed, but he opined invalid. Of course, we disagree with that, and we have submitted our rebuttal. And now all of that has to go to the commission, which is ultimately where the ruling happens. The next phase is for the commission to decide whether they want to review, and we hope they do and it's not uncommon that they do. And then in February timeframe, the commission would determine their judgment, and it is not uncommon at all to have the commission disagree with the administrative law judge. And so I think it's far from over and, therefore, I guess, it's not over. But I think that the higher level point is this. The higher level point is that our IP is very important to us. That invention as the world leader in our field is fundamental and core to our future. We have to invent the future. We are the world leader, after all. And from time to time, we may decide that as a one-off and strategically decide that we would defend our IP. And this is what we have done in this case. But it's not our business model. We don't litigate for our business model. We don't depend on licensing for our business model. And I hope that all of you on the call today don't invest in our company as a result of IP royalties. What I hope that you see is that we are quite a unique company, and we are a world leader in the space that we endeavor, that visual computing is more important than ever and applies to more industries than ever. And that our business model is really about selling products into vertical markets that are really exciting and quite vibrant and growing. And so I hope that you decide to invest on the basis of the products, the business model, and our special position in the marketplace. On the two questions related to Tesla and Quadro, as you know, Quadro is about design and it's about workstations, it's about manufacturing, it's about things that people make. And we are a very, very, very significant leader in this market. We make a great deal of contributions to this market, but it's also a mature market. And so the way that – our strategy for growing Quadro is very, very simple. We have to reinvent it, and we have to reinvent it by bringing new capabilities to it, and we have two that we're quite excited about. One is a new technology called Iray, and Iray is a brand new way of generating images that is photorealistic and physically accurate. It's almost like inventing the font of desktop publishing. What you see is what you will get. And it's just really quite amazing. And so I think Iray is going to rejuvenate the way that people do computer graphics and I hope that it will increase the size of the market, make it easier for people to design products and it will increase our ASPs quite significantly. Number two, VR. We have already mentioned before that from design to architectural design to medical imaging to scientific computing to large-scale entertainment, we're seeing that VR is going to be very important. So those two we hope will drive the future growth of Quadro and get it back on a growth track. As for Tesla, we grew 13% quarter-over-quarter. We declined year-over-year. Frankly, it didn't meet my expectation either. However, the fundamental dynamics, the reasons don't really matter here or there, but the fundamental dynamics are incredibly sound. And the groundswell around the fundamental dynamics is unquestionable. Moore's Law needs a boost. AI, every company on the planet is racing towards the future of AI and cloud computing needs to be accelerated with graphics as Microsoft Azure has demonstrated. And so my expectation is that we'll grow sequentially again and that the fundamental dynamics around Tesla is just really, really positive.
Ambrish Srivastava - BMO Capital Markets (United States):
Thanks for all the details, Jen-Hsun. Good luck.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yeah. Thanks, Ambrish.
Operator:
Your next question comes from the line of Deepon Nag. Please go ahead.
Deepon Nag - Macquarie Capital (USA), Inc.:
Yeah. Thanks a lot for taking my question. On virtual reality, so the recommended specs from Oculus are something like a GTX 970, but I think a lot of third parties and I think even you guys have mentioned that it actually requires much more in order to get a pretty reasonable experience. So can you help us understand what we should be expecting in terms of the average set-up for what's called an early adopter of Oculus? Should we expect two GTX 970s, should we expect a GTX 980, a Titan? Anything would be helpful there. And then also if you could walk us through the economic fall through for NVIDIA in terms of what kind of revenues you would expect to see or ASPs NVIDIA would recognize for, let's say, a $300 card and what kind of gross profit dollar fall through we could see from that as well? Thanks a lot.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yeah, appreciate that. So I would say that the GTX 970 is the minimum requirement. It is the minimum requirement. And I think Oculus has done a good job setting the minimum requirement. And I think the minimum requirement simply means that anything below it is not going to be a great experience. We're seeing more and more content coming and usually the content gets richer. Content doesn't usually move backwards. And so the production value is going to continue to grow. If you buy into a GTX 970, it will give you a limited amount of growth over time, but if you buy into a GTX 980 or GTX Titan, you just have a lot more opportunities to continue to enjoy that platform for a longer period of time as content gets richer. And so in terms of the economics, our gross margins are higher on GTX 970 and above, it's higher than our corporate average. And so we appreciate the adoption and the growth in that segment of the marketplace. But ultimately our focus is to help enable the entire ecosystem of hundreds of companies who are working on VR to be able to deliver this experience to the marketplace that fulfills the promise of VR. We're just intensely concerned that if we don't do a great job that we ruin a great thing. This is really, really a great thing. And the folks at Oculus and the folks at Valve, the folks at HTC, ourselves and the 230 companies that are out there working on VR, we all want to deliver just a fantastic experience. And that's our focus at the moment. And our recommendation, if anybody were to walk up to me and ask me for a recommendation, I would tell them that a GTX 980 Ti would be the baseline and, in my own case, I'll probably have a pair of Titans, which, who doesn't need a pair of Titans?
Deepon Nag - Macquarie Capital (USA), Inc.:
Well, that would be really nice for all of us. So then on that same theme, if I think about the competitive dynamics into next year, so you I think pretty obviously have taken a significant leadership advantage, especially at that enthusiast portion versus AMD. As we go into VR, when you talk to the game developer community, what kinds of things are you doing in order to maintain that advantage? And what kinds of things could we see in Pascal that could actually allow you to extend that advantage?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yeah, sure. Well, first of all, we respect our competitors. We take our competition seriously. You know that as a company we compete pretty intensely. And this is a company that has seen a lot of competition over the years and so we take competition seriously, we respect the capabilities of our competition. However, I think it's also very, very clear that our business and our business model and our strategy is completely different than AMD and the PC graphics chip company we used to be a long time ago. And our company is just on a different trajectory. Our approach to building products is different. Our approach at go-to-market is different. Our approach in engaging the ecosystem is different. I can't imagine a more different company to tell you the truth. And so as much as we are always alert and paranoid about – and we don't take our position for granted and we are thoughtful about competition, we have our own work to do and we have our own platform to do and we have our own ecosystem to go and care for and nurture and push forward. And so I think that I appreciate the question, but I can't imagine a more different company, to tell you the truth.
Deepon Nag - Macquarie Capital (USA), Inc.:
Great. Thanks a lot.
Operator:
The next question comes from the line of Ross Seymore with Deutsche Bank. Please go ahead.
Jee-Hoon Park - Deutsche Securities Korea Co.:
Thank you. Congrats on the solid quarter. This is Jee for Ross Seymore. Just going back to the guidance, given that there's a slate of AAA-rated games coming out this quarter, I guess what's the reason behind the conservatism behind the expectations for gaming, or is that growth expected to be offset by other segments?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Well, our guidance is the best guidance we think we should provide at this moment and we'll see how the market plays out. We're not in control of the market, as you know. But I think at the foundational level, we have multiple growth drivers. And some of them on some day exceeds our expectations and some of them don't exceed our expectation. But that's one of the benefits of our business model today. That's one of the benefits of our strategy today. We have multiple growth drivers in the company. PC gaming is a growth driver. Artificial intelligence is a growth driver. VR is a growth driver. Autonomous cars is a growth driver. And I really don't know of that many companies in the world that is working on these important dynamics in the industry that's going to shape the future of computing all together. So we have multiple growth drivers in our company. And I believe that those drivers are fundamentally sound and powerful. However, we'll see how they turn out at the end of the quarter and I remain optimistic. And so we're enthusiastic about the guidance we provided and are optimistic that we'll do a good job on it. And then we'll just have to see how it turns out.
Jee-Hoon Park - Deutsche Securities Korea Co.:
Thank you. And for my follow-up. It looks like some of the revenue segmentations for the end markets was changed a little bit this quarter with the new classification of Quadro and data center or pro-visualization and data center versus enterprise and HPC cloud. What was behind the change? And is it related to the unifying of the data center strategy?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yes, that's right. That's exactly right. The reason we decided to classify it a little differently is because I changed the architecture of it. We used to have several different product lines and each one of the product lines were planned differently and they were specified differently and so on and so forth. We've decided to unify all of our data center product lines and abstracted out the software from it. And so from this one unified platform, Tesla, Tesla is our accelerated computing platform. And on top of it are software stacks that allows us to solve a problem for a particular marketplace. So, for example, we have our entire software stack for HPC. We have a rich software stack for enterprise virtualization, we call Grid. We have a software stack that is incredible for providing cloud gaming around the world, that's called GeForce NOW and then we are going to have a software stack for hyperscale. And so each one of these software stacks are built on top of one common architecture, one common platform called Tesla Accelerated Computing. And so as a result, we decided to unify all of that and report it simply as data centers. And, quite frankly, I think it will just be easier to understand.
Jee-Hoon Park - Deutsche Securities Korea Co.:
Okay. Thank you.
Operator:
Your next question comes from Harlan Sur from JPMorgan. Please go ahead.
Harlan Sur - JPMorgan Securities LLC:
Thank you for taking my question. And solid job on the quarterly execution. On the strong growth in the gaming segment; blockbuster games, eSports, big drivers, but there appears to be another potential driver and that is the shift from console to PC gaming here in the U.S. I think Jen-Hsun, you've always characterized the U.S. as a console-centric market, but this seems to be changing pretty rapidly with high schoolers and some of the older demographics here in the U.S. I don't know what the stats are, but thus far I think it's been a pretty big untapped market. So how much of this penetration is contributing to the growth in your gaming business?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Well, Harlan, first of all, thank you. I think that there is no question that the U.S. – even the U.S. is seeing growth in PC gaming and the fundamental reason is really quite singular, eSports. eSports is it may be the new social platform. It is the new digital playground. You go hang out with your friends. It's the new virtual arcade. This is how you hang out with your friends. Not only do you play – if you're not playing, you are watching, but at all times you are talking to your friends. This is how you hang out. And so this is a big deal. This isn't something you can do easily on mobile. This isn't something you can do easily on TV. This particular platform really benefits from having a PC. And so eSports is probably, if I had to tag it on one thing, eSports would probably be it. The growth of eSports, as you know, not only is the gamers enjoying eSports and growing faster than anybody would have expected, and I think the reason for that is because it's a social platform, and therefore, it grows not linearly but arguably exponentially. And in the case of eSports, there's also viewerships, and now all kinds of businesses are cropping up to help people enjoy watching eSports and sharing the moment with other people. So I think this is real. And it's quite exciting.
Operator:
Your next question comes from the line of Joe Moore with Morgan Stanley. Please go ahead.
Joe L. Moore - Morgan Stanley & Co. LLC:
Great. Thank you. And congratulations, again. In terms of the buyback for next year, can you talk about your domestic cash position and would you need to do anything synthetic to achieve that buyback?
Colette M. Kress - Chief Financial Officer & Executive Vice President:
Yeah, thanks, Joe, for the question. We have an outlook for our capital return program next year to return $1 billion as well as the increase in the dividend that will be in effect there. We continue to look at our overall total cash balance and also our U.S. cash balance. We still receive cash flow from both the combination of our international operations and our U.S. operations, which will take us through the good part of fiscal year 2017 in probably the whole amount. But if some need comes, we have several options for us to think about how we would fund that and we'll look at that at that time, if necessary.
Joe L. Moore - Morgan Stanley & Co. LLC:
Great. Thank you. And then I was under the impression from our conversations during the quarter that there was a 14-week quarter in January. Is that the case? And if so, does that have any impact on the financials?
Colette M. Kress - Chief Financial Officer & Executive Vice President:
Yes. This fiscal year, we do have an extra week in this fiscal year. So we have incorporated our best estimates at this time for the fourth quarter incorporating that extra week.
Operator:
The next question comes from the line of Alex Gauna with JMP Securities. Please go ahead.
Alex D. Gauna - JMP Securities LLC:
A powerful quarter, congratulations, everyone. Jen-Hsun, I know you touched upon the challenges in the data center for Moore's Law and that driving opportunity for you. But what are your own big picture thoughts on the implications of Moore's Law for your core GPU business? And then associated with that, if I think about the increasing challenges of Moore's Law as well as the power of some of the big OEMs, and it can be either on the hardware, or on the cloud side, and many of them are both, how does that not mean you need to have some sort of licensing business or strategic partnership business in order to move your technology forward? Thanks.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yeah. Alex, first of all, thanks for the question. Well, semiconductors and chips is really important to us. And on balance, it's a lot easier if the world will just get better without anybody having to work for it, i.e., Moore's Law. And so if every year transistors just got faster and they got morbid and they got cheaper and so on and so forth, all at the same time, it surely would make for a easier ride. However, accelerated computing is a very different beast. The way that accelerated computing works and some people have characterized NVIDIA's growth and performance to Moore's Law squared and I don't think it's much far off from that actually. And the reason for that has to do with the fact that we change our -- we can innovate change, improve our GPU underneath, the software stack on top, the algorithms that we innovate on top of that, and then also targeting specific applications. One of the things that most people don't realize is that we are not a general purpose processor. We only target a few specific applications. And the specific applications as you know that we focus on is visual computing and this particular field has become quite large. And because of the work that we have done, whether it's visual computing, images, video, and very parallel applications, which artificial intelligence falls into, these applications are just right down the strike zone and right in the bull's-eye of accelerated computing. They just have – maybe it happened by serendipity, but we hope that we have a large part to do with it that the accelerator that we created made it possible for these applications to move forward. And as a result, moved forward more quickly and became large markets. And so, I would say that the answer to your question is that we don't just do chips and the value proposition of our platform is really about chips, about software, about algorithms and applications that we select. And that combination is really, really powerful. Now your second question has to do with IP licensing. I would say that five years ago as a technology component company, a PC graphics chip company, where our path to market is only through OEMs, our path to market is only through OEMs that our industry, where our products are industry standard with, i.e., Wintel or PC, or so on and so forth. That's no longer true. We now have four vertical markets by which we engage to market ourselves that we can go directly to the market, we can innovate openly and we have specialized platforms whereby we can innovate without dependency on somebody else. And so whether it's accelerated data centers, which has a specialized platform, gaming, where we go to market ourselves and we have a specialized platform there, these markets are really, really large. And so, the reinvention of our company put us in very large markets that are growing quite robustly. And so I think our primary focus today is through product sales. And so, we changed our business model that way, if you will, instead of remaining a components company and moving, if you will, backwards into licensing. We decided to move forward into the market vertically and creating specialized platforms.
Operator:
The next question comes from the line of Sanjay Chaurasia with Nomura. Please go ahead.
Sanjay Chaurasia - Nomura Securities International, Inc.:
Hi Jen-Hsun, one question on the gaming notebooks. You indicated that now you have the same desktop graphics and notebooks. And my question to that is with the VR coming in and notebooks, graphics getting more powerful, do you see that it could shift from desktops to notebook, your product mix, and if so do you think that that mix is less favorable or similarly favorable to you versus desktop graphics?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
I guess I would say, I don't care. I would say that I don't care and the reason for that is these desktop -- these notebook GPUs are really high end. And they are all GeForce platforms to us. They all go to the same gamers and so I think the most important thing is that we would like the games to have higher graphics production value, the AAA games. I would like eSports to continue to grow. I would like developing countries to have broadband. And I would like VR to be incredible. And so I would say that those are really the drivers for our business, and however a gamer would like to enjoy GeForce, we would love to welcome him.
Operator:
The next question comes from the line of Matt Ramsey with Canaccord Genuity. Please go ahead.
Matthew D. Ramsay - Canaccord Genuity, Inc.:
Yes. Thank you very much. Jen-Hsun, you had mentioned I think earlier in the call in response to a question that obviously you guys are not fully penetrated in gaming with the eSports phenomenon and more broadband coming to emerging markets. Maybe you could help us understand and break down the growth between unit growth or overall installed base growth versus upgrade sales from the current install base? And I guess what I'm trying to get at is the segment, the growth between that and what's the upgrade cycle you see when someone say they bought a high-end GPU from you a year ago, what's the upgrade cycle in links and what are the real drivers to that upgrade cycle to someone that is already engaged with you and in your install base? Thanks.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yes. So, of course, one of the most important drivers is the combination – it's the combination of really, really high production value games and our install base, because our install base are already gamers, our installed base are already GeForce customers and when new games come out, new amazing games come out, the install base wants to upgrade their GPUs to support it. And so if you look at our install base and just take a look at our, if you will, first base -- the mainstream GTX, let's pick the GTX 950. GTX 950 class install base represents probably less than a quarter of our install base. Another way of thinking about it is that three quarters of our install base really needs to get upgraded so that they can enjoy today's exciting AAA titles. And so, the install base alone is a really exciting opportunity for our growth and that's only possible because of the amazing AAA titles. It's the Star Wars of the world, the Call of Duty's of the world, the Assassin's Creed and the Batman's that really causes our install base, inspires our install base to upgrade to new GPUs. And so that alone has really great growth opportunity. Not to mention the other factors that you started with which was eSports and developing countries having broadband and then, of course, what we hoped to be a big driver in the coming year with VR. And so the install base I think is a big growth driver for us. Okay?
Operator:
Please note that at this time we are taking one question at a time. The next question comes from the line of Rajvindra Gill with Needham & Company. Please go ahead.
Rajvindra S. Gill - Needham & Co. LLC:
Yeah, thank you, and congratulations on good results. And a lot of this has been talked about before, but just wanted to get a sense of kind of the normalized revenue growth rate, at least as much as you can discuss with some of the headwinds that you experienced this year, potentially abating next year, mainly the PC OEM business, it might not decline this fast or at the same rate as it did this year. So I was wondering if you could maybe discuss little bit about the more of a normalized growth rate. It seems like this year you are going to end up about 5% growth rate given the fact that PCs have fallen pretty significantly. So any color there would be helpful?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yeah, I appreciate it. I think, first of all, the recognition that our PC OEM or our OEM business has largely, the decline has abated. We obviously still work on OEM projects and we're selective about the OEM projects. We're thoughtful about the projects we work on. And we care very much about working with our strategic partners. For example, some of the really amazing projects that have been announced recently, the Microsoft Surface Book. I mean, holy cow! What a great laptop. Mine should be arriving any day now. And so, I'm super excited about that. I thought Panos and the guys over at Microsoft just did a killer job on that laptop. And it was incredibly challenging, and we love to work and we love building groundbreaking work. And in the other project, over at Google, with Google Pixel C, I thought it was amazing. I mean, it's just a fantastic laptop. And it's based on our latest generation Tegra. Hiroshi and the team did a great job building it, and what a fantastic new tablet model. And so, we're going to continue to work on these type of OEM projects. And so we have exciting ones that we're in the process of working on. And so, my expectation is that the PC OEM business and the Tegra OEM business is going to be here. But it's just not a huge focus of ours – focus is not the right word, it's not where we expect our growth drivers to come from. Our major growth drivers are the four that we've talked about several times during the call. In terms of growth rate, I think it's going to take potentially a couple years for us to have some kind a feeling for growth rate. Let me tell you why. In no time in the history of our company did we have a brand new business model, first of all. We have a brand new business model. This new business model leverages one architecture, but instead of going towards just serving OEMs, we largely engage the vertical markets ourselves. It's a platform strategy, it's an ecosystem strategy. We engage the markets directly ourselves. So this new business model transition and the approach to this market is really working and accelerating. Now, because we're engaging the markets directly and we're looking at some very large markets, the autonomous driving market is going to be a large market. The accelerated data center market, it's going to be a large market. AI is going to be large, VR is going to be large. PC gaming is going to be large. And so we're now engaging large markets and we have multiple growth drivers. And so I think that the TAM for the company is larger than any time that we've ever enjoyed. And so that's kind of the second thing. We have multiple growth drivers and they have large TAMs. And then finally, gosh, we're just doing really exciting and important work that will shape the future of computing. I don't know any time in the history of our company that we're working on things like AI and VR and self-driving cars and cloud computing all at the same time. And so all of that leveraging one fundamental architecture, which gave us the ability to simultaneously engage these vertical markets with a very powerful singular investment behind it. And so I think our business model is very different. The vertical markets we engage are very different and I hope that, as a result, our growth will continue to surprise.
Operator:
The next question comes from the line of David Wong with Wells Fargo. Please go ahead.
David M. Wong - Wells Fargo Securities LLC:
Thank you very much. In your gaming GPUs, do you have any estimate of what market share you currently control and how that's been changing over the last few quarters?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Well, David, thanks for the question. We don't really control anything. Our products are purchased by our gamers freely and so it's not really a matter of control. And I mean that in a way that, look, we've got to earn the love and loyalty of our customers every single day. And whereas we used to be a PC OEM company, an OEM company where that responsibility lies on our OEMs, today that responsibility really lies with us and we take it really, really seriously. We have 70 million gamers that are connected with us. I hope that we add value to them on a continuous basis and that we earn their trust and their loyalty over time. The beauty of this model, of course, it's much, much harder. It requires much, much greater understanding of the software stack. The way that you digitally connect and engage your community has to be very different than before. Obviously the PC OEM model is simple. The selling motion is simple. The marketing motion is simple. Everything we do today, the selling motion is much more complicated and the marketing motion is much more complicated. But the end result is that the promise that we made to them, whether it's Quadro's ability to help you realize your imagination, to GeForce that helps you enjoy your game to the fullest, these promises we have the ability to deliver on a day-to-day basis. And so over time I believe it allows us to create much deeper connections with our customers, which in business talk is stickiness, but we don't think of it that way. We think of it as earning the loyalty and the trust and hopefully the passion of our customers.
Operator:
Your next question comes from the line of Ian Ing with MKM Partners. Please go ahead.
Ian L. Ing - MKM Partners LLC:
Yes, thanks. A question for Colette here. Lots of interesting opportunities and investments here. Could you update us in terms of where we are in terms of identifying and implementing the operating synergies? I think at the Analyst Day you talked about some software synergies unifying the silicon architecture. Thanks.
Colette M. Kress - Chief Financial Officer & Executive Vice President:
Thanks for the question. Yeah, I think our focus over this last several years has really been focusing around one single unified architecture and investment. That's really helped us to make the appropriate investments that we need in these four different markets that we're going after, but allowing us also to really focus on a single architecture that allows the efficiencies that we're seeing in our operating expenses. That is still going to be our focus as we move into the current quarter Q4 and as we move forward into fiscal year 2017, as our financial performance is very important to us and improving that financial performance in the short term. So thanks for the recognition of noting our work on our investment portfolio and ensuring that our investments are right-sized for our top line.
Operator:
The next question comes from the line of Chris Roland with FBR & Company. Please go ahead.
Christopher Rolland - FBR Capital Markets & Co.:
Hey, guys. Let me echo my congrats on a really strong quarter here. So the current leader in ADAS, autonomous driving I guess is where they are going with this, they're running their platform off of what's essentially like a $5 microcontroller and they really talk down the importance of hardware. So, Jen-Hsun, maybe if I could get your idea on what you think this hardware platform – I know the importance of software, but what this hardware platform might look like for these future generations that you're talking about.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yeah, Chris, I appreciate that. If we can get a $5 microcontroller to drive and it's just a matter of software and driving is like one of the most complicated things we do, I think humans could be replaced in just about everything we do with a $3 microcontroller. And so it seems unlikely. I agree that smart microcontrollers could be used to enhance smart cameras to do computer vision and I think that for ADAS it is really, really good, just to be serious here. I think that smart cameras, whether it's from Tier 1s or from companies in Japan various companies around the world, the ADAS driver – better cruise control to automatic braking to lane keeping, those things are all important things and it improves our driver experience. But autonomous driving is just a whole different thing. Autonomous driving nobody's figured out. And obviously, there are several companies that we know who have real cars on the market who are doing autonomous driving and there's no pretense. Nobody is saying that all it takes is a $5 microcontroller to make that happen. It takes a lot of computing to make that possible. And so our strategy is not driver assistance. I mean, I've been consistent about that. I appreciate all of the people's work that are enhancing driver assistance, whether it's radar or ultrasonics or cameras to move driver assistance forward. Our strategy is really a computing platform for autonomous driving. And it's going to take a lot of software, and it's going to take a lot of software that is going to be owned by the car companies themselves. And our strategy is to provide a platform by which we provide a lot of the capabilities of artificial intelligence whereby they can embrace it, modify it, enhance it, so that they can make their personality of the driver experience in their own software long term. I just can't imagine how every single car company in the world will have exactly the same driver experience. The way that the car responds to you, the way that the car responds at all is something that I believe long term is going to require a lot of computing. This is an area that's just far from being done and I think it's very complicated stuff and we don't even know what we don't know yet. But the one thing that we do know, it's going to need a lot of computing horsepower, it's going to need a lot of software. Artificial intelligence is going to be at the core of it. And I think if we succeed in doing so, we're going to make the world a much, much better place. There are a lot of people that shouldn't drive. There are a lot of people that would love to get around, but they can't drive and I think we're going to keep a lot of people out of harm's way, so I think the work is incredibly important. It's far from being over and so there's lots to do.
Operator:
The last question comes from the line of Joseph Zaccaria with Oppenheimer. Please go ahead.
Joseph W. Zaccaria - Oppenheimer & Co., Inc. (Broker):
Hey. Thanks for taking my question. Congrats on the quarter. I just wanted to circle back on the automotive part of the business. I know you have done a lot of work with the VW Group, specifically with Audi and Porsche. I was wondering if you have seen any of the impact from the potential R&D clawbacks or any sort of comments on what you are seeing out of Germany would be helpful? Thanks.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
The area where we work with VW and Porsche and Audi are really about advancing the state-of-the-art in their cars. If you look at the work that we do, it's really about innovation and it's about the technology that they want to be world's first at bringing to market. This is a company – this is an organization that believes the technology leadership and leaning forward, leaning into the software-defined car and leaning into the computerized car and leaning into driver autonomous driving and leaning into electric vehicles is a good thing. This is a company that is very forward thinking as everybody is very well aware of. And so, our work with them are really along those areas and if anything at all, we see quite a significant heightened desire to move the company forward and do something great.
Operator:
There are no further questions at this time. I'll now turn the call back to you, please continue with the presentation and/or closing remarks.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Well, thanks everybody for joining us today. There are several things that we wanted to say. We wanted to say that our new business model, transition approach to market is working and accelerating. We talked about our multiple growth market drivers, PC gaming data center and automotive are all growing nicely. We talked about the fact that we're working at the center of some big developments that are shaping the future of computing. AI, VR, accelerated cloud computing and autonomous driving cars, these are really exciting things. And we're doing that with one singular leveraged investment around one architecture and that allows us to bring the might of this company and the expertise that we have to help solve some of the problems that I have mentioned. NVIDIA is the world leader in visual computing and it's becoming more important than ever in a growing number of industries. Our strategy is to leverage this one core investment to four growth markets, gaming, professional visualization, data center and auto, and is delivering good results and gaining momentum. And so, our goal is to balance those investments, our investment to capture the enormous opportunity ahead while maintaining a keen focus on improving near-term financial performance. Thank you all for joining us today.
Operator:
Ladies and gentlemen, that does conclude the conference call for today. We thank you for participation and ask that you please disconnect your line.
Executives:
Arnab K. Chanda - Senior Director, Head of Investor Relations Colette M. Kress - Chief Financial Officer & Executive Vice President Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer
Analysts:
Harlan L. Sur - JPMorgan Securities LLC Stephen Chin - UBS Securities LLC Vivek Arya - Bank of America Merrill Lynch Deepon Nag - Macquarie Capital (USA), Inc. Hans C. Mosesmann - Raymond James & Associates, Inc. Ambrish Srivastava - BMO Capital Markets (United States) Rajvindra S. Gill - Needham & Co. LLC JiHyung Yoo - Deutsche Bank Securities, Inc. David M. Wong - Wells Fargo Securities LLC Alex D. Gauna - JMP Securities LLC Sanjay Chaurasia - Nomura Securities International, Inc. Craig A. Ellis - B. Riley & Co. LLC Christopher Adam Jackson Rolland - FBR Capital Markets & Co. Joseph L. Moore - Morgan Stanley & Co. LLC C.J. Muse - Evercore ISI Matthew D. Ramsay - Canaccord Genuity, Inc.
Operator:
Ladies and gentlemen, thank you for standing by. At this time, I would like to welcome everyone to the NVIDIA Financial Results Conference Call. All lines have been placed on mute to prevent any background noise. After the speakers' remarks, there will be a question-and-answer period. As a reminder, this call is being recorded, Thursday, August 6, 2015. I will now turn the call over to Mr. Arnab Chanda, Head of Investor Relations at NVIDIA. Mr. Chanda, you may begin your conference.
Arnab K. Chanda - Senior Director, Head of Investor Relations:
Thank you. Good afternoon, everyone and welcome to NVIDIA's conference call for the second quarter of fiscal 2016. With me on the call today from NVIDIA are Jen-Hsun Huang, President and Chief Executive Officer and Colette Kress, Executive Vice President and Chief Financial Officer. I'd like to remind you that today's call is being webcast live on NVIDIA's Investor Relations website. It is also being recorded. You can hear a replay by telephone until 13th of August, 2015. The webcast will be available for replay up until next quarter's conference call to discuss Q3 financial results. The content of today's call is NVIDIA's property. It cannot be reproduced or transcribed without our prior written consent. During the course of this call, we may make forward-looking statements based on current expectations. These forward-looking statements are subject to a number of significant risks and uncertainties, and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent forms 10-K and 10-Q, and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All our statements are made as of today, the 6th of August, 2015, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary, which is posted on our website. With that, let me turn the call over to Colette.
Colette M. Kress - Chief Financial Officer & Executive Vice President:
Thanks, Arnab. Second quarter revenue was $1.15 billion, up 5% from a year earlier and well above our forecast of $1.01 billion. Growth was driven by our GTX gaming platform's continued momentum, the gaming markets underlying strengths, and increased automotive sales. Viewed from a segment perspective, GPU revenue was $959 million, up 9% year-over-year. Tegra processor revenue was $128 million, down 19% from a year earlier. In the face of challenges on both the macro and semiconductor fronts, NVIDIA is executing well. Helped by our sharp focus and strong market positions, our strategy for creating platforms for gaming, enterprise graphics and virtualization, HPC and cloud, and automotive continues to serve us well as visual computing becomes increasingly more important in these industries. In Q2, these four platforms contributed 85% of our revenue, up from 68% a year earlier. First, let's start with gaming. A market that's global and growing. Sales of PC gaming systems this year are estimated at $28 billion, with continued expansion expected; eSports, professional online gaming competitions is now a major entertainment category, with a growing audience of 130 million. This week's championship tournament of Dota 2 offers a purse of $18 million compared with $10 million for the PGA Open golf event, and there are now over 80 million people enjoying multiplayer online battle arena games, twice that of three years ago. Our gaming revenue rose 59% year-on-year to $661 million. This exceptional performance reflects the buoyant gaming market as well as the continued strength of our Maxwell-based GeForce GPUs for the enthusiast and performance categories. The newly launched flagship GTX 980 Ti has received outstanding reviews. AnandTech, for example, called it the card that all other high-end video cards are measured against. Across all regions gamers are flocking to advanced GPUs to play enormously popular games with high production values like Grand Theft Auto V and Witcher 3. Demand is also being driven by excitement around new gaming technologies including 4K, VR and DirectX 12. During the quarter, we rolled out SHIELD Android TV, a revolutionary device that connects your TV to an infinite world of infotainment. The world's first 4K smart TV, SHIELD was created for a new age of television, where movie, music, games and apps are delightfully simple to enjoy on one platform. SHIELD is the first of the next-generation smart TV devices. The first were streamers like Chromecast and Roku, the next will feature 4K powerful processors and rich app stores. We are excited to take SHIELD globally as supply comes online and exciting applications become available. Moving to enterprise; our enterprise graphics and virtualization revenues declined 14% year-on-year to $187 million. Our Quadro business was hampered by the weak refi cycle and workstation market. We look forward to launch in the year's second half of workstations based on Windows 10, Intel's Skylake and new Quadro GPUs. We continue to make good headway with our GRID virtualization platform, which enables companies to deliver graphic-rich applications like design tools from Adobe and Autodesk to employees on any device anywhere. The number of GRID customers has more than tripled in the past year to over 300 from a broad range of industries. Among the more than 40 customers added this quarter are the University of Southern California; Textron, the maker of Bell Helicopters; and Gensler, the global architectural firm. Nearly a quarter of the Fortune 100 are now in trials or in deploying GRID. In HPC and cloud, revenue declined 15% year-on-year to $62 million, reflecting lumpiness from major deep learning projects. We strengthened our offerings in the rapid growing field of deep learning, building on momentum from our March GPU Technology Conference. We launched digits two, (7:30), GPU accelerated software, the double's deep learning performance for data scientists and researchers. Deep learning adoption continues to grow with multiple developers for voice recognition platforms serving vast numbers of consumers. We are now engaged with more than 3,300 developers and companies interested in this area. Moreover, nearly 30,000 professionals on LinkedIn identified themselves as having proficiency in CUDA, our language for programming GPUs. In addition, GPU computing in the cloud continues to gather momentum with multiple leading cloud services providers offering GPU computing resources. We are also excited by the opportunities presented by President Obama's call last week for the U.S. to build an exascale supercomputer, one 30 times faster than today's most powerful systems. Just as GPU technologies are being used to build the pre-exascale computers coming online in the years ahead, we believe they will be important for exascale. Finally, automotive revenue rose 76% year-over-year to $71 million. Momentum here continues with new design at new and existing customers. Hitting the road this quarter in North America, for example, is Audi's TT sports car, which features a full digital dashboard powered by Tegra. In addition to our infotainment cockpit business, we are working with more than 50 companies interested in using NVIDIA DRIVE PX in their autonomous driving efforts. Last quarter, we announced our intention to sell or wind down, our Icera modem operations. In the absence of a viable buyer, we are winding it down. Accordingly, we have incurred this quarter $103 million in restructuring charges, net of tax. GAAP gross margin was 55.0% and incorporates our warranty provision for SHIELD tablet. Non-GAAP gross margins was 56.6%, in line with our outlook. Margins were slightly lower than the previous quarter as the strength of GeForce GTX revenue was offset by a lower mix of enterprise and accelerated computing GPUs. GAAP operating expenses for the second quarter were $558 million, inclusive of $89 million of restructuring and other expenses associated with the wind down of Icera modem operations. Non-GAAP operating expenses were $421 million, including litigation charges slightly below our outlook. GAAP net income was $26 million and GAAP earnings per diluted share was $0.05 including $0.19 charge for Icera and $0.02 charge for the recall. Non-GAAP net income was $190 million, and non-GAAP EPS was $0.34. Earnings grew 13% year-over-year. Now turning to some key balance sheet items. In Q2, our cash and marketable securities balance was $4.51 billion. During the second quarter, we paid $52 million in cash dividends and $400 million associated with an accelerated repurchase agreement. As a result, we returned an aggregate of $452 million to shareholders following $99 million in the first quarter. Now turning to the outlook for the third quarter of fiscal 2016. We expect revenue for the third quarter of 2016 to be $1.18 billion, plus or minus 2%. We remain excited about our business prospects. Gaming continues to accelerate, and 4K, VR, Windows 10, and a pipeline of exciting games will lift it further. GPU accelerated data centers are expanding. Deep learning is a new, exciting application. And the market for car computers is expanding. We have excellent positions in each of these growth markets. Our GAAP and non-GAAP gross margins are expected to be 56.2% and 56.5%, respectively, plus or minus 50 basis points. This outlook is slightly below Q2 margins, reflecting our product mix. GAAP operating expenses are expected to be $484 million. Non-GAAP operating expenses are expected to be approximately $435 million. We expect fiscal 2016 non-GAAP operating expenses to be approximately flat with fiscal year 2015, excluding litigation costs, which are anticipated to be in the range of $70 million to $90 million as we defend our intellectual property. GAAP and non-GAAP tax rates for the third quarter of fiscal 2016 are expected to be 22% and 20% respectively, plus or minus 1%. The above GAAP outlook amounts exclude restructuring charges, which are expected to be in the range of $15 million to $25 million in the second half of fiscal 2016. We will now open the call for questions. Operator, will you please poll for questions?
Operator:
And our first question comes from the line of Harlan Sur with JPMorgan. Your line is open. Please proceed.
Harlan L. Sur - JPMorgan Securities LLC:
Hi, good afternoon. And solid job on the quarterly execution. If I look at the pipeline of blockbuster games coming down the pipe in October and November, Rainbow Six, Fallout 4, Black Ops 3 and so on, I mean, this is shaping up to be a stellar year for new game releases. And then on top of that GTX 980 Ti seems to be doing very well in the market. Why wouldn't we expect more seasonal growth in the business here for October? I guess the question is maybe offsetting that, are you guys still seeing headwinds in the enterprise and cloud or PC OEM segments in Q3?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yeah, Harlan, there are several, I would say, four major drivers in the gaming industry. The first one is blockbuster titles, as you mentioned. The install base of game platforms is growing, so greatly that developers can now invest an enormous amount into production value of great games. In the second half you're going to see some pretty amazing games. I mean, you didn't mention Star Wars. Myself along with everybody else are practically out of our minds waiting for it. And I think this is going to be a huge game. Call of Duty, of course, Assassin's Creed, of course. Metal Gear Solid is going to be huge. The second half of the year, we're going to see some really huge games. The second dynamic is just eSports; eSports is probably the most social gaming platform that we have. And the reason for that is because you want to play with your friends. And it's also a form of gaming where milliseconds could make the difference between winning or losing, so performance of your platform matters a great deal. And it's a solely PC phenomenon. And it's a global phenomenon. In just a few years' time, eSports has doubled to almost 100 million gamers around the world. And this is, as I mentioned, is social. And so therefore, the network effect is quite important. And that's why you can imagine it doubling in just a few short years. And the larger the numbers, it just seems like the larger the numbers become. And the third driver for gaming this holiday season is the combination of several platforms coming together, finally. 4K is here. The pricing is fantastic now. Windows 10 is great. And the Skylake platform from Intel is going into production now. And then the fourth driver is a driver that we all have heard a great deal about, and surely the experience is as wonderful as the promise, is VR. And VR will go into production the second half of the year. Each one of these drivers are a pretty large scale. And so, I would agree with you that my expectation would be that gaming is going to continue to grow, and high-end gaming particularly is going to grow nicely. The guidance that we provided is guidance that we think makes sense at this time. And then, we'll report on how it turns out at the end of the quarter.
Harlan L. Sur - JPMorgan Securities LLC:
Okay. Thanks for that Jen-Hsun. And then, the team has got this great pipeline of auto design wins. And with the new model changeover that's happening now that you guys mentioned in your prepared remarks, how is this expanding the number of new models that are rolling out here in the second half of the year, that are using the Tegra platform, and that you'll also be recognizing revenue on a go-forward basis? I guess what I'm trying to figure out is, is auto contributing to the growth in Q3 and second half of this year?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Let's see. Well, auto is growing over 70% a year. We have eight million cars on the road now. We have 30 million more cars coming with our Tegra platform in it. And our recent initiative of utilizing deep learning in our CUDA processors, the Tegra processors, for autonomous driving is really gaining a lot of traction. We're now in engagement with about 50 companies around the world developing autonomous vehicles. The advantage that we have is the ability to capture camera inputs from all around the car. In addition to other sensors from lidar to radar to sonar. And sensor fusion is just such an important part of autonomous driving that this Tegra platform, we call it the DRIVE PX platform, is really incredibly valuable to the car companies. And so, we're developing autonomous driving vehicles with many of them at the moment. And so, I expect the car business to continue to grow and hard to exactly to say how it's going to do the second half. It depends on how many cars get sold. But there's no question at all that year-over-year, the growth is going to be steady. And it's going to keep going for several years.
Harlan L. Sur - JPMorgan Securities LLC:
Thanks a lot, Jen-Hsun.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yeah, thanks a lot, Harlan.
Operator:
Our next question comes from the line of Stephen Chin with UBS. Your line is open. Please proceed.
Stephen Chin - UBS Securities LLC:
Hi. Thanks for taking my questions. Jen-Hsun, first one for you, if I could, in terms of VR, as you mentioned that some of the new products will go into production early this year, but as far as a bigger demand inflection for that technology goes, approximately when would you think that would be really taking off in terms of unit volumes and also helping to uplift your GPU business further? And related to that, just given that you have a lot of development on the software side, as well as on the hardware products in terms of your SHIELD products, does it make sense for NVIDIA to go more vertically integrated for VR products?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
So, the first question is, it's hard to say, but we know that several hundred thousand development kits were sold of the Oculus glasses. And if we just take a couple 200,000 to 300,000, they tend to require higher end GPUs because you're driving stereo. You need to have extremely low latency and you need to have 90 frames a second, so that you don't see flicker, all right. And so, those factors combined requires you to have a relatively high-end GPU. Several hundred thousand new high-end GPUs at several hundred dollars apiece adds up a bit. And that would be for the first year. It's hard to say exactly how big the VR market becomes ultimately, but if you've had a chance to try it, it's really a whole new experience. Being immersive just doesn't begin to explain how wonderful it is. And so, I think the buzz around VR, from all the people that have experienced it and the content developers that have spoken so highly of it, is consistent with the reality at this point. It's taken many years, well, many decades, frankly several decades to have brought VR to this point, and I think it surely looks like it's ready. To the question of what can we do more in VR, there's quite a bit that we can do in VR and we're working with Oculus and we're working with Valve to really integrate the entire rendering pipeline, the entire experience into a seamless one. That's an extraordinary amount of work to do already. In the other industries, we're going to see a lot of adoption in VR. This is an area where our work station business, our Quadro business is going to get a really great lift. And the reason for that, of course, is being able to see and experience a product in virtual reality before you manufacture it. And so, whether you're designing a building, or designing a car, or creating a showroom, the ability to be able to put on VR and experience it before you build it is quite an extraordinary benefit. And so, we're going to see some exciting adoption in the design community as well. So, there's plenty of work to do, plenty of innovation at the rendering layer for us to do. And so, I think that's plenty for now.
Stephen Chin - UBS Securities LLC:
Great. Thank you for that, Jen-Hsun, and as my follow-up for Colette, on the OpEx side for the October quarter, can you talk about some of the puts and takes for the OpEx spend and what the main driver for the sequential increase for non-GAAP OpEx is? Thank you.
Colette M. Kress - Chief Financial Officer & Executive Vice President:
Sure, Stephen. So, when we look at Q3, Q3 has a couple key things in it, as we get ready for the holiday season, revenue-related OpEx, as we think of marketing and others, is also in our Q3. It is also the time that we take the opportunity to look at the salaries of our employees. So, our overall salary increases for worldwide do take place in Q3.
Stephen Chin - UBS Securities LLC:
Great. Thank you very much.
Operator:
Thank you. And our next question comes from the line of Vivek Arya calling from Bank of America Merrill Lynch. Your line is open. Please proceed.
Vivek Arya - Bank of America Merrill Lynch:
Thank you for taking my question. Very good results, very good growth in gaming, but, Jen-Hsun, I just wanted to go back to the quarter you reported, I'm wondering what changed versus your original expectations, were you just too conservative before or what changed in the quarter to really create this kind of positive surprise, and how are you making sure there is no buildup of excess inventory, given just broad macro conditions seem so volatile right now?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yeah, well, answering the second part first. We monitor sell-out in the channel literally every day. And so, that's how we manage inventory. We don't manage inventory on sell-in, we manage inventory on sell-out. And so, having our own specialized platforms, instead of selling into OEMs gives us a lot more visibility, frankly, than we've ever had before. As you know, we really changed our business model from a company that sold components to PC OEMs and OEMs, mobile OEMs. We're now focused on specialized platforms for specialized applications, and we have identified four applications where we could add a lot of value. And in each one of these four applications, we're so much closer to the marketplace that the visibility is just surely better. If you go back to the first part of your question, I think 90 days ago, just about everybody was rather uncertain about what was happening. There were a lot of changes going on around the world. Surely, there's still changes around the world, but for... (25:09 – 25:19)
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Vivek, I think your plane is here.
Vivek Arya - Bank of America Merrill Lynch:
Oh, sorry. Sorry. Please go ahead.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
That's all right. It's all right. It's all right. So anyways, it's just that was the best we could do at the time and we provided the best judgment we had and it turned out to have been much better than that.
Vivek Arya - Bank of America Merrill Lynch:
Got it. Jen-Hsun, as my follow-up, could you talk about your average content in the car? Where is it now? Where can it get to? Because I think you mentioned the 30 million cars. I think you have mentioned 25 million before. And if I take the 30 million cars and I'll tell you (25:58), it means it's roughly 10% share of all the cars that are sold in a given year, so you're penetrating just the high-end of the car. So, please talk about (26:12) what the direction is, if you could quantify that would be very useful. And then in terms of penetration, is it just the high-end or are you able to get into the midrange and on the mass market as well? Thank you.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Well, we're trying to win as much as we can, while delivering value to the customers that we select. And our value proposition, as you can imagine, tends to be where visual computing is really important. And it could be because of large surround and dynamic infotainment systems, virtual cockpits, where you've got a digital dashboard and it's rich and it's moving and infotainment's integrated into it and maps integrated into it. It might have several virtual machines that are running at the same time, so that infotainment and digital clusters are not integrated into one computer, and it provides a safety among itself. It could be in the future several computers inside the car, some in the front, some in the back, as displays become more affordable and people's expectation for rich graphics continues to grow. You could expect us to have infotainment systems, virtual clusters, as well as drive computers, that are used for driver assistance or autonomous driving. And so, there's a lot of different ways that a computer is going to be included in cars. I think largely the trend is very, very clear that in the future, the best way to add value to products is to connect them to the Internet and make them computerized, make it a software-defined product. And I think your car's going to become a software-defined car. And the amount of processing inside will continue to grow at an exponential level. And as a visual computing company, we think we could add a lot of value here. And so, I think our software content is going to continue to grow. This isn't like our parents' car industry anymore. This is really a computerized car industry. And cars are going to be supercomputers in the future.
Vivek Arya - Bank of America Merrill Lynch:
Got it. And one last one for Colette, if I may. Cash is almost 40% of the market cap now (28:37) lot of buybacks. I'm wondering, Colette, is still that's the best use of the cash or are there other options for the large cash that you've built up? Thank you.
Colette M. Kress - Chief Financial Officer & Executive Vice President:
Thanks for the question. We tend to look at our cash balance, net of our debt as well, as we have about $1.5 billion outstanding debt. And then with our synthetic lease that we also just completed, we'll add on top of that. So, our net is probably a pretty good, a better barometer of what percentage of our value is associated. We've looked at our capital return program heavily. We are excited at the amount that we are returning this year, close to $800 million, which is nearly in the high percentage of our free cash flow. And we'll continue to look of opportunities for our cash, whether that be investment in the business, more capital return, and/or M&A. Thanks for the question.
Vivek Arya - Bank of America Merrill Lynch:
Okay. Thank you.
Operator:
Thank you. And our next question comes from the line of Deepon Nag calling from Macquarie Research. Your line is open. Please proceed.
Deepon Nag - Macquarie Capital (USA), Inc.:
Yeah, thanks a lot for taking the question. Looks like the GTX 980 Ti had a very strong quarter. And based on third-party best, again it looks like it's extremely competitive with high bandwidth memory parts from your main competition. And I think it's something we all underestimated just the value of your software and the advantage that game provides you, despite maybe some technological changes on the silicon. And maybe you could talk about your GPU roadmap for next 12 months, 18 months and whether you think your software advantage could actually allow you to maintain share even before or without an architectural change.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yeah, Deepon, first of all, I appreciate the comment about the software, we are really, really proud of our software. And in the final analysis, a computer is not just a bunch of silicon, a computer is silicon and software and algorithms and system software and all kinds of stuff in the middle, and you can't just be a good transistor slinger, if you will, and you have to create, ultimately, a great experience. And in the final analysis NVIDIA is a visual computing company, which is everything that includes architecture and silicon and system software and algorithms and deep understanding of applications and everything in the middle and being able to optimize it across the entire stack, so, first of all, I appreciate that comment. However, it turns out that it's not solely because of our software that the Maxwell architecture delivers so much performance, even though the memory that we use is relatively available. And the reason for that is, because Maxwell includes a ground-breaking piece of memory technology inside the chip that compresses, reorders and does amazing things, so that we effectively received 1.5 times our bandwidth through amplification of compression and others. And so, it's a brand-new technique that has taken us several years to create, and as a result, we got a lot of effective bandwidth out of Maxwell because of that. The benefit of doing this approach, of course, is that we can scale it across the entire family of Maxwell GPUs, all the way from the TITAN X to the GTX 980 Ti to the GTX 980, to the GTX 970, to the GTX 960, and so we can take it all the way to the mainstream because of this technique. I think your question about long-term roadmap, I like to reserve the opportunity to surprise you with some new products in the future. However, one thing that I can tell you is this, and I think maybe you're alluding to it, people have observed us increasing performance 2X every year and a half for quite a long time. Two times, maybe even a year's timeframe. And we defied Moore's law. Well, the reason for that is because Moore's law isn't a transistor law necessarily, Moore's law is an innovation law, and we can innovate across multiple layers, from architecture to the silicon, to the silicon design, to all of the system components around it, to the algorithm on top, to the system software that you mentioned just now, great software. We can innovate across so many layers independently and together that we can bring value to the marketplace irrespective. For example, you were probably alluding to the fact that we stayed on 28-nanometer for quite a long time, and we did. And yet during that time, we increased performance by a factor of four to five in one node. And so, I expect that we'll be able to continue to do that.
Deepon Nag - Macquarie Capital (USA), Inc.:
Great. Thanks a lot for that. And maybe if I can talk about the workstation in the Tesla business. It seems like it slowed down a little bit in Q2 and, obviously, Tesla a lot of high-performance computing in cloud, customers are very lumpy in their purchases, but how should we think about the growth for the entire year, and if you expect some kind of acceleration either in Q3 or Q4?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yeah, we saw some slowdown in enterprise buying as other people have. And I would say that in the case of our workstation platform, it probably was also postponed because the new platform architecture from Intel was delayed by a little bit. And Skylake is a really excellent platform, it has a higher speed connectivity, it has the ability to support more memory and including DDR4 memory and in the space of workstation supported data set is very, very large and moving data in and out of the computer is so important, having that connectivity and IO capability is really important. And so, I think that along with everybody else, we're all delighted that Windows 10 is now out and Skylake is now ramping up production and hopefully the OEMs can launch a new line of great workstations. Long-term the way to think about it is this, and the way I look at it is Quadro is all about design and creativity, and there's no question that more and more people are using digital approaches to design things and create products. And so, so long as people design and create in digital, it's going to be a growth opportunity for Quadro. As for Tesla, it is a growing business, but it's still a lumpy business. And the reason for that is because every so often a data center comes in or a supercomputer comes in and buys tens of thousands of chips and to outfit a data center or outfit a supercomputer and so we're going to expect to see lumpiness. But the trend is clearly, clearly, is clearly visible. That accelerated computing is the way to the future. In fact, I don't think that we've ever experienced something like this, but President Obama, this last week, signed an executive order that multiple agencies in the government will collaborate with education and industry to create an exascale computing platform. Now, just to put that in perspective, exascale is literally 30 times faster than the fastest supercomputer we have in our country, and with President Obama's executive order, we're going to be able to create not only the world's fastest supercomputer, but 30 times faster than what we currently have in the United States. Now, just to help you understand some of the sentiments around that executive order, it's really to help the nation find a path forward in the post-Moore's law era and it says it so explicitly. In order to achieve an exascale computing capability in some reasonable time, without power going through the roof, let me just give you one example, in order to reach approximately one exascale in the next several years or half decade, we would need a power plant – if we just used CPUs alone, we would need a power plant of about a billion watts; that's effectively powering a computer with a nuclear power plant. However, using accelerating computing which is the way the TITAN supercomputer – which is the fastest supercomputer in America today powered by 18,000 NVIDIA GPUs, that consumes only 10 megawatts to 20 megawatts, which is about the power envelope, if you will, of a supercomputer today. And so, what we're going to do is, we're going to really endeavor to continue to advance in accelerated computing. It's very clear now this is the path forward and for many applications, whether it's life sciences, research or energy research or work in big data and artificial intelligence, that this approach to computing is really a fantastic way forward. And so, I'm very enthusiastic about Tesla.
Deepon Nag - Macquarie Capital (USA), Inc.:
Thanks.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Thanks.
Deepon Nag - Macquarie Capital (USA), Inc.:
Terrific.
Operator:
Thank you. And our next question comes from the line of Hans Mosesmann calling with Raymond James. Your line is open. Please proceed.
Hans C. Mosesmann - Raymond James & Associates, Inc.:
Thanks. Hey, Jen-Hsun, can you give us the rundown on the competitive dynamics over the past quarter on the auto side? There's lots of players that are out there and it gets a little confusing, so if you can give us a rundown and who are the real guys long-term that could emerge as a competitive dynamic for you guys? Thanks.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yeah, let's see how to answer that. I guess there's several different places in the automotive industry where innovation is happening. I think largely infotainment is a relative commodity. It is possible to build infotainment systems relatively easily; however, a virtual digital cluster, where the digital dashboard, the mapping system, the infotainment system all unifies into one virtual display. That is relatively complicated work, and the reason for that is because there's several operating systems at play, it's a very powerful virtual computer, virtual machine that's running. And the quality of software needs to be utterly exquisite; otherwise problems in one functionality like infotainment system could cause all kinds of trouble for you with your digital clusters, so that's an area where we're doing a lot of very good work and we're finding a great deal of interest. And our software capability and the performance of our processors is a real advantage. Another place where we see a lot of traction is autonomous driving. In the first implementations, of course, it is driver assistance, observing something, an object in front of the car and applying the brakes if the car's not slowing down. That's relatively easy to do. But that's far, far, far away from autonomous driving. Autonomous vehicles are going to require sensor fusion, radar's going to get involved, lidars will get involved in the future, sonars get involved, of course, and cameras all over the car. And so, this particular approach of autonomous driving, autonomous vehicle I think is a rather promising approach and is recognized around the world as a reasonable (40:42). And so, where sensor fusion comes in, the processing capability of Tegra and CUDA connected with smart cameras is a really wonderful approach going forward, and so that's one of the reasons why we're engaged with just about every autonomous platform that I know of anyways and the DRIVE PX is really doing well there.
Hans C. Mosesmann - Raymond James & Associates, Inc.:
Great. Thank you.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yeah, thanks a lot, Hans.
Operator:
Thank you. And our next question comes from the line of Ambrish Srivastava calling with BMO Capital Markets. Your line is open. Please proceed.
Ambrish Srivastava - BMO Capital Markets (United States):
Hi, thank you. And Colette and Jen-Hsun if I missed it I apologize, I'm just trying to get a little bit more of my arms around the guidance for the third quarter. Based on the comments that you've provided, sounds like PC gaming will be up Q-over-Q and then auto's up, but what about PC OEM and the enterprise business? Thank you.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Well, the PC OEM and the enterprise business, there are reasons to be optimistic. In the PC OEM business, of course, Windows 10 has come out and before it came out there's really no reason to buy a PC in advance of it. Skylake is out, and both of these platforms should contribute to growth. But, we'll see how it turns out. We don't control the PC OEMs, and we stay very close to them and whatever opportunities comes our way we'd surely be delighted with it. With respect to enterprise, I guess your guess is as good as ours and when the enterprises come back and purchase. I think our position with workstations, Quadro visualization is surely excellent and our position with accelerated computing with Tesla is surely excellent. Both of them are highly differentiated in the marketplace and their niche is very clear and the value we deliver is very clear. And so, when the enterprise comes back and buy, I think we're going to do very well. So, I think the answer is, we should just wait and see.
Ambrish Srivastava - BMO Capital Markets (United States):
For both Tesla and for Quadro, Jen-Hsun?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Both of those are highly dependent on enterprise buying cycles and enterprise purchases. And so I think, as I mentioned, I'm optimistic about both of them, I'm enthusiastic about both of their positions. And with respect to the guidance, the best thing to do is just wait and see.
Ambrish Srivastava - BMO Capital Markets (United States):
Okay. Thank you.
Operator:
Thank you. Our next question comes from the line of Rajvindra Gill calling from Needham and Company. Your line is open. Please proceed.
Rajvindra S. Gill - Needham & Co. LLC:
Yeah. Thanks for taking my question and congrats on the good results in light of the tough macro environment.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Thank you.
Rajvindra S. Gill - Needham & Co. LLC:
Given your new segment reporting or relatively new segment reporting, it kind of represents kind of a transformation in your business. You didn't give out the PC OEM revenue, but if I just back into it, it does seem like the PC OEM revenue is down another 50% year-over-year, if I did it correctly, after falling about 40% year-over-year in Q1. So, now the mix of the business is where PC OEM is now only 15% of sales down from, say, 30% of sales, at the start of last year. So, I just wanted to get a sense of is that correct? And the new growth segments, if you could talk a little about what's going on in gaming and auto because gaming and auto and enterprise are now almost 85% of revenue.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yeah, Raj, first of all, I appreciate the observation. If you look at it year-to-year, and I would just use rough CEO math here, year-to-year, our OEM business, PC OEM business and mobile OEM business are down nearly $200 million. Yet, the company grew about $50 million, which basically says that the specialized platform strategy and these four applications, these four markets that we've targeted, have made up, and some, the decline of OEMs. The benefit is even better than that, of course, as you surely would know. The resilience of the business is greater. The value that we add to the marketplace is much, much greater, which will eventually reflect itself in gross margins. The business model is more resilient, and our end market engagement is much deeper. And so, I think in just about every possible way, it's a hard quality business, it's a more resilient business, and it's a business that our shareholders, frankly, would enjoy better long-term. It gives us much larger growth opportunities; whereas a long time ago, I guess maybe a couple years ago, people asked why we could grow a $4 billion graphics business in a market that was only $4.8 billion large. Well, nobody would think twice if we could grow into $100 billion gaming market. And so, if we could add more and more value to a much larger end market, I think it's just a much better company. And I think that's all, you're observing is the transformation, the successful transformation, of our business model from a component business model to OEMs to a platform model with a specialty in an area that is related to visual computing.
Rajvindra S. Gill - Needham & Co. LLC:
And just as a follow-up to that point, your gaming segment is now 57% of sales versus 38% of sales this time last year. And the growth rate actually accelerated year-over-year from Q1 to Q2. And I think what the market underappreciates is the gaming market itself and how fast that's growing. So, I was wondering if you could discuss, you did a little bit before, but why is the gaming market so robust and is there anything going on by region? Any color there as well in addition to your commentary earlier in the call?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
There are several dynamics that are happening. And it's very, very mathematical. The first dynamic is the size of the market is growing and it's driven a lot by eSports and MOBA. This is a type of game that's quite viral and it is also very social. And it has the ability to grow to larger numbers whenever we reach larger numbers. And it has a network effect. And the reason for that is because you want to play with your friends. And if two of your friends are already playing a particular game and you want to hang out with them, and when they're playing, they're talking, and they're enjoying each other's company, they're hanging out, then the third friend's going to get invited and the fourth and the fifth and before you know it just about all your friends are playing. And so it tends to work in a social effect and it grows from large numbers. The second is the production value of games. I don't know if you've noticed or not, they're almost cinematic now. And that's made possible because of the rich algorithms that we put on top of our GPUs, we call GameWorks, because of our GPUs. And when the production value is high, it consumes a lot more GPU. It's very different than movies. A Blu-ray movie, whether it's beautiful or not so beautiful, is basically Blu-ray. But for computer games, in order to have beautiful games, you need more powerful GPUs, and so that's very mathematical. And the third is 4K displays is a lot more pixel than 1080p, 8 million pixels over 2 million pixels. It's a lot more pixels. And the number of pixels we can process is directly related to the power of the GPUs. And then all of a sudden, you add VR on top of that. And so, you need very high-resolution displays. You need two of them because you're in stereo and you also want to render it at a much, much higher frame rate. Instead of 30 frames a second, you want to render it at 90 frames a second. And so, it's times two times three. And so many of these type of experiences are driving the GPU adoption upward. And we're definitely seeing that trend. So, both the larger market and increasing adoption of higher end GPUs. And that's what you're basically seeing.
Rajvindra S. Gill - Needham & Co. LLC:
Excellent color. Thank you.
Operator:
Thank you. Our next question comes from the line of Ross Seymore with Deutsche Bank Research. Your line is open. Please proceed.
JiHyung Yoo - Deutsche Bank Securities, Inc.:
Hi, Jen-Hsun. Given that gaming is slated to grow up over 20% year-on-year this year, how should we think about growth longer term? And Colette, how can we think about the gross margin impact from the growth of gaming?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
That's a good question, Ross (sic) [Ji Yoo] (50:35). And let's see, how do you think about it? I guess the way I think about it is, it's related to the number of gamers. It's related to the production value of games. And so long as the number of gamers continue to grow and the number of gamers have practically doubled in MOBA in the last three years to almost 100 million gamers. And yet 100 million gamers is not that many gamers in the context of people who watch television. And we know that just about every young adult is a gamer today. And so, it stands to reason that gaming is going to be a very, very large industry. And almost everybody is going to game. It's about $100 billion today. It's hard to say exactly how big it's going to get. But it's hard for me to imagine that it would stay at $100 billion. And so, those things hopefully will continue to drive the growth of gaming. And our dedication to the space, the investments that we've made over the course of nearly two decades in the space, has really put us in this opportunity to benefit from this growth. Okay. Go ahead.
Colette M. Kress - Chief Financial Officer & Executive Vice President:
And then further on your question of gross margins for gaming, we reviewed our gross margins by our market platforms on our Analyst Day, really kind of highlighting the success of our strategy in these platforms. And so many of them have higher gross margins than our company average. So, yes, we can benefit from gaming, which does have a slightly higher gross margin company average right now. Of course, there's always mix factors that come into play each quarter. But it does help contribute to our great success that we've been showing on our gross margin over the last couple quarters.
JiHyung Yoo - Deutsche Bank Securities, Inc.:
Thank you. And sorry, yes, this is Ji Yoo for Ross Seymore. As for the follow-up question, you discussed the lumpiness of spending from customers in deep learning. We've seen CapEx cuts from the likes of cloud customers. So, what are you hearing from cloud customers in terms of slowing of their data center and cloud build-outs for the year? Or are they cutting CapEx in other areas besides data center and cloud?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
I really appreciate that question. In fact, we see the most success when there's pressure on CapEx. And it seems counter intuitive, but the reason for that is this
JiHyung Yoo - Deutsche Bank Securities, Inc.:
Thank you.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Thank you.
Operator:
Thank you. Our next question comes from the line of David Wong with Wells Fargo Securities. Your line is open. Please proceed.
David M. Wong - Wells Fargo Securities LLC:
Thanks very much. What percentage of desktops sold currently do you consider to be gaming desktops? And what would be the answer for notebooks?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
David, I'm not sure – one more time, what is...?
David M. Wong - Wells Fargo Securities LLC:
Well, you're talking about...
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
In dollars, the gentleman earlier had already decoded our OEM sales. Our PC OEM sales represents only a few percentage of our total revenues now.
David M. Wong - Wells Fargo Securities LLC:
No.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
And so, that's a way to think about it. And gaming, of course, is a very large percentage of our revenues.
David M. Wong - Wells Fargo Securities LLC:
No, but I'm not talking about your revenues. I'm talking about the overall market, if one considers the market of desktops. So, what percentage of units of desktops do you consider gaming, that are taking up your gaming GPUs?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
I see. Very good question. Incredibly small, surprising. And the reason for that is this
David M. Wong - Wells Fargo Securities LLC:
Okay. Great. And on a second matter, Tesla. I think last quarter you kindly provided us the revenue. I think it was $79 million. What was it this quarter?
Colette M. Kress - Chief Financial Officer & Executive Vice President:
It was – hold on – in our thing. It is $62 million this quarter.
David M. Wong - Wells Fargo Securities LLC:
Great. Thanks very much.
Colette M. Kress - Chief Financial Officer & Executive Vice President:
You're welcome.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
You're welcome, David.
Operator:
Thank you. Our next question comes from the line of Alex Gauna with JMP Securities. Your line is open. Please proceed.
Alex D. Gauna - JMP Securities LLC:
Thanks for getting me in. And congratulations on the strong quarter. Jen-Hsun, I'm wondering, you talked about 50 incremental designs in a driver assist, as well as maybe 30 more million units. Does that 50 more customers totally encompass that 30 million, or is there more on top of that to come? Thanks.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yeah, thanks for the question, Alex. Most of the 50 are new customers. And the reason for that is because the number of companies that are working on autonomous driving cars are not just necessarily car companies. Car companies are going to invest in more and more autonomous capabilities. However, there are many companies who are creating autonomous cars that could be used as a service. And so, you're going to see the car industry bifurcate in some really exciting and interesting ways. On the one hand, car companies are going to make cars more capable and safer and more joyful to drive. On the other hand, you're going to see new startup companies, and maybe exciting startup companies, that create fleets of autonomous vehicles that are operated as a service. And so they come at the world very differently. And autonomous vehicles come in a lot of shapes and forms. They're not all passenger cars. And so, this is an area of a lot of very exciting development. And we're working with a lot of them because we have a platform that was really designed to fuse computer vision cameras from all around the car as well as radars and lidars and sonars, and be able to do path planning and all of those kind of capabilities that you're going to need for an autonomous vehicle.
Alex D. Gauna - JMP Securities LLC:
Okay. Great. Congratulations again. Great quarter.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yeah, thanks a lot, Alex.
Operator:
Thank you. And our next question comes from the line of Sanjay Chaurasia calling from Nomura Research. Your line is open. Please proceed.
Sanjay Chaurasia - Nomura Securities International, Inc.:
Hey, Jen-Hsun. One question on the gaming growth. If I look at combined discrete GPU market between NVIDIA and AMD, if my estimates are right, AMD lost roughly 300 million in discrete GPU market from 2014 to 2015. And you are gaining 300 million, roughly. So, if I look at the whole discrete gaming market between both of you, it would appear it's stable. So, how do I reconcile this and the commentary that the gaming is growing for you? Is it growing for the – between both of you or is it growing for you? I just wanted to understand how would you reconcile this?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Well, you know AMD's business a lot better than I do, surely. But I can't imagine the math working out. The GPU business is larger than it has ever been. And so, I can't imagine that being a share gain. And the applications that we're in are applications that have never been conceived as before. And so, I can't imagine it being something that's a shared gain matter. And so, whether it's in deep learning, whether it's the growth of MOBAs, the number of gamers around the world that are engaging in eSports and MOBA is surely an increase. The gaming market in Southeast Asia's growing, the gaming market in Latin America is growing, the gaming market in China continues to grow even through a slower economy. People are just getting born and they grow up and one day they discover that their other friend's game, and they get into gaming and so I think the number of gamers of the next-generation is more than the gamers of the previous generation. And I think all of that is very logical and it's kind of sensible. And so, that's kind of how we see it. And we're really not correlated at all to anything that AMD's doing anymore. Not that I...
Sanjay Chaurasia - Nomura Securities International, Inc.:
Okay. As a follow-up question on GRID, so you're at several thousands of customers and just wondering what feedback, what issues, concerns that you have seen that may be taking longer for it to ramp?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
I appreciate that. Thanks for that opportunity to answer the question. Enterprise trials surely takes a long time, but the benefit of an enterprise business is that it remains sticky for a very long time. This time last year we've deployed 100 customers and today we've deployed 300 customers. Our partnership with VMware is on full steam. You probably heard from their conference call and their commentary how enthusiastic they are about end user computing. And since Horizon supported vGPU in the last couple of quarters, the engagement across the board is just incredibly high and the pipeline is very healthy. And so, I think this is an area in enterprise computing that's just going to take time and this is a long-term bet, but there's no question in my mind that the value of virtualizing an enterprise end-to-end, because of heterogeneous computing, because of security, because data is getting so large, it is better to keep it in the data center, and because people's work styles are more mobile and more flexible than ever, these dynamics are not going to go away. And virtualization of the PC applications that are not going to go away either that are relied upon by enterprises all over the world, virtualizing those applications is really the right way to go forward in modernizing your company. And so, I have a lot of enthusiasm and faith in this product line and it appears that the rest of the IT industry is equally excited about it.
Sanjay Chaurasia - Nomura Securities International, Inc.:
Great. Thanks so much, Jen-Hsun.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yeah. Thank you.
Operator:
Thank you. Our next question comes from the line of Craig Ellis with B. Riley & Co. Your line is open. Please proceed.
Craig A. Ellis - B. Riley & Co. LLC:
Thanks for taking the question and congratulations.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Thanks, Craig.
Craig A. Ellis - B. Riley & Co. LLC:
Jen-Hsun, just starting off with a higher level question that cycles back to Analyst Day. At Analyst Day, you highlighted four platforms with secular growth dynamics to them. With some of the softness that we've recently seen in the macro, does that have any impact on the growth that you would expect intermediate term from those four platform groups; gaming, auto, enterprise, and HPC and cloud?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yeah, the interesting thing is wherever an enterprise gets involved, we are surely affected by slowdown. However, when our products are bought and sought out one at a time, we tend to experience what the large industry would experience. So, in the case of gaming, it's a consumer product, it's a consumer market. And people buy the product not because they can afford it, necessarily. They buy the product because they want to play the game. And so, when a new game comes out and it's too good not to play, something like Star Wars or something like Call of Duty or something like League of Legends, it's just too good not to play. People will find a way to afford one of the GeForce graphic cards. And in the case of cars, the car industry is moving forward in autonomous vehicles and cars are becoming more and more computerized and irrespective of the economy, the high-end segments of the car market seems to be doing quite well. And maybe oil prices have something to do with that as well, but we're seeing just a really exciting adoption in the higher end segments of the market where new technology is really transforming the car. And then with respect to deep learning, I think the jury is now, well, I was going to say, it's pretty clear now that deep learning has an opportunity to make a real difference in computer science. Using a large amount of data to write the software itself is a pretty astonishing development. And our GPU business is making it practical to train networks that are trained and taught by just an enormous amount of data, has really opened up this field for rapid innovation. And so, we're seeing a lot of excitement there. And so, these platforms that we talked about I think are exciting and making contributions on fundamental levels, and I'm hopeful that we'll continue to grow through the rest of the year.
Craig A. Ellis - B. Riley & Co. LLC:
Thanks. The follow-up is for Colette. Colette, on the base band wind down, can you just provide some more detail with regards to what you'd expect with the cost for that coming out of the system? I understand that you've said you're going to reinvest that and there's legal expenses this year, but can you give us a few more time lines related to that exit?
Colette M. Kress - Chief Financial Officer & Executive Vice President:
So, we had started a good portion of the wind down of the business in Q2. We are still working on shutting down that piece, so we have a couple pieces which is reflective of our restructuring charges that we planned for Q3 associated with it. So, we're just nearly done, but we still have a couple open issues that we're working through on that. As related to what we are going to invest in, as we've talked about on the call, we talked about the deep learning, really thinking about the automotive business, and of course, in terms of gaming and those investments to assure where we are well positioned for going forward. However, our overall plan, excluding the overall litigation expenses is to still be flat OpEx year-over-year with fiscal year 2016 compared to fiscal year 2015. Just to give you a little bit of color in terms of what we're planning on there and if you have anything further just let us know.
Craig A. Ellis - B. Riley & Co. LLC:
Just a follow-up there. Will restructuring charges conclude in the fiscal third quarter or will they carry into the fourth quarter?
Colette M. Kress - Chief Financial Officer & Executive Vice President:
Again, it's a little hard for us to determine that. We commented on them mainly as the second half as we are still working through with those employees on their exit. So, I can't conclude that they would be in Q3 and they may move into Q4.
Craig A. Ellis - B. Riley & Co. LLC:
Thank you.
Operator:
Thank you. Our next question comes from the line of Christopher Rolland with FBR Capital Markets & Co. Your line is open. Please proceed.
Christopher Adam Jackson Rolland - FBR Capital Markets & Co.:
Hey, guys. So looks like stand-alone GPU purchases and pure gaming products, they're becoming a larger percentage of sales and mix, particularly as discrete GPUs kind of mix down here. So, should we be looking at Q4 differently now? Does the holiday season have more impact now than it's had in prior years? And could this be a year where we get better than typical seasonality?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Well, I think we ought to just enjoy a seasonality first and then we'll come back and comment on it. What really drives our business, what really drives our business are the games that come out, the quality of the games, the production value of the games, and the global growth of gaming. United States is not very much a – well, let me just say opposite. United States is very much a game console market. And the reason for that is very clear. We have the benefit of family rooms and people have their own bedrooms. But around the world, especially markets that are just developing and growing, the PC platform is a platform that every family needs and every individual needs anyways, and so they tend to be a PC gaming market. And in addition to that, because of eSports and MOBA, which is very clearly the most exciting area of gaming today, that is largely a PC phenomenon. And so, those are really the factors that drive our growth. And this second half of the year, we're really fortunate to have some amazing, amazing titles coming out whether it's Star Wars or Call of Duty, Assassin's Creed, Metal Gear Solid, these are franchise titles with just an enormous number of players that are waiting for it, and so I'm looking for it as well and hopefully it will drive for a good season.
Christopher Adam Jackson Rolland - FBR Capital Markets & Co.:
Great. In autonomous driving, your main competitor some consider a monopoly in the space. They're only spending maybe $40 million a year in R&D. You spend probably 30 times that in your total company and I'm pretty sure you'd feel comfortable spending multiples of that just on the autonomous driving segment. So do you guys see this as an opportunity for you guys kind of lower hanging fruit here? How should we view spending, how you're thinking about this, and just a smaller one, how do we sort of split your R&D between software and hardware spend in the area?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yeah, well, we don't spend all that on autonomous driving, of course. We're a visual computing company with four platforms and one of our platforms is autonomous driving or Drive, which is our car platform. Our approach to – the current market for what is called ADAS, driver assistance, relies on a smart camera, if you will. It's a camera that can detect objects. And objects of a certain list. And in the future, autonomous driving is surely more than detecting objects, and it will surely require more than cameras. You can't drive in the dark. You can't see in the dark if you can't see. You know, and so having cameras alone is not good enough. And for cars using lidars and using radars and sonars and cameras all over the car, that is what the industry calls sensor fusion to realize insight by fusing the input of multiple sensors. And in our case, we're going to use deep learning the same approach that we've been using for much of the work that we do and that's been talked about in deep learning to assist and to help realize this vision of an autonomous vehicle. Along the way, of course, we're going to have all kinds of capabilities. And the benefit of our approach is – it's very compatible with smart cameras. And so, most of the platforms that we're in today, in fact, are harmoniously working with smart cameras that are either home grew or bought from a third-party. And also processing on our platform. And so, we see it as a compatible path to the future. And the road to autonomous driving is – there's lots of innovation yet. And your last question was, Chris?
Christopher Adam Jackson Rolland - FBR Capital Markets & Co.:
Yeah, just in terms of your spend on that part, call it ADAS in autonomous, what's software and what's hardware, how do you sort of split that out or think about it?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Well, just the company largely is a software company and the reason for that is because we're about algorithms. And if you look at the company, although we're well-known for building some of the most complex processors in the world, that represents probably about a third of our engineers. Two-thirds of our engineers are algorithm experts and computational mathematicians and system software experts and so on and so forth. And so, that's pretty consistent in ADAS as well. We're about two-thirds software.
Christopher Adam Jackson Rolland - FBR Capital Markets & Co.:
Okay. Great. Thanks.
Operator:
Thank you. And our next question comes from the line of Joe Moore with Morgan Stanley. Your line is open. Please proceed.
Joseph L. Moore - Morgan Stanley & Co. LLC:
Great. Thank you. I wonder if you could talk about DirectX 12. What kind of impact you think that might have. I know these things don't come along that often, but does that have a strong impact in any one short period, or is that sort of more drawn out over time?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Boy, I cannot wait for DirectX 12. And the reason for that is DX12 has been re-architected particularly in the geometry perimetive part of the pipeline. It can now process geometry with much, much lower load on the CPU than ever before. And so, the benefit is that we're going to be able to pump through a lot more geometric fidelity, a lot more geometry processing into the GPU. And so, you're going to see just much, much more beautiful graphics. On the other hand, it takes a lot of pressure off the CPU. And the CPU can now be used for other type of tasks, network more players and deal with scenes that has a lot more characters, maybe more artificial intelligence algorithms, and making your opponent, if you will, the computer opponent smarter. And so, you're going to be able to do a lot more things with DX12. I'm super excited about it.
Joseph L. Moore - Morgan Stanley & Co. LLC:
Great. Thank you. And then I just have a question. You guys have talked in the past a little bit about using FPGAs to accelerate servers versus graphics. Given the importance that Intel's placing now on FPGA server acceleration, how do you see the value proposition of Tesla in that same space?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Well, I think that, first of all, I guess, at this point a foregone conclusion that accelerated computing is an essential part of future scaling in the what is called, the post- Moore's law era. And accelerated computing can come in a lot of different forms. An FPGA is a configurable computer, and so if you don't have that many different types of algorithms, and you can afford the expense and the difficulty of designing an FPGA, you can get results. It's basically designing your own customer chip that runs slower because ASICs are faster. But still, you're designing a customer chip. On the other hand, a GPU is not about designing, it's about programming. And so, if you have large different types of algorithms, you're changing your algorithms on a regular basis, the throughput that you get with a GPU that we've built, which is arguably already the most complex that any processor has ever been built anyhow. And so, it gives you a lot more flexibility. And so, these are all spectrums, if you will, of accelerated computing. But, the thing that is really fantastic is finally on a very, very large scale and across the industry the recognition that accelerated computing is the path forward.
Joseph L. Moore - Morgan Stanley & Co. LLC:
Great. Thank you very much.
Operator:
Thank you. Our next question comes from the line of C.J. Muse with Evercore. Your line is open. Please proceed.
C.J. Muse - Evercore ISI:
Yeah. Good afternoon. Thank you for taking my question. I guess first question, Jen-Hsun, when you look at PC gaming and strength and sustainability into the back half, it looks like you came in about 150 million more than what you were thinking at least initially for the guidance. I'm curious if there's any sort of color you can provide there in terms of mix, higher ASP strength geographically? And then looking at the second half of the year, first half fiscal 2016's growing about 40% year-over-year. How should we think about the second half versus the first half, particularly given those four drivers that you outlined at the early part of the call?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yeah, let me answer the second one first and maybe Colette can help you with the first one. On the second one, the thing that I feel much more confident in answering is our position in the market and the health of that market. I am pretty sure that gaming is a large-scale phenomenon and growing. I'm pretty sure that MOBA is a social network, that when you're playing games, you're hanging out with your friends, and when some of your friends are hanging out on MOBA, you've got to join it, otherwise you don't get to hang out, and so the reason why these large markets get larger. The benefit of a very large market is that finally developers, publishers, can invest several hundred million dollars in building a new game of extraordinary production value and launch it into a very large market. The benefit of a large production value game to us is that it needs really, really great GPUs. And so, those positive feedback systems, those positive feedback effects, are things that I understand very, very well. Now, how's the seasonal buying in the second half and exactly how many percent and how many we're going to sell it's kind of harder for me to tell. But, I do know that our gaming business is quite robust. On the other stream, I know what I know about the autonomous vehicles and the processing that is necessary to achieve and realize that dream and where we are on that dream. We're still quite a ways from it, in fact, to do something that we can really, really count on. And then on accelerated computing, I'm pretty confident at this point that accelerated computing has reached a tipping point, in that it has been recognized around the industry and globally that this is a very good approach forward, both for supercomputing, already adopted by our nation's fastest supercomputer, but and also the recognition by the presidential initiative to adopt methods to bring exascale to the marketplace in the next several years. Accelerated computing will surely be required. And so, I think that those things I feel very strongly about and I think it's pretty clear our position within each one of those are very good.
Colette M. Kress - Chief Financial Officer & Executive Vice President:
Yeah. And to help answer your question regarding our performance in the quarter on gaming and how well it did and where did it come from in terms of is that ASP, is that volume, is it region? And the answer to that is yes, yes, and yes. The value that we delivered in our high GTX cards were truly well received by the market. That high value affords us a great ASP and a great revenue growth. We've seen tremendous volume over this quarter as well, which has helped us; but thirdly, which I think is important, is all regions from a sell-through are also performing very well.
C.J. Muse - Evercore ISI:
Very helpful. Thank you.
Colette M. Kress - Chief Financial Officer & Executive Vice President:
Yeah, I think with that we have one more question for the group. Operator, if we can take that last question.
Operator:
Certainly. The last question comes from the line of Matthew Ramsay with Canaccord Genuity. Your line is open. Please proceed.
Matthew D. Ramsay - Canaccord Genuity, Inc.:
Thank you very much and congrats on the quarter. Thanks for squeezing me in. Jen-Hsun, as you may appreciate, there's been a little bit of angst in the investor community regarding the Chinese consumer, given all that's gone on over there in the stock market et cetera and it seems like your gaming business has obviously done quite well and maybe you could talk a little bit about the concentration of your gaming business that maybe ends up in China and how the trends are playing out in that market overall, because it seems you guys are doing much better than folks might appear? Thanks.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yeah, I appreciate the question. About 40%, I guess. Just shy of 40% of our total gaming business is in China. The Chinese market is surprisingly resilient, because most of the games are free to play. It is probably one of the most affordable form of entertainment that you can possibly imagine. And, as I mentioned earlier, these networked games are really social environments. They're social networks. One of the reasons why Tencent grew so fast in China. Once the social network gets traction, it grows faster than linear. And so, there's some reasons why the Chinese market is more resilient, the gaming market is more resilient than expected. We're also seeing a shift to higher end GPUs in China. Some of that probably has to do with the dramatic change in improvement in production value of games in China. There was a time when the Chinese games were enjoyed and fun. However, the production values weren't very good, but now if you take a look at the Tencent games, the production value are absolutely phenomenal. They're beautiful. They're artistic and in those cases require a lot more GPU capability. And so, we're seeing multiple dynamics happening in China and they all seem to be quite healthy.
Matthew D. Ramsay - Canaccord Genuity, Inc.:
All right, thank you very much.
Operator:
Thank you. I will now turn it back to the speakers for their closing remarks.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Thank you, everybody, and I'll talk to you next quarter.
Colette M. Kress - Chief Financial Officer & Executive Vice President:
Thank you.
Operator:
Ladies and gentlemen, that does conclude the conference call for today. We do thank you for your participation and ask that you please disconnect your lines.
Executives:
Arnab K. Chanda - Senior Director-Investor Relations Colette M. Kress - Chief Financial Officer & Executive Vice President Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer
Analysts:
Blayne Curtis - Barclays Capital, Inc. Sanjay Chaurasia - Nomura Securities International, Inc. Hans C. Mosesmann - Raymond James & Associates, Inc. Rajvindra S. Gill - Needham & Co. JiHyung Yoo - Deutsche Bank Securities, Inc. Craig A. Ellis - B. Riley & Co. LLC Vivek Arya - Merrill Lynch, Pierce, Fenner & Smith, Inc. Ambrish Srivastava - BMO Capital Markets (United States) Douglas Freedman - RBC Capital Markets LLC Alex D. Gauna - JMP Securities LLC David M. Wong - Wells Fargo Securities LLC C.J. Muse - Evercore ISI Institutional Equities Srini R. Pajjuri - CLSA Americas LLC James Vincent Covello - Goldman Sachs & Co. Joseph A. Gallo - FBR Capital Markets & Co.
Operator:
Good afternoon. My name is George, and I will be your conference operator today. At this time, I would like to welcome everyone to the NVIDIA financial results conference call. All lines have been placed on mute to prevent any background noise. After the speakers' remarks, there will be a question-and-answer period. As a reminder, this call is being recorded Thursday, May 7, 2015. I will now turn the call over to Mr. Arnab Chanda, Head of Investor Relations at NVIDIA. Mr. Chanda, you may begin your conference.
Arnab K. Chanda - Senior Director-Investor Relations:
Thank you. Good afternoon, everyone, and welcome to NVIDIA's conference call for the first quarter of fiscal 2016. With me on the call today from NVIDIA are Jen-Hsun Huang, President and Chief Executive Officer; and Colette Kress, Executive Vice President and Chief Financial Officer. I'd like to remind you today's call is being webcast live on NVIDIA's Investor Relations website. It is also being recorded. You can hear a replay by telephone until May 14, 2015. The webcast will be available for replay up until next quarter's conference call to discuss Q2 financial results. The content of today's call is NVIDIA's property. It cannot be reproduced or transcribed without our prior written consent. During the course of this call, we may make forward-looking statements based on current expectations. These forward-looking statements are subject to a number of significant risks and uncertainties, and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent Form 10-K, and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All our statements are made as of today, May 7, 2015, based on the information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary, which is posted on our website. With that, let me turn the call over to Colette.
Colette M. Kress - Chief Financial Officer & Executive Vice President:
Thanks, Arnab. First quarter revenue increased 4% year over year to $1.15 billion. Growth was driven by the strength in gaming, high-performance computing and cloud, and automotive. Viewed from a segment perspective, GPU revenue was $940 million, up 5% year over year. Tegra processor revenue was $145 million, up 4% year over year. NVIDIA's business performed within expectations within the quarter. Our strategy of creating specialized platforms for gaming, enterprise, high-performance computing and cloud, and automotive continues to gain traction, and we continue to reshape our organization to focus on them. In Q1, these four growth platforms contributed to more than 80% of revenue, up from 68% a year ago. Gaming revenue was $587 million, up 25% year over year, powered by the strength of our Maxwell GPU architecture. Helping our performance was the launch of TITAN X, the world's fastest GPU. TITAN X, introduced at the Game Developers Conference, sets a new standard, with the outstanding capabilities to drive 4K games and virtual reality titles. It delivers twice the performance and double the power efficiency of its predecessor. We also announced SHIELD, the world's first 4K smart TV device. SHIELD delivers video, music apps, and high-quality games, and uses Google Voice Search. It's powered by our Tegra X1 processor. The gaming market continues to expand. In the second half, we look forward to multiple drivers, including 4K, which quadruples the number of pixels to process, virtual reality, and the launch of Windows 10. Enterprise revenue was $190 million, down 4% year over year due to the weakness in European currencies. We continue to maintain strong market leadership with our Quadro products. During the quarter, we shared our vision for physically-based rendering, which allows for the accurate simulation of real-life materials and their inaction with light. In the enterprise data center, NVIDIA's GRID graphics virtualization platform continues to hit key milestones. We now have over 250 enterprise customers with production deployments, up from just over 30 customers a year ago. In March, VMware, the virtualization market leader, shipped the latest versions of Horizon and vSphere with full support for NVIDIA GRID vGPU technology. More than 400 customers have signed on through the GRID Early Access program. HPC and cloud revenue was $79 million, up 57% year on year, with continued strength in the HPC market and among cloud service providers. Tesla products continue to benefit from widespread Internet, interest in deep learning. One indication of our traction was the success in March at the GPU Technology Conference, or GTC, where we drew a record 4,000 attendees. Two of the world's most renowned deep learning experts, Google's Jeff Dean and Baidu's Andrew Ng, delivered keynotes at the event. A growing number of companies are now using Tesla GPUs for deep learning, including the world's leading cloud service providers, like Baidu, Facebook, Flickr, Microsoft, and Twitter, as well as a broad range of startups. Another indication of our traction is the success of our library for developers, who implement deep neural networks. Since its March release, it has been downloaded by more than 5,000 deep learning developers. During the quarter, we also hit a milestone for CUDA, our parallel computing platform. It's now been downloaded 3 million times since its 2006 launch, with 1 million downloads in the past 18 months alone. Automotive revenue had a record quarter at $77 million, growing 121% year over year. Our design wins in digital clusters and infotainment continue to ramp over multiple automotive OEMs. At GTC, 25 global automakers and Tier 1 suppliers were represented, including developers and researchers from such companies as Audi, BMW, Delphi, and Elektrobit. Their enthusiasm reflects the interest, increasing importance of visual computing for automotive, and our position as a key technology provider for this market. We also announced the availability of our DRIVE PX deep learning development platform. It will provide researchers with the computing platform and software tools to develop algorithms for self-driving cars. We have started shipping DRIVE PX to developers around the world. The OEM and IP platform had revenue of $218 million, down 38% year over year. This reflected a combination of end of life for Tegra OEM designs as well as continued weakness in PC OEM sales. The weakness in PC OEMs has been broadly reported and attributed to foreign exchange rates and delays in purchasing leading up to the launch of Windows 10. Regarding IP, our case is progressing against Samsung and Qualcomm. Last month, NVIDIA received a favorable pre-trial claim construction ruling in the case. The case is set to be heard at the U.S. International Trade Commission beginning next month. Moving to gross margins, GAAP gross margins was a record 56.7%, above our outlook for the quarter and up 80 basis points from the previous quarter. Non-GAAP gross margins was 56.9%, also above our outlook and up 70 basis points sequentially. Our strong margins resulted from a richer product mix. GAAP operating expenses for the first quarter were $477 million. Non-GAAP operating expenses were $425 million, in line with our outlook and inclusive of $16 million of legal fees associated with our litigation against Samsung and Qualcomm. GAAP net income was $134 million, down 2% from a year ago. GAAP earnings per diluted share of $0.24 was similar to a year ago. Now turning to some key balance sheet items; in Q1 our cash and marketable securities balance grew to $4.79 billion. During the first quarter, we paid $46 million in cash dividends and we repurchased 2.4 million shares. As a result, we returned an aggregate of $99 million to shareholders. Today, we announced a 15% increase in our quarterly cash dividend to $0.0975 per share. We have also announced our intent to increase our capital return to shareholders to $800 million in fiscal year 2016 from $600 million through cash dividends and share repurchases. Further, our Board of Directors has extended the previously authorized repurchase program through to December 2018 and authorized an additional $1.62 billion for an aggregate of $2 billion available for repurchase. We are committed to capital returns as an essential component in delivering shareholder value. Now turning to the outlook for the second quarter of fiscal 2016, we expect revenue for the second quarter of 2016 to be $1.01 billion plus or minus 2%. In addition to seasonality, two factors informed our Q2 guidance. European currency weakness is affecting overall demand. Also, as widely reported by OEMs, a combination of seasonality and a lull ahead of Windows 10 launch are impacting the PC market. The overall dynamics of our business are great. Gaming is expanding and 4K, virtual reality, and Windows 10 will lift it further. GPU accelerated data centers are expanding, and deep learning is a new exciting application. And the market for car computers is expanding. We have an excellent position in each of these growth markets. Our GAAP and non-GAAP gross margins are expected to be 55.7% and 56% respectively plus or minus 50 basis points. This outlook is slightly below Q1 margins, reflecting our product mix. GAAP operating expenses are expected to be approximately $474 million. Non-GAAP operating expenses are expected to be $425 million, flat what last quarter. We announced earlier this week that we will begin to wind down our Icera modem operations in the second quarter of fiscal 2016. We are open to the sale of the technology or operations. We estimate restructuring charges to our GAAP results in the range of $100 million to $125 million, primarily during fiscal 2016. These charges will consist of severance and other employee termination benefits, tax expense items, and other costs associated with the wind-down if we are unable to sell the modem operations. The Icera wind-down or sale is expected to benefit non-GAAP operating expenses in the second half of the year, and we will carefully invest in our growth initiatives of deep learning, self-driving cars, and gaming. We expect our fiscal year 2016 non-GAAP operating expenses to be approximately flat with fiscal year 2015, excluding litigation costs. Fiscal year 2016 litigation costs are expected to be in the range of $70 million to $90 million as we defend our intellectual property. GAAP and non-GAAP tax rates for the second quarter of fiscal year 2016 are expected to be 23% and 21% plus or minus 1%. The above GAAP outlook amounts exclude restructuring charges associated with the wind-down if the company is unable to sell the modem operations. We will now open the call for questions. Operator, will you please poll for questions?
Operator:
Certainly. And our first question comes from the line of Blayne Curtis with Barclays. Please go ahead.
Blayne Curtis - Barclays Capital, Inc.:
Thank you for taking my questions. Colette, just on the outlook, and I appreciate all the color by segments. It sounded like that you're still seeing weakness in the OEM segment. I was wondering if that read was right into June. And then on gross margin, in terms of the mix, what are the moving parts there?
Colette M. Kress - Chief Financial Officer & Executive Vice President:
Yes, it is true that we're still seeing a decline in our PC OEM and our Tegra OEM business, as we reported within our Q1 results. Again, we still see this as a business that we're going to still try our hardest for the overall growth, but what we see going into Q2 is a very soft market with the PC OEMs. And we do see probably a seasonal decline as we go into Q2. From a gross margin perspective, on the outlook and what we see, it's really driven from a mix perspective, as the decline in revenue from Q1 to Q2. And we still expect gaming to be great during that time and add value to our gross margins. But just because of the overall mix of what else is in the portfolio, we do expect it to come down to about 56%.
Blayne Curtis - Barclays Capital, Inc.:
Thanks. And then just finally, on Icera, is there any meaningful – or not meaningful, but is this any revenue that would be material if you did shut it down to be cognizant of?
Colette M. Kress - Chief Financial Officer & Executive Vice President:
We wouldn't expect any material change to our revenue associated with the wind-down of Icera. That is correct.
Blayne Curtis - Barclays Capital, Inc.:
Okay, thank you.
Operator:
Our next question comes from the line of Sanjay Chaurasia with Nomura. Please go ahead.
Sanjay Chaurasia - Nomura Securities International, Inc.:
Hi. Colette, my question is on OEM as well. AMD recently launched some new products in the OEM category. And my question is, if they are willing to take this business at a really low margin, would you still be interested in this space, or would you let it go? Is there a cutoff that below which you will not take this business?
Colette M. Kress - Chief Financial Officer & Executive Vice President:
I think we're always going to work with the OEMs on how they want to position our products. We have probably some of the best GPUs available to them. So if we're really talking about an OEM that's looking just for a low cost, they're probably not looking for us for that type of configuration. So it's not that we would turn away business, but we are going to be trying to make sure the value of what we have in terms of the GPU would be recognized by the OEMs.
Sanjay Chaurasia - Nomura Securities International, Inc.:
Great. And as a follow-up, could you talk about GPU pricing that you saw in this quarter and any channel inventory update that you could provide because of these ForEx issues?
Colette M. Kress - Chief Financial Officer & Executive Vice President:
Right now we have a pretty good understanding of our channel from what we can see, as we do have a good market position in terms of our cards across the world. So we watch it carefully. I would deem them right now to be in a healthy position as we exited the quarter. And there are, of course, the FX concerns around the world, not just in Europe. But right now, again, I think the channel is in a healthy position.
Sanjay Chaurasia - Nomura Securities International, Inc.:
Thank you.
Operator:
Our next question comes from the line of Hans Mosesmann with Raymond James. Please go ahead.
Hans C. Mosesmann - Raymond James & Associates, Inc.:
Thanks. Hey, Colette, can you give us some qualitative commentary on the outlook for automotive enterprise? I think you mentioned gaming was going to be up. But if you can, clarify that. Thanks.
Colette M. Kress - Chief Financial Officer & Executive Vice President:
Again, we didn't give specifics in our Q2 guidance on all of the different pieces of our market. What we want to discuss is our markets are extremely healthy; yes, gaming, automotive, high-performance computing, great leadership position, very healthy TAMs. How they'll grow specifically quarter to quarter, we'll see at the end of the quarter. But we've talked about we have a strong list of design wins for automotive. With that strong list of design wins, we can expect our revenue to grow in that area. If it grows specifically between Q1 and Q2, we'll have to see, based on when the manufacturers want to pull the inventory for their lines. So that's not necessarily fully in our control. But long term, this is a growth opportunity for us, as we outlined our growth platforms. On the enterprise side, again, it's really tough to say where the currency will take us within the second quarter. We can all hope that it will improve. But right now, we're just going to have to see at the end of the quarter how it actually comes out in enterprise.
Hans C. Mosesmann - Raymond James & Associates, Inc.:
Okay, thank you.
Operator:
Our next question comes from the line of Rajvindra Gill with Needham. Please go ahead.
Rajvindra S. Gill - Needham & Co.:
Yes, thanks. If you could just, Colette, maybe remind us how much of your sales is denominated in euro.
Colette M. Kress - Chief Financial Officer & Executive Vice President:
To remind you, as we talk about in our SEC filings, that most of our revenue is actually billed in USD. That doesn't mean we don't have the impact from FX rates, though, on our overall business. What it just means is any part of the channel, any part of the customer buying process has to think about the prices as they sit in their regions in terms of where they are. So really, we don't have a direct translation impact in terms of our overall business, and every part of the world is going to react differently based on the FX positions.
Rajvindra S. Gill - Needham & Co.:
Right. If we assume that there's some growth in Tegra sequentially in the June quarter and the royalty stays the same as it always does, at least for the time being, it would basically imply that the GPU business, including workstation, is going to be down something like 16% sequentially. And so I just wanted to try to understand. That's a pretty big drop-off, if that math is correct.
Colette M. Kress - Chief Financial Officer & Executive Vice President:
Again, we're probably just going to have to see at the end of the quarter. I want us to make sure we really start back with the health of many of these different markets, particularly gaming. We still expect gaming from a year-over-year perspective to definitely grow. How fast it will grow, we'll have to see at the end of Q2. But keep in mind, there is generally a sequential seasonal decline as we move into our Q2 that we're going to see. So we don't have a specific number at this time in terms of our overall GPU business. We have got the weakness of the currencies right now that we have to consider in that Q2 quarter and what we see in terms of low purchasing on the overall PC market generally. So I think that is what is incorporated in our guidance rather than very specific to the GPU or the Tegra business.
Rajvindra S. Gill - Needham & Co.:
Great, thank you.
Operator:
Our next question comes from the line of Ross Seymore with Deutsche Bank. Please go ahead.
JiHyung Yoo - Deutsche Bank Securities, Inc.:
Hi, this is Ji Yoo calling in for Ross Seymore. Can you discuss any interest that you've seen for the Icera business for the technology in IP?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
I'm sorry. What was the question?
Colette M. Kress - Chief Financial Officer & Executive Vice President:
The question was regarding the interest that we may have in the Icera business from outside.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
We have just started that process, so we don't have much to report at this time.
JiHyung Yoo - Deutsche Bank Securities, Inc.:
Okay, got it, and thank you for giving the update on the increased return to shareholders. Can you give us an update on the level of cash onshore, and how does that factor into if there's any offshore cash that needs to be repatriated?
Colette M. Kress - Chief Financial Officer & Executive Vice President:
Again, we're extremely comfortable with our decision to raise the capital return program to $800 million, and after much thought and consideration in terms of looking at both our onshore and our offshore cash and overall cash flow that we expect for the rest of the year. So we are comfortable with that position. And again, our total cash is about the same as where we ended at fiscal year 2015, a little bit up in Q1. And so we're going to return an additional portion of that to shareholders at this time.
Operator:
Our next question comes from the line of Craig Ellis with B. Riley. Please go ahead.
Craig A. Ellis - B. Riley & Co. LLC:
Thank you for taking the question. The first one is just a clarification. Colette, on the expense guidance for the year, it's clear what you're expecting legal to be, that $70 million to $90 million. What was it in fiscal 2015? And when we look at the flat year-on-year expense ex-legal, is it ex-legal both years or just ex-legal in fiscal 2016?
Colette M. Kress - Chief Financial Officer & Executive Vice President:
Yes, Craig. When you look at the timing of when we initiated our litigation against Samsung and Qualcomm, it was relatively at the latter or the end of fiscal year 2015. So there's not a material amount in fiscal year 2015 associated with the legal expenses. So the way that you can look at it is we've called out a potential range of what we see for fiscal year 2016 to help you going forward. And so you should just use the baseline of fiscal year 2015 as a total for the rest of the OpEx to be flat.
Craig A. Ellis - B. Riley & Co. LLC:
Okay. And then the follow-up is either to you or Jen-Hsun. As you see more of the GRID trials move to production, and the year-on-year increase of 8x is pretty impressive, up to 250 customers, what's that mean for revenue? What's the revenue opportunity doing as you go from a trial to a production situation?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Surely every production is a little bit different because every company is different size. But if you look at just the revenues year over year, the proportion is about the same as the number that goes to production, so it's grown. It has also grown proportionally about the same.
Craig A. Ellis - B. Riley & Co. LLC:
And do you think that's fair as a way to think about what the future prospects will be, Jen-Hsun, or is there something different about the way new trials are going that would cause that to deviate, either higher or lower?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
My hope is that it actually increases. And the reason for that is because over time, not only will we get new customers into production, but existing customers will deploy more broadly. And so my expectation is that we should get growth on both sides of it. And once an IT department gets this, it's a network-based virtualization technology. And so of course, it's just enormously helpful that VMware has now integrated vGPU GRID into both Horizon as well as vSphere. And so from end to end, we now have GRID certified in large corporations. VMware is certified. Citrix is certified. Both of their sales force, the sales force of the OEMs are all aligned with us, and we're working on engaging customers all over the world. And so the first thing that they do, of course, is to test all of their applications. And large companies have a lot of different applications in the works. It could be SOLIDWORKS, it could be Autodesk, AutoCAD. It could be Adobe Photoshop or Premiere or After Effects. It could be all kinds of applications that require 3D graphics acceleration. And so once they certify that, in fact, qualify that in fact, the applications all are perfectly compatible, which we largely expect them to be, then they start deploying them over the network. And some networks need to be shored up because this is about virtualizing the whole PC, and so it's being streamed over the corporate network. So some of the networks need to be shored up. And then, of course, making sure that all of the end users are satisfied with the experiences that they have, which largely they've been more than delighted because, as you could imagine, having a GPU accelerated virtualization platform has got to be pretty exciting. And so far, we've seen that the trials have gone over nicely. And then as more people use it, the more people will want to enjoy it, and we hope that not only will we increase the number of customers but the number of seats within each customer over time.
Craig A. Ellis - B. Riley & Co. LLC:
Thanks for taking the questions.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yeah, thanks a lot.
Operator:
Our next question comes from the line of Vivek Arya with Bank of America Merrill Lynch. Please go ahead.
Vivek Arya - Merrill Lynch, Pierce, Fenner & Smith, Inc.:
Thank you for taking my question. Jen-Hsun, I think there is some skepticism that PC gaming – so this is a longer term question – that there is some skepticism that PC gaming is not really a growth market and that all the growth that you guys are seeing is really because of short-term product cycle or share gains against AMD. So my question is, what tangible data points can you point us to that says that the number of gamers is actually increasing and that this is really a growth market for NVIDIA?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Well, let's see. How I do I answer that? I think you're getting a lot of anecdotal evidence from multiple directions that suggests that PC gaming is growing. First of all, eSports. You know that eSports is largely PC gaming. And eSports has become so large now that it's even highlighted on ESPN2 – ESPN. You know that the number of stadiums that have sold out as a result of eSport tournaments is growing over time. So there's a lot of anecdotal evidence that video games is growing. I think it's also pretty clear that almost every new human is a gamer. The previous generation before me, very few are gamers. My generation, I would say probably is 25% gamers. My kids' generation is probably 75% gamers, and the generation after that's got to be 100% gamers. And so games is no longer a niche. Game is really a pop culture now, and we expect that gaming to continue to expand. And then the last thing is, the last reason why I would say we'll get multiple uplifts in gaming, it has to do with the new mediums that are coming out. 4K displays are becoming quite commoditized and quite affordable, and it has four times as many pixels to process. And so although the imagery is much richer, you need a much more powerful GPU to drive it. We're looking forward to VR. VR is launching later this year, and VR is going to be launching on multiple platforms. And in order to enjoy great VR, you need 90 frames per second in stereo and two eyes. And so unless you have something along the lines of a GTX 980 or a TITAN at the moment, it's hard to enjoy great VR. And anybody who has tried VR is generally blown away by it, and that explains the enthusiasm in the industry. So whether it's eSports or the fact that just more people are playing games that are growing up and are familiar with the format, and the new mediums that are coming out, 4K and VR. And of course, Windows 10 in time is going to really help. Windows 10 is a great operating system and has DX12. And DX12 is a fantastic new API. It's been a while since we've had a new 3D API. So we're excited about DX12. So there are a lot of things going in gaming, and that explains the reason why it just continues to grow.
Vivek Arya - Merrill Lynch, Pierce, Fenner & Smith, Inc.:
Got it, very helpful. And as my follow-up. I think I understand the slowdown near term. How should we think about the back half conceptually? How much of the slowdown right now is because of temporary factors, and how much can we expect to recover in the back half? Should it be normal seasonality in the back half? I know it's a little early to give guidance. But just conceptually, how are you thinking about the back half of the year? Thank you.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
I appreciate that. We give guidance once a quarter, one quarter ahead. But if you look at the overall market, we expect seasonality. But more importantly, our position in the growth markets are really great. First of all, gaming is growing, as we previously discussed. The second half of this year, you're going to see multiple growth drivers. 4K monitor pricing is really coming down. VR is launching in the second half. And Windows 10 with DirectX 12 is launching in the second half, not to mention all the great games coming out. So I think that that's a growth driver. We continue to see that our GPU business for accelerated data centers continues to grow. It grew more than 50% year over year. We expect it to continue to grow with the enthusiasm around this new application called deep learning. We're seeing artificial intelligence work in every single country by every single computer company and every single large application developer. The ability to predict the future for better applications and smarter applications is pretty unbounded. And lastly, we had a record quarter with our automotive business. We're growing now faster than doubling. And computing in cars, as you can imagine, is going to continue to expand. So these growth drivers I think are pretty fundamental to the market, and we have great positions in all three of them.
Vivek Arya - Merrill Lynch, Pierce, Fenner & Smith, Inc.:
Okay, thank you.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yes, thanks a lot.
Operator:
Our next question comes from Ambrish Srivastava with BMO. Please go ahead.
Ambrish Srivastava - BMO Capital Markets (United States):
Thank you, two questions, one a real quick one. Colette, in the charges that you laid out from Icera, how much is going to be cash and non-cash?
Colette M. Kress - Chief Financial Officer & Executive Vice President:
Thanks for the question. We're still in the super, super early stages of winding down this business and the process associated with it. So we gave a top-level range in terms of looking at what is on the balance sheet and the employment side. So we'll probably get into that a little bit more in the end of Q2. The way you should look at it is there's a pretty good split or a pretty good mix at this point, so it's not all cash. There is a significant amount of it that is non-cash. But we won't know the details of that until we end Q2.
Ambrish Srivastava - BMO Capital Markets (United States):
Okay, thank you, and then a question for you, Jen-Hsun. Core processors, GPGPU versus, if the rumors are true, Intel is offering an astronomical valuation for what is a $1 billion market that Altera has claimed for FPGA coprocessor. So the question for you is just help – just remind us. Where does GPGPU fit into that? And how should we think about the market? Intel's DCG revenues are $14 billion-odd, and the Tesla trajectory from when you initially started the product off a few years ago was slow to start but has picked up. So five years out, how should we be thinking about the addressable market? And just help us – just remind us. Where does the GPGPU fit in? And how should we think about coprocessors from FPGA? And where are the specific needs workloads-wise or whatever? However you can help us, enlighten us would be great, Jen-Hsun. Thank you.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Sure. First of all, CUDA, the GPGPU technology that we invented, is growing more than 50% per year. The applications for CUDA ranges from deep learning to image processing, to natural language processing, to weather simulations, fluid dynamic simulations, molecular dynamic simulations, Quantum chemistry simulations, astrophysics simulations – gosh, ray tracing. The number of applications that we can spew off is pretty endless. And that's one of the reasons why nearly every single OEM in the world today has GPU accelerated servers. There's got to be some 200 different SKUs of GPU accelerated servers being offered by OEMs around the world. I don't think one of them offer an FPGA server yet, and so that's one indication. The number of applications, the number of OEMs, the number of industries that we now serve with GPGPU, with Tesla, if you will, is really quite large. And it explains why this segment, this market, this business for us is growing over 50% per year, and it's now off of a relatively large base. So that I think is the way to think about, if you will, the evidence of success. Now the reason for that, of course, is that CUDA is a processor architecture. It's an instruction set architecture. It's completely software programmable. It has the support of tools and profilers and all kinds of middleware from around the industries. So it's a general purpose parallel computing architecture, and it's completely reprogrammable. Whereas an FPGA is like a reconfigurable ASIC, which means the person who designs it, the person who reprograms it, if you will, reconfigures it has to know how to design a chip. And there aren't that many people in the world who knows how to design chips. There's got to be 1,000 times more software programmers than there are the number of chip designers. And so one is reprogrammable, general purpose programmable. The other one is reconfigurable, if you will, which explains the general purpose nature of Tesla. It explains the vast number of applications of it. It's taken a long time. It takes a long time to create a new computing architecture. And in fact, aside from Tesla, aside from CUDA, I actually don't know of another new type of instruction set that has come to the world. It's been a long time. The world has had DSPs now for a long time; it's got CPUs for a long time. Aside from GPGPU, I don't think another general purpose programmable architecture has emerged into the world in a very long time. And the niche that we discovered was parallel processing. We believe there are a lot of problems in the world, a lot of applications in the world where you could process it massively in parallel. And that explains the reason why you could create a supercomputer like the one at Oak Ridge that has 36 million – 38 million CUDA processor cores all processing in parallel, 38 million cores all processing in parallel. And now the DOE has tasked us and IBM to partner together to build supercomputers that are going to be 100 times that. And so the parallel computing capability and the scalability of CUDA that we invented is really quite phenomenal and it explains the reason for its success. I appreciate your question.
Ambrish Srivastava - BMO Capital Markets (United States):
Thanks Jen-Hsun.
Operator:
Our next question comes from the line of Doug Freedman with RBC. Please go ahead.
Douglas Freedman - RBC Capital Markets LLC:
Hi, thanks for taking my question. In your recent filings, you disclosed that you're procuring wafers from Samsung. Can you offer some color on what products you're actually building at Samsung. And maybe, Colette, if you can, help us understand maybe the gross margin impact to a multi-source foundry strategy.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yes, Doug. First of all, we're constantly evaluating foundry suppliers. We largely purchase from TSMC. The vast majority of our wafers we buy from TSMC. And we're in 20-nanometer now. We're expecting to ramp 16-nanometer. And so we're deeply engaged with TSMC for many, many nodes to come, including 10-nanometer. But we're always looking at new foundry suppliers, and competition keeps everybody sharp. But for all intents and purposes, TSMC is our primary partner.
Douglas Freedman - RBC Capital Markets LLC:
All right. If I could for my follow-up, when I look at your legal expenses, is there any return on investment that we should look at from that level of spending? Is there some way that we can use that to derive maybe what it is that you're seeking in terms of IP income as a result of these lawsuits?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
I appreciate that question. We wouldn't invest $70 million to $90 million to defend our patents unless we expect a substantial return on that investment. We don't go into litigation lightly. And in fact, quite frankly, I don't recall the last time that we asserted against somebody. And so I think this is something we took with a great deal of consideration. At the highest level, the way to think about it is this. We've invented more in modern computer graphics and modern visual computing than just about any company, and in fact all the companies combined. We invented GPU that everybody – just about everybody in mobile today, large or small in volume, are utilizing in some way. We invented a programmable shader. And we invented, and the question that was just asked of me that I appreciated was we invented GPGPUs. And these technologies are really fundamental to modern computer companies. And whether it's mobile, car computers, supercomputers, you name it, our technology is pretty vital to it. And so it's necessary for us and for all of our shareholders that we defend this, from all of our employees that come here to do their life's work so that they invent all of this stuff, to the shareholders that have entrusted us to make these investments. We have to go and make sure that we get the appropriate return on investment. You also know that today's technology industry, the supply chain is much more complicated, if you will, than it used to be. And at the core, NVIDIA is an IP company. We don't make steel. We don't make concrete, and we don't really even make wafers. We're an IP company at our core. And so we're comfortable making our innovations and our work products available, whether it's in a service or a GPU or an add-in card or even in IP form. So our expectation is that, one, we have to defend it. Two, the return on that investment should be very, very high because the exposure of the inventions that we've made in the industries that I mentioned just a moment ago are quite large.
Douglas Freedman - RBC Capital Markets LLC:
Thank you for taking my questions.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yes, I appreciate it.
Operator:
Our next question comes from the line of Alex Gauna with JMP Securities. Please go ahead.
Alex D. Gauna - JMP Securities LLC:
Thanks for taking my question. Jen-Hsun, I'm wondering if you can share any insights into both what's happening real time and what might be happening in the back half of the year in terms of the Chrome systems, the Android systems, where you're pairing yourself with ARM-based computing and your GPU capabilities, and any thoughts on if we are moving towards the day when you guys get yourself free from the constraints of the x86 monopoly. Thanks.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
I think at the highest level, a cloud-connected computer, whether it's an Android device or a Chrome device, is going to become more and more popular simply because we're connected more often than not. And the power of cloud computing is pretty extraordinary. It's like everybody gets a super computer, and more and more of our GPUs are now going into the cloud data centers. And so my expectation is that long term we likely will see more and more of these types of thin, delightfully small, and long battery life computers. And so I think that that trend is inevitable. However, x86 is really still quite important in so many industries, whether it's in high-performance computing. The energy efficiency of Intel CPUs in a data center is pretty, pretty hard to overcome. They've done an incredibly good job. The workstation industry, CATIA, Autodesk's applications, Adobe applications, so many of these applications that large companies rely on, that legacy is 35 years old. And it explains also the reason why our Quadro business is so sticky and our position there so strong, the legacy is quite strong and people rely on that platform to run their business. And so my expectation is that x86 and Intel architecture has its place in the world. And then ARM is also going to be, of course, has the opportunity to bring computing to a large number of people, especially smaller devices that are connected to the cloud. So you're talking to somebody who believes in computing, and you're talking to somebody who believes that the future of computing has really just started. And so my sense is that there's a lot of great, great expansion to be done yet.
Alex D. Gauna - JMP Securities LLC:
So if I'm hearing you right, and you talked about this a little bit earlier when you talked about PC gaming. But if I'm thinking about gaming, and I'm thinking out the next year or two, for you to not be talking in a PC sense, it's really going to be a cloud-driven model. You don't see any Android-based systems in the works that can do any heavy, big iron local client-side gaming. Is that fair to say?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Look, I think PC gaming is here to stay, and it's here to stay because there are some genres of games that are just better with a keyboard and mouse. And you can play your game in your bedroom and not have to share with anybody in the living room. On the other hand, there's 1 billion people who have not had the benefit of enjoying the type of AAA games that are largely, largely in game consoles, which is a little bit like a cable box, if you will, a dedicated thing that people buy to now be able to enjoy it broadly in living rooms all over the world. So I think there are still ways to expand the reach of gaming, and that's why we're building SHIELD and that's why we're building GRID. We believe that long term, video games, like video, like movies, will become democratized. And it would be well virtualized and put into the cloud like Netflix and for us to be able to enjoy it all over the world. And so I believe that, and we've got to go lay the foundation necessary to go bring that to the world. I'm pretty excited about some of the work that we're going to reveal this year, and I think we just have to push on all of those vectors. I think all of those vectors are real. PC gaming is going to keep growing. Cloud gaming will come. And Android gaming on TVs will disrupt the market. I believe in all three things simultaneously.
Alex D. Gauna - JMP Securities LLC:
Got you, all right. Thank you.
Operator:
Our next question comes from the line of David Wong with Wells Fargo. Please go ahead.
David M. Wong - Wells Fargo Securities LLC:
Thanks very much. Can you give us some idea of GPU products you might have in the pipeline that might come out the next year or two, and what your plans are for manufacturing technology?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Hi, David. I can't wait to tell you about the products that we have in the pipeline. There are more engineers at NVIDIA building the future of GPUs than just about anywhere else in the world. We're singularly focused on visual computing, as you guys know. And we have found over the years to be able to focus on just one thing, which is visual computing, and be able to leverage that one thing across PC, cloud, and mobile, and be able to address four very, very large markets with that one thing, gaming, enterprise, cloud, and automotive. We can do this one thing and now be able to enjoy all and deliver the capabilities to the market in all three major computing platforms, and gain four vertical markets that are quite frankly very exciting. So I can't wait to tell you all about it, David. You're just going to have to wait just a little longer.
David M. Wong - Wells Fargo Securities LLC:
Okay, great, one other then. With the wind-down of Icera, do you have many products that require modem technology? Will you need to pay significant license fees in the future to use third-party IP, or are your modem needs fairly small at this point?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
We're going to use i500, which has been qualified in largely the Western world, for the foreseeable future, for the next couple years. When the world moves to 5G, we hope that there are going to be, and our assessment is that there will be, multiple suppliers in the marketplace. And we'll partner with them if it's necessary. But our primary focus is going to be focusing on visual computing products.
David M. Wong - Wells Fargo Securities LLC:
Okay, great. Thanks.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Thanks, David.
Operator:
Our next question comes from the line of C.J. Muse with Evercore ISI. Please go ahead.
C.J. Muse - Evercore ISI Institutional Equities:
Yeah, good afternoon. Thank you for taking my question. I guess first question, as you look at PC gaming, can you talk through what normal seasonality looks like in July, and then also in terms of what you saw in this past quarter in terms of FX risk? And I guess there, thinking through what the implications were in terms of pricing, any downward mix shift given in particular what we saw in FX and euro and ruble?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
So I appreciate that question. I think if you back off and look at the larger dynamic of gaming, the larger dynamic of PC gaming, the primary driver of PC gaming comes from two areas. One is amazing new games. That's number one. Number two is brand new technologies, whether it's a brand new GPU, amazing new display technology, and 4K I would characterize as amazing new display technology, and then new technologies like VR. So new technologies are the reasons why people come to upgrade. And so new games that are just amazing and they need new GPUs, or just amazing new GPUs that cause the install base to upgrade. And so those are the two primary reasons. However, this year starting in Q1, and surely we're experiencing some of it in Q2 as well, is the currency disruption that's been broadly described. That I think has a pretty significant impact because what it does is just makes all the GPUs more unaffordable, and so everything just got more expensive in Europe. But that's something that hopefully will pass, and I'm looking forward to what happens in the second half. VR is coming, and you know how excited everybody is about VR. There's good reason for that. From John Carmack and Tim Sweeney and the leaders of the gaming industry, we all now recognize that VR is going to be the future of gaming, although we're going to continue to use monitors for many types of games and many genres of games and we'll play it on TV and such. But there will be a very large genre of games based on VR. And there's no question about that now. And so I'm excited about the rollout of VR across the industry in the second half. And of course, you just can't not get excited about DX12 and Windows 10. I think it's going to be a pretty big deal. So I think the second half should be exciting, and we're looking forward to it.
C.J. Muse - Evercore ISI Institutional Equities:
Very helpful. I guess as my follow-up, Colette, on the OpEx side, when you look at the wind-down of Icera, what is the quarterly OpEx savings, and when should you get the full benefit of that?
Colette M. Kress - Chief Financial Officer & Executive Vice President:
So we are in the early stages of Icera. Again, we're going to hopefully look for a buyer of it first. On the quarterly OpEx, the amount of that OpEx declining, we look for the opportunities in our growth areas for investment in the second half of the year. So essentially, we'll be about where we are right now in the second half of the year after we wind down the Icera.
C.J. Muse - Evercore ISI Institutional Equities:
Great, very helpful. Thank you.
Operator:
Our next question comes from the line of Srini Pajjuri with CLSA. Please go ahead.
Srini R. Pajjuri - CLSA Americas LLC:
Thank you. Jen-Hsun, I guess the currency issue is understandable. I'm just curious as to what sort of trends you're seeing in the U.S. and China, where I think currency is less of an issue, and also obviously those are two of your biggest markets.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
First of all, Europe is a not insignificant market for PC gaming, whether it's Russia, which is a very large market for PC gaming. You'll be surprised how large it is; and Germany, very large markets for PC gaming. But that notwithstanding, the U.S. market and – the China market, as you know, also was a little bit slow this last several months. Their economy is a little bit slower. But I think none of that is very significant compared to the FX implications. But we're seeing robust activity in the channel now and, as you know, the exchange rate is improving. And so I'm hopeful that business will return to normal relatively soon. We'll see how it goes.
Srini R. Pajjuri - CLSA Americas LLC:
Great. And then, Colette, just to follow up on the OpEx, you said I guess, $60 million to $70 million or $80 million for the legal. Do you expect any seasonality? I guess what I'm asking is as we exit this fiscal year, do you expect the run rate on a quarterly base to decline? Thank you.
Colette M. Kress - Chief Financial Officer & Executive Vice President:
Yes, thanks for the question. We really wanted just to provide the transparency on how important this litigation is to us and what we're doing to support that with the expenses and the range. We don't have a crystal ball of how this will go. So we know about what we're approximating for the full year in there. We indicated in Q1 we spent about $16 million, but we'll take it day by day at this point. It's a very, very important set of cases for us, and we'll keep you updated as it goes throughout the year.
Srini R. Pajjuri - CLSA Americas LLC:
Thank you.
Operator:
Our next question comes from the line of Jim Covello with Goldman Sachs. Please go ahead.
James Vincent Covello - Goldman Sachs & Co.:
Great, thank you so much for taking the question. At AMD's Analyst Day yesterday, they talked a lot about new technology they were going to introduce in spaces where you've been pretty dominant from a market share and technology standpoint over the last couple years, taking a lot of share from them. I'm not sure if you've had a chance to look at any of the things that they said or if you have any thoughts that you could share with us on that.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
They've been a strong competitor for as long as I can remember, and they remain a strong competitor. It's just that our strategy is very different now. We used to be much more of a component supplier, competing directly with other component suppliers. But increasingly, we're really a differentiated platform supplier. And so you find that the software investments that we've made over the years really, really increasingly define our product. If you think about Tesla, the amount of software that's stacked on top of Tesla from all the tools that we created, the middleware, the libraries, the programming models, the robustness of all of it, the integration with all the industry's software products and everybody else's software that's built on top of Tesla is pretty daunting. And so it's hardly just a GPU anymore. GRID is all about software, otherwise it's just another one of our GPUs. And so GRID is largely about software, virtualization software, concurrency software, the ability to deal with very, very low latency streaming, the integration with all the tools in the world and all the other platforms in the world. So I think when we think about our products and our platforms, it's really about the differentiated value that we've built on top of our GPUs, number one; and number two, I think the deep integration with the large ecosystems around the world, to the point where other companies' capabilities are really glommed onto this platform, making this platform more valuable to customers. And so that's really what's changed about our company's strategy and why increasingly we look very different than other component suppliers.
James Vincent Covello - Goldman Sachs & Co.:
That's very helpful, thank you. For my follow-up, if I look back to the transcript on the last call, there was a view expressed that some of the issues that were impacting the other companies' PC OEMs business, maybe NVIDIA was a little bit more insulated from that. Is the view that the weakness in the PC space has broadened out a little bit, and that's why maybe we're seeing some of the follow-on effect into your business?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Well, I think first of all, we're one of the few companies that didn't miss the last quarter, and Q1 was relatively fine for us. What we said was that we're going to let them – what is broadly impacting the rest of the industry inform us about Q2. And we think that when it comes down to enterprise, that's one of the factors. Enterprise does affect us. When enterprise slows down because of FX issues or delays in purchase because of Windows 10, workstations is part of enterprise, servers that they buy is part of enterprise, and so it affects us there. We still have a piece of our business that even though it's a rather small percentage of our business at this point, it's still non-zero. Our PC OEM business is affected by what's happening around the world. And so I would say that yes, our Q2 is informed by all of those factors. But I would say that also our core business is really doing well. Gaming is robust, and I expect gaming to continue to grow. The work that we're doing in accelerated data centers, it grew 50% year over year, and my expectation is that it's going to be a strong business for us going forward. And the success that we're seeing in automotive and the expansion of car computers has allowed us to double our business there. So our core businesses are growing very nicely, and largely independent of what is being experienced in PC OEMs globally.
James Vincent Covello - Goldman Sachs & Co.:
That's helpful. Thank you very much. Good luck.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
Yes, thanks a lot, James.
Operator:
Our last question comes from the line of Christopher Rolland with FBR Capital. Please go ahead.
Joseph A. Gallo - FBR Capital Markets & Co.:
Hey, guys. Thanks for the question. This is Joe on for Chris. Just to follow up with your competitors and what they've been saying, it looks like they're going to 14-nanometer FinFET next year. I was just wondering how you view this change. Do you expect anything in the industry to change because of this? And then when might you guys get back to process leadership?
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
I'm not sure that we've ever had process leadership. We go to a new process when we're ready to go to a new process. And as you know, we could wring out new architectural efficiencies in exactly the same process technology for several generations with 28-nanometer. The difference between Kepler and Maxwell is pretty amazing. To be able to deliver twice the energy efficiency in one generation using exactly the same process is pretty exciting. And so I think there are many ways to skin the cat, and we surely expect and we surely expect to go and look forward to going to next-generation nodes. But the GPU is a piece of the puzzle. The algorithms we put into the GPUs is a very important piece of puzzle. The software on top of it is a piece of puzzle and the system design is a piece of the puzzle. There are just so many ways for us to deliver energy efficiency and performance. I wouldn't get too obsessed about the process technology all by itself.
Joseph A. Gallo - FBR Capital Markets & Co.:
Okay, that's helpful. Thank you. And then as a quick follow-up, I was just hoping you guys could break out what percent notebook represents within a PC GPU.
Colette M. Kress - Chief Financial Officer & Executive Vice President:
Within PC, our overall GPU business, and how big is notebook?
Joseph A. Gallo - FBR Capital Markets & Co.:
Yes.
Colette M. Kress - Chief Financial Officer & Executive Vice President:
We don't give out that. I don't have it actually in front of me right here on this side, but we are seeing definitely a good amount of growth in terms of our notebook for gaming, and we still have a very strong position as well in just general PC notebooks. So they're both about equal in size in terms of our total. It's a percentage of our PC number.
Joseph A. Gallo - FBR Capital Markets & Co.:
Okay, thank you.
Operator:
Ladies and gentlemen, that does conclude the conference call for today. Mr. Arnab Chanda, I'll turn the call back over to you.
Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer:
This is Jen-Hsun. First of all, I want to thank all of you for tuning in today. We're really pleased with the quarter. Our businesses are performing well. Looking beyond the broad industry headwinds of Q2, we have great growth drivers in our core platforms, gaming, HPC cloud, enterprise, and auto. And in each market segment, as we've discussed, our position is differentiated and strong. We're excited that visual computing is more important than ever, and I look forward to talking to you guys next time.
Operator:
Ladies and gentlemen, we thank you for your participation and ask that you please disconnect your lines.
Executives:
Colette M. Kress - Chief Financial Officer and Executive Vice President Jen-Hsun Huang - Co-Founder, Chief Executive Officer, President and Director
Analysts:
Ross Seymore - Deutsche Bank AG, Research Division Shankar Subramanian - BofA Merrill Lynch, Research Division Matthew D. Ramsay - Canaccord Genuity, Research Division David M. Wong - Wells Fargo Securities, LLC, Research Division Christopher Rolland - FBR Capital Markets & Co., Research Division Blayne Curtis - Barclays Capital, Research Division Harlan Sur - JP Morgan Chase & Co, Research Division Sanjay Chaurasia - Nomura Securities Co. Ltd., Research Division Rajvindra S. Gill - Needham & Company, LLC, Research Division Stephen Chin - UBS Investment Bank, Research Division Alex Gauna - JMP Securities LLC, Research Division Ian Ing - MKM Partners LLC, Research Division
Operator:
Good afternoon. My name is George, and I will be your conference operator today. At this time, I would like to welcome everyone to the NVIDIA financial results conference call. [Operator Instructions] As a reminder, this conference is being recorded, Wednesday, February 11, 2015. I will now turn the call over to Ms. Colette Kress, Executive Vice President and Chief Financial Officer with NVIDIA. Ms. Kress, you may begin your conference.
Colette M. Kress:
Thank you. Good afternoon, everyone, and welcome to NVIDIA's Conference Call for the Fourth Quarter of Fiscal 2015. With us on the call today from NVIDIA is Jen-Hsun Huang, President and Chief Executive Officer. I'd also like to introduce Arnab Chanda, who joined us last week, as the Head of Investor Relations. Arnab and Raj will closely work to support the investment community. I'd like to remind you, today's call is being webcast live on NVIDIA's Investor Relations website. It is also being recorded. You can hear a replay by telephone until February 18, 2015. The webcast will be available for replay up until the next quarter's conference call to discuss Q1 financial results. The content of today's call is NVIDIA's property. It cannot be reproduced or transcribed without our written prior consent. During the course of this call, we may make forward-looking statements based on our current expectations. These forward-looking statements are subject to a number of significant risks and uncertainties, and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our most recent Form 10-Q and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All of our statements are based as of today, February 11, 2015, based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You may find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary, which is posted on our website. With that, let's start. We achieved record revenue for the fourth quarter and the full year, with impressive growth in each of our markets' specialized platforms. NVIDIA's strategy of creating an ecosystem in gaming, enterprise graphics, accelerated computing and automotive continues to make excellent headway. Our gaming platforms grew more than 30% year-on-year and accelerated in the fourth quarter, driven by our 10th-generation Maxwell processors and the vibrant gaming market. Launched in September, our GeForce GTX 980 and 970 GPUs continue to be enthusiastically received. The Maxwell architecture provides new capabilities such as real-time, dynamic, global illumination, which simulates the true interaction of light with the environment and is the most energy-efficient GPU architecture ever created. We added to our lineup the GTX 960, which brings Maxwell to $199, what we see as the gaming market sweet spot. Powered by 1,024 CUDA Cores, it plays even some of the most demanding titles on 60 frames per second on full HD displays and it leaves plenty of headroom for over-clockers. The GTX 960 will let gamers enjoy the latest games at quality and performance greater than even the best gaming consoles at half the price. There are now more than 50 million PCs with GeForce Experience, our application for the gaming ecosystem that optimizes the user settings for each title and enables players to record and share their victories. In the month of November alone, GeForce Experience users downloaded our drivers over 30 million times. GeForce Experience brings the simplicity and the community benefits of the console to the PC. NVIDIA powered the holiday season's 2 best-reviewed Android tablets, the Google Nexus 9 and our own SHIELD Tablet, which are based on our Tegra K1 processor. More than a dozen media outlets recommended SHIELD in their holiday gift giving guides. Over the course of the quarter, SHIELD, which has pioneered a premium gaming experience for tablets, became one of the very first devices to be upgraded to the Google's latest OS, Android 5.0 Lollipop. The NVIDIA GRID graphics virtualization platform continues to gain momentum. More than 300 companies worldwide tested the product in recent months and experienced the benefits of GPU-accelerated virtualization. They range from large institutions such as the University of Southern California, leading manufacturers such as Airbus and Lockheed Martin and defense proprietors like Raytheon. Enterprise virtualization leaders continue to deploy GRID. Just last week, VMware rolled out the latest version of its vSphere virtualization software, including full support for our GRID vGPU graphics virtualization technology. Quadro professional graphics continue to maintain market leadership. Refreshed in Q3, the lineup is now being shipped in all major OEMs. For the sixth year in a row, every film nominated for an Academy Award for special effects was made using Quadro. Our accelerated computing platform performed very strongly. Tesla's revenue growth from a year ago exceeded 50%, as HPC customers and cloud service providers continue to deploy large GPU-powered systems. These provide deep learning capabilities that help enable our amazing capabilities, like voice recognition and natural language processing. Using Tesla, our customers have seen dramatic benefits in application performance, radically reducing run times. During the quarter, we introduced the Tesla K80 Dual-GPU, our new flagship Tesla offering. It provides nearly twice the performance and double the memory bandwidth of its predecessor, the Tesla K40. A single server with Tesla K80 delivers the same performance as 8 servers with our old Fermi generation GPU accelerators for a range of applications. A powerful endorsement of Tesla came just ahead of the recent Supercomputing 2014 Show. The U.S. Department of Energy announced that its next generation of supercomputers will utilize Tesla GPU accelerators in conjunction with our powerful new NVIDIA NVLink high-speed interconnect technology. These systems will be deployed at Oak Ridge and Lawrence Livermore National Laboratory. We'll be at least 3x faster than today's most powerful systems. These supercomputers will serve scientists across our nation in every field of science to accelerate their research for the next 20 years. Finally, NVIDIA's automotive platforms remain on a sharp upward trajectory, registering better than 80% growth on the year. More than 7.5 million cars with our technology are now on the road, up from 4.7 million a year ago. At CES, we announced NVIDIA Drive, a computing platform for next-generation advanced driver assistant systems and digital cockpits. NVIDIA Drive makes driving safer and more enjoyable by introducing surround vision and auto valet capabilities. Its cockpit computing platform includes 3D navigation systems, natural speech and image processing capabilities, dramatically transforming the automotive user interface. NVIDIA Drive is the first car computing platform, utilizing advances in deep learning. Drive will leverage our dramatic advances in deep learning for voice, language and image recognition to enable surrounding and situational awareness in cars. We believe deep learning is the key enabling technology to continue advancements and autonomous driving capabilities. At the heart of NVIDIA Drive is the recent announcement of Tegra X1, a 256-core super chip with over 1 teraflops of floating-point processing power built on the same Maxwell architecture. Rolled out only months earlier for high-level gaming, Tegra X1 provides the computational horsepower, computer vision and graphic capabilities for cars that can see and learn. Now let's take a more detailed look at the financials. Fourth quarter revenue increased 9% year-over-year to a record $1.25 billion. Growth was driven by strength in gaming, data center, cloud and auto. Fourth quarter revenue was up 2% sequentially. The GPU business grew 8%, helped by Maxwell GPUs and the seasonal increase in consumer PCs. Overall, Tegra processor sales decreased 33%, as growth in our automotive and SHIELD devices was more than offset by lower revenue from smartphone and tablets. Fiscal 2015 revenue grew 13% to a record $4.68 billion. In our GPU business, revenue grew 13% in Q4 from a year earlier. Revenue from our PC gaming platforms rose 38% due to the popularity of our high-end Maxwell-based GTX GPUs. Tesla GPUs [ph] for accelerated computing increased strongly, driven by large project wins with cloud service providers. Tegra processors declined 15% from -- in Q4 from a year ago, as smartphone and tablet designs reached the end of their product life cycle. This was partially offset by the increased revenue from auto infotainment systems, which more than doubled, and from SHIELD devices. Moving to gross margins. GAAP gross margin was 55.9%, above our outlook for the quarter and up 70 basis points from last quarter. Non-GAAP gross margin was 56.2%, also above our outlook and was up 70 basis points sequentially. Strength in margins from gaming and accelerated computing was partially offset by those from Tegra processors and certain inventory provisions for prior Tegra architectures. For fiscal 2015, GAAP gross margin was 55.5%, and non-GAAP gross margin was 55.8%. These full year record levels were led by the strength of our high-end GPUs for gaming and accelerated computing. GAAP operating expenses for the fourth quarter were $468 million. Non-GAAP operating expenses were $420 million, in line with our outlook and inclusive of legal fees associated with our litigation against Samsung and Qualcomm. For fiscal 2015, GAAP operating expenses were $1.84 billion, and non-GAAP operating expenses were $1.66 billion. The low single digit growth from the previous year represents discipline from our continued management of our investments in both R&D and capital expenditures to enhance return on invested capital. The U.S. Federal R&D tax credit was reinstated for calendar 2014. For the full year, the GAAP effective tax rate was 16.5%; non-GAAP was 16.9%, incorporating the U.S. Federal R&D tax credit. For the fourth quarter, GAAP net income was $193 million, up 31%, driven by increased operating profit from strong revenue and margins. GAAP earnings per diluted share of $0.35 increased 40% from a year ago quarter, reflecting net income growth and share repurchases. For the full year, GAAP net income was $631 million, up 43%, and GAAP earnings per diluted share were up 51% from a year earlier. Now turning to some key balance sheet items. During the full fiscal year of 2015, we paid $186 million in cash dividends and repurchased 44.4 million shares for $814 million. As a result, we returned to shareholders $1 billion during fiscal 2015. Since restarting our capital return program in the fourth quarter of fiscal 2013, we have returned approximately $2.22 billion to shareholders. This represents 111% of our cumulative free cash flow for fiscal year 2013 through '15, reflecting the acceleration of our capital return program from cash generated in prior years. In November of 2014, we announced our ongoing commitment to deliver shareholder value through capital return, with the intention to return approximately $600 million to shareholders through ongoing quarterly cash dividends and share repurchases in fiscal 2016. Accounts receivable at the end of the quarter were $474 million, down from $563 million in the prior quarter. Inventory at the end of the quarter was 483 million, up from 408 million in the prior quarter. This sequential increase included the ramping of our new Maxwell-based GPUs and Tegra-based SOCs and SHIELD devices. Cash flow from operating activities was $443 million, up from the $216 million in the prior quarter, reflecting higher net income and the annual payment from Intel. Free cash flow was $412 million in the fourth quarter. Depreciation and amortization expense amounted to $54 million. Capital expenditures were $31 million. Now turning to the outlook for the first quarter of fiscal 2016. We expect revenue for the first quarter of 2016 to be $1.16 billion, plus or minus 2%. Growth year-over-year is expected from our key platforms, gaming, data center and cloud and automotive. Our GAAP and non-GAAP gross margins are expected to be 56.2% and 56.5%, respectively, plus or minus 50 basis points. The gross margin outlook is slightly higher than our Q4 performance, driven by our gaming and accelerated computing platforms. GAAP operating expenses are expected to be approximately $478 million, with non-GAAP operating expenses of approximately $425 million, inclusive of legal fees associated with our litigation against Samsung and Qualcomm. Excluding these legal fees, we expect to maintain our operating expense levels near Q4 levels. GAAP and non-GAAP tax rates for the first quarter of fiscal 2016 are expected to be 20%, plus or minus 1%, excluding the benefit of the U.S. Federal R&D tax credit, which expired December of 2014. In summary, we are pleased with our record revenue for the quarter and the full year, which reflects strength across our platforms and businesses. Profitability as measured by earnings per diluted share increased 51% in fiscal 2015, as our revenue and gross margin growth continued to outpace our investment. This concludes our remarks, and we will now turn it back to the operator for questions. Please be sure to limit your questions to one with one follow-up. Operator? [qa/>
Operator:
[Operator Instructions] Our first question comes from the line of Ross Seymore. He's with Deutsche Bank.
Ross Seymore - Deutsche Bank AG, Research Division:
[Audio Gap] the strong results and guidance. I guess the first question, Jen-Hsun, one for you on the Tegra side of the business. I know that can be inherently lumpy in how it operates, but can you talk about what you envision the biggest drivers in fiscal 2016 will be to get that business on a growth trajectory versus the year-over-year drop that it's currently running at?
Jen-Hsun Huang:
Yes, Ross. First of all, thanks. Our strategy for Tegra is the focus on automotive, gaming. And wherever opportunities arise in OEMs, we surely will entertain it, but our fundamental focus is automotive and gaming. And you already heard Colette say that our automotive business nearly doubled year-over-year. Our gaming business is really strong, and we have some exciting things that we'd love to share with you at the -- in the near future. But that -- those are our 2 focuses for Tegra. And if you look at the opportunities that we're pursuing in the area of automotive, obviously, more and more cars are becoming computerized cars. And at CES, we announced a brand new platform called Drive. And Drive is basically a mobile super chip, a mobile super computer, with a ton of software on top. And it provides for 3 basic functionalities
Ross Seymore - Deutsche Bank AG, Research Division:
Great. I guess, as my follow-up, a bigger-picture question for the GPU side of the equation. You talked about the GeForce business being up 38% year-over-year, and GPUs, as an entirety, were up 13%. Is there any color you can provide just into the size of the buckets within your GPU segment so we can get the little more granular in how we model those very disparate growth rates, whether it's the 4 segments you break out in your segment definition and the CFO commentary? Or any other color you give, that would be helpful.
Jen-Hsun Huang:
Our -- we serve 4 markets
Operator:
Our next question comes from the line of Vivek Arya with Bank of America Merrill Lynch.
Shankar Subramanian - BofA Merrill Lynch, Research Division:
This is Shankar on behalf of Vivek. Just a follow-up on that GPU breakdown. Could you give a color on what's the -- based on the guidance given for Q1, how do those individual segments kind of play out?
Jen-Hsun Huang:
Sure. We guided seasonally down. And of course, as usual, we'll see how it turns out. But if you look at the position of each one of our platforms, our position in gaming is very strong. The gaming market globally is quite robust. We're still seeing gaming growth all around the world, and the production value of games is increasing all the time. And whenever the production value of a game increases, it requires more GPU performance. For the very first time in history, a game console has come out that uses essentially a PC architecture, and its performance is substantially higher than the average PC performance. And so as a result, we see a lot of adoption to our higher-end GPUs, and that's good. We also expect that the Tesla platform continues to be quite robust. We know now that GPUs are wonderful processors for massively parallel applications like deep learning. Deep learning could be used for voice recognition, natural language processing, image recognition, video tagging, all kinds of interesting applications that are made possible because of cloud computing and because there are so many sensors and images and voice being uploaded into the cloud. That's one of the drivers for Tesla, and the Tesla business has doubled year-over-year from a fairly large base now. My expectation is that this coming year, Tesla will remain on that trajectory, and I hope that Tesla will grow very nicely this coming year. GRID, another part of our GPU business, is all about enterprise virtualization. Because of GRID, we're now able -- companies are able to now virtualize beyond the data center all the way to the end-user computing device. For the very first time, it is now possible to virtualize graphics-intensive applications and make it possible for people to enjoy their applications wherever they are. So now you can be virtualized, it can be more secure, you can be more mobile, enjoy graphics on any device. That platform is growing nicely. A year ago, we had about 400 trials. Today, we have well over 1,000. And recently, the most -- the largest enterprise virtualization company in the world, VMware, has integrated GRID into vSphere, and it has been -- it has gone to production, and so we're seeing quite a bit of momentum from that production release. So these platforms are all growing nicely, and I expect this year to help drive our growth.
Shankar Subramanian - BofA Merrill Lynch, Research Division:
Great. So I just have a follow-up on the autos business. I know you have -- you talked about different products and features that you have been working on, and those seem to be kind of the -- maybe a high-end side of auto. But can you talk about the products that you have for the mid and low end because it looks like that might be the area where the scale is. And also talk about how you are -- you plan to increase the gross margin for auto systems [ph]. Because it looks like it's in the low 30s if I just back out all the numbers based on your reported numbers.
Jen-Hsun Huang:
Well, the answer to the second question I know better than the answer to the first, so I'll just answer that one first. The way to add -- the way to increase our gross margins is to continue to innovate and increase the amount of value-added that we bring. And if you recall a long time ago, a long time ago meaning about 10 years ago, NVIDIA's gross margins was about 30-some-odd percent. And over time, we made the platform more and more software-rich. Today, our gross margins are surely much, much higher than 35%. And so my expectations is to do the same on the NVIDIA Drive platform. It's intensely software-rich. I think somebody said that today, a car is about 10% software, but soon, the car will be about 80% software, and I think that's right. I think that's right. I mean, in the future, with electric cars, you have obviously still very sophisticated drivetrain and such, but the car is going to be largely a computer with software. And that's where we can add an enormous amount of value, and that's what Drive is all about. Adding value through a very powerful processor, of course, but most of the capabilities I described from the digital cockpit to surround vision, to deep learning is all about software. It's all the software that runs on top of TX1. So that's #1. On your question about high-end versus midrange, I believe that more and more of the car's value will be delivered through software. And if you have to deliver it through software, then the processor underneath it is obviously more and more important. And my expectation is that great computing platforms will extend well into midrange into the low-end part of the marketplace. And that's just -- that's a belief. And just as I believed a long time ago, that the car is going to be one of our most sophisticated computers, which is obviously, at this point, coming true, my sense is that it's going to continue to go down that path, and we're going to see a lot more computation capability inside the car. To the point where I actually believe that every car will have a good processor, the high-end cars will have many good processors.
Operator:
Our next question comes from the line of Matt Ramsay. He's with Canaccord Genuity.
Matthew D. Ramsay - Canaccord Genuity, Research Division:
I think the first one, Jen-Hsun, you made some interesting comments earlier about the need for, I guess, a fairly virtualized mobile gaming experience. I assume you're meaning across desktop tablets, smartphone, cloud, et cetera. One of the things that strikes me is, obviously, there's the suit going on between yourselves and Qualcomm, Samsung, et cetera. And your market share within the mobile graphics business when you think about smartphones is fairly small from a hardware perspective. So do you see that changing dramatically going forward? And if not, do you see the gaming mobile device market bifurcating from like the traditional smartphone market going forward?
Jen-Hsun Huang:
Yes, Matt, thanks a lot for that question. First of all, mobile is much more than phones. Mobile is a fundamentally new way of designing computers, and I believe that mobile will impact almost every segment of computing as we know it. It'll impact refrigerators. That's not a phone. It'll impact drones. That's not a phone. It'll impact earrings. That's not a phone. It'll impact watches. That's not a phone. It'll impact game consoles that is not a phone. It'll impact cars, and that's not a phone. I think mobile is going to be important in all kinds of computing devices. When I say mobile, that's what I mean. I don't mean mobile as in the mobile phone. Mobile technology is really important. I also believe that mobile cloud in combination is one of the most powerful computing forces that the computer industry has ever known. Because of mobile cloud, we've been able to extend the capabilities and the benefits of computing to billions of people, whereas in the PC area, we were able to benefit hundreds of millions of people. And yet no one has yet created a game platform around mobile cloud, the technology of mobile cloud, the power of mobile cloud, the architecture of mobile cloud, so that we can extend gaming not to tens of millions of game console users, but billions of users. I think that that's the great opportunity. And I don't have anything to announce today, but that's what we're trying to endeavor. So I appreciate you asking that question. I think it's going to be a really big opportunity for us.
Matthew D. Ramsay - Canaccord Genuity, Research Division:
As a follow-up, this one is for Colette. Obviously, you guys have done a great job in returning cash to shareholders and announcing new plans for the next fiscal year. Maybe as the last fiscal year ends, maybe you could update us on your onshore and offshore cash balances, if you could and any perspectives on the difference in cash flow onshore and offshore.
Colette M. Kress:
Thanks, Matt, for the question. Again, we are looking at a cash balance lower than where we ended at fiscal year '14, due to our $1 billion return through shareholders, but also the increase in cash flow. Nothing has materially changed in terms of our cash flow from international and our cash flow in the U.S. So again, the majority of our cash flow tends to arrive from international overall operations. We have about the same mix of overall U.S. cash versus international cash, a little lower than where we ended at the end of fiscal year '14. But we feel very confident with our overall capital return program for fiscal year 16 and the overall cash flow prospects, so I think we're well aligned there.
Operator:
Our next question comes from the line of David Wong. He's with Wells Fargo.
David M. Wong - Wells Fargo Securities, LLC, Research Division:
Can you give us some idea what percentage of Tegra is now automotive? And just a clarification, when you say that automotive infotainment more than doubled year-over-year, do you mean all automotive? Is there some other segment than infotainment or -- yes.
Jen-Hsun Huang:
Most of our automotive today is infotainment. Some of -- more people are starting to do what Audi had done with their really amazing virtual cockpit, where infotainment and digital clusters merged into one. And digital clusters is much harder than infotainment. And so with Tegra, with our automotive platform, we're able to easily merge the 2. And so you'll see some more examples of that in the future. But initially, it's a largely infotainment, some amount of digital clusters, if that's your question. And between automotive and SHIELD, our gaming platform, that represents the vast majority of Tegra now.
David M. Wong - Wells Fargo Securities, LLC, Research Division:
Okay, great. And you also mentioned Tesla more than doubled from an already substantial base. Can you give us some idea of the size of Tesla today?
Jen-Hsun Huang:
I'm sorry? Tesla?
Colette M. Kress:
Tesla.
David M. Wong - Wells Fargo Securities, LLC, Research Division:
Tesla, yes.
Jen-Hsun Huang:
Tesla is several hundred million dollars -- is multiple hundred dollars now.
David M. Wong - Wells Fargo Securities, LLC, Research Division:
On a quarterly basis?
Jen-Hsun Huang:
On an annual basis. And it grew -- nearly doubled year-over-year so...
Operator:
Our next question comes from the line of Christopher Rolland. He's with FBR Capital Markets.
Christopher Rolland - FBR Capital Markets & Co., Research Division:
Can you guys talk a little bit about your eventual move to 20 nanometers? And it seems like you guys are staying on 28 for perhaps a bit longer than you have prior nodes. And if you are staying here for longer, is it safe to assume that you can get some gross margin uplift year-over-year?
Jen-Hsun Huang:
Well, let's see. We're always moving to the next node. And Tegra X1, the mobile super chip that we announced at CES, is 20 nanometer, and so we're always moving forward. But the equation is much more complicated than that, and the reason for that is because we have the ability because of the fact that we architect and innovate from architecture all the way to software, we have the ability to improve our performance and efficiency and features on all of those dimensions. We can improve at the architectural level using the same process. We can innovate at the design level using the same process and same architecture. We can innovate at the process level. We can innovate at the software level. We can innovate at the algorithm level. And because we control all of that, we have the ability to move the needle forward in multiple dimensions. And so if you look at Maxwell, Maxwell is an unbelievable energy-efficient processor. And because of the energy efficiency of Maxwell, not only did we make all of GeForce higher performance, lower power, quieter, we were also able to take that GPU just a few months later and put it into a Tegra X1, and the performance is really quite shocking. And so we could innovate on multiple levels as a company. That's one of the benefits. But overall, we're moving forward all the time in process technology.
Christopher Rolland - FBR Capital Markets & Co., Research Division:
Okay, great. And then also at CES, love the automated driving stuff, but I was a little confused on the way that you're positioning yourself in that market, particularly sort of you against or either with Mobileye. I mean, I talked to one person, they say you're going head-to-head. I talked to another person, they say you're partnering. And I talked to another person at the booth who said that you guys are really enabling third parties to go after Mobileye. So how do you think about yourself positioning yourself in that market? Are you really going after them there?
Jen-Hsun Huang:
Oh, wow. I appreciate that question. I think it's a great question, and the answer is actually really simple. I mean, we are in 2 different things. We make 2 different things, and so we're very complementary. Mobileye, think of it as a computer vision signal processor ISP, if you will. It's connected to the camera, and they do wonderful work in computer vision in that area. The Drive platform is a computing platform. Just as a phone has an ISP as well as the application processor, in this case, we're the application processor, if you will. This application processor has been designed to be incredible in the 3 areas that I talked about, digital cockpit, surround vision and deep learning-based computer vision. And so many of the customers -- in fact, most of the customers that I know, where there is ADAS work being done, we're both involved. And so we're connected to many Mobileye devices, and we're delighted by that. But even if you're able to detect images and objects, you still need to do something to process that information, and we can do it -- we could reconstruct the surround environment. We still have to drive infotainment in the digital cluster. And of course, we could apply higher-level deep learning algorithms to figure out what to do with the objects that you detect. And so I see ourselves very, very complementary. And of course, because we're a general-purpose processor and it's 1 teraflops of computing, we can do a lot of things for computer vision. And that's probably where people are questioning the overlap. But from where I see it, we're very complementary.
Operator:
Our next question comes from the line of Blayne Curtis. He's with Barclays.
Blayne Curtis - Barclays Capital, Research Division:
Jen-Hsun, just want to follow up on in terms of the auto opportunity, just your dollar -- how is your dollar content progressing? You're talking about selling modules, multiple processors and then more importantly, monetizing the software. And then if you could talk about some of the timing here, I think the auto OEMs have become a little quicker. Where are you today in terms of the generation of products you're selling, Tegra 3 or K1? And when could you see some of these more advanced systems actually hitting revenue?
Jen-Hsun Huang:
Yes, I really appreciate the question, and you're exactly right. The dynamics are that more and more of the value of a car is going to have to go into its computing -- the heart and soul of its computing platform. And our expectations about our computer car and the software capabilities we can bring to bear over mechanical, electronic type of widgety things is going to grow substantially. Second, the fact of the matter is you can't spend 5 years designing a car anymore. Consumer electronics moves way too fast. People's expectations are set by what they have in their phones, and so you've got to move faster. And the most progressive car companies are moving at the speed of light now. They've taken their design cycle from 5 to 3, and I think I'm seeing them moving down to 2, potentially 1. And so this is going to be a brand new automotive industry. And the third thing that you mentioned is the content. Well, if you think about cars as a chip opportunity and it's an application processor opportunity like an infotainment like a smart phone, then, of course, it's in tens of dollars. But I actually see the car as a multi-thousand dollar computer opportunity. Some are one computer, some are many computers. And we're a computer company. We're a visual computing company. We are software-rich. All of the applications that I mentioned, the capabilities I mentioned are all software, we provide the entire BSP. We're one of the few companies in the automotive industry that can provide literally end-to-end solutions, and that's what Drive is about. Drive is a computer platform, software and all, and we provide capabilities across-the-board, okay? So I see the car, long term, as quite a large opportunity for us, not a chip opportunity because we're not a chip company anymore.
Blayne Curtis - Barclays Capital, Research Division:
And just to reflect quickly on gross margin. I think you mentioned gaming as the tailwind for gross margin. Is that more a function of just Maxwell and pricing or you're actually seeing gaming not down as much seasonally? And then as you look out the rest of the year, how should we think of that tailwind?
Colette M. Kress:
Yes, thanks for the question. So our gross margin guidance is just for Q1. We do see seasonal effects as we usually go from Q4 to Q1. We believe gaming is still a driver just due to the mix of the type that we're selling into the market, and we've also talked about accelerated computing and cloud also as a driver of our guidance in Q1.
Operator:
Our next question comes from the line of Harlan Sur with JP Morgan.
Harlan Sur - JP Morgan Chase & Co, Research Division:
Maxwell is driving a solid sum expansion into the notebook market. I think you guys started to see that in Q3, with that segment up 2x year-over-year. Customer gaming notebook platforms were pretty visible during the holiday season. So I apologize if I missed this, but how much did the notebook gaming business grow for you guys in Q4? And maybe, Jen-Hsun, if you can just help us quantify where the attach rates could go and how much this expands your GPU gaming opportunity.
Jen-Hsun Huang:
Yes, I really appreciate the question. Maxwell made it possible. So first of all, the background. Maxwell made it possible, for the very first time, the ability to put a high-end GPU in a laptop and deliver a desktop-quality experience. So you can now get a laptop with a GeForce in it and have -- and run AAA titles at 1080p and at quality levels and frame rates higher than the state-of-the-art game consoles. That's pretty amazing. You can now just have a nice and thin laptop, and it's better than a game console. It's better than a game console. And so people are quite excited about that. Maxwell made that possible. We see this business growing well over 100% per year at the moment simply because it's off of a small base. This has been an underserved part of the market for some time. We've really welcomed just about every company in the world -- laptop company in the world into this opportunity, from ASUS to MSI, GIGABYTE. Recently, even HP came into this. And I say even because, of course, HP is largely focused on enterprises, and yet this opportunity is so significant that their notebook business decided to jump into the GeForce platform. Of course, Dell; of course, Alienware; or course Razer. We're just seeing a lot of support from every notebook maker in the world because this is an unserved -- underserved market, if you will, and with the tech -- with the Maxwell energy efficiency, for the first time, we're able to deliver an experience that, quite frankly, is pretty amazing. And so where do I see the attach? I guess, I don't think about attach anymore, and the reason for that is because PC OEM business is not really our focus in the sense that it's already umpteen -- a low umpteen part of our business. The way we think about that business is, that's really a gaming business. And how big can it be really is a function of how many gamers are there in the world. And I think the numbers are actually quite substantial, are really quite substantial. So I see this as a growth opportunity for some time.
Harlan Sur - JP Morgan Chase & Co, Research Division:
And then, Colette, nice job on your part and on the team's part on the OpEx discipline in Q4 and here in Q1. How should we think about the OpEx trajectory for the remainder of the year?
Colette M. Kress:
Yes, we really just are here to focus on our Q1 guidance and what we can see at this time. When we get further into the year, we'll talk about the full year. But again, we do just want to balance our Q1 with the investments that we need to make with, again, looking at the efficiencies across the org and what we can do. So I think that's a consistent theme. And you've seen us play that out in fiscal year '15, and our guidance for Q1 is about that same.
Operator:
Our next question comes from the line of Sanjay Chaurasia with Nomura.
Sanjay Chaurasia - Nomura Securities Co. Ltd., Research Division:
Jen-Hsun, one question on your GRID GPUs. I -- my impression was that you were very excited about the upcoming VMware release, and it has G8, obviously. I was just wondering if you -- does it give you better visibility in terms of upcoming deployments? And do you see that all the challenges that remain for the customers that were trialing GRID, they're really to deploy that? Or you see there are some missing pieces still? I just wanted to get some color on that.
Jen-Hsun Huang:
Well, with VMware's integration, we're now able to engage probably some 80% of the world's enterprises. Just about anybody who has virtualized their enterprise had done so with VMware's technology. And so I think that this is a really big deal. And if you look at our trials, we went from about 400 last year at this time to well over 1,000 this year this time. Our revenues doubled. My sense is that there's no reason for that pace to slow, and we'll see how it turns out. But I would think that my intuition would be kind of like yours, that, if anything, you've got to accelerate. But there's really -- the most important thing about enterprise virtualization all the way to the client is to have deep integration with VMware, and we've done that, and they've done a great job. They've been a great partner.
Sanjay Chaurasia - Nomura Securities Co. Ltd., Research Division:
And as a follow-up, Jen-Hsun, you guys indicated some large project wins with cloud service provider on Tesla's side. Could you give us some color on what exactly is the use case? You did talk about deep learning and image processing. I just wanted to understand a little bit, if you could give us more color. And where exactly are you on that ramp? Is that kind of a lumpy deployment that you saw or is that something very early in the ramp and we could continue to see that grow?
Jen-Hsun Huang:
Yes, a lot of these projects are quite confidential, but I'll highlight 2 that have been public. Baidu announced that they built a supercomputer based on Tesla for deep learning, and it's used for natural language processing, translations in real-time from language to language, image recognition. Another one that was public, I just saw yesterday -- and this is actually quite a monumental event. The event is, for the very first time, for the very first time in history, a computer is able to understand images better than humans. This is a milestone event in the development of neural nets, the development of computer vision, and it was announced by Microsoft yesterday. A human has -- the best human has the ability to detect and make errors on about 5.1% of the time or recognize 95% of the images that they are presented. For the very first time in history, a computer is now able to recognize over 95%, better than a human. That, I think, is really quite a record. We will remember this day for a long time and look back on it. And they also said that their deep neural nets were trained using NVIDIA GPUs. And so you could see -- these are couple of the examples, and they were public about it. In the coming event, there's a GTC coming up. It's on March 15?
Unknown Executive:
17.
Jen-Hsun Huang:
17th, I'm sorry, March 17, our annual GPU Technology Conference. This year, we'll going to highlight deep learning and computer vision. I really, really encourage people who love computer technology to come and see some of the largest computer companies and most influential computer designers in the world talk about using GPUs in these areas. It's just a huge event, and this is going to be the largest GTC we've ever held. It's right here in San Jose, and this could be the Mecca for deep learning.
Operator:
Our next question comes from Rajvindra Gill with Needham.
Rajvindra S. Gill - Needham & Company, LLC, Research Division:
Could you just talk a little bit about your transition to a platform company? You definitely, over the last few years, have transformed from a component supplier to more of a platform-based business, where you're getting higher margins. I'm just wondering kind of where we are in that development cycle. And how do you look at the overall business model over the next 3 to 5 years for the company?
Jen-Hsun Huang:
Yes, I really appreciate the question. First of all, if you look at our company 10 years ago, 10 years ago, we were 100% PC OEMs largely. Maybe it wasn't 100%, but it was close. And now we're less than, we're only umpteen percent, substantially less than 20%. And so the company has been -- has been transitioning to this new model with our own platforms, largely software, and they serve 4 vertical markets. These 4 vertical markets have a characteristic that really, really benefits from great visual computing technology. And those 4 vertical markets, as I've mentioned, is gaming, is automotive, is enterprise graphics and is high-performance computing and cloud computing. And our PC OEM business is continuing to decline because PCs have largely become good enough, and it's fragmented. Most people use their PCs for information access, for working, and some people use it for gaming. And so for those gaming markets, we serve those. But for most of the generic and mainstream PCs, we've largely been out of those for some time. And so if you look at our business, it's now really focused on serving these 4 markets with our market-specialty platforms, and so I really appreciate that. The gross margins are obviously higher because it's very software-rich. If you extracted out the PC OEM business and just looked at those 4 segments, our gaming business, I think somebody mentioned, was growing at over 30%. Our automotive business has doubled. Our Tesla cloud computing business has doubled, and enterprise computing, our GRID business, has doubled year-over-year. And so those value-added, highly differentiated platforms are really growing nicely, and it's more than making up for the decline of our PC OEM business, which, as a result, our margins also increase. And so now you're starting to see the dynamics of the business, and it basically works like that.
Rajvindra S. Gill - Needham & Company, LLC, Research Division:
So very good. And last question for me with respect to GRID. So I was wondering if you could maybe update us on the design engagements with GRID in 2014 relative to, say, 2013. And as you continue on this trajectory, can you talk a little bit about how the enterprises are beginning to realize the leverage that a cloud-based visual computing architecture enables? And when do you think -- because the installed base is very large, as you've mentioned. And do you think this year will be the inflection point or are we already past the inflection point and you think we're going to start to see more acceleration of this cloud-based digital system?
Jen-Hsun Huang:
Yes. Well, there's -- let me break that question down into a couple of pieces. One, the number of OEM platforms that we were designed into, that we were designed into, was about 50 last year. It's almost 100 this year. About 50 this time last year, about 100 this time -- at this time. The number of trials we had last year was about 400. The number of trials we have here is about 1,000 plus. And the difference -- and I think the difference going forward for this coming year, when we stand here and look at this coming year backwards, I believe that what we're going to see is because of our now-completed integration with both VMware and Citrix and the fact that every single enterprise OEM has now adopted GRID and that GRID is making its way through just about every enterprise -- every company in the world as they get to be familiarized with them, I believe that this year could be a very important year for GRID. Now the second question that you asked is what are some of the things that people found are benefits of GRID, and I would say that there are several. The first one, the very first one is, of course, mobility. Mobility as in the sense that you can now access your PC applications from anywhere you happen to be, on any device you happen to be on. And so whatever device you have, all you have to do is have a browser and -- or an application, a receiver, if you will, a receiver application from VMware and Citrix, and you remote back into your PC. And every graphics application is perfectly compatible. The performance is wonderful, and it's where you left off, okay? So one is mobility. Second, for the benefit of the IT department, is security. No more digital downloads. The computer has now moved to the data center. The computer has moved to the data center, where the data is, so that you don't have to move the data to the client. I think that that's going to be an utter transformational event for security. And then the third is collaboration. Because more and more of us are working on the same data set and the data has become quite large, the ability to move the computer, if you will, to the data prevents all of us from having to download large data to our own client and become out of sync. And so now we can collaborate on the same data set because our computers are all right there in the data center. There are many other benefits, but these are the 3. I mean, I've also heard great stories. In Japan, one particular car company wanted to move all the workstations into the data center because it's dangerous to have so many heavy things in such tight environments. And during earthquakes, it's harder for them to manage all those different computers. And so they just have a mandate, push it all out into the data center. Another one, because of flexible workforces, this is now in Europe, large car companies do a lot of outsourcing. And because they work with different Tier 1s from a lot of different industries, it's hard for them to collaborate with them by having -- without having all their engineers of the Tier 1s of the subcontractors move on-site. And so now with GRID, they can actually have the computer be remotely accessed off-site in a secure way without digital download of the data, and the engineers, their subcontractors, can literally be everywhere. There are all kinds of anecdotal stuff. IT departments of colleges. Colleges are the perfect example -- another example. They have a large number of computers, but the computer per square meter is very, very low because, as you know, colleges are very large in campus. And then also, the people come and go. They only stay for a couple to 3 years by definition. And so in that particular case, putting all of the workstations in the data center has tremendous benefits to the IT department. So I hope that answers your question.
Operator:
Our next question comes from the line of Stephen Chin with UBS.
Stephen Chin - UBS Investment Bank, Research Division:
Jen-Hsun, if I could ask -- first ask about the gaming business in terms of PCs. In fiscal Q4, can you talk a little bit more about geographically how demand was across the developed markets as well as the emerging markets?
Jen-Hsun Huang:
Yes, Stephen. Our largest market is China. As you know -- as you probably are -- could guess, GeForce is the largest game platform in China, and the reason for that is because it's a market that historically hasn't had access to game consoles. It's still extremely important, given how extremely expensive consoles are. And of course, most of the titles are from the West, and most of the titles that people enjoy in China tends to be multiplayer. It tends to be role-playing games. It tends to be Internet-based games. And so though China still remains our largest market, the fastest-growing market is probably Southeast Asia. These developing countries -- developing markets, excuse me, developing markets, then they get to a certain point in their computer history and Internet history, all of a sudden, the gaming market booms. And in that area, Southeast Asia, we know now the economies have become sufficiently vibrant because of the outpouring of opportunities from China. Those local regional economies have now become quite large and quite vibrant, and we're seeing the same thing now as we saw 5 years ago in China. We're seeing the same developments in Southeast Asia. So I would say that Southeast Asia is still -- is probably the fourth largest region, but it's the fastest-growing region by far. And then, of course, the U.S. and Europe are both quite vibrant.
Operator:
Our next question comes from the line of Alex Gauna with JMP Securities.
Alex Gauna - JMP Securities LLC, Research Division:
I was wondering, Jen-Hsun, if you could update us on what's going on in the licensing front. Perhaps comment on it if it's getting to the point where it might provide a tailwind to gross margins this year. Or if not this year, when?
Jen-Hsun Huang:
Well, our licensing discussions are ongoing and quite rigorous. And the thing that is, of course, very important to note is that we are unquestionably the world leader in digital computing. And we have created so much modern computer graphics it's almost hard to make -- even make a list of it anymore, fundamentally from the invention of the GPU to modern general-purpose computing, GPUs like CUDA and others. The type of work that we're doing is obviously pioneering, and it's very important to many markets. We're open to licensing technology to companies who would like to exercise their own design and build their differentiated products, but protecting our IP is extremely important to our company. We're in discussions. Of course, the most public discussion is the one with Samsung and Qualcomm, and we're looking forward to some of the developments that will be happening in just a few more months. And so I look forward to reporting on the developments in that area in the next several quarters.
Operator:
Our last question comes from the line of Ian Ing with MKM Partners.
Ian Ing - MKM Partners LLC, Research Division:
Could you talk about your foundry strategy a little bit? I mean, TSMC, a good supplier, but not considered the best FinFET out there. Would you consider diversification being something you'd evaluate?
Jen-Hsun Huang:
Well, first of all, TSMC is a fabulous supplier. And number two, their FinFET technology is excellent, and we've been evaluating it. And we -- of course, we do test chips, and our test chip technology is incredibly rigorous, and we take it very, very seriously. This has come from the years of learning that and working with advanced process nodes and fast process ramps. We take it incredibly seriously. So we're working with TSMC on FinFET now for a couple of years, and so we have quite a bit of confidence in their ability to deliver amazing FinFET transistors. I guess with respect to that, we always look to look at all foundries, and TSMC remains our most strategic, of course, and they're going to continue to be a very, very important partner for us for the foreseeable future.
Colette M. Kress:
Okay, operator, I think this is the end of our call. And to all that joined us, I thank you, and we'll see you next quarter.
Operator:
Ladies and gentlemen, that does conclude the conference call for today. We thank you for your participation and ask that you please disconnect your line.
Executives:
Colette Kress - EVP and CFO Jen-Hsun Huang - President and CEO
Analysts:
Stephen Chin - UBS Joe Moore - Morgan Stanley Harlan Sur - JPMorgan Chris Hemmelgarn - Barclays Rajvindra Gill - Needham & Company Alex Guana - JMP Securities Hans Mosesmann - Raymond James
Operator:
Good afternoon. My name is Cerci and I will be your conference operator today. At this time, I would like to welcome everyone to the NVIDIA Financial Results Conference Call. All lines have been placed on mute to prevent any background noise. After the speakers' remarks, there will be a question-and-answer period [Operator Instructions]. I will now turn the call over to Ms. Colette Kress, Executive Vice President and Chief Financial Officer with NVIDIA. Ms. Kress, you may begin your conference.
Colette Kress:
Thank you. Good afternoon, everyone and welcome to NVIDIA's conference call for the third quarter of fiscal 2015. With us on the call today from NVIDIA is Jen-Hsun Huang, President and Chief Executive Officer. First, I’d like to remind you that today’s call is being webcast on NVIDIA’s Investor Relations Web site. It is also being recorded. You can hear a replay by telephone until November 13, 2014. The webcast will be available for replay up until next quarter’s conference call to discuss Q4 financial results. The contents of today’s call is NVIDIA’s property. It cannot be reproduced or transcribed without our prior written consent. During the course of this call, we may make forward-looking statements based on current expectations. These forward-looking statements are subject to a number of significant risks and uncertainties and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today’s earnings release, our most recent Form 10-Q and the reports that we may file on Form 8-K with the Securities and Exchange Commission. All of our statements are made as of today, November 6, 2014 based on information currently available to us. Except as required by law, we assume no obligation to update any such statements. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our CFO commentary, which is posted on our web site. With that let’s start. Third quarter results were strong, with record revenue and improved performance in each of our businesses. Our focus on creating platforms for PC, mobile and datacenter is paying off. Our PC gaming platform benefited from the enthusiastic reception of our new flagship GeForce GTX gaming processors based on Maxwell. Our 10th generation GPU architecture, Maxwell sets new standards for performance and power efficiency, introducing a range of new features for gamers and game developers. Real time dynamic global illumination is a lead forward in replicating the true interaction of light in the gaming environment. Other new technologies render games at higher frame rates with very low power, heat and noise. Both the desktop versions of these processors, the GTX 980 and the GTX 970 and their notebook counterparts have won extraordinary support from reviewers. Forbes wrote of our new GPUs
Operator:
Thank you [Operator Instructions]. And the first question comes from the line of Stephen Chin with UBS. Please proceed with your question.
Stephen Chin - UBS Securities:
First question I have is just to go deeper on some of the PC gaming trends [indiscernible]. Could you talk a little bit about how much strength you saw from a seasonal perspective for PC gaming and how much of it might have been from the new Maxwell product launch?
Jen-Hsun Huang:
Yes, Stephen. First of all, you know that the gaming business is expanding globally. And we’re seeing great strength in Asia. We’re seeing great strength in developing countries. We’re seeing incredible enthusiasm around MOBA, which is an online battle arena gameplay style. It’s crossing over from being just video games to now being e-sports. And so the cultural implication of video games is getting greater and greater. There are several factors that drives our gaming business. One is whenever we see a really exciting new game come to market, games like Assassins Creed or Batman or some of the amazing Ubisoft games that we’ve been seeing, Battlefield, Call of Duty, these incredible franchises that has millions of followers. And the second factor is whenever we introduce a new GPU architecture that is a huge leap from previous generations. Right now one of the most exciting things going on is driving beyond 1080p. 4k monitors are getting more and more cost effective. And without something like Maxwell, it's really hard to enjoy the full fidelity of a 4k display. And so these things all contribute. But I think at the highest level, gaming is just expanding globally. And now with Maxwell and a brand new architecture that gives us a huge leap from previous generation, we’re going to draw people out to upgrade to Maxwell so that they can take their gaming experience to the next level. Now for the near term, Q3 of course we benefited tremendously from the Maxwell launch. Overall for the year, PC gaming for us was up over 30%. And so that gives you a sense of how PC gaming is expanding. Going into Q4, you’re going to see some pretty amazing franchise titles coming out. It's the holiday season. And so we’re looking forward to quite a good year in PC gaming. But overall PC gaming is expanding.
Stephen Chin - UBS Securities:
Okay, great. That’s helpful. And for my follow up, just to touch upon the GRID business, so you mentioned the early customer access program for GRID with VMware. Any thoughts on the timing for how long that qualification cycle might take? And what kind of I guess brand profile we might expect going into next year for GRID and Tegra as a whole? Thank you.
Jen-Hsun Huang:
Well, our datacenter business overall had a record quarter. And we’re seeing expansion in our datacenter business in multiple ways. And I appreciate you recognizing GRID. We entered into a partnership with VMware to support early adaptors of vSphere, which is supporting our GRID Virtual GPU technology. With this VMware and GRID platform, NVIDIA GRID platform, you can now virtualize all of enterprise, all the way out to the clients, and you can make it possible for the most graphics intensive applications. Whether new or legacy PC applications, you can now virtualized it, stream the graphics to any heterogeneous device that your company decides to support. And we’re seeing enthusiasm all over the world. In fact, since we announced this collaboration with them to develop the market together, we’ve seen thousands of companies try GRID. It’s easy to try. You might want to try it yourself. Just type in try GRID on the web and it will take you to a Web site and will download a small client and you can enjoy with the GRID experience and see what it’s like. We have thousands of interested companies. We’ve selected many around the world. Many of them are very large enterprises, who have several different needs. Some companies because their campus is quite large, and so it’s hard for IT departments to support all of the various workstations and PCs that are scattered all over campus. Universities are the same way. Sometimes it’s because the workforce has large fluctuations. Maybe they use a lot of contractors, maybe it’s because students graduate every year. And so there's a lot of different reasons why virtualizing the enterprise desktop is incredibly valuable to these companies. As usual, enterprise validation and certification take some time. And so I don’t know -- I can’t give you a particular schedule, but I can tell you that the trials are going really well. And now because of VMware, we can now engage 90% of the world’s virtualization opportunities and the size of opportunities that we’re now looking at is getting larger and larger.
Colette Kress:
Next question?
Operator:
Our next question comes from the line of Joe Moore with Morgan Stanley. Please proceed with your question.
Joe Moore - Morgan Stanley:
Following up on the gaming question; the more than doubling in notebook gaming. Can you give us some context around that? That seems like a big growth rate. Is that a global phenomenon or is that kind of more regional and what do you think is driving that strength?
Jen-Hsun Huang:
Thanks a lot Joe. For the very first time in history we’ve been able to get a GPU architecture that is able to do in a notebook form factor, achieve a level of performance that is on parity, on par with desktop PCs. This is a really-really big deal. In a thin notebook, Maxwell GPU, because it’s two times the performance power factor compared to Kepler, which is already the most energy efficient GPU we’ve ever built and the most energy efficient GPU in the world today, we lapped by a factor of two. And as a result we’re able to bring to the notebook form factors, a level of performance that’s on par with desktop. Now gamers don’t have to choose. It’s really just the matter of what kind of platform you’re enjoying. And we know that a lot of people like laptops. So it's just that for gamers, until now, they’ve not been able to gain access to that level of performance without Maxwell. So this is a big deal for us and we’re quite excited about the Maxwell ramp and it's just beginning to ramp. My expectation is that we’re going to continue to grow the notebook gaming business for some time here.
Joe Moore - Morgan Stanley:
And then also on the client GPU business, can you talk a little bit about pricing? And it seems like your competitor hasn’t had the success you guys have had and it sounds like it’s being relatively price aggressive. They’ve talked about that. Can you just talk about the pricing environment and does that competitive dynamic affect you guys at all?
Jen-Hsun Huang:
Well, it’s really related to value I think. Our strategy with GeForce has really moved away from a component pricing model for several years. And it’s the reason why the value that is received by our gamers and appreciated by gamers continues to grow. We’ve really taken much more of a software rich approach. Even though our GPU architecture is now far and away the best in the world, it’s the most energy efficient, it's the highest performance. It has amazing technology like VXGI that was just announced recently. Although at the foundational technology, it is far and away the best, if you look at the software environment, what we call the GFE, the GeForce experience console that’s on top, we really think about the GeForce as a GeForce gaming PC platform now. The software intensity of it is quite high. If you have GeForce Experience, your ability to enjoy games at it fullest is really incomparable. And so I think that people don’t choose component A to component B anymore. Overtime we see a lot more return customers and once you get on the GeForce platform, you tend to stay on the GeForce platform. And our goal is just keep adding more and more value to the GeForce gamers that are to join the GeForce platform to earn their loyalty over time, and I think we're doing really good job there. I'm really proud of the team for their work here. And the results kind of show it.
Operator:
The next question comes from the line of Vivek Arya with Bank of America. Please proceed with your question.
Unidentified Analyst :
This is Shankar on behalf of Vivek. I have a question regarding the attach rates in traditional PC market. Do you see the declining attach rates in traditional PC to become a drag at some point? And if so, what kind of impact do you expect to see?
Jen-Hsun Huang:
PC OEMs represent about less than 25% of our GPU business and much less than 25% of our overall business already. And within that there are some moving parts. PCs are becoming thinner and lighter, in some cases and as result they tend to not have GPUs attached. In some cases the PCs are becoming application specific PCs, like gaming notebooks, in which case the GPU not only is attached but the GPU becomes quite powerful indeed. On the other hand, workstation notebooks are growing. And so there's a lot of different moving parts, but I would say the mainstream commodity notebook PC, we have been seeing lower and lower GPU attach for quite a long time and it’s not a surprise to us.
Unidentified Analyst :
Got it. On the datacenter cloud market, the recent market adoption of HPC as a core processor with Intel Xeon processors, do you see that as a stumbling block towards growing your datacenter and cloud revenue?
Jen-Hsun Huang:
Well FPGAs have been around for 30 years and they've been used all kinds of applications, far and wide in all kinds of areas. GPU accelerated datacenters is really quite a new phenomenon. And the benefit of a GPU accelerated datacenter is that the amount of total computational resource you could bring to bear is really quite amazing. It’s not really practical, not really logical that one person or small team designing an FPGA could achieve the level of computational throughput that the NVIDIA R&D department with thousands and thousands of engineers, refining a singular architecture called CUDA over the years [indiscernible]. So it’s not logical that that could happen. And then secondarily in CUDA, programming our GPUs is far, far, far easier than programming an FPGA. The R&D cost is a lot lower. The rate or iteration is much higher. And so that’s one of the reasons why Tesla has yet another record quarter. The number of platforms that support Tesla is growing all over the world and I think it’s a foregone conclusion that accelerated computing could add a lot of value in many areas of computing.
Operator:
The next question comes from the line of Harlan Sur with JPMorgan. Please proceed with your question.
Harlan Sur - JPMorgan:
Looking into your revenue guidance for Q4, can you just tell us if your GeForce PC gaming segment is growing quarter-over-quarter and maybe that’s potentially being offset by your PC OEM business? Jen-Hsun, as you mentioned, we just had the big launch of Call of Duty Advanced Warfare. We've got the Assassin's Creed launch coming up soon. We've got several other blockbuster games in November. So I would assume that your PC gaming is up sequentially in January, but wanted to get your thoughts.
Jen-Hsun Huang:
Yes, Harlan I appreciate that. We're expecting our gaming platforms and our enterprise datacenter platforms to be up quarter-to-quarter. Those are benefitting from both industry adoption of our platforms, as well as the fact that we are going into a brand new product cycle with Maxwell. We're also expecting our OEM business to be down sequentially, but our guidance reflects all that.
Harlan Sur - JPMorgan:
And then as you mentioned continued strength in enterprise, we’ve got the [indiscernible] microprocessor ramp going into datacenters and HPCs. It was about 10% of the mix for Intel in Q3. One of the first big adopters, like I said does tend to be HPC and datacenter. So the question is how much of this is contributing to the strength in Tesla and potentially your GRID based products or is it more just sort of with Tesla and GRID, just prior design wins that are finally starting to ramp or maybe a combination of both?
Jen-Hsun Huang:
Well Tesla and GRID are both delivering record numbers at the moment, and they're driven by the fact that the enterprise adoption of our platforms are increasing. But in the grand scheme of things, they are still a small percentage of the world’s overall servers. And so my sense is that those matters are important but they’re not significant. Most of our adoptions tend to be related to new applications or an OEM certifying a new server for GRID, and there's a whole bunch of servers being certified right now, or a cloud datacenter service -- a service provider who is able to deploy their service using machine learning service or a natural language processing service or a music tagging service or some service that requires our GPUs deployed into production. And so those tend to the large reasons why we grow, more so than the microprocessor that it's attached to.
Operator:
The next question comes from the line of Blayne Curtis with Barclays Capital. Please proceed with you question.
Chris Hemmelgarn - Barclays :
This is Chris Hemmelgarn on Blayne. Congrats on a good quarter. First, I was curious, with Intel’s new Broadwell platform looking to launch late first half -- some point in the first half of Q -- of next year, are you guys, I guess concerned about any more pronounced seasonality in Q1 ahead of that product launch or would you expect kind of just general typical seasonal trends this year?
Jen-Hsun Huang:
Our OEM business is just a smaller and smaller part of our overall business driver. Most of the platforms that we offer engage specific vertical markets, whether it’s gaming or high performance computing or enterprise virtualization or the cloud services with service providers who are the automotive industry. And so these verticals tend to be much more important in how we think about our business. We also see now that our OEMs or our OEM partners go into a new product cycle when we launch a new product. And so when there's a new Maxwell GPU recently, every notebook OEM in the world offered a brand new gaming notebook, irrespective of the rest of the platform and the reception of those notebooks have been fantastic. It’s been so successful for us in the notebook gaming business, that for the very first time HP and Lenovo, both joined our GeForce gaming platform and offered gaming notebooks under their own brands. And so we’re excited about the work that we’re doing here. We’re seeing more and more this type of dynamic as we continue to transition our Company’s business model from components business attached to other components to a platform model, where we engage vertical markets where we serve.
Chris Hemmelgarn - Barclays :
And I guess follow-up, just turning to automotive business, obviously going quite well for you. You’ve highlighted strength in infotainment this past quarter. It sounds like in December the new Tesla launching is going to support some type of autonomous driving. You guys had mentioned that at your last Analyst Day, I believe that that was one big opportunity for Tegra. I was just curious as to where you thought we were hitting a point where that could be a meaningful driver? You talked about the auto business doubling in consecutive years. Do you see some of these new opportunities – I guess a continued path for growth beyond that? Just kind of interested in your general thoughts?
Jen-Hsun Huang:
Well, we came into automotive industry because we think that the car is going to contain some of the powerful computers that we have and the future of the car is going to have computing in and not just infotainment, but the entire digital cockpit will be drive by computers and because of better and better auto-piloted capabilities, the car will become quite rich in supercomputing capabilities over time. And so this -- just in general, the car industry is quite a rich opportunity for our computing focus. Whether it's seeing around the car using visual computing technologies, or presenting information to the driver in all kinds of rich ways, whether it’s Infotainment or your digital cockpit or heads up display or other technologies in the future, visual computing is going to play a huge role in the future of cars. So we’re quite excited about the opportunities there.
Operator:
The next question comes from the line of Rajvindra Gill with Needham & Company. Please proceed with your question.
Rajvindra Gill - Needham & Company:
Congratulations on very good results. Question on the GRID traction. In the past you talked about some design engagements and some metrics around that. I was wondering if you could perhaps update us a little bit on the trajectory of GRID in the enterprise as they begin to realize the leverage of cloud based visual computing.
Jen-Hsun Huang:
Well we continue to track it. We’re over a 1,000 trials around the world. And we’re going to focus our energy, because we now have OEM partners and virtualization platform partners like VMware and Citrix who all have sales forces that are out there selling the platform now. We’re going to focus our energy to continue to evangelize GRID and to help the top customers, the top and the large engagements adopt GRID in trial and doing their trial performance of GRID. And so we’re going to continue to track them and the number of opportunities continue to grow. I just mentioned earlier, as we partnered with VMware to take vSphere around the world, the number of customers who have come out to ask to be early adopters and to be part of the trial program is really quite exciting. And we put a web self-trial service up on the cloud called Try GRID and I encourage you all to try it. Thousands and thousands of companies have come out to try it. And so I think it stands to reason that enterprises around the world would like to virtualize their entire enterprise. It’s more secure. It’s more cost effective. It allows for a mobile work force, and in many industries quite a dynamic work force. The work force could ramp up and down pretty dramatically from season to season and because they work with a lot of contractors, they could be onsite and off and change quite rapidly. And so GRID virtualizes all of their workstations and PCs and makes it a lot easier for enterprises to support their dynamic work force. And so there's a lot of different reasons why GRID is just a really fantastic extension of the entire enterprise virtualization movement. And so it’s the reason why all of these OEMs are supportive of GRID and why they’re taking it to market.
Rajvindra Gill - Needham & Company:
And my follow up question, on the fourth quarter revenue guidance, you had mentioned that the gaming platforms would be up sequentially and enterprise datacenter would be up sequentially. So that would imply that the Tegra business is down sequentially, in order to hit the numbers for the midpoint of the guidance. Just wondering is that's just normal seasonality that you’re seeing in Tegra for Q4 or if there's any other issues that are going on there? If you could elaborate on Tegra going into Q4, that would be helpful. Thank you.
Jen-Hsun Huang:
Well, our strategy is to continue to advance our own platforms that are addressing these local markets. And when I said the gaming platform was going to be up sequentially, I meant that our PC desktop, our PC notebook and our SHIELD gaming platforms would all be up sequentially. They would each all be up sequentially. Our OEM business will be down sequentially and part of it is PC OEMs and part of it is device OEMs.
Colette Kress:
Operator, do we have another question? Operator, can you hear us? We can’t hear you.
Operator:
Sorry about that. Technical difficulty. Our next question comes from the line of Alex Guana with JMP Securities. Please proceed with your question.
Alex Guana - JMP Securities:
Jen-Hsun, I know earlier that you addressed the issue of Broadwell being a little slower to market. But I'm kind of curious from a process technology perspective. Does the trouble that Intel is having with 14 nanometer mean anything to you as you work to bring FinFET technology to market? Does it make you nervous about your own timelines or does it make you more excited that you’re going to be in a position to maybe compete with a like for like transistor technology in the 2015 timeframe?
Jen-Hsun Huang:
Well, first of all, we have a lot of different levers. I’ve been asked in the past about Moore's Law and I believe in Moore's Law. But Moore's Law is not just about physics. Moore's Law is also about architecture and innovation. And it’s really in the final analysis about performance and it's really into final analysis about clever ideas. And if you take a look at Maxwell, Maxwell improved on Kepler by a factor of two times on the performance power factor. That’s really quite substantial and arguably unheard of. That’s incredibly -- that’s much faster than Moore's Law. And so I believe in continued improvement in that area and that we have continue to add value through architecture, through design, through process and the combination of all that through software. All of those are levers for us. We’re excited about the next generation of FinFET. The way that we deal with that that, you know that we've had quite a few scars in the past as we ramped up new process technology and we’ve been better and better and better at it. And the reason why is because we have just an extraordinary team in advanced technology group working deeply with our foundry partners and ensuring through real creation of test chips and rigorous test methodologies and development methodologies that ensure that when we are ready to ramp that the processors are ready for us. And I can tell you that for the next couple of nodes, I feel pretty good about it because of that work.
Alex Guana - JMP Securities:
Okay. And you touched on what I also wanted to talk about Maxwell in the market right now. I'm wondering, can you give me an example or us an example I should say of some of the gaming titles or the evolution of the industry that’s starting to take advantage of Maxwell’s capabilities right now? And I'm wondering if the clear advantage Maxwell has in the market is leading into any progress on the licensing front? Thanks.
Jen-Hsun Huang:
Every gamer who buys Maxwell will immediately benefit from Maxwell, in literally every single game they play. And they will enjoy in one of three ways. If you are a desktop gamer and you’re playing one of the most advanced games out there, you’re going to benefit. And it’s likely that you have a GTX 560 or GTX 660 or GTX 760 or GTX 670. There are 10 million gamers who have GPUs that are GeForce’s that are installed in their systems that can benefit from a Maxwell upgrade. And when they install Maxwell, they’re going to get the benefit of that 2x. They’re going to either get better visual quality at the same frame rate or much higher frame rate at an even better and bigger quality. And so there's a lot of different ways they can enjoy that. If you are a notebook gamer, Maxwell allows you to enjoy desktop level of performance for the very first time in your laptop. And then even if you had a game, and this is what’s really cool about Maxwell. Even if you have a game that already is running at 60 frames per second on your 1080p monitor, the thing that’s really cool about Maxwell is that we can now render to effectively a 4k resolution on our chip and we’ll display it at 1080p on your monitor. And so all of a sudden your 1080p monitor improves in fidelity, as if you had a 4k monitor. So there's a lot of different ways that you can enjoy it. Our licensing discussions are very active. And we have many in important stages. And I think at the highest level, the way to think about why we add value to several players in the industry is that the mobile device market is really commoditizing. And by adding NVIDIA GPU to their SoC, they can differentiate head and shoulders above the rest of the industry. And although there's a lot of different ways to differentiate, having the best processor in your mobile device is arguably the first way and arguably the best way of doing it. And so I think Maxwell surely adds value in that process. Tegra K1 adds an enormous amount of value in helping to validate the importance of our GPU and mobile applications. And so all of that helps.
Colette Kress:
Operator, next question? Operator, we’re having a challenge hearing you. Can we get the next question?
Operator:
Sorry about that. Technical difficulties. Our next question comes from the line of Hans Mosesmann with Raymond James. Please proceed with your question.
Hans Mosesmann - Raymond James:
Congratulations guys. Couple of questions there. On process node migrations, also to Alex question, what’s the roadmap on the GPU side of the equation? Are you going to skip 20 nanometer and go straight to FinFET?
Jen-Hsun Huang:
Hans, we haven’t announced our next generation products yet. And so we've got lot of great surprises for you guys and I'm excited about our next generation GPU. But right now we're enjoying ramping Maxwell. This is a brand new product cycle, and I don’t remember our product cycle in our Company’s history where we've had the lead that we have, the richness of applications in the gaming industry that we're ramping into, nor the number of vertical markets that we now serve, from gaming to design to cloud to high-performance computing, that we now serve that we're ramping this architecture into. And so Maxwell is unquestionably at this point a home run and we're just savoring the moment and ramping the living daylights out of it.
Hans Mosesmann - Raymond James:
Okay, fair enough. And then as a follow-up Jen-Hsun. The game console guys have had a good year of a new product cycle to them. How do you compare this cycle for them versus PC gaming and Android gaming for that matter.
Jen-Hsun Huang:
I would say that the early adaptors of the game console market will enjoy every single platform. I've got everyone. And they'll have the PC, they'll have game consoles. But my sense is that the game console platform is not likely to enjoy the hay days when it was really unambiguously the only and the best game platform to enjoy games. It's just not true anymore. There are just too many other ways to enjoy games. The PC has become the world’s largest game platform. China, the developing countries around the world, PC is a piece of platform they already own. They can upgrade it two, three, four times without having to change the basic platform. So the total of cost of ownership of a game PC is quite attractive. And the games are incredible. And so PC has become unambiguously the largest platform in the world today. Tencent is the largest game company. You could see how they're doing. And then of course, mobile. How can we ignore the largest operating system in the world, Android and why it won’t become a premier game platform is beyond imagination really. And so I think that there's too many other ways to enjoy games now, for the game console to enjoy the hay days of the past. But we'll see. The thing that I do know is this, without any question is that the PC is continuing to expand the number of titles. Great titles are coming to the PC. It's is continuing to grow and the quality of titles is growing up ever so fast. And then mobile gaming is going to be right around the corner.
Operator:
The next question comes from the line of Sanjay Chaurasia [ph]. Please proceed with your question.
Unidentified Analyst:
Jen-Hsun, one question on Tesla. Some of your peers who are participating in the HPC market, they are highlighting some increased visibility. I was just wondering if you could give us any color on your visibility into Tesla. It has proven to be a little bit lumpy in the past. I was just wondering what kind of visibility you are seeing in this environment today?
Jen-Hsun Huang:
Well, the number of applications that run on Tesla is growing and that is not a lumpy factor and it’s continuing to grow. The number of customers of Tesla is growing. The number of industries that Tesla is servicing is growing. I think what really is happening is that it is now conventional wisdom that the accelerated computing model that we invented with Tesla is going to be a very important model for computing for as long as we see now. And when we go to Supercomputing this year and I hope that all of you keep an eye on it; I think Supercomputing is going to help us understand where accelerated computing fits in the psychology of computing around the world. I think it really is at the tipping point if not past, that accelerated computing can play a very important role in the whole field of computing. There's some applications where accelerating computing just utterly, utterly shines. Of course imaging is an area that accelerated computing does incredibly well. The number of applications related to understanding images and processing images, from satellites, from cameras all over the world, from smartphones from all over the world, understanding images is going to be just, if not the killer app, one of the major killer apps that we're looking at. This is a global phenomenon with all kinds of interesting applications. So high performance computing, accelerated computing at this point is really quite synonymous and I think that all the visibility that you see is just confirmation that we are down the right path.
Unidentified Analyst :
And you earlier said that obviously Tesla is a very small percentage of overall compute in datacenter. In that sense what is the kind of growth profile you have in your mind? How do you see this business growing over the next two to three years?
Jen-Hsun Huang:
Well, I think that someday all datacenters will be accelerated and because we’re starting from a very small base, it explains why Tesla is one of our largest growth opportunities. And for two consecutive quarters, we’ve now seen record quarters and the number of partners that are supporting Tesla is growing and the depth of which they support Tesla is increasing. And so I think Tesla is going to be a large business over time and I would be very surprised if there are important or large datacenters anywhere in the world that aren’t somehow accelerated by GPUs.
Operator:
There are no further questions at this time. I'll turn the call back to our speakers.
Colette Kress:
Thank you, operator. Thanks everyone for joining us. We look forward to talking to you the next time on our Q4 earnings call.
Operator:
Ladies and gentlemen, that does conclude the conference call for today. We thank you for participation and ask that you please disconnect your lines.
Executives:
Chris Evenden - IR Colette Kress - EVP and CFO Jen-Hsun Huang - Co-Founder, President and CEO
Analysts:
Gabriela Borges - Goldman Sachs Vivek Arya - Bank of America Merrill Lynch Harlan Sur - J. P. Morgan Ross Seymore - Deutsche Bank Securities Blayne Curtis - Barclays Capital Matt Ramsay - Canaccord Genuity David Wong Wells Fargo Rajvindra Gill - Needham & Company Doug Freedman - RBC Capital Markets
Operator:
Good afternoon. My name is Colin and I will be your conference operator today. At this time, I would like to welcome everyone to the NVIDIA Financial Results Conference Call. All lines have been placed on mute to prevent any background noise. After the speakers' remarks, there will be a question-and-answer period. (Operator Instructions) I would now turn the call over to Mr. Chris Evenden, Senior Director for Investor Relations with NVIDIA. Sir, you may begin your conference.
Chris Evenden:
Thanks, Colin. Good afternoon, everyone, and welcome to NVIDIA's conference call for the second quarter of fiscal 2015. With me on the call today from NVIDIA are Jen-Hsun Huang, President and Chief Executive Officer; and Colette Kress, Executive Vice President and Chief Financial Officer. After our prepared remarks, we’ll open up the call to a question-and-answer session. Please limit yourself to one initial question with one follow-up. Before we begin, I would like to remind you that today’s call is being webcast live on NVIDIA’s Investor Relations Web-site and is also being recorded. A replay of the conference call will be available via telephone until August 14, 2014, and the webcast will be available for replay until our conference call to discuss our financial results for our third quarter of fiscal 2015. The content of today’s conference call is NVIDIA’s property and cannot be reproduced or transcribed without our prior written consent. Beginning in September, we will start to use our Company blog and Twitter to inform investors about our participation in upcoming investor and industry conferences. The next conference for NVIDIA will be the Oppenheimer Conference next week on August 12. During the course of this call, we may make forward-looking statements based on current expectations. These forward-looking statements are subject to a number of significant risks and uncertainties and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today’s earnings release, our Form 10-Q for the fiscal period ended April 27, 2014, and the reports we may file from time to time on Form 8-K filed with the Securities and Exchange Commission. All our statements are made as of today, August 7, 2014 based on information available to us as of today, and except as required by law, we assume no obligation to update any such statements. Unless otherwise noted, all references to market research and market share numbers throughout the call come from Mercury Research or Jon Peddie Research. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our financial release, which is posted on our Web-site. So let's begin. Revenue was $1.1 billion, up 13% year-on-year and in line with our outlook. Gross margin was a record 56.1% and we delivered EPS up 38% year-on-year. The quarter's gross margins and overall profitability were better than we had anticipated, driven by strength in PC gaming GPUs and in datacenter and cloud platforms. PC gaming continued to deliver year-on-year growth in an expanding industry. GeForce sits at the center of the PC gaming ecosystem, now powering close to 100 million gaming PCs around the world. Our new entry-level GeForce GTX GPU delivers the performance of the latest generation consoles, making the GeForce gaming PC the largest target for developers of latest generation games. There's no better place to look for evidence of the strength in PC gaming than eSports. Last month's DOTA 2 Tournament in Seattle was televised on ESPN and carried total prize money of over $10 million, more than the British Open Golf Championship. The number of players playing League of Legends rose to about 67 million and they accumulated over 1 billion hours of playtime under the strong pipeline of AAA games launching on PC this fall, including new versions of Assassin's Creed, Far Cry, and Call of Duty. In the workstation market, Adobe continue to push the use of GPUs with the addition of acceleration to Adobe Illustrator CC. Illustrator have millions of users worldwide. They could get up to a 10x performance boost by adding Quadro making the experience silky smooth. Tesla had a record quarter and demonstrated continued momentum in big data analytics and machine learning with some high volume purchases from consumer Web companies for image and voice proc4essing. Tesla sales for high-performance computing also grew and several OEMs announced they will ship Tesla-based servers combined with ARM64 SoCs. ARM64 server processors were initially targeted at micro Web service but GPUs expanded their market opportunity by providing them muscle to tackle HPC workloads. NVIDIA Tesla GPUs now power the world's 15 most energy-efficient supercomputers as listed in the Green500 list. Tesla also powers the faster computer in the U.S., the fastest in Europe and the world's fastest enterprise supercomputer. GRID sales continue to ramp in Q2, and also during the quarter we launched wrinkles we launched GRID Test Drive to help enterprise IT professionals experience the benefits that GRID can bring to their virtual desktop infrastructures. The services attracted more than 10,000 users in its first eight weeks. Companies are realizing quantifiable benefits by adopting GRID to virtualize demanding PC and workstation applications. GRID enabled Turkish Aerospace to rapidly scale its design team. Roger Williams University is providing students access across its vast campus to architecture and engineering applications 24x7, and Daewoo Shipbuilding is doubling the number of engineers who can collaborate live on their cloud based system. Moving now to mobile computing, this quarter we saw some major development. We launched the next member of the SHIELD family, the SHIELD tablet. Powered by Tegra K1, the SHIELD tablet is the highest performance tablet on the market. From top to bottom, processor, tablet, software and peripherals, the SHIELD tablet is designed to be the ultimate tablet for gamers. To understand the market for the SHIELD tablet, consider that Newzoo, a research company, estimates there are 1.6 billion gamers in the world today. Many of them are looking to buy a tablet, an idea supposed by the fact that 90% of Google Play revenue is generated by gaming. Press reaction has been great. Gizmodo described it as a gaming beast and so much more. AnandTech said that it's incredibly important to get the controller right for gaming devices and NVIDIA has nailed it. SlashGear said that it's the new high watermark for a well-rounded tablet. There are 400 plus games optimized today for touch and controller on Tegra and more and more are leveraging the power of Tegra K1. For example, the SHIELD tablet comes with Frozenbyte's Trine 2, a hit game on PlayStation 4. And Portal and Half Life 2, both from Valve software, have been optimized to Tegra K1. Half-Life 2 is the highest rated PC game in history having won over 50 Game of the Year awards and multiple Game of the Decade awards. An interesting new development is cross-platform multiplayer. War Thunder to be launched on SHIELD this fall by Gaijin Entertainment will offer massively multiplayer combat across Tegra, PC and PlayStation 4. As with GeForce on Windows, our strategy with SHIELD is to build the best game platform on Android, now one of the largest gaming platforms in the world. The SHIELD tablet is one more important element of our gaming strategy. Google used its annual developer conference, Google I/O, to announce the Android extension package for its next version of its operating system, Android L. It brings, in the company's words, desktop class gaming to Android, and they leveraged Tegra K1 to demonstrate its capabilities with Epic's start-of-the-art Unreal Engine 4. Tegra K1 also runs many other desktop-class engines including Source, Unity, CryEngine and id Tech. Supporting these game engines makes it much easier for developers to bring games to Android on Tegra K1. Android TV was also launched at I/O and Google gave every attendee a development platform based on Tegra. Finally, Google used I/O to launch Android Auto and demonstrated it with a Tegra powered infotainment system in Audi S3. Our automotive business grew more than 70% year-on-year. Volkswagen announced that the upcoming Passat will use Tegra to power its infotainment system following on from the Golf which is already shipping with Tegra. The new GT which features two Tegra chips has started production in Europe and Audi has upgraded the A7's infotainment system to include Tegra, evidence of the faster cycles possible with the use of our Visual Computing Module. Separately, BMW has started shipping the i3 and announced its i8, both powered by Tegra. Xiaomi's Mi Pad with the Tegra K1 started shipping in Q2 with the first 50,000 units selling out in four minutes. We expect the first Tegra K1 Chromebooks to start shipping this quarter and IDC expects the Chromebook market to triple over the next three years. In conclusion, our investments in differentiated platforms are delivering success in gaming, HPC, professional visualization design and in automotive markets. We've leveraged our visual computing IP to set the stage for accelerated growth. And with that behind, over to Colette.
Colette Kress:
Thanks, Chris. Hello everyone. Let me provide some details on the second quarter of fiscal 2015. Revenue of $1.10 billion grew 13% year-over-year. Growth was driven by Tegra Processor sales, GeForce GPUs for gaming, Tesla and GRID for datacenter and cloud workloads. Revenue from GeForce GPUs for gaming desktops and notebooks grew 10%, fueled by continued strength in the gaming market, including the recently released GeForce GTX 750 and GTX 750 Ti, Maxwell-based GPUs. Tesla and GRID for datacenter and high performance computing increased significantly from VDI deployments and large project wins with cloud service providers, as well as high-end education and government customers. Quadro revenue increased, with particularly strong growth in mobile workstations. Tegra processor sales grew 200% from a year ago led by mobile devices and automobile infotainment systems. Revenue from Tegra processors for automobiles grew 74% year-over-year. All key platforms for growth, gaming, datacenter and cloud, and mobile showed strong growth this quarter. Our transformation into visual computing systems and solutions allows us to realize the continued success in consumer PC and mobile gaming, as well as realize the growth in cloud datacenters, supercomputers, professional design and automobiles. The GPU business declined 2% sequentially as we executed well during the seasonal decline of consumer desktop GPUs. We believe we outperformed the market for consumer PCs led by our overall performance and ecosystem supporting PC gaming. Quadro, Tesla and GRID, all grew sequentially as well. Moving to gross margins, GAAP gross margin was 56.1%, up 130 basis points sequentially. Non-GAAP gross margin was 56.4%, up 130 basis points sequentially. These margins were both a record and better than our outlook. The increases reflected continued strength in our GPU margins for PC platforms, datacenter and cloud, and partially offset by the increased volume in Tegra processors. Compared to our outlook, the higher gross margin levels were driven by strong absolute average selling prices for consumer GPUs and aided by our record quarter for Tesla and datacenter solution. GAAP operating expenses for the second quarter were $456 million, in line with our outlook and essentially flat from the prior quarter’s $453 million. Non-GAAP operating expenses were $411 million, flat from the prior quarter. With continued management of our investments through alignment to a single unified architecture, we produced a third consecutive quarter of flat operating expenses. Operating expenses grew slightly year-over-year due to employee additions, employee compensation increases and related costs, partially offset by lower engineering development costs. GAAP operating income was $163 million, up 55% from the prior year’s second quarter, reflecting strong revenue growth from higher margin GPUs and contained operating expenses. GAAP net income was $128 million, up 33% from a year earlier, driven by increased operating profit from strong revenue and margins. GAAP diluted earnings per share of $0.22 increased 38% from $0.16 per diluted share in the year-ago quarter, reflecting net income growth and share repurchases. Now turning to some key balance sheet items, during the second quarter we paid $47 million in cash dividends and received 6.8 million shares under the $500 million structured repurchase agreement we entered into in the first quarter. During the first quarter, we had paid $47 million in cash dividends and received 20.6 million shares under the agreement. As a result, during the first half, we have returned $594 million of the $1 billion we intend to return to shareholders in fiscal 2015. Accounts receivable at the end of the quarter were $470 million, up $74 million from the prior quarter. The increase was primarily due to less linear second quarter shipments compared to the first quarter. DSO at the quarter-end was 39 days, up from 33 days in the prior quarter, and flat from the second quarter of fiscal 2014. Inventory at the end of the quarter was $387 million, down $6 million from the prior quarter. The sequential decrease includes the ramping of Tegra processor products and products based on new GPU architectures, which were more than offset by decreases in products based on our previous-generation architectures. DSI at the quarter-end was 73 days, up from 72 days in the prior quarter. Cash flow from operating activities was $96 million, down from $151 million in the prior quarter and flat from $96 million a year earlier. The sequential decrease was primarily due to higher levels of accounts receivable and lower payables than the prior quarter. Compared to the year ago quarter, the operating cash flow reflected higher net income from improved gross profit and contained operating expenses, offset by lower payables outstanding. Free cash flow was $74 million in the second quarter. Depreciation and amortization expense amounted to $56 million. Capital expenditures were $23 million, lower than our outlook of $40 million. Now turning to the outlook for the third quarter of fiscal 2015, following our $1.1 billion in second quarter, we expect revenue for the third quarter to be $1.2 billion, plus or minus 2%. The sequential revenue growth of 9% is reflective of our continued strength in gaming for PC and mobile platforms, datacenter and cloud solutions, and automobiles. We expect our consumer GPU business to be up seasonally in the third quarter. Our Tegra business is also expected to grow sequentially. Our GAAP and non-GAAP gross margins are expected to be 55.2% and 55.5% respectively, plus or minus 50 basis points. The gross margin outlook reflects higher expected Tegra processor revenue which has overall lower margins than our Company total, a greater mix of devices versus SoCs with Tegra compared to the second quarter, and expected growth in volumes of consumer GPUs. GAAP operating expenses are expected to be approximately $463 million and non-GAAP operating expenses are expected to be approximately $416 million, nearly flat with expense levels for Q2. Our operating expenses in the third quarter will reflect an onset of our annual compensation increases and expenses associated with our higher revenue. We will continue to manage through our fourth consecutive quarter of maintaining operating expense levels. GAAP and non-GAAP tax rates for the third quarter and annual 2015 are both expected to be 19%, plus or minus 1%. This estimate is 1 percentage point lower than our previous outlook and is consistent with our tax rate in the second quarter excluding any discrete tax events. With that, I'm going to turn it back to Chris and we'll open up for questions.
Chris Evenden:
Thanks. That concludes our prepared remarks and we'll take questions. Please limit yourself to one question and one follow-up. Colin, over to you please.
Operator:
(Operator Instructions) Our first question comes from the line of James Covello with Goldman Sachs. Your line is open. Please go ahead.
Gabriela Borges - Goldman Sachs:
Congrats on the strong results. This is Gabriela Borges on behalf of Jim. I was hoping you could talk about relative to guidance, you mentioned a number of business lines that are doing well right now, maybe you could talk about which ones of those you would highlight just in terms of magnitude driving the strength in the quarter?
Colette Kress:
In terms of how we did versus the quarter in Q2 versus our guidance, is that the statement?
Gabriela Borges - Goldman Sachs:
Sorry, within the guidance for third quarter.
Colette Kress:
Correct. In terms of where we think the growth will stem from, from a revenue perspective, again it is usually a seasonally uptick in terms of our overall consumer GPUs that are there for gaming as we get ready for the second half of the year on the high gaming season. So, that we do expect to be a significant contributor to our overall revenue growth sequentially of 9%. Additionally, we also expect our overall Tegra business to also grow sequentially associated with both our SoCs particularly for auto will increase and also what we expect for our devices as well.
Gabriela Borges - Goldman Sachs:
That's helpful, thank you. And then just as a follow-up if I may on the gross margin guidance, maybe if you could just give us a sense of the longer-term as to what level is sustainable just with some of the tailwinds that you have from richer mix shift over the next few quarters or so?
Colette Kress:
So, we talked quite a bit about what will contribute to our gross margins going forward and we do expect in any one quarter to see seasonal increases or potentially large projects completed in some of our enterprise businesses. So it's really a nature of the overall mix over a longer-term period of time which will influence our gross margins long-term. When you think about our overall enterprise businesses from Tesla, GRID and overall Quadro, which carry slightly higher gross margins than overall Company average, and depending on the seasonality of some of those businesses as well as large projects that we may complete, you will see our gross margins be very strong. Our overall consumer GPUs, we've done a very solid job in keeping our overall gross margins with solid ASPs and that should contribute as well in the quarters which we have strong growth. Then thirdly, when you think about our overall Tegra business, it is a case in terms of volumes and we do know that these are lower overall gross margins than our Company average. So depending on when those volumes hit, it can also affect the overall Company's gross margin. But at this time, it is hard to say in precise every single quarter in terms of what that guidance will be but those are generally the factors that will influence our gross margin ranges going forward.
Operator:
Our next question comes from the line of Vivek Arya with Bank of America Merrill Lynch. Your line is open. Please go ahead.
Vivek Arya - Bank of America Merrill Lynch:
I think you had mentioned about 10% growth in gaming revenues. I'm curious, how much of that growth is coming from unit growth versus just stronger ASPs or share gains from AMD?
Jen-Hsun Huang:
Vivek, this is Jen-Hsun. If you take a look at the overall gaming market, it is surely growing. Depending on which one of the analysts you follow, the vast majority of them see that global gaming market is growing about 10%, a little bit over 10%. If you take a look at the largest gaming franchise today, they are mostly associated with massively online battle arena games called MOBA games. Whether it's League of Legends or DOTA 2, the two combined has nearly 100 million gamers and each day there are some 10 million gamers playing these two games. The size of the eSports, competitive sports associated with these two games, is becoming quite a large industry in itself. China is still growing, Southeast Asia is extremely underexposed and those markets are growing. And so, I think that it's fair to say that the gaming market overall is still growing. ASP is increasing and the reason why ASP is increasing is because the production value of games are increasing. The latest generation game consoles are now out. The entry-level GTX, GeForce GTX, with a street price of about $100 is comparable in performance to a next generation game console. And so, if the market shifts to even that level, our ASP has quite a lot of room to still grow. And so as the production value of games continue to grow, I think we're going to see our ASPs grow. And so I would say that the dynamics of the gaming industry, PC gaming industry is really quite healthy, both in more and more players playing and ASPs increasing because of production value. Now when you think about it in terms of our own platform, there's almost I would say there's about 100 million GeForce gamers around the world, they are active gamers around the world. And yet we know there are several hundred million gamers altogether and PC gaming is becoming more and more popular for the reasons that I've mentioned already and others. My sense is that we still have quite a bit of penetration to go. And so these are the dynamics that are helping us.
Vivek Arya - Bank of America Merrill Lynch:
Got it. Thanks Jen-Hsun, very helpful. And then as my follow-up, there has been a lot of discussion or concern about the royalty payments from Intel since they are a very important part of your EPS and domestic cash, and I do realize the agreement runs for a few years, but when do you need to start to renegotiate and do you think the new agreement would be flat, up or down from what you have right now?
Jen-Hsun Huang:
It's hard to predict the future but there are some things that we know. NVIDIA invents more in modern computer graphics than just about all of the world's companies combined. We invented the GPU, we invented GPGPU, we invented the ability for GPUs to be virtualized so that you can put it in the cloud and that's one of the reasons why our cloud computing business has grown so fast now. We're continuing to focus on this one specialized field of computing that's becoming more and more important. I don't know of too many technology companies in the world today who doesn't rely on technologies that we've invented. Technology licensing is an important part of our business. Long before there was Intel licensing our technology, there were other companies licensing our technology. We have licensing revenues as a component of our business now for 15 plus years. And so my expectation is that licensing revenues will continue to be an important part of our income for quite some time to come. Now there's a second component that's really important which is, whereas we historically were able to license to mostly PC companies, we can now license to mobile and cloud companies. And so those are new opportunities for us. And then lastly, we no longer just license IP as in patents, we've productised our design into a core and that core could be licensed, so that makes it easier for companies who would like to innovate and build their own products to be able to license our technology. We have now more ways to engage customers in IP licensing. We're serious about this business, we're actively working on these matters, they take time, but I'm very confident that licensing will continue to be an important part of our business going forward.
Operator:
Our next question comes from the line of Harlan Sur with J. P. Morgan Chase. Your line is open. Please go ahead.
Harlan Sur - J. P. Morgan:
Congrats on the solid quarterly execution. The Q3 guidance signifies revenue growth of 14% on a year-over-year basis. Your GPU business in particular, that grew double-digits year-over-year in Q1 and took a bit of a pause in Q2, I'm assuming just weaker consumer PCs. The question is, are you looking forward to GPU business to return to double-digits year-over-year growth in Q3, and if you are, if you could just highlight some of the drivers?
Jen-Hsun Huang:
First of all, Q2 is seasonally slower than all of the other quarters, and considering the performance that we had, it was actually quite extraordinary. And our expectation is that Q3 will return to its traditional seasonal growth era. There's a couple of other dynamics that's going on now. There are some really big titles coming this fall. I don't remember a time when PC gaming is going to benefit from the huge titles that are coming out this fall at the pace that it is. And partly the reason for that is because this is the first year, the first major year, first full year of next generation game consoles, and so these new large franchise titles like Call of Duty and Assassin's Creed are going to hit the market. And ultimately what drives our business, some seasonality, of course Christmas matters, of course back-to-school matters, of course Chinese New Year matters, but ultimately what really drives our business are huge games, and this fall we're going to see some really, really huge titles. Our position in the marketplace is fantastic. GeForce is really the best gaming platform for PCs today, it's not even close anymore. I think that because of the technology, we know that Kepler has been a fantastic platform for us, Maxwell is even better than that, but all of the software and all the application technology that we put around GeForce has really changed its profile for gamers. Not only can you play great games now, you could use our GeForce Experience, which has been installed some 40 million times, there are 40 million PCs around the world that now has GeForce Experience inside so that you could record completely in the background without affecting your gameplay and stream it to Twitch, which as you probably know very well at this point is the largest real-time video platform in the world, and a lot of those gamers are streaming using GeForce and the number of concurrent viewers is really quite amazing. And so, GeForce as a gaming platform has really reached a level that is pretty substantial and my expectation is that this holiday season, this fall is going to be pretty big.
Harlan Sur - J. P. Morgan:
Okay, thanks for that Jen-Hsun. And then, Colette, on the OpEx front, I mean obviously the team is certainly delivering to its target of $1.65 billion in OpEx this year and it seems clear that the team is going to continue to drive an OpEx profile that is below your revenue run rate. Any way to just help us quantify OpEx growth versus revenue growth from a longer-term perspective?
Colette Kress:
I think we're looking quite nicely at how we've executed over the last three quarters. It's definitely been through a lot of work thinking about how much better we can execute as a company with our overall business groups and working on reallocating investments across. And to look farther, there's continued day to day conversations about where those growth opportunities are on the top line and are we the best positioned at this time with our investments for those. So right now, I'd like to get through the rest of the fiscal year and I think we'll reassess what does that look like going forward, but I don't have anything at this time to give on a longer-term perspective. But I thank you for recognizing the great work on growing the top line and maintaining a very consistent OpEx base to improve the profitability.
Operator:
Our next question comes from the line of Ross Seymore with the Deutsche Bank Securities. Your line is open. Please go ahead.
Ross Seymore - Deutsche Bank Securities:
Your primary competitor had some issues with channel inventory on their side. It doesn't appear to be impacting you guys at all. But Jen-Hsun, could you give us some color, a little commentary on what you see going on in the channel right now for the GPU business please?
Jen-Hsun Huang:
You're going to have to ask them for commentary about their channel inventory. In our case, we've seen spot shortages around the world. We're really super-focused on making sure that GeForce is the world's best gaming platform for PCs. It doesn't mean that, it doesn't mean alone that it has to be – just being the world's best GPU is not enough. We're surely the best GPU but being the GPU is just the first bar, if you will, for being a great gaming platform. And for us today, GeForce, all of the technology that we put into game-works, all the work that we do with game developers around the world, GeForce Experience which as I mentioned earlier has been installed some 40 million times, has really turned GeForce into one of the largest gaming platforms in the world. And if you're a gamer and you have GeForce in your system, you can be assured you're going to have a great experience. We're incredibly dedicated to the user experience, we're incredibly dedicated to making sure that every single game works perfectly and works marvellously as it can be in your PC. The amount of dedication that we put into this platform, this living breathing platform that's evolving and changing literally every day, is something that we've really mastered and it's something that has taken us well over a decade to do, and I think people are starting to recognize that. And as the PC market continues to become the most important gaming platform because of its open nature, you don't pay royalties to proprietary platforms, the installed base is really quite large now as you could imagine, and for most people outside of United States where disposable income is still rather challenging, a PC is necessary for most of them, everything else is a luxury, and so the fact that GeForce is extended inside a PC, on a platform that you already know you need, makes it quite a unique gaming platform. And so I think the comments that we've made over the years and as you've followed us over the years, we've been consistently dedicated to this game platform and I think it's starting to pay off now.
Ross Seymore - Deutsche Bank Securities:
Great, thanks for that. And one is my follow-up for Colette, on the cash return side, you guys are nicely ahead of the $1 billion run rate, so that's working out well. Just wondered, is the ASR now complete, and if so, in the back half of the year to get up to that $1 billion number, is the plan to be much more of an organic day-by-day buyback plan or is there something more that you have in plan for us?
Colette Kress:
In the end of Q2, yes, we had completed the outstanding ASR that we began shortly after our Q1 earnings release. In the second half of the year, we are committed to meeting the full-year plan for $1 billion. Breaking that down, the dividend payments are still in the second half of the year, a part of the remaining balance to go, and then the amount of repurchasing as well. We're still assessing what the best method is overall to do that and we'll have something for you at the next earnings call definitely on how we executed within that quarter.
Operator:
Our next question comes from the line of Blayne Curtis with Barclays Capital. Your line is open. Please go ahead.
Blayne Curtis - Barclays Capital:
Nice results. I was wondering a couple of questions. One, if you could quantify, you mentioned gaming up 10%, how much is that of the overall GPU business? And then if you could talk about if overall ASPs were up in the July quarter as well?
Colette Kress:
It's a very good percentage of our overall consumer GPU business and we've talked about that remember our professional workstation GPUs are also in the overall GPU business as well as what we have for the overall datacenter with Tesla and our overall cloud in terms of GRID, but as a percentage of our overall consumer, it is a significant proportion of our overall consumer GPU.
Blayne Curtis - Barclays Capital:
Okay. And then I guess if you could just, the ASP trends overall in July and then your expectations into October, you're looking for another step-up in ASPs?
Colette Kress:
The ASPs are definitely a lot of different factors in terms of how certain things fell into the channel with certain OEMs or in terms of any just overall add in market. So it's real hard for us to lay out that mix perfectly over that. We believe what we've seen right now is extremely stable, if not from year-over-year, overall increases in our overall average ASPs over that period of time. So we'll get to see what that looks like as we go into the gaming season in the second half of the year, but you are correct that our overall gaming portfolio GPUs do carry overall higher than the average across our overall consumer GPUs.
Jen-Hsun Huang:
Blayne, you know what, just to add to that, one of the things that surely everyone is noticing now is that our business is really moving away from being a components business to being much more of a platform business, that's obviously built on top of a processor. Our ASPs for datacenters and for the cloud computing platforms are much, much higher than our ASPs for PCs, not only because the processors themselves are much more complex, because it has to be shared by many people, it's virtualized. It's designed for datacenter and so the robustness for it, the reliability of it, the quality of it has to be at a level that is able to sustain 24x7 operations. But mostly the reason is because the software stacked on top of it is really complex. Most of our datacenter business, most of our cloud computing business isn't really a software business anymore, it's really about GPU virtualization, it's really about high-performance computing, it's really about the ability to serve accelerated cloud computing. And so, our ASP profile is going to have to start changing over time. Tracking PC sales and then multiplying that by some ASP is not a logical way to think about our business anymore, because of cloud computing platforms, because increasingly our business is really a platform business. I hope that's helpful.
Blayne Curtis - Barclays Capital:
Thanks for that.
Operator:
Our next question comes from the line of Matt Ramsay with Canaccord Genuity. Your line is open. Please proceed with your question.
Matt Ramsay - Canaccord Genuity:
In your prepared remarks, there was some mention, and Jen-Hsun, you just mentioned it as well, sort of a longer-term growth in the datacenter for cloud computing and HPC around your GPU and the platform. I'd be interested, it seems like there were some developments relatively recently around your partnerships with other ARM 64-bit vendors maybe versus your own internally developed solutions. Maybe you could give us an update about what the strategy is going forward for attack in that market and is I guess the general purpose compute engine that sits next to your GPU in those applications of paramount importance to you or does your GPU really drives the value?
Jen-Hsun Huang:
First of all, I think I've said this before and I continue to believe it and more so every day, that the datacenter and accelerated cloud computing will likely be the largest opportunity that the Company is following today. Our ASPs there are many, many, many times higher than our ASPs in average. The gross margins are obviously a lot higher, primarily because it's a software business. Now, at the center of that platform strategy is recognizing that datacenters, Internet service providers, cloud service providers, even countries who have their own supercomputing interests, have rather different opinions about what kind of CPUs they use. They don't all want exactly the same instruction set architecture. What we've done with Tesla is, and what we've done with our GPUs, GRID and Tesla, is established a bit of an ISA-neutral attitude about what datacenters can and cannot use, and we believe that people want to use whatever instruction set architecture they would like to use and we've created the ability to support x86, we support Power with our announcements with IBM, a very deep and quite a broad strategic alliance to bring accelerated computing to the Power platform, and also ARM. Of course we care about ARM. ARM is one of the most pervasive CPU ISAs in the world, it is very accessible, it's available to anybody who would like to build CPUs around them. And so, our first philosophy is focus on building a platform for accelerated cloud computing, accelerated computing. Our second is to be ISA-neutral, so that Tesla could be a platform that any service provider or any datacenter can build around. And then third, if it makes sense for us to build CPUs for those platforms ourselves, we'll consider doing so, but it kind of goes in that particular order. Is that helpful?
Matt Ramsay - Canaccord Genuity:
That's really helpful perspective, thank you. And then as my follow-up for Colette, there's been a lot of conversation on the call here about the progress on capital returns. If you could give us, one question is, an update on the domestic cash balance, and then just going forward after the $1 billion is completed through the year, maybe you could give an update on your longer-term philosophy about capital returns relative to that domestic cash position?
Colette Kress:
So we've been pretty clear that when you look at our overall cash balance and our overall cash flow, a good percentage of our cash flow extends from our international operations and the overall revenue that we receive from a good percentage of our business. From time to time, we'll have a little bit of peak in the U.S. in terms of some of the providers that we do business with in the U.S., but I'd say more than the majority, our significant amount of the earnings are earned overseas. So overall, cash balance about a November year ago, we infused with the overall convertible debt which added $1.5 billion. So right now, outside of the Intel payments as well that come once a year, it's pretty steady and it may grow a little bit from time to time, but I'd say it's just right now at about a steady level. Secondly, when talking about our overall capital return from a long-term perspective, we are really trying to look at our overall growth this year. We've executed strongly to the $1 billion that we put out for the fiscal year and we're just about half way through that right now, and so we'll continue to look what is the appropriate level for long-term. As you know, we're executing to return more than 100% of our free cash flow, that you've seen in this quarter and the last quarter. But over the last three years, we've probably been executing on average anywhere from about 70% to 80% of our free cash flow. So, stay tuned, let us get through this year in terms of the $1 billion and we'll look in terms of what the future will lie after we look at that overall cash balance and the options that we can do.
Operator:
Our next question comes from the line of Joseph Moore with Morgan Stanley. Your line is open. Please go ahead. Once again, Mr. Moore, your line is live, please proceed with your question. Alright, moving along, our next question comes from the line of David Wong with Wells Fargo. Your line is open. Please go ahead.
David Wong Wells Fargo:
To push a bit further on a couple of the earlier questions, your GPU segments that are growing are the higher ASP segments. So year-over-year GPU sales grew 2% but ASPs also rose a fair amount, didn't they? So did your unit shipments for GPUs overall actually declined on a year-over-year basis in June?
Jen-Hsun Huang:
I would think so. I would think that it declined a little, and the reason of course has to do with the fact that the consumer PC market overall declined. You know very well that our consumer PC business is a components business and those components' ASPs are rather low and the margins are lower. And although we care about that business very much, components business and volume business does provide scale and it leverages our R&D anyhow, and so we surely appreciate the business, but in the final analysis the consumer PC market was down and I think that the consumer PC market is expected to be more stable now and we'll see how it trends out.
David Wong Wells Fargo:
Okay, great. And my other question, what portion of total Tegra sales is Tegra for automotive at the moment, and did your current level of R&D spending have meaningful spending on Tegra for smartphones and tablets or is it, is the Tegra R&D primarily on automotive products?
Jen-Hsun Huang:
Our Tegra strategy is really centered around several areas. One is automotive, as you've mentioned, a business that has grown to be quite sizable. I think Colette mentioned earlier that it grew 70% year-over-year. We're expecting the growth to continue for the next several years. The pipeline of projects that we know that we're already working on that will go into production is relatively well understood now. On the second is gaming. Android is the world's largest computing platform and gaming, we've shortened to computer gaming, and with a great computing platform like Windows, we were able to build a franchise called GeForce on top of it. Our strategy with SHIELD is exactly the same as that, to leverage the Android platform, which is now the world's largest computing platform, and build a gaming platform out of it and we call that SHIELD. The mobile platform is now extended beyond phones and has gone into tablets, as you know of course, but recently also into television. This fall I'm looking forward to seeing some exciting products for Android TVs and hopefully NVIDIA could be part of some of those. Our focus is primarily there, the vast majority of our focus, automotive, consoles, if you will, Android TV consoles, gaming, and wherever we can, wherever it makes sense for us, continue to engage with OEMs like Xiaomi and others who are building exciting devices where Tegra could be a differentiator for them, and that's basically our strategy and where we're focusing our R&D.
Operator:
Our next question comes from the line of Rajvindra Gill with Needham & Company. Your line is open. Please go ahead.
Rajvindra Gill - Needham & Company:
Thank you and congrats on the good results. Just given the changing mix of your business, could you maybe talk a little bit about seasonality in the fourth quarter, fiscal fourth quarter and how do you see that relative to kind of historical patterns?
Jen-Hsun Huang:
We're talking about fiscal third quarter, but I appreciate it, Raj.
Rajvindra Gill - Needham & Company:
No, I mean in general now that the…
Jen-Hsun Huang:
We'll talk about fiscal fourth quarter next quarter.
Rajvindra Gill - Needham & Company:
No, to just kind of get a sense of kind of how the patterns are changing given the mix of the business, the changing trends of the business.
Jen-Hsun Huang:
I appreciate that, I was just kidding. Look, consumer business is still a large part of our business and GeForce for PC gaming is a large part of our business, and for the foreseeable future I expect it to be a large part of our business. Consumer business is important to us because consumers drive a lot of computing technology today and obviously the volumes are much, much higher and it's important to have high-volume business to drive the flywheel of R&D. And so I appreciate the seasonality, GeForce is going to benefit from that in the third and fourth quarter, but increasing over time – and one of the things you're highlighting here is that our datacenter business, our cloud computing business, our high-performance computing business are not affected by those kind of seasonality, people buy those platforms when they need those platforms, and the dynamic trends of those businesses are several. One, the more mobile devices in the world, the more pictures people take, the more videos they upload, the more they talk into their phones for search, more of those applications, those consumer applications are going to be accelerated by GPU in the cloud. And so those are great opportunities for us and I think it's pretty clear now the dynamic trends of consumer generated media, as it's censored to cloud, shared and processed and otherwise, is growing I guess at least exponentially and I think that that's one of the dynamics, major dynamics driving our GPU success in the cloud. And then the second has to do with the fact that more and more of companies are using high-performance computing to drive their business. Some companies call it big data analytics, some you then refer to machine learning to understand what is happening to the dynamics of their business. High-performance computing is more is more important in enterprise than ever. Those two dynamic trends – and then maybe if I could just add the last one, is enterprise virtualization. Our GPUs on GRID makes it possible for you to virtualize your enterprise beyond the walls of the datacenter and all the way out to the fringe where the clients are. We could virtualize very, very compute intensive PC applications for the very first time. And so these three dynamics are really important to the future of our datacenter and cloud business, and as those continue to grow, our business will become increasingly less seasonal, if you will.
Rajvindra Gill - Needham & Company:
That was helpful. And just my follow-up, to your point about the enterprise and the virtualization that you're seeing there, your design engagements with GRID are accelerating pretty rapidly and that appears to continue as the enterprises begin to realize the leverage that they can get from cloud-based visual computing. You talked in the past about the installed base being around over 500 million units. Can you talk a little bit about how systematically you're going to be able to kind of convert that installed base to a virtualized platform?
Jen-Hsun Huang:
Good question. The most important partners, number one, starts with the hypervisor companies, the companies that build the core of virtualization. Of course VMware is a very important part of that, Microsoft is, Citrix is. I think it was at GTC, I guess it's in May, VMware was on stage with me to announce that they were adopting GRID, integrating GRID into ESX, and enabling virtual GPUs for their hypervisor stack. I'm anxiously waiting for them to go to beta, and so let's watch this space. I think that that has probably the single greatest near-term turbocharger to the GRID business. Beyond that, the ecosystem partners that we will go to market with are all the OEMs. They have the largest sales forces in the world and they are engaging enterprises from financial services to government to education to industry, and those sales forces are being trained on a constant basis and enabling OEMs to be able to take GRID to market as a very big part of the overall strategy. We now have every single OEM in the world supporting us. There are some 70, 80 servers that have been certified and qualified for GRID. OEMs from HP and Dell and IBM and Cisco and Hitachi and Fujitsu and just every OEM in every corner of the world has been enthusiastic supporters of GRID, and partnering with VMware and partnering with Citrix and partnering with Microsoft over time, that's how we're going to convert and virtualize all of the enterprises around the world.
Operator:
Our next question comes from the line of Doug Freedman with RBC Capital Markets. Your line is open. Please go ahead.
Doug Freedman - RBC Capital Markets:
Congratulations on the strong results. If I could, Jen-Hsun, dig into GRID just a little bit more, in the past you guys gave out a number for the number of engagements that you were tracking. I believe last quarter it was 600. Just to have a like-for-like, what is that number this quarter?
Jen-Hsun Huang:
We stopped mentioning it because the numbers were getting kind of large and maybe we just got kind of bored talking about it, but it's almost 1,000, Doug. I appreciate you asking.
Doug Freedman - RBC Capital Markets:
Terrific, that's great to hear. If I could, one of the areas that I believe one of your competitors hit a speed bump on was the fact that GPUs were being used for cryptocurrency algorithms. Is this a market that you view as something that NVIDIA should be servicing, are you targeting your products at that and is it something that we should take into our thinking?
Jen-Hsun Huang:
There are several things about that event that's really interesting. First, the fact that you could run an arbitrary and newly developed cryptocurrency algorithm on a GPU says something about the programmability of a GPU now. That's one of the things that – of course cryptology, cryptography is very important, of course encryption and decryption for security long-term will be very important, and GPUs will increasingly become important in the development of those algorithms. However, we really didn't benefit very much from people who were doing I guess bitcoin mining, and the reason for that is because if it's just one application, if it's somebody who is using that one application, they don't really care about the gaming experience, they didn't buy the platform for gaming, they didn't buy the platform for workstations or design, I would say that NVIDIA GPUs are not the most performance per dollar efficient in the market. As a component, if you will, as a commodity component, we're not the most competitive in that they. And maybe that was a blessing, maybe it wasn't, but I think in the final analysis I don't think we were particularly the best choice for somebody who would like to bitcoin mine. When they were done, they resold the graphics cards in the marketplace, and I guess in a lot of ways I'm kind of happy that that didn't happen to us.
Doug Freedman - RBC Capital Markets:
Okay, great, I appreciate the color there. My last one for you is really having to do with sort of the structure of the Company. You've been reliant on a single source for your foundry since inception. You're pretty much at a scale now that might make you say, we really should have a second source supplier here. Is there some sort of a catalyst that makes you or some level at which you feel you really do need to bring on a second supplier of wafers?
Jen-Hsun Huang:
We look at every foundry that's available in the world and there aren't that many that is competitive enough to be able to earn our business. So we competitively look at every single opportunity every single time. We've been fortunate to partner with GSMC for a very long time, they are a fantastic, fantastic partner, they continue to be, and quite frankly we've been well-served by that partnership. But we look at the competitive landscape on a node by node basis. And so, we have our eyes wide open and we keep all of our partners as competitive as they can be.
Chris Evenden:
Thanks, Doug. Thanks everyone. We look forward to talking to you next time on our Q3 earnings call. Thanks Colin.
Operator:
Ladies and gentlemen, that does conclude the conference call for today. We thank you all for your participation. You are now free to disconnect your lines.
Executives:
Chris Evenden – Investor Relations Colette M. Kress – Chief Financial Officer & Executive Vice President
Analysts:
Joe L. Moore – Morgan Stanley & Co. LLC David M. Wong – Wells Fargo Securities LLC Craig A. Ellis – B. Riley & Co. LLC Vivek Arya – Bank of America Raji S. Gill – Needham & Co. LLC Doug Freedman – RBC Capital Markets Harlan Sur – JPMorgan JoAnne Feeney – ABR Investment Strategy, LLC Hans Mosesmann – Raymond James C.J. Muse – International Strategy & Investment Group LLC Ambrish Srivastava – BMO Capital Markets Chris Hemmelgarn – Barclays Capital Kevin E. Cassidy – Stifel, Nicolaus & Co. Chris Caso – Susquehanna Financial Group Michael C. McConnell – Pacific Crest Securities LLC Ian L. Ing – MKM Partners LLC
Operator:
Good afternoon. My name is Jasmine, and I will be your conference operator today. At this time, I would like to welcome everyone to the NVIDIA Financial Results Conference Call. All lines have been placed on mute to prevent any background noise. After the speakers’ remarks, there will be a question-and-answer period. (Operator Instructions) As a reminder this conference is being recorded Thursday May 8, 2014. And I will now turn the call over to Mr. Chris Evenden, Senior Director for Investor Relations with NVIDIA. Sir, you may begin your conference.
Chris Evenden:
Thanks, Jasmine. Good afternoon, everyone, and welcome to NVIDIA’s conference call for the first quarter of fiscal 2015. With me on the call today from NVIDIA are Jen-Hsun Huang, President and Chief Executive Officer; and Colette Kress, our Chief Financial Officer. After our prepared remarks, we’ll open up the call to a question-and-answer session. Please limit yourself to one initial question with one follow-up. Before we begin, I would like to remind you that today’s call is being web cast live on NVIDIA’s Investor Relations website and is also being recorded. A replay of the conference call will be available via telephone until May 15, 2014, and the web cast will be available for replay until our conference call to discuss our financial results for our second quarter of fiscal 2015. The content of today’s conference call is NVIDIA’s property and cannot be reproduced or transcribed without our prior written consent. During the course of this call, we may make forward-looking statements based on current expectations. These forward-looking statements are subject to a number of significant risks and uncertainties and our actual results may differ materially. For a discussion of factors that could affect our future financial results and businesses, please refer to the disclosure in today’s earnings release, our Form 10-K for the fiscal period ending January 26, 2014, and the reports we may file from time to time on Form 8-K filed with the Securities and Exchange Commission. All our statements are made as of today, May 8, 2014 based on information available to us as of today and except as required by law, we assume no obligation to update any such statements. Unless otherwise noted, all references to market research and market share numbers throughout the call come from Mercury Research or Jon Peddie Research. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our financial release, which is posted on our website. We reported our core financials on Tuesday following the inadvertent distribution of information to about 100 individuals. Therefore, we felt that the most prudent course was to release our financial results earlier than planned. Let’s begin with today’s call. Revenue was $1.1 billion, up 16% year-on-year and significantly higher than our outlook. EPS was up 85% year-on-year driven by the outstanding performance PC gaming supported by growth in Tesla, Quadro GRID, and in Tegra. Desktop and notebook PC gaming delivered exceptional year-over-year growth as gamers continued to buy high-end GPUs to play the latest PC games. In February, we lost our first generation Maxwell GPU, delivering the most power-efficient GPU ever. The GeForce GTX 750 series starts at $99 and targets the entry PC gamer. It’s received a great reception among PC review sites, it’s in full production, and demand is strong in all regions. At the very high end, we announced our newest flagship GPU, the GeForce GTX TITAN Z. This is the highest performance graphics card we have ever designed. TITAN Z will please both PC enthusiasts and CUDA developers and will be available in Q2. Notebook gaming has grown 51% CAGR for the past three years. Building on our gaming notebook momentum, we’ve also launched a new family of notebook gaming GPUs, including the first based on the Maxwell architecture. The performance, battery life, and thin form factors of these notebooks have built a great deal of excitement in the end market. Products are shipping now and will be available from every major OEM this quarter. Our workstation business had another solid quarter and we now have the highest market share level since 2010. The big event of the quarter was our GPU Technology Conference. This year’s was the most successful ever, with over 3,500 guests and 550 talks, both metrics up over 25% on the previous year. We use it as a platform to make major announcements for our data center GPU businesses, Tesla and GRID. The press published over 1,000 articles on the event and our blog recorded over 305,000 views. Jen-Hsun gave a vivid demonstration of the power of GPU-based machine learning at GTC, noting that the technology is already in active use or being evaluated by many consumer Internet companies, including Netflix, Baidu, and Yandex. High performance computing has driven the first phase of Tesla growth and we expect that growth to continue. And now we are seeing big data analytics further drive Telsa growth. In related news, IBM announced that it would incorporate our NVLink interconnect technology in its future POWER8 CPUs. The POWER CPU is poised to become a mainstream CPU through the OpenPOWER Foundation. Through the Foundation, IBM has opened up POWER as a licensable call and is enabling other server manufacturers to build systems around it. Google and NVIDIA are co-founding members of the OpenPOWER Consortium. IBM hosted over 9,000 attendees at its Impact Business and IT Conference in April, and demonstrated GPU acceleration working in the IBM Java framework on a Hadoop based analytics problem. With new product announcements from HP, Dell, IBM, and Cisco, the world’s top three servers according to Gartner’s server report the HP DL380p, Dell 720, and IBM x3650 are all now available with NVIDIA Enterprise GPU. And NVIDIA GRID is now available in more than 50 server platforms from 18 OEMs or ODMs. GRID trials continue to grow rapidly. We’re now nearly 600 worldwide, up over 35% on last quarter. We’ve also seen a 25% increase in the number of boards sold over the previous quarter. That’s a 200% increase from the same quarter a year-ago. Many of the trials announced are turning into sizable pilots and many of those are in big blue chip and government accounts. Further accelerating growth is the news from GTC that Vmware ESX will soon fully support virtual GPUs. Much of the prior interest had been generated on the Citrix platform and ESX had only supported GPU pass-through, which meant one GPU per user. Supporting a vGPU means, it can now translate that GPU and share between users. We are already seeing ESX sites start evaluating grids today in the expectation that they’ll add vGPU as soon as it’s available, probably supporting both Citrix and VMware is an important step in the evolution of this business. Shifting away from enterprise for a moment, Tegra showed its third consecutive quarter of growth powered by strength in automotive. Audi launched its Tegra-powered A3 in the U.S. this quarter, and we’re fueling the ecosystem with Jetson TK1, a development platform aimed at automotive, embedded and robotics applications. In a sign of the level of interest, these are selling as fast as we can make them. I’ll close now by circling back to GTC. With talks on subjects from astrophysics to animation, from Quantum chemistry to big data analytics, GTC is a window into the company that NVIDIA is becoming. We invented the GPU for gamers, but we’ve evolved the GPU well beyond consumer graphics. While we remain singularly focused on visual computing, our reach today spans consumer, scientific, and enterprise computing. And through innovation, we have created growth drivers in each of the PC, mobile, and cloud computing platforms. And with that, I would like to hand over to Colette.
Colette M. Kress:
Thanks, Chris. Hello, everyone. Let me provide some details on the first quarter of fiscal 2015. Revenue for the first quarter was $1.1 billion, up 16% year-over-year and down 4% from Q4. Revenue was above our outlook for the quarter, reflecting continued strength in GeForce GTX, desktop, and notebook GPU sales. The GPU business grew year-over-year to $898 million, up 14%. High end GeForce GTX GPUs for desktop and notebooks grew 57% fueled by continued demand for gaming GPUs and the newly released GeForce GTX 750 series, our first Maxwell based GPUs. Desktop GPU demand was strong in all key markets. The notebook market has contracted, however, high-end notebook GPU volume grew substantially, reflecting continued demand for mobile solutions for high performance gaming. Quadro revenue increased from both OEM desktop and mobile workstation. GRID sales were up strongly from the prior years initial quarter of sales. Tesla for high performance computing was up, as large commitments comprised an increasing percentage of the business. Our footprint in the data center is increasing as Tesla and GRID generate revenue from compute acceleration opportunities, VDI deployments and streaming gaming. The GPU business declined 5% sequentially. GeForce GTX GPU sales for the gaming segment grew from Q4, offset by a seasonal decline in the desktop and notebook market. The Tegra processor business grew 35% from a year ago, led by increased volumes for mobile and auto infotainment systems. Increased Tegra mobile sales were driven by strong growth in smartphone SOCs and the auto business grew more than 60%from prior year. The Tegra processor segment grew 6% from Q4 reflecting its third quarter of sequential growth. Moving to gross margins, GAAP gross margin for the quarter was 54.8%, up from 54.1% in the previous quarter. Non-GAAP gross margin was 55.1%, up 50 basis points year-over-year and up 135 basis points sequentially. These margins were better than our outlook, helped by a richer mix of high-end desktop and notebook GPU as a percentage of revenue. Our gross margins continue to reflect the growth in volumes and stable average selling prices of higher margin, GeForce, GTX, GPUs and continued focus on cost. GAAP operating expenses for Q1 were $453 million, in line with our outlook and essentially flat from last quarters $452 million. Non-GAAP operating expenses were $411 million, about $2 million lower than our outlook. The operating expense discipline reflects continued management of our investments in both R&D and capital expenditures to enhance a return on invested capital. Operating expenses grew year-over-year due to employee additions in fiscal 2014 and employee compensation increases in related costs. Employee additions during the quarter were minimal. GAAP operating income was $151 million, up 83% from a year ago, reflecting strong revenue growth and contained operating expenses. Other income and expense included $11 million of interest expense associated with the convertible debt, $17 million from an investment gain, and $6 million of income from the investment portfolio. Going forward, our quarterly other income and expense should include our interest income from the investment portfolio of approximately $5 million plus $11 million of interest expense associated with our convertible debt. The GAAP effective tax rate was 16% inclusive of $7 million of discrete tax items. Our effective tax rate was higher than a year ago, due to the absence of the U.S. Federal R&D Tax credit. Now, turning to some key balance sheet items, early in Q1, we entered into a structured repurchase agreement for $500 million. We received an initial 21 million shares this quarter and we expect to settle the associated remaining repurchase shares in July with the conclusion of this agreement. Additionally, we paid $47 million in cash dividends in the first quarter. In the aggregate for the quarter, we executed a total of $547 million towards our first 2015 intended capital return of $1 billion to shareholders. Cash flows from operating activities was $151 million. Compared to the prior year’s Q1, cash flow reflected higher accounts receivable from stronger revenue and inventory for new architecture builds offset by higher net income resulting from improved gross margin and contained operating expenses. Cash flow from operations was down from Q4 as the fourth quarter included the annual license payment from Intel. Our DSI of 72 days compares to 77 days in the prior year, as levels reflecting ramping production of our GeForce GTX 750 series. Free cash flow was $121 million in the first quarter. Depreciation and amortization expense amounted to $55 million, capital expenditures were $29 lower than our outlook of $45 million. Now turning to the outlook for the second quarter of fiscal 2015. Following our $1.1 billion first quarter, we expect revenue for the second quarter to be $1.1 billion plus or minus 2%. We expect seasonality in the consumer PC industry; however, we expect the strength of data center, CoD solutions, and mobility to provide growth sequentially. Our strategies and transformation into visual computing systems and solutions allows us to realize the continued success in consumer PC and mobile gaming, as well as realize the growth in cloud data centers, super computers, professional design, and automobiles. Our GAAP gross margins are expected to be approximately 53.7% and our non-GAAP gross margins are expected to be approximately 54%. As we expect the volume of Tegra SOCs to be a larger percentage of the total mix of the units shipped in last quarter. GAAP operating expenses are expected to be approximately $457 million and non-GAAP operating expenses are expected to be approximately $414 million, nearly flat with current expense levels for Q1. The timing of some of our key product roadmap engineering costs is expected to be larger in Q2 than Q1, driving a slight increase quarter-over-quarter. We will continue to optimize other areas of spend to reach a first half goal of $425 million of non-GAAP operating expenses. GAAP and non-GAAP tax rates for the second quarter and annual fiscal 2015 are both expected to be 20%, plus or minus 1%. This estimate excludes any discrete tax events that may occur. That completes our finished prepared remarks. I’m going to turn it back over to Chris and the operator, so we can move to questions.
Chris Evenden:
Yes, let me hand it straight back to Jasmine. Jasmine, we’ll take questions now. Thank you.
Mike A. Burton – Brean Capital LLC:
Hey, thanks for taking my question. Within the Tegra business, nice progress on the automotive front. I’m hoping you can help us size that for you now. Is it bigger than smartphones and tablets and what’s your expectations for those segments this year?
Jen-Hsun Huang:
Hey, Mike. Let’s see, there are three growth drivers in mobile for us. The way we see mobile is devices, automotive, and gaming. And this last quarter, devices is larger and automotive is the fastest growing. And I expect in the coming quarters, both will grow.
Mike A. Burton – Brean Capital LLC:
Okay. And then traditionally Tegra carried lower gross margins on the overall business. I’m wondering if that’s different for the automotive vertical or should we still expect that to affect gross margin mix as that business continues to outperform going forward? Thanks.
Jen-Hsun Huang:
Automotive gross margins is higher than devices and I hope that both are very large over time.
Operator:
The next question comes from the line of Joe Moore with Morgan Stanley. Please proceed.
Joe L. Moore – Morgan Stanley & Co. LLC:
Great, thank you. It looks like the client GPU business has been fairly volatile the last few quarters and you had kind of a downdraft for a couple quarters, it’s been reasonably strong the last couple of quarters. I understand that there’s an underlying growth trajectory under the gaming GPU business. Can you help us interpret that volatility and the sustainability of the year-over-year growth you are seeing now?
Jen-Hsun Huang:
Well, our consumer GPU business has two major components, one of them is consumer PCs and then the other is gaming. The gaming part of it is lower end volume, but it’s much higher in ASP and much higher in gross margin. And my expectation is that the gaming PC will continue to be vibrant. It’s not directly related to seasonality, it’s a market that we understand very well that we have a strong position. And it’s a platform – GeForce GTX is a platform where software intensity is quite high. The relative software that we bring to the platform is quite significant and whether it’s algorithms that goes into our game works or it’s the console that we call GeForce experience, but allows for optimal playable setting automatically to sharing your best moments with our friends on Twitch, capturing your favorite moments and turning into movies to share on Youtube. So that’s our GeForce GTX business for gaming, there is a OEM part of it. The OEM part of it is subject to seasonality is subject to market share, but it’s much lower in ASP is higher volumes, but substantially lower in ASP and of course substantially lower total gross profit contributions for the overall business. So those are the two major component and they just have different dynamics.
Operator:
And the next question comes from the line of David Wong with Wells Fargo. Please proceed.
David M. Wong – Wells Fargo Securities LLC:
Thanks very much. You mentioned in your comments some large wins for Tesla. Should we expect a follow-up in Tesla revenue sometime this year once you fill some of these large projects?
Jen-Hsun Huang:
The overall data center, our data center strategy has two components. There’s the Tesla GPU computing component and there’s the GRID virtualization component. Overall, these two components, the data center part of our business grew substantially year-over-year and we’re expecting the growth to accelerate, in fact. And the reason why it makes sense that they would accelerate is because both of these, enterprise virtualization and GPU computing, are addressing large market opportunities. And in both of these situations, we’ve been cultivating the ecosystem for some time, and in the case of enterprise virtualization, we now have the support of Citrix and VMware. We now address the vast majority of the world’s enterprises. Every enterprise wants to be virtualized from end-to-end and GRID allows all of the Enterprises to virtualize not just their data centers, but all of their applications, as well as PCs. And that has been a really difficult problem and finally, it’s been solved by GRID. GPU computing, you know that our Tesla processor is a massively parallel processor and the problem that we solved with our platform called CUDA is making it easier, far, far easier for people to take large applications and paralyze it. And we’ve been promoting this for quite sometime, as you know, and the adoption is accelerating. And so we’re seeing the number of applications that come to CUDA increasing and accelerating. So I expect both of these product, these two platforms, Tesla and GRID, which represents our data center platforms, to continue to grow and in fact, accelerate its growth.
Operator:
And the next question comes from the line Craig Ellis with B. Riley. Please proceed.
Craig A. Ellis – B. Riley & Co. LLC:
Thank you taking the question. It looks like the Tegra business is starting to show some signs of consistent growth. Is that really the application diversity that we’re starting to see with an increasing contribution with both embedded and automotive or is that really just product cycle dynamics? And how do we think about the implications for growth in that business as we think about what’s historically been a very consumer seasonal business in the middle of the calendar year?
Jen-Hsun Huang:
Yes, thanks a lot Craig. We’ve seen three consecutive quarters of growth in Tegra and we’re going to see quarters of growth coming. However, the reason why the growth is there has to do with the fact that we’re focused on the segments where visual computing matters most. There are three segments that we focus on and visual computing are large contributions to all three of them. One is automotive. The amount of software, the amount of visual computing contribution we make to the automotive industry is quite significant. As we know, more and more cars want to be computerized and more and more of the functionality inside cars want to be computerized, whether it’s the infotainment system, which was the first to start, but quite frankly, it’s relatively simple for us. But the digital cluster and now the automatic driver assistance is much greater contributions from us. And so we’ve got a foot in the door starting from 10 years ago and we’ve been building our automotive computing platform ever since. So this is a business that is addressing a large market that is going through a transition to more computing capability and I think that we were first to this and we saw it coming from a long time ago and we were prepared for it, so that’s one component. The second component is gaming. You know, that we’ve been investing in bringing gaming to the Android platform. Android is the world’s largest operating system platform now and we believe that over time, it will also be one of the world’s largest gaming platforms. Just as we did with the PC industry before and bringing and cultivating the PC platform for gaming, we’re doing the same for Android and we believe that our contribution there is quite significant. It’s much more than just computer graphics. It’s a deep knowledge of what it takes to make great games and all of the software technology that is included in making great games. And the third, we’re just narrowly focused on devices where we can make a real contribution. Devices where performance matters, differentiation matters, and we partner with people that are looking for that performance differentiation and cool factor. And so those three segments are all doing fine and it’s contributing to our growth.
Operator:
And the next question we have comes from the line of Vivek Arya with Bank of America. Please proceed.
Vivek Arya – Bank of America:
Thank you for taking my question. Actually, one for Jen-Hsun and one for Colette. So Jen-Hsun, I’m wondering what your share now is in gaming GPU versus AMD? And just overall, are you seeing any competitive response from AMD on both the client and the workstation graphic side, because they also sound very confident about gaining share, so I’m wondering what kind of response you’re seeing? And then maybe for Colette, the tax rate has consistently been below 20%. Is it better to just model, say, the current rate of 16% or do you think there will be a catch up quarter later in this fiscal year to get the full year to the 20% that you’re guiding to? Thank you.
Jen-Hsun Huang:
Well, first of all, I think we’re just going to have to let the number speak for itself. The gaming segment is, as you know, highly complicated from a perspective of software and architecture and the work that we do with game developers. People just know that when they buy a GeForce it’s going to work great. And all of the software contribution we put on top of it, whether it’s GameWorks or GeForce experience is just really significant. We have 30 million subscribers to GeForce experience and people use it, so that they can have the best gaming experience. And so, I think that our position in gaming is quite significant. It’s a contribution of our performance of our GPUs and we have the best GPUs in the world. It’s the most energy-efficient. We have the best software stack in the world and on top of that, we have GameWorks and GeForce experience that are deeply differentiated and available from no one in the world but us. And so I think our position in gaming is quite good and it’s contributed to our continued growth. This isn’t a one quarter thing, but you’ve seen it coming for several years.
Colette M. Kress:
So Vivek, regarding your discussion on the overall tax rate, we are forecasting at this time 20%. This quarter, we were a little bit lower just based on discrete tax items that we do not forecast and are generally one-time items. Our forecast of 20% for the full year is associated with the fact that the U.S. R&D tax credit has not been renewed and that’s where we’re forecasting at this time. Should that change, as we have communicated last quarter that would bring our overall tax rate probably down to about 16%. Thanks for your question.
Operator:
And the next question comes from the line of Raji Gill with Needham & CO. Please proceed.
Raji S. Gill – Needham & Co. LLC:
Yes, thanks for taking my questions. Colette, could you just talk a little bit about the puts and takes on the gross margin guidance? Margins are coming down about 90 basis points. I know you talked about Tegra representing a bigger part of the mix, but is there anything that’s offsetting that and how should we look at gross margin profile over the long term? Thank you.
Colette M. Kress:
Sure, thanks for the question. So as you look at what we guided and kind of adding together what we discussed in terms of the revenue guidance, as well as in the gross margin, we are expecting a larger amount of SOCs next quarter, both from a revenue side and the impact of that on the overall gross margin. We talked about the seasonal decline that we expect in the overall PC consumer market between our first quarter and the second quarter, but we do believe we will be able to offset with some of the higher data center GRID and other aspects that can contribute to our overall gross margin. So we feel pretty confident about the gross margin outlook that we provided for Q2. I tend to look at gross margin more on a yearly basis than looking at it from each single individual quarter, because we will have seasonality changes in terms of what we are overall shipping, but we should feel solid in terms of our focus on gross margins.
Operator:
And the next question comes from the line of Doug Freedman with RBC Capital Markets. Please proceed.
Doug Freedman – RBC Capital Markets:
Great. Thanks for taking my question and congratulations on the strong results, guys. I guess first, Jen-Hsun, could you give us a sense of what you’re starting to see in terms of conversion rate, maybe time to money, for all of the GRID trials? It does seem like GRID is really ramping quite nicely in terms of the trials, but how should we think about those turning into time to money?
Jen-Hsun Huang:
Well, most Enterprise trials last longer than three and take less than one year, and so I think it’s somewhere in that range. Most Enterprises wouldn’t engage in a trial unless they expect to deploy it and so something along the lines of six to nine months, nine months for the larger ones and six months for the smaller ones. Some of the complexities in the past has to do with the fact that many Enterprises had VMware in the data center and Citrix on the client. And we solved that problem recently. We announced with VMware that VMware ESX was going to support GRID fully integrated. And so now going forward, hopefully the number of circumstances where there’s a hybrid model slowing down trials will disappear. I mean, at this point, we basically support the most important data center virtualization stack, as well as the most important client virtualization stack. And so, hopefully that results in faster trials, but something along the lines of six to nine months is not unexpected. The overall data center, GRID data center growth is arguably accelerating and I think, because it’s such a small part of our business today, the fact that it’s accelerating is not unexpected. If you take a look at our overall data center business, not only does it become sizeable, its growth is also accelerating, so I’m excited to see that.
Operator:
And the next question we have comes from the line of Harlan Sur with JPMorgan. Please proceed.
Harlan Sur – JPMorgan:
Hi, good afternoon, and nice job on the Q1 execution. You talked about your overall consumer GPU segment being down sequentially in Q2, but within that, is your GPU gaming segment declining? And if so, is this maybe a pause ahead of a second half which is typically more driven by the introduction of new blockbuster games? And then just a quick follow-up for Colette, is the team still committed to keeping the Q3 and Q4 OpEx run rate at similar levels to what you’re delivering in Q1 and Q2? Thank you.
Jen-Hsun Huang:
The seasonality of consumer PCs is pretty well understood and just as you were talking about before. Most of the gaming business is driven by games, actually. The question, are there fantastic games that are coming out and there are some pretty fantastic games coming out. Watch Dog is on its way out right now and it’s a groundbreaking piece of entertainment and really excited about it. It’s amazing how it looks. Titanfall is doing fantastic. It’s already sold one million units in just a few weeks. It’s, of course, Titanfall plays on a game console, but we also know that there are just more people on PCs than there are on game consoles. Whereas there’s only a few million for this current generation game console, there are tens of millions of GeForce GTXs where Titanfall can be enjoyed. And so, our expectation is that Titanfall is going to continue to drive adoptions, they’re going to do well. And you saw some of the results from Electronic Arts; they’re doing fantastic with Titanfall. Some of these games will drive I guess games will the PC gaming part of it offsetting some of the seasonality of consumer PCs.
Colette Kress:
And your second question related to the overall OpEx. I want to correct what I indicated in terms of the script here, in our Q1, our non-GAAP operating expenses were slightly below our overall estimates. And looking at our Q2, we will do $414 million. For the first half goal, our goal is to do $825 million, which is exactly half of a kind of a long-term run rate of about 16.50 in terms of non-GAAP operating expenses. OpEx will be the exact same every single quarter. It will change a little bit, but this time, we are still shooting for keeping with what we had of the overall amount as we guided in Q1 for the full year.
Operator:
And the next question comes from the line of JoAnne Feeney with ABR. Please proceed.
JoAnne Feeney – ABR Investment Strategy, LLC:
Yes, thanks for taking my question. I have a follow-up, I just wanted to be sure I understood, Jen-Hsun, what you meant about the seasonality of the current quarter and the GPU business? So it sounds like, with seasonally weaker sales, both of PCs and also the timing of games that you’re thinking that the consumer GPU business falls fairly broadly whether it’s PC, GPUs, or gamer GPUs. Did I understand you correctly?
Jen-Hsun Huang:
We’re modeling GeForce to be down sequentially, offset it by data center growth and mobile growth and that’s what we guided.
JoAnne Feeney – ABR Investment Strategy, LLC:
Okay, perfect. Thanks for that clarification. And then on the professional side, you talked about Tesla really with pretty high hopes for growth and you talked about some programs doing well right now. I wanted to try to get some clarity on how much visibility you have in the supercomputer builds or your socket wins for the back half of the year, or is this more of a general statement about the underlying need for Tesla and super computers and more of a long-term description of your growth prospects. Do you have visibility into the second half or should we really be a little bit concerned about Tesla maybe taking a pause?
Jen-Hsun Huang:
Tesla is growing. Tesla is not taking a pause. I think I was saying that I said several times that our data center business is growing. The combination of Tesla and GRID are growing. Tesla is growing and GRID is growing and the combination is growing. There’s a couple reasons for that. I think high performance computing is really growing. Big data analytics is a big deal and big data analytics running on GPUs is just fantastic. Instead of a few processors we have thousands of processors, and big data is one of those problems that can be highly paralyzed. CUDA is perfect for it. We have multiple markets now, multiple industries where we are, where that we’re exposed to, whether it’s supercomputing, which tends to be large installation driven, there are many super computers that are small installations, hundreds of them around the world. But supercomputing is just one segment of our business, where large and seismic processing, we’re large in medical imaging, we’re large in higher Ed, where supercomputing is used to great deal. Internet Service Providers has become a quite exciting growth opportunity for us, as they use our GPUs for big data analytics, analyzing images or analyzing consumer preferences, helping you make choices. And so high performance computing to us is much more than super computing, even though super computing is there. And then on the other hand, the same servers that we’ve created for Tesla are now used also for GRID. Those GPU servers that we have engineered with all of the OEMs perfectly fit GRID with a completely different software stack now makes it possible for their Enterprise salespeople to work with the customers on end-to-end enterprise virtualization. And so data center is a really exciting growth opportunity for us and its growth is accelerating.
Operator:
And the next question comes from the line of Hans Mosesmann with Raymond James. Please proceed.
Hans Mosesmann – Raymond James:
Okay, thanks. And let me ask a couple of questions. Hey, Jen-Hsun, can you give us some commentary about 28-nanometer availability as we go through the rest of the year and I have a follow-up, thanks.
Jen-Hsun Huang:
We’re having an okay time with availability. We work hard to align our needs with TSMC and we work very closely with them. We’ve had some challenges in the past and every time we’ve had challenges, it made our partnership deeper and the alignment of our supply and demand forecasting is really fantastic. We take it very, very seriously. They take it very seriously, and they do a great job for us.
Hans Mosesmann – Raymond James:
Okay, thanks. And as a follow-up, if you can just give us a quick update in terms of the competitive dynamic as you see the Tegra K1 hitting the market later this year and there is several or a bunch of new 64-bit based SOCs out there that are hitting the market? And so any color I think commentary it would be great.
Jen-Hsun Huang:
Yes, Tegra K1 is about to be Tegra K1 season and I’m pretty excited about Tegra K1. And we don’t have anything to announce today, but hopefully, as we go into the second half, we’ll see some pretty exciting products coming out with Tegra K1. TK1, as you know, is the most advanced GPU that’s ever been built for mobile devices and it’s taking the world’s most advanced GPU, Kepler, and mobilizing it for the very first time. And so, the performance is really quite spectacular and I think your expectation would be that it would be a nice product. In terms of competition, there’s lots of competition out there, but our focus with TK1 is automotive, gaming, and differentiated products, and customers who are looking for differentiated processors that can really bring some excitement to their devices. My expectation is TK1 is going to do great. You also know that TK1 is the world’s first high performance 64-bit processor, and so I’d expect TK1 to be, its one chip, two versions, as you know, and using exactly the same footprint, it could be a 32-bit or 64-bit. We’re expecting to be in production long before the end of the year and be the first high performance 64-bit processor in the market.
Operator:
And the next question comes from the line of C.J. Muse with ISI Group. Please proceed.
C.J. Muse – International Strategy & Investment Group LLC:
Yes, good afternoon, thank you for taking my question. I guess first question, specific to GPU, curious how we should think about GeForce GTX 750 and 580 ramping in terms of the upgrade cycle through the year and how that will impact gross margin? And if you can discuss within that any other puts and takes, pluses or minuses that we should be thinking about for gross margin for GPU through the year.
Jen-Hsun Huang:
I’m not exactly sure how to answer that to your satisfaction because everything has been modeled in. We – I guess maybe the way to think about it is GTX750 is the best $99 gaming processor the world’s ever built. The reviews when it came out and the reviews now are just fantastic. And so GTX750 is ramping up really, really nicely and it will be the entry level PC gaming card of choice. The margins are good. The margins for all GTX products are good. As I mentioned earlier, gaming is not only large in revenues, it’s growing and the margins are good. And our position there is very, very strong. And so all of those dynamics have been factored in and we expect our gross margins to be stable throughout the year.
Operator:
And the next question comes from the line of Ambrish Srivastava from BMO Capital Markets. Please proceed.
Ambrish Srivastava – BMO Capital Markets:
Thank you. Jen-Hsun, correct me if I’m wrong, this is the first time you’re calling out GRID as a specific driver within the segment, so what is the size of GRID today, is it tens of millions of dollars already?
Jen-Hsun Huang:
On an annualized basis, it surely is. On an annualized basis, it surely is and on a quarterly basis, our enterprise GPU business is very large now. Where Tesla starts and ends and where GRID starts and ends is increasingly blurry. And the reason for that is, because it’s one GPU with two different software stacks. Tesla has a software stack that’s intended for GPU computing and GRID is a GPU stack that is intended for graphics and virtualization or virtualized graphics, but the processor is exactly the same. And so increasingly, I think it will be hard to discern, that’s kind of why I put them together. Most data centers that we’re working with include both Tesla and GRID. They use Tesla for their high performance computing work where they’re doing big data analytics and they will use GRID for remote graphics, remote SAS for example, and maybe there’s a graphics application they would like to provide a SAS or maybe they would like to deliver DAS, which is desktop as a service over to cloud, or they would like to provide that within the walls of the enterprise. And so all of these are contributing to our growth and I’ve been talking about GRID now for about a couple years and this is an initiative we’ve been working on for sometime. I think in general, the way to think about it is this and most of the topics that we’ve been talking about today centers around two different areas, maybe three. The two areas, first, is we invented ways for us to extend our reach of computer graphics, our reach of GPUs, into mobile and cloud, and mobile is Tegra, and cloud is GRID and Tesla. And both of those initiatives are now starting to grow and grow nicely. And then probably the third thing –the third commentary that I’ve made consistently throughout the day is that visual computing is just more important than ever. And so I think that our GPU business in the PC driven by PC gaming is a growth business. Our mobile business has three segments. We see mobile as more than phones. It is auto, it’s gaming, it’s devices, and that’s growing. It’s been growing for three consecutive quarters and we’re also expecting it to grow in the foreseeable future. And the third is data centers and cloud. Tesla and GRID are really unique products, very, very software intensive, addressing very large opportunities and we’re seeing growth of vibrant and growing.
Operator:
And the next question comes from the line of Blaine Curtis with Barclays. Please proceed with your question.
Chris Hemmelgarn – Barclays Capital:
Thanks very much for taking the question. This is Chris Hemmelgarn on for Blain. So just looking at the Tegra business and some specifics, in the past you’ve said that you thought autos would double this year and then double again. Does that still hold or given the particularly strong performance this quarter, would you revise those estimates upwards at all?
Jen-Hsun Huang:
It’s roughly there.
Chris Hemmelgarn – Barclays Capital:
Okay, I guess given that then looking at this year – would you expect – you broke down Tegra into those three segments. Would you expect auto to be larger than the other two, what’s your mix expectation for the overall year for the business?
Jen-Hsun Huang:
I don’t’ expect auto to be larger than the other two.
Chris Hemmelgarn – Barclays Capital:
Okay.
Jen-Hsun Huang:
And but that’s a commentary about how enthusiastic them about the other two segments.
Chris Hemmelgarn – Barclays Capital:
No that makes sense. I mean give the – do you think you can continue that given the kind of torrid pace of growth you’re expecting from the auto business into 2015 or?
Jen-Hsun Huang:
Yes.
Chris Hemmelgarn – Barclays Capital:
Excellent. And then my next follow-up. On the GPU side, I mean you didn’t expose to be break it out, but given the increasing mix ongoing increased mix your higher end products, I’m wondering ASP is continue to improve. Any feeling as to how long that – you continue to see ASP strength at some point is that level office both in our low end product mix stabilizes?
Jen-Hsun Huang:
Well, the way to think about is, the way to think about that is – if you look at our ASP for GeForce, it is far, far, far lower than the price that most people pay for game console. And yet the PC is increasingly becoming you game console. And so if you look at where we are versus where we were, our GPU business is probably the only business that I know in semiconductors where ASPs has increased for 15 years. And I think the reason for that is, because it is the defining characteristic of a PC used for gaming. It is the defining component, is the defining technology inside a PC that’s used for designing content, designing you car. And it is simply the most important element inside that computer for the applications that we are talking about, and those applications turned out to have been quite large. Video games is $100 billion industry here in a couple of years. And the production value of video games continued to increase, because the competition is so intense and people can’t imagine playing the same production value game three years in a row. Everybody is looking for more and more and more. And so not only is it a large industry, it also computationally technologically intensive. So it’s been driving our ASPs up and my expectation is that they will continue to do so. There are still many countries where video games is underexposed, partly because they just don’t have broadband, it’s surprising, but there are many large markets where broadband is simply not quite available yet. And without broadband you really can’t enjoy the type of video games that we are talking about that. Every country will have broadband. And we are seeing fast, much, much faster than market, overall market growth rates in many countries Southeast Asia, India still very, very, fast growth. And so my expectation is that GeForce if we understand the business, which we think we do is really, really aligned to the gaming market. The gaming market is about to grow to be a much larger market and the GeForce GPU is the most important component inside the platform that’s the most popular today, PCs. Thanks, Jasmine. We’re ready for next question.
Operator:
And the next question comes from the line of Kevin Cassidy with Stifel Nicolaus. Please proceed.
Kevin E. Cassidy – Stifel, Nicolaus & Co.:
Thanks for taking my question. Just on the TK1, Jen-Hsun, you mentioned auto gaming and differentiated, but with it being a 64-bit and Kepler-based, is there any reason it couldn’t be a GRID component also?
Jen-Hsun Huang:
No reason at all. I think we’re seeing a lot of interest in putting something like Tegra in micro servers, but one step at a time, one step at a time. I think the most important thing about micro servers and putting TK1 in the server is really the software stack. And the software stack we’re building for GRID can very well eventually be used on top of Tegra as well.
Operator:
And the next question comes from the line of Chris Caso with Susquehanna Financial Group. Please proceed with your question.
Chris Caso – Susquehanna Financial Group:
Thank you. Can you follow-on for some of the earlier comments on operating expense? I understand that the target’s for this year, but perhaps we could look a little longer out to 2015 and beyond. Generally, do you feel you’re investing at the levels where you need to be, given the new initiatives that you’re pursuing? I mean does it need to go up a little bit from here or is there opportunity for savings, how should we think of it?
Jen-Hsun Huang:
Well, at the moment, we’re properly invested in the initiatives that we’re driving and we’re seeing the returns on it. And GRID, as you can see, is growing; Tesla, as you can see, is growing; Tegra, as you can see, is growing. We are now as a company that had a large footprint in PCs, we now see our footprint growing in mobile platforms, as well as cloud platforms. And very, very soon I hope that they become a very large part of our business, and I think maybe your commentary is – your question is that wouldn’t we love to invest more? And I think when the time comes, we would love to invest more. And the reason for that is because the work that we’re doing, visual computing, in cloud, particularly, has quite a large potential. But we need to let the opportunities cultivate and I think that we’re invested at the right proper level at the moment and we’re staying very, very disciplined on it. And as soon as we grow into more and more markets, we’ll invest more.
Operator:
And the next question comes from the line of Mike McConnell with Pacific Crest Securities. Please proceed with your question.
Michael C. McConnell – Pacific Crest Securities LLC:
Thank you. Jen-Hsun, looking at just the growth rates on a year-over-year basis, just backing into your desktop business, it looks like you’ve grown desktop 30% year-over-year or close to 30% the last two quarters. I understand there’s new secular trends here with PC gaming, but there’s also been a lot of talk last few quarters of pretty significant shortages at your competitor. Is this any concern of yours going forward that we get some reversion of the mean in terms of lower growth rates or do you think that this is sustainable?
Jen-Hsun Huang:
There’s a lot of product in the market and the fact that there’s shortages says there’s probably a lot of demand. And so, we’re going to have to wait and see, but the way to think about it, Mike, is that the use of GPUs, the application of GPUs has now reached far beyond just gaming for consumer platforms. Sure, the number one application that consumes GPUs is games. It’s $100 billion industry. It’s larger than all of the media industries now and the growth in China is just enormous. And so, yes, it is a very large consumer, but you also need to know that people are making more movies. They’re doing a lot more digital photo editing and there’s a lot more computational digital media than ever and more people are using these computers, also, for developing parallel computing code on CUDA. And so, we’re just seeing demand from a lot more applications than ever before and hopefully, that’s what’s driving the growth.
Chris Evenden:
Jasmine, we’ll take one more question please.
Operator:
Perfect. We have one question last, sir. Our final question comes from the line of Ian Ing with MKM Partners. Please proceed.
Ian L. Ing – MKM Partners LLC:
Thanks for putting me in. Can you talk about expectations for Android tablet SOCs? Should we think of it as typical seasonality the rest of the year or are you starting to see impact from Intel’s contra-revenue programs?
Jen-Hsun Huang:
Well, I can’t comment on Intel’s contra-revenue program, but we’re more and more focused, as you guys know, on segments where visual computing is more important. And automotive, obviously, is very important to us that you used to have one application processor and in the future, you’ll have maybe three, five. And so the number of processors, visual computing-focused processors in a car is growing quite rapidly. We’re going to focus on developing the Android gaming market. We can make a real contribution. It’s very, very hard and the work that we did over the last 15, 20 years in the PC industry, we are going to leverage a lot of that capability over to Android. The way to do that is with TK1 and so you’re going to see, in the second half of the year, hopefully, a lot of exciting things that we’ve been working on and then differentiated devices. And I hope that over time that becomes less of a focus for us and more of a focus on the two things that we’ve been really, really investing in, which is automotive and gaming. And of course, many of these devices want to have gaming. Just like we invested in gaming for PCs, OEMs would like to use GeForce in their PCs not because that PC is necessarily used for gaming, but because it’s bought by a gamer. And if your gamer knows that they want to play on GeForce and they know that GeForce helps them build best PCs, when they buy a laptop or one of these days when they buy a tablet or a phone, they might enjoy having a processor built by NVIDIA the way it’s done for our PC business.
Chris Evenden:
Well, thanks, everyone. We look forward to talking to you next time, on our next earnings call. Thank you. Good bye.
Operator:
Ladies and gentlemen that does conclude the conference call for today. We thank you for your participation and ask that you please disconnect your lines.
Executives:
Chris Evenden – Investor Relations Jen-Hsun Huang, Co-Founder, President and Chief Executive Officer Colette Kress – Executive Vice President and Chief Financial Officer
Analysts:
Ian L. Ing – MKM Partners LLC Patrick Wang – Evercore Partners Michael McConnell – Pacific Crest Securities Suji De Silva – Topeka Capital Markets Jim E. Schneider – Goldman Sachs & Co. Chris Caso – Susquehanna Financial Group Kevin E. Cassidy – Stifel, Nicolaus & Co., Inc. Christopher Hemmelgarn – Barclays Capital, Inc. Ambrish Srivastava – BMO Capital Markets Christopher Rolland – Friedman, Billings, Ramsay, & Co., Inc. Betsy Van Hees – Wedbush Securities, Inc.
Operator:
Good afternoon. My name is Albert and I will be your conference operator today. At this time, I would like to welcome everyone to the NVIDIA Financial Results Conference Call. All lines have been placed on mute to prevent any background noise. After the speakers’ remarks, there will be a question-and-answer period. (Operator Instructions) I will now turn the call over to Mr. Chris Evenden. Sir, you may begin your conference.
Chris Evenden:
.:
After our prepared remarks, we will open up the call to question-and-answer session. Please limit yourself to one initial question with one follow-up. Before we begin, I’d like to remind you that today’s call is being webcast live on NVIDIA’s Investor Relations website and is also being recorded. A replay of the conference call will be available via telephone until February 19, 2014 and the webcast will be available for replay until our conference call to discuss our financial results for our first quarter of fiscal 2015. The content of today’s conference call is NVIDIA’s property and cannot be reproduced or transcribed without our prior written consent. One important event I’d like to alert you to is our Annual Investor Day, which is taking place on Tuesday the 25th of March in San Jose. Email me or check our websites to register. During the course of this call, we may make forward-looking statements based on current expectations. These forward-looking statements are subject to a number of significant risks and uncertainties and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today’s earnings release, our Form 10-Q for the fiscal period ended February 27, 2013 and the reports we may file from time-to-time on Form 8-K with the Securities and Exchange Commission All our statements are made as of today, February the 12, 2014 based on information available to us as of today and except as required by law, we assume no obligation to update any such statements. Unless otherwise noted, all references to market research and market share numbers throughout the call come from Mercury Research or Jon Peddie Research. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our release, which is posted on our website. So, let’s begin. Revenue came in well above our outlook driven by high-end PC gaming. Our GeForce business benefited from the launch of many excellent graphically intensive games including Call of Duty
Jen-Hsun Huang:
Well before we turned it over to Colette, let me first make a comment about an organization change. Many of you know that Rob Csongor has been recently assigned by me to head of our automotive business. Rob Csongor was previously your contact along with Chris in IR. I decided to put Rob Csongor in charge of automotive because it is becoming a very large business and very fast growing business and also very important business. in fact, before I tasked Rob to head up Nvidia’s corporate marketing worldwide, Rob started the automotive business and to now that he ran it for several years and now that it is becoming quite a sizable business with great important to us in customers all over the world, I have asked Rob to take range back again and run our automotive business. He will report directly to me with the new automotive group Chris will become the lead of IR and many of you most of you in fact, know Chris very well. In addition to his masterful ability to read I just love to listen to him read, he also is one of the people in the graphics industry with extremely long tenure, he knows this market like the back of his hands, he grew up with this market and to long before he was in IR, he was an product marketing and so he knows this industry very deeply and he knows our company very deeply. I know that many of you have reached out to me and over the years recognized how wonderful it is to work with Chris and I think all of you would be delighted that he is setting up our IR team now. Okay, so with that I’ll hand it over to Colette.
Colette Kress:
Thanks, Chris and Jen-Hsun. hello, everyone. Let me provide some details on the quarter and full-year results. Revenue for the fourth quarter of fiscal 2014 was $1.14 billion up 9% sequentially and 3% year-over-year. Revenue results were well above our outlook for the quarter, reflecting stronger than expected growth in GeForce, GTX, desktop and notebook GPU sales. The GPU business revenue was $947 million, up 8% from last quarter and 14% year-over-year. The GPU revenue increased from last quarter led by desktops and notebook GPU sales. On a year-over-year basis, the increase reflected nearly 50% growth in GeForce, GTX, GPU sales as our products were well positioned for the overall gaming market segment demand. Also Quadro workstations grew 4% and Tesla for high performance computing was up more than 20% year-over-year. Customer evaluations of our GPU accelerated Quadro technology GRID continue to grow at a fast pace. The Tegra processor business grew 18% from Q3 to $131 million led by increased volumes for Tegra mobile devices, primarily from Tegra 4 sales to Xiaomi for their M3 smartphones. Tegra infotainment systems for auto increased more than 60% from the year-ago quarter. Revenue for fiscal 2014 was $4.13 billion, down 3.5% strengthen our high-end GeForce GPUs, Quadro, Tesla and Tegra for automotive products was partially offset by a decline in the market for desktop PCs and notebooks, which drove a decrease in volumes of our lower priced mainstream GPUs. The transition from Tegra 3 generation to Tegra 4 generation of products also contributed to the decline. For the quarter, GAAP gross margins was 54.1% non-GAAP gross margin was 53.8%. The gross margin percent was slightly below our outlook for the quarter as a mix of Tegra and high margin GPU products was different reflecting the higher than expected revenue. Gross margin continues to reflect the growth in volumes and stable average selling prices of higher margin GeForce, GTX, GPUs and strong sales of Quadro and Tesla. Tegra platforms have lower gross margins than most of our GPUs. so as the mix can fluctuate our gross margin quarter-to-quarter. For the full year, GAAP and non-GAAP gross margin reached record highs at 54.9% and 55.1% respectively. GAAP operating expenses for the fourth quarter was $452 million; non-GAAP operating expenses were $408 million. Operating expenses came in below our outlook and incorporated leveraged expenses and a slowdown in employee hiring for the quarter. GAAP interest expense for the fourth quarter included an incremental $7 million related to the convertible debt offering, $2 million for the coupon interest and $5 million for the debt discount amortization. We expect ongoing quarterly interest expense related to the convertible debt to be about $11 million for quarter, $4 million of coupon interest and $7 million of debt discount amortization. GAAP net income and EPS for the quarter were $147 million and $0.25 per share, reflecting sequential growth of more than 25% as revenue increased and operating expenses were contained. Now turning to some key balance sheet items, as previously announced, we completed a convertible debt offering in the fourth quarter of fiscal 2014 for $1.5 billion with the net proceeds to be used primarily for the repurchase of common stock and quarterly dividend payments. We repurchased 2.3 million shares for $37 million in the fourth quarter and a total of 62 million shares for $887 million for the full fiscal year 2014. More than 10% of our shares outstanding have been repurchased since the beginning of fiscal 2014. Cash dividend paid during the fiscal year totaled $181 million. Total capital return to shareholders in fiscal 2014 was $1.68 billion. Cash flow from operating activities was $401 million in the fourth quarter of the full-year and was $835 million for the full year. Depreciation and amortization expense for the fourth quarter amounted to $55 million. Capital expenditures were $66 million. In fiscal 2014, we leased and occupied an office building within the boundaries of our main Santa Clara campus and it has balanced the workspace need for our current Santa Clara staff. Given that this additional space meets our present needs, this gives us the opportunity to refine the design for the previously announced new campus building to optimize for functionality and cost. Now turning to the outlook for the first quarter of fiscal 2015. As you will recall, we provide guidance for just the next quarter out, which we believe is helpful to articulate where future business growth opportunities are. Following the strong revenue results in Q4, our outlook for the first quarter of fiscal 2015 is expected to be $1.05 billion plus or minus 2%. GAAP and non-GAAP gross margins are expected to be approximately 54.2% and 54.5% respectively. GAAP operating expenses are expected to be approximately $454 million. Non-GAAP operating expenses are expected to be approximately $413 million, nearly flat with the levels of Q4 as we work to optimize and leverage, the level of spend to address our growth initiatives. GAAP and non-GAAP tax rates for the first quarter and annual fiscal 2015 are both expected to be 20%, plus or minus 1%. If the U.S., R&D tax credit is renewed, the tax rate is expected to be 16%. As previously announced, our capital return strategy for fiscal year 2015 includes plan to return $1 billion to shareholders through stock repurchases and cash dividend. Thus in the first quarter, we intend to continue the repurchase of our outstanding shares. With that, let me turn it back to Chris.
Chris Evenden:
That concludes our prepared remarks. We’ll answer questions, please limit yourself to one question and one follow-up.
Operator:
(Operator Instructions) Our first question comes from the line of Ian Ing with MKM Partners. Please go ahead.
Ian L. Ing – MKM Partners LLC:
Yes. Thanks for taking my question. So in GeForce, I mean is it possible you’re seeing some strength from console users, switching to PCs there is this ongoing major console transition, not all that compatible, it seems like some of the game pedals, if you listen to game staff might have disappointed?
Jen-Hsun Huang:
Yes. I’m not sure about that. But I think the Megatrends associated with gaming is relatively clear now. The PC platform is the only open-platform for gaming and GeForce is obviously, very strong within that. The open-platform allows you to do things to support joiners that are massively online that are free to play that have micro transactions for in-game commerce and because its an open platform its supported in every country, its supported in China, its supported in Russia and we know there are people who love playing games globally. And also because of the global ability to now develop games of different joiners and different cultures, we are seeing that games is a global phenomenon now and so there is a fair number of fundamental dynamics that’s driving PC gaming growth and then the one that you mentioned recently is important as well, its important because for the first time, for the very first time in history the architecture of a game console is exactly the same as the architecture of a PC, although a PC is still more advanced, its more open, its more flexible the game console titles that are developed these AAA titles with such enormous production value the developers can take them the modern – the state of the art or next generation game consoles at the same do they take at the PCs. And its great for them because there are only a couple of 2 million, 3 million next generation consoles, but there is already a couple of 100 million installed base of PCs and so they protect themselves that way, this generation of transition is really much more friendly to the game developers and as a result its much better for PCs as well.
Ian L. Ing – MKM Partners LLC:
And as my follow-up it’s in mobile. So as we look pass Chinese New Year, can you talk about Tegra 4 seasonality and diversification and when we expect Tegra 4 iWin?
Chris Evenden:
Well the next catalyst for Tegra driver, growth driver comes from two places, one of them is TK1, Tegra K1. Tegra K1 is the first time that we’ve brought our state of the art GPU architecture to Tegra and it’s such a great discontinuity with a 192 fully programmable processor cores that we decided to rename it to Tegra K1 and to reflect this discontinuity. The other component of Tegra K1 is our 64-bit custom Denver processor, people have been really excited about this processor for some time, because they know what we are building I guess and at this point based on what I know about the market and what is coming Denver is likely to be the most advanced 64-bit ARM processor in the world. And so Tegra K1 will as Chris mentioned earlier start to ramp in the first half and it will ramp further in the second half. So that’s one growth catalyst. The second is T4i and our modem products, devices with modem in it and we are still on track on that, there is nothing new to report today, we have mentioned earlier that late in Q – late Q1 or early Q2 is when we expect deices to be announced and I’m looking forward to that and it is still on track.. And the third growth catalyst is our automotive business, it has grown to be quite a large business and at a time when the car industry is really going through a renaissance, just as the phone became a smartphone, TVs are becoming Smart TVs, these cars becoming or getting revolutionized by computing technology and we are seeing our application processors being used initially in infotainment. We recently made a big breakthrough and have our processors drive the digital cluster, which for the automotive industry, the cockpit is really important grounds and because it’s so vital to the driver experience, they’re very protective of it. We have demonstrated our graphics technology and our software stack is capable of supporting such mission-critical application, it became a second growth driver for us and now the third, which is using supercomputing technology and the CUDA GPGPU that we invented for autopilot and self-driving cars. And so those are the near-term growth catalysts for the Tegra business and I’m looking forward to that.
Ian L. Ing – MKM Partners LLC:
Thanks, again.
Operator:
Our next question comes from the line of Patrick Wang with Evercore Partners. Please go ahead.
Patrick Wang – Evercore Partners:
Great. Thanks. Hey, Jen-Hsun, I’m just curious when you look at the Tegra integrated SOC side of things, how do you view that, I mean how important is the integrated SOC when you think about or I guess with regards to your vision for Tegra going forward?
Jen-Hsun Huang:
Hi Patrick. First of all, mobile is more than phones, and that’s just really important to remember and we’re starting to see it now. Mobile is both a device, short for phones it’s also a technology, people kind of gave it name of application processor that’s an SOC built for low power applications and people call that mobile, mobile technology. And so the mobile is more than phones. Tegra is designed with a mobile technology sensibility, but it has an application space that’s more than phones. We’ve only really targeted the superphone segment since the beginning. Our core market, our core targets are tablets, gaming set-top boxes, gaming smart TVs and automotive. Those are really our core target markets for Tegra. And we build the right products for the right time for those markets and that’s really our focus. Maybe, another way of saying it is what is our non-focus and our non-focus is mainstream phones. We’ve always been very clear about that and our focus is plenty of growth opportunity for us and it’s an area where we can add value and where the unique capabilities of our company and now with Tegra K1 where we’ve brought the world’s best GPU, it’s years ahead of the competition to the Tegra market. The Tegra opportunity, so we’re really excited about that.
Patrick Wang – Evercore Partners:
Got it. That makes sense. My follow-up, I wanted to talk a little bit about GRID, I think it’s probably the business line of yours that’s my favorite one. Can you give us a milestone that we should look forward to over the next couple of quarters here, clearly there’s a lot of demand for virtualizing graphics NVIDIA, but we could just kind of maybe plan a couple of things we should look for? Thanks.
Jen-Hsun Huang:
Yes, I appreciate that Patrick; it’s one of my favorites too. And this is an invention that has taken about seven years to do. As you know, revolutionized enterprise computing is very, very hard. The software compatibility challenges, the infrastructure compatibility challenges are truly great and you have to be backwards compatible with since the beginning of time. And GRID, GRID has really achieved some really great milestones and in fact, you’re seeing it all the time now. now internally we are tracking trials, we have several hundred trials around the world, it has grown a lot and it grows every single week, you know that the number of OEMs that are following it and supporting it around the world. Just as it today Vmware and Google announced that there would be streaming desktop applications to devices. You could see that the industry wants to virtualize everything, we’ve been able to virtualize storage, we’ve been able to virtualize networks, we’ve been able to virtualize servers, but we’ve not really been able to virtualize every aspect of desktop computing. And by been with virtualized desktop computing you could put applications of any kind in the cloud and make it available to anybody anywhere and so turning enterprise PC or commercial PC into a service if you will is quite liberating for enterprises around the world. And so I’m quite excited about this and you are seeing milestones being announced all the time and so this is of course a new area for us its taken us several years to get here, but this really Nvidia’s first enterprise computing product and it’s the first products that we’ve ever had the benefit of the global enterprise sales force of large enterprise companies selling on our behalf. So I think this is going to be a big opportunity for us.
Operator:
The next question comes from the line of Mike McConnell – Pacific Crest Securities. Please go ahead.
Michael McConnell – Pacific Crest Securities:
Thanks. Colette I would like to ask about OpEx, I think most of us are expecting inner models for fiscal 2015 a double-digit increase in OpEx, it looks like you have shown some pretty good controls here looking at guidance for the April quarter, could you give us an update kind of on how you think OpEx is going trend for this fiscal year coming?
Colette Kress:
So as indicated, at this we are really looking one quarter out and steady as we go, we do take a hard look at this as we did both in Q4 and in Q1 to really start leveraging and thinking about how well we’ve done on the employees that we have hired and how we can utilize them well. So more to come later, but at this time we just have guidance for Q1. Thank you.
Michael McConnell – Pacific Crest Securities:
Okay and then just one more maybe for Jen-Hsun. Jen-Hsun looking at growth in the your desktop business, it looks like you guys have put a strongest year-over-year growth since fiscal 2008 and I know you have gone through some of the drivers for the gaming market overall. There had been some discussion I think going into the report concerning some shortages that your competitor was experiencing at the high end of the market. I wanted to know how much do you think that benefited growth in fiscal Q4 or do you think it was mostly market driven. Thanks.
Jen-Hsun Huang:
Yes, first of all I guess I’m not sure. On the other hand our growth year-over-year is greater than their market share in that segment of the market and so we must be growing to market maybe that’s the easiest way to think about it and I think for all, for our own sense of purposes the anecdotal evidence is that we are growing the market every market whether its China, the gaming market is growing and its growing in two ways more and more people are playing games, there are more games that are becoming free to play, and even though it’s free to play you still need a gaming PC to enjoy it. and also this quarter, the work that we did with the game developer, the largest game developer in the world Tencent to produce Blade & Soul was a huge success. We found together in China that there is a market for high production value games and so high production value usually translates to requiring a great deal of technology. And so you’re also of course, seeing this last holiday, three very important games, in shop on the PC, many of which are also available on game consoles, because of the dynamic that I mentioned earlier. And people are now talking about 100 brand new games coming out to the new generation of game consoles next year. Next year may very well be the year where we see more high production value games than anytime in history for the PC. And so we’re quite excited about the high-end segment.
Operator:
Our next question comes from the line of Suji De Silva with Topeka Capital. Please go ahead.
Suji De Silva – Topeka Capital Markets:
Thanks, guys. Nice job in the quarter. Just a couple of clarification questions on the Tegra 4i. Do you think the superphones will go within modem applications or more integrated, and I know they would be ramping up 64-bit. So I’m curious if kind of the up processor alone is good there in that market. And is the 4i applicable to the other target Tegra market that you described here beyond superphones? Thanks.
Jen-Hsun Huang:
Well superphone market is really moving fast. And so integration is sometimes a good thing and integrations sometimes hurt you. It’s just a higher risk to integrate four things that are – that needs to be state of the art at the same time. And so some companies use things like Tick-Tock to articulate the benefit of strategies and methodologies to reduce your risks. Some companies like us, we call them ping-pong and we try to reduce our risk by moving one piece at a time, so then you can innovative on rhythmic and continuous basis even though the market is moving dramatically. And so integration sometimes helps you, sometimes it doesn’t help you. And it’s just hard to say. Our focus for Tegra is pretty consistent; we care very much about the superphone segment. We care even more about the tablet segment where we can add more value, because we are a performance oriented company, gaming consoles, set-top boxes and of course, automotive where performance and functionality are so important. And so those are really, our target market, some of them can benefit from Tegra 4i, most of them that the large catalyst for our company going with Tegra has always been about bringing our state of the art GPUs to Tegra. And finally, this season, this last quarter, we were able to announce Tegra K1, which has been a huge endeavor of ours and now we not only brought a state of the art GPU to the mobile market, we also unified the architecture in our company. And so the effort of building Tegra is now even more leveraged than even before. And so we used one unified architecture now, one unified software stack, everything is identical. And so it’s very powerful lever for us to expand our GPU market.
Suji De Silva – Topeka Capital Markets:
Okay, then. For a quick follow-up the gross margin, I know you guys don’t want to guide beyond one quarter, but you’ve done a great job getting gross margin up here. Can you talk about the puts and takes going forward in terms of where gross margin could potentially go and is it really just mix or are there other factors we should be aware of in terms of secular improvements? Thanks.
Colette Kress:
Yes. let me comment about the gross margin. as you can see, our businesses tend to differ quarter-to-quarter in terms of that mix. I think our ASPs have been extremely solid over a long period of time. And we do expect that to continue, when we think about our high growth businesses, particularly in the professional, the enterprise and the GRID, which have very nice margins above our overall company average and just seen how those play out as they can be influenced by very large deals. as you can see, just finishing the Q4 and our overall GeForce GTX business and it’s a tremendous success, did have a change in terms of our overall gross margins. As I spoke, the overall Tegra business has slightly lower gross margins. so again, depending on the volumes of what percentage that business is of our total will have an influence. But we’re extremely pleased in terms of the progress that we made on gross margins for the full year, fiscal year 2014, I mean worth living and then heading into Q1, I think it looks very solid as well.
Jen-Hsun Huang:
Thanks, Suji.
Operator:
Our next question comes from the line of Jim Schneider with Goldman Sachs. Please go ahead.
Jim E. Schneider – Goldman Sachs & Co.:
Good afternoon and congratulations on strong results. I was wondering if you could maybe address the Tegra business for a moment, can you talk about whether from here, you had expected to decline more or less seasonally than the rest of business in the Q1. and then do you think it’s going to be likely the October quarter that we would see a meaningful pickup by the new generation design wins or do you think it’s – it is possible it could happen in the July quarter?
Jen-Hsun Huang:
Yes, Jim first of all, thanks a lot. The growth drivers, the next catalyst for growth for us are the three that I mentioned, Tegra K1 and T4i devices coming to market, and other modem devices coming to market and our automotive business. Those are the three near-term catalysts for growth and they really kick in starting in late Q1, mostly in Q2 and then very largely in Q3. Okay, so but they start kicking in, in late Q1 and in Q2, and very largely in Q3. and so that’s kind of the way to think about it. Overall for our Q1 guidance, seasonality aside we’re growing Q1 year-over-year 10% and so we’re seeing nice growth across the board for the company.
Jim E. Schneider – Goldman Sachs & Co.:
That’s helpful, thank you. I was wondering if you can comment on the – within the professional space, the Tesla piece in particular obviously, that can be lumpy driven by some specific data center and other large scale deployments. what’s your little visibility on the Tesla piece of business as you have throughout the year?
Jen-Hsun Huang:
Well, these are – there is partly supercomputing business and they tend to be lumpy; the second part of it is enterprise business and we tend to have visibility out quite a long time; and the third part of it is really about expanding Tesla into new fields of use, one of the most important commercial large scale simulation software packages in the world is answers fluent. I don’t know how many companies use it, but I surely know we use it and most manufacturing companies in the world use it. And this is a piece of software that is vital to the industrial economy. And finally we’ve been able to accelerate in port Fluent and to CUDA. This is a multi-year effort for us. This was a very, very significant announcement. We are supper, supper excited about it. And so this opens up a new field of use, there are applications like that are cropping out of the wood works all over the place. And the reason for that is because I think that accelerated computing with CUDA hasn’t really reached the tipping point that if no longer, whether this computing model is viable, if no longer whether this computing model is going to be around, those are full grown conclusions. It is now how quickly can I port my application so that I can accelerate it and have a competitive advantage.
Operator:
Our next question comes from the line of Chris Caso with Susquehanna Financial Group. Please go ahead.
Chris Caso – Susquehanna Financial Group:
Thank you. Just following on from the last question given the comments about some of the Tegra drivers starting here in late Q1; We think that that helps to offset some of the seasonality in the Tegra business such that we take a look at your guidance we should expect the GPU in the Tegra business kind of down in about equal percentage as we look in to the April quarter.
Jen-Hsun Huang:
Well Chris you know we guide one quarter at a time. And we are quite happy with the guidance that we provided and when Q2 comes along we’ll guide that.
Chris Caso – Susquehanna Financial Group:
No, I’m sorry I was referring the first quarter.
Jen-Hsun Huang:
With the first quarter Chris, what Colette just guided? What was the question? Maybe Colette can handle it.
Colette Kress:
Yes, so as we look into Q1 the overall revenue guidance is about a 10% over the prior year. We were seeing a definite strength year-over-year particularly in our enterprise business, which we will definitely see will continue. Our GPU in terms of what we have seen in terms of GeForce, but we do expect there is a sequential decline from Q4 in overall desktop and notebook shipments. So, that is baked in there from a sequential standpoint. We will see how the quarter goes in terms of Tegra, we feel pretty solid about the levels that we ended in Q4 and what we see heading into Q1. But that’s all take into account into the guidance was 1050 [ph].
Chris Caso – Susquehanna Financial Group:
All right that’s very helpful and I apologize if I was unclear with the question. Just as I look forward with the buyback that you have right now. Could you clarify where your onshore cash sits now after you have competed the convert?
Colette Kress:
The additional net aspect of the convert as we added 1.5 and we are sitting at about the same amount of U.S. cash as we were before, so we are now probably well over the $2 billion level in the U.S. right now as we are entering into Q1.
Jen-Hsun Huang:
Thanks Chris.
Operator:
Our next question comes from the line of Kevin Cassidy with Stifel Nicolaus. Please go ahead.
Kevin E. Cassidy – Stifel, Nicolaus & Co., Inc.:
Hi, thanks for taking my questions and congratulations on a great quarter. In the quarter though you had said Quadro business was down quarter-over-quarter, was that seasonality or was it just that the third quarter was such a strong quarter?
Colette Kress: :
Kevin E. Cassidy – Stifel, Nicolaus & Co., Inc.:
Okay. Great thanks and just with the follow-up. You had a GPU licensing business open for a while and I just want to know if you’ve got anything in the pipeline or any views you can give us for 2014 on the GPU licensing?
Jen-Hsun Huang:
Yes Kevin. Thanks for the question. You know that NVIDIA is a core technology company and we invented GPU, we invented GPGPU and now we invented for virtualization of GPUs. And our company has over 7,000 patents granted and approved and granted and filed. And so technology licensing is an important part of our company strategy and is a part of strategy that we’ve implemented for some time. These discussions take long time and it’s always unpredictable and we are patient. We know how important GPUs are. We know how many companies in the world now utilize GPUs and we know how fundamental our technology patents are. The question that you asked also includes the fact that we on July I think it was last year, we announced that we would also open up our GPU technology. GPU designs to be incorporated in the products of large third-party vertically integrated companies. And that strategy is very important to us and we are making our latest generation GPUs available to them. And discussions are happening and that will take time. This is not something that happens very quickly because it includes people’s methodologies and designing it into the work flow and so, but we add so much value here. And this is something that I think we have a real great opportunity to find new growth venues for our company.
Kevin E. Cassidy – Stifel, Nicolaus & Co., Inc.:
Okay. Thank you.
Jen-Hsun Huang:
Yes, thanks a lot Kevin.
Operator:
Our next question comes from the line of Blayne Curtis with Barclays. Please go ahead.
Christopher Hemmelgarn – Barclays Capital, Inc.:. : : :
Jen-Hsun Huang:
Yes, Chris first of all thanks. Well, it depends on whether its percentage or dollars. And if it’s dollars I’d say Tegra is up there. And if it’s percentage GRID is up there. If it’s kind of between percentage and dollars I would say Tesla is up there and because Tesla is already a large business. Tesla and Auto both are large businesses and have large growth opportunities. That’s kind of the way I would do it. And I would say that in terms of dollars, absolute dollars yes, the GTX is up there too. Gaming is up there too. And so it depends on whether we are talking about dollars or percentages.
Christopher Hemmelgarn – Barclays Capital, Inc.:
So, things are pretty good across the board that’s helpful. I guess as a quick follow-up, could you just talk a little more about your long-term expectations for both SHIELD and then products like Tegra K1 is pretty capable, it certainly seems like there are some opportunity to displays console gaming with your noble shifts, just your thoughts long-term there.
Jen-Hsun Huang:
Yes, well you know that SHIELD is our strategy, its core to our strategy to cultivate to develop gaming on the Android platform we believe that Android is going to be one of the most important computing platforms in the futures, if not already now and its available on every country, it’s available on all kinds of devices and because it’s an open platform allows for open innovation in a lot of industries. Gaming is very important to us where there are high production value in games; there are typically great demand for GPUs, great demand for visual computing expertise like ours. We could add a lot of value in gaming and so the android market has a lot of phone, but it doesn’t have a lot of gaming, genuinely good gaming platforms and that’s one of the reasons why we decided to build SHIELD. The reception of SHIELD is really fantastic, people who have used it love it, I am really delighted by the capabilities of our company to build devices and people who have enjoyed it love the build quality. Our – but its – we are modest about the revenues from it, we are modest about its distribution, because it’s something that were still learn, but it’s important to our strategy for gaming and at this point there is more and more and more evidence that gaming is going to be very important for android and I’m delighted that SHIELD has been the spear point if you will that makes great games available on android.
Operator:
Next question comes from line of Ambrish Srivastava with BMO Please go head
Ambrish Srivastava – BMO Capital Markets:
Hi thank you Jen-Hsun. On GRID could you just provide us the frame of reference, so when you started on this endower versus where you are today. Where you – has it surpassed all your wild expectations in terms of the trails you are having and then more importantly on the revenue side you mentioned percentage wise its going to grow, but just help us understand when does it become a meaningful portion and then just also in terms of size and I’ll restrict my question, just though it’s a multi part question. Thanks.
Jen-Hsun Huang:
Hi Ambrish, the market opportunity for GRID is several different applications, probably the single largest application is enterprise virtualization, enterprise virtualization is a major thrust and has been a major thrust in enterprise IT for the last ten years. Not only is it great for productivity, its great for cost effectiveness, so that you can every agree recourses in a data center, it’s great for manageability, it’s great for security and so but there is a one class of computing in all enterprises that has not been able to be virtualized and that’s your desktop PC and all of the application that are associated with it. GRID makes it possible for us to now virtualized desktop PC application and literally stream it to you like we stream Netflix to you and we can stream it you from anywhere. And the wonderful think about GRID is it’s compatible with every and any PC application that we know of and so that’s one application. Another application is cloud gaming, we are delighted that our cloud computing infrastructure is getting more capable, broadband is getting more available, those things are becoming more and more commoditized and overtime it stands to reason we should be able to enjoy even the most heavy PC applications which is games on any device and anywhere you like to enjoy it. And the third, the third has to do with GRID being used for computing in the cloud, it could be used for image processing as more and more videos and images are being uploaded into the cloud our GPUs are incredible at image processing. So when you think about all of these different applications in aggregate, the GPU could be quite a successful processor for data centers and cloud and so in time it will be quite large, but if you look at where it is today its probably a couple of years behind Tesla. If you think about where we are with Tesla a couple of years ago and now it’s a multi $100 million business, it’s a couple of years behind, but at some point both businesses have the opportunity to be very, very large. Its okay?
Ambrish Srivastava – BMO Capital Markets:
Okay. That’s helpful.
Jen-Hsun Huang:
Our data center initiatives.
Chris Evenden:
Thanks, Ambrish.
Operator:
Our next question comes from the line of Christopher Rolland with FBR Capital. Please go ahead.
Christopher Rolland – Friedman, Billings, Ramsay, & Co., Inc.:
Hey guys, congrats on the strong results and thanks so much for letting me ask a question. Can you guys talk perhaps about our cash position; you guys had a ton of cash on your balance sheet before the convert. So perhaps there is not too much of a good thing but can you talk about your minimum cash need, why they might be so high and then talk about your appetite or strategy for acquisitions.
Colette Kress:
So cash position was influenced a little bit about where that cash was, so our cash position is about the same if you look at it as a net position, after looking at the convertible that we executed in Q4. the convertible was really to take care of the ability to be able to use that cash in the U.S., so we are sitting on the cash in the U.S. with a full plan to return that to shareholders in fiscal year 2015 and beyond both through our share repurchases program as well as also our cash dividends that we have from a quarterly basis. We don’t necessarily comment on our overall cash needs, we don’t really talk about our overall acquisition or if there was an acquisition at this time. So steady as we go, we feel that the $1 billion return to shareholders in fiscal year 2015 is a very, very solid matching number to our fiscal year 2014 and we’ll talk further after we get through the fiscal year.
Christopher Rolland – Friedman, Billings, Ramsay, & Co., Inc.:
Okay, great just a follow-up there. It kind of seems like maybe you are hinting it maybe something more than $1 billion for 2015, maybe some sort of an acceleration there given the cash and then my actual question is it seems like the sequential revenue drop in 1Q was a little more than many of us has expected. So what is driving the delta there, is it just a function of maybe a weaker than expected PC market and perhaps even sub-seasonal or is there something else going on there?
Jen-Hsun Huang:
Chris, I’ll let Colette back on and talk about the cash question again. But let me first comment about Q1. First of all, our GPU position is stronger than anytime in our history, whether it’s GeForce for gaming and all of the innovations we have there and all the groundbreaking work that we’re doing there, whether it’s GRID where we invented virtual GPUs and is now strike right in the middle of enterprise virtualization initiatives all over the world to Tesla, which where we invented GPGPU and using our processors for massively parallel computing. Our position and our contributions in visual computing is stronger than ever before. And now, with Tegra K1, we brought that exact same state of the art GPU architecture to mobile. And so our position in GPU is just stronger than ever before. We guided what we guided. In Q1, we’re growing relative to last year, 10% and then we’ll come back and see how it turns out. You have asked a question about acquisition. If you take a look at our company, we were comfortable acquiring, we’re also extremely comfortable innovating. This is one of the most inventive companies I’m sure that you see in technology and we invented some very important and fundamental technologies that influences industries margin wide today. And so we think about R&D and M&A in very similar ways, except unlike many companies we have fundamental ability to be very inventive. And that’s one of the reasons why our R&D budget is a little higher, but in total aggregate, when you think about the investments that we’ve made in aggregate between R&D and M&A, we’re right there with many companies that our ratio for R&D internal, internal R&D of course, is higher, that’s just because we have some of the world’s best in visual computing. We are the best visual computing company ever and the people how love doing this work want to do their lives work here on this platform and so we’re very flexible with that. And then I’ll hand it back to Colette.
Colette Kress:
Yes. Regarding the cash of whether or not, we change our plans, given its really early in the fiscal year, I think we’re comfortable with where we stand at $1 billion but Chris we’ll address it again, as the year goes by. Okay?
Christopher Rolland – Friedman, Billings, Ramsay, & Co., Inc.:
Okay. Thanks, guys and congrats again.
Colette Kress:
Thank you.
Operator:
The last question comes from the line of Betsy Van Hees with Wedbush Securities. Please go ahead.
Betsy Van Hees – Wedbush Securities, Inc.:
Hi, thanks very much for taking my question and congratulations on a great quarter and really strong guidance in what is always a seasonally down quarter and there has been a lot of questions about the guidance, so as I’m looking at it, you’ve guided you are going to be down 10%, 6% and given this is always a seasonally weak quarter for entire industry. Is it fair to say as we look at your GPU business, it’s kind of -- going to kind of be down not much more in the lower end of your range of 6%, but given the seasonality of Tegra and the fact that its so tied to the mobile devices anywhere in this as well as new products going to be announced that is going to be greater than the 10%. Is that kind of a fair way for us to look at it? That’s my first question.
Colette Kress:
Yes. Hi, Betsy. Thanks for the question, as we look at Q1, again, the changes between those businesses could definitely occur. You are correct to say that seasonally on the GPU business it usually does come down in Q1 associated with the general desktop and or notebooks. So that’s incorporated in there. We still have some high growth businesses. So those have been not necessarily following the seasonal trends, but we do expect that in terms of the GPU business. And then Tegra as we see right now steady as we go. We are not at this time providing very specific guidance on each of those as we have a couple of ranges for each of those businesses as we look at our guidance.
Betsy Van Hees – Wedbush Securities, Inc.:
Okay. Thanks Colette and then my next question Colette is for you on the balance sheet. So you have doing a great job there and especially with the digital inventory continue to go down. So I was wondering if you could remind us what is the healthy levels of days of inventory for you guys. You are at 67 days and is that where you want to run or you want to be lower than that?
Colette Kress:
You are correct Betsy that we are at some continued improvement in terms of our overall inventory levels. We watch it quite closely. It really just is a factor of a lot of times in terms of when the availability of our chips are, so we do have to watch that carefully that it may not just always go lower and lower and just based on when we come out with new products, but we are very pleased at least just where this right now and yes we do as the overall finance team watch that quite carefully.
Betsy Van Hees – Wedbush Securities, Inc.:
Right. Thanks again for letting me ask questions and once again congratulations on a great quarter and guidance.
Jen-Hsun Huang:
Thanks Betsy.
Colette Kress:
Thank you.
Rob Csongor:
Thanks everyone. We look forward to talking to you next time on our Q1 earnings call.
Operator:
Ladies and gentlemen that does conclude the conference call for today. We thank you for your participation and ask that you please disconnect your lines.
Executives:
Rob Csongor - Vice President, Investor Relations Jen-Hsun Huang - President and Chief Executive Officer Colette Kress - Chief Financial Officer
Analysts:
Romit Shah - Nomura Hans Mosesmann – Raymond James Ross Seymore - Deutsche Bank Securities JoAnne Feeney - ABR Investment Strategy Alex Gauna - JMP Securities Harlan Sur - JPMorgan Daniel Amir - Lazard Capital Markets Doug Freedman - RBC Capital Markets Rajvindra Gill - Needham & Company Vivek Arya - Bank of America Merrill Lynch
Operator:
Good afternoon. My name is Paul and I will be your conference operator today. At this time, I would like to welcome everyone to the NVIDIA Financial Results Conference Call. All lines have been placed on mute to prevent any background noise. After the speakers’ remarks, there will be a question-and-answer period. (Operator Instructions) I will now turn the call over to Mr. Rob Csongor, Vice President of Investor Relations. Sir, you may begin your conference.
Rob Csongor:
Thanks you. Good afternoon, everyone and welcome to NVIDIA’s conference call on third quarter of fiscal 2014 results. With me on the call today from NVIDIA are Jen-Hsun Huang, President and Chief Executive Officer, and Colette Kress, Chief Financial Officer. After our prepared remarks, we will open up the call to a question-and-answer session. Please limit yourself to one initial question with one follow-up. Before we begin, I’d like to remind you that today’s call is being webcast live on NVIDIA’s Investor Relations website and is also being recorded. A replay of the conference call will be available via telephone until November 14, 2013 and the webcast will be available for replay until our conference call to discuss our financial results for our fourth quarter of fiscal 2014. The content of today’s conference call is NVIDIA’s property and cannot be reproduced or transcribed without our prior written consent. During the course of this call, we may make forward-looking statements based on current expectations. These forward-looking statements are subject to a number of significant risks and uncertainties and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today’s earnings release, our Form 10-Q for the fiscal period ended July 28, 2013 and the reports we may file from time-to-time on Form 8-K filed with the Securities and Exchange Commission. All our statements are made as of today, November 7, 2013 based on information available to us as of today and except as required by law, we assume no obligation to update any such statements. Unless otherwise noted, all references to market research and market share numbers throughout the call come from Mercury Research or Jon Peddie Research. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our financial release, which is posted on our website. With that, let’s begin. NVIDIA’s focus on advancing the GPU and targeting specialty segments of the PC and mobile markets were visual computing matters resulted in revenue growth in line with our outlook and near-record gross margins. A strong PC gaining market together with record Quadro and Tesla results and the new type of revenues from Tegra 4 in new Android devices offset declines in mainstream PC units. While the PC market overall declined 9% year-on-year according to Gartner, NVIDIA’s year-to-date overall GT business is up 4% versus the same time period. PC gaming continues to grow led by PC MMO growth at 14% according to market research firm (indiscernible). PC gaming represents almost 40% of the worldwide gaming market larger than console, phone, tablet, or any other gaming markets. PC gaming is also becoming a huge spectator sport, but more than 8.3 million people watched last year’s League of Legends championship final online, more than the number of people who watched the 2013 Standard Cup hockey final. This quarter, we launched exciting new products to see the demand of PC gamers and spectators alike. We recently unveiled our fastest gaming GPU ever, the GeForce GTX 780 Ti, which this morning received the following assessment from Maximum PC. “The GTX 780 Ti is just in the league all by itself.” We launched NVIDIA G-SYNC technology, which for the first time enables near-perfect synchronization between the GPU and the display solving the decades old problem of on-screen tearing, stuttering and lag. And we introduced GeForce ShadowPlay, a software platform that lets gamers record stream and share their best gaming moments. Think of it as a DVR and video shaft [ph] for gaming highlights built in to your GeForce computer. The globe of PC gaming has bolstered our GPU gaming revenues despite changes in the PC market. In video GPU gaming revenues are up 6% year-to-date compared to the same period last year. While mobile GPU gaming revenues have doubled the last two years. While we saw declines in our mainstream PC OEM business consistent with the overall market but decline in mainstream units came out of our lowest gross margins products while the stronger gross margin notebook GTX line grew. The result was favorable revenue and gross margin mix with financial performance better than the overall PC market. Quadro posted record revenues and record gross margins driven by strong sales of our new K6000 product. Tesla revenue also hit a new high driven by steadily ramping demand for Tesla product and high performance computer applications particularly for big data analysis. Evidence of increasing industry compute momentum this quarter included an announcement by IBM that they are working accelerating java with CUDA. A recent HPC site survey from the Intersect360 Research Group showed that accelerators are now a 44% of high performance computing sites up from 24% two years ago. 85% of the HPC site using accelerators are using in video Tesla GPUs. Our grid platform which virtualizes graphics by the point of GPUs in the data center to accelerate enterprise power applications continues to gain momentum. With 212 grid customer trials now in progress up from a 150 last quarter. All major server OEMs including Cisco, Dell, Fujitsu, Hitachi, HP, IBM and Lenovo are now promoting grid for enterprise PC virtualization. This quarter VMware announced that VMware Horizon View now supports grid enabling graphics acceleration for uses of their virtual desktop environment. GRID this quarter won the Best of Show Judges Choice Award at VMware’s VMworld Conference. And this week Amazon Web Services announced that they are deploying grid serves delivering GPU acceleration to users running graphics intensive applications and games in the cloud. Tegra revenue more than doubled this quarter, Tegra 4 shipped in over 15 different mobile devices including Xiaomi, HP, Microsoft, Asus, Toshiba, Acer, and others. Android devices with Tegra this quarter included Asus’s new 2500 by 1600 transformer convertible tablet, three new HP tablets and new Acer all in one PC, ViewSonic’s new Android intelligent display and a number of Android microgame consoles. Tegra in automotive continues to ramp delivering another record revenue quarter. SHIELD is the ultimate portable game console and continues to garner critical acclaim in revenues. Last week we launched a game string technology which allows screening of GeForce PC games to SHIELD and Gamepad Mapper which allows 100s of android games to take advance of the SHIELD’s physical control. More than 10 worldwide partners had announced Tegra Note products to ship this year and finally Xiaomi the hot smartphone maker from China which recently surpassed Apple’s share in that region launched with a Chinese press has referred to as the fastest super phone in the world. The MI3 super phone powered by Tegra 4. The first 100,000 units sold out in 86 seconds. Subsequent production builds of 200,000 also sold out within minutes. In summary visual computing in gaming, professional graphics, compute and the data center drove solid financial results this quarter despite a changing PC market while positioning us to capitalize on growth opportunities in the coming year. With that I would like to hand the call over to Jen-Hsun.
Jen-Hsun Huang:
Thanks Rob. Hello everyone. I’m very pleased to introduce Colette Kress who took over the role of the Video CFO in September Colette has nearly 25 years of finance experience at major technology companies. She previously served for three years as Senior Vice President and CFO at Cisco’s Business Technology and Operations Finance Organization where she was responsible for financial strategy, planning, reporting, and business development for all business segments, engineering and operations. Prior to that Colette spent 13 years at Microsoft including four years as CFO of the Server and Tools division and held senior roles in Corporate Planning and Finance. She had also earlier served at Texas Instruments in a variety of finance positions. She is already making a big impact and we are thrilled to have her at NVIDIA. I want to take this opportunity to thank Karen Burns for her tremendous contributions to NVIDIA while acting as our Interim CFO during our search. During her tenure as Interim CFO, NVIDIA’s financial performance grew and prospered highlighted by consistent gross margin growth and the initiation of our capital return programs to shareholders. With a solid foundation provided by Karen and her team, we had the ability to search for the right candidate for this critical position. Karen will continue in her role as Vice President of Finance reporting to Colette. With that, let me turn the call over to NVIDIA’s new Chief Financial Officer, Colette Kress.
Colette Kress:
Thank you very much, Jen-Hsun Huang. It’s a pleasure to be here. Hello everyone. I want to highlight some key points before we open up for Q&A. Overall results for the third quarter were in line with our overall expectation for the quarter as continued demand for high-end desktop GPUs, Tegra, Quadro and Tesla platforms drove our results. Revenue for the quarter was $1.064 billion slightly below or slightly above our outlook and up 8% sequentially. We delivered EPS of $0.20 and on a GAAP basis and $0.26 on a non-GAAP basis. These results compared to Street consensus estimates of $0.19 for GAAP and $0.26 for non-GAAP. Revenue for the quarter reflected solid results in our GPU business. The GPU business grew $18 million or 2% quarter-over-quarter and was down 2% year-over-year. Desktop GeForce GPU revenue grew slightly compared to last quarter due to a stronger mix of the mainstream segment in addition to price repositioning of our high end GeForce product. The year ago quarter the desktop GPU revenue was particularly strong as the increased available supply of Kepler high-end GPUs drove results. Our notebook GPU revenue declined as volumes in our low end networks decreased. However, high end gaming notebooks had strong growth as mentioned earlier. In our gaming segment, inclusive of our GeForce gaming GPUs and high-end notebook GPUs, our revenue has grown 6% year-to-date driven by healthy gaming market. Quadro enterprise revenue increased 5% quarter-over-quarter and 24% year-over-year setting another record quarter fueled by a strong demand for Kepler-based Quadro products. Our Tesla revenue increased 6% quarter-over-quarter and 43% year-to-date also setting another record quarter has accelerated computing games momentum. Revenue for the Tegra business more than doubled sequentially as our Tegra 4 shipments in mobile storage. Our growth in Tegra including strong revenue from new smartphone releases by Xiaomi and growth in our tablet products across several platforms. Additionally, our Tegra sales benefited from Microsoft Surface 2 shipments and our new and NVIDIA branded shield gaming and entertainment portables. As we move to Q4, we expect our Tegra revenue will further grow compared to Q3 and we continue to ramp these devices into market. And our customers introduced new designs. GAAP gross margins in Q3 were 55.4% and our non-GAAP gross margins were 55.7% influenced by our success in our Tegra processor business revenue for the quarter and by the most recent price changes in our high-end GeForce desktop products. GAAP operating expenses this quarter was $443 million, which was $17 million below our outlook as we worked on optimizing our resources and spending. On a non-GAAP basis, operating expenses were $405 million. Moving to Q4 outlook. We expect total revenue to be approximately $1.060 billion about flat with Q3 with continued success in our GPU business offset a decline in mainstream GPUs. We expect strong sequential growth in Tegra. We anticipate GPU business gross margins to remain stable and to experience continued strong growth in Tegra sales. Thus we expect our GAAP gross margins to be approximately 64.2% and non-GAAP gross margins to be approximately 54.5% in the fourth quarter. On a GAAP basis operating expenses should be about 450 million in the fourth quarter, our non-GAAP operating expenses in Q4 should be about 410 million. The slight increase in Q3 reflecting growth in headcount related expenses. The full year should come in slightly over 1.6 billion non-GAAP. Moving to our capital return strategies, our $750 million accelerated stock repurchase was complete on October 22nd with a return of an additional 14.6 million shares. In total we have repurchased 59.5 million shares year-to-date. For the quarter our dividend was 43 million. Year-to-date we have returned to total of $983 million through capital return allocation to shareholders consisting of a 133 million in quarterly dividend payments and 850 million through share repurchases reflecting continued confidence in the company’s outlook and the focus on providing a strong, consistent return to shareholders. We’re pleased to announce a 13% increase in our quarterly dividend from $7.015 per share to $8.015 per share. This dividend increase will be effective in the current Q4 of fiscal year 2014. Our Board has also authorized an additional $1 billion of common stock repurchases for total authorization of $1.286 billion available through the end of fiscal year 2016. We plan to continue our capital return to shareholders and with the increase in regular dividends and stock repurchase authorization we’re pleased to announce that we intend to return upto $1 billion of capital to shareholders within fiscal year ’15. Turning to other balance sheet items, our overall financial position remains very strong. For the quarter we generated $162 million in cash from operations and a $124 million in cash from free cash flows. Year-to-date we have generated 434 million in cash from operations and 246 million in free cash flow. Cash inclusive of marketable securities at the end of the quarter was 3 billion. With that let me turn the call back over to Rob.
Rob Csongor:
Thanks Colette. That concludes our prepared remarks. At this time we would like to open up the call to take questions. Again please limit yourself to one question and one follow-up so we can accommodate as many questions as possible. Thank you.
Operator:
(Operator Instructions). Our first question comes from the line of Romit Shah with Nomura. Please proceed.
Romit Shah - Nomura:
Jen-Hsun license revenue was 66 million in the quarter; it's still a meaningful portion of operating profit. I know the agreement with Intel is set to expire in 2017 but I was wondering if that still the right way to look at it, should we assume that the revenue stream goes away in 2017 or is it potential for Intel to reup that agreement?
Jen-Hsun Huang:
Well you know that technology licensing is an important part of our company’s strategy. We licensed our technology to Sony for the PlayStation. We licensed our technology to Intel for their integrated graphics products. In the time that we have done these agreements we have increased our activities around technology licensing. In July as you probably remembered we announced that we would license our GPU core which is at the heart of the Project Logan which is a next generation tablet processor and there is a market that sure is based on the world’s best GPU called Kepler. Our intentions are to continue to invest in technology licensing and make this an important part of our business going forward. So whether it's Intel or others this is an opportunity that’s very important to us. As one of the most important innovators around the GPU and as you know that GPU is more important than ever. The GPU, when we started the industry was available only on PCs and workstations and now it’s available on mobile devices and tablets and cars and cloud and servers. And so this is an area that we are going to continue to invest in and this is an area that we are going to trying to modify in a lot of different ways, because business models change and business models are different in all these different segments. Sometimes, it makes sense for us to sell chips, sometimes it makes sense for us to offer systems and sometimes it makes sense for us to license cores in our technology. And so I think the way you should think about our technology licensing is that Intel is one of the opportunities for us, but this is a much larger opportunity for us than never before. And this is an area that we have a lot of activity area.
Romit Shah - Nomura:
Alright, thanks for the color on that. As a follow up, you mentioned that automotive generated record amount of revenue for that segment could you give us a sense of how big automotive is now as a percentage of Tegra?
Jen-Hsun Huang:
I would say that is totaling about 25% of Tegra and accelerating, but the way to think about automotive is the automotive, the modern car is a connected car and so digital computing matters more than ever. And instead of using traditional mechanical instrumentation, our digital clusters provide them the opportunity to modernize the driving experience. The GPU because of the GPGPU, the programmable GPU inside our processors make possible all kinds of new driver assistance capability, because of computer vision, because of driver assistance, artificial intelligence, type of capabilities, but we make cars safer and we make cars fun to drive. And so from digital clusters to infotainment systems to in the future driver assistance, the car is going to be an opportunity for more than just one GPU. And as we see the success of the Tesla electric car, I think you are going to see more and more car companies follow soon and be much more aggressive in adding mobile computing into the car. This is an area that we have invested quite a lot of effort over the years and our expectation is to see continued success here. The design wins….
Romit Shah - Nomura:
Alright, thank you.
Operator:
Our next question comes from the line of Hans Mosesmann with Raymond James. Please proceed.
Hans Mosesmann – Raymond James:
Thanks and congrats on a good quarter. My first question, Jen-Hsun, can you give us an update on the Tegra 4i and that roadmap as the certification we see from the sales in the next several quarters and I have a follow up?
Jen-Hsun Huang:
Thanks Hans. I appreciate that. Let’s see we have said earlier previously that Tegra 4i projects are in development and that we expect unlikely to be announced in Q1 and ship no later than Q2. I appreciate you asking and we didn’t announce it, but Tegra 4i has now been certified through AT&T. And we are really excited about that. And so we are going to continue to wait to announce the prices, but has some certain type of voice and data.
Hans Mosesmann - Raymond James:
Okay, that’s great to hear. And then as a follow-up, because the Tegra 4i is implementing the software-defined approach in terms of the modem, what do you suppose would be the implications of this type of in the cars compared to some of your potential rivals that are struggling with using this traditional hardware approaches? Thanks.
Jen-Hsun Huang:
Well, the benefit of software-defined radios is to be able to reuse that processor or maybe different protocols. And if the processor is designed with enough headroom, we will be able to support higher bid leads in an ever changing landscape of protocols. And so if you look at our progress, our progress with respect to getting Tegra 4i certified and the i500 has also by the way been certified for voice and data. Our speed of getting, our share of modem certified certainly is an indication of the flexibility of the SDR. Now one of the historical challenges of SDR is thought to be power consumption but those are not fundamental problems, they are architectural technology challenges and with the right technology and architecture and a lot of great care we have been able to make Tegra 4i and the i500 modems fit within very aggressive and competitive power envelopes and so we’re in pretty great shape there and I’m looking forward to launching cautiously [ph].
Operator:
Our next question comes from the line of Ross Seymore with Deutsche Bank Securities. Please proceed.
Ross Seymore - Deutsche Bank Securities:
I was just wondering for a little bit more color for the fourth quarter, Colette you mentioned a little bit about Tegra being up strongly. On the GPU side can you say again what you expect that to do and anymore color underneath the surface there and on the professional side versus desktop, notebook et cetera would be appreciated. Thank you.
Colette Kress:
So we’re indicating in our guidance for Q4 that we will essentially flat in Q4 versus Q3. We did articulate that our Tegra business would be up sequentially so therefore our overall GPU business will be slightly down from Q3 in total. We still believe strong growth in terms of the overall gaming, side of that we will continuously go into Q4 but overall the PC market and our low end PC GPUs are probably expected to continue what we have been seen in Q3.
Ross Seymore - Deutsche Bank Securities:
And can you give any color on within the GPU segment what percent you talk about is gaming? I think you said that overall is up about 6% year-to-date, year-over-year which is impressive growth but just to give us an idea of how much of your GPU segment that represents?
Colette Kress:
It represents about 400 give or take on the individual quarter, our overall gaming segment.
Ross Seymore - Deutsche Bank Securities:
And then my last question very quickly. What sort of seasonality should we expect in your Tegra business? I know you have a multitude of things ramping and even with the Tegra 4i coming. How should we think about the launches of new products offsetting seasonality and whatever that seasonality maybe, any color on that will be great and then I’ll go away. Thank you.
Colette Kress:
I’m not sure there is a seasonality on the Tegra business that we could point to at this stage. I think it's going to take a little while to better understand that and even all the way through fiscal year ’15, some us we can add any color at this time in terms of when those volumes each of the designs would come through.
Operator:
Our next question comes from the line of JoAnne Feeney with ABR Investment Strategy. Please proceed.
JoAnne Feeney - ABR Investment Strategy:
Just a question about the graphics situation on the Quadro side. You had nice growth last quarter, I’m wondering what you see for an outlook for that product line so longer term and what you think is a positive drivers have been to-date?
Jen-Hsun Huang:
Let’s see the Quadro growth drivers are fundamentally related to the fact that more and more companies are using digital design approaches for every aspect of their product design. You know there is so many companies who still use mechanical prototype, actual prototyping and but today unless you know if you really want to be able to stay with the art, create devices that has exquisite as what we see in the marketplace today or it is that you like to do more 3D virtual prototyping. All that is going to require you to invest in designing in 3D. We’re just seeing great and great adoption of 3D design in all aspects of product design. Now the second growth factor has to do with the fact that we’re able to now because of our rendering techniques able to be we’re able to add value to our larger part of their workflow whereas before we were used for design, we’re now used largely – we are also used largely for style, because our digitalization on rendering is total realistic now. We can capture real materials, some of the results and actually render using computers, the ability to prototype devices that are total realistic. We are also increasingly being used in product lifetime management and so PLM. And that’s just an increase in the number of people inside companies that we need to use 3D access, whether it’s in training or documentation or managing their supply chain, managing their subcontractors, inventory management, parts repairs. So more and more of the entire product lifetime includes 3D, where Quadro could be useful. And then lastly, more and more countries are continuing to adopt manufacturing not just for – not just in the supply chain level, but at the design level. And so Quadro continues to surprise us with the signs of the overall market. And I think when we innovate and we discover that the market is larger than people had ever expected.
JoAnne Feeney - ABR Investment Strategy:
Okay. And so right, all good drivers and in the past you have been talking about Quadro as sort of growing at the rate of GDP and then we saw that very sharp pickup. So I am wondering if you think the increase in sequential growth that we have seen in the last few quarters is sustainable or if we have perhaps obtain a new adoption rate that’s likely to settle down, how do you view this feature in this?
Jen-Hsun Huang:
Well, I guess I don’t know that I could be particularly precise about it, but the thing that I do know is our market share in Quadro is very high. I really don’t know of any car company or movie studio or digital broadcast station or oil or gas company that doesn’t use Quadro in a large part of their internal workflow. And so I think that the real opportunity for us is of course continue to expand globally and work with OEMs around the world to see their work stations be adopted by the various industries. That’s a deliberate effort on our part and we have OEM partnerships in every geography to extend their reach and their understanding of workstations in the local industries. And as secondarily to continue to create new ways for workstation to be useful, to more people, to more professionals inside a company expanding our reach of good workflow, in those two dimensions we continue to innovate and then we continue to drive hard, I think we are going to – we have every opportunity to outgrow the GDP and so we will see how it turns out but that’s our deliberate strategy anyhow.
JoAnne Feeney - ABR Investment Strategy:
Okay, great that’s helpful. And then if I could ask a question on the gross margin, so this quarter, it looks like a fairly notable decline in the gross margin and I am wondering about the drivers, especially since what you are seeing? And the notebook graphics side you said is decline in your lowest margin business would suggest that the gross margin also be moving higher, so is it the price cuts recently that’s driving those gross margins down this quarter or is it more broadly a shift in mix?
Jen-Hsun Huang:
Well, there is three components that were notable this quarter. We made pricing changes that were planned at the end of the quarter, but it affected our pricing for the entire quarter, that’s one which is our GTX…
JoAnne Feeney - ABR Investment Strategy:
Jen-Hsun, I am talking about the out quarter actually for the January quarter, the decline that we are anticipating I am wondering what’s driving that?
Jen-Hsun Huang:
Well, I guess it was number one be Tegra. We are expecting to be successful – more successful with Tegra and Tegra’s gross margins are below the corporate average and the success there is good. The success there is good and it’s welcomed and so it will have an impact on our gross margins.
JoAnne Feeney - ABR Investment Strategy:
Okay, that makes a lot of sense. And then on the pricing front, those price cuts that you have sent through just recently, is there any need that you will have at some point to offer rebates to your card partners for them to sell those products they bought GPUs from you at the older prices. I’m wondering if there is any kind of concern that there might be an inventory problem or a rebate that you will need to give the card partners at home [ph].
Jim Fish:
We planned for this move for quite some time and we’ve been thoughtful about this move for quite some time and everything that we have announced and everything that is out in the marketplace has been the planned and with our partners and so I think we’re in pretty good shape.
Operator:
Our next question comes from the line of Alex Gauna with JMP Securities. Please proceed.
Alex Gauna - JMP Securities:
Jen-Hsun if I heard you correctly earlier you said that automotive is about 25% of Tegra. Can you give us an idea of percentage exposure perhaps to Windows, to Android, to also Chrome and then maybe can you give us an idea of how you see your Android and even Windows ecosystem expanding beyond tablets here in the HP 21 inch all-in-one a pretty amazing machine, at a pretty amazing price. What’s the outlook there getting beyond phones, beyond tablets with Tegra? Thank you.
Jen-Hsun Huang:
Almost vastly everything else is Android. We have some for WinRT or Surface but our focus is that going forward the vast majority of Windows on ARM will be surface and the vast majority of everything else in Tegra is Android. Now with respect to Android you’re absolutely right, that Android is not just about phones. Android is the most disruptive operating system that we have seen in a few decades, in a couple of decades and this time because of the open source nature of Android it could be adapted to all kinds of devices. You see that all of a sudden not only is Android and smartphones it was in tablets, it's now in all-in-one PCs, I think three all-in-one PCs based on Tegra was announced this last quarter. You’re going to see more of them. It's quite delightful to be able to buy a monitor, bring it home and plug it in and it's already a computer and if you like you could still connect it to HDMI to a PC and use it as PC. You’re going to see Android in all kinds of other computing devices including set top box and others and so Android is probably the most versatile operating system that we have ever known and has the benefit of also being connected to the cloud and so the day that you turn it on it's incredibly useful with all kinds of applications already on it. And so that’s Android. And Chrome we have no exposure to Chrome today, but it's proven to be quite an important operating system. We have known all along that technologically it's incredibly robust, resilient and high quality and now we’re seeing quite strong adoptions all over the world and so this is an area that warrants focus on our part and we will put some energy around it to go see we can make a contribution in this phase as well.
Alex Gauna - JMP Securities:
Two part follow-up if I could Jen-Hsun.
Rob Csongor:
I’m sorry, let’s keep it at two if we can all right, let’s keep it two per person we’re starting spread on that. Can we let’s move on to the next caller. Sorry, Alex we will pick it up next time, we will follow-up with you.
Operator:
Our next question comes from the line of Harlan Sur with JPMorgan. Please proceed.
Harlan Sur - JPMorgan:
Just on the GRID, 2012 weeks [ph] out I think that’s about a 40% increase on the prior quarter. Off that incremental growth what types of customers and applications did you bring on and when you guys expect these trials to start materialize into significant revenues?
Jen-Hsun Huang:
We announced GRID, I mean that is it is probably one of the most successful product launches for enterprise that we have ever had and you could argue that this is really the NVIDIA first’s enterprise product because we’re stationed in this sweet spot of enterprise computing, it's a specialized part of enterprise computing and Tesla is for high performance computing which is not in this sweet spot of enterprise computing, this is the first time that we have been in a sweet spot of enterprise computing and had the benefit of the sales force of every major OEM in the world supporting its launch from Cisco to Dell to HP to IBM, Fujitsu, Hitachi, I don’t know any global enterprise IT company who isn’t supporting grid and taking it to market, the type of applications that – and we have to support the Citrix with VMware, Citrix, we announced in Q2, I think it was and VMware this last quarter. And so we have sales force, we have the largest extended sales force obtaining product that we have ever had. The type of applications that people are using it for are really essentially taking their PC and virtualizing and putting into the datacenter and the power of doing that is now you can access your PC from anywhere on any device. With a Citrix receiver client with a VMware receiver client, you can now have your PC literally anywhere. Now, there are several powerful benefits to that. For the people who are designing and working on large datasets, the benefit is that you move your computer closer to the data. So instead of moving the data to the computer, you are moving the computer to the data. And so for big data problems, large datasets, data or projects where you are collaborating with a whole lot of other people, you now don’t have a whole lot of different copies of the data. You also have the benefit of mobility. People are using more and more mobile devices and people are working from customer sites and working from home or giving demos, the benefit of having mobility is really incredible. So there is a lot of different benefits associated with it. And then now with the cost of storage continuing to reduce and the cost of networking continue to reduce you can now make these virtualized PC environments much more cost effectively. So I think our timing is good. Your question about the options about trial to ramp, these are enterprise trials and my sense is that somewhere six months to nine months is what we are experiencing. And so we will see how it turns out, but the trouble we have going around the world are large important customers who have significant deployment to do as the early response has been really fantastic.
Harlan Sur - JPMorgan:
Thanks for that, Jen-Hsun. And then just a quick housekeeping question, so historically the team has seen about a $25 million, $30 million increase in OpEx in fiscal Q1 due to kind of the fringe benefit step up, is that how we should be thinking about it for Q1 of next year?
Colette Kress:
We are not necessarily here to talk about our Q1. In Q1, primarily it’s regarding our payroll taxes that can drive an increase, but this time we are not giving a full look in terms of fiscal year ‘15.
Harlan Sur - JPMorgan:
Okay, thank you.
Jen-Hsun Huang:
Yes, thanks a lot.
Operator:
Our next question comes from the line of Daniel Amir with Lazard Capital Markets. Please proceed.
Daniel Amir - Lazard Capital Markets:
Yes, thanks a lot. Thank you for taking my call. A couple of questions here. So on the Tegra, what type of milestones should we be looking at here in the next few quarters in terms of really seeing how successful the 4 and 4i is going to be compared to the 3 when that launched and the traction that you had initially with that product?
Jen-Hsun Huang:
I would look at several things. I think at this time the strategy that I have laid out for you guys is 4 basically shows several things. One, we believe that Tegra 4, we delayed Tegra 4 so that we could pull in our Logan Project and also our motives. I am delighted with that decision. It put a trough in this year. However, we have bounced out [ph] from that. I think that what you will see is several points. One, there will be more devices ramped with Tegra 4. Tegra 4 should continue to contribute to our momentum recovering in Tegra. You should see that Tegra is adopted in more than just phones, that there will be phones and tablets and other devices, automotive and other devices. And then third and you should see our modems come to market with important devices that I think people will love using and then lastly the gap between Tegra 4 and our next generation processor Project Logan should be a lot shorter than one year. And so I think all of that is on track and we will keep an eye on it. But those will be the major differences between Tegra 4, Tegra 4i and Logan versus Tegra 3.
Daniel Amir - Lazard Capital Markets:
And just one follow-up on the OpEx I know that you’re not giving full of guidance on the next year by just understanding in terms of the Tegra spending I mean how should we be looking at that on a year-over-year because I guess that does have an impact in terms of how we should look at next year's R&D expenses to some extent. Thanks.
Jen-Hsun Huang:
In the beginning of the year we said that we are targeting 1.6 billion for our total OpEx for the year and based on what Colette just described we’re right on target on 1.6 billion. If you looked at the growth quarter-to-quarter by and large I think we’re and we have said before that when the pickup in investment to support our modem projects and our modem projects has two different pieces, one piece is data modem which I don't think anyone disputes is important in many of our market segments, nor does anybody particularly concerned that FDR is a great platform for data modem there was a question about a voice modem and we have picked up our investment this quarter as it's too famous [ph]. I think we’re at those levels and when the time comes for Q1 on guidance we will tell sure more but you know we’re invested into the markets that we believe we want to be invested in.
Operator:
Our next question comes from the line of Doug Freedman with RBC Capital Markets. Please proceed.
Doug Freedman - RBC Capital Markets:
Can you talk a little bit about what you're seeing in terms of Tegra? You got a few different go to market strategies there with your SHIELD and the Note Project. Can you give us an update on how both of those are doing and maybe what percentage of Tegra revs are coming from each?
Jen-Hsun Huang:
Tegra Note is a reference platform. Tegra Note is a reference platform, albeit very complete. It has the additional qualities that the software is very polished and that includes features like stylus, the world's first high-performance passive stylus that is unique. It has the world's first always on HDR that is unique, so it has the capabilities that no other tablets have. No other devices have and has the benefit of having software that’s completely polished and refined. But otherwise it's a reference platform and we direct our partners particularly local brand around the world who don't have the ability to invest in building such a great device at the audience at that we partner with to have these devices built. But in the end our business model there is to sell a chip and we partner with local brand (indiscernible) on the world to take these devices to market. With respect to SHIELD it is our initiative to cultivate the gaming marketplace for Android. We believe that Android is going to be a very important platform for gaming in the future and to do so we have to create devices that enable great gaming to happen on Android. Our investment there is modest, our expectations are modest, and our distribution is modest. We built these devices that are in the hands of every developer in the world now. And the reviews have been fantastic and we are going to let the market tell us how they like it and then we will take it from there. And so for Tegra, we know the business model ultimately is to sell chips partnered with partners like we do with GeForce. In the case of SHIELD, it is an NVIDIA branded product, but we are pushing it modestly and carefully.
Doug Freedman - RBC Capital Markets:
Great. If you could maybe offer us a little bit of insight into the progress you are having with 4i, it’s great to hear that it’s been certified what type of launch and how big a breadth of launch do you expect 4i to have on the business for Tegra?
Jen-Hsun Huang:
Well, it’s our first voice modem product. And so my expectations are that the devices will be quite terrific and I think people will be delighted by the OEM that it comes from. It will likely be global, but not U.S. You really need to have CDMA in the U.S. to be successful. And so we are not targeting U.S. with respect to phones, we are targeting outside the U.S. And so let’s go then wait and see until Q2 timeframe – Q1 timeframe when it gets launched in Q2 timeframe when it gets shipped. But my expectation is that it should be really wonderful. Okay?
Doug Freedman - RBC Capital Markets:
Great, thank you.
Jen-Hsun Huang:
Thanks a lot, Doug.
Operator:
Our next question comes from the line of Rajvindra Gill with Needham & Company. Please proceed.
Rajvindra Gill - Needham & Company:
Yes, thanks for taking my question. Jen-Hsun, just on the competitive landscape in the handset market and to a lesser extent the tablet market for Tegra going forward, as you know the competition is intensified from players like Mediatek and Spreadtrum on low end, but also other players and you have kind of seen Broadcom face a lot of challenges trying to break into this market. So I just wonder if you could speak to that a little bit and how do you think about the competitive landscape going forward? Thank you.
Jen-Hsun Huang:
I appreciate the question Rajv. First of all, Tegra is not just about phones. Although we have found success with (indiscernible) we have found success with others and we participated in building some of the most exciting super phones in the marketplace and we will continue to do that. Tegra is not just about phones. Unlike the companies that use names, NVIDIA’s application processors can be successful and very successful without motives. However, there are many segments of our market going forward where a data modem is important to have. And Icera gives us a platform to build the data modems, which we are very successful at already. I think the risk of our data modem success is not at all a concern. And in fact, we are incredibly proud of the performance of our data modem. It’s a piece of technology and a companion part of our technology offering that’s really important for us to have. If you look at Tegra therefore whether it’s in phones or tablets or cars, setup boxes, gaming devices, all-in-one PCs, home PCs, they all require the same application processor. And so Tegra is more than just phones. And in many of those segments, our data modem is very important to have. And in one segment, a voice modem is very important to have. And so the way to think about our position – the way to think about our position, you have to think about the whole Android, the whole mobile technology market, you can’t just think about phones, which is very unlikely to companies that you mentioned earlier. They tend to be very phone centric. We are just simply not. Now, I understand that last couple of years that the only conversation has been around phones, but we all know that the conversation around Android is going to expand far beyond phones and this is an area that we can add a lot to the conversation.
Operator:
Our next question comes from the line of Glen Yeung with Citi. Please proceed.
Unidentified Analyst:
This is (indiscernible) on behalf of Glen Yeung. Another question about automotive perhaps longer term in nature, are you still on track to reach a stated goal of 450 million sales contribution by fiscal ’16?
Jen-Hsun Huang:
We’re still on in fact doubling that business every year and so the answer to your question is yes. And we continue to capture design wins and computing an automotive is increasing in importance every year.
Unidentified Analyst:
And can you speak on the design wins at automotive OEMs that’s needed to get that current business from 30 million a quarter currently to that 450 million target.
Jen-Hsun Huang:
We already have it. You know design wins are shipping as many years as you know in the car. And so it's multi-years, yet to work on a project for couple two, three years before you ship it. So we already have it.
Operator:
Our next question comes from the line of Vivek Arya with Bank of America Merrill Lynch. Please proceed.
Vivek Arya - Bank of America Merrill Lynch:
Jen-Hsun how should we conceptually think about videos growth drivers in 2014 if the PC market stays somewhat weak the smartphone market remains embedded and I think you mentioned it could take some time for it to run. So how would you rank order your growth drivers for next year?
Jen-Hsun Huang:
I would say in terms of absolute dollars number one would be Tegra. In terms of so that’s number one, number two would be Tesla. Number three would be PC gaming which is GeForce GTX. Number four although the buildup of potential is likely the greatest with GRID you’re right that is off of a small base today. And so I would say number four to GRID but the following years GRID could very well being the largest growth driver.
Vivek Arya - Bank of America Merrill Lynch:
And then maybe as follow-up to Colette your onshore cash is about 600 million, it used to be about 1.5 billion before. I’m wondering what is the minimum that you need to maintain to run the business, and off the quarterly free cash flow that you generate how much is domestic so we can think about what is the coverage of dividends and whatever is left in terms of the buybacks that you’ve announced.
Colette Kress:
Yes you’re correct in terms of the amount of cash that we have in the overall U.S. basis which is generally about what we need for our overall dividend. So with our intent going forward to return a bit more to shareholders 1 billion in fiscal year ’15 that will emphasize that we will come back with the options in terms of how we will do that going forward but at this time we’re not here to really kind of breakdown the cash flow between U.S. base and international base, or those pieces but we will come back to you in about a quarter and give you a little bit more detail on those plan.
Vivek Arya - Bank of America Merrill Lynch:
But off the quarterly cash flow that you generate Colette just looking at the last four quarters, how much was onshore just as a percentage. Is it 25%, 30% any number would be helpful. Thank you.
Colette Kress:
Not something we talk about I think it's something that’s not necessarily overly consistent in terms of every single quarter. So just looking at the last quarter is not necessarily a clear indicator given where our capital expenditures are and/or where some of the new revenue pieces come in. So we will just come back to you in a quarter with a little bit more detail, okay?
Vivek Arya - Bank of America Merrill Lynch:
Okay. Thank you.
Rob Csongor:
Hey, everyone I think we’re out of time. I would like to thank everyone for participating in the call today. We look forward to talking to you next time on our Q4 earnings call. Thank you.
Operator:
Ladies and gentlemen that does conclude the conference call for today. We thank you for your participation and as that you please disconnect your lines.
Executives:
Jen-Hsun Huang - Co-Founder, President and CEO Karen Burns - Vice President and Interim CFO Chris Evenden - Senior Director, IR
Analysts:
Chris Rolland - Friedman, Billings, Ramsay, & Co., Inc. Gabriel Ho - BMO Capital Markets Blayne Curtis - Barclays Capital Chris Caso - Susquehanna Financial Group Betsy Van Hees - Wedbush Securities Inc. Jim Schneider - Goldman Sachs Craig Ellis - B. Riley David Wong - Wells Fargo
Operator:
Good evening. My name is Lisa and I’ll be your conference operator today. At this time, I’d like to welcome everyone to the NVIDIA First Quarter Earnings Call. All lines have been placed on mute to prevent any background noise. After the speakers' remarks there will be a question-and-answer session. (Operator Instructions) Thank you. And at this time, I’d like to turn the conference over to Mr. Chris Evenden, Senior Director of Investor Relations. You may begin sir.
Chris Evenden:
Thanks, Lisa. Good afternoon, everyone, and welcome to NVIDIA's conference call for the second quarter of fiscal 2014. With me on the call today from NVIDIA are Jen-Hsun Huang, President and Chief Executive Officer, and Karen Burns, Interim Chief Financial Officer. After our prepared remarks, we will open up the call to a question-and-answer session. Please limit yourself to one initial question with one follow-up. Before we begin, I’d like to remind you that today’s call is being webcast live on NVIDIA's Investor Relations website and is also being recorded. A replay of the conference call will be available via telephone until August 15, 2013, and the webcast will be available for replay until our conference call to discuss our financial results for our third quarter of fiscal 2014. The content of today's call is NVIDIA's property and cannot be reproduced or transcribed without our prior written consent. During the course of this call, we may make forward-looking statements based on the current expectations. These forward-looking statements are subject to a number of significant risks and uncertainties and our actual results may differ materially. For a discussion of factors that could affect our future financial results and businesses, please refer to the disclosure in today's earnings release, our Form 10-Q for the fiscal period ended April 28, 2013, and the reports we may file from time to time on Form 8-K filed with the Securities and Exchange Commission. All our statements are made as of today, August 8, 2013, based on information available to us as of today and except as required by law, we assume no obligation to update any such statements. Unless otherwise noted, all references to market research and market share numbers throughout the call come from Mercury Research or Jon Peddie Research. During this call, we will discuss non-GAAP financial measures. You can find a reconciliation of these non-GAAP financial measures to GAAP in our financial release, which is posted on our website. With that, let's begin. Our focus on visual computing enabled us to write out a rough PC market this quarter and is setting us up for growth in new markets. Revenue came in at the middle of our outlook, driven by strengthened GPU offset by Tegra. PC gaming performed particularly well in reaching our product mix, growing our share of GPU revenue at driving margins to another record high. The PC market is evolving. As entry level laptops face pressure from tablets. Yet sales of specialty PCs like gaming systems and work stations continue to grow. The disparity reflects how consumers use these different classes of PCs. Many consumers look for PC as a general purpose device they can use for browsing, email, social media video. But much of this can be better served by a tablet. In contrast, gamers are preparing their systems for a strong roster of games coming this fall, including blockbuster franchises, such as Call of Duty
Karen Burns:
Thanks, Chris. Hello, everyone. I want to highlight some key points before we open up for Q&A. Overall results for the second quarter exceeded our original expectations, driven by strong demand and the high end segments of our GPU business across desktop, workstation and server. Gross margins are now in the 56% range with Q2 being the fourth consecutive record quarter. The performance of our GPU business and intense focus on costs delivered EPS of $0.16 on a GAAP basis and $0.23 on a non-GAAP basis. These were $0.04 above consensus estimates of $0.12 for GAAP and $0.19 for non-GAAP. Revenue for the quarter of 977 million was at the midpoint of our outlook. The GPU business was very strong with a 9% increase quarter-over-quarter and 8% over the prior year. Growth was fueled by the release of new Kepler-based GPUs with high end and desktop and with Kepler-based GPUs now available top to bottom for workstation and server. Revenue for the Tegra Processor business was down 49% sequentially and 71% year-over-year. We had expected a drop as discussed last quarter with the ramp down of Tegra 3 products and ahead of Tegra 4 shipments. Nonetheless, we are disappointed with the size of the decline. Due to current dynamics in the mobile space, we believe it will be challenging for Tegra revenue to remain flat year-over-year as originally expected. That said we anticipate Tegra revenue to be up significantly in Q3 from Q2, as we start to ship Tegra 4 base design wins and SHIELD, our NVIDIA branded gaming and entertainment portable. We expect further growth in Q4 as more Tegra 4 OEM products come to market. Our revenue guidance for Q3 reflects these new expectations. We expect revenue to be up approximately 7% from the prior quarter with stable growth in the GPU business and significant growth in Tegra Processor. We again achieved record growth margins this quarter. The large increases you have seen quarter-over-quarter and year-over-year reflect our strong market position in high margin segments of our GPU business, particularly in desktop and workstations. For Q3 we expect gross margins to maintain at current levels. OpEx this quarter of 401 million was below our outlook at 7 million below the midpoint. Some of this investment shifted to Q3. For Q3 we expect OpEx of approximately 460 million for GAAP and 480 million for non-GAAP. Our OpEx investments remained tightly in line to our key growth strategies. For digital computing, we are extending the technical leadership of our GPUS, growing GPU for accelerated computing and engaging the market with our GRID GPU servers for enterprise VDI. GRID servers are in production by Cisco, Dell, HP and IBM. For Tegra [SSV], we are leveraging our core GPU investments to bring our visual computing leadership to industries that are being revolutionized by Android and ARM. We can make a contribution to many applications where a great GPU is desired. To-date, we have established a proven market position for Tegra that we will build on. Largely with Tegra 2 we generated 360 million in revenue in fiscal 2012 from smartphones and tablets alone. Largely with Tegra 3, we grew revenue 50% to 540 million from these devices in fiscal 2013. With Tegra 4, we are expanding our reach to other large markets where visual computing matters, such as auto navigation systems, TV set top boxes and new desktop foreign factors like all-in-one and smart monitors. With non-GAAP OpEx of 797 million in the first half of the year and 418 million expected in Q3, we are tracking at the high end of our full year expectations of approximately 1.6 billion. We aim to reduce this amount as we remain intensely focused on operating costs. Turning to the balance sheet, our overall position remains very strong. In the first half of the fiscal year, we generated 275 million in cash from operations and 122 million in free cash flow. Cash at the end of the quarter was 2.9 billion, a reduction of 778 million from Q1. This relates to our capital return allocation to shareholders of 793 million, consisting of 43 million in dividend payments and 750 million for share repurchases. In Q2 we executed in an accelerated share repurchase agreement to repurchase 750 million of shares. To-date, we have received 40 million shares under this agreement reducing our outstanding common stock. And we expect to receive additional shares when the contract ends in Q3. In addition, year-to-date we have returned $190 million to shareholders including 100 million in share repurchases and 90 million in quarterly dividend payments. With this capital allocation strategy along with our quarterly dividend payments in the second half, we are on track to return capital to shareholders in excess of 1 billion. Thank you. Chris?
Chris Evenden:
Thanks, Karen. That concludes our prepared remarks. We'll now take questions. Please limit yourself to one question and one follow-up. Lisa?
Operator:
(Operator Instructions). Our first question will come from the line of Christopher Rolland.
Chris Rolland - Friedman, Billings, Ramsay, & Co., Inc.:
Hi, guys. How are you? Can you guys talk about initial sales or at least shipments of SHIELD so far? Is it above, below or in line with your estimates? Thanks.
Jen-Hsun Huang:
Hi, Chris, yeah thanks a lot. SHIELD is doing great. The early reviews are fantastic. You probably read some of the reviews online, people really love that, it's a well made device, it feels exquisite and the performance is fantastic, it's an open platform and it does all the things that you would expect an Android device to do and more. And people are really loving, playing with the Beta version of our PC streaming and to be able to enjoy GeForce games that looks fantastic on a PC, on a small device like that while you’re sitting on a couch is pretty amazing. Sales have been great. Everything that we shipped so far has sold out and – but we’re just starting to ramp production, we’ve shipped out to our partners only several thousand units, and so it's still quite early to tell. But we’re expecting to do quite well with SHIELD.
Chris Rolland - Friedman, Billings, Ramsay, & Co., Inc.:
Okay, great. And also on the Tegra segment, maybe you can give us a little bit more detail there. How should we think about console royalties, I guess Pachinko, Auto versus your regular mobile sort of breakdown and I guess SHIELD is going to be in there too for next quarter; what that might look like this quarter as well as next? Thank you.
Jen-Hsun Huang:
Well this was our Tegra trough quarter and we had talked about that before, the transition between Tegra 3 and Tegra 4. Because we pulled in two very important projects Tegra 4i with out integrated 4G modem and Logan which incorporated our mobile Kepler GPU as a result of that Tegra 4 was a little later than our typical cycle. And so we had to gap out and we expected Q2 to be the trough. We expect next quarter to be up substantially and as Karen mentioned earlier however there were some disappointments this year, some projects that we worked on that we had spent a lot of effort on didn’t pan out as we expected and it's relatively well known now but nonetheless it didn’t meet our expectations. But overall I would say that Tegra 4 is going to ramp up very nicely this coming quarter. There is tablets from Asus, Toshiba and HP. There is SHIELD that’s ramping up and there are new devices that are going into production that are quite exciting. I think relative to your other question of auto we had said earlier that auto is about $100 million for the year or so roughly and last year it was 15% we’re expecting next year to be another 100% growth year. Auto as you know the design cycles are quite long and so the product life is also quite long, but it takes some time to ramp up.
Chris Rolland - Friedman, Billings, Ramsay, & Co., Inc.:
Great. Thanks guys.
Jen-Hsun Huang:
Yeah, and just one last thing. You had mentioned something about game console royalties. We’re not accounting for much game console royalties.
Chris Rolland - Friedman, Billings, Ramsay, & Co., Inc.:
Okay, great. Thank you guys.
Jen-Hsun Huang:
Yeah, thanks a lot.
Chris Evenden:
Hi, Lisa. Next question.
Operator:
And our next question will come from the line of Ambrish Srivastava with BMO.
Gabriel Ho - BMO Capital Markets:
Hi, this is Gabriel Ho calling in for Ambrish, thanks for taking my question. Actually can you give us more details on the licensing initiative for the graphic technology and also when should we expect that to translate into your F revenues and more importantly help us understand the thinking behind that what kind of customer pull were to seeing versus the means to diversify yourself?
Jen-Hsun Huang:
Sure. Well we are a specialist in visual computing, this is our core business. And over the years we’ve enhanced and extended our business model from just chips to now chips and systems such as GRID to system components such as GTX cards and Quadro cards and Tesla cards to now including GPU IP, and so we’re an end-to-end provider of GPU technologies to all of the application that relate to visual computing. And the way that we go to market has everything to do with how the customers would enjoy incorporating our technology into their products. In some customers they would like to buy our chip and put it on their own motherboard, with some customers they would like to buy our system components with our software and we integrated into their servers or work stations. Some customers would like to buy in retail adding cards of GeForce and some customers prefer to build their own chips, their own systems and take it to market themselves. And so in those vertically integrated opportunities we’ve historically not had an opportunity to serve them with our technology and now with our mobile Kepler GPU that we revealed at SIGGRAPH it took us some three years to mobilize the worlds most advanced GPU. Now the worlds most advanced GPU is in a mobile format. It's the worlds first CUDA GPGPu available for mobile and it takes a huge advance in energy efficiency. And now with this Kepler GPU we could license our technology in a GPU core format to customers who would like to incorporate it into their own products and address their own vertically integrated market. And so that’s basically the idea.
Gabriel Ho - BMO Capital Markets:
Thanks. As a follow-up I just want to get an idea as you know two often three major game consoles being launched in the second half of the year, how should we think about the PC gaming business or what's your view on that?
Jen-Hsun Huang:
Well game consoles are fantastic and I am looking forward to buying one myself. But today, just like in movies and music you game on every computing platform. And the fastest growing platforms in the world today are open platforms. PC is the fastest growing and it's now become the largest, some $20 billion worth of global software sales. Obviously China is very, very large, but the United States is large as well, Russia and Korea and you name it. PC gaming has become very large. The business models are vibrant whether it's declare online games, AAA titles or now free to play games. You could see that PC games are just really vibrant. The fastest growing -- so that’s the largest, the fastest growing and now the second largest is mobile. One of the reasons why we really feel that we can make a contribution to mobile is because video games is such a large part of the mobile experience and in fact it's the largest download of the worlds largest digital store Google Play it is – video games is what people spend the most time actually doing on a tablet and video games and great computer graphics go hand in hand. This is an area where we can add a lot of value. And so these two platforms are the largest and now the fastest growing and I don’t think there is anything that game consoles would do at this point that would disrupt that. People just have too many PCs and there are too many people with tablets and mobile devices and people like to game wherever they happen to be not just while they’re sitting in front of their TV, sitting in front of the family room.
Chris Evenden:
Let’s reach our next question please.
Operator:
Yes sir. And our next question will come from the line of Blayne Curtis with Barclays.
Blayne Curtis - Barclays Capital:
We’re going to follow-up on the Tegra revenue, if you could just talk about the delta you’re looking at flat now, it's expected to be down. One, I was wondering if you could sell and if could give any sort of magnitude on how much you expect it to decline now and then, you had some ramps that didn’t pan out in the first half but are you still looking at the same pipeline of that ramping in the second half for you? Thank you
Jen-Hsun Huang:.:
Blayne Curtis - Barclays Capital:
If you could dial in any, you expected decline, do you have any sort of range that you could provide us to how much it would decline?
Jen-Hsun Huang:
Relative to last year?
Karen Burns:
Yeah.
Jen-Hsun Huang:
Oh relative to last year. The decline comes from, so coming into the year we had pretty high expectations on one particular platform and there’s no sense mainly, but it's a very important platform that also derived from it a lot of design wins. And because this particular platform just didn't do as well as we or frankly anybody in the industry had hoped, we don't expect as much returns on that investment as we originally hoped. Our guess is that it's going to be down a couple of $100 million or so, maybe somewhere between $200 million or $300 million overall and we don't expect it in the short term to come back. But not all of the other platforms that we're talking about obviously are not affected by this one, one particular design win and all of its associated design wins.
Blayne Curtis - Barclays Capital:
Okay, thanks for that. And then on the GPU side, you expected growth into Q3. Is that both desktop and notebooks and if you can just talk about the Haswell refresh. Your notebooks were down a little bit in Q2 of the June quarter or the third quarter. If you could talk about, are you expecting to see notebooks see a bit of a rebound with Haswell? Thanks.
Jen-Hsun Huang:
I think that our notebook was down very, very low single digit year-over-year and was down single digits from Q2 in the last quarter. And so it's slightly down. The overall notebook, PC marketplace of course is not as vibrant as people have hoped. But you know that we're not really in the mainstream PC market, we're really in the specialty PC market whether it's gaming PC or workstation PCs or high performance computing PCs or premium consumer PCs or PCs that are used for video editing and digital content creation, that's primarily our target. The notebook part of it of course, the consumer part of it is not vibrant and we're not expecting it to – in our guidance we're not expecting the growth [Technical Difficulty] our growth from GPU is primarily attributed to gaming, to workstations, to Quadro, workstation GPU and the Tesla GPU.
Blayne Curtis - Barclays Capital:
And that's relative to October with that comment?
Jen-Hsun Huang:
I'm sorry, Blayne…
Blayne Curtis - Barclays Capital:
My question was when you look into October, you talked about broad growth, is both desktops and notebooks growing into October?
Karen Burns:
Yeah, that's the quarter for Q3. That's where the growth we're expecting. I think that's your question.
Blayne Curtis - Barclays Capital:
Sorry if I'm being difficult. I'm just trying to figure out – I think you're answering it, but when you mentioned all the drivers into October, you left notebooks. So I just wanted to clarify do you also expect notebooks to see a bit of rebound into October?
Jen-Hsun Huang:
We're not expecting much growth from notebook.
Blayne Curtis - Barclays Capital:
Okay, thank you.
Jen-Hsun Huang:
Thanks. Lisa?
Operator:
Our next question is going to come from the line of Patrick Wang with Evercore.
Unidentified Analyst:
(Indiscernible) for Patrick. Thanks for taking my questions. Speaking on GPU, could you talk about the pricing around GPUs now? And how will share trend in the second half in your view?
Jen-Hsun Huang:
ASPs are up but they've been on an upward trend for some time and that's one of the reasons why – also because they're shifting towards premium products or specialty products like gaming and workstations and high performance computing what we call GeForce, Quadro and Tesla because of the growth of those segments, it improves ASP and it improves gross margins. We haven't seen share movements substantially for some time and we're not expecting much later on this year.
Unidentified Analyst:
All right, thanks for that. And then maybe, can you discuss the buyback plan you're looking for in 3Q and 4Q?
Karen Burns:
Well, we haven't announced any new buyback plan but we certainly have a commitment to capital returns for the long term. The contracts that we're under right now does not add until the end of Q3.
Unidentified Analyst:
Is there any dollar amount we should think about for each quarter?
Karen Burns:
It was an accelerated share repurchase, so we're just waiting for the contract to complete.
Jen-Hsun Huang:
Karen, why don't you just tell him what the whole thing is for the year? Maybe he hasn't seen some of the stuff.
Karen Burns:
The 750 million is what we're going to repurchase and the bulk of it, the majority of 40 million shares we have received and we're expecting an incremental amount in Q3. So effectively a share repurchase in Q3 as well.
Unidentified Analyst:
Okay. Will that be complete in Q3, I guess, is my question?
Karen Burns:
That transaction will be complete in Q3. Any further repurchases we'll announce in Q3.
Unidentified Analyst:
Good. Thank you.
Operator:
Our next question will come from the line of Kevin Cassidy with Stifel Nicolaus.
Unidentified Analyst:
[Dean] calling in for Kevin. Thank you very much for taking my call. Could you provide some extra color on the acceptance and progress in the GRID hardware area? We're seeing a number of software announcements. I was wondering how the hardware maybe coming along in terms of sale and potentials?
Jen-Hsun Huang:
Thanks, [Dean]. GRID just as a background for everybody, GRID is our data center GPU server initiative and GRID has several attributes. One, of course, could be used to for high performance computing and one could be used for big data analysis whether it's image direct ignition or image processing or audio processing or video processing, you know that more and more people are uploading just an enormous amount of multimedia data onto the web. And the third initiative is enterprise virtualization. And one of the most challenging parts of enterprise virtualization is called VDI. And so these are the major applications of GRID. All of our OEMs have now completed all of their server and data in their certifications and are now in production; Cisco, Dell, HP and IBM. There are trials going around all over the world where we see visibility into some of them and we track about 150 all over the world; in Japan, in Europe, in United States, in China and this quarter we had just started shipping early samples. So we'll see how it turns out. But this is our first true enterprise computing application, our first true enterprise computing product and so we're quite excited about the prospects.
Unidentified Analyst:
If you can't comment on this, is there – primarily interest in customers building their own hardware or in using the video design or how is the interest shaping up in this area?
Jen-Hsun Huang:
There are three ways to access GRID. One is buy it from our OEMs and so that's Cisco and Dell and HP and IBM and there's some over – almost 30 different server platforms that are now available in the marketplace with GPUs in it. The second way is to build their own data centers and they would buy GPUs directly from us. And so these are data centers that – they're not announced yet, but they're just large data centers that want to build their own data centers. And the third way is for small or medium businesses who would like to build – who's customers are single application customers or don't have an IT department or not big enough to be served by large IT companies and they'll buy a fully integrated appliance from us. The last which is the GRID VCA appliance is not in volume production yet. It's sampling in North America but the first two are in production.
Unidentified Analyst:
That's helpful. Thank you very much.
Jen-Hsun Huang:
Thanks, Dean.
Operator:
Our next question will come from the line of Chris Caso with Susquehanna Financial Group.
Jen-Hsun Huang:
Hi, Chris, are you there?
Chris Evenden:
Why don’t we go to the next one?
Chris Caso - Susquehanna Financial Group:
Hello, can you hear me? Hello.
Chris Evenden:
Yes, there we go.
Chris Caso - Susquehanna Financial Group:
Sorry about that.
Chris Evenden:
Go ahead.
Chris Caso - Susquehanna Financial Group:
Just, the first question about OpEx and the, I guess you said that some OpEx was pushed forward into this quarter, but your comments also suggested that the OpEx, I guess you were going to take some actions to reduce the OpEx going forward, could you expand on that a bit?
Jen-Hsun Huang:
Actually what Karen said was that we’re going to target the $1.6 billion that we had we said before.
Chris Caso - Susquehanna Financial Group:
Okay, so I mean, I guess going forward even as we look over the longer term, I know you’re making a lot of investments in the business at this point, just some general guidance about the level of OpEx spending we should expect going forward?
Jen-Hsun Huang:
I don’t think the plan is to reduce OpEx below the current levels. We’re investing in three very, very important initiatives. One is GRID. GRID puts our GPUs and data centers which powers Cloud computing. I can’t imagine a more important initiative. The second is Tegra, which is going after the Android and ARM computing revolution. Computing devices are cropping up everywhere of course it's already -- we know that it disrupted smartphones. It's in the process of disrupting computing with tablets, but it’s disruption will propagate out to consumer electronics to gaming to TVs to automobiles to just about anything with a computing device. And wherever there is a computer there is an opportunity that some of them would require GPUs. And what Tegra is about -- initiative is about is addressing those opportunities. And wherever we can address those opportunities, what Tegra -- the effort of Tegra, the focus of Tegra spins off because of that intense focus on energy efficiency and targeting mobile devices and small computing devices it spins off GPU course that we can now use as core IP. And so our investment is really around these three areas, GRID, Tegra and our core IP initiatives. And I think these are three very large and very important growth initiatives that are very important to investing, and so we’re not expecting to reduce OpEx. What Karen has been saying is that we’re constantly focused on making sure that there are no waste in the company. And we are the largest visual computing company in the world and our investments are leveraged from visual computing and leveraged from our GPUs, but these are still large investments as you know.
Chris Caso - Susquehanna Financial Group:
Okay, great. And as a follow-up I just want to make sure that I understood the comments earlier with regard to the Tegra expectations for the year. I guess or I think what you said was $200 million to $300 million in Tegra revenues overall. If you could just clarify that, make sure that I got it right.
Jen-Hsun Huang:
It's actually backwards. I think last year we had done something along the lines of $750 million in Tegra in overall Tegra from smartphones to tablets to automobile to embedded entertainment. Whether it's Windows on ARM -- excuse me Win RT or Android. Okay, so that all of that was under Tegra and last year it was about $750 million. This year we’re expecting it to be somewhat between $200 million to $300 million less than that. And even though the second half is going to be a big increase from the first half we’re not expecting the increase in the second half to make up for the full-year last year. Was that clear, Chris?
Chris Caso - Susquehanna Financial Group:
[Likely].
Operator:
Okay. And we’re going to move to our next question and that is from Betsy Van Hees with Wedbush Securities.
Betsy Van Hees - Wedbush Securities Inc.:
Thanks for taking my questions. You guys have done a really great job of growing gross margin quarter-over-quarter and then I believe you guided it for 56% in this quarter, are we going to continue to see as we look forward the continued strides in gross margin or are we kind of plateauing out here? That’s my first question, thanks.
Jen-Hsun Huang:
Hi, Betsy. There are several drivers for gross margins. One is Quadro our professional visualization products is quite rich in gross margins, because it's mostly a software product. Our value proposition in Quadro is very heavily related to all of the middleware and tools and all of the algorithm technologies that we incorporate into software packages all over the world that are processed by Quadro. Tesla is rich in gross margins, because again it's very much a computing platform products, it's not a chip product, and it's about the programming model, it's about the programming language, it's about compilers and tools and libraries and all about although the computation of mathematicians that work with our super computing centers and research centers around the world to solve the worlds most complex science problems. What also helps our gross margin – drives our gross margins is GRID. GRID again is a heavily software product. The GPU hypervisor, all of the compatibility that’s integrated into all of the hypervisors and to enterprise infrastructures around the world, the value proposition that it delivers it's just very much a software product. And of course in the future if we were successful with our core - GPU core IP strategy that would be a big lift on gross margins. So we have products that are very software intensive, very IP intensive and therefore very margin rich. But we also have OEM products where we have to compete against other chip providers and our margins are much more compressed there. And so it just depends on where, which one of these parts of our businesses grow faster. I am not exactly sure whether I would be happier if the gross margins were to be richer and richer or whether our revenues were to outpace our gross margin growth, but we have the vehicles now from IP to chips to very value rich, software rich system components and systems to be able to drive our growth and yet we can be singularly focused on visual computing. We can be singularly focused and being the world’s best GPU provider and serve these markets that are growing quickly.
Betsy Van Hees - Wedbush Securities Inc.:
Thanks. And that was very, very helpful. And as we look at the guidance and we look a the GPU business and Tegra in the licensing, is it fair to say that the GPU business is kind of be inline with the mid-point of your guidance and then you’re going to have a significant growth in Tegra and but that’s going to be offset the – because of some declines in the videogame consoles, is that how we should be looking at the quarter?
Jen-Hsun Huang:
I think that’s a good approximation. Our GPU product line basically is mid-point of margins and so if you see quarter growth faster than top line, if you see Tegra growth faster in top line, if you see GRID growth faster in top line, then I would expect our gross margins to increase. If you see Tegra growth faster than top line, then you would see our gross margins come under some pressure and if they both grow at similar rates, then our gross margins would stay flat.
Betsy Van Hees - Wedbush Securities Inc.:
Okay, thanks. I know I said that was my last question. But I do have one more, and that’s – I know you guys give forward guidance just the quarter, but as we look at the January quarter, what typical seasonality in the January quarter? I know things have changed a lot in the dynamics of the PC market. But how do you think we should be looking at seasonality for the January quarter?
Jen-Hsun Huang:
I think there are seasonality factors, but I think that there are product cycle factors that are greater than the seasonality factor. And although -- and don’t take this as a guidance for the January quarter, but we’re just in the process of ramping Tegra 4 into all of the devices that have been announced and devices that have not yet been announced. We're ramping SHIELD and the holiday season of course is a factor there and SHIELD is a brand new product for us. And we're ramping on Logan. And so we were late to market with Tegra 4 and it was a bit of a scramble, but I think the decisions were really, really good. We wanted to bring forward our modem technology so that we can start to engage the market and start the long process of certification. We also wanted to pull forward very importantly our mobile Kepler GPU. It was a three-year endeavor to take the world's most advanced GPU and mobilizing it and the results are just really quite spectacular. It's kind of amazing to see the graphics that you see in a high end PC or even a super computer for that matter running in a little mobile processor. And the architecture and the efficiency is so exquisite that the energy efficiency is really – really it's a big continuity. We've already demonstrated some three times better energy efficiency and as you know; energy efficiency if in a constrained energy environment like a mobile device, the most energy efficient processor is also the most high performance processor. And so I'm super excited for Logan and now we can get into the marketplace well ahead of the competition. And so those factors along with the work that we're doing in GPUs are likely to play a role and so we'll see how it turns out.
Betsy Van Hees - Wedbush Securities Inc.:
Thanks, Jen-Hsun. I really appreciate it. Thank you.
Jen-Hsun Huang:
Thanks, Betsy.
Operator:
Our next question will come from the line of Jimmy Schneider with Goldman Sachs.
Jim Schneider - Goldman Sachs:
Good afternoon. Thanks for taking my question. I wanted to ask about the qualification I think Tegra 4, the LTE modem, are you still on track for AT&T qualification by the end of this year. I was wondering if you could maybe give us some help to understand whether you might expect that the Tegra 4 product or the LTE modem might ship on other carriers before AT&T?
Jen-Hsun Huang:
Let's see, first of all, our modem qualification comes in two different parts and they're related but not the same. First is the data service which is important for all of our tablet products. And so data modem cert is well ahead of the voice and we're in the process of doing that as we speak. And then there's the [voice] that goes with Tegra 4i. That happens when the certification completes near the end of the year. And so we're not expecting – the reason why we do AT&T is because it's the most rigorous and if we get through AT&T, you're pretty much set on just about vastly the western world's open markets. So that's the reason why we focus on AT&T first.
Jim Schneider - Goldman Sachs:
Thanks. That's helpful. And then just as a quick follow-up, on the gross margins you saw in Q2, was more of the improvements due to the mix up of the Quadro and Kepler businesses or was more of that due to the increase in mix just from your desktop GSU businesses?
Jen-Hsun Huang:
All three. Chris mentioned that Tesla had an almost record quarter and most of that was from not one singular supercomputing center installation. It was all from open markets and smaller installations, (indiscernible) purchased around off-the-shelf applications. So there is now just a current of business that appears to have developed around the world and that's really healthy for gross margins. And whenever we do well in gaming, it helps our gross margins. You know that GeForce has two parts. There's the GeForce for OEMs and there is GeForce GTX for gaming. Usually when I say gaming, I just mean GeForce GTX which happens to be most of our – the upper half of our GeForce business.
Jim Schneider - Goldman Sachs:
That's helpful. Thank you.
Operator:
Our next question comes from the line of Craig Ellis with B. Riley.
Craig Ellis - B. Riley:
Thank you for taking the question. Jen-Hsun, just to clarify the question that Chris had asked, you had mentioned that you expect operating expense to stay at current levels. When you refer to current levels, were you referring to the levels that you'll be at with fiscal third quarter guidance or levels that you were at with the result that you had in fiscal 2Q?
Jen-Hsun Huang:
This coming quarter plus or minus.
Craig Ellis - B. Riley:
Okay, so annualized if that's where OpEx is, then you'd be on something closer to a 1.84 billion annual OpEx run rate, correct?
Jen-Hsun Huang:
No, that's not correct. We – go ahead, Karen.
Karen Burns:
So I mentioned we were at 700 – just under 800 million for the first half. And then if you add the 418 guidance and then on a path for Q4 if you do some trajectory small, we're just above 1.6 and it's a classic range of plus or minus 2%.
Craig Ellis - B. Riley:
Okay, got it. And then switching gears to the products, Jen-Hsun, a lot of discussion on SHIELD as they get started to ramp for revenues. When you look out at the ramps that you have planned for those separate products, when do they start becoming a material relative to total company revenues? For example, when would either of them start to move into that 3% to 5% of company sales range?
Jen-Hsun Huang:
I would really love to see GRID be able to contribute on a level like Telsa next year. And Telsa contributes materially. I think that SHIELD is just hard to say. We didn't – we had high expectations from a personal level but we didn't set high expectations from a financial level. We think it's just a really special and quite a distinguished product. And the more people that are playing with it and touching it and holding it and enjoying it, the more they become really passionate around it. It's a little bit like a gaming PC is to a PC. This is a gaming Android device to an Android device. And it's a specialized Android device just as our GeForce PCs are really a specialized PC for gaming. And so I think the logic is relatively similar. We can deploy the company's DNA expertise in graphics and gaming into SHIELD and so people understand it when NVIDIA brings a gaming product to market, they've known and grown up with GeForce for many of our – I even meet many engineers in NVIDIA who grew up on NVIDIA's GPUs. And they know our gaming brands very well and they know what we can do in this field. So I think it could be a really, really interesting outcome but we're modest with it right and we're just really grateful that everybody loves it so much.
Craig Ellis - B. Riley:
So with the growth that you're seeing in the…
Chris Evenden:
Can we follow up with you afterwards? We've only got a couple of minutes left and let's get one more question in if possible.
Craig Ellis - B. Riley:
Sure, Chris. Thanks.
Chris Evenden:
Go ahead, Lisa.
Operator:
Yes. Our next question will come from the line of David Wong with Wells Fargo.
David Wong - Wells Fargo:
Thanks very much. Your notebook GPU sequential trend for July and October, is this purely a reflection of the overall notebook market or have you had any significant socket losses that would result in the market numbers showing a falling notebook GPU share in NVIDIA?
Jen-Hsun Huang:
Our sequential and annual notebook decline is dramatically slower than the overall notebook decline.
David Wong - Wells Fargo:
Okay, great. And do you expect Tegra 4 sales might ramp to a big equal or greater than Tegra 3 or should we expect a lower crest for Tegra 4?
Jen-Hsun Huang:
That's a tough question because of two factors. One factor is, it’s hard to say exactly where SHIELD is going to be and we’re just expecting it – we’re just trying to be modest at the moment. Two, the separation between Tegra 4 and Tegra 3 or Tegra 3 and Tegra 4 is well over a year. The separation between Tegra 4 and Tegra Next is as you know relatively short, because Logan is already sampling. The sacrifice that we made on Tegra 4 to bring in Logan was really a good decision, because we wanted to introduce the mobile world to the most advanced GPU in the world and what NVIDIA’s core DNA is all about. And it’s a time when the market is really craving a great GPU. The next generation Tegra or Logan has a lot more than a great GPU in it. And there are many other surprises that we’ve in store that I’m just super excited about. But at the very minimum, it contains the most advanced GPU in the world binary compatible, architecturally compatible, but at a power envelope that’s 100 times lower and it’s the most efficient GPU that’s ever been built for mobile and any energy or performance comparison is against anything that’s available around the horizon is just off the charts and so we’re going to take Logan to market as fast as we can. And so those two factors SHIELD and Logan are kind of makes that your question a little hard to answer.
David Wong - Wells Fargo:
Great. Thanks very much.
Jen-Hsun Huang:
I think the net of it is good.
David Wong - Wells Fargo:
Okay, good. Thanks.
Jen-Hsun Huang:
Thanks everyone. And we look forward to talking to you next time in our Q3 earnings call. Anyone we haven’t got up with now we will catch up with you immediately after the call. Thank you.
Operator:
And this does conclude today’s conference call. You may now disconnect.
Executives:
Rob Csongor - Vice President of Investor Relations Karen Burns - Interim Chief Financial Officer, Vice President Jen-Hsun Huang - Co-Founder, President and Chief Executive Officer
Analysts:
Glen Yeung - Citi Vivek Arya - Bank of America Merrill Lynch Romit Shah - Nomura Securities David Wong - Wells Fargo Mike McConnell - Pacific Crest Securities Craig Ellis - B. Riley Raji Gill - Needham & Company James Schneider - Goldman Sachs Shawn Webster - Macquarie
Operator:
Good afternoon. My name is Sheena and I will be your conference operator today. At this time, I would like to welcome everyone to NVIDIA financial results conference call. All lines have been placed on mute to prevent any background noise. After the speakers' remarks there will be a question-and-answer session. (Operator Instructions). Thank you. Mr. Rob Csongor, Vice President of Investor Relations, you may begin your conference.
Rob Csongor:
Thank you. Good afternoon, everyone, and welcome to NVIDIA's conference call on the first quarter of fiscal 2014 results. With me on the call today from NVIDIA are Jen-Hsun Huang, President and Chief Executive Officer, and Karen Burns, Interim Chief Financial Officer. After our prepared remarks, we will open up the call to a question-and-answer session. Please limit yourself to one initial question with one follow-up. Before we begin, I would like to remind you that today's call is being webcast live on NVIDIA's Investor Relations website and is also being recorded. A replay of the conference call will be available via telephone until May 15, 2013, and the webcast will be available for replay until our conference call to discuss our financial results for our second quarter of fiscal 2014. The content of today's conference call is NVIDIA's property and cannot be reproduced or transcribed without our prior written consent. During the course of this call, we may make forward-looking statements based on current expectations. These forward-looking statements are subject to a number of significant risks and uncertainties and our actual results may differ materially. For a discussion of factors that could affect our future financial results and business, please refer to the disclosure in today's earnings release, our Form 10-K for the fiscal year-ended January 27, 2013, and the reports we may file from time to time on Form 8-K filed with the Securities and Exchange Commission. All our statements are made as of today, May 9, 2013, based on information available to us as of today and except as required by law, we assume no obligation to update any such statements. Unless otherwise noted, all references to market research and market share numbers throughout the call come from Mercury Research or Jon Peddie Research. During this call, we will discuss non-GAAP financial measures. You will find a reconciliation of these non-GAAP financial measures to GAAP financial measures in our financial release which is posted on our website. With that, let's begin. Our results this quarter came in at the upper end of our guidance, driven by strong sales of higher-end GPU products for PC gaming. We made good progress on our key strategies as the Kepler GPU architecture, which delivers outstanding performance and energy efficiency drove strong GeForce demand with PC gamers and began to flow through our Quadro and Tesla businesses in new products. The PC gaming software market, which is forecasted to grow from $17 billion in 2012 to over $20 billion by 2015 continues to be fueled by new great content. Q1 saw the continued growth of free to play games and the release of three hot titles, Crysis 3, Tomb Raider and BioShock Ultimate. \ To enable our customers to experience these games at their visual best, we launched, GeForce GTX Titan, our best indicator of future success is customer demand. And, since its launch in February, Titan continues to sell out as fast as it's delivered. It packs it to a quite elegant form factor, 7 billion transistors using the same Kepler architecture that powers the world's fastest supercomputer, the Titan at Oak Ridge National Laboratory. Strong press reviews have reinforced the value of Titan. A non-tech described it this way. It's simply in a league of its own right now. Titan delivers the kind of unsparing performance we have come to expect NVIDIA'S most powerful video card. An Euro gamer said, Titan is a unique, remarkable product, a serious statement of intent from NVIDIA on the future of rendering technology. This quarter, we also brought Kepler fully into the enterprise workstation market, launching four new Quadro K series professional graphics products. They deliver up to 50% faster visualization performance and twice the compute horsepower previous generation Quadro products. The Quadro K series is now available from key OEM workstation suppliers, including Dell, HP, Lenovo and Fujitsu and it's supported in key professional software applications. As they rollout this year to customers worldwide, we expect Quadro to drive unprecedented performance and power efficiency for the design, manufacturing and media and entertainment industries. As you know, one of our key strategies is to extend the GPU beyond the PC. At our recent GPU technology conference, we introduce GRID for the enterprise market taking Kepler beyond the PC into the data center. In the short time since we began taking GRID to market this quarter, we've engaged over 100 GRID VGX and GRID VCA trial customers and signed many of the top Adobe, Autodesk and SolidWorks resellers to take GRID VCA to market. The world's first visual computing appliance Nvidia GRID VCA is a powerful GPU-based system. It runs complex applications such as those from Adobe, Autodesk and Dassault Systemes and sends their graphics output over the network to be displayed on a client computer. This remote GPU acceleration gives users the same rich graphics experience they would get more powerful, dedicated workstation under their desk. We believe GRID VCA represent the potential $3 billion market opportunity. With an estimated base of 10 million users of Adobe, Autodesk and SolidWorks software, design, print and other creative businesses can now give their teams access to graphics-intensive applications with uncompromised performance, flexibility, and for the first time ever, mobility. This quarter, we also continued our work to bring world-class visual computing to new mobile computing devices. In a key announcement, we introduced our first integrated Tegra LTE processor. Tegra 4i, which delivers three times higher performance than the competing QUALCOMM S400 solutions. Computer graphics in mobile matters more than ever as evidenced by the growing importance of visual fidelity in the many new phones and tablets launched over the past year. To that end, Tegra 4i has five times the number of GPU cores as Tegra 3, enabling high-quality counsel quality gaming experiences and four-pin ADP HD displays. In addition it integrates and optimized version of NVIDIA i500 software defined radio, 4G CAT 3 and 4 multimode LTE modem. At our Investor Day, you saw Tegra 4i making phone call on AT&T network, streaming high-definition movies across LTE at maximum at maximum 100 megabits per second and running the latest high end android games. We have made significant headway in certifying our lineup of LTE modem based solutions the i500 discrete LTE modem and the single-chip Tegra 4i integrated LTE applications processor. We expect or we continue to expect LTE data certification by early Q3, and Tegra 4i certification in Q4. In addition, this quarter we are working closely with our customers in preparing new Tegra 4 devices for launch in the second half of the year and several will be announced over the coming weeks. looking to the second quarter of fiscal year, we anticipate continued strength in consumer gaming, particularly in the higher-end of our GeForce product line. Quadro and Tesla will benefit as Kepler-based products continue to drive the professional graphics and high-performance computing segments, and our GRID enterprise products will engage the market, where our focus remains on growing our GRID VGX trial customers and ramping channels sales for our GRID VCA product. We anticipate customer announcements of new Tegra 4 devices starting in the second quarter. We look to bringing our Project SHIELD open platform gaming device to market with great anticipation. As we discussed during the recent Investor Day, while the company continues to be very focused on prudent investments leading to profitable growth, it is also committed to regular return of capital to shareholders. Karen will provide an update on this topic in her section. To summarize, our investments in Kepler are opening up new markets. We are driving share among gamers, strengthening our workstation in super computing segments and extending our GPUs in to servers and data centers. As mainstream PCs continue to be disrupted by tablets, we are using Tegra to leverage our world class GPU asset to lead that disruption. With Tegra 4 devices and Tegra 4i certification underway, we are gearing up to return to growth in the second half of the year. With that, let me turn the call over to Karen.
Karen Burns:
Thanks, Rob. Hello everyone. You have my in the CFO commentary. I want to highlight for you some key areas before we take your question. Revenue. First quarter revenue was $955 million at the high end of our outlook. GPU revenue was down 5.6% from Q1 and up 8.1% from a year earlier. By comparison, the consumer PC market declined roughly 15% over the same time period. We believe our outperformance stems from the success of our growth and targeted investment strategies. Rob talked about one of our key target markets for growth, gaming. Revenue from our gaming GPUs was up 24% year-over-year. GTX Titan, our highest performance single GPU was retailed for $1,000 was launched three months ago and continues to sell out as fast as it becomes available. Our investments are directed not only at advancing the GPU but also at extending its reach. Our focus on CUDA and general purpose computing are continuing to gain traction in the market place, as evidenced by our Tesla revenue growth at 55% year-over-year. In the Tegra processor segment, revenue was down 50.5% from the previous quarter and down 22.2% year-over-year. As mentioned on our Q4 earnings call and we iterated it at last month's Analyst Day, we made a strategic decision to push up schedule for Tegra 4 by about a quarter enabling us to pull in the introduction of Tegra 4i, our first mobile processor with an integrated modem. This allowed us to engage the LTE phone market six months earlier with an integrated processor that is significantly differentiated The revenue decline over both periods reflects this impact. Sales volume of Tegra 3 processors declined as customers began to ramp down production of Tegra 3 base mark phones and tablets. We expect this to continue in to the next quarter as customers start to announce Tegra 4 design with further new designs and phone ramp starting in the second half of the year. Our Q2 revenue guidance reflects this, with revenue expected to be up about 2% quarter-over-quarter. We expect the GPU segment to better than that and the Tegra processor segment to be lower due to the volume for Tegra 4, starting in Q3. Gross margins. We achieved record gross margins this quarter, now in the 54% range, up 1.4 percentage points sequentially and up 4.2 percentage points year-over-year. There are always puts and takes but this improvement reflects our richer mix of higher margins products as well as the underlying value of our GPUs in the marketplace and our focus on cost. For Q2, we expect margins to remain within the same 54% range as Q1 with a high mix of our higher margin products. OpEx. OpEx this quarter was in line with our outlook. Our investments support our growth strategies which are, to lead in visual computing, extend the GPU beyond the PC and with Tegra, leverage our visual computing assets into the fast-growing market for new computing devices. For Q2, we expect GAAP OpEx to be approximately $448 million and non-GAAP OpEx to be approximately $408 million. Non-GAAP OpEx excludes, stock-based compensation and certain other charges related to acquisitions and aggregate of approximately $40 million. The increase in our expectations for Q2 OpEx is primarily related to hiring for our strategic initiative, and due to the tape-out and related engineering costs for new products we are bringing up this cohort. We are very focused on managing OpEx. Without the strategic objective of increasing TAM, growing revenue and doing so profitably. For the fiscal year, we expect GAAP OpEx to be approximately $1.76 billion, with non GAAP OpEx of $396 million in Q1 and $408 million in Q2. This results in $804 for the first half of the year, in line with our expectations of approximately $1.6 billion for the year. EPS. GAAP EPS of $0.13 per share and non-GAAP of $0.18 per share was an increase of 30% and 12.5%, respectively over the prior year and above street consensus estimates for GAAP of $0.10 per share. Revenue was certainly a component increasing to 3.2% year-over-year with growth largely attributable to our gross margin improvement demonstrating the underlying lift that is possible in our business. Turning to the balance sheet, our tax position remains very strong. Cash at the end of the quarter was $3.71 billion. We generated $175.7 million in cash from operations and $110 million in free cash flow. As announced at our recent Analyst Day, we plan to return in excess of $1 billion this fiscal year in the form of share repurchases and quarterly dividend payment. During the first quarter, we returned $146.3 million to shareholders by repurchasing 100 million of shares, retiring 8 million of shares and paying 46 for three million of dividends at $0.75 per share. This represents a total return of 188% on GAAP net income and 133% return on free cash flow. As part of this capital return program, NVIDIA plans to continue its quarterly dividend at $0.075 per share and expects to enter into a $750 million structured share repurchase this fiscal year. The broadening of our capital return program underscores our confidence and attraction of our strategies in the market and our long-term cash flow outlook. Returning cash in the form of repurchasing shares also underscores our belief that buying our shares at current prices is an attractive use of capital. As we look beyond the current fiscal year, we expect quarterly dividend to remain a key component of our strategy, which support plans to review annually for potential increases. In addition, we expect to continue to use of share repurchases as a means of capital returned to our shareholders with the amount, a function of certain factors such as market conditions, our share price, level and availability of domestic cash and ability to access our sheer cash in a tax efficient manner among other things. Thank you. Rob?
Rob Csongor:
That concludes our prepared remarks. We'll now take questions.
Operator:
Your first question comes from the line of Glen Yeung with Citi.
Glen Yeung - Citi:
Thanks for letting me ask a question. In your prepared CFO commentary online, you talk about Haswell being an impact to notebook strength that we are seeing now. I wonder if you could just elaborate on that as we enter in to July quarter, Haswell had or will be launched sometime in the quarter. Do you expect therefore that that business will improve and how is that that you are out there for the second half of the year?
Rob Csongor:
I think Karen's comments were related to the fact that as people gear up for Haswell, they tend to be leaner on inventory. We are expecting to be quite successful on Haswell. We are expecting to gain share on Haswell and continue our leadership in the GPU business.
Glen Yeung - Citi:
Okay, makes sense, well, fair enough. Then leading to several follow-up, I am just trying to get a sense, hated we have had some piece of cake there and in Frodo we are wrong. That the growth in high-end tablets and smartphones may in fact be stronger in the market as they are very low-end. I wonder in the work that you do in the market do you see that and to the extent that you do how do you think NVIDIA serves that market?
Rob Csongor:
Did you guys get the first part? Something cut out.
Glen Yeung - Citi:
Sorry, the first part was just referencing the potential that the high-end smartphone and tablet market may be slow and in favor of low end.
Rob Csongor:
Well, its slowing but it’s a very large market. So if we were the dominant player in those segments today, then our business would be slower. But we are new entering in these markets. So my sense is that the market is quite large and it gives us a lot of opportunities. I think at the high-end or the midrange or the low-end, Android is really quite disruptive and it is going to continue to become over time. People who enjoy Android phones are you want to enjoy Android tablets and Android this and that. The reason for that is, of course, once you get your content in the cloud and once you have all your applications in the Google Play store, you are going to deploy more of those applications in all of devices that you own. So my sense is that there is still great opportunities to continue to grow the Android market and it is going to reflect the Android phone shares overtime. So my belief is that the opportunities are quite exciting for us still.
Operator:
Your next audio question comes from the line of Vivek Arya with Bank of America Merrill Lynch.
Vivek Arya - Bank of America Merrill Lynch:
Question on the discrete graphics market. If I were to make the assumption that PC's decline over the next few years is it fair to think that the discrete graphics market has peaked and that will also decline from the next year onwards? Because if I look at the last five years, the discrete market has stayed flattish in the $3 billion or so range with periodic share shifts between yourself and ATI. But now as PCs start declining then would the discrete graphics market also start declining substantially?
Rob Csongor:
Well first of all, I would correct some assumptions. The discrete GPU market has been growing for us 12% CAGR over the last four or five years. We see no reason why it is going to stop. The reason for that is because we are making the GPU more useful over time. Four years ago no one spoke of using GPUs for general purpose computing. Four years ago no one spoke of using GPUs to accelerate digital content creation applications. Four years ago no one spoke about putting GPUs in servers. Now Cisco, IBM, Dell, HP, all are shipping servers with GPUs inside. They are shipping it for accelerated VDI. They are shipping it for cloud computing. You heard probably from GTC Conference, Shazam and many others are starting to develop their software on GPU, so that they could deal with the Big Data problems that are happening as a result of more and more mobile devices and the use of cloud computing. Four years ago, none of that stuff happened, and I think our investment in making the GPU more flexible and our investment in CUDA has the GPU are really terrific parallel processing device, and so we've expanded the reach of GPUs into non-PC devices. Meanwhile, PC is really one of the most important gaming platforms today. It's one of the most important gaming platforms, because it's open. And if you were developing free to play games where the economics wherein the PC is really a terrific platform to them, there are many markets outside the United States, where the game console was just not as popular for example China, Korea, many of the regions outside of the United States, particularly Asia, which happens to be the fastest growing markets for us. The PC is really the preferred gaming platform and we are seeing a lot of growth there. So, there's a lot of reasons to be enthusiastic about the continued growth of GPUs, and so I would say the assumptions needs to be corrected, number one. Number two, tablets disrupt the PC. It disrupts the PC for casual PC use. You can't really use a tablet to design a car yet, and it really doesn't make sense to use a phone to create a movie. So, there are a lot of productivity and the keyboard is important and large storage is important and a mouse is important and large display is important, so a lot of us the PC continues to be very important and those are not being disrupted really. And, where the [segment] that's being disrupted by the tablet today, we are not really players as you know. The bottom half of the PC market is a non-market for video for a long time. It's clearly going on five, six, seven years, where segments of marketplace and that's the reason why we invested in Tegra, so that we could participate in these new computing devices disrupting the entry level PC, a great tablet is surely better than a GTC.
Vivek Arya - Bank of America Merrill Lynch:
Very helpful. As my follow-up, Jen-Hsun, just wanted to get your perspective on the competitive landscape in both, 4G LTE and high end processors. I think previously you made the comparison that Qualcomm's S400, I believe. How do you think your products compared to the S600, S800 and especially as I look forward a number of ARMs partners are coming out, but Cortex-A15 products using big little architectures et cetera, how do you see this playing out and what do you think your competitive differentiators will be in this market?
Jen-Hsun Huang:
We see the phone market and the rest of the new computing devices market to be very different. Let me talk about the phone market first. The high-end phone market is dominated really by two players [Samsung, and both of them have their own application processors. We do not really think that we could add a whole lot of value there, and so our target is the next segment down. We believe that we can add value to the phone market by building an application processor that has the features and capability of a super phone, but the price of the mainstream phone, and that's the reason why we targeted the segment that is currently Snapdragon 400. From that perspective you could see that Tegra 4i is incredibly well positioned. It brings a level of capabilities and features of performance that that segment has just never seen. And, we launched it early in the year, a couple of months ago. We see a lot of excitement, we have customer projects going now and hopefully we can we can get to market as soon as possible. We pulled in the Tegra 4i by about six months. That was a decision that we made we felt that it was good for us to engage the LTE as soon as possible. This is a market that's still doubling everywhere. The sooner we engage, the better off we are going to be and so that's the phone market. Outside of the phone market, it is fair to say that you would recognize this as well that there is a lot of licensees of ARM, something like 80 licensees of ARM. I don’t even know who isn’t a licensee of ARM. Maybe that’s a good way of saying it. But yes, there aren’t that many people that are contenders for the performance segment. Tegra 2 was the highest, was the world's first dual core. Tegra 3 was the world's first quad core with a 4+1 architecture and Tegra 4 is the highest performance application processor in the marketplace today. So my sense is that performance is a combination of architecture. Obviously the ARM processor makes a big difference. Your GPU, your system architecture and also, of course, the software. That’s an area that we can add a lot of value to. Outside of phones, where these new computing devices are becoming increasingly, like your entry-level personal computer, performance matters. This is an area we can add a lot of value.
Operator:
Your next question comes from the line of Romit Shah with Nomura Securities.
Romit Shah - Nomura Securities:
Hi, Jen-Hsun, just on Tegra and my question is, what sort of trajectory should we expect for the back half of the year. I think you said previously that for the full year, you guys are targeting a flattish number. From your sense, is that still a realistic target?
Jen-Hsun Huang:
That’s what we are expecting. If you look at last year, Tegra 3 has, truly, a couple of high-profile devices. Those have a lifetime in the marketplace of about a year. Because we decided to pull in Tegra 4i by six months, as a result we slipped out. Tegra 4 by about three months, we are going to have a trough in Q2 this year. The Tegra 4 is a great device. It’s a processor. This time around, although we have fewer phones, fewer high-profile phones, there more Android devices being built around the world than you could imagine. There is all kinds of new types of devices coming to market. We have tablets, obviously in development. We have other types of computing devices that we will also announced probably starting in the Q2 and ramping strongly in Q3 and Q4. But one of the areas that is becoming more common is our automotive business. It doubles every year. It is going to double this year again. It will continue to double with the current design wins that we have in FY16, it should peak at about $450 million and so. So this is an important business for us. We are just becoming more diversified in our Tegra business.
Romit Shah - Nomura Securities:
Okay, that’s great. Great job on gross margins. As Tegra ramps as a percentage of the business over the course of the year, how might that influence gross margins?
Jen-Hsun Huang:
On balance, Tegra is lower than 54%. However GRID and Tesla are much higher than 54%. So the two of them are both going to grow. We will see how it shakes out. Hopefully they both grow, really best, and then the gross margins would just be where the gross margins aren’t.
Operator:
Your next audio question comes from the line of David Wong with Wells Fargo.
David Wong - Wells Fargo:
Thank you very much. Could you give us any feel for the relative proportions of GPU, you revenues in desktops versus notebooks? Given the trend you are seeing, do you expect desktops to grow faster than notebooks or vice versa over the next few years for you?
Jen-Hsun Huang:
First of all, desktop includes workstations, desktop includes gaming, and then of course, discrete graphics also includes data centers, include servers, includes supercomputers and then there is notebook. So, did you want me to compare notebook versus all of the other discrete GPU or specifically notebook versus low-end desktop.
David Wong - Wells Fargo:
Yes.
Jen-Hsun Huang:
I mean, the low end desktop business is not very large to start.
David Wong - Wells Fargo:
Well, I am talking about desktops for personal use, right? Individuals buying desktops for gaming and other things.
Jen-Hsun Huang:
Well, gaming PCs are still growing. Notebooks is now about flattish, and so I would expect notebook, gaming PCs that continue to grow.
David Wong - Wells Fargo:
So, your revenues into GPU revenues into gaming PCs, you would expect to outstrip GPU revenues into notebook for next few years?
Jen-Hsun Huang:
I would think so.
David Wong - Wells Fargo:
Can you give us GPU for the relative…
Jen-Hsun Huang:
The notebook market in general is flattish, right? The high end notebook market is about flattish. The overall notebook market is declining some, but that's because the low part of the notebook market which we don't participate in is being disrupted by tablets, but we are not in that market anyways. And you could argue that that the more disruptive tablets are of the low-end PC market, the better off it is for us, and I think it is. More people enjoy tablets, the better off it is. People who build these high-end gaming PCs and people how are enthusiasts and who enjoy having the most performance on the desktop or people who are building these PCs for their own video editing, you know, hobbies or the makers, people who are for designing 3-D objects and then printing it at home, they print their own jewelry, they print their own I don't know what telephones, they need to be designing 3D somehow and those PCs tend to have GPUs inside. And that's a movement that's really growing fast. So, I would say that desktop PC market that we target, that we serve, is quite vibrant market.
Operator:
Your next audio question comes from the line of Hans Mosesmann with Raymond James.
Unidentified Analyst:
Peter sitting in for Hans. Just a clarification question on a certification timeline for Tegra 4i. Is that just with one U.S. carrier or is there a broader certification?
Jen-Hsun Huang:
Well, it tends to be broader, but you really should start with AT&T, because if you get certified at AT&T, you are pretty much certifying a superset for just about every country. If you are good at AT&T, you are pretty good in Italy or Turkey or larger global markets.
Unidentified Analyst:
Okay. As a follow-up, can you talk about the Q2 guidance and what areas of the GPU business you expect growth potential?
Jen-Hsun Huang:
We said that I think the first question was related to notebook. Notebook is likely to be slightly down as people are cautious second half. (Inaudible) want to be quite vibrant around quite seasonal, but other than that everything else is growing, but overall I think the GPU marketplace, our GPU business is going gross 7% sequentially.
Operator:
Your next audio question comes from the line of Mike McConnell with Pacific Crest Securities.
Mike McConnell - Pacific Crest Securities:
Why don't you just talk a little bit going back to your earlier question about share on (Inaudible) market share on Haswell? You had talked about your expectations picture and Haswell. If we just look at your Q1 results and kind of compare it to your competitor, it does look like, but looking at the numbers that you did some share in Q1 for the first time in quite a while in the traditional GPU market. So, I just wanted to understand. I understand it's one quarter, but what happened in the quarter. Then kind of looking forward more importantly what's giving you the confidence that to take some share back from your competitor both, in desktop and/or notebook?
Jen-Hsun Huang:
Well, in notebook, you have a pretty good sense of your share because of design wins. Our share could fluctuate a little bit depending on sell-in versus sell-out of notebooks and when the Mercury Research takes the poll, takes the snapshot but that’s one factor. The other factor, is it Intel versus AMD loses share. On balance, our share is higher on Intel than it is on AMD. As you could imagine. AMD CPUs. So if Intel were to lose share to AMD, it affect our share but so long as Intel share relative to AMD is stable or eventually were to gain share then our share would reflect that.
Rob Csongor:
Hi, Mike, this is Rob. When you said that you saw numbers that saw the change in share, what numbers are you referring to, the Mercury numbers are not as far as I know, right?
Mike McConnell - Pacific Crest Securities:
I am just looking at your competitor's results in Q1 for sequential growth energy key business comparing it to the high single digit decline you saw in your April quarter. understanding that there is a time gap there in terms of one being off versus one being countable.
Rob Csongor:
Okay.
Jen-Hsun Huang:
There is nothing that says we are losing shares.
Mike McConnell - Pacific Crest Securities:
Okay, well, anyway, the Mercury data will be out soon.
Rob Csongor:
They will be out soon. Lets wait for that.
Mike McConnell - Pacific Crest Securities:
Okay, fair enough. Then on the Tegra business, how much of that $103 million, if you can provide it, was traditional mobile, I guess wireless are the $103 million?
Rob Csongor:
I am sorry.
Karen Burns:
How much of Tegra is?
Rob Csongor:
If you know the answer, go ahead and answer it.
Karen Burns:
Okay, sure. Well, just to explain the point, our Tegra processor is going into many different devices. You are going to see that go into auto and smartphones and tablets. So you really should think about the whole Tegra processor segment we shifted it that way so you could clearly see what our processor, the SoC is doing in the market. Now, we shave some residual GPU related businesses with consoles, semiconsoles, but that’s really winding down. Then there is some embedded, the same thing, that pretty much stays pretty stable right now until again we will take our Tegra processor and put it into embedded products. So my preference is for you to look at Tegra processor as a whole as where we are going to with our actual device, the processor itself.
Mike McConnell - Pacific Crest Securities:
Fair to assume though that a majority is till the mobile business though, I guess?
Karen Burns:
Absolutely. Yes. If you consider mobile to be smartphone and tablet, yes. We look at it as broader. The car is the biggest mobile device.
Mike McConnell - Pacific Crest Securities:
Okay, understood. Then just a clarification on one last thing. It said $1.6 billion for OpEx. That’s a non-GAAP number. So would the GAAP number be closer to $1.75 billion? What would the GAAP number?
Karen Burns:
Actually, that’s exactly right. I said $1.76 billion for GAAP.
Mike McConnell - Pacific Crest Securities:
I missed that. Okay, thank you.
Karen Burns:
No problem.
Operator:
Your next audio question comes from the line of Craig Ellis with B. Riley.
Craig Ellis - B. Riley:
Thanks for taking the question. Nice job on the gross margins in the quarter and outlook. Jen-Hsun, maybe a more forward-looking view at the market share question in notebooks you said, that you expect to gain share in Haswell. I think last year through the year you had a nice tick up in share in the back-to-school season. You saw another nice tick up in share on the notebook side in the holiday selling season. Is that the pattern you expect this year or said differently, where and when do you see that share gain coming in this year in that business?
Jen-Hsun Huang:
Well, probably not as big of a change this year. If you look at it this way, first suppose Intel was 80% of the market and AMD was 20% and almost a few platforms are really opportunities for us. On Intel platforms out of the 80% if we were to have the vast majority of that 80% of that that result a market share some 64% overall and so that tells you something about our market share. On the Intel platforms we are quite successful. On the AMD platforms there's not really opportunities for us. If AMD were to gain share by 5%, we'll pick up a little bit. If AMD loses share, or Intel loses share, we would lose overall share. So, at this point I think that our market share on notebooks is relatively stable you could be from season-to-season, depend on model-to-model, OEMs to OEMS We may win or lose a little bit, but I think overall that's just not a factor in our overall business that much anymore. We are going to keep working hard to gain share there and but if you look at our growth prospects of gaming PC is very important. The workstation marketplace as the industries around the world are due to develop and as more economies become a design economy is just a manufacturing economy. Our workstation business continues to grow. More and more people are using and creating with digital content, and when they create the digital content it helps our workstation business and then all of our GRID initiatives to take integrate into accelerated the VDI accelerating Citrix applications will accelerate VMware applications you to GRID in the cloud to grouping for high performance for cloud computing dealing with big data. That's really where the really exciting GPU growth opportunities are. That's helpful. Then to follow-up on that point, as you look at GRID and as you look at SHIELD are you a point where you can quantify but the contribution of those two businesses would be for the business this year, and if not when do you think will you get there.
Jen-Hsun Huang:
For GRID and SHIELD, I am really hopeful that at the end of the year as we look back, and we are done with this fiscal year, we look back that both of them contributed to our earnings.
Operator:
Your next audio question comes from the line of Raji Gill with Needham & Company.
Raji Gill - Needham & Company:
A question on GRID. You talked Tegra troughing in second quarter mainly because of the transition to 4i, was there inventory correction also contributing to that trial for marketing loss which contributed to massive decline in and then also declining again in Q2 of it base.
Jen-Hsun Huang:
Well, first of all, last year had a trough in Q2. This year, we are going to have our trough in Q2. The overall market is doing quite well, so if we had a trough, we must have lost share and we lose share momentarily in our trough, and then when we go back, we are going to gain share. We are still a relatively small player in the overall mobile space. Our position is becoming more and more clear to people. The partners that we've worked with are enthusiastic about the products that we are building, but we have the trough because we decided to pull in Tegra 4i, and we pulled in Tegra 4i by about six months. And as a result, we weren't able to hold on to our schedule of Tegra 4. And, so Tegra 4, instead of ramping in Q2 like Tegra 3 ramp in Q2 last year, Tegra 4 is going to ramp in Q3.
Raji Gill - Needham & Company:
Right. Understand. And, as we go into the second half for Tegra, excluding GRID and excluding SHIELD, but just looking at the Tegra business exclusively, because you are lumping everything in Tegra now. How many design wins do you have on Tegra 4i. That would kind of give you some confidence that you are starting to penetrate and I would assume that will be on the handset side. And along those lines, I mean, I guess, the competitive landscape is more intense was say two years ago, particularly in China with MediaTek and Spreadtrum. So I was just wondering if you could maybe talk about where you could grow and enhance that? I know you talked about where Qualcomm Snapdragon 400 plays into but if you could elaborate on that that would be great. Thanks a lot, Jen-Hsun.
Jen-Hsun Huang:
Let's see. That was a whole lot of questions lumped into one and I am just teasing to part real quick. Number one, GRID is not lumped in to Tegra. GRID is part of GPUs. So that’s just the first clarification. Tegra is are new computing devices business. It includes phones. It includes tablets. It includes everything Android. It includes automotive. It includes SHIELD. Because Tegra is a chip. Its not a business. We lumped it all together for the simplicity of understanding. Because we highly leverage everything. These mobile devices are becoming, these new computing devices are becoming more and more similar. They all have ARM CPUs. They all have Android. They all have Wi-Fi and 4G and USB and HDMI. All these things that are kind of becoming universal computing platforms, whether it is a car or television or tablet it is becoming very similar. That’s one of the reasons why Android is becoming so successful. It really embodies all of the spirit of Linux. It is open. And if you want to be an Android device, devices like Tegra are going to be quite useful. So we lump all that together for simplicity. In the case of phones, in the case of Tegra there are two devices that we are selling now. There is Tegra 4 and then there is Tegra 4i. Tegra 4 is the high-end processor. Tegra 4i has an integrated modem. Tegra 4i is much more targeted at phones. Tegra 4 is much more targeted at tablets, set-top boxes, cars, clamshell devices, et cetera. So we have a lot more Tegra 4 design wins than we have Tegra 4i because we just announced Tegra 4i. We pulled it in by six months surprised the customers and we surprised the market which is all good and I was talking about the positioning of Tegra 4i earlier that was really targeted at the mainstream with superphone features. We have customer projects ongoing now and our expectation is that the design cycle would take about nine months to about a year, which is relatively typical for phones. So we announced it in Q1. My expectation is that we would have phones completed in late Q4 and then be in production hopefully be in shells by Q1 of next year. Tegra 4 tablets and clamshells and TVs and set-top boxes and that kind of stuff, cars and that kind of stuff, we hope our customers announce devices in late Q2 and we would like to be ramping quite hard by Q3 effect. I hope that clarifies it for you.
Raji Gill - Needham & Company:
No, it does. I appreciate that but just to make sure, so 4i, you are really not going to see much revenue until obviously in to Q1 of next year. So the Tegra revenue that’s going to be ramping in the second half are really going to come from either SHIELD or Tegra 4 in tablets or automotive or whatever it is.
Jen-Hsun Huang:
Mostly, yes. Mostly Tegra 4 in tablets, in auto or in SHIELD or a set-top box. Right.
Operator:
Your next audio question comes from the line of James Schneider with Goldman Sachs.
James Schneider - Goldman Sachs:
The gross margins is an area where you have done very, very over the past couple of years and I wanted to ask relative to the Q1 and Q2, can you break apart for us, how much of the improvement was due to the enterprise mix. In other words, Quadro and Tesla and things like that, and how much of that was mix in the core gaming and other GPU business? And, why do you think that mix in the core gaming part of the business is the same boy as we go in the back half of the year.
Rob Csongor:
Let me break it down this way. So, whenever our gaming business improves it helps gross margins. Whenever GTX improves, it helps gross margins. When Tesla grows it helps gross margins. When Quadro grows it helps gross margins relative to the corporate average. I am talking about relative to corporate average. When GRID grows it helps relative to gross margins. When notebook obviously drag the gross margins, because they tend to be more competitive business. Low end desktop PC business tends to drag gross margins, but that's not a very large business anyhow. Okay. So, you just think about it at the highest levels simplistically like that, every quarter is of course a little bit different, but if you simplistically think of it that way that GRID, Tesla, Quadro and GTX are good promotions, improving those business are good promotions.
James Schneider - Goldman Sachs:
Okay. Fair enough. And, then just as a follow-up. Is there any way, this time another market sizing or opportunity sizing thing. For this can you talked about roughly what contribute you expect from your non-traditional enterprise business that things like Tesla, Things like GRID for enterprise you have it know any commentary there would be helpful seems enterprise is outside Quadro.
Rob Csongor:
I believe that the vast majority comes outside of Quadro. Quadro is stable and slightly growing, but the growing, the really significant growth should be coming out of Tesla and GRID. That's for enterprise.
James Schneider - Goldman Sachs:
Any sense of how big it would be in absolute dollar terms?
Rob Csongor:
I would guess several hundred million dollars year-over-year.
James Schneider - Goldman Sachs:
Great. That's very helpful. Thank you.
Rob Csongor:
I think, we have time for one more question.
Operator:
Your last audio question comes from line of Shawn Webster with Macquarie.
Shawn Webster - Macquarie:
Back on the gross margin subject, good job there. I was just curious what went better than expected in the quarter relative when you came into the quarter was a pricing advantage to get some unexpected cost reduction? What were some of the moving parts versus what you expected?
Rob Csongor:
You know, the PC market declined 10% quarter-over-quarter, but we declined only 6% quarter-over-quarter, and that difference comes from growth in the non-commodity PC space of course and wherever that growth is that's non-commodity PC space will tend to be Tesla and Quadro and GTX and those growth are always good for us and that helps gross margins. That's also we are putting most of our energy. Most of our energy related to GPGPU, related to extending our GPU beyond the PC into our data centers and servers all the work that has led to the announcement of Cisco, and IBM, and Dell and HP launching their GPU servers, all of that kind of growth is good and I think we are just gearing up for GRID becoming a larger and larger component of our business and that's good for our margins.
Shawn Webster - Macquarie:
I see. And, on pricing for your notebook GPUs and your desktop GPUs, do those did your pricing increase sequentially?
Rob Csongor:
No. Those kind of pricing is known quite long ago, right? We get design wins six months, nine months for the fourth quarter. And so those kind of pricing actions were done long ago.
Shawn Webster - Macquarie:
Okay. Well, going into the Q2. I think you said you expected the notebooks to be down sequentially, is that right? Notebook GPU?
Rob Csongor:
Yes.
Shawn Webster - Macquarie:
Okay. So, if I am doing the math right, then I am seeing double-digit increases in workstation, Tesla and/or your desktop business. Can you help me understand what's going to drive the big growth you are expecting in the other parts the GPU business for Q2?
Rob Csongor:
Karen, do you want to answer that?
Karen Burns:
Sure. Desktop, GPU, GTX is probably one of the biggest drivers.
Shawn Webster - Macquarie:
And what is that? Is there something that you are expecting in terms of new games driving demand or what's the driver of it?
Karen Burns:
We would like to wait to tell you about that.
Rob Csongor:
Shawn. Give us 90 days. We will come back and report on that.
Shawn Webster - Macquarie:
Okay, fair enough. Thanks guys.
Rob Csongor:
Okay. Thank you. All right, I think that’s all we have time for today. Thanks very much, everyone. Look forward to talking you next time at our Q2 earnings call.
Operator:
This concludes today's conference call. You may now disconnect.